Bidding Notes Release 8.0 Paul F. Dubois Feb 21, 2017 TABLE OF CONTENTS 1 About These Books 1 2 Preliminaries 2.1 How to Use This Book . . . 2.2 Casual Partners . . . . . . . 2.3 Contributing . . . . . . . . 2.4 Acknowledgments . . . . . 2.5 Notation and Nomenclature 2.6 The Captain Concept . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 3 3 3 3 4 Hand Evaluation 3.1 Basic System . . . . . . . . . . . 3.1.1 Adjusting to the Auction 3.1.2 Losing Trick Count . . . 3.2 Bergen Method . . . . . . . . . . 3.3 Examples . . . . . . . . . . . . . 3.4 What Bid To Open . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 6 7 7 8 8 8 4 Reverses 4.1 Reverses by Opener . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4.1.1 Responding To Opener’s Reverse . . . . . . . . . . . . . . . . . . . . . . . . . . . 4.2 Reverses By Responder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 10 11 11 5 Opening Notrump 5.1 How To Choose A Response To 1N . . . . . . . . . . . . 5.1.1 Responding With No Major Suit Or Long Minor 5.1.2 Responding With A Major Suit Or Long Minor . 5.2 Stayman Convention . . . . . . . . . . . . . . . . . . . . 5.3 Major Transfers . . . . . . . . . . . . . . . . . . . . . . 5.3.1 When the transfer is doubled or overcalled . . . . 5.3.2 Interference before transfers . . . . . . . . . . . 5.4 When Responder Is 5-4 In The Majors . . . . . . . . . . 5.4.1 Garbage Stayman . . . . . . . . . . . . . . . . . 5.5 Texas Transfers . . . . . . . . . . . . . . . . . . . . . . . 5.6 Minor Relay . . . . . . . . . . . . . . . . . . . . . . . . 5.6.1 Minor Slam Tries . . . . . . . . . . . . . . . . . 12 12 13 13 13 14 15 16 16 16 17 17 17 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . i 5.7 5.8 5.9 6 7 8 9 Three-Level Suit Responses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Bidding Six-Card Minors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 My Recommendations For 1N - 3x . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Balanced Openings Above 1N 6.1 Between 1N and 2N . . . . . . . . . . 6.2 Opening 2N . . . . . . . . . . . . . . 6.3 Opening 3N and Higher . . . . . . . . 6.4 Summary Charts . . . . . . . . . . . . 6.4.1 Summary of Notrump Raises . 6.4.2 Summary of Responses to 1N 6.5 Dealing With Interference Over 1N . . 6.5.1 Systems On, Stolen Bids . . . 6.5.2 Run For Your Life . . . . . . 6.5.3 Unusual 2N interference . . . 6.5.4 Three-Level Interference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 19 19 19 20 20 20 20 21 21 21 21 Major Openings 7.1 The Big Picture . . . . . . . . . . . . . 7.1.1 Bust Hands . . . . . . . . . . 7.1.2 Under 10 Points . . . . . . . . 7.1.3 Invitational Hands . . . . . . . 7.1.4 Game-Going Hands . . . . . . 7.1.5 Big Hands . . . . . . . . . . . 7.2 Replying When You Have Support . . 7.2.1 Jacoby and Jordan 2N . . . . . 7.3 Replying When You Have No Support . 7.4 Responding As A Passed Hand . . . . 7.4.1 Reverse Drury . . . . . . . . . 7.5 Bidding After A Raise . . . . . . . . . 7.5.1 Help Suit Game Try . . . . . . 7.6 After 1♡ Openings . . . . . . . . . . . 7.6.1 After 1♡ - 1N . . . . . . . . . 7.6.2 After 1♠ – 1N . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 22 22 22 23 23 23 23 24 25 26 26 26 26 27 27 27 More About Major Openings 8.1 Too Good To Raise . . . . . . . . 8.2 When Not To Bid J2NT . . . . . 8.3 Interference Over Major Openings 8.4 What’s My Limit Raise? . . . . . 8.5 Note on Two Over One . . . . . . 8.6 Opening in 4th Seat . . . . . . . 8.7 Bergen Raises . . . . . . . . . . 8.7.1 When Is It Not Bergen? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 28 28 29 29 30 30 30 30 . . . . . . . . . . . . . . . . . . . . . . . . Minor Openings 31 9.1 Responses To One Of A Minor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 9.2 Interference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 ii 9.3 9.4 9.5 Opener’s Rebid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Subsequent Bidding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Inverted Minors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 10 Other Openings 10.1 The Strong Two Club Opener . 10.2 Preemptive Opening Bids . . . 10.2.1 Two-Level Preempts . 10.2.2 Three-Level Preempts . 10.2.3 Four-Level Preempts . 10.3 Gambling 3N . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 33 33 33 34 34 34 11 Two Over One Game Force 11.1 When Are These Bids Forcing? . . . . . . . . 11.2 How Two Over One and 1N Forcing Combine 11.3 1N Forcing . . . . . . . . . . . . . . . . . . . 11.3.1 Opener’s rebids after 1N Forcing . . . 11.3.2 How Short Is That Minor? . . . . . . 11.3.3 Responder’s Second Bid . . . . . . . 11.4 Two Over One Game Force . . . . . . . . . . 11.4.1 Variations in Two Over One . . . . . 11.4.2 When Do You Bypass A Major? . . . 11.4.3 Opener’s Rebids After 1M - 2x . . . . 11.4.4 Responder’s Rebids . . . . . . . . . . 11.4.5 The auctions that start 1♢ – 2♣ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 35 35 36 36 36 37 37 38 38 38 39 40 . . . . . . . . . . . . . . . . . . 41 41 42 42 42 42 43 43 43 44 44 45 45 45 45 46 46 46 46 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Competitive Bidding 12.1 General Principles . . . . . . . . . . . . . . . 12.2 When They Overcall 1N . . . . . . . . . . . . 12.3 Overcalls . . . . . . . . . . . . . . . . . . . . 12.4 Weak Jump Overcalls . . . . . . . . . . . . . 12.5 Michaels Cue Bid . . . . . . . . . . . . . . . 12.6 Unusual 2N . . . . . . . . . . . . . . . . . . . 12.7 Minimax Style . . . . . . . . . . . . . . . . . 12.8 General Defense to Two-Suited Overcalls . . . 12.8.1 Their Two Suits are Known . . . . . . 12.8.2 One suit and an unknown second suit 12.8.3 The Auction 1N (2N) . . . . . . . . . 12.9 Competing With Their 1N . . . . . . . . . . . 12.9.1 Natural . . . . . . . . . . . . . . . . 12.9.2 D.O.N.T. . . . . . . . . . . . . . . . 12.9.3 Cappelletti (Hamilton) . . . . . . . . 12.9.4 Against A Weak 1N . . . . . . . . . . 12.10 Competing After They Bid Two Suits . . . . . 12.11 Bidding in Passout Seat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 All About Doubles 48 13.1 Takeout Doubles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 iii 13.2 13.3 13.4 13.5 13.6 13.7 13.1.1 Responding To A Takeout Double . . . . . . 13.1.2 Doubling With A Strong Hand . . . . . . . . 13.1.3 Rebids By The Doubler . . . . . . . . . . . . When They Make A Takeout Double . . . . . . . . . 13.2.1 Doubling A Preemptive Opener . . . . . . . Negative doubles . . . . . . . . . . . . . . . . . . . . 13.3.1 Reopening With A Double . . . . . . . . . . 13.3.2 Reopening Doubles After Notrump Openings SOS Redoubles . . . . . . . . . . . . . . . . . . . . . Runouts . . . . . . . . . . . . . . . . . . . . . . . . . Lead-Directing Doubles . . . . . . . . . . . . . . . . Equal-Level Conversion Doubles . . . . . . . . . . . 14 Balancing 14.1 Balancing In Fourth Seat . . . . . . . . . . 14.1.1 Balancing after (1N) P (P) . . . . 14.2 Balancing When Both Opponents Have Bid 14.3 What Is The Goal? . . . . . . . . . . . . . 14.4 How Do I Balance? . . . . . . . . . . . . . 14.5 Balancing When They Stop At Two . . . . 14.6 Balancing A Dead Notrump . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 49 49 50 50 50 51 51 52 52 52 52 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 53 53 54 54 55 55 55 15 All About Jump-Shifts 56 15.1 Strong Jump-Shifts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 16 Slam Bidding 16.1 Blackwood . . . . . . . . . . . . . . . . . . . . 16.2 Roman Keycard Blackwood (RKC) . . . . . . . 16.2.1 When 4N is NOT Ace-Asking . . . . . 16.2.2 When Not To Bid RKC . . . . . . . . . 16.2.3 What To Do After A 14 or 03 Response 16.2.4 The Queen Ask . . . . . . . . . . . . . 16.2.5 Asking For Kings . . . . . . . . . . . . 16.2.6 Dealing With Interference . . . . . . . 16.3 Gerber . . . . . . . . . . . . . . . . . . . . . . 16.4 Control Bidding . . . . . . . . . . . . . . . . . 16.4.1 Italian Control Bidding . . . . . . . . . 16.5 Serious 3N . . . . . . . . . . . . . . . . . . . . 16.6 Five Notrump Pick-a-slam . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 58 58 58 59 59 59 59 59 60 60 60 61 62 17 Conventions 17.1 Burn This Chapter . . . . . . . . . . . 17.2 What Should I Learn First? . . . . . . 17.3 Where To Find Conventions Described 17.4 About Alerts . . . . . . . . . . . . . . 17.5 New Minor Forcing . . . . . . . . . . 17.6 Fourth Suit Forcing . . . . . . . . . . . 17.6.1 Opener’s Rebid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 63 63 64 64 65 66 67 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . iv 17.7 Western Cue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 18 Glossary 68 19 Resources 72 19.1 Books . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 19.2 Online . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 19.3 Software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 v CHAPTER ONE ABOUT THESE BOOKS Copyright, 2010-17, Paul F. Dubois This series of books is non-commercial and meant for free redistribution to other bridge players. They are licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. To view a copy of this license, visit: http://creativecommons.org/licenses/ by-nc-nd/3.0/ or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA. The books in this series are: Bidding Notes The basics of Standard American and Two Over One, including the core conventions known by all players. Advanced Bidding Conventions and gadgets used for advanced offensive bidding. Defensive Bidding Conventions and gadgets used for advanced defensive bidding 99er Lessons A set of lessons for newcomers to duplicate bridge, to supplement Bidding Notes. Imprecise Precision A strong-club system designed for sub-experts. Starting Precision A starter version of Imprecise Precision. 1 CHAPTER TWO PRELIMINARIES This book is written for the intermediate bridge player. It covers Standard American Yellow Card (SAYC) and the more advanced Two Over One (2/1). Most intermediate players know the basics of SAYC, and have learned some other conventions. SAYC is the lingua franca for Internet bridge. pelling than the basics of carding that happens on every hand. While I want to present the major conventions so you will know what your opponents are up to, do not take this as advice to master them, rather than spending equal time on the other two-thirds of bridge. 2/1 is a change to SAYC in a very limited area inHere’s a guide to what follows: volving six opening sequences and the “1N Forcing” • By using the chapters on Notrump Openconvention. However, most players of 2/1 also bring ings, Major Openings, Minor Openings, Other in a set of advanced (optional) conventions, and that Openings, Slam Bidding, Doubles, and Comcombination makes it seem much more complicated. petitive Bidding, you have my version of StanA modern school of thought is that one should learn dard American bidding. The chapter on Conthe basic part of 2/1 from the very beginning. ventions should be next. The American Contract Bridge League (ACBL) is• As you get more advanced, you may wish to sues a convention card called “Standard American learn the “Two Over One Game Force” (2/1) Yellow Card” and instructions for using it. Go to system. This system really has two parts: the http://acbl.org and look for it in the convention card two-over-one and 1N-forcing bids and their section. However, few people play the system as followups; and a set of conventions almost all written and it does not cover many aspects of bidTwo Over One players play: ding. In cases where the standard is sometimes or often ignored, I’ll try to point that out. Otherwise, – Inverted Minors (page 32), the choices presented here are my choices. I will not – New Minor Forcing (page 65), mention all the possible choices. The Resources (page 72) chapter lists other sources of information. See pfdubois.com/publish for a complete list of the other books in this series. 2.1 How to Use This Book Bridge has three big topics: bidding, declarer play, and defense. An expert friend who has read these bidding notes commented that the defensive part of your notes ought to be as big as the bidding section. Indeed, your side is on defense half of the time. Few of us measure up – for some reason, learning another convention that comes up twice a year is more com- – Fourth Suit Forcing (page 66) , and – Roman Keycard Blackwood (page 58). There is no real connection between 2/1 and this set of conventions except that most players of 2/1 also play those conventions. There is lately, more and more, a feeling that new players should learn Two Over One from the beginning, adding in the conventions just mentioned later. This has considerable merit. You have to learn the standard meanings as well, since they apply when opener is a passed hand or there is interference. 2 Bidding Notes, Release 8.0 • Finally, the chapter Resources (page 72) Sphinx is the standard system used to document computer programs written in the popular Python should be consulted for further reading. computer language, so it is heavily used, is free, Every book should have an index, and this one does. and has the advantage that the source is a simple, It frustrates me no end that most bridge books do not. readable text file with a very natural markup system. There is also a glossary of bridge terms. In electronic When viewing the documents in a web browser, there manifestations of this book, there are many operable is a link that will show you the original markup text links in the text. for that page. (Tell your browser to use the UTF-8 This book is available as a PDF, as a book for elec- encoding to see the suit symbols.) tronic readers, and can be rendered into web pages. Send corrections by indicating section and nearby content, rather than by page number, as the latter depends on the rendering device. 2.2 Casual Partners Even a person with the most dedicated partner plays with someone else once in a while; this is especially true online. Therefore, you have to learn two things: your system, and the system you can count on a stranger to know. For casual face-to-face play, an intermediate pair who agrees on Standard American or 2/1 still needs to fill in some details as they fill out the card. You can contribute additions such as examples and quizzes for chapters by sending a plain text file. Extra points for using reStructuredText markup. Use Bridge Books in the subject and mail to me at [email protected]. 2.4 Acknowledgments Thank you to my long-time teacher, Mike Moss, I like to be in a position to just say, “Let’s play your who taught me almost everything I know. I have card”; armed with this book, you’ll know what most also received help from teachers and expert players of their stuff means already. My philosophy is that including Howard Schutzman, Oliver Clarke, Alex this way, at most one person is confused: me. Martelli, and Jim and Pat Leary; and encourageMany online sites have a definition somewhere of ment from my fellow learners and partners, espeone or more systems that you can expect people to cially David Silberman, Julia Beatty, Ally Whiteuse there – but frankly not many people bother to neck, and Ben Franz. read them. Some of the sources of my own learning include the If you are learning to play using the robots at Bridge web pages at OKBridge, Bridge Base Online, and Base Online, be sure to check what the robot thinks other online sources, and the dozens of bridge books bids mean, by mousing over them. The BBO robots I own. I list some of my favorites in Resources decidedly do NOT play SAYC; it is 2/1 with Soloway (page 72). Jump Shifts and more. 2.5 Notation and Nomenclature 2.3 Contributing I encourage others to help me build a community resource by furnishing corrections and additions. The source for the book is written in “reStructuredText” and uses a system called “Sphinx” to render the book into web pages, e-books and PDF files. 2.2. Casual Partners LHO means “left hand opponent”, that is, the person bidding and playing after the one we’re talking about, usually you. LHO‘s partner is RHO, the “right hand opponent”. The partner of the opening bidder (the “opener”) is called the “responder”. If the opener’s bid is overcalled, that bidder is the “over- 3 Bidding Notes, Release 8.0 caller” or “intervenor”, and his partner is the “ad- an arbitrary order within, such as (45)22 meaning 4=5=2=2 or 5=4=2=2. vancer”. In writing bids, we write a level number from 1 to 7, A good suit is a 5+ card suit with 2 of the top 3 honors or 3 of the top 5 (but some say not QJT). followed by either a suit symbol or: Since it is boring to repeatedly have to say “shows four or more spades” and the like, we will say “four • m meaning a minor, either diamonds or clubs spades” to mean this, and “exactly four spades” when • W meaning the “other” major after one has we mean that. When we say someone is 5-4 in two suits, we mean either five of the first and four or been mentioned five of the other, or vice-versa, unless we are explicit • w meaning the “other” minor after one has about which one is the longer. Note that it is rare to been mentioned treat a 6-4 hand the same way you would treat a 5It might help to remember the W and w if you think 4 hand, so when we say 5-4 we do not mean longer than 5; but when we just say “5 cards” in some suit, of these letters upside down. it could be longer. Bids by a partnership without interference are separated by dash, as in 1N - 2♡ - 2♠ or just 1N 2♡ 2♠. When we speak of a control bid we refer to a bid of If a bid is alerted, it is followed by an exclamation a side suit to show features in that suit that prevent fast losers. These bids used to be called “cue bids” point and a suggested explanation, as in but the term is easily confused with bids in the op1N - 3♡!(both majors, game force) ponent’s suit, which are called “cue bids”, so we use where the suggested alert is either in parentheses, the modern term. Control bids are explained in the or immediately follows, or has just been explained. chapter on Slam Bidding (page 58). When opponents intervene, their bids are shown in “Controls” as a noun usually refers to Aces and parentheses, as in Kings. When a number of controls is referred to, we are counting Aces as two and Kings as one, so 1♢ (2♡) 2♠ - 4♠ that “a hand with four controls” would include hands which shows a 2♡ overcall of an opening 1♢, folwith two Aces, or an Ace and two Kings. lowed by a bid of 2♠ by the responder, and the opener going to game with 4♠. • M meaning a major, either hearts or spades The adjectives “weak”, “competitive”, “invitational” (abbreviated inv), and “game-forcing” (abbreviated gf ), are descriptions of hand strength. We use these descriptions often rather than point counts so that they make sense in varied contexts. We say “Responder is competitive” as a shorthand for, “Responder’s hand has competitive strength”, i.e., good enough to cause trouble but not good enough to invite game. 2.6 The Captain Concept The Captain of a hand means the partner who becomes in charge of guiding the partnership to a good spot to play. When one player has shown the strength and nature of his hand (generally called limiting his hand, because it refers to having shown limits on the hand’s strength), the other partner becomes CapIn showing hand shapes, hyphens (or mere conjunc- tain. For example, after a no-trump opener, opener’s tion) show shapes without assuming precise suit or- strength is known to within three points, and the reder, as in 4-3-3-3 or 4333 meaning a flat hand, the sponder is the Captain. four cards being in an arbitrary suit. Equal signs When partner is Captain, go to your cabin, look out show an exact spades = hearts = diamonds = clubs the porthole, and enjoy the view. Your partner may count, as in 4=4=4=1, showing a singleton club. go to game or tell you to stop; obey the Captain. OthParenthesis show an exact order outside them and erwise, just answer his questions or show something new about your hand if his bid was forcing, if you 2.6. The Captain Concept 4 Bidding Notes, Release 8.0 can. The Captain may put control back into your hands by making an invitational bid. 2.6. The Captain Concept 5 CHAPTER THREE HAND EVALUATION 3.1 Basic System We can’t have a system of bidding in bridge if we don’t have some way of measuring what a hand is worth. Alas, learning how to judge the playing strength of a hand (that is, how many tricks it will take in different circumstances) is the work of a lifetime. Further, this judgement must change with every step of the auction; our KJ75 of spades becomes decidedly less valuable when the opponent to our left bids spades, regardless of the way we calculated the value we gave to it before. The same holding decidedly more valuable when partner shows four spades. Since we have to have some estimate of strength to even begin to play, we must adopt simple methods that beginners can learn and then refine our methods as we progress. Generally Aces are important cards. If you have a hand with an AK in one suit and another Ace somewhere, consider it an opening hand. We need to correct for badly placed honors. One can subtract one point from stiff Kings or “bad doubletons” (a doubleton which has a Queen or Jack but not the Ace) such as Qx, KJ, and KQ. If partner bids the suit, remove this correction. Subtract one for each singleton K, Q, or J. Alas, if the Work count is all we do, then we are claiming that these hands all have the same value, 13 HCP: • ♠AQ7 ♡K54 ♢K32 ♣J432 • ♠AQT ♡KT9 ♢KT9 ♣JT98 • ♠AKQJT987 ♡- ♢KT987 ♣- • ♠A32 ♡K54 ♢KQJ ♣5432 Most of the methods begin with the point method originally proposed by Work. Each Ace is 4, Kings • ♠QJ ♡QJ ♢QJ2 ♣KJ7654 are 3, Queens are 2, and Jacks are 1. This means a Clearly we need to account for distribution, intermedeck has 40 points, and an average hand is 10 points. diate cards such as 10’s and 9’s, and the way our honIf this is all you do, it isn’t that bad. We will now ors are grouped together or scattered. The third hand describe a number of adjustments that you should will take eight tricks in spades for sure; the last one make, but on a lot of hands they cancel each other might well take very few tricks. out and the basic count is a pretty good evaluation of The two most popular ways to do this are to add the hand. Use the “Rule of 20” that we will describe count for length, or to add count for shortness. These below and the basic count; if you bid correctly you’ll days, length is much more popular. There is some do fine. logic to this – a long suit is often a plus, but a short The number of points in a hand owing to just to its suit is only a plus as a ruffing value if our side has high cards is called its high-card points, or HCP. The found a fit. Thus, to count shortness from the beginnumber of points in a hand with adjustments for suit ning is rather optimistic. lengths or other factors is called simply its points. To account for length, add one point for every card Thus if we say a hand has 10 points, that may include in a suit in excess of four. Subtract one point for a some adjustments such as adding points for shortness flat (4-3-3-3) hand. in that situation; but if we say it has 10 HCP then we mean at least that many points attributable to honor A “good” hand for a given point count is one with cards. the honors concentrated and / or touching, and with 6 Bidding Notes, Release 8.0 more than its expected share of 9’s and 10’s, with Aces and Kings more than Queens and Jacks. Warning: LTC is used only when you have found an 8-card or longer fit. Open all hands with 13 or more points, or a good 12. (A flat hand with 13 HCP is “good” too.) Generally, 25-26 points between the two partners are sufficient In each suit count a loser for each Ace, King, or for a game at 3 notrump or 4 of a major suit, and Queen you do not have, up to the number of cards you hold in that suit. A stiff King is one loser and a around 29 points for five of a minor. doubleton Queen is two losers. The maximum numAnother guideline is the “Rule of 20”: Add your ber of losers per suit is the smaller of three and the HCP and the lengths of your longest two suits. If suit’s length. the total is 20 or more, consider opening the hand if you have at least 10 HCP. There are always other Add a loser if the hand has no aces. considerations to ponder as well, such as seat and Example: ♠AQ8 ♡Q8 ♢KJ32 ♣AQJ3 has 1 + 2 + 2 vulnerability. + 1 or six losers. If you get a very distributional hand, such as a 6-5-1- Take your number of losers, add those of your part1, be very aggressive – such hands will take a lot of ner’s hand, and subtract from 24 to get an estimate tricks. “Six-five, come alive” is wise advice. of the number of tricks you should take with your agreed-upon trump suit. 3.1.1 Adjusting to the Auction Unfortunately you can’t say, “Partner, how many losers?”, so you have to infer this from the bidding: As the auction continues, revalue your hand. Dis- an opening hand is about 7, a limit raise is 8, a simple count the values in suits bid on your left, and dis- raise is 9. A two-club opener is about 4. The hands count bad holdings such as QJ doubleton in suits bid in-between are 5 or 6. by the opponents. But don’t discount such things in Thus if you open one spade, and partner raises you suits your partner bids. to two spades, you want to be in game if you have “When you and your partner find a fit of at least 8 five losers: 5 + 9 is 14, and 24-14 = 10. If you have cards, stop and smell the roses”, says my teacher, six losers, you might want to seek more information Mike Moss. It is crucial to take a moment to re- with something like a help-suit game try, because evaluate your hand. There are two parts to this pro- you should be safe at the three level. cess. Use your adjusted point count together with your First, add points for shortness. Count 1 for a dou- LTC to decide on game and slam tries. Often the bleton, 3 for a singleton, and 5 for a void. (If you are LTC reveals that a hand is better or worse than it first the original opener and have supported partner’s suit, appeared, such as an opening hand with an LTC of you might want to only count a void as one point for six or eight. When in doubt, go on with a known each trump you have). nine-card fit, but hold back with only eight. Conversely, when you have a misfit, you usually want to stop as soon as you can. However, it is often true that 3N is the right place if you have the points Secondly, when a fit has been found, and only then, for game. Most of the time you want to be in game make a Losing Trick Count, or LTC. A full exposi- if you have the points for it. tion of LTC is in “The Modern Losing Trick Count”, One final note: two hands of approximately equal by Ron Klinger. Here is a simplified (albeit less acvalue play better than two hands with much different curate) version. strengths. In other words, 12 opposite 13 will usually play better than 20 opposite 5, because you will have 3.1.2 Losing Trick Count 3.1. Basic System 7 Bidding Notes, Release 8.0 less entry problems. 