RULEBOOK 1989: THE YEAR OF RESISTANCE THE EDUCATIONAL BOARD GAME FOR 2-4 PEOPLE The board game 1989: The Year of Resistance is a result of the project „1989: Fall of Communism in Eastern Europe, Development of the Strategic Game for the Young Europeans”. The aims of the project were to allow young people from Germany, Poland, Romania and Slovakia to become more acquainted with the modern history of Europe and develop a board game depicting the events of so-called Autumn of Nations: the great movement toward freedom and liberation from the yoke of communism by the Eastern European countries. The project theme was inspired by the 25th anniversary of the fall of the Berlin Wall. Young people created this game: they developed the concept of the game, the rules and the questions, they also tested a prototype game during the international meetings. Each of the meetings included historical seminar about the year 1989, meetings with experts and witnesses, film projections, city tours, photographic workshop, board game development workshop run by professional board game editor, Live Action Roleplaying (LARP) and finally a public presentation for local citizens. Over 200 participants took part in the workshops and co-created the board game. The events were organized in: •18th-20th April 2015 in Kraków (Poland): Polish movement to freedom. The fall of communism. From the Round Table to the parliamentary election in June 1989. •18th-20th July 2015 in Kosice (Slovakia): V for Velvet Revolution 1989. A peaceful way to freedom in Czechoslovakia. •26th-28th September 2015 in Deta/Timisoara (Romania): Revolutions in the Autumn of Nations - revolution in Romania and Hungary in 1989. GAME GOAL: The goal of the game is to gain cards which symbolize the active participation in an anti-communism opposition. To gain these cards, players must use their knowledge of 80s Eastern Europe, with a focus on the final years of this decade. The first player to gain a certain amount of cards and fulfill the requirements of his Goal card is the winner – he contributes the most towards liberating the country from communist influence. GAME COMPONENTS: The board: the board represents a ficticious communist city, in which the game takes place. Elements of this city could be found in all countries of the Eastern block during the 1980s. The players traverse the city, visit key locations around it and interact with them. On the board, along the sides, there are spaces for the players to keep their gained cards – the colours of these spaces correnspond with the colours of the locations. Question cards: each card of this type presents three questions, of which one is chosen. Answering the question correctly allows the person to gain the card and place it on one of the spaces designated on the board. Each correct answer is a step toward victory. Visit the following: Monument of Lenin Central Committee Shop Goal cards: players will find different requirements on these cards, that are dealt to them at the beginning of the game. Each Goal card shows three locations on the board, which the player has to visit during the game. Goal tokens: these tokens are used to track the fulfilling of goals by the players. A token is placed on a Goal card for each Location listed that the player visits. Mobility tokens: these tokens allow the players to modify the number of spaces that they move during a turn. These tokens symbolize the knowledge of the right people, the knowledge of shortcuts to run away from the regime, and they help players get where they want to go faster. Location cards: these cheat-sheets list all locations in the game and their functions. Players have to look up the location on the list when they visit it and read the instructions for the space. Attention: due to a bug, on Locations cards you may find different locations’ names, than given on the board. You should use rules of following locations for locations on the board: Rules of locations ILLEGAL PRINTHOUSE (GREEN) 1: the printhouse is raided. Lose an Opposition token. 2-4: gain an Opposition token. 5: gain a Move token. 6: draw a Question card. DEPARTMENT STORE (GREEN) 1-2: you spend several hours in line, but walk away empty-handed. 3-4: you gain a Move token. 5-6: draw a Question card. JAIL (GREY) 1-2: you have been identified as an Oppositionist. Lose a turn. 3: your request to meet with an Oppositionist has been denied. Lose a Opposition token. 4-5: you have met with an Oppositionist and exchanged information. Gain two Opposition tokens. 6: draw a Question card. SECRET POLICE HQ (GREY) 1-3: you have been identified as an Oppositionist. Lose a turn. 4-6: draw a Question card. MAIN SQUARE (PURPLE) 1: a demonstration you took part in has been dispersed by force. Lose one Opposition and one Move token. 