NOVALOGIC INTERACTIVE LEVEL EDITOR HELP MANUAL VERSION 1.0 Compiled by Iceman NILE EDITOR TABLE OF CONTENTS TABLE OF CONTENTS ............................................................................................................................................. 2 INTRODUCTION ........................................................................................................................................................ 3 NILE SCREEN OVERVIEW...................................................................................................................................... 4 Menu Bar:.................................................................................................................................................................. 4 File Menu:.............................................................................................................................................................. 5 Edit Menu:............................................................................................................................................................. 5 View Menu: ........................................................................................................................................................... 6 Toolbars Menu:..................................................................................................................................................... 6 Tools Menu:........................................................................................................................................................... 6 Missions Menu: ..................................................................................................................................................... 7 Extensions Menu ................................................................................................................................................... 7 Help:....................................................................................................................................................................... 7 Toolbars:.................................................................................................................................................................... 8 3D Tools Bar.......................................................................................................................................................... 9 2D Tools Bar.......................................................................................................................................................... 9 2D Tools Bar Showing Tile pallet Buttons........................................................................................................ 11 Standard Toolbar................................................................................................................................................ 11 KEYBOARD & MOUSE COMMANDS:................................................................................................................. 15 Movement Keys................................................................................................................................................... 15 Numeric Keys:..................................................................................................................................................... 15 Function Keys: .................................................................................................................................................... 16 Arrow Keys in 3D View:..................................................................................................................................... 16 Numeric Keys Pad: ............................................................................................................................................. 17 General Keys:...................................................................................................................................................... 18 3D View Navigation:........................................................................................................................................... 18 2D View Navigation:........................................................................................................................................... 19 Page 2 of 19 NILE EDITOR INTRODUCTION Welcome to Nile! I have decided to write this manual and place it into PDF format unlike the Help File I collated for the Delta Force Land Warrior Mission Editor. The reason! Well! The Nile program is still under construction by NovaLogic so until the finale release is available it will be easier for me to update then transfer into an Adobe PDF file, which will be available from the DFBarracks site. I have used some of the information supplied in the Help File that is supplied with the Nile program. As well as adding new information from experienced map makers. If you have any constructive suggestions or ideas that you think may help in producing further versions of this manual, please feel free to email Iceman or Eagle Eye at DFBarracks. Note: Eagle Eye will pass on any relevant suggestion or information to me. Email Address. [email protected] or Regards Iceman Page 3 of 19 [email protected] NILE EDITOR NILE SCREEN OVERVIEW This section is for those out there who are new to map editors, especially the new Nile editor. The following is a screen shot of the main screen of the Nile map editor. We will take a closer look at the components that make up the main screen. As you