3.3 Examples 3.2 Bergen Method Let’s look at a comparison of the basic and Bergen models. Marty Bergen has invented a more elaborate method in his book, “Better Slam Bidding”. The initial “starting points” for Bergen are determined by a five-step process: 1. Calculate the Work Count 2. Add 1 for every card over 4 in a suit 3. Add 1 for each “good” suit, a 4-card suit containing three of the five honors. 4. Subtract 1 for each “bad” doubleton – one that contains a Queen or Jack without the Ace. 5. Calculate (number of Aces and Tens) - (number of Queens and Jacks). Divide this by 3, throwing away any fraction. Include that in the total. (if there are more Queens and Jacks than Aces and Tens, you’ll be subtracting). As the auction proceeds, and a fit is found, adjust your hand as follows. If you are going to be the dummy, add 1 for each doubleton, 2 for a singleton (but 3 if you have four or more trumps), and add up to five points for a void, but no more than you have trumps). If you are going to be the declarer, • ♠AQ7 ♡K54 ♢K32 ♣J432 This hand has 13HCP - 1 for a flat hand = 12 points, in either system. • ♠AK942 ♡KJ832 ♢ void ♣AKQ This hand has 22 points, 20 HCP plus 2 for length in the basic system. In the Bergen system we add two for length also. Clubs has three honors, but it doesn’t get the “good suit” bonus because it doesn’t have four cards. • ♠AT942 ♡KQJ4 ♢ void ♣AKT7 This hand has 17 HCP, plus one for length in the basic system. In the Bergen system we add 2 for the 2 “good suits”, hearts and clubs, for a total of 20 points. • ♠QJ ♡QJ ♢QJ2 ♣KJ7654 This hand has 13 HCP, minus two for bad doubletons, plus two for the six card suit, or 13 points. In the Bergen system we have seven Queens and Jacks, and no Aces or tens, so our adjustment is -7 / 3, so discarding the fraction we get -2. The Bergen method would not open this hand. Assuming a fit has been found, the losing trick counts here are 8, 3, 2, and 8, respectively. • Add 2 for a singleton, 4 for a void, and exactly 1 point if you have two or more doubletons. For another system, sort of between stanDo not add anything for a single doubleton. dard and Bergen in complexity, try Pavlicek Points (http://www.rpbridge.net/3t00.htm). • Add one point for each trump after five. And to raise your consciousness, as• Add one point for a side suit with 4+ cards. sume the lotus position and try Zar Points (http://www.bridgeguys.com/pdf/ZarPoints.pdf). If you believe from your own count and that promised by partner that the partnership has 33 or more points, you should explore for slam; below 33, 3.4 What Bid To Open forget it. Finally, when it becomes clear the hand is a misfit, Assuming you have a good 12 point hand or more, count HCP only. what do you open? 3.2. Bergen Method 8 Bidding Notes, Release 8.0 First see if you qualify for a no-trump opening. You need 15 to 17 points and a balanced or semi-balanced hand. As we’ll see in the chapter on no-trump openings, with 18-19 you bid a suit and then 2N on the second round; with 20-21 you open 2N; with 22 or more, you bid 2♣ and then 2N on the second round. If you do not qualify for a no-trump opening, you use this order of preference: 1. Your longest suit five cards or longer, or the higher-ranking of two five-card suits. 2. A four-card minor. 3. If exactly 4=3=3=3 or 4=4=2=3, open 1♣. 4. If exactly 4=4=3=2, open 1♢. If you have two three-card minors you can also open the best one if one is really the suit you want lead, if you agree on this with your partner. If a partner tries to talk you into the ‘may be short’ club if 4=4=3=2, resist. Sometimes one strays outside the rules: certain hands cry out to be opened 1N with 14 HCP, or 1♠ with four wonderful spades. Just remember, each such bid erodes your partner’s confidence in you and makes him pull in a little the next time. Use your freedom sparsely, a few times a year. Sometimes there are strategic considerations to consider when choosing an opening bid. See Reverses (page 10). 3.4. What Bid To Open 9 CHAPTER FOUR REVERSES 4.1 Reverses by Opener with a preference for hearts over clubs. But, if we had five clubs and four hearts, and bid 1♣ Sometimes beginners will say they “don’t play re- - 1♠ - 2♡, with the first hand partner would have to verses”. That is not an option. bid 3♣ to show that he preferred clubs to hearts. That would put us at the 3-level with a total of only 18 A reverse by opener is a rebid that meets two tests: points between the two hands. We’d like around 23 1. Opener’s rebid is in a suit higher than his orig- points to be comfortable at that level. Subtracting six inal suit, AND from 23, we see that we need opener to have around 17 to be safe. 2. Opener’s rebid is a level higher than responder’s bid. In the auction 1♡ - 2♣ - 2♠, partner has shown at least 10 points, so if responder has to preference to A reverse shows about 16/17+ points (including dis3♡, there is no problem – we’re already known to tribution) and an unbalanced hand with more cards have around 23 points. Therefore, you need not conin the first suit than in the second. A reverse is absosider this a reverse. lutely forcing for one round unless opponents interfere, but not forcing to game. Note: There is no question about this if playing 2/1 Example: 1♢ - 1♠ - 2♡. Hearts is higher than digame forcing, but this is a matter of agreement in amonds, and the 2♡ bid is up a level. Opener has SAYC. I follow Larry Cohen here in feeling this bid more at least as many diamonds as hearts (typically need not show extras, for the reason I gave. 5-4). How do we know that? If opener’s shape were balanced, say 2=4=4=3, they would have opened 1N with 15-17 HCP; they would rebid 2N with 18-19 HCP. So while it is possible that opener has this shape when they open 1♢, when they bid 2♡ it rules out a 12-14 point balanced hand; hence my suggestion that they usually have five diamonds. A 1=4=4=4 is still a possibility. Typically a hand that will reverse will have a fivecard suit and a higher four-card suit. When you bid such a hand, you have to open the five-card suit, but on your rebid you cannot show your four-card suit unless you have the values. For example, with five diamonds and four hearts, if the auction goes 1♢ - 1♠ - 2♡, opener has reversed. Lacking that many points, opener may have to bid an Why does a reverse show a strong hand? Consider imperfect 1N or repeat diamonds. opening a 12 point hand that has five hearts and four With 4 diamonds and 5 clubs, such as ♠92 ♡Q9 clubs. We open it 1♡ and our partner replies 1♠. Our ♢AQJ5 ♣KQT43, we have a similar dilemma but next bid is 2♣. Then, without the risk of hiding a major. If we open • Suppose partner has ♠J8642 ♡3 ♢Q86 this hand 1♣, and partner answers with a major or ♣KT73. He can pass. notrump, we have a problem. So some people will open this 1♢ instead. Others will bite the bullet, open • Suppose partner has ♠J8642 ♡KT ♢QT86 1♣, and rebid 2♣ if they have to, even though that ♣86. He can bid 2♡. That shows a minimum 10 Bidding Notes, Release 8.0 suggests you might have a six card suit. Expert fashion seems to go up and down with hemlines on this one. 4.2 Reverses By Responder When responder reverses, it is just a game-forcing Obviously the quality of the two suits will influence natural bid. For example, 1♠ - 2♣ - 2♠ - 3♢ is a game-forcing reverse, since diamonds are a higher the decision, unless you just always open 1♣. suit than clubs. Again, the same principal is at work; an opener who wanted to prefer clubs is now forced Note: When you make your opening bid, you’ll up a level compared to bidding diamonds first and need to think about what you’ll do next depending clubs second. on what your partner does. Note that 1♣ - 1♢ - 1♡ - 1♠ does not count as a reverse; we’re not up a level. To show the bigger When you open a suit and partner makes a negative hand responder will have to bid 2♠, not 1♠. double, can your response be a reverse? For example, 1♣ - (1♠) - X - 2♢. Cohen suggests no. Tech- Sometimes a responder reverse is the fourth suit bid nically, your partner promised hearts and diamonds and therefore unlikely to find a fit with partner, so and you’re just choosing. Partner shouldn’t be want- most play it as a conventional bid that is one-round or game-forcing but not showing that suit, asking parting to preference back to clubs. ner to bid notrump with a stopper in the fourth suit. Note also that a jump rebid in a new suit like 1♢ See Fourth Suit Forcing (page 66). 1♠ - 3♡ is a jump shift, showing a huge (a good 18 to 21) hand. 4.1.1 Responding To Opener’s Reverse If opener has reversed, as responder you must bid unless your RHO takes you off the hook by interfering. If you have already shown 10+ points of course the auction is now game forcing and you can just bid naturally. If you have a good 8 or more, you’ll want to get to game. So the problem is what to do with a minimal hand. If you bid opener’s first suit, it is a simple preference with a minimal hand. If you repeat your own major suit, you’re showing five cards and a minimum. 2N!(relay) is a conventional bid telling your partner that you may have a minimal hand. It asks opener to rebid his first suit; then you will pass or correct to your suit. This convention is called Ingberman 2N or Lebensohl Over Reverses. Your partner should say “alert” (which is why I used the exclamation point). Any bid other than a suit preference or 2N is game forcing. Recommended reading: Downey and Pomer’s book “Standard Bidding With SAYC” has a long section on reverses with a lot of examples. 4.2. Reverses By Responder 11 CHAPTER FIVE OPENING NOTRUMP When do you open a hand in notrump? The hand The responder is going to reply using an extremely well-defined structure, the “system”, which has a must have: high probability of getting you to a good contract. • A HCP strength in a specific range: This system is so useful that we try to use it whenever we can: – 15-17 to open 1N – 20-21 to open 2N 1. After we open 1N; – 25-27 to open 3N 2. After we make a notrump overcall of the opponent’s opening suit bid; • A shape that is balanced, 4-3-3-3, 4-4-3-2, or 5-3-3-2. Note that that means no voids, no singletons, and at most one doubleton. 3. After we open a strong 2♣ and rebid notrump. 4. When we open 2N or higher in no-trump. You notice that you could have a hand with the right The rest of this chapter is devoted to explaining the shape but wrong strength. You’ll handle 12-14 point “system”. hands with no five-card major by opening a minor and bidding notrump on the second round. For 1819 point hands with no five-card major, you’ll open a 5.1 How To Choose A Response minor, and jump in notrump on the second round. To 1N And for stronger hands, you’ll start with 2♣, the strong opening. Conversely, there are hands that have the right num- There is a lot of “system” to learn, but the rewards are ber of points but with the points scattered among all great. Assume your partner has opened 1N – we’ll the suits. As you get more experience, you may find modify things a bit later for those other three cases. some hands you want to open in notrump despite You, as responder, should: not being really balanced. These so-called semi• Classify the strength of your hand (weak, combalanced hands have two doubletons. petitive, invitational, game forcing, or slam in• A 5-4-2-2 hand, as long as one of the doubleterest). Opposite a 15-17 1N bid, 8 or 9 HCP tons is Kx or better. is invitational, while with 10 HCP you must force to game – you can’t make a bid that • A 6-3-2-2 hand if the long suit is a good minor opener can pass short of game. and both doubletons are Kx or better. When you open in notrump, you have told your partner your strength within 3 points, and that you have a balanced shape. This means your partner is actually best placed to decide where you are going, because he knows his own hand and a lot about yours, while you know nothing of his yet. For now at least, he’s the Captain. • See if you have a four-card, five-card, or longer major(s). These are each treated differently. We also have special rules when 5-4 in the majors. • In hands with no majors, note if the hand has a six-card minor. Do not try to show a five-card minor. 12 Bidding Notes, Release 8.0 Generally, a hand whose principal feature is a long 5.1.2 Responding With A Major Suit Or minor wants to be in 3N if it is strong enough, unless Long Minor it is a strong hand that might want to be in a minor slam. This is especially true playing matchpoints. When your hand does have a major suit or a six-card minor suit, you’ll begin with one of the techniques discussed later in this chapter (Stayman (page 13), 5.1.1 Responding With No Major Suit Or transfers to majors (page 14), or Minor Relay Long Minor (page 17)). These all force your partner to reply in a certain way. In responding to your partner’s 1N opener, if you determine that there is nothing of interest in your hand, After he replies, if you bid 4N when it is your next meaning no major suit or long minor, your actions turn, that’s quantitative, not Ace-asking. If he bid a suit because you made him do it, it doesn’t mean you are determined by your point count alone: have agreed on a suit. You may have found a fit but • With a hand less than 8 HCP, pass. he doesn’t know about it yet. • With an invitational hand (8-9 HCP) bid 2N. Principal: Whenever 4N is quantitative, • With a game-going hand (10-15 HCP), bid 3N. 4♣ (Gerber (page 60)) is Ace-asking. • With a slam invitational hand (16+-17 HCP) With no other agreement, responses of 4♢, 4♡, 4♠, 5♣, 5♢ are natural, to play, with at least a six-card bid 4N. suit; but see Texas Transfers (page 17) as an option 4N is a quantitative raise. Responder has for getting to 4♡ or 4♠. enough for 6N if the opener is on the top of his bid, a good 16 or 17. Subtracting from 33, We’ll now start digging into those special cases we see that this means responder has 16 or 17. where responder has a four-card or longer major, or If responder is SURE that the partnership has a six-card or longer minor. 33 points, this bid is not appropriate. The only responses to this bid are pass or 6N. 5.2 Stayman Convention There are times a bid of 4N is asking your partner about Aces, but not here. A bid of 4N is also quantitative after 2N or 3N openers, or After a 1N opener, 2♣ is an artificial bid called Stayafter the opener rebids 1N after a suit opening, man, asking the opener to say if he does or does not have a four (or five) card major. There are two ciror bids 2N after a strong 2♣ opening. cumstances in which you can bid 2♣: • With 18-19 HCP, bid 6N. 1. You have a four card major, your hand is not • With 20-21 HCP, grand slam force with 5N. flat, and it has at least invitational values. The opener should reply 6N or 7N. 2. You have a weak hand with a stiff or void • With 22 or more HCP, give your partner a thrill in clubs, and intend to pass whatever rewith a bid of 7N. sponse you get. Ideally you have a shape like 4=4=5=0 or 4=4=4=1. You can ask for Aces with 4♣ (Gerber (page 60)) in lieu of the direct slam bids, if you are worried about If you have a four card major and a longer minor, and having fast losers in a suit. you are at least invitational, use Stayman. The goal of Stayman is to discover if we have a major fit, and at the same time to decide if we have a game or not. We first answer the question about the fit, and then the question about the game. 5.2. Stayman Convention 13 Bidding Notes, Release 8.0 Note: 2♣ is not alerted, because it has become common practice. 1. Opener Reveals His Major Holdings After 1N - 2♣, opener must choose one of three bids: 2♢, 2♡, or 2♠. • 2♢ no four-card major. • 2♡ 4+ hearts, and maybe 4 spades. • 2♠ 4+ spades, but denies 4 hearts. Warning: Opener must bid 2♢, 2♡, or 2♠, never anything else. Note that if opener has four hearts and four spades, he bids 2♡. 2N is not a choice! 2. Responder Indicates Strength and Fit If responder has bid Stayman with that weak hand short in clubs, he passes. Otherwise he indicates whether a fit has been found, and whether his hand is invitational only, or actually game forcing, or has slam interest. go back to the one of the quantitative raises discussed above (page 13) or other bids. Note that having checked for a fit, you have not agreed to a suit yet. So, a sequence like 1N 2♣ - 2♠ - 4N is still a quantitative raise; and 4♣ instead is still asking for Aces with Gerber (page 60) and agreeing to the suit. 3. Opener’s Third Bid If opener has both majors he first bids 2♡. If responder bids 2N in reply, then there is no heart fit, but there is a spade fit. Opener should bid spades at the three-level to decline the invitation, and at the four-level to accept it. If responder has bid 3N, opener will switch to 4♠. 5.3 Major Transfers So much for hands with four card majors – but what if you have a five-card major? You may have a fit if opener has three in your suit. Rather than bid our major suit in response to 1N, we bid the suit below it, so that the strong hand then bids the suit first and becomes the declarer if we have a If a fit has been found, responder tells opener fit in that suit. This is called a transfer, also known the good news: he raises the major suit to the as a Jacoby transfer. Opener announces “transfer”. 3-level to invite game, or the four level to play. This is worth about three-fourths of a trick on averIsn’t this a simple game? age compared to letting the responder be the declarer. That’s huge! If a fit has not been found, either because the opener has no major or he has shown the • 1N – 2♢ is a transfer to hearts. “wrong” major, a fit is not yet totally ruled – 2♡ Opener completes (“accepts”) the out; opener might have both majors or respontransfer. Opener might have two, so no der might be 5-4. Now the dance gets a litfit has been found yet. tle complicated, but you won’t get confused if you focus on what you know for sure so far. – 3♡ Opener has 4+ hearts and a maximum Let’s ignore the 5-4 responder case for a mo1N bid (super-accept) ment; we’ll get back to it later. Responder bids • 1N – 2♡ is a transfer to spades. no-trump to show no fit; how many notrump shows responder’s strength: – 2♠ completes the transfer. • 2N no fit, with an invitational hand. • 3N no fit, but enough points for game. – 3♠ Opener has 4+ spades and a maximum 1N bid (super-accept). Unlike Stayman, your strength is not an issue. A With a strong hand interested in slam, you may poor hand containing one five-card or longer major, use Stayman to check for a major fit and then even if it has zero points, must transfer to that suit, 5.3. Major Transfers 14 Bidding Notes, Release 8.0 since responder’s hand will be worth something with After a super accept, the responder decides on that suit as trumps and little or nothing otherwise. whether to pass or bid game or try for slam. He knows a great deal about opener’s hand. Note that the weaker your hand is, the more important it is to transfer – to make something out of noth- What about transferring to one major and then biding. Transfer to spades even if your spade holding is ding the other? That has to be 5-5 or better in ♠65432. Or, not to put too fine a point on it, espe- the majors since with 5-4 we start with Stayman. cially if your spade holding is ♠65432. We discuss those sequences in the three-level replies (page 17) section later in this chapter. Warning: Opener must remember that responder has not promised anything yet except five cards in the target suit – not even ONE high-card point. 5.3.1 When the transfer is doubled or overcalled A double of an artificial bid is lead-directing. So, opener’s RHO may double to show that he wants a If you ever find yourself arguing to yourself that your lead of the (artificial) suit that responder just bid. partner probably has some points because he trans- Opener must take advantage to tell responder if he ferred, you’ve fallen in love with your hand again, has three or more of responder’s suit. and you know these affairs end badly. In my experience a decided minority of intermediates After a transfer to 2M is accepted, responder bids: know the correct bids here. • Pass with less than invitational values. Let T be the suit of the transfer bid, and let M be • 2N invitational the target suit of the transfer. For example, in 1N 2♢(transfer), T is diamonds, M is hearts. Opener can pass, bid 3N, or bid 3M or 4M with After 1N - 2T (X): 3-card support. • 3m a second suit, absolutely game forcing, usually with at least mild slam interest. • 3M invitational, 6+ cards in the major. Now we have an 8-card fit for sure. Opener must revalue his hand, but he may then choose to pass. • 3N to play, opener can correct to 4M with 3 trumps. • 4M to play, 6+ cards in the major. • Pass: Opener has 2 cards in M. M is not agreed trump. If the next player passes, a XX by responder transfers again to M. • 2M: Agrees M as trump, shows 3+ cards in M. • 3M: Agrees M as trump, shows 4+ cards in M, and a maximum opener. • XX: Opener has the transfer suit, willing to play in 2T redoubled. Opener should have a positively scary holding in T. An overcall of the transfer leaves the opener in a bit of a bind because the act of transferring in itself only • 4N quantitative. shows a five card suit; responder could have zero points. So, opener only bids with a great holding Note: Bidding 4N after a major transfer is per- in the overcalled suit, or holding a maximum. ilous with unknown partners. The standard says 4N Thus after 1N - 2T (2Z): is quantitative. Less experienced players sometimes • Pass: waiting to hear from pd. Partner can think it is Ace-asking by mistake. It isn’t’; no agreedouble to show points. ment on a suit has occurred. • 4♣ Gerber • X: penalty oriented, a great Z suit. 5.3. Major Transfers 15 Bidding Notes, Release 8.0 • Completing the transfer shows a maximum with four-card support. The responder is still Captain, and we’re waiting to hear his opinion. 