2: you take part in a demonstration. Lose a turn and gain an Opposition token. 3: you take part in an illegal gathering. Gain an Opposition token. 4-5: A friend tells you about a safe house. Gain a Move token. 6: draw a Question card. CHURCH (PURPLE) 1: a police patrol interrogates the priest and bars you from entering the Church. Lose a turn. 2-3: gain a Move token. 4-5: gain an Opposition token. 6: draw a Question card. UNIVERSITY (RED) 1: you stay late and have to avoid a police patrol after dark. Lose a turn. 2: you stay late and have to avoid a police patrol after dark. Lose a Move token. 3: you are questioned by the police. Lose an Opposition token. 4: you communicate with academics who support your cause. Gain an Opposition token. 5-6: draw a Question card. LENIN’S MONUMENT (RED) 1-2: you are caught while defacing the monument. Lose a turn. 3-4: you deface the monument. Gain an Opposition token. 5: you deface the monument. Gain a Move token. 6: draw a Question card. FACTORY (BLUE) 1-2: you take part in a strike and get arrested. Lose a turn. 3: you take part in a strike. Gain an Opposition token. 4-5: you organize a meeting of workers and recruit some of them to your cause. Gain a Move token. 6: draw a Question card CENTRAL COMMITTEE (BLUE) 1-3: you take part in a protest and are identified. Lose a turn and an Opposition token. 4: you take part in a protest. Gain an Opposition token. 5-6: draw a Question card. 1. Shop rules for Department store 2. Jail rules for Detention 3. Main square rules for Central Square Opposition tokens: these tokens symbolize the support the player maintains among other oppositionists and the city’s inhabitants. Players can use these tokens to modify the roll of the dice when they are visiting a Location. Berlin Wa ll Berlin Wall cards: these cards symbolize the power of communist regime and are removed during play to show the players’ progress towards abolishing communist rule. Pawns and die: the pawns are used to track the players’ movement on the board, while the die is used to see how many spaces a player can move each turn and what happens to the player when he enters one of the locations. SETTING UP THE GAME: Place the board on the table, divide the cards into a Goal card deck and a Question card deck, shuffle both, and place them near the board. Place the Opposition, Mobility and Goal tokens in separate piles, near the board. Place the player pawns on the Central Place space in the middle of the board (one per player), one pawn per circular space, at random. Lay out 10 Berlin Wall cards near the board, so that all players can see how many there are. Each player receives, at random, a single Goal card, which he places in front of him, face up (you can put the other cards back inside the box, they will not be used during this game). Give to each player a Locations cheat-sheet. The players also receive 5 Opposition and 5 Mobility tokens each. The oldest player starts the game. Location on which he received the question. He cannot own more than a single card of a certain colour. If he is unsuccessful, the card is discarded without effect, and his turn ends. After moving and possibly drawing a Question card, play continues with the player sitting clockwise from the player who just completed his turn. FULFILLING GOAL REQUIREMENTS: To complete a Goal mentioned on a player’s Goal Card, the player has to visit (ie. stop on) three Locations listed on the card. When the player reaches the first of them, put a Goal token on that Location’s name on his Goal Card. When he reaches the other two as well, he may place a second and third token on the Card in the same way. Placing the third token on the card means the Goal is now achieved, and the card is kept in front of the player with all three tokens remaining. REMOVING THE BERLIN WALL CARDS: Berlin Wall Berlin Wall Berlin Wall Berlin Wall Berlin Wall The players remove a single Berlin Wall card and return it to the box each time when one of the following happens: •a player fulfills his Goal by visiting all three Locations listed on his Goal card (three tokens have been placed on the card) Berlin Wall Berlin Wall Berlin Wall Berlin Wall Berlin Wall GAME TURN: The player begins his turn by rolling the die and moving his pawn a number of spaces up to the number rolled (he is allowed to move less spaces than he rolled, for example to stop on a Location which he would otherwise pass over). The entirety of the move must always be in a single direction (the player cannot backtrack during a single turn). When a player reaches