Video Games Development Tax Relief July 2014 INTRODUCTION Video Games Development Tax Relief is one of five Creative Industry Tax Reliefs intended by the Government to offer tax incentives to companies in certain creative sectors. The relief works by offering companies a tax credit of up to 25% of their games development expenditure, subject to meeting certain conditions, including a cultural test which ensures only games with sufficient cultural links to the UK qualify for relief. The other Creative Industry Tax Reliefs are Film Tax Relief, which was the first to be introduced in 2007, Theatre Tax Relief, which is intended to be introduced later in 2014, Animation Tax Relief and High-end Television Tax Relief. The scheme applies to expenditure incurred on or after 1 April 2014. The Government intended to introduce the relief on 1 April 2013, but this was delayed until State Aid approval was granted by the European Commission. This ‘White Paper’ intends to set out some general guidance on Video Games Development Tax Relief, to show how its introduction might affect companies in the gaming industry. This note is intended to provide general guidance and, should you require detailed analysis of a particular circumstance, you should seek specific advice from an Accountant or Chartered Tax Adviser. WHO CAN CLAIM? Only a company within the charge to UK corporation tax may claim the relief, so sole traders, partnerships and LLPs will not qualify. The company seeking to claim the relief, called the ‘video game development company’ (VGDC) must be actively involved in planning and decision making during the design, production and testing process, and must directly negotiate, contract and pay for rights, goods and services. WHAT VIDEO GAMES QUALIFY? There is no statutory definition of a video game, so the term ‘video game’ has its plain English meaning. The lack of a statutory definition is deliberate and is intended to ensure any unforeseen future developments in the gaming industry do not fall outside the relief. Games primarily designed for advertising or promotional purposes, or for gambling, are specifically excluded, although the requirement that the game’s ‘primary purpose’ be advertising appears to leave scope for limited in-game advertising or product placement THERE ARE THREE CONDITIONS WHICH MUST BE SATISFIED FOR A GAME TO QUALIFY: 1. It must be intended for supply to the general public. Intention is determined when development begins, so a subsequent decision to abandon the commercial development of the game will not prevent its qualifying for relief. 2. It must be culturally British (which is explained below); and 3. At least 25% of the core expenditure must be EEA expenditure. Core expenditure is defined as expenditure on designing, producing and testing the game. However, expenditure on the initial concept for the game, on debugging a completed game or carrying out maintenance on a completed game is not core expenditure. EEA expenditure means expenditure incurred on goods and services used or consumed within the UK or another EEA country (the European Economic Area or EEA broadly means the European Union, plus Norway, Iceland and Liechtenstein). If more than one company meets these conditions, then the company which is most directly engaged is treated as the VGDC. Two or more companies which might otherwise have potentially competing claims to this status may agree that only one of them is the VGDC. ForrestBrown Limited • VIDEO GAMES DEVELOPMENT TAX RELIEF PAGE 02 THE CULTURAL TEST In common with the other Creative Industry Tax Reliefs, Video Games Development Tax Relief is only available for ‘culturally British’ games. Because all the Creative Industry Tax Reliefs are modelled on Film Tax Relief, this part of the relief is administered by the BFI, who will certify that a game meets the cultural criteria. A points system operates, with 16 out of a maximum 31 points needed to secure certification. POINTS MAY BE AWARDED AS FOLLOWS: Cultural content (16 points) • Where is the game’s story set? • Where do the game’s central characters come from? • Where does the story come from? • Is the game’s dialogue in English, or in a recognised minority language of the UK? Cultural contribution (4 points) • How does the game demonstrate British creativity, heritage or cultural diversity? Cultural hub (3 points) • What proportion of the design, programming and music production work is done in the UK or another EEA country? Cultural practitioners (8 points) • How many of the game’s developers, programmers and key personnel are citizens or residents of the UK or another EEA country? HOW MUCH WILL THE CLAIM BE WORTH? The development of each game is treated for these purposes as a separate trade. The trade is deemed to commence when game development begins, or when income begins to be received, whichever is the earlier. Profits for the first year of trading are a proportion of the total income expected to be generated by the game, less costs incurred to date in its development. The value of the claim for Video Games Development Tax Relief comes from a further deduction allowed for some of the costs. The deduction is the lower of: • The core expenditure which is also EEA expenditure; or • 80% of core expenditure If there is a loss after this enhanced deduction then this loss may be surrendered to HM Revenue & Customs in exchange for a tax credit. The tax credit, which is payable to the company, is 25% of the surrenderable loss. The surrenderable loss is the lower of: • The actual loss, as calculated above, after the enhanced deduction; or • The core expenditure The several steps of the claim are best illustrated with an example. A VGDC has income from developing its game of £500,000, and costs of £600,000. All of these costs are core expenditure and EEA expenditure. The claim will look like this: £’000 Total income 500 Core expenditure (all EEA expenditure) 600 Loss before Video Games Tax Relief claim 100 Additional deduction: lower of 1) EEA expenditure and 2) 80% of core expenditure 480 Loss after Video Games Tax Relief claim 580 Payable tax credit (25% of surrenderable loss) 120 Please note this calculation is for illustration purposes only. The surrenderable loss in this example is the lower of the (1) available loss of £580,000 and (2) the additional deduction of £480,000. In this case the VGDC can surrender £480,000 for a payable tax credit of 25%, giving a payment of £120,000 (i.e. equal to 20% of the core expenditure). ForrestBrown Limited • VIDEO GAMES DEVELOPMENT TAX RELIEF PAGE 03 VIDEO GAMES DEVELOPMENT TAX RELIEF EXPLAINED CORE EXPENDITURE % - Design, Production and testing - Not debugging, maintenance or initial concept EEA EXPENDITURE - Goods or services ‘used’ or ‘consumed’ within EEA % of core expenditure within EEA <25% No Claim for Video Games Tax Relief >80% 25% - 80% Tax credit = 20% of core expenditure Tax credit = 25% of EEA expenditure HOW ABOUT R&D TAX CREDITS? Of course, a VGDC may also undertake R&D activities which may qualify for R&D tax credits. No expenditure can be claimed under both R&D Tax Credits and Video Game Development Tax Relief, so it is important to make the most appropriate claim for each item of expenditure. It is also important that the VGDC understands what expenditure qualifies for relief under each regime and how to optimise their claims. The specialist team of Chartered Tax Advisers at ForrestBrown are not only able to advise on both reliefs, but also on how they interact, so that VGDC’s can make the most of their tax relief claims. Please contact us for further information. SIMO N ITH LISA-MA RI E H B SM RO WN 0117 9269022 M PHIL S IT Please Note: We have taken care to ensure the accuracy of this publication, which is based on material in the public domain at the time of issue. However, the publication is written in general terms for information purposes only and in no way constitutes specific advice. You are strongly recommended to seek specific advice before taking any action in relation to the matters referred to in this publication. No responsibility can be taken for any errors contained in the publication or for any loss arising from action taken or refrained from on the basis of this publication or its contents. ForrestBrown Limited • VIDEO GAMES DEVELOPMENT TAX RELIEF PAGE 04
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