5.3.2 Interference before transfers We’ll talk about auctions like 1N (2♠) later. But one thing to know right now is that you don’t just transfer on the three level, as in 1N (2♠) 3♢ – not a transfer to hearts. I know, you have a friend that plays it that way. Get a new friend. 5.4 When Responder Is 5-4 In The Majors If you have five in one major and exactly four in the other, some special bids are available. You should add these to your repertoire as soon as you are comfortable with transfers and Stayman. The goal is to find either a 4-4 fit or a 5-3 fit. If you find you have both a 5-3 fit and a 4-4 fit, you want the 4-4 fit to be trump. You can often use the 5-3 side suit to discard a loser. If you run into a 41 trump split, it is often effective just to draw three rounds and then play the 5-3 suit until the opponent trumps in. Warning: If your hand is sub-invitational you can’t use Stayman unless you are willing to pass whatever bid opener makes (2♢/♡/♠). With a shape such as 5=4=2=2 you’ll use a transfer to your five-card suit and then pass. (But see Garbage Stayman (page 16) below for an alternative). • If opener answered 2♢, you may still have a 5-3 fit. Bid your five card suit at the 2-level to invite; at the 3-level to force game. (That’s the standard, but Garbage Stayman (page 16), described below, is more common). • If the opener has replied 2♠ and you have five hearts and four spades, you can bid 3♡ as game forcing instead of raising to four spades, to show some slam interest and your shape. Note that spades is going to be trump. • If the opener has replied 2♡ likewise 3♠ is game forcing, showing five spades and four hearts, and some slam interest. Note you’re going to play with hearts as trump. • That leaves 2♠ over 2♡ as an “impossible” bid – so it is a strong slam try. This leaves room for the opener to raise spades if the spade fit is the one he prefers. (Impossible because with a merely invitational hand 5=4, responder would just bid 3♡ to invite; and with a game-forcing hand, can bid 3♠ to show his shape and force to game. 5.4.1 Garbage Stayman The term “Garbage Stayman” is often mistakenly used. A standard part of Stayman is that you can bid 2♣ with a weak hand having a club shortage and four-card or better support in the other suits. You’re willing to pass any reply, including 2♢. Your hand may be garbage, but you’re not bidding Garbage Stayman. Garbage Stayman refers to an agreement about bidding weak hands that are 5-4 or 5-5 in the majors. The idea is that you can bid Stayman even if you are not willing to pass a 2♢ reply. Playing Garbage Stayman, you now rebid 2♡!(weak, 5-4 in majors) and opener passes or corrects to 2♠. You gain the ability If your hand is 5-4 in the majors, bid 2♣ Stayman, to bid 2♣ with bad hands more often; you lose the and then: ability to use Stayman to show an invitational hand with four spades and five hearts. • If opener shows a major, just raise it. Example: 1N - 2♣ - 2♡ - 3♡ invitational; 1N - 2♣ - 2♡ The sequence that changes is: - 4♡ with an opening hand. 1N - 2♣ - 2♢ - 2♡!(weak hand 5-4 / 5-5 in majors) 5.4. When Responder Is 5-4 In The Majors 16 Bidding Notes, Release 8.0 5.5 Texas Transfers clubs. Since it is an alert, not an announcement, you do not say “relay to clubs” unless asked. Texas Transfers are not standard, but are very com- The Minor Relay is not for five-card minors, and not mon. You must be sure you agree on this with your for invitational or better hands. Minor relays are to partner. Check the box on your convention cards. be used only in the case of 6 card suits, and usually only with weak hands. A long suit is very powerful If you have a six-card major and a minimum game opposite a 1N opener, so weak means really weak, forcing hand, you can use a Texas Transfer: not sort-of weak. • 1N - 4♢ transfer to hearts (6+, GF) • 1N - 4♡ transfer to spades (6+, GF) 5.6.1 Minor Slam Tries Texas Transfers are on over interference. The name Texas for Americans implies “big”: big hats, big A minor relay can be used as the start of a slam try in a minor. You must have a belief that a minor slam toast, big meat, big transfers. is likely, because otherwise 3N is your goal. You don’t use Texas if: • 1N - 2♠! - 3♣! – 3♡! slam try in clubs. • you have an invitational hand; instead you • 1N - 2♠! - 3♣! – 3♠! slam try in diamonds. would transfer and then raise to 3M. • you have slam interest; instead transfer and then bid 4M. This sequence shows you must have a six-card suit because you are willing to play 4M even if opener has only two trump. But, you didn’t get to 4M fast with Texas – so the motto, “slow shows” applies; you must have extras. If you make a 3-level bid of a new suit after a transfer it is game forcing, so that is sometimes an alternative. 5.6 Minor Relay You would never be bidding a major after a Minor Relay, because you would have used a transfer to that major in the first place. Therefore, these bids are clearly artificial. The lower bid (hearts) corresponds to a slam try in the lower minor (clubs), and the higher bid (spades) to the higher minor (diamonds). 5.7 Three-Level Suit Responses The standard is that 3-level bids show 6+ cards in the suit, with invitational values. However, many people play other schemes, such as: The 2♠!(long minor) response to 1N forces opener to bid 3♣!(forced), which responder can pass or correct to 3♢, to play. • 3-level bids are for showing two-suited hands. – 1N – 3♣! 5-5 minors, invitational – 1N - 3♢! 5-5 minors, game forcing Note: Many people call 2♠ a “minor suit transfer”, but that is incorrect. Technically, a transfer is a bid asking partner to bid a suit that you hold for certain; a relay is asking partner to bid a certain suit (usually but not always the next strain up) but that suit isn’t necessarily the suit you have; you are going to reveal that later. Opener alerts 2♠, and partner should alert the 3♣ reply because the opener doesn’t necessarily have 5.5. Texas Transfers – 1N - 3♡! 5-5 majors, invitational – 1N - 3♠! 5-5 majors, game forcing • 1N - 3♣ or 3♢ are invitational six-card suits, but 1N - 3♡! or 3♠! show a stiff or void in the bid suit, 5-4 or better in the minors, and slam interest. • 3♣! is game-forcing Puppet Stayman, an advanced version of Stayman. 17 Bidding Notes, Release 8.0 Why have so many choices developed here? It is be- If for some reason you don’t play Minor Relay, you cause there are other ways to show a six-carded suit can use this sequence for the weak hands. That’s the standard, actually, but it is so unusual in practice that with some values. I had to look it up. • There is no real need for 3♡ or 3♠ to be invitational showing six cards; you can show that hand by transferring and then bidding 3 or 4 of 5.9 My Recommendations For 1N the major. • You can distinguish a game-going six card major from one with slam interest by playing Texas transfers, in which case the transfer-andthen-bid-game sequence shows slam interest. Playing standard, if you have 5-5 in the majors, do this: • With a sub-invitational hand, transfer to your best suit and then pass. • With an invitational hand, transfer to hearts and then bid 2♠. • With a game-forcing hand transfer to spades and then bid 4♡. • With slam interest, transfer to spades and then bid 3♡. Be advised, a casual intermediate partner may not know these sequences. 5.8 Bidding Six-Card Minors It is worth repeating: when your partner opens 1N and you have a five-card minor suit, just ignore it in deciding your initial response. A minor suit is only mentioned if it is at least six cards. A six-card suit opposite a 1N opener is usually quite powerful, so do not be too quick to call your hand weak; a lot depends on the texture of the suit. - 3x • With a weak hand and a six card minor, use a Minor Relay (page 17) (1N - 2♠!(relay to 3♣ pass or correct)). • With an invitational hand in a minor, use 1N - 3m. See Three-Level Suit Responses (page 17). • With a game-going hand with a minor, use Stayman followed by 3m. • With slam interest in a minor, a tricky part of Minor Relay is using 1N - 2♠! followed by 3♡!(clubs, slam interest) or 3♠!(diamonds, slam interest). Your basic decision is whether to go past 3N; once you do, you’re going to really hope you can bid the slam because 5m is usually a bad outcome if 3N is making. So this technique has the virtue of letting opener call it off with 3N or 5m depending on his hand; or he can cue-bid or ask for Aces. • Use 3♡ as 5-5 in the majors, invitational • Use 3♠ as 5-5 in the majors, game-forcing • Once you know Puppet Stayman, use 1N - 3♣! as Puppet when you have at least 3 cards in each major and a game-going hand. Resort to Stayman and then 3♣ to invite in clubs. We have the Minor Relay (page 17) if our hand is weak. If our hand is invitational, what we do depends on what choice we made about the 3-level suit responses. If we have an invitational one-suited 3m bid, there is no problem. If we do not, we can use Stayman, even without a four-card major: 1N - 2♣ - 2x - 3♣!/♢! (may not have a four-card major) 5.8. Bidding Six-Card Minors 18 CHAPTER SIX BALANCED OPENINGS ABOVE 1N If you have 18 or more points, do not open 1N, even if your partner is a passed hand. It isn’t going to take much to get you to game, so you don’t want to lie about your strength by limiting it to 17 HCP. 6.1 Between 1N and 2N • With a balanced 18-19 points, no good fivecard major, open a minor suit and then rebid 2N. This does not deny any major that has been skipped over. For example, – 1♢ – 1♡ – 2N shows 18-19 balanced but does not deny holding four spades. The convention New Minor Forcing (page 65) helps sort out whether the 1♡ bidder here has four or five hearts. It is worth learning. 6.2 Opening 2N • A 2N opener shows a balanced hand with 2021 points. It may contain a five card major. A reply of 3♣ is Stayman, 3♢! / 3♡! are transfers, and 3♠ is a Minor Relay (unless you agree on something else). • With 22-24 points, a balanced 2♣ opener rebids 2N; respond to that 2N bid exactly as if the opener had opened 2N except that he has 1-3 more points. So, for example, 2♣ - 2♢(waiting bid) - 2N - 3♢ is a transfer to hearts. With game-going values and a four card or longer major, responder bids 3♣, Stayman. Responses are analogous to regular Stayman. This insures finding a fit a with four card major, if he has one. Other bids at the 3-level or 4-level are transfers except 4♣, which – Opening one of a suit and then rebid- is Gerber. 4N is quantitative, asking opener to bid ding 1N when partner passes shows 18- 6N if at the top of his bid. 19 points. After the 1N bid, the bids that Consider learning Puppet Stayman to find fits to follow are natural, not the “systems on” opener’s five-card majors. bids. For example, suppose opener has an 18 point balanced hand with the Ace of Spades, and responder has a 5 point hand with diamonds such as: ♠98 ♡J42 ♢KJT93 ♣974 The bidding begins: 1♣ (1♠) P (P) 1N ( P) 2♢ 6.3 Opening 3N and Higher The standard meaning of a 3N opener is a 25-27 point hand, but this bid is redundant, because we can open 2♣ first and then bid 3N. Therefore it is better to use a 3N opening for something else. For one idea, see Gambling 3N Opening (page 34). Systems are off. The bid of 2♢ would be to play, not Stayman and transfers would be on if 3N is the strong, balanced opener. a transfer to hearts. 19 Bidding Notes, Release 8.0 6.4 Summary Charts a plus sign mean, first bid is the reply to 1N, second bid is your next bid. A “+ invite” or “+game” means to make the appropriate invitational bid depending These charts are for the standard 15-17 HCP 1N on opener’s rebid. opener. Slam bids often depend on exactly what you are playing such as Texas Transfers, etc. So we just show the Table 6.1: Balanced Openings first bid and then a question mark. HCP Bid Systems On T means transfer (page 14) to the long(er) major M. 15-17 1N Yes 18-19 1m then 2N NMF R is Minor Relay (page 17). 20-21 2N Yes 22-24 2C then 2N Yes Table 6.2: Standard Responses to 1N Opener 25-27 2C then 3N Yes Shape / Weak InvitaGame Slam? 28-30 2C then 4N Yes Strength 0-7 tional 10-15 16+ 8-9 Note: Using the 2♣ opener first, 3N and 4N can be Pass 2N 3N 4used for other things. In the absence of an agreement, Balanced >7N though, 3N is 25-27 and 4N is 28-30. 4-card Pass 2♣ + 2♣ + 2♣ major invite game first 5-card T+ T + 2N T + 3N T+? 6.4.1 Summary of Notrump Raises major pass 5-4 T+ 2♣ then 2♣ then 2♣ The point ranges given here are for a 15-17 1N bid. majors pass 2M or 3M or 2♢ Over a weak 1N or a 2N opener, make the correM=5 raise game 2♠ sponding adjustment. All these responses deny a carder* four card major and show a balanced hand. 4441 or 2♣ 2♣ + 2♣ + 2♣ + 4450 + invite game ? • 1N - 2N invitational, 8-9 points pass • 1N - 3N to play, 10-15 points 6-card T+ T + 3M T + 4M T+? major pass • 1N - 4♣ Gerber, asking for aces. w/Texas T+ T + 3M Texas T+ • 1N - 4N quantitative; this shows a balanced pass 4M hand with a good 16-17 points. Opener bids 6-4 T+ T + 3M T + 4M T+? 6N with a good 16 or 17. Note that 33 points majors pass is often not enough for 6N, without a source of 6+ minor R 3m 2♣ then R + tricks. 3m 3♡ / • 1N - 6N to play, 18-19 3♠ • 1N - 5N asks for 6N or 7N, 20-21. (*) This line changes if 2♡ is Garbage Stayman • 1N - 7N to play 22+ 6.4.2 Summary of Responses to 1N 6.5 Dealing Over 1N With Interference The columns are the responder’s strength; the rows The no-trump structure is highly evolved and generare his hand shape. In the cells, two bids separated by ally gets you to the right place – so much so, that your 6.4. Summary Charts 20 Bidding Notes, Release 8.0 opponents will be anxious to get in your way so that you can’t use it. Ron Klinger lamented, “Nobody leaves anyone alone any more.” In a later section (page 45) we’ll learn some of these evil schemes; meantime, here are the basics of how to deal with interference after you’ve opened 1N. 6.5.1 Systems On, Stolen Bids The standard treatment is that all bids are natural. The more popular system is called “stolen bids”. responder with a strong hand may pass and wait for the suit to be shown, or just bid normally. Generally delayed action, when you could have taken immediate action, shows strength. There is also a school of thought that says to play your runout even if the double is conventional; if responder’s hand is not strong, the other opponent’s may be. This is especially tenable with the more elaborate runout schemes. If responder initially passes, and they bid a suit or suits, responder’s double is penalty-oriented. • 1N (2a) X! means the same as if responder had bid the overcalled suit, up to 2♠. In other 6.5.3 Unusual 2N interference words, a double means, “He stole my bid!”. In 1N (2N) is a very effective bid showing 5-5 in the particular a double of (2♣) is Stayman. minors. Against it, use the General Defense to Two• Any bid above the overcall has an unchanged Suited Bids (page 43). meaning. However, bidding NT promises a stopper in the overcalled suit. Example: 1N As the defender, you do not bid (1N) - 2N to show you have a notrump opener too – you double for (2♢) 2♡!(transfer to spades). penalty. That’s why 2N is free to have a special • The three level bids don’t have their special meaning. meanings; if a jump, it is a weak bid in the suit, such as 1N - (2♢) - 3♡(preemptive, hearts). 6.5.4 Three-Level Interference 6.5.2 Run For Your Life You also need a system, called a “runout”, when your 1N opener gets doubled for penalty. You’ve played 1N with a yarborough dummy before? You don’t want to go there. Here’s the simplest way out. After 1N (X) or 1N (Pass) Pass (X) Pass (Pass), responder has the following choices: • 1N (3a) 3N to play, suit stopped • 1N (3a) 4M to play • 1N (3a) X takeout double or penalty, partnership agreement. • 1N (3a) 3y is game forcing • Pass if you are willing to play 1N doubled (typically a balanced hand with at least competitive values). • XX is a relay to clubs, pass or correct. If responder is weak, we’ll be better off in any suit fit. If opener has just two clubs he could bid diamonds instead; assuming he did not open with two doubletons, he has at least three of each of the other suits. If their double does not show strength, but rather is something like the DONT X for a single-suited hand, 6.5. Dealing With Interference Over 1N 21 CHAPTER SEVEN MAJOR OPENINGS To open in a major, you must have opening strength and at least five cards in the major. If you have five hearts and five spades, open one spade. If you have five hearts and four spades, open one heart, even if you have ♠AKQJ ♡65432. Our motto: “It’s not how good, it’s how many.” The primary driver in bidding is suit length, rather than quality. The system is quite different when we open in third seat and slightly different again in fourth (passout) seat, and different again if there is interference. For the moment, assume that your partner opened one of a major M, your RHO passed, and it is your bid as an unpassed hand. 7.1 The Big Picture 7.1.2 Under 10 Points If you have 6 HCP, you must bid. Even if you have a void in partner’s suit, you must bid. Your partner could have an unbalanced hand with 21 points. So, what do you bid? • With 6 to a bad 10 HCP and three of your partner’s suit, you make a simple raise to 2M. • Over 1♡, bid 1♠ if you have four spades. (Forcing) • Otherwise bid 1N. This shows 6 to a bad 10 HCP and says you do not have 3-card support for partner’s suit (and in the case of 1♡-1N, you don’t have four spades). Important: 1M - 1N does not say you have a balanced hand. If we made such a requirement, and your partner opened 1♡, suppose we hold this hand: ♠K92 ♡2 ♢Q8763 Q952 The possible range of the opener’s hand is huge, 1221 points. That is the big weakness of standard bid- We would be stuck. Let’s see why: ding. As a responder, the key is to know whether • We absolutely cannot pass with those 7 HCP. your hand is weak, intermediate, game-going, or has slam-interest, and to constantly re-evaluate it as the • We can’t raise hearts. auction proceeds. • We don’t have four spades, so 1♠ is out. 7.1.1 Bust Hands • We don’t have 10 points, which rules out 2♢ or 2♣. To reply at all, you need in theory to have 6 HCP. If you have four trump with 5 points or an Ace, it is probably worth giving partner a simple raise. Otherwise you just have to pass. (But see also weak jump shifts (page 56).) Do not try to rescue partner if you have a stiff or void in his suit. If you do, he may just bid it again; and besides, your LHO will probably balance in some way. Worst case, you’re only at the one level and your partner has five trump. • The only bid left is 1N. Our hand is not balanced, so if 1N had to be balanced, we would have no bid. Don’t confuse 1♡ - 1N with a notrump rebid such as 1x - 1y - 1N. When an opener bids notrump on his second bid it does promise a balanced hand. The responder who bids 1N on his first bid does not. 22 Bidding Notes, Release 8.0 On this kind of hand, you get essentially one bid. So if your partner bids hearts again, you pass. • 4♠ shows 5 trump and a weak hand – again, not appropriate. 7.1.3 Invitational Hands • 2♡ is possible only if you have five hearts. You don’t. If you have support for partner’s major, be sure to revalue your hand and do a losing trick count. Sometimes points aren’t the whole story. A 12 point hand, especially one with four trump, or a hand with an LTC of 7, may be appropriate for bidding game. • If you have 3+ trump, and 10-12 points, bid 3M. • 1N could be passed. • 2N is used as a conventional bid called Jacoby 2N (page 24) that is game-forcing but promises 4 trump. And if you are not playing that convention, 2N is just invitational. • 3N gets to the wrong game. Partner will never guess you have support. • Over 1♡, bid 1♠ if you have four spades but Therefore, you will bid 2♣; this is forcing because it is a new suit by an unpassed hand. You’ll tell partner not 3 hearts. (Forcing) about the support on your next bid by bidding 4♠. • With 10 or more HCP you can bid a new suit Had your shape been 3=4=3=3 you’d be bidding a on the two-level. three-card suit. That’s ok, it is forcing. You’re sure • 2N! is not available because it is a special to get another bid. convention we discuss below, unless you’re a passed hand. 7.1.5 Big Hands 7.1.4 Game-Going Hands With a really big hand a new bid becomes available, the jump-shift. That’s a jump bid of a new You must make sure we bid game. You must not suit. In standard bidding you’re showing 19+ HCP. make a bid your partner can pass. We’ll cover that later. You can always decide to bid such a hand by continuing to make bids that cannot Note: “Bidding game” is a misnomer; you can stop be passed as you explore for slam. in four of a minor even though that is not a game. That’s the view from high altitude – now for some However, this phrase is common bridge terminology details. so we will use it.) One thing you’ll have on your side is that if responder bids a new suit, and has never passed, it is 100% forcing. That means sometimes you bid suits as short as 3 cards. 7.2 Replying When You Have Support If you have 3 trump or more, you have a fit. It is time Suppose, for example, your partner opens 1♠, and to revalue the hand and make a losing trick count. your shape is 3=4=2=4 with 13 HCP. You have a This will help you decide whether to treat your hand as a minimal raise, an invitational raise, or as a game dilemma: forcing hand. The invitational raise, typically a good • 2♠ shows 6-9 HCP, so you’re too strong for 10 to 12 points, is also called a “limit raise” because that. it sets limits on your strength to a narrow range. • 3♠ shows 10-12 HCP, and again you’re too For most of what follows it doesn’t matter if the restrong. sponder is a passed hand or not. For the moment, as- 7.2. Replying When You Have Support 23 Bidding Notes, Release 8.0 sume the opener was in first or second seat and there If your partner has opened one heart and you have invitational or better values, 3 hearts, and four or more is no interference; we’ll cover the differences later. decent spades, you can bid 1♠ and later bid 3♡. Note The most frequent error is to immediately bid 4M that with sub-invitational values you should just raise over 1M with an opening hand; 4M is actually a to 2♡. The reason is that you are not strong enough weak bid. to bid 3♡, and 2♡ would appear to be just be a simple preference, as in 1♡ – 1♠ – 2♣ – 2♡, and would Note: You may be tempted to bid 4M with an open- only show two hearts. ing hand because you do not want to risk missing The motive in bidding 1♠ in this case is to possibly game, but actually, you risk missing a slam. There discover a 4-4 spade fit. If we have both a 4-4 spade is no danger of missing game if you simply make a fit and a 5-3 heart fit, we want to play in the 4-4 fit forcing bid. where we can probably use the long hearts for discards. The raises after a 1M opener are: • 1M - 2M shows 5-9, 3+ trump. Not forcing. 7.2.1 Jacoby and Jordan 2N • 1M - 3M shows 10-12, 3+ trump (limit raise). In response to a major opening, and in the absence Not forcing. of any interference, a bid of 2N is called Jacoby 2N • 1M - 4M is weak, 5 trump, with a ruffing (J2NT): value. • 2N!(game-forcing raise with four trump) • 1M - 2N!