can see the Nile editor has two main screens. The Object Data window and the View Window (edit area). There are also some toolbars. Menu Bar: • All windows based application programs tend to use a “Menu Bar” system to perform operations within each application. • Each “Menu Bar” title has a drop down menu which will display even more command choices when click on with the mouse pointer. • Some of the commands are the same in all applications such as “Open”, “New”, “Copy” and “Paste” just to name a few. The following section displays each “Menu Bar” and gives an overview of each command available. You can access each menu by clicking on the appropriate word on the “Menu Bar” Page 4 of 19 NILE EDITOR File Menu: Command New Function Creates a new Nile file – You can also create a new Nile file by pressing the”CTRL” and “N” keys. Open Opens an existing Nile File – You can also open an existing file by pressing the “CTRL” and “O” keys Save Saves the current Nile file to the appropriate directory on hard-drive. When saving for the first time Nile will display Save As dialog window so you can name your Nile file. You can also save a file by pressing the “CTRL” and “S” keys. Save As Saves the current Nile file and allows the user to give the current file a new name. Recent Files Nile will list the last ten recently opened files; you can double click on these files using the left mouse button to open. Exit Exits the Nile program Edit Menu: Command Undo Cut Copy Paste Delete Move Function Will undo the last action the user did. Will remove selected item form the editing area and place into the clipboard. Will Copy selected item form the editing area and place into the clipboard. Will Paste the item that was Copied or Cut form the clipboard and place into the editing area Will remove the selected item from the editing area permanently. Note: You cannot use the Undo command When an Item is selected and the move button is used a dialog window will appear requesting new “X”, “Y”, and “Z” coordinates. Page 5 of 19 NILE EDITOR View Menu: Command Zoom Active View Status Bar Zoomed Tile Palette Function When using two or more view windows in Nile this function will zoom in to the active window or camera view. Will Show/Hide the status Bar at the bottom of the Nile program This function is permanently selected in the menu. The user can use the zoom button in the “Tile Palette” located in the “Object Info” window Toolbars Menu: Command Standard Object Info Tools Camera Tools Function Shows/Hides the Standard toolbar. Shows/Hides the Object Info window Shows/Hides the Tools toolbar Shows/Hides the Camera Tools toolbar Tools Menu: Command String Resource Editor Test Mission External Tools Function This opens the “String Table Resource Editor”, supposedly allows the user to edit. It is a bit like the “Bin File Editor” that is used for Blackhawk Down. I think this application is still under development. This function is not functional yet. This will display a dialog window, which gives the user the option to assign internal or external applications to the tools button on the menu bar. Refer to the” Camera Tie Button” in the Toolbar section Page 6 of 19 NILE EDITOR Missions Menu: Command Briefing Level Properties String Table Resource Editor Terrain Variables Victory Conditions Function The Briefing dialog window gives you the ability to add a story to your mission. Refer to the section on Briefing This is where you place your missions name and the type of mission you wish to make. Refer to the section on Mission type The String Table Resource Editor replaces the old Text Tool that came with previous NovaLogic Mod tools. Refer to the section on String Table Resource Editor The most basic of the foundation elements is the Terrain Variables menu. You will need to choose a terrain before you can lay out any of the objects that define your map. Refer to the section on Terrain Variables Victory Conditions apply specifically to Single Player and Cooperative missions because all other game types tend to have predetermined conditions that dictate who wins and who loses. Refer to the section on Victory Conditions Extensions Menu Command Object Population Function Using Object Population, you can place multiple copies of the same or multiple objects in a selected area. Refer to the section on Object Population Help: Command Help Topics Update About Nile Function This gives the user helpful information about the Nile Application There are two ways to make sure that you have the latest version of Nile. From the Help menu you can select Update. This will close Nile and run the update utility. Gives the user some basic info about the Nile application Page 7 of 19 NILE EDITOR Toolbars: There are 3 sets of “Toolbars” available for use and each can be docked either to the top (standard position) or on the side of the window within the application environment, as shown in the following picture. The “Camera Tool” bar allows the user to set three camera speeds Rabbit Button – is used for fast camera speed when in the view window Turtle Button – is used for slow camera speed when in the view window Rabbit/Turtle - combination is used for medium speed The 3D button when clicked on will do two tasks at the same time It will place the view window (edit window) to a 3D view and cause the “Tools” bar to ghost out certain options, see “Tools” bar Page 8 of 19 NILE EDITOR Click on the 2D icon to place the view window (edit window) to a 2D view. Also the “Tools” bar will show more available commands, see “Tools” bar The “Tools” bar gives the user different tools for each 3D/2D