a branching path, he can choose the direction in which he wants to move. A player has to move each turn.After moving a number of spaces based on the die roll, the player can spend any number of Mobility tokens, if he has them. Each token spent this way allows the player to move an additional space on the board. If a player finishes his move on one of the ten Locations, he must immediately roll a die to see what happens. The exact effects are described on the “Rules of location sheet” – in general players can gain Opposition or Mobility tokens, but they can also lose them, and they can lose a turn. The most important function of these spaces is drawing Question cards. After rolling the die to check the Location effect, the player can spend any number of Opposition tokens, if he has them. Each token spent this way allows the player to modify the roll of the die by adding one number to it (for example making a roll of 4 into a roll of 5). This allows the players to avoid some unpleasant effects of Locations, and to draw a Question card even if the number of the die was too low. When a player (we call him Player A in this example) receives an instruction to draw a Question card, the player sitting to his right (Player B) draws one from the top of the deck, but do not show it to the Player A. Than the Player A should choose a number from 1 to 3 to pick the question randomly. The question picked is read aloud by the Player B along with the possible answers, and Player A must try to choose the right answer. If he is successful, he receives the card and put it in front of him on the board, on the space that has the same colour as the •a player places the first Question card on his side of the board •a player places the third Question card on his side of the board •a player places the fifth Question card on his side of the board When a player places the fifth Question card on his side of the board or when there are no more Berlin Wall cards, the game ends. GAME END: In a four-player game, the game ends in two cases: •when one of the players, who has fulfilled all three of the Goals on his Goal card, gains a fifth Question card and has one on each of the coloured spaces on his side of the board, OR •when the last piece of the Berlin Wall is discarded In the first case, that player wins the game. If the Berlin Wall has fallen due to this fifth card being played, the player is instrumental in freeing the country from communist rule. If the Berlin Wall still stands, that player still wins, but his victory is just a step toward the deconstruction of the communist regime. There is still work to be done! In the second case, players achieve victory together, but there are still some who contributed the most towards ending communist rule. Players who have fulfilled both of the Goals on their Goal Cards have priority when checking victory conditions. The player with the most Question cards on his side of the board wins the game. If players with completed Goals have the same number of Question cards, the victory goes to the player with the most Opposition tokens. If there is a tie in this case as well, the player with the most Mobility tokens is the winner. In a case when players are again tied, they share victory. In the unlikely case when no player has completed their Goal, but all Berlin Wall cards have been removed from the game, all players share a hard-won, but partial victory. The shadow of communism still lingers, and the new, democratically elected government, may not be completely free of its influence... TWO- AND THREE-PLAYER GAMES Vladimír Čovan, Erik Dudinský, Tomáš Džambík, Gabriel Eštok, Viliam Fedorko, Mária Fialková, Diana Furíková, Ivana Gavalcová, František Gizela, René Goldschmidt, Dávid Hanko, Victor Harakály, Barbora Karľová, Dominika Kleinová, Andrea Lengvarská, Jakub Lengvarský, Margita Lengyelová, Ladislav Lukáč, Katarína Magyarová, Dominika Nazarejová, Alexander Onufrák, Marek Pacák, Nadežda Paucová, Katarína Rybnická, Katarína Šimková, Jaroslav Števčať, Štefan Stropko, Gabriela Szabariová, Roman Valenta, Valentína Weissová GERMANY: Lutz Kessner, Florian Kämpf HUNGARY: Farkas Balazs In a three-player game, start with 8 Berlin Wall cards on the table, instead of 10. In a two-player game, start with 6 Berlin Wall cards on the table, instead of 10. Other rules remain unchanged. Aurea Libertas Institute would like to thank our associated partners, all institutional partners and all participants for active taking part in the project. LONGER FOUR-PLAYER GAME: MORE BERLIN WALL CARDS Project partners: Azimut, O.Z. (Slovakia), „Timis-Torontal” Intercommunity Development Association (Romania), Ariadne