(opening hand with 4 trump). This bid is called Jacoby 2N (page 24). Responses shows a hand you would have opened and 4 trump. are discussed below. If you choose not to play By definition then, responder is not a passed hand. Jacoby 2N, 2N means an invitational balanced As you gain experience see When Not To Bid J2NT (page 28) for some guidelines on when not to use this hand with two cards in M and is not forcing. bid. • 1♡ - 3♠, 4♣, or 4♢; or 1♠ - 4♣, 4♢, 4♡ are splinter bids. It is a game forcing raise, shows a stiff or void in the bid suit, 4+ trump, 13-16 Responding to J2NT support points and suggests some slam interOpener responds to J2NT by revaluing his hand in est. light of the fit. Then with a balanced hand, Holding a 10+ point hand where none of the avail• 1M - 2N! - 4M Less than 15 declarer points able raises is appropriate: • 1♡ – 1♠ is forcing! Do not ever pass it even if you opened light. • 1M - 2N! - 3N 15-17 declarer points, balanced • 1M - 2N! - 3M 18+ declarer points. • 1M – 2♣/2♢/2♡ is forcing. 2♡ promises five Note the theme – the slower your go, the more you hearts; the minors only four. have. This is often termed, “slow shows”. With a Both of these embody a general principal: the bid of big hand, go as slow as you can but no slower; you a new suit by an unpassed hand is unconditionally must never make a bid your partner can pass short of forcing. Sometimes a responder needs a forcing bid. game. For example, if you have the opening hand with 3 With an unbalanced hand, trump but do not have the required four trump for • 1M - 2N! - 3♣/♢/♡/♠ stiff or void in bid suit. Jacoby 2N, you need to bid something forcing and then 4M. 7.2. Replying When You Have Support 24 Bidding Notes, Release 8.0 • 1M - 2N! - 4a, a very good second 5-card suit, and no more than 13 HCP. Note the “slow shows” nature of the balanced bids. If you have a choice between showing a second five card suit or a stiff, show the second suit if it is a good suit and you are at a minimum. However, if you have a void, show the void. After the opener replies to J2N, a non-jump bid in a side suit is a control bid, which are discussed in more detail in the chapter on slam bidding (page 60). Jordan 2NT • 1M - 1N shows 6-10. Responding 1N shows 610 points and denies support for M (and denies spades if M is hearts), but does not promise any specific shape or stoppers. (Over an intervening overcall, it does promise a stopper in their suit.) Opener rebids after the 1N bid can almost all be passed. They are: – 2m shows at least 3 in the minor. – 2N 18-19 balanced. – 2M normally six cards, up to 15. – 3M 16-18. – 4M 19+. To play. If the opener’s RHO makes a takeout double, 2N! shows a limit raise or better: 1M - (X) - 2N!(limit raise or better) This bid is called Jordon 2NT (who popularized it in America) or Truscott 2NT (who invented it in 1954) or Dormer 2NT (who popularized it in Europe). Standardly, this shows four trump as in Jacoby 2NT; with 3 card support, one redoubles and then raises. My recommended partnership agreement is to make a Jordan 2N bid with 3 card support also – this avoids confusion with the “redouble implies no fit” concept for bidding over takeout doubles, gets the support message in early so partner can revalue their hand, and prevents a low-level response by the advancer. Note that in line with the “all jumps in competition are weak” concept, a bid of 3M here is a preemptive four-card raise. 7.3 Replying When You Have No Support Sigh. Partner opened a major but you have 2 or less of his suit. After 1M: – Jump shift by opener, 19+. Forcing for one round. • 1M - 2N is not available in this case! It’s Jacoby 2N. • 1M - 3N is 13-15 balanced, denies 3M. • 1M - 2♣/♢/♡/♠, promises 10+ points, 4 cards, but 2♡ promises 5 cards; forcing. Although opener must bid again, opener’s reply may not be forcing on responder. • A jump shift by responder (bidding a new suit while jumping a level) is a strong bid, showing slam values (19 or more). For standard bidders a jump-shift is somewhat useful; for those playing Two Over One it is less so, because they have other ways to explore slam. Such strong hands occur very infrequently, so some play that a jump shift is preemptive, in which case it must be alerted. When competition is involved, a jump shift is assumed to be weak and is not alertable. See the chapter All About Jump-Shifts (page 56). An advanced type of strong jump shifts, Soloway Jump Shifts, named after the late Paul Soloway, are discussed in Advanced Bidding. • 1♡ - 1♠ shows 4+ spades, unlimited. If you have 4 spades do not skip over them to bid a minor or 1N. 7.3. Replying When You Have No Support 25 Bidding Notes, Release 8.0 7.4 Responding As A Passed Hand Add Reverse Drury to your partnership as soon as you feel you both can recognize it with a high degree of reliability. When you are a passed hand, Jacoby 2N no longer applies, and 3M is a preemptive bid showing a weak 7.5 Bidding After A Raise hand and four trump. The limit raise is done by bidding 2♣!, Reverse Drury. To bid 2N shows a balAny raise agrees trump. Opener should revalue his anced, invitational hand with 2 card support. hand, adding declarer points. 7.4.1 Reverse Drury When 1M is opened in third or fourth seat, it may be light. Reverse Drury is a convention that by partnership agreement lets responder show a limit raise without getting too high by bidding 2♣! as a limit raise rather than 3M. After a limit raise, the decision to bid game, or to make a slam try, is up to the opener. Any bids at the 4 level under trump show controls. For example, 1♡ – 3♡ – 4♣ is game forcing and shows first round control in clubs, and some slam interest. If you had no interest in slam, you would just bid 4♡ without giving away the extra information. After a single raise, opener will pass with less than Some people do not like Reverse Drury because they 16 points. If opener is not strong enough to bid game miss it all the time; you must be conscious of your (19+ support points) he may wish to make another seat position. If you don’t want to play it, you will bid to explore for game. have to use 3M as a limit raise and go down some times if partner opened light in third or fourth seat. 7.5.1 Help Suit Game Try When responder is a passed hand, and there is no competition, 2♣! is the limit raise, while 3M! would After a major trump suit is agreed upon at the two be weak and preemptive. The responses are: level, any bid between that and three of the trump suit • 2M: Opener’s hand was substandard. Respon- is a “Help-Suit Game Try”. This bid is not alertable. der passes unless he has extras. Partner accepts the invitation to game by bidding • 2♢!(Opener had an honest opener). game. Partner declines the invitation by bidding three of the major. • 3M!(Opener has 14 points). The standard is that the help-suit bidder shows 3 In the usual convention, 2♢, 2M, and 3M are the only cards or more in the suit. If you and your partner possible responses. However, we extend the convenagree, you could reduce this to 2 cards; in that case tion somewhat to allow the opener to in effect make the bid is alertable (“could be just two cards”). a game try. When opener bids a suit other than 2♢!, opener is further describing his hand, and has a full Partner should bid game if he has “help” in the suit opener. Responder may now bid game or stop at 3M. bid and is not near minimum. “Help” is defined as any one of: Note that the 2♣ bid is no longer available, so a responder might have to bid 3♣ over 1M to show 10 • An Ace, King, stiff, or void points with a club suit and no support for the major. • Five cards in the suit Note: the word “reverse” is historical; when the con• A maximum vention was first developed, the 2♢ response and the 2M response were swapped. • With no help, and a near maximum, partner may bid a suit below three of the major to show A variation, Two-Way Reverse Drury, is described in Advanced Bidding. 7.4. Responding As A Passed Hand 26 Bidding Notes, Release 8.0 “help” in that suit, but no help in the suit mentioned. With a minimum, partner just pretends he has no help. It is very important that the responder to the help-suit game try just answer the question asked, and not try to second guess the opener’s holding. Opener with more than one suit of concern below trump may ask about the lowest, relying on partner to show help in another suit if the decision for game is not clear-cut. Example: After 1♠ – 2♠, opener bids 3♢ asking for help in diamonds. If responder has ♠KJ75 ♡93 ♢K832 ♣J74 he bids 4♠ since he has 8 points and the King of diamonds. If the ♢K and ♣7 are interchanged, he bids 3♠. However, if the ♢K is instead in hearts, he could bid 3♡ to indicate help in hearts but none in diamonds. Without the ♣J, at 7 points he would be near a minimum and should probably sign off at 3♠ even holding the ♢K. Change the hand to ♠KQ65 ♡93 ♢Q832 ♣Q74 and at 9 points responder should bid game. • 2♡ shows a minimum opener and six hearts. • 2N shows 18-19 balanced. • 2m shows a second suit and a hand not suitable to bid at the 3 level or to reverse. • 3♡ is invitational and shows six hearts. • 4♡ shows 19+. • Raising spades requires 4 trump or 3 trump with an outside singleton or void. The latter is not ideal but the raise can be made if no more suitable bid is available. 7.6.1 After 1♡ - 1N If opener bids another suit at the 2 level, responder should pass or preference back to hearts, depending on which suit is better. If opener bids hearts at the 3 level it is invitational. A new suit at the 3 level is forcing. 2♠ is an “impossible” bid, since responder has deIf agreement at 2♠ is reached through some se- nied four spades. It shows 19+ points, four spades, quence such as 1♢ – 1♠ – 2♠, an opener’s bid of and more hearts than spades. 3♣ would again be a help-suit game try. A bid of 2N shows 18-19 balanced. So what meaning then should we give to 1M - 2M - 3M? The simple interpretation is that this invites partner to bid game if on the top of his 2M bid. However, one can also play it, and I do, as a sort of trumpsuit game try – asking partner for help in the trump suit, perhaps holding a hand with the strength mostly outside the trump suit. 7.6 After 1♡ Openings 7.6.2 After 1♠ – 1N The responder has not denied having hearts, but has shown less than 10 points. If opener bids another suit at the 2 level, responder should pass or preference back to spades, depending on which suit is better. If opener bids spades at the 3 level it is invitational. A new suit at the 3 level is forcing. A bid of 2N shows 18-19 balanced. If responder has not passed or raised, opener must bid again. The 1♠ response is not limited and therefore opener must bid. Be aware that 1♠ does not deny 3 hearts; with invitational or better values responder’s next bid of 3♡ or 4♡ shows 3-card support. • 1N shows a minimum opener and a balanced hand. 7.6. After 1♡ Openings 27 CHAPTER EIGHT MORE ABOUT MAJOR OPENINGS 8.1 Too Good To Raise forced hand is forcing; sometimes responder must make something up to keep the bidding going. Don’t be tempted to pass 2♣ because you have bid with a The most frequent error beginners make after a maminimal opener and have clubs. It is, however, imjor opening is to raise to game because they have an portant not to bid 2♡ over 1♠ unless you have five opening hand. That’s understandable; you do need of them. to reach game for sure. But the problem is you may be underestimating the opener’s hand and missing a Note that if you are a passed hand, your hand slam. might have just become game forcing due to the fit. Still, you don’t just bid 4♡ right away. You bid Say partner has opened 1♡ in first seat, and you have 2♣!(reverse Drury), showing a limit raise. If part♠AJ5 ♡KQ8 ♢72 ♣AT983. ner then bids 2♡, you can then raise to 4♡, telling You have a dilemma. You cannot bid: your story beautifully – I had a near-opening hand, but now that you bid hearts, I have enough for game • 1♠ – you’d be lying, because you do not have with my distribution. four spades • 1N – too small, not forcing so partner might pass. 8.2 When Not To Bid J2NT • 3♡ – too small, not forcing so partner might J2NT is not always appropriate even with an opening pass hand. Here are some situations where you do not bid • 4♡ – too big, this is a shutout showing a weak J2NT. In all these situations do not bid 4M either! hand and five trumps. • You only have three trump. The just-right Goldilocks response is 2♣; your next • You have a stiff or a void and 13-16 points; use bid will be 4♡. Note that playing Two Over One a splinter bid. (page 34), you could bid 1N(forcing) with a minimal hand with three hearts, bidding 4♡ next. However, • You have a hand that you would not have with the extras in this hand, 2♣ is right. opened but which has upgraded to be game forcing due to distribution. Do you have a Note what happens if the bidding goes 1♡ - 4♡. splinter bid? If not: Opener holding ♠K9 ♡AJT742 ♢AK9 ♣K2 is going to think that the partnership has at most 25 points – If playing two over one, a forcing 1N foland is not going to explore for a slam that actually lowed by a jump to 4M is often approprihas excellent chances. ate. With some hands, such as ♠AJ5 ♡KQ83 ♢97 – If 1N is not forcing, find another bid, ♣AT92, you might even be bidding a four-card suit. even 2m with a three card minor. Just That’s ok; your bid is a new suit, so it is forcing and do something forcing! Then bid game on you’ll be able to clarify on your next bid. This is your second bid. also an object lesson on why a new suit by an un- 28 Bidding Notes, Release 8.0 In general, J2NT is not a bid that is merely trying to get to game; that’s a given. The strength of the bid is in searching for slam. • 1♡ (1♠) 3♡ weak hand, 4+ hearts • 1♡ (1♠) 4♡ weak hand, 5+ hearts • 1♡ ( X) 2N! Limit raise or better, 3+ hearts. Forcing for one round. 8.3 Interference Openings Over Major Over an overcall, new suit bids show what they would have without the overcall – but you may not be able to make the bid you wanted to make because it would now be at the two level and you don’t have 10 points. When this happens consider whether a negative double (page 50) is appropriate. A negative double shows 4 cards in the unbid major(s), or, after 1♡ (1♠), at least one minor. To support after an overcall, • 1♡ (1♠) 2N Invitational, balanced hand. This bid can be passed. • 1♡ (2♢) 4♢ is an opening hand with four hearts, game forcing. • 1♡ (2♠) presents a quandary because the 3♠ cue-bid would force opener to game. If you have a suitable hand you might be able to make a negative double and come back to 3♡ to compete. A plain 3♡ is invitational. Lacking the strength to bid 3♡, all you can do is pass; opener with extras should reopen with a double or new suit or, if single-suited, bid 3♡. • Raise to 2 with 5-9 and 3+ cards. • Most hands with Axxx are also worth a raise to 2, especially in spades. 8.4 What’s My Limit Raise? • Cue-bid the overcalled suit to make a limit To avoid confusion in the heat of battle, realize this: raise or better. in any situation that there is one and only one bid that • A jump cue bid is a power raise with four shows a limit raise (or better). First, stop and revalue your hand in light of the fit, and then choose your trump, equivalent to J2NT. raise. This chart shows what to do to make a limit • A jump raise is preemptive in nature. raise: • A jump to 4 of the major shows a weak hand and 5+ trump. Table 8.1: Major Suit Limit Raises • 2N becomes an invitational bid with a balanced hand. Thus, 1♠ – 3♠ would have meant a limit raise, but 1♠ (2♣) 3♠ shows a weak hand with at least four trump. Having nine trump between the hands should be relatively safe at the three level. No competition They doubled They overcalled Unpassed Hand 3M 2N!(Jordan) Passed Hand 2♣!(reverse Drury) 2N!(Jordan) cue bid cue bid In this case, 1♠ (2♣) 3♣ is the limit raise. This lets opener sign off at 3♠ if he does not want to accept The bids that show at least a limit raise are artificial the invitation. (rows two and three); this ensures that you will get Examples: to bid again, in case you have a game-forcing hand. (Even if a passed hand, your hand may have gotten • 1♡ (1♠) 2♠! limit raise+ in hearts better). • 1♡ (2♢) 2♡ 5-9, at least three hearts So, ask yourself, “What’s my limit raise?”. If you get • 1♡ (2♢) 3♡ weak hand, 4+ hearts that right, everything else will be easy. 8.3. Interference Over Major Openings 29 Bidding Notes, Release 8.0 There is a problem when they make a high-level overcall, in that your cue bid might force to game when you do not have the requisite values. The most frequent case is 1♡ (2♠); at this point 3♠ might as well be 4♡. If you can’t decide, double and if necessary bid hearts later. Or you can bid 3♡ and let partner decide if he has enough extra to bid game. 8.7 Bergen Raises Bergen Raises are an option; many people do not play them because of the difficulty of recognizing them, or thinking something is Bergen when it isn’t. Do not try them until you are experienced in the standard raise structure. Here are the basic ideas so you A cue bid that is forcing to game is still appropriate won’t get confused when the opponents play it. some times: The emphasis is on distinguishing three-card from four-card limit raises. A four card raise has a great • 1♡ (2♠) 4♡ is a weak hand with five hearts deal more potential for game than a three-card raise. • 1♡ (2♠) 3♠ is a game force showing an openWith 4+ cards, ing hand or better. 8.5 Note on Two Over One • 1M - 2M 6-10 HCP with 3 cards in M; or a good five, particularly Axxx in trumps. • 1M – 3M! 2-6 preemptive, 4 card raise In Two Over One (page 34), a response of 1M 1N! by an unpassed hand is forcing, showing 6-12. Therefore: • 1M - 3M is a limit raise with 4 trump (unless using Bergen (page 30)). • 1M - 1N!(forcing) and later rebidding 3M, is a limit raise with 3 or more trump. • 1M – 3♣! 7-10 constructive 4 card raise • 1M – 3♢! 10-12 limit 4 card raise • 1M - 1N forcing is forcing for one round, may have 10-12 and 3 trump. • 1M – 2N! 13+ game forcing 4-card raise. (Jacoby 2N) • 1M - 3N 12-15 points, 3 spades, very balPlaying Two Over One requires extensive knowledge anced. of opener and responder rebids after a two level raise and after a forcing 1N. Two Over One has a chapter If responder has 3 trumps and 10-12 points, he bids of its own. For now, we mention this much to under- 3M the next chance he gets. Reverse Bergen interstand opponents who use this system. changes the club and diamond meanings. 8.6 Opening in 4th Seat See Advanced Bidding for additional optional features. In fourth seat it makes no sense to preempt. There- 8.7.1 When Is It Not Bergen? fore we can use an opening bid at the two level to show a hand that would have opened 1M and then Bergen raises are off: rebid 2M no matter what the responder bid: • if responder is a passed hand; 2M a single-suited major with 12-14/15 • if there is an overcall or double points. Rationale: If there is a double, 2N! is a Jordan raise The idea is to keep the opponents out of the auction. (page 25) so you wouldn’t need 3♢ for this. After an Opening at the 3 level likewise is a hand that would overcall, you have cue bids. As a passed hand you have been rebid at the three level. Opening 4M is have Reverse Drury (page 26). a very strong hand, unlike it would be in any other seat. 8.5. Note on Two Over One 30 CHAPTER NINE MINOR OPENINGS Opening one of a minor is different than opening one of a major. We are still hoping to find a fit for a major, if possible, but more often our game goal is 3NT. Only in the presence of affirmative evidence that a suit is unstopped do we abandon ship at 4 of a minor or press on to 5 of a minor. Also, we don’t necessarily have a five-card suit – we could even have a three-card suit. • 1♢ Four card or longer diamond suit, 6+ points • 1♡ Four card or longer heart suit, 6+ points • 1♠ Four card or longer spade suit, 6+ points • 2m Six to nine points, usually 5+ cards in m. • 1N Six to ten points, any shape. (Some play 8-10) In a possible slam exploration, the point at which we go past 3N is a point of no return, and we should be With more points: thinking of the alternative to 3N as 6 of our minor. • 2♣ over 1♢: Ten plus points, 4+ clubs. Especially in matchpoints, five of a minor when 3N • 3m is a limit raise, almost always 5+ cards. If is making is a recipe for a bottom score. there is a game it is going to be 3N so next we will bid stoppers up the line. 9.1 Responses To One Of A Minor • 2N Balanced hand, 10-12 HCP • 3N Balanced hand, 13-15 HCP The minimum points to respond are the same as for the major, 6 HCP. Responder with a five card major always bids that suit, and bids spades if 5-5 in the Note: The original Standard American has higher majors. ranges for the 2N and 3N bids, but few people play With a four card major, the question arises after a these now. 1♣ opening whether to bypass 1♢ with a four card or longer diamond suit. One guideline that seems to The standard is that a jump shift response shows a work fairly well is to ask yourself this question: If 19+ point hand. Many find it more useful to make the opener rebids 1N after my bid, will I pass? these bids weak, on the grounds that weak hands are If you would pass, then this is perhaps your one more frequent. So a response like 1♣ - 2♠ is 19 or chance to mention that major, and you should bid it. more HCP with five or more spades; or it is less than On the other hand, if you are going to be able to take seven HCP with six or more spades, by agreement, and should be alerted. another bid, you can bid the diamonds. The suit responses at the one level are unlimited by an unpassed hand. Opener must not pass them. Many players will bid a major with five good points such as having an ace or a KQ in a long suit. Responses to 1m with a minimum: Absent values for a strong jump shift, there is no standard game-forcing minor raise. To force to game, responder has to keep making bids that cannot be passed, which in practice means bidding new suits or going past 3N. The inverted minors (page 32) convention solves this problem. 31 Bidding Notes, Release 8.0 9.2 Interference 9.4 Subsequent Bidding The same ideas hold as with major raises – bids above the overcall mean what they would have meant, except that the limit raise or better is shown with a cue bid. If playing Inverted Minors (page 32), the two-level bid is now a simple raise, not a strong raise. If the opener has rebid 1N over responder’s major, a responder with a five card major has a problem. The opener has denied having four of the major, but may have three. With invitational or better values, responder can use New Minor Forcing (page 65) to look for a fit. The responder can also rebid his major, showing minimal values and five+ cards. A cue bid at the three level after partner’s 1m opener is overcalled is Western Cue (page 67), asking partner to bid 3N with a stopper in their suit. You’re 9.5 Inverted Minors saying, we have the points for game, partner, but I do not have a stopper. I probably have something to The inverted minors convention reverses the meanhelp though. ings of the raises of a minor, so that the single raise is strong and the double raise is weak (preemptive). Inverted Minors require partnership agreement. 9.3 Opener’s Rebid The requirements to raise from 1m to 2m!(inverted) If responder has bid a major and we have four of are: them, or three and a singleton, we can raise the ma• 10+ points jor. If the bidding has gone 1m – 1♡, and we have • 5+ cards in the minor, or four really good ones four spades, we must bid 1♠ (or 2♠, a reverse, if we if it is diamonds. have 17+ HCP.) It takes 17+ HCP to raise partner’s suit to the 3 level. • No four card major Otherwise, an opener with a balanced hand and 12- The 2m bid must be alerted. It is forcing for one 14 points will rebid 1N over responder’s one of a suit round. In competition, 2m reverts to its standard bid. With 18-19 he can rebid 2N. Note that the 2N meaning. rebid does not deny any major you may skip over. After a strong raise, the partners bid stoppers up-the• 1♢ - 1♡ - 2N does not deny having four spades line. While some do not look to confirm a club stopper when diamonds are the suit, we do. The first • 1♢ - 1♠ - 2N does not deny having four hearts party that knows we have stoppers bids 2N, or a reThe New Minor Forcing (page 65) convention helps sponder with a game-forcing hand can go directly to find 3-5 and 4-4 fits in such situations. The no-trump 3N. “He who knows, goes”, as Marty Bergen says. If 3N or 6m is not possible we will head for 4m or 5m. opener system is not used. With an unbalanced hand opener can show a second suit, but to go to the 3 level requires extras, perhaps 15+ points, and a reverse requires 17+. Rebidding one’s minor, or the other minor, at the 2 level shows a minimum opener and a real suit. 9.2. Interference The 1m – 3m!