mode. These tools have there own unique on screen icons, you will also notice that there is a difference between the 3D/2D “Tools” bars, some buttons on are ghosted or not available yet. 3D Tools Bar Select tool – allows the user to select items shown in the view window Movement tool - allows the user to choose and move an object in the view window Rotate tool - allows the user to choose and rotate a selected object in the view window (edit window). This tool has 3 modes, each mode will change the Heading, Pitch and Roll of a selected item. Rotate Icon – How to use the 3 modes • Press and hold mouse button to change the “Heading” of the selected object. • Press and hold the “Shift” key then press and hold the mouse button to change the “Pitch” of the selected object. • Press and hold the “Ctrl” key then press and hold the mouse button to change the “Roll” of the selected object. 2D Tools Bar Select tool – allows the user to select items shown in the view window Movement tool - allows the user to choose and move an object in the view window Rotate tool - allows the user to choose and rotate a selected object in the view window (edit window). This tool has 3 modes; each mode will change the “Heading”, “Pitch” and “Roll” of a selected item. Note: The Pitch and Roll modes should be used with 3D mode. Select tool – 2D only – This button appears as a crosshair icon with a + or – sign depending on the mode used. This allows the user to select or unselect items shown in the view window. Select mode – crosshair with a + sign. Hold left mouse button down and draw a box around the desired object Unselect mode – crosshair with – sign. Hold the “Shift’ key and press left mouse button and draw a box around the desired object. Page 9 of 19 NILE EDITOR Magnify tool – 2D mode only – Appears as a magnifying glass icon with a + or – sign depending on the mode used. This user can zoom in or out on an object view window. Zoom In – magnifying glass with a + sign. Hold left mouse button down to zoom in on a desired object. Note: This is a very coarse zoom the mouse wheel has finer zoom increments. Zoom Out – magnifying glass with – sign. Hold left mouse button down to zoom out on a desired object Panning Button – 2D mode only – allows the user to move around the 2D view window in any direction. Measuring Button – 2D mode only – This button has two modes of operation that allows the user to measure distances on the map. All measurements are shown in meters. Measuring Icon – This icon allows the user to measure distances in the view window. • Place the icon on the 2D view window at your chosen start point. Press the mouse button once a little arrow will be placed on to the terrain. • Move the icon to the designated end point and Press the mouse button once a little arrow and a white line will be placed on to the terrain. Note: the distance is displayed in the top left of the 2D box. Remove Icon - This icon allows the user to remove the measure distances markers in the view window. • Place the icon over the end point and press and hold the “Shift” key then press the mouse button once the little arrow and a white line will be removed from the terrain. • To remove the initial marker place the icon over the arrow and press and hold the “Shift” key then press the mouse button once. Grid Button – The grid is only available in 2D mode. When you click on the grid button a pop up window will appear • Set the X and Z spacing to the required size. Note: Grid spacing is in meters and in whole numbers. • As you can see I have set the Grid to 10 meters by 10 meters. The following grid will appear on the 2D view window after pressing the “OK” button Page 10 of 19 NILE EDITOR Snap to Grid Button – This button will snap the selected object to the grid. Note: The objects center point will snap to the nearest grid coordinate as you move the object around the terrain. 2D Tools Bar Showing Tile pallet Buttons Note: the “Tile Pallet” buttons will only appear when you select the “Tile Pallet Tab” in the “Object Info” window Tile Layer Down Button – If two tiles overlap, this places the selected tile below the other one. Tile Layer Up Button – If two tiles overlap, this places the selected tile below the other one. Rotate Tile Counter Clockwise Button - This button is not functional yet, but it is used to rotate the tile to the left. Rotate Tile Clockwise Button - This button is not functional yet, but it is used to rotate the tile to the Right. Flip Tile Horizontally - This button is not functional yet, but it is used to flip the chosen tile horizontally. Flip Tile Vertically - This button is not functional yet, but it is used to flip the chosen tile vertically. Standard Toolbar New Button – This button will open a “New” session of the Nile editor. Note: A dialog window will appear prompting you to save the existing file. Page 11 of 19 NILE EDITOR Open Button – This button will let you “Open” a previously saved file. As this is a standard windows application button I will not explain it in detail. Save or Save As Button - This button will let you “Save” a new or existing file. As this is a standard windows application button I will not explain it in detail. Copy Button - This button will let you “Copy” a selected object/item from either 3D or 2D view windows. As this is a standard windows application button I will not explain it in detail. Paste Button - This button will let you “Paste” a selected object/item into either 3D or 2D view windows. As this is a standard windows application button I will not explain it in detail. Text Tool Button – This button will open the “String Table Resource Editor”, supposedly allows the user to edit. It is a bit like the “Bin File Editor” that is used for Blackhawk Down. I think this application is still under development. Waypoint List Button – This button is ghosted out so I am assuming that it will bring up a list of inserted waypoints. Page 12 of 19 NILE EDITOR Centre View on Object – This button will move the active camera to the center point of the selected object or groups of selected objects this will work in either 3D or 2D mode. Note: Beware when using this button in multiple object selection it will zoom right into the centre point of the selected object so you may find yourself looking at the terrain between objects. Camera Tie Button – This button opens a dialog window that allows the user to tie (join) cameras together. • To tie cameras together Click on the “X” between the 4 sets of cameras this will change to a “Tick” and one of the cameras buttons will appear as not pressed. If two or more cameras are tied together the cameras will move to the location of the camera whose button appears pressed • An “X” indicates that the cameras are not tied together. Note: I would suggest experimenting with this function. I personally think it becomes confusing. Default Tool Button – This button when pressed will display a dialog window, which gives the user the option to assign internal or external applications to the tools button on the menu bar. How to Set up and internal or external application: • • Press “Tools” on the “Menu Bar” and a menu will appear. Choose “External Tools…” and a dialog window will appear. • I have set up Edit Plus as an example: Page 13 of 19 NILE EDITOR • • • Add a Title of your application to the Title text box. In the command line add the path or URL (Uniformed Resource Location) of the executable file you wish to apply. Example "C:\Program Files\EditPlus 2\editplus.exe" Place a tick in the appropriate boxes as listed below; Set this as launch default Prompt for arguments Close Nile on launch Wait for termination • • Press the “Add” button, which will add the application to the “Menu Contents” window. Press the “Done” button to finish Help Button – This is not available yet. About Button – A pop-up window will appear with the developers information. Page 14 of 19 NILE EDITOR KEYBOARD & MOUSE COMMANDS: The follow section looks at all the available “Keyboard & Mouse Commands” available for the Nile Editor. Movement Keys 2D View 3D View Scrolls the map upwards Zooms the map out Scrolls the map downward Zooms the map out Scrolls the map to the left Scrolls the map to the right Scrolls the map to the right Scrolls the map to the left Zooms the map out Scrolls the map upwards Zooms the map in Scrolls the map downward Deletes selected objects Deletes selected objects Numeric Keys: 2D View 3D View Displays 2D Standard Cursor Displays 3D Standard Cursor Displays 2D Move Cursor Displays 3D Move Cursor Displays 2D Rotate Cursor Displays 3D Rotate Cursor Page 15 of 19 NILE EDITOR 2D View 3D View Displays 2D Select/Deselect Cursor N/A Displays 2D Zoom Cursor N/A Displays 2D Panning Cursor N/A Function Keys: Displays the Help Menu Slow Camera (Turtle Speed) Displays 2D view in selected window Accelerating Camera Display 3D view in selected window Launch Default Tool Fast Camera (Rabbit Speed) String Text Resource Editor Arrow Keys in 3D View: Change the pitch of the selected object by 1° upward + Change the pitch of the selected object by 15° upward Change the pitch of the selected object by 1° downward + Change the pitch of the selected object by 15° downward Page 16 of 19 NILE EDITOR Numeric Keys Pad: + + Pitch selected object downward Pitch selected object upward + Nudge selected object forward + Nudge selected object to the left + Nudge selected object to the right + Nudge selected object backward + Lowers selected object by 1 meter at a time + Raises selected object by 1 meter at a time Lowers selected object by ½ meter at a time Raises selected object by ½ meter at a time Snaps selected object to the terrain level Snaps selected object to the water level Page 17 of 19 NILE EDITOR General Keys: Will deselect selected objects Scrolls up the list contained in the object Info Will Delete selected objects Scrolls down the list contained in the object Info Will open the selected objects edit window 3D View Navigation: + + + + + + Dolly (Left/Right) To move the view left/right, press & hold space bar & right-click & hold the mouse, and dragging left/right. Zoom (Forward/Backwards) To move the camera forward or backwards, by moving the mouse scroll wheel up/down. Elevation (Up/Down) To move up/down, press & hold the space bar & right-click & hold the mouse, and dragging up/down. Pitch (Rotate Up/Down) To rotate the camera up/down, press and hold the space bar, left-click the mouse, and drag it up/down. Yaw (Rotate Left/Right) To rotate the camera left/right, press and hold the space bar, left-click the mouse, and drag it left/right. Rotate Around Object To rotate the camera around a selected object, press and hold the space bar, click the middle mouse button, and drag it around. Page 18 of 19 NILE EDITOR 2D View Navigation: + + + optional Move (Left/Right) To move the view left/right, press & hold space bar & left-click & hold the mouse, and drag left/right. Move (Up/Down) To move the view up/down, press & hold space bar & left-click & hold the mouse, and drag up/down. Zoom (Forward/Backwards) To move the camera forward or backwards, by moving the mouse scroll wheel up/down. Page 19 of 19
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