Curvilinear Motion: Acceleration Average acceleration : a = v/ t By connecting points drawn at tips of arrowheads of v(t), a curve can be formed, known as hodograph. Acceleration related to this curve in the same manner as velocity to path. Instantaneous acceleration: a = dv/dt Direction is tangent to hodograph. NOT tangent to path (most cases). Typically points towards “inside” curve of path. Rectangular Components Previous definitions of position, velocity, acceleration are co-ordinate system independent. Equations can be written for position vector r in terms of Cartesian coordinates. Resolution of the vector into x, y, z components. r(t) = x(t) i + y(t) j + z(t) k Magnitude of r: r2 = x2 + y2 + z2 Direction of r is unit vector: ur = r / r Rectangular Components: Velocity/Accel. Using r(t) = x(t) i + y(t) j + z(t) k, and v= dr/dt, v = d(x i)/dt + d(y j)/dt + d(z k)/dt Since i, j, k are constant with respect to time: v dx ˆ dy ˆ dz ˆ i j k dt dt dt x iˆ y ˆj z kˆ Can also be written as vx i + vy j + vz k Magnitude and direction found same way as position. Acceleration vector is similar. Chain Rule The function defining the path of the particle is generally a function of co-ordinates. Motion of a particle along that path is expressed as function of time. How is it possible to get from coordinate definition to time? Recall chain rule: dy dt dy dx dx dt Concept Question The path of a particle is defined by y = 0.5x2. If the component of its velocity along the x-axis at x = 2 m is vx = 1 m/s, its velocity component along the y-axis at this position is A) 0.25 m/s B) 0.5 m/s C) 1 m/s D) 2 m/s
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