(preemptive) raise becomes weak, typically less than 7 points, with 5+ trump. The idea is to shut out the opponents. Inverted minors can be freely added to standard bidding without ill consequence. I include them here because half the people you play against will be using inverted minors. 32 CHAPTER TEN OTHER OPENINGS So far we’ve covered all the opening bids at the one It should be noted that while responder may pass a level. Now we’re off for the deep woods. Got your 2N rebid with a bad hand, all the suit bids by opener are unlimited and completely forcing. Holding sword? ♠234 ♡234 ♢2345 ♣234 10.1 The Strong Two Club Opener and hearing partner rebid 2♠, you must bid. A responder with a bust (defined as no Ace, no King, less An opening bid of two clubs is the strongest possible than 4 points) shows this with a second bid of the opening bid, showing 22 or more points if the hand cheapest available minor. is balanced. If the hand is not balanced, but rather For example, 2♣ - 2♢(waiting) - 2♡ - 3♣!(negative) has a long solid suit, you can open it two clubs if it uses the tempo of the forcing 2♡ bid to tell opener has at least 8 ½ tricks in it and at least 18 points. It the bad news. Two popular alternate schemes for reis too misleading to partner to open a weaker hand sponding to 2♣ are described in Advanced Bidding. with two clubs. A two club opener is nearly forcing to game. The standard responses are: • 2♢ (waiting) is called “waiting” and is purely artificial, indicating that none of the other situations apply. Opener announces “waiting”, meaning the responder is waiting for opener to describe his hand. Responder might have good values but lacks a good five card suit, or might have no points at all. 10.2 Preemptive Opening Bids A preemptive bid is one designed to make the opponents miserable even though you have a poor hand, by using up the room they have to maneuver. The opening preempts are those above 2♣. Be aware that many pairs play 2♢ to mean minimal three-suited openers or other hand types; this must be alerted. • 2♡, 2♠, 3♣, and 3♢ show at least 8 points and a good five card suit. These bids are game 10.2.1 Two-Level Preempts forcing. Opening bids (or jump overcalls) of 2♢, 2♡, and • 2N shows a balanced hand with at least 8 2♠ are weak bids, showing a six card suit with 5-10 points, game-forcing. points, with 10 being rare. If we are vulnerable, the Opener rebids 2N with a balanced 22-24, 3N with suit must be a good one, that is, two of the top three honors or three of the top five, including at least one 25-27, and so on. of the top three. Not vulnerable, the bid promises at When opener does make a notrump rebid, all the least a Queen and a six-card suit. strong 1N systems are “on”. For example, In first or second seat, the hand should not contain 2♣ – 2♢ – 2N – 3♡ an outside four-card major, or even a good three-card major holding. is a transfer to spades. 33 Bidding Notes, Release 8.0 Opinion differs here. There are many very good players who preempt with less than these requirements. However sticking to the requirements has some positive payoffs in finding 3N games and in playing defense when they bid over it. clubs. To compete over such a preempt requires more than a minimum opening hand. Three-level openings in fourth seat are not preemptive. They show a hand that would open at the one level and rebid at the three level, typically a six card These bids have an entirely different meaning in suit and 17-19 points. fourth seat. There is no reason to preempt in fourth seat. A two-level bid in fourth seat shows a hand that would have opened at the one level and then rebid 10.2.3 Four-Level Preempts the suit at the two level, typically six cards and 1214 points. Likewise, higher bids show progressively Four-level opening bids are preemptive, showing usually an 8-card suit or better. The bid is not strong, more powerful hands. and partner must be cautious about going on. Other than that the treatment is similar to the three-level Responses preempt. Again, in 4th seat this is a powerful bid, showing 20 A raise from the two level to the three level is purely points or more. If it really is so great a hand that you preemptive and relies on the idea that a nine card fit are afraid of being left short of game by a partner is relatively safe at the three level. It does not require with almost nothing, it is likely a candidate for a 2♣ a lot of points, but it does require three trump. opener. Excepting a raise, other bids by responder are forcing. The 2N bid is a conventional bid that asks the opener to bid a suit in which he holds an outside Ace 10.3 Gambling 3N or King, or else to rebid his suit. Knowing that the opener has an outside entry may permit responder to Since one can open 2♣ and rebid 3N with a balanced go to game. This 2N bid is called “feature-asking”. 25-27 point hand, there is no need to open 3N to There are other schemes for 2N but they must be show this kind of hand. The (non-standard) Gamalerted. bling 3N convention uses this bid to show a hand Generally a bid other than a raise is going to show a with ALL of these properties: hand of 16 points or so. Also, be prepared for opener • A solid minor with at least 7 cards. to simply rebid his suit. He could quite well have • No four-card major nothing else to say. One test used to decide whether to raise a 2M preempt to the four level is the “Rule of 17”: add the HCP to the number of trumps held, and go to game if the total is 17 or more. It is best to use your brain, however, and imagine how the particular cards you hold will play opposite your partner’s. This is a situation in which it is nice to be confident partner followed the rules about suit quality. • No Ace or King outside the long minor These restrictions are to talk you out of missing a slam and to help partner precisely visualize his chances for a 3N contract. If partner does think 3N will make, he passes. That means he has stoppers in the other suits, because he is under no illusions that you can help. If not, he bids 4♣ and you correct to diamonds if necessary. This bid does not come up very often of course, but neither does the one it replaces. It will lead to rather spectacular failures if you and your partner are not Three-level opening bids are similar to two-level pre- on the same precise wavelength. empts, except they show a seven card suit or six good 10.2.2 Three-Level Preempts 10.3. Gambling 3N 34 CHAPTER ELEVEN TWO OVER ONE GAME FORCE Two Over One Game Force (2/1) is a system that allows you to slow the auction down on game-going hands. This makes for better slam bidding because neither partner needs to jump just to keep the auction alive. In fact, once the game force is established, the slower you go, the more powerful a hand you are showing. 1N is forcing one round, and the bids 2♣, 2♢, and 2♡ are game-forcing. When we open one diamond in first or second seat, 2♣ is game-forcing. 1N is not forcing. If responder is a passed hand, or there is any interference between the opener and the responder, standard bidding rules apply. When a person says they play 2/1, they are usually referring to not just the two main components, Two Interference after a 1N forcing bid takes opener “off Over One (page 37) and 1N Forcing (page 36), but the hook” and he may pass. An overcall after a gameforcing two-level bid does not cancel the game force. also: “Game-forcing” means forcing to 3N or the 4 level. The partnership is not committed to five of a minor; • New Minor Forcing (page 65), and if 3N is not biddable, we may stop in four of a minor. Once the game force is established, if one partner • Fourth Suit Forcing (page 66). passes an interfering bid, the other must either douMany partnerships also include weak jump shifts ble or bid on. (page 56), because the strong jump shifts are less needed if one can make a game-force at the twolevel. • Inverted Minors (page 32), 11.2 How Two Over One and 1N Forcing Combine This chapter explains just the two main components. The other conventions are actually best learned first, so that you are comfortable with the other pieces beIn standard bidding, a responder can raise an openfore adding these last two ideas. ing bid of 1♢, 1♡, or 1♠ to the two level with 10 or The two ideas, “Two Over One” and “1N Forcing”, more points and a suitable suit. When responder is an are actually one big idea. Once in a while you’ll unpassed hand, we are going to change that, so that run into people who play “1N Forcing” by itself, but these bids are game forcing, thus requiring around this doesn’t make much sense. Certainly, “Two Over 13 points. This leaves a gap: what is responder to One” without “1N Forcing” is impossible. So we do with 10-12 HCP hands if he has no one-level retreat the two ideas together. sponse? He can no longer bid a suit at the two level. 11.1 When Are These Bids Forcing? When we open a major in first or second seat, and the opponent passes, an unpassed responder’s bid of The answer has to be separated into cases: bids over one of a major, and bids over one diamond. 1. Over a major, the responder will bid 1♠ or 1N with such hands, forcing for one round. Most bids of 1N will still mean what they used to mean, a hand of 6 to a bad 10 points with 35 Bidding Notes, Release 8.0 no suitable one-level suit bid. However, some bids of 1N will be the stronger type of hand. It will be the responder’s second bid which shows which is the case. The opener acts as if the bid was 6-10 until proven otherwise, except that he cannot pass. • Simple rebid shows 12-15, and a six card suit, not forcing. The 1N response to a major can also be used when responder holds a 3-card limit raise. Responder will jump in the major on his next bid to show this. In this way, opener knows that a normal limit raise (whether 3M or using Bergen raises) is a four card raise. • 2N 18-19 HCP, balanced, not forcing. 2. Over 1♢, lacking a major, but having limit raise values, the situation is simple: if responder has 4 or more diamonds, bid a limit raise in diamonds. (2♢!, the inverted minor limit raise, if playing that). Lacking that, responder has 4 or more clubs but lacks the values to force game with 2♣, so responder bids 2N. The 1N bid is used only for 6-10 point hands, and is not forcing. • Jump rebid shows 17+, a very good six card suit, not forcing. • Any reverse is 17+, natural, forcing one round. • A jump shift is 19+, usually natural, game forcing. • If none of the above applies, bid the longest side suit up the line, but always rebid hearts when holding four hearts and five spades. The last rule can mean bidding a short minor suit. For example, after 1♠ - 1N(forcing), ♠KQJT7 ♡KJT ♢A83 ♣74 has to bid 2♢; and after 1♡ - 1N(forcing), ♠AQJT ♡KJT85 ♢Q4 ♣74 has to bid 2♣!(Could be short). Neither hand may rebid the major, which requires six cards. The second The next two sections give the details on our two new hand does not have enough points for reversing into bids. spades. The 1N bid denied four spades. Since 2♣ or 2♢ can be two or three cards, responder wishing to sign off should make a preference back to 11.3 1N Forcing the major with two card support, even with four card Since a two-level bid is now game forcing, any hand support in the minor. with 10-12 points that you would want to bid at the Because you can bid a short suit, rebidding your origtwo level is a problem, since it is too strong for a inal suit shows six cards. This is in contrast to your standard 1N bid and too weak for a game-forcing bid. rebid after a two over one bid, in which it does not While most bids of 1N forcing are going to show the show six cards. standard 1N bid hand, some will be the stronger type. If partner opened a major and we have a four card 11.3.2 How Short Is That Minor? raise, we will of course do that at an appropriate level. Responder must be very careful to remember that When responder bids 1N, opener announces “forc- opener may be rebidding a 3-card diamond or club suit, or even a two-card club suit with a 4=5=2=2 ing”. shape. But how likely is this? With 3-3 in the minors opener will bid clubs, so the bid of 2♣ is more likely short than 2♢. With a 5=4=x=x hand, opener will open spades and rebid The opener has opened 1M and responder has responded 1N(forcing). Next, opener’s rebid is as fol- hearts, but with 4=5=x=x, and not enough points to reverse into spades, opener must bid a short minor. lows. 11.3.1 Opener’s rebids after 1N Forcing 11.3. 1N Forcing 36 Bidding Notes, Release 8.0 Therefore the minor is more likely to be short after an opening 1♡ than after an opening 1♠. • 1♡ – 1N – 2♣ is the most likely to be short; • 1♡ – 1N – 2♢ and • 1♠ – 1N – 2♣ are less likely to be short; and • 1♠ – 1N – 2♢ is least likely to be short. Responder can be comfortable passing the minor with five in the suit. Responder should prefer back to the major with a doubleton otherwise. • Jump shift is 10-12, very good 6+ card suit, not forcing. • Jump raise the major to 3M is 10-12 points, 3 trumps. • Raise the minor is 10-12 points, usually 5+ in the suit. • Sometimes responder jumps to game with a hand that got better when opener rebid. For example, 1♠ – 1N(forcing) - 2♡ – 4♡. After a jump shift by opener, e.g. 1♠ – 1N(forcing) The entire probability of having to bid a short minor - 3♣, is lowered by always opening 1N with a five-card • responder usually prefers back to opener’s mamajor. jor with 2 card support, or bids 3N with stoppers, even when holding good four card support in the minor. (We are in a game-forcing 11.3.3 Responder’s Second Bid option, so we can conserve bidding space while showing the 2-card support.) Note that responder’s first bid limited his hand to a maximum of 12 points. • With 3 card support in the major and 10-12 support, responder jumps to game in the major. If opener has rebid his major, e.g. 1♠ – 1N(forcing) - 2♠, then responder’s bids are: The auction 1♠ – 1N! - (2♢ or 2♡) – 3♣ is to play, although with a specially suitable hand opener may • pass with 6-9 HCP make another call. • raise with 10-12 support points, and 2 or 3 With a flattish 13-15, but relatively weak holdings trumps; this is not forcing in the 4-card suit(s), 1N(forcing) followed by 3N is • 2N 10-12 HCP, less than two trump, not forc- sometimes appropriate to avoid partner getting too ing. This bid does not promise stops or a NT excited. shape. • 3 of a new suit, 10-12, very good 6+ suit, invitational. 11.4 Two Over One Game Force If opener has rebid a minor, If you are not a passed hand, and there is no inter• pass with 6-9 HCP, usually 5+ in the minor, ference, and your partner opened a suit other than less than 2 of the opener’s major clubs, then... • bid 2M with 6-10 HCP, exactly 2 of opener’s OK, wait, before I tell you, that was the hard part. major, not forcing. When you start playing 2/1 you are going to be get• A new suit at the two level is 6-9 HCP, usually ting mixed up because you apply these rules in the wrong context. When you see what looks like a 2/1 5+ in bid suit, 2 of the major, not forcing. bid you have to stop and ask “What has happened so • 2N is 10-12 HCP, fewer than 3 of the major, far?”. not forcing. Does not promise stops or NT Ready? Here we go again. shape. If you are not a passed hand, and there is no interference, and your partner opened a suit other than 11.4. Two Over One Game Force 37 Bidding Notes, Release 8.0 clubs, then a two-level response in a new suit is forcing to game or four of a minor. There are six possible sequences: • 1♢-2♣ play this as forcing to game if responder bids 3♣. • Some play that jump shifts by responder are weak, others various shades of strong. • 1♡-2♣ or 2♢ • 1♠-2♣, 2♢, or 2♡ 11.4.2 When Do You Bypass A Major? All of these sequences show four card or longer suits After a 1♡ opener, holding four spades, do you alwith the exception of 1♠ – 2♡, which shows five ways bid 1♠? No. With game-forcing values and a hearts. Jump bids like 1♢ – 2♠ are not 2/1 bids. five-card minor as well as four spades, bid the fiveAlong with 2/1 we must play 1N Forcing (page 36). card minor at the 2 level to force to game. To make this work, we agree that a 2♠ rebid by the opener is This means that: not a reverse. Thus, if we have a 4-4 spade fit, we • As a passed hand, or if there is competition, will find it. However, do not skip over a five card everything is standard. major suit. • Over a 1♣ opening, everything (including 1N) If you do bid 1♠ over 1♡ holding five spades, opener is standard. may rebid 1N or 2N. If they do, you can use New • Over a 1♢ opening, 2♣ is game forcing, 3♣ Minor Forcing (page 65) with invitational or better is invitational, and everything else (including values to find a 5-3 fit. 1N) is standard. Many people have trouble recognizing NMF in auc• The game-forcing response of 2♣ or 2♢ can tions with a 2N rebid: be as little as three cards, such as when respon1♢ 1♠ der is 3=4=3=3, in order to be sure 1♠ – 2♡ is 2N 3♣!(New Minor Forcing) five cards. When you do decide to respond 1♠ with game• 1♡ – 2♣/♢ does not deny spades. forcing values, it is ok; just be sure that your sub• 1M – 2♣/♢/♡ does not deny 3-card sup- sequent bids cannot be passed. NMF (page 65) and port for M. A direct raise, on the other hand, Fourth-Suit Forcing (page 66) are important tools here. promises four trump. • You do not always make a two-over-one bid with game-forcing values. Other choices in- 11.4.3 Opener’s Rebids After 1M - 2x clude Jacoby 2N, inverted minors over 1♢, and bids of 1♡ or 1♠ when available. Once we have made a 2/1 game-forcing bid, if the opponents interfere we either will bid game or double them for penalty. In such a situation if one partner 11.4.1 Variations in Two Over One passes the other is forced to double or bid on. While there is little variation in how 1N forcing is The opener’s rebids after the game-forcing bid are: played (some play it as forcing or “semi-forcing” by • Simple rebid of 2M is the catch-all bid if notha passed hand), there are considerable other variaing else is available. It does not promise extra tions amongst Two Over One players: length or extra strength. • Since 1♢ did not promise five cards, and a re• Jump rebid to 3M shows extra values and a 6sponse of 2♣ denies the majors, some do not card solid suit. This sets trumps. Responder’s new suit bids are control bids. E.g., 1♠ – 2♢ – 11.4. Two Over One Game Force 38 Bidding Notes, Release 8.0 3♠ – 4♢; 4♢ here is a control bid in diamonds, the slower you go. Arriving at game quickly says you’ve shown your values already. For example: denying a control in clubs. 1♠ – 2♣ – 2♠ – 4♠ • New suit at the two level is natural, 4 cards, any strength. Note that the new suit can be Responder has raised opener to game directly. This higher-ranking without showing extra values, shows minimal values for game. i.e. reverses are off. So, for example, 1♡ – 2♣ 1♠ – 2♣ – 2N – 3♠ or 1♠ – 2♣ – 2♠ – – 2♠ shows five hearts and four spades, but not 3♠ extra values. • New suit at the 3 level but not a jump: natural, 4+ cards, extra values (15+). This bid will necessarily be in a minor suit. If you don’t have extras, bid 2N if balanced / semi-balanced with stoppers, or rebid your major (catchall). Responder has raised spades slowly. He has extras and has slam interest. In both cases responder likely has just three spades, as he would have bid Jacoby 2N on his first bid otherwise. Opener should now bid controls. • Jump shift to the 3 level is a strong 5-5 with Fast arrival should apply only in situations where opener is a minimum, having rebid 2N or the catchall most of the strength in the suits. rebid of his suit. If opener could be stronger, we • Jump shift to the 4 level is a splinter in support don’t want to use up space by jumping; so when we of responder. do jump, as in 1♠ – 2♣ – 2♡ – 4♠, it is to paint • 2N shows 12-14 or 18-19 balanced, stoppers a picture of our hand has having two suits with our in unbid suits. With 18-19 make a slam try if values concentrated in the suits and denying outside responder signs off to show the bigger hand. controls (A/K/singleton/void). Responder assumes 12-14 initially. • 3N is 15-17 balanced (only possible if you had 11.4.4 Responder’s Rebids decided to open a balanced hand in a five-card major.) • 2N shows 12-14 or 18-19 balanced, stoppers in unbid suits. With 18-19 make a slam try • 1♠ – 2♡ – 3♡ shows 3 card support, any if opener signs off to show the bigger hand. strength. Not raising hearts denies 3-card heart Opener assumes 12-14 initially. support. Denies a hand that can splinter or jump raise. • Single raise of minor shows extra values, 4 card or good 3-card support. Without extra values bid 2N or catchall rebid of your suit. • Jump raise shows most points concentrated in the two suits, denies a first- or second-round control in the other suits. Here is how I remember that rebidding my suit does not require six cards: We are going to game; we are in no hurry; all I’m doing right now is showing something else about my hand, and if I have nothing else to say, I just repeat myself. I won’t get stuck in a bad fit because partner isn’t going to pass. • A jump to 3N shows 15-17, stoppers, could be unbalanced if no fit. • Rebid responder’s suit shows natural, 5/6+ cards. The game force is still on. • New suit is natural, 4+ cards. However if a fit has been established this is a control-bid. • If opener has bid 2 of a lower-ranking suit, responder has 3 raises available for opener’s first suit. Fast arrival does not apply because opener is unlimited. For example: – 1♠ – 2♣ – 2♡ – 2♠ (no extras) – 1♠ – 2♣ – 2♡ – 3♠ (slam interest) Another principle of 2/1 is “slow shows”, also called the principle of fast arrival. The stronger your hand, 11.4. Two Over One Game Force 39 Bidding Notes, Release 8.0 – 1♠ – 2♣ – 2♡ – 4♠ (picture bid) Twosuited, values concentrated in the suits, no outside controls. • A jump in a new suit shows a singleton or void in that suit and support for opener’s last bid major suit. Thus: – 1♠ – 2♣ – 2♠ – 4♢! – 1♠ – 2♣ – 2N – 4♢! – 1♠ – 2♣ – 3♣ – 4♢! All show a splinter in diamonds in support of spades. 11.4.5 The auctions that start 1♢ – 2♣ This auction is different because our goal is likely 3N. Opener’s rebids are: • 2♢ (catchall) shows 5 diamonds, any strength, does not deny a four-card major. • 2N shows 12-14, balanced, stoppers, does not deny a four-card major. • 3N shows 18-19 balanced, stoppers • 2♡ or 2♠ shows a 4-card major, denies five cards unless suit is rebid on next round to show a 5-6 hand. Does not promise extra strength. 11.4. Two Over One Game Force 40 CHAPTER TWELVE COMPETITIVE BIDDING Methods of dealing with competition are woven throughout the other bidding topics. This chapter contains notes on an assortment of special topics. In an established partnership, you can develop a style – be it aggressive, conservative, insane cowboy, you name it. It is important to realize that it isn’t so much that a given style is right or wrong, but that you bid as a partnership knowing what that style is. If you overcall very lightly, for example, your partner must be more conservative with replies to those overcalls. 