Kulturnetzwerk e.V. (Germany) There are 13 Berlin Wall cards in the box, but only 10 are used during a regular game. If you wish to play a longer game, use all 13 Berlin Wall. This will make achieving full victory (winning by discarding the final Berlin Wall card) more difficult. Project idea & Coordination: AUREA LIBERTAS INSTITUTE, Kraków, Poland Project staff: Rafał Olszowski, Magdalena Górska, Izabela Szeląg, Miroslava Rybárová, Slavomír Stankovič, Gheorge Duta, Ioan Iovan, Cristian Morar, Edith Portik, Mikołaj Maśluk-Meller, Michał Stachyra, Radosław Szeja, Kamil Kardel, Anna Misiak, Krzysztof Biliński, Krzysztof Zięba, Rafał Halski, Dawid Hallmann, Paweł Siemianowski Graphics and DTP: Bartek Fedyczak The participants, who contributed to creation of the board game were (among others): POLAND: Marcin Bartyzel, Estera Chorąży, Mateusz Cygan, Błażej Dolicki, Karolina Fajerska, Sara Gawłowska, Wiktoria Głód, Joanna Goryl, Aleksandra Grab, Barbara Gregorczyk, Karolina Grudzień, Alicja Grudzińska, Magdalena Grys, Gabriela Hajos, Daria Halska, Justyna Janczur, Małgorzata Janczur, Michał Jeleń, Aleksandra Kaczmarczyk, Adrianna Klepacka, Mateusz Kołtyś, Wiktoria Korbecka, Magdalena Krzemińska, Izabella Kubik, Marcelina Kulmaga, Katarzyna Kuśnierz, Gabriela Kwaśniewska, Wojciech Leżoń, Łukasz Lonc, Wiktoria Lubzińska, Andrzej Łyko, Patrycja Manwelian, Marianna Marszałkowska, Paulina Michalak, Magdalena Misztalska, Iga Okulska, Hubert Orlicki, Hanna Piechota, Marzena Pierzchała, Aleksandra Pragnąca, Agata Rymarowicz, Anna Rzemińska, Dawid Sęk, Artur Synowski, Mikołaj Szarek, Kornelia Szkodoń, Piotr Szwagrzyk, Anna Światłoń, Krzysztof Więckowski, Tomasz Wilk, Teresa Wolano, Paulina Wójcik, Barbara Wziętek, Zuzanna Zając, Wiktoria Żywiec ROMANIA: Lăcrimioara-Iasmina Apostol, Andreea Roxana Băbu, Alexandra Báduceanu, Iarka Baitar, Miodrag Balan, Roland Baranyai, Razvan Florin Bieraru, Raluca - Diana Boboc, Diana Buciooca, Denisa Cîmpan, Ana-Maria Cioară, Zoran - Adrian Circa, Cosmin – Ionuț Cîrlea, Cristina Clara, Flavius Comloșan, Denis Corozmici, Stefan - Alexandru Curiban, Cosmin Adrian Dlujanschi, Dario Denis Alin Dugalici, Patricia Ecob, Cristian Florin Enache, Miriam Farawi, Monica Daniela Farcas, Ramona Farcas, Gabriel Florea, Marinela Găinuță, Alexandra - Cristina Galamboș, Amalia Geapana, Iasmina Hojda, Slavisa Iancouici, Laurentiu Ionașcu, Doroftei Ionică, Bogdan - Ioan Iovan, Sebastian Iztwan, Anamaria Teodora Koporhyai - Toth, Franciska Laszlo, Darius Adrian Lungu, Elena- Ancuța Luțoaica, Cosmina Man, Gabriela Iasmina Manea, Alexandru Marcu, Rafael Patrican Mirel, Daniel Mîțw, Eugen - Florentin Mociar, Patricia Muscă, Mihaela Nedela, Ana Isabela Nicola, Liviu - Valentin Niculache, Carmina Novaceanu, Bianca - Mihaela Nucu, Ioana Alina Ostoia, Loredana Pal, Roman Petru, Marius Bogdan Popescu, Alexandra Poptean, Adelina- Alexandra Prisecian, Dana Estera Pungilă, Piry Radilov, Nikolaus Zoltan Radovan, Adrian Radu, Alex Radulov, Marcela Rosu, Nadia Roszuș, Loredana Rujan, Sergiu Vasile Savin, Denis Shqsir, Ioana Maria Stoica, Alexandru Cătăliw Szemenyuk, Cristian Toma, Sabrina- Florentina Tomei, Adrianna Turda, Monica Ursuț, Simona Ileana Vaszko, Betina Gabriela Vegső, Stefanie - Johanna Vegső, Maria Vincze, Alexandru Vișan, Nicoleta Diana Vladislav, Mihaela Vulpe, Ionuț Zeic SLOVAKIA: Róbert Alžo, Jakub Bardovič, Martin Berta, Renáta Bzdilová, Board Game Production: Gry Na Zamówienie, Kuźnia Gier LTD Project website: www.1989resistance.eu Coordinator website: www.aurealibertas.org Photos in the board game: All photos in the board game (except described below) were taken by participants during three events. Archival photographs: - Monument of Lenin (on board) - Muzeum Historyczne Miasta Krakowa (The Historical Museum of the City of Kraków)/Photo: Janusz Podlecki “Lenin in Nowa Huta” - Factory (on board) – Muzeum Historyczne Miasta Krakowa (The Historical Museum of the City of Kraków)/Photo: Henryk Hermanowicz “Architecture of Nowa Huta” - Photo on cover - from the collection of Muzeum Historyczne Miasta Krakowa (The Historical Museum of the City of Kraków) Project „1989: Fall of Communism in Eastern Europe, Development of the Strategic Game for the Young Europeans” is realized within the framework of Europe for Citizens Programme, Strand 1 „European Remembrance”, co-funded by the European Union.The European Commission support for the production of this publication does not constitute endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein. Producer: GRY NA ZAMÓWIENIE Kuznia Gier LTD www.GryNaZamowienie.pl tel.: +48 604 559 272 Made in Poland 2-4 45-80 min
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