12.1 General Principles Here are general principles to guide you: 1. Do not bid your same values twice. For example, you open 1♡, LHO overcalls 1♠, your partner bids 2♡, and RHO raises to 2♠. Do you now compete to 3♡? Ask yourself, “Do I have something more to tell my partner?” If your hand was an ordinary 13 point opening hand, you have shown those values already. Pass. Only go on if you have extras. If LHO now passes, your partner can use the same principal – he has promised you six points, but if he really has nine, then he hasn’t told you everything, so it is ok to bid 3♡. Another way to look at this is that thirteen plus nine should be about right for the three level, all the more so with four trumps. Vulnerable, with only three trumps, you’d have to get into the particulars of your holdings. 2. Another guideline is the “Law of Total Tricks”, which says that with a fit, we are prob- ably going to be able to take about as many tricks as we have trump. That’s an oversimplification of the idea, but suffice it to say that with 4 trump in support of a major opener, you’re not going to get too burned at the three level (9 trump, so 9 tricks). 3. Extreme shapes call for extreme measures. Read Marty Bergen’s famous book, “Points Schmoints”. If you have a double fit, or you have a 6 - 5 hand, get really aggressive. “SixFive, Come Alive” they say. 4. To “balance” is to bid in the passout seat, such as when your LHO opens followed by two passes. As a simple guideline, bid as though you had one more King in your hand, and your partner in reply will bid as though he had one less. More on balancing in Balancing (page 52). 5. A passed hand is not always a poor hand. If your partner passed after LHO opened, it may be that he did not have enough to overcall. It may also be that he did have enough, but didn’t have a long enough suit, or his suit is the one LHO bid. That’s completely different from your partner passing in the first seat. It helps to say in your mind, “Partner has a hand that could not bid over that opener. ” That’s not the same at all as “Partner has less than an opener.” We’ll see this at work in the section on reopening with a double. 6. Realize when you are “off the hook”. Your partner makes a takeout double, but your RHO bids over it. Or, your partner makes an unusual 2N bid but RHO intervenes. You’re off the hook! You do not have to bid unless you have a worthwhile thing to say. When you do make such a “free” bid, your partner will 41 Bidding Notes, Release 8.0 infer that you have something; when you bid a good suit. For less dangerous cases, you need one because you have to, he cannot make such an or the other. In both cases, you should want the suit led if your partner becomes the opening leader. inference. 7. Don’t be cheap. If your partner makes a takeout double, and you bid the lowest thing you can, you’re saying you don’t have 8 good points. Just because it is a competitive auction doesn’t mean to hide your values. 12.2 When They Overcall 1N Mike Lawrence’s “Complete Book of Overcalls” has a complete discussion. He emphasizes understanding the safety of various overcalls. For example, after an auction that begins (1♣)-P-(2♣), bidding is strongly encouraged, because RHO does not have diamonds, hearts, or spades, and has limited values; whereas after (1♡) – P – (2♡), clubs and diamonds are not safe – either opponent may have them. Responding to an overcall, a bid of a new suit is not When we open a suit, and there is a direct overcall of forcing, but shows some values. 1N, responder doubles with any hand holding 10 or more points. This is penalty oriented. The partner of the 1N bidder will have virtually no points. Any suit 12.4 Weak Jump Overcalls bid shows less than 10 points and is competitive. After 1x - (1N) - X, don’t let them play anything be- A jump overcall such as (1♡) 2♠ is essentially like low 2♠ undoubled. For example 1x - (1N) - X - (2♡) an opening weak two or three bid. A good suit is needed. As with a preempt, after you make this bid - P - (P), responder must double again or bid. you should almost never bid again. Some times you have a hand that could have opened with a weak preempt but you did not for some reason, such as having an outside four-card major in first The range for an overcall is 8-16 points. People tend or second seat. If you passed at first you can bid later to remember the 8 and forget the 16. The first rule once it becomes clear your partner is not being preto remember is that if you have 17 or more points, empted by your bid. you must double first and then bid again. Your partner will think it is a takeout double at first, but when you bid again partner must cancel his expectations 12.5 Michaels Cue Bid as to your shape. If you don’t double first, partner will assume you have 8-16 and may pass your overAn immediate or balancing cue bid of a suit opener is call despite having enough for game opposite your shows a distributional hand with 5-5 or better shape, strong holding. There is one exception to this rule, with the suits being both majors when the opponents which is that with a big two-suited hand an overcall, bid a minor, and the unbid major and a minor if the or Michael’s, or Unusual 2N, may work better than a opponents bid a major. double. 12.3 Overcalls On the bottom end, a one-level overcall can be much Note: Cue bids are in general not alertable – in fact, more relaxed than a two-level overcall. An overcall 1♣ - (2♣) is only alerted if it is natural. However, it is above all a request for your partner to lead your is not necessarily Michaels either. If opponents make suit, so the first requirement is a suit you want led. such a bid, and you are considering a bid, be sure to Classify your hand as to whether it is a good hand ask what they mean by it. This is one case when (near or above opening values), and has a good suit. silence does not mean standard. For a more dangerous case such as a two-level overcall, especially vulnerable, you need a good hand and 12.2. When They Overcall 1N 42 Bidding Notes, Release 8.0 Advancer can bid 2N! asking for the minor. Except would show 5-5 in the red suits. Logically, nobody in unusual circumstances, advancer must choose be- has a big enough hand to bid no-trump at the two level here. 2N specifically shows the 5-5 shape, tween partner’s two suits. while a double would be takeout but presumably not The Michaels bid does not show anything more than that good a shape. a prudent overcall but is unlimited. Another possible agreement: if they preempt four of Without partnership agreement, (1x) P (1y) 2x is not something, 4N is unusual notrump, asking advancer Michaels but natural; this is especially possible after to pick his best of the two lowest unbid suits. Double 1♣ or 1♢. Over hearts or spades it is pretty clear this is takeout through four hearts or four spades. Others should be Michaels. play 4N as a two-suited takeout. Over an opening 2♠, a bid of 3♠ should be Western Cue (page 67), asking partner to bid 3N with a spade stopper. There isn’t enough room for Michaels. 12.7 Minimax Style Some partners agree to use Michaels only with minMinimax is an optional style of bidding Michaels and imal or maximum hands – see Minimax (page 43). Unusual 2N. If you are playing minimax, it means A question arises when the Michaels bid shows a ma- you use these bids only with a maximum or a minijor and an unknown suit, and the responder makes a mum; with a medium hand you bid the higher-ranked bid, but advancer has no support for the major. E.g., suit, hoping to show the other later. (1♡) 2♡ (3♢) ?. Typically responder’s 3♢ bid shows a weak hand with diamonds, if opponents are play- When playing minimax, advancer will assume the ing unusual vs. unusual, but many intermediate pairs weaker hand until his partner bids again to show the will lack agreements. With values but lacking spade good hand. support here, and ideally holding at least two dia- The minimum would be an adequate overcall but less monds, advancer should double, asking for the sec- than an opener, while a maximum would be more ond suit or a penalty pass. than 15 points. Without values, of course, you are off the hook and Minimax allows more certainty in responses to twocan pass. suited bids, at the price of not being able to make those bids as often. 12.6 Unusual 2N 12.8 General Defense to TwoSuited Overcalls Unusual 2N is a direct or balancing 2N bid after a 1-level opening. It shows a hand of unstated strength that is at least 5-5 in the lowest two unbid suits. Advancer should choose the best of these two suits, ex- We can use the following defense to whatever twosuited overcall our opponents make over our one-ofcept in remarkable circumstances. a-suit opening. The following method is called the Unusual 2N is not alertable. Some partners agree to “lower-lower” version of “Unusual vs. Unusual”. use Unusual 2N only with weak or strong hands, see What is unusual about it is that with certain hands Minimax (page 43). we bid one or the other of the suits they have implied It is also possible to recognize other “impossible” no- holding; such a bid is called an implied cue bid. trump bids as unusual. For example, (1♣) - (1♠) 2N 12.6. Unusual 2N Be aware that when an opponent makes a two-suited overcall, if we do have a fit, the trump break may be poor. Length in your partner’s suit is important. Be 43 Bidding Notes, Release 8.0 • A double shows you have a penalty double of at least one of their suits, and another bid. Typically this is 9-10+ points. Assuming advancer bids, partner should usually pass to give you the option of making a penalty double. conservative with only an 8-card fit. The same factors face your opponents, so your eagerness to defend should be correspondingly higher. If we do double their final contract, lead a trump. • 3N is to play, showing stoppers in both their suits. 12.8.1 Their Two Suits are Known If they make an overcall that shows two specific suits Pass if you cannot make one of these bids. (not one suit and an unknown second suit), there are two possible cue bids available, and two other suits. • Call the two suits implied by their bid “theirs” and the other two “ours”. 12.8.2 One suit and an unknown second suit If the second suit is not known, such as a 1♡ (2♡) • Among their two suits, the suit of theirs which Michaels bid, things are more complicated. would be cheapest to bid next is called the “lower” suit and the other one the “higher” • The one available cue bid is a limit raise or suit. Usually but not always the “lower” is the better in partner’s suit. lower-ranked suit. • A jump cue-bid is a splinter and a slam try. We set up a correspondence between the implied cue • A double or no-trump response is used to show bids and our two suits: 10+ points without support. • A cue bid of the lower of their suits shows • All other bids are not forcing. length in the lower of our two suits. Starting with a double will let the opponents tell you • A cue bid of the higher of their suits shows where they have their best fit. With this informalength in the higher of our two suits. tion you can choose a rebid to describe your hand. When you have support for partner’s suit: Opener will usually pass but with a solely offensive hand such as a solid one-suiter or strong two-suiter, • A simple raise of partner shows trump support may bid to show this. and 7-10 support points. The meaning of the responder’s rebids after an initial • The implied cue bid corresponding to partner’s double and pass by opener are: suit is a limit raise or better. • Double is for penalty • A raise to game in partner’s suit is, as usual, long trumps and good playing strength with • Pass is forcing, suggesting a tolerance for deless than limit raise values. fending. • A jump cue-bid is a splinter, slam try in partner’s suit. When you do not have support for partner: • A free bid of the “other” suit is competitive and non-forcing. Typically this hand might look like a weak two opener in the other suit, 7-10 points. • The cue bid of the “other” suit shows 5+ cards and game-forcing values. 12.8. General Defense to Two-Suited Overcalls • New suit is 5+ cards, game forcing. • 3N is game strength with a stopper in the suit the opponent’s have chosen. • Delayed cuebid of overcaller’s originally known suit is Western cue, forcing to game and denying a stopper in the suit opponent’s have chosen and asking partner to bid 3N if he holds one. 44 Bidding Notes, Release 8.0 12.8.3 The Auction 1N (2N) You’ll want a decent six-card suit, or a great five-card suit, and around 10 points. The Unusual 2N bid here shows the minors. The two What if you are the partner of someone who overcalls cue bids in these suits thus show support for hearts a 1N opener and you do not like their suit, not one and spades respectively, 5+ cards and at least invitalittle bit? Do you rescue them? Probably not. If he tional. doesn’t like your suit he may go back to his. 12.9 Competing With Their 1N 12.9.2 D.O.N.T. The main thing is not to just sit there and say nothing whenever an opponent opens 1N. Your opponents are driving a highly-tuned sports car when they get their 1N thing going. They are going to get to the right place unless you bother them. D.O.N.T stands for Disturbing Opponents’ No Trump, and is another idea from the fertile mind of Marty Bergen. The emphasis is on getting in there even if, on rare occasion, we miss a game. The one-suited bids require at least a good five-card The reason that there are all these conventions I’m suit, and 8 – 10 points or better. Be aggressive only about to mention is that the main thing you need is with good suits, good shape. The two-suited bids a good shape. 5332 and 4333 hands need not apply. require at least 5-4 in either order. Usually the single-suited bids are a good five or six • X! A hand with one long suit. cards and the other two-suited bids are 5-4 at least; • Response: 2♣! Forced; then the doubler generally, 5-4 instead of 5-5 requires a stronger hand. passes or corrects. Suit texture and length matter more than HCP. By partnership agreement you can play these in only the direct seat or also play them in fourth seat; but in fourth seat you need great shape or extra strength because the 1N bidder is behind you. • 2♣! Clubs and a higher suit We assume here for the moment it is a 15-17 1N opener. See below for comments about dealing with weaker notrump openings. • 2♠ Shows long spades; it is a weaker hand than doubling and correcting to spades • 2♢! Diamonds and a higher suit • 2♡ Shows long hearts and spades • 2N Shows both minors 5-5 (1N) - 2N is always “unusual 2N” showing 5-5 in the In response to 2♣ and 2♢, pass unless you have minors. shortness, or bid the next higher suit, or on rare ocThe two most popular conventions are called casion, a good long suit of your own. D.O.N.T. (Disturbing the Opponent’s No Trump) and Exampe: Suppose the bidding goes (1N) Cappelletti, also known as Hamilton. Each of these 2♢!(Diamonds and a higher suit) has an advanced version meant to make it usable in • With ♠KQ86 ♡Q8 ♢98 ♣98764 you would more cases. Cappelletti has the advantage of preservbid 2♡, because your hearts and spades are ing a penalty-double; D.O.N.T. allows one to interbetter than your diamonds. fere more often; each convention will be better on some hands and worse on the other. • With ♠K ♡KQ865 ♢98 ♣98764 you would 12.9.1 Natural You can just bid naturally over 1N; a double will show a hand as good as the one your 1N bidder has. 12.9. Competing With Their 1N pass 2♢. You’d like to bid hearts but you don’t want to land in a five-card spade fit. • With ♠KQJ9852 ♡6 ♢98 ♣984 you just bid 2♠, which is to play. 45 Bidding Notes, Release 8.0 12.9.3 Cappelletti (Hamilton) In this scheme, which is perhaps the most common non-natural set of responses to a 1N opener, the double is left as penalty-oriented, at the cost of requiring us to go to the three level to show clubs. Against a weak 1N opener, this is the most popular scheme. intervenor bids: “long” suit. And yes, you may end up in trouble, just as can happen against the strong version. It is probably better for an intermediate to play just one of these systems well against any type of notrump, than to play different ones depending on circumstances. The edge you get from any convention is small; and the loss from a mixup is big. Be careful, however, against a weak 1N; the partner • X penalty-oriented (an equal or better hand to of the 1N opener is more likely to have a good hand the one shown by the opener) than when a strong 1N is opened. • 2♣!(long unknown suit) With a good six-card club suit, advancer may pass. Or, advancer bids 2♢!(relay to clubs), pass or correct to 2♡, 2♠, or 3♣. 12.10 Competing After They Bid Two Suits • 2♢!(hearts and spades) After (1x) - P - (1y), a double is for takeout and Advancer normally bids his best major, pass or shows the other two suits; the suits are at least 5-4 correct. and you have an opening hand. • 2♡(hearts and a minor) or 2♠(spades and a The Sandwich 1N convention is a bid of 1N rather minor) than double, showing the other two suits but less than an opening hand: Advancer bids 2N to ask for the minor. • 2N(5-5 in the minors) is Unusual 2N. The two suited bids are nominally 5-5, but depending on strength and vulnerability, can me made with a good 5-4. Advancer can depart from the relay by bidding their own suit – this must be a really good suit, and it should not happen very often. (1x) - P - (1y) - 1N!(other two suits, less than opener) 12.11 Bidding in Passout Seat There are no preempts in passout seat. 2♣ is still Once you are comfortable with Cappelletti, you strong. But 2♢, 2♡, and 2♠ show a six card suit, 12might wish to vist http://www.bridgeguys.com/ 15. Three level bids are 16-19. Four level bids are Conventions/Cappelletti.html to see a more elaborate 20+. To open Nx is to say that you would have rebid this whatever the response to 1x; you are just making discussion. both bids at once. 12.9.4 Against A Weak 1N The “common wisdom” is that Cappelletti is better against a weak 1N, but the truth is perhaps not so simple. Anyone playing a weak 1N will have a sophisticated set of agreements called a “runout”, meant to get them out of notrump into a suit fit, where it won’t be so easy to set them by much, and the hoped-for profits may not materialize. The real solution is to lower one’s standards, for example bidding with two good four-card suits or a five-card 12.10. Competing After They Bid Two Suits If this situation does not apply, then you may “borrow a King” – that is, bid as if you had 3 more points than you do. Partner in responding should bid as if he had three less than he really has. In particular this means that with more than about 14 points you should double and bid again. However, a good guideline is not to open “light” (that is, on a “borrow”) if you do not have at least one fourcard major. A player who could not open a major may be able to overcall, and their side will end up with a major contract and a small part-score when 46 Bidding Notes, Release 8.0 you could have held them to zero by passing the hand out. Having something in spades in particular is an important consideration. Use the “rule of 15”: number of HCP + number of spades must be 15 or more to open “light”. 12.11. Bidding in Passout Seat 47 CHAPTER THIRTEEN ALL ABOUT DOUBLES Doubles are used both offensively and defensively. The phrase takeout double is used to describe a bid that requires partner to bid rather than pass. By contrast a penalty double, also called a business double, means a double made with the intent to make the opponents play the doubled contract, planning to set them. In between is a cooperative double, mildly suggestive of takeout. Any double can of course be “left in” by passing, converting it to penalty, and any double can be taken out. But, most of the time you should respect your partner’s intent. • A strong one-suited hand (16+ with a six card suit, 19+ with a five card suit); OR • A balanced hand too strong (19+) to overcall 1N or lacking stoppers; OR • A normal takeout double: - A hand you would open - At most a doubleton in their suit - At least Jxx in the unbid suits - Usually cards in the unbid major, or at least 4-3 if both are unbid. The day you don’t follow these rules you’ll get an auction like (1♠) X (Pass) 3♣ and notice too late that you only have two clubs or you’re at the three level with 10 points and your partner doesn’t have any at all. Your judgment must be used. For example, in responding to a penalty double, the weaker you are (relative to what your partner should expect in that A takeout double of a two-level bid shows a good situation), the more likely you should pull the dousolid opener, say 14-15 points, and the takeout double. ble of a three-level bid requires 16+ points. There are many advanced uses of the red card. See In competition, your partner’s double is takeout if: “Support Doubles And Redoubles” and “Responsive • They bid a suit below game and below our Doubles” in Advanced Bidding for example. takeout double limit; AND 13.1 Takeout Doubles When opponents open a suit, an immediate double is for takeout up to a chosen limit, say four hearts. To say that “double is takeout through 4♡” means that (4♡) X is for takeout, while (4♠) X is penaltyoriented. The standard limit is 2♠. Other popular limits are 3♠, 4♢, 4♡, and 4♠. Modern practice favors at least a 3♠ limit. A takeout double shows an opening hand, short in their suit, with support for all the other suits. However, it is also used for two sorts of special strong hands, with the doubler bidding again on his next turn. To be precise, a takeout double shows: • Our side has only passed up to now 13.1.1 Responding To A Takeout Double Note that in a balancing situation, such as (1♠) P (Pass) X, the balancer has “borrowed a King” and partner should subtract 3 points in choosing a response. If RHO bids, you are no longer “on the hook” and do not have to bid. Otherwise, you usually reserve a pass for a big trump stack and some significant strength, especially at the one level. Remember, RHO may have passed because he knew you had to bid, not because he’s completely broke. 48 Bidding Notes, Release 8.0 Although there is the possibility that your partner has this thinking goes, so we couldn’t possibly have a a big hand, your initial response is to the normal take- game. When we jump, and end up being too high, which will of course happen, an even more steely reout double. solve toward Cheapness sets in. To respond in a suit: You must tell partner the truth. Your side might • With zero to about 8 points, bid your best suit have a game, or you might have enough to prevent as cheaply as possible. Put emphasis on reopener from coming back in to the auction. Did you sponding in the major partner has promised if ever open a hand with 10 HCP using the rule of 20? choices are otherwise equal. Maybe they did! You and your partner may have 30 • With a decent 9 - 11, you must jump-bid your HCP between you! And by the way, Cheapness, I suspect you’re playing your lowest card on defense suit. rather than signaling, you just can’t bear to unblock, • With 12+, you can bid game with a five-card and you never underlead a King. To be a good player, major; otherwise, cue bid their suit. you must resist the Cheapness. You may count distributional values for suit bids – in effect, partner already bid the suit and you are sup13.1.2 Doubling With A Strong Hand porting it. You can pass a takeout double converting it to penalty, but be careful – the quality as well as the number of your trumps matter. Your partner should lead a trump if he has one. With a very powerful hand you can double and then bid again, and need not have the shapes we just described. However, you need to know what you will do if partner gets enthusiastic. For example, over one To reply in no-trump you must have values; with a heart you double with 18 points but no spades at all. weaker hand pick a suit. For a no-trump response, Partner may respond 3♠ or even 4♠. It won’t happen you’ll usually have four of their suit and not have a every day but it will happen. You’re going to need a plan. A cue bid is a way to show you have a good four card major. hand, but if you do it immediately it is Michaels. • 1N requires 8-10 HCP and a stopper in their If your partner makes a takeout double and then bids suit. again (including another double or redouble), you • 2N requires 1.5 stoppers in their suit and 11-12 must mentally cancel your expectations of his hand points; and shape; he has just told you his suit or that he’s bal• 3N requires 13 or more HCP and 1.5 stoppers anced, and that he has the requisite points. The notion that he has support for the other suits is now null in their suit. and void. Are You Cheap? 13.1.3 Rebids By The Doubler How do I say this? Are you cheap? Do you clip coupons and look for bargins? Did your mother Unless advancer jumps, the intervenor (the person making the takeout double) may not bid again unmake getting a good deal the goal of your life? less they have 17 or more points. Raising partner’s If so, you may be subject to Cheapness in Bridge. suit also requires 17 or more support points. Besides constantly complaining about card fees, I mean. Cheapness seems to show up most strongly in Why? Consider (1♠) X (P) 2♡; (Pass). responding to takeout doubles. Cheapness refuses to Advancer may have NO points at all and has at most jump-bid in reply, concluding that it is a “waste” or 8 points. To raise to 3♡ with any safety requires a big that “we might get too high”. After all, they opened, hand, and there is no point in taking the risk unless 13.1. Takeout Doubles 49 Bidding Notes, Release 8.0 the total number of points between the hands may be with many more you will. Because you may jump in reach of game. on good news, woe be the doubler who did not have the right shape, because surely you will have the After (1♠) X (P) 3♡; (Pass) the advancer has shown “wrong” suit. 9-11 HCP, so it would still take extras to raise to game. To reply in no-trump you would be wise to have two stoppers. 13.2 When They Make A Takeout Double There is a dilemma when your suit is lower-ranking than the preempt suit. Consider: After partner opens one of a suit, and RHO makes a takeout double, we basically respond the same way as if the double had never happened. If playing 2/1, the forcing 1N and 2/1 bids are off, so replies are standard bids. However there are two special bids to show a 10+ point hand. Suppose you have a weak hand with six diamonds. Then you want to bid 3♢ and have your partner pass. However, if you have the same diamonds but a gameforcing hand, you want to bid 3♢ as game forcing. (2♠) X (Pass) Since one bid can’t have two meanings, you must agree what a 3♢ bid will mean. Because of the rel• A bid of 2N is a limit raise of partner’s major ative frequency, the only choice is the weaker meaning. suit. (Jordan (page 25)) • A redouble shows 10+ points and usually the The Lebensohl and Rubensohl conventions described in Advanced Bidding solve this problem, but inability to raise partner’s suit. are quite difficult for most people. A simplified verNote that raising partner to the three level is a weak, sion is given in Imprecise Precision. preemptive bid now, not the limit raise. 13.2.1 Doubling A Preemptive Opener 13.3 Negative doubles To make a takeout double of a preemptive opener re- A negative double is a double after we open a suit quires the right shape and the right number of points. and they overcall with a bid up to our negative double Whatever you do, you won’t always be right. limit. The standard limit is 2♠ although you can use 3♠, 4♢, 4♡, or 4♠, by partnership agreement. As Generally, use ESP - Expect Seven Points. That’s a with takeout doubles, modern practice favors at least conservative estimate of how many your partner will a 3♠ limit. It helps reduce confusion if you make the have, on average. So over two spades, to be safe at negative and takeout double limit the same. the three level you need about 23 - 7 or 16 points. Cheat it a little and call it a good opening hand. To Agreeing to “negative doubles through 2♠” means bid over a three-level preempt you want to be closer that 1♡ (2♠) X is negative but 1♠ (3♣) X is penaltyto 17 or more. oriented. Why ESP? Given that a preempt might average 8 Generally the focus is on finding a fit to your major points, if you have 16-18, that leaves 14-16 for the suit. However, you also need to be prepared for your other two partners; that is, around 7-8 for your part- partner to bid the other unbid suit. ner. Point-wise, a negative double at the one level reWhen they open a weak two and partner doubles, you quires six points. At the two or three level this rises answer in more or less the same way as a takeout to 8 to 10 points. If vulnerable, these requirements double. Generally, if you have about the expected edge upwards a couple of points. number of points, you will not jump in your reply; 13.2. When They Make A Takeout Double 50 Bidding Notes, Release 8.0 More importantly, to make a negative double, you 13.3.1 Reopening With A Double have to have the right shape: Part of negative doubles is protecting your partner • The auction 1♣ (1♢) X promises 4-4 in the after you open and there is an overcall. What if your majors. You can bid 1♡ or 1♠ instead with 4 partner only has the suit they just bid? He cannot cards, so there is no reason to double when 4double for penalty – a double would be negative. 3, and if you have a five card suit(s) you bid the (higher-ranking) five card suit. Warning: As responder, doubling because you • The auction 1♣/♢ (1♡) X promises exactly 4 have a juicy holding in the overcalled suit is a spades; with more you bid the suit. very common error. Your partner cannot pass it, • The auction 1♣/♢ (1♠) X promises exactly 4 because you just made a negative double! hearts; with more you bid the suit. • The auction 1♡ (1♠) X promises one minor Here is a hand where responder cannot double after and a decent rebid. For example: 1♢ (1♠): 1♡ (1♠) 2♣ (P ) X 2♡ (P) ♠KQ983 ♡A32 ♢87 ♣J84 The correct solution is to pass, and for the opener Here responder has a diamond suit and two to know that if the overcall is passed around to him, hearts, and can stand to go back to hearts if and he is short in the overcalled suit, to reopen with a double. This allows the responder to pass again and opener cannot support his diamonds. make it a penalty double. For example, in this case • A negative double of a bid at the two level the bidding might go: promises at least one unbid major and a rebid. 1♢ (1♠) P (P) It does not promise both unbid suits. X ( P) P At the two level, you sometimes want to show a five card major but do not have the requisite 10 points. converting to a penalty double. Responder without You can use a negative double. For example, after such a holding bids his four card suits up the line. 1♠ (2♢), holding ♠64 ♡KQ954 ♢KT54 ♣98, you Opener has some discretion here; if he opened light, do not have enough points to bid 2♡, but you do have for example, and his partner was a passed hand, he enough for a negative double. need not double. If you have the requisite points, bid a five-card suit directly rather than make a negative double. ExamDoubles After ple: 1♢ (1♡) 1♠ shows five or more spades, and 1♢ 13.3.2 Reopening Notrump Openings (1♡) X shows exactly four spades. But 1♢ (1♠) X is simply at least four hearts, but could be more, because 2♡ would have required 10 points, not merely Suppose you open 1N, and LHO bids a suit, say 2♠. If the next two players pass, a double here is takeout. the five hearts. If opener has a trump stack he could consider pass- By contrast, if LHO and partner pass, and RHO bids ing, especially non-vulnerable vs. vulnerable. How- a suit, a double is penalty-oriented. The difference ever, the negative double is of unlimited strength so is in the position of the overcaller; one is over you, while you are over the other. Of course, penaltyuse caution. oriented doubles give partner a choice, so depending on the strength of his hand and vulnerability he way wish to escape to his best suit. The paradox is that the weaker you are, the more urgent it is not to pass. 13.3. Negative doubles 51 Bidding Notes, Release 8.0 13.4 SOS Redoubles If they double our opening bid and try to pass it out, a redouble is a takeout. Partner should bid their best suit. The reasoning is, especially at matchpoints, if you could make a doubled contract it is likely a top already – there is no point trying for a higher score with a redouble, so this bid is available as distress call. This is also called an SOS Redouble. shape or some strength to go with your heart suit. The lower the level of their bid, the more careful you must be. In fact, failure to double for the lead may cause your partner to infer that you may not want a heart lead. A very important opportunity for a lead-directing double is when opponents are making artificial replies to Ace-asking bids. If the reply is the suit you want led, you double to tell partner about this. Contrast this with the case that we open, the next When your partner doubles their slam contract, this player doubles, and the responder redoubles. This demands an “unusual” lead from you; if nothing else shows 10+ points and suggests no fit. The opponents presents itself from the bidding, lead the suit the may be in severe trouble. dummy bid first. Generally, you double a slam because you believe you will set it if and only if you get this lead. Since you will get a good score just 13.5 Runouts by setting it, and a really horrible score if you double it and are wrong, you usually only double a slam After partner opens 1N and RHO doubles for penalty, for the lead. Of course, if you have an Ace to lead if we have a very weak hand our side may be in trou- against 7NT, be my guest. ble. If we have a five-card major of course we will When your partner doubles their final contract less transfer to it, but if not, what can we do? than a slam, a trump lead is expected, although you A redouble asks partner to bid 2♣!(relay), which we might refrain if it would cost you a natural trick. will pass or correct to diamonds. Opener must then pass. At the worst we’ll be in a six-card fit. Again, the logic is that if we can make 1N doubled, it is already likely a top score. Therefore, redouble can’t be to make the score better. 13.7 Equal-Level Doubles Conversion There are fancier runouts than this one, but this one This convention (ELCD) widens the range of hands that can make takeout doubles over one of a major. is easy to remember. Most experts use this convention, according to Larry Cohen. Be sure to agree with your partner on it. 13.6 Lead-Directing Doubles Suppose they open a major, say a heart, and you have ♠KQ82 ♡92 ♢AQ962 ♣Q7. They are bidding away and you are going to end up Without ELCD, you cannot double here to try to on defense. Wouldn’t it be nice to tell your partner show your four spades. You’d have to just bid 2♢ what to lead? Sometimes you can! and risk losing the spade suit. Principle: Any double of an artificial bid ELCD says that you can double here and then bid is lead-directing. diamonds if your partner bids clubs, to show 4 of the Example: Your LHO opens 1N, and your RHO bids other major and 5+ diamonds. 2♡, announced as a transfer to spades. If you want The downside is that with an 18-point hand with dihearts lead, double the artificial 2♡. Naturally, you amonds, you can no longer bid diamonds over clubs do this at your own peril – the opponents may leave because partner won’t think you have the big hand. your double in if they have hearts. So do have a good 13.4. SOS Redoubles 52 CHAPTER FOURTEEN BALANCING Mike Lawrence has a wonderful book about balanc- NOT jump in reply, as he would if you were directly ing, “All About Balancing”. Learning to balance is after the opener, because he owes you that King. very important, especially at matchpoints. But, with: Balancing refers to making a bid when passing ♠ KQ82 ♡92 ♢KQ962 ♣J7 would end the auction. The situations vary as to whether one or both opponents have bid, which suit you cannot double, because you really won’t like it they bid (or notrump), and the shape of your own when partner bids clubs. You have a five card suit so hand. The key point is that how many HCP you have you can bid 2♢. (There is a convention called Equal is not as important as it usually is, because in these Level Conversion Doubles (page 52), designed for situations your partner and you may have half the exactly this situation, but it is a partnership agreement and requires experience to recognize). points or nearly so. With: 14.1 Balancing In Fourth Seat Your LHO opens a suit, and after two passes, it is up to you. The opener’s partner has nothing,but your partner may have a variety of hands. He has a hand that could not overcall but he could even have a good opening hand that had no suitable bid. ♠ KQT82 ♡9 ♢KQ96 ♣J72 on the other hand, bid 1♠; it is important to show that five-card spade suit. If you make a takeout double, you’re denying five cards in an unbid major. With partnership agreement, 2 of the opener’s suit is Michaels. 2N is Unusual, showing the lowest two unbid suits, perhaps only 5-4 in the suits if you have As a general rule, you bid as if you had 3 more points some decent points. Two-suited bids allow you to get in your hand (called “borrowing a King from part- in there more often, but require more experience. ner”) and when partner replies, he will reply as if he had 3 points less. To balance with 1N you should have 11/12 - 14 HCP and definitely a stopper in opener’s suit. Above 14 actual HCP you usually double first, in the same way that you would double rather than make a direct overcall if you had 17 HCP. 14.1.1 Balancing after (1N) P (P) You have to be more careful than when overcalling 1N because the big hand is to your left. We play our chosen defense to 1N in passout seat as well as direct seat; ask your partner about doing this or just bidding For example, after LHO opens 1♡ and it is passed to natural suits. you, holding: ♠ KQ82 ♡92 ♢KQ96 ♣J72 you can double because you have at least three cards in the other suits and could open the hand easily if it had another King. Your partner with 10 HCP would 53 Bidding Notes, Release 8.0 14.2 Balancing When Both Opponents Have Bid • Opponents have found an eight card fit and stop at the 2-level. • Opponents attempt to play 1N after a one-ofa-minor opening. Balancing in auctions in which both opponents have limited their hand so that their side appears to have roughly half the deck, say 18 - 22 HCP, is important. Consider these auctions: (1M) P (2M) P – they stop at 2M (P) ? (1m) P (1N) P – they stop after a 1N response (P) ? (1m) P (1y) P – they stop after a 1N rebid (1N) P (P) ? • You are in the passout seat and not-vulnerable at IMPS or at any vulnerability at matchpoints. • You are vulnerable at IMPS and have perfect distribution. Your opponents have 18-22 HCP, so you and your partner have 18 - 22 HCP. Therefore YOUR HCP ARE RELATIVELY UNIMPORTANT. Whatever you do not have, your partner does have. Your shape and suit quality ARE important. The more flexible you are, the better. A one-suited balance is the least flexible and the most dangerous. Be liberal about balancing in matchpoints. You likely have a bad board if you pass. If you turn that Balancing in passout seat has been previously cov- bad board into a top once in a while, it will more than ered (page 53). It differs from these situations in that overcome losing a little more a few times. the opener has not limited his hand as much. Like- At IMPs, be more discrete when vulnerable as there wise, an opening bid of 1N that is passed out can is no gain if you go down one. Always have a perfect leave your side with as few as 15-16 HCP. By con- distribution for your action. trast, the auctions above indicate a deck that is more evenly divided with a tentative contract that will of- Besides competing, learning to balance helps your partnership avoid competing in ways that are more ten make. likely to get you into trouble, such as ill-judged takeThe 1M - 2M auction is especially important. If your out doubles, two-level suit overcalls in live auctions, opponents have a major fit and have made no effort and overcalling weak four-card suits. Partner can to go to game, then the deck is about evenly divided. pass such hands if they can trust you to balance. If you pass, you will usually get a very poor score, especially at matchpoints. It is worth considerable risk to compete. They have a fit, so we have a fit. 14.3 What Is The Goal? Let’s find it. If they have stopped with a suit preference, that’s different: 1♡ - 1♠ - 2♣ - 2♡ does not show that the opponents have an 8-card heart fit, just that responder prefers hearts to clubs. He might have something like ♠KT83 ♡98 ♢KJT32 ♣92. This means your side might not have a fit either, so bidding over them is much more dangerous. Getting them to bid one more is the goal. Getting the contract isn’t. At one more, you stand an extra chance of setting them that you otherwise did not have. And after all, if they are in three hearts making three, they get the same score as if they are in two hearts making three. If they do bid one more, we pass. Our work is done. The third auction tells you your side has about half No more bidding. No penalty doubles. the points, so again you try to get into the auction, Always try to balance and respond as flexibly as posbut it is more difficult. sible. Convince your opponents that you have found Balance when: an eight-card fit too and they may bid on. 14.2. Balancing When Both Opponents Have Bid 54 Bidding Notes, Release 8.0 14.4 How Do I Balance? 14.6 Balancing A Dead Notrump Your distribution is the key to your choice of bal- The auctions: ancing action, and to responding when your partner (1m)-P-(1N)-P-(P)-? balances. Agreeing on a convention for two-suited bids is important. (1m)-P-(1y)-P-(1N)-P-(P)-? We will discuss some specific auctions below. Howare called “dead notrumps”. They have opened a miever, there are some general guidelines: nor and stopped at 1N. • Double only with at least three cards in all the After 1♢- 1N, the responder has clubs of some sort, unbid suits. and after 1♣ - 1N, the responder may have by-passed • Bid a one-suited hand (5+ cards at the one- or four diamonds. Be aware. two-level, 6+ cards at the three-level), in any There are other ideas but an easy method is to use of the auctions, if the suit is good. your existing 1N interference scheme but require only four-card or better suits for the two-suited bids. 14.5 Balancing When They Stop At Two It is unlikely you want double to be penalty so a member of the D.O.N.T. family is attractive. Here’s the “Meckwell” version (see Advanced Bidding for Your opponents have bid 1M - 2M, passed to you in Meckwell). balancing seat. If you pass, odds are that you’re get• 2♣ shows clubs and a higher suit (4+ each) ting a bad board, especially in matchpoints or non• 2♢ shows diamonds and a higher suit (4+ vul at IMPs. Do something! But what? each) • Double is for takeout, with three-card or • 2♡ and 2♠ are natural one-suited hands (5+ longer support for all unbid suits. Partner cards) should bid their best suit. But, by partnership agreement, it is good to be more flexible if you • Double shows a long (5+) “other” minor, or can. Partner with two four-card or longer suits both majors (4+ each). Partner will bid the can reply 2N! (two places to play), and we then “other” minor w, but with both majors the balbid up-the-line until a fit is found. ancer will bid 2♡. • Balancing with 2N! shows two places to play; this will be four-card support for two unbid suits. Partners bid up the line to find the fit. Special exception: After they bid 1♡ - 2♡, 2N! shows both minors, while 2♠ shows four spades. If you had five good spades you would have overcalled at the one-level. In response to 2♠, partner can bid 2N!(minors) with fewer than three spades and both minors; bid your best suit if you are one-suited in a minor. For example, (1♢)-P-(1N)-P-(P)-X!(clubs or both majors). Partner bids 2♣. Balancer with clubs passes, but with both majors bids 2♡, pass or correct. In response to a two-suited balance, you almost always bid the best suit amongst those offered. Again: the goal is to get them to bid again. Act confidently. When they fall for it, quit. • After 1m - 2m (not inverted), or 1m - 1N - 2m, double shows three or more in both majors, although 4-4 or better is preferable. 14.4. How Do I Balance? 55 CHAPTER FIFTEEN ALL ABOUT JUMP-SHIFTS A jump-shift is a jump bid of a new suit. For example 15.1 Strong Jump-Shifts 1♡ - 3♣ is a jump-shift because a bid of 3♣ is a jump over 1♡. In understanding the meaning of such a bid A jump-shift shows, in standard bidding, a 19+ HCP we must recognize the situation. Specifically, hand. Since slam is in the air, the bidder is not worried about getting too high, he’s worried about get• Is the bid by the opener or the responder? ting in an awkward situation where partner might • If by responder, has responder previously pass. passed or not? For example, after a 1♠ opener, responder 19+ HCP • Has there been competition? with 3 spades, and five decent diamonds, cannot bid Jacoby 2N, cannot bid any number of spades without • Does the bid have a conventional meaning? risking a pass, and should not just fly into 6♠ for Let us deal with the competitive case first. If there fear of being too high or too low. After bidding 2♢, has been competition between the opener and the rewhich as a new suit is at least is forcing, say opener sponder, a jump shift is preemptive. It is also posbids 3♢. Now what? sible to agree that any jump shift that has no other conventional meaning is weak, even without compe- Unless it is forcing in your system, 3♠ might look like suit preference. Even in Two Over One, 3♠ tition (“Weak Jump Shifts”). shows some slam interest but there are a lot of hands For example: that could pose a problem if opener replies 4♠. For 1. 1♣ - (1♢) - 2♡ shows a hand with weak val- example: ues, not interest in game, with six hearts. No Kxx xx AKQJx AQx alert is required. 2. 1♡ - (X) - 3♣ shows a hand with weak values, Asking for Aces with a worthless doubleton won’t not interested in game, with six clubs. No alert resolve the heart situation. Opener could hold hands is required. as different as: 3. 1♣ - 2♠ is normally a strong bid, but by agreement can be preemptive. If preemptive, alert it. 4. 1♡ - 3♣ is normally a strong bid, but by agreement can be preemptive. It could also be a conventional bid such as a Bergen raise. If it isn’t strong, it must be alerted. Now let’s consider the auction with no interference. AJxxx KJ xxx KJx or AQJxx Ax xxxx Kx Using a strong jump-shift, 1♡ - 3♢ - 3N - 4♠ leaves the decision to go on to the opener, where it should be, because it is the opener’s hand that is most unknown. In the second hand, knowing there are the points for slam, and partner has show a decent five card diamond suit, spade support, and 19+ HCP, the opener can proceed beyond 4♠ with some confidence. When the responder is a passed hand, the strong 56 Bidding Notes, Release 8.0 jump-shift shows that the hand has now gotten better so that we should be close to game. The weak version attempts to stop the auction at a low spot. That’s the old-fashioned Goren jump-shift. However, you don’t often have such a powerhouse. Most of the time when you do, forcing bids can get you where you want to go, especially if you play Two Over One. Thus the utility of the bid came into question. Good players remain divided on the issue: weak? strong? or something else? It is up to you and your partner. Some jump shifts, by the way, are a little hard to spot, particularly 1♡ - 2♠. Feel sorry for your partner when he goofs. See Advanced Bidding for Soloway Jump-Shifts, which is what I prefer. 15.1. Strong Jump-Shifts 57 CHAPTER SIXTEEN SLAM BIDDING 16.1 Blackwood Responses (1430) are: • 5♣ One keycard or four keycards Blackwood is one of the oldest conventions, and has now been supplanted by the Roman Keycard (page 58) version. The same cautions discussed below for RKC also apply to plain Blackwood. It is a tool for avoiding bad slams, not for finding slams. A bid of 4N, when it is not quantitative, asks how many Aces partner has. The responses are 5♣ for none or 4, 5♢ for one, 5♡ for two, 5♠ for three. Following this, if our side has all four Aces, a bid of 5N asks how many Kings partner has, using the same scheme. For example: 1♠ - 2♡ 3♡ - 4N (Blackwood) 5♡(2 aces) - 6♡ (missing an Ace, stop at six) 16.2 Roman Keycard Blackwood (RKC) • 5♢ Zero keycards or three keycards • 5♡ Two or five keycards but no trump Queen • 5♠ Two or five keycards and the trump Queen. This can also be bid with two or five keycards and enough trump to guarantee a 10 card fit, even if you do not have the Queen. • 5N Shows zero or two keycards and a useful void. • 6 of any suit below the trump suit shows 1 or 3 keycards with a useful void in the bid suit. • 6 of the trump suit shows 1 or 3 controls and a useful void in a higher suit. A void is not useful in a suit your partner bid. The bids shown are the “1430” response. Switch the meanings of 5♣ and 5♢ and it is the “0314” response. Both schemes have their merits but 1430 allows the important “Queen ask” more often when it might matter. In a suit auction, 4N is almost always Roman Keycard Blackwood, which has largely supplanted plain 16.2.1 When 4N is NOT Ace-Asking Blackwood. If you are a beginner you can play basic A bid of 4N is not always RKC or Blackwood. Here Blackwood but you should learn RKC early on. are the exceptions: The responses are based on their being five keycards, • A direct jump to 4N over 1N or 2N, or after which are the four Aces and the King of trump. If a 2N rebid following a 2♣ opener, is quantitatrump has not been agreed to, 4N implicitly agrees tive.. (at least for the purposes of responding) to the last bid suit. So, for example, 1♡ – 1♠ – 4N is RKC • After a 1N opener and transfer to a major, 4N for spades. The bidder in some circumstances may is quantitative. be intending to end up in some other (higher) suit or notrump but for now responder answers as if the last bid suit is trump, which it very likely is. 58 Bidding Notes, Release 8.0 • After a 1x opener, a direct 4N is plain Black- 16.2.4 The Queen Ask wood. Responder has a self-sufficient trump suit and just needs to ask for aces. If the next suit above the RKC response is below trumps, it is possible to bid that suit to ask for the Many pairs play various conventions in which RKC trump Queen. Responder bids 5 of the trump suit to is invoked with some other bid. Most notably, some deny the trump queen, or else bids six of an outside pairs agree that after an opening of 1m – 2m!(strong), suit below trumps in which he has a King, or 5N to a later jump by either partner to 4m is RKC for m. show no outside King below trumps. Bidding six of (Minorwood) trumps shows an outside King in a suit above trumps. 16.2.2 When Not To Bid RKC 16.2.5 Asking For Kings It is generally useless to bid RKC if you are missing two keycards and have a worthless doubleton (less than Kx or Ax). The problem is that you learn nothing if partner replies, “One keycard”. You may or may not have two fast losers. In general it is necessary to think ahead and make sure you can take yes for an answer. Learning partner has two keycards but you don’t want to be in a club slam is an unpleasant experience. Asking for Kings promises that the partners hold all five keycards. To ask for Kings, the RKC bidder bids 5N. Responder bids the number of Kings not counting the trump King, using 6♣ is none, 6♢ is 1, and so on. An alternate by agreement, called “Specific Kings”, is to show your lowest King by bidding that suit if it is below trump. If it is impossible to show a king because it is above 6 of your trump suit. you should either make an impossible bid (e.g., show a When hearts are trump, if partner has two keycards king you have denied earlier in the auction) or just and the trump queen, he will bid 5♠; will you be too bid 6 of your suit. high? Responder has the right to just bid the grand slam if When diamonds are trump, if partner has two keys he can tell he has “the right stuff”. and that isn’t enough, you’re in trouble. Both the Queen Ask and the King Ask responses When clubs are trump, playing 1430, if you aren’t have variations so make sure you and your partner going to be able to say yes to zero or three keys, do agree, or just stick to the basics or ordinary Blacknot bid RKC. wood. When clubs are trump, playing 0314, if you aren’t going to be able to say yes to one key, do not bid 16.2.6 Dealing With Interference RKC. The purpose of RKC is to keep you out of bad slams, Rarely, your Ace-asking bid may be interfered with. not to find chancy ones. Use control-bidding to find If the opponents overcall 4N in a suit, you can use a convention called DOPI, which stands for “double a custom-fit slam. zero, pass one”. That allows you to give these more negative bids cheaply. In both cases the first avail16.2.3 What To Do After A 14 or 03 Re- able suit becomes your corresponding next highersponse level response. It is easiest to be consistent. For example, playing RKC 1430, with diamonds as trump, After your partner answers 14 or 03, and if you need after 4N - (5♡), it to be the higher number, bid five of trumps. If your • Double is one or 4 keycards; partner has 4 or 3 respectively, they bid the slam. • Pass is zero or 3 keycards; • 5♠ is two keycards, no Q♢; 16.2. Roman Keycard Blackwood (RKC) 59 Bidding Notes, Release 8.0 • 4N is two keycards with the Q♢, or a known One, you will have to agree on what three-level bids show controls. In a minor one is more often looking 10 diamonds. for 3N. Similarly, after a 4N - (X), ROPI stands for “redouble A control bid, formerly called a cue bid when rezero, pass one”. ferring to slam tries, is a bid that shows the ability Note that when the opponent doubles your response to prevent two fast losers in a suit, such as holding to an Ace-asking bid, such as 4N - (pass) - 5♢ - (X), an Ace or a void. Most control bids are at the four this is normally lead-directing, not penalty, because level or higher. Control-bids are not jump bids. That it is a double of an artificial bid. piece of knowledge helps you avoid confusing splinters and control-bids. 16.3 Gerber • Aces and voids are called first-round controls. • Kings and singletons are second-round conWhen no suit has been agreed upon, we have bid trols. notrump, and at least one partner has not limited his hand, 4♣ is the Gerber Convention, asking for Aces. The standard method of bidding controls is to only This is true even if the bidder has bid clubs. The bid first round controls, unless we are already known to possess a first round control in that suit, in which replies are: case bidding the suit shows a second round control. • 4♢ No Aces or Four Aces (See “Italian Control Bidding” in the next session for a more sophisticated alternative). • 4♡ One Ace • 4♠ Two Aces • 4N Three Aces Note: Playing with strangers, know that the standard is that 4♣ is Gerber only when it is a jump over 1N or 2N. • The first control bid in a side suit shows a first round control (Ace or void) in the suit bid, and denies a control in any bypassed suit. Controls are bid up the line, in other words. • If your partner skips over a suit or suits, continuing to control-bid promises a control in the skipped suit(s). Nothing stops you from cue bidding below the game level and then asking for Aces. For example, 1♡ 3♡ - 4♢ - 4N. Here, the 4♢ bid showed a first-round control in diamonds and denied holding one in clubs. 4N is RKC, but the bidder is aware of the possible After a 1N opener is transferred to a major and re- issue in clubs. Instead of 4N, a bid of 5♣ would show that control and deny one in spades. Indeed, suppose sponder bids 4N it is quantitative. responder had xx in diamonds. Normally he could not bid 4N – but knowing diamonds are not going to produce two fast losers, 4N may become possible. 16.4 Control Bidding Another good test for “Is that Gerber?” is to ask if 4N is Blackwood / RKC. If it is not, then 4♣ is Gerber. If it is, 4♣ is not Gerber. There is no point to having two bids that mean almost the same thing. Control bids are slam tries, bid for the purpose of understanding where the partnership may have issues preventing a slam or RKC bid. For purposes of this discussion, we assume that a major suit has been agreed trump in a game-forcing auction. While control bids can be used with minors and with Two Over 16.3. Gerber 16.4.1 Italian Control Bidding In the Italian style, a control bid shows a first- or second-round control. A second-round control can be shown without a first-control having been shown 60 Bidding Notes, Release 8.0 in that suit. These rules are applied to interpret the ♡AK982 ♡Q64 bids: ♢A4 ♢87 • A control bid is a slam try after trump agree- ♣2 ♣AJT ment in a major. It promises first- or secondround control. (Again, over minors or in 2/1 these bids are possible but agreement is The bidding is: needed.) • A control bid is a non-jump bid in a gameforcing auction with an agreed trump suit. Thus 1♠ - 2♠ - 3♢ is not a control bid because we are not yet in a game forcing auction. But 1♢ - 1♡ - 3♡ - 3♠! is a control bid because bidding on is game forcing and we have suit agreement. • A control bid that skips a suit(s) denies a control in that suit. So 1♢ - 1♡ - 3♡ - 4♣ shows a club control and denies a spade control. • As long as slam is possible, always show a control bid below the game level. Likewise, don’t control bid if partner has a limited hand and slam is not possible. • A control bid in a 5+ card side suit promises the Ace or King. For example, 1♠ - 2N! - 4♢ - 4♡ (control) - 5♢ shows the Ace or King of diamonds. Opener’s suit must be a good suit or he would have bid his shortness, so being able to show possession of the Ace or King is important. 1♠ – 2N! 4♡ – 5♣ (not 4N here) 5♢ – 7♠ The 4♡ bid shows a five-card suit with two of the top three honors. Therefore East knows West has the AK in hearts. East makes the control-bid in clubs to give West a chance to show the Ace of diamonds; for West to immediately bid 4N would be wrong because of the worthless doubleton in diamonds. After knowing all suits are stopped, and foreseeing setting up the hearts for a diamond discard, East can see the tricks for the 26 HCP grand slam. We don’t promise this will happen to you, but it shows the power of the method. Note that quite often preliminary control bids below the level of game allow us to bid 4N where we otherwise could not, or to avoid getting to the five level when we don’t belong there. Bergen’s “Better Slam Bidding” and its workbook • Once you show a short suit, control-bid that has excellent examples. suit only with a void, not a singleton Ace. An example would be a Jacoby 2N auction, with opener rebidding a stiff or void, such as 1♠ - 16.5 Serious 3N 2N! - 3♢! (stiff or void) - 4♣ (control) - 4♢; When we have agreed to a major at the three level, this shows opener has a void in diamonds. and we are in a game-forcing auction, a bid of 3N • A control bid at the five level promises first shows serious interest in slam, and asks partner to round control, because 4N is no longer availstart control-bidding. A failure to bid 3N shows no able. interest in slam, but a control bid shows mild interest Bergen gives this example of a five-level control bid: in case partner has extras. West East This convention is explained in more detail in Fred Gitelman’s article “Improving 2/1” at www.bridgeguys.com/pdf/GitelmanImprove21.pdf ♠JT752 ♠AK643 16.5. Serious 3N 61 Bidding Notes, Release 8.0 16.6 Five Notrump Pick-a-slam When we have not agreed on a suit but you determine that the partnership has the points to be in slam, a jump bid of 5N is a great alternative to just shooting out 6N. It is much, much easier to make 12 tricks in a suit, even a seven-card fit, than it is in no-trump. In response, partner can suggest a suit to play in or bid 6N. 16.6. Five Notrump Pick-a-slam 62 CHAPTER SEVENTEEN CONVENTIONS bottom board. The advantage you get from the convention may be at most a few percentage points, in a situation that doesn’t come up very often. If you blow that convention just once, it may take a year of correct usages to get back to break even. Many of You should know that when a convention giveth, the conventions simply do not occur very often, so it it taketh away something else. For example, bidcan’t be a big loss not to use them. ding Stayman 2♣ in response to partner’s 1N opener makes it easier to find major suit fits. But, you can- Be sure to have a good experience base before adding not ever play 2♣ as a contract after partner opens 1N. conventions – nothing can erode your partnership In this case the tradeoff is worth it. That isn’t always and your own confidence faster than a lot of blown conventional calls. Only play conventions you are true. both solid on. Do not play a convention someone offers to teach you in the last few minutes before a game. 17.1 Burn This Chapter The word “convention” in bridge refers to a bid, or a series of bids, which have an artificial meaning; that is, the bid does not mean what it would literally appear to mean. Almost the worst thing to do is learn a convention’s An expert pair came to our bridge club after a layoff opening bids but be unclear on some of the folof 30 years. During that layoff a great deal of the lowups. Learn the whole convention or don’t play bidding that we discuss in this book was invented. it. They used very few conventional bids. They were, of course, doomed, right? Note: Better work on your defense first! You’re on Strange thing is, they won the first week. And the defense half the time! second. And most of the weeks since then. Their discussions after a board are more often about defense, not bidding. They have since caught up on bidding methods, but they don’t have the same intense focus 17.2 What Should I Learn First? on them that the rest of us seem to have. When shown these notes, they remarked that our notes on defense I’m not an expert, and I’m sure experts value things should be as big as our notes on bidding. differently than I do. But for what it is worth, here’s There are books about defense, but they must be out- my opinion. numbered 20 to 1 or more. Defense is hard work; • Mandatory to know: conventions are fun and some people seem to think they are getting an “edge” using them and are as ex– Jacoby and Jordan 2NT (page 24), cited to add a new one as someone going to a Black – Gerber (page 60), Friday sale. – Blackwood (page 58), Every time you and your partner have a misunderstanding using a convention, you will likely get a – Stayman (page 13), 63 Bidding Notes, Release 8.0 – Major Transfers (page 14) (a.k.a. Jacoby (page 17), Gerber (page 60), Stayman (page 13), Major Transfers (page 14), and Minor Relay (page 17). transfers), – Minor Relay (page 17), – Negative Doubles (page 50), – Michaels (page 42), and – Unusual 2NT (page 43). – Help Suit Game Tries (page 26), and • Worthwhile: – Texas Transfers (page 17), Conventions that apply to major suit raises only are described in the Major Openings (page 22) chapter, and include Reverse Drury (page 26), Jacoby 2N (page 24), Help Suit Game Tries (page 26), and Bergen Raises (page 30). The Minor Suit Opener chapter includes information on Inverted Minors (page 32). Conventions related to slam bidding are described in the Slam Bidding (page 58) chapter. – Reverse Drury (page 26), The Two Over One System (page 34) has its own chapter. As explained there, it is not legitimate to – Western Cue (page 67), play the 1N Forcing convention by itself; it has to go – Roman Keycard Blackwood (RKC) with Two Over One. When people say they play Two Over One, they are commonly going to be playing (page 58). New Minor Forcing and Inverted Raises, plus all the • More difficult but important: above Mandatory and Worthwhile conventions mentioned above. – Fourth Suit Forcing (page 66), and – New Minor Forcing (page 65). • Advanced: – Inverted Minors (page 32). – Two Over One Game Force (page 34). Many conventions have more advanced variations or alternatives, as explained in two other books in this series: Advanced Bidding for offensive conventions, and Defensive Bidding for defensive one. Included are an expanded discussion of Bergen Raises and popular defenses to 1N openers. Other conventions mentioned in these notes and AdNew Minor Forcing (page 65) and Fourth Suit Forcvanced Bidding are strictly options. ing (page 66) are explained below. Some books on conventions are listed in the ReNote: New Minor Forcing (NMF) and Fourth Suit sources chapter. Forcing (4SF) should be learned together, as they are very similar. 17.4 About Alerts 17.3 Where To Find Conventions Described An alert is a procedure required when someone makes a bid that does not show the “expected length or strength” that it appears to mean. Such bids are shown in my books with an exclamation mark after The two-suited bids Michaels (page 42), and Un- them. usual 2NT (page 43) are described in the chapter on Some bids that would appear to need an alert do not competitive bidding. because they have become so common that they are Conventions that apply to notrump openers and over- no longer “unexpected” meanings. In some cases the calls are described in the Opening a Strong Notrump ACBL has decided the alert is helping the offense (page 11) chapter and include Texas Transfers by reminding partner of the special meaning more 17.3. Where To Find Conventions Described 64 Bidding Notes, Release 8.0 than it is helping the defense. The most famous of partner should be no more likely to guess that you’re these is Stayman: 1N - 2♣ would seem to require an not following the agreement than your opponents alert because it does not show clubs. But by now, are. “everybody” knows that. Read the ACBL’s Alert Pamphlet, Alert Chart, and It is better to alert if you aren’t sure. Opponents will Alert Procedures documents for more information. help you learn when it is not necessary. Some advice: when an opponent alerts a bid, or Say “Alert” and show the Alert card, promptly, when makes a bid you do not understand, it is good stratyour partner makes an alertable bid. Do NOT explain egy not to ask for an explanation until the end of the the bid unless asked. When asked, give the explana- auction or at some point when it might affect your tion. Tell what the bid means (“a limit raise”) rather bid. You’re only helping them remember or discover a misunderstanding. They aren’t supposed to profit than the convention name (“Reverse Drury”) from the latter but they often do and directors have It is unfair to your opponents not to give a clear exa horrible time with such cases. I call this, “Don’t planation. If you aren’t sure, say what you’re going Ask, Don’t Tell”, because a consequence of asking to believe about it without any hemming and hawing. is telling their partner, not just you. When you do If you’re wrong, you’re wrong. ask, ask the partner of the person who made the bid. If you realize some time later in the auction that you If on defense, and your partner has the opening lead, failed to alert partner’s bid, call the director immediyou should wait until he places his lead on the table ately. If the auction is over, call the director immediface down and says, “Questions, partner?” My faately if your side is declaring, but wait until the end vorite answer is, of course, “Why are you leading? It of play if you are on defense. isn’t your lead.” That’s why he puts it face down, to If your partner explains your bid incorrectly, or failed save face if he’s leading out of turn. to alert, you have to tell the opponents that, but only at the right time: • If your side declares, call the director at the end of the auction. 17.5 New Minor Forcing When a 1N or 2N rebid has been made over a major • If you are on defense, do it after the hand is suit call by the responder, any bid of an unbid minor over – to do it earlier is to help your own side’s (hence, a new minor) is NMF. It is forcing for one defense and not allowed. round and is at least invitational. Over 2N it is of You do have to volunteer this information. You might course game forcing. say to the opponents, for example, “There was a fail- NMF is usually made holding five cards in a major ure to alert my 2N bid. It showed a game-forcing that has been bid at the one level, hoping for a 5-3 fit spade raise”; or, “My partner’s explanation of my 2N in the suit. It also can be bid holding four cards in bid was not correct. We do not play it that way over the “other major”. an overcall.” Here are examples: If your partner explains your agreement correctly but • 1♢ – 1♡ – 1N - 2♣!(NMF) you didn’t bid it that way, you need not say anything. An upset opponent may call the Director or press you Responder holding five hearts wants to know about it, and your answer is, “My partner explained if we have a 5-3 fit. our agreement correctly.” • 1♣ – 1♠ – 1N - 2♢!(NMF) If your deviate from your agreement frequently, it Responder holding five spades and possibly creates an illegal implicit understanding; if you forfour hearts would again like to check for a fit. get now and then, or very rarely do something odd Note the subtle difference with the preceding because you want to, it is ok. The test is that your 17.5. New Minor Forcing 65 Bidding Notes, Release 8.0 • 1♣ - 1♠ - 1N - 2♢!(NMF) - 2N(no 3 spades case. Responder bypassed 1♡ originally, so or 4 hearts, maximum) he either does not have four hearts or he bypassed them because he had five spades. In the When opener shows a maximum, it is game forcing, first case, opener should not have four spades. because responder invited by bidding NMF. • 1♡ – 1♠ – 2N - 3♣!(NMF) NMF is important enough to have its own box on Responder holding five spades would like to the convention card, in the lower right. It is one of a class of bids that are generically referred to as check for a fit. “checkback” bids, and those bids share generally the Responding to New Minor Forcing, in order of prikinds of responses that NMF uses. Compare NMF ority, responder bids: with Fourth Suit Forcing, for example. • Show four of the other major by bidding it. For NMF has a variant, two-way NMF, described in Adexample, 1♢ – 1♠ – 1N – 2♣!(NMF) - 2♡ vanced Bidding. • Show three in partner’s major and a maximum (14 points) by jump bidding it. For example, 1♢ – 1♠ – 1N – 2♣!(NMF) – 3♠ 17.6 Fourth Suit Forcing • Show three in partner’s major but no maximum by bidding it. For example, 1♢ – 1♠ Bidding the fourth suit may describe your hand, but is unlikely to find a fit with partner. For example, – 1N – 2♣!(NMF) – 2♠. 1♢ – 1♠ – 2♣ – 2♡ • Repeat your minor to show no fit and a minimum. While it is possible opener has four hearts, it isn’t too likely given that he already has at least 8 cards in the • Bid 2N to show no fit but a maximum. minors. Fourth Suit Forcing gives you a way to bid a Note that we bid the other major rather than show 3- hand where you need a forcing bid but don’t have a card support at first. If there is a double 5-3 and 4-4 natural one. For example, suppose responder has, in fit, we want the suit with the 4-4 to be trump, hoping the auction 1♢ – 1♠ – 2♣ - ?: to set up the other for discards as a side suit. ♠KQJ86 ♡- ♢A93 ♣KJT82 Sometimes it takes longer to tell the story but the story gets told. Compare these continuations after With 14 points, responder must drive the auction to 1♢ – 1♠ – 1N -2♣!(NMF). The responder has bid game. But alas, spades: • 2♢ will be passed • 2♡(opener has 4 hearts)-3♠(has five spades)4♠(has 3 spades and accepts invite) • 2♠(opener has 4 hearts)-4♡(me too, plus extras) • 2♠(opener has 3 spades, minimum, denies four hearts) • 3♠(opener has 3 spades, and 14 points, denies four hearts) • 2♠ could be passed • 2N could be passed (besides being frightening) • 3♣ could be passed • 3♢ could be passed • 3♠ sets spades as trump, so we’d need six of them • 3N could be very, very wrong. When no fit is found: But 2♡!(forcing, says nothing about hearts) forces • 1♣ - 1♠ - 1N - 2♢!(NMF) - 3♣(no 3 spades the auction to game (or four of a minor). Everyone can slow down, and responder’s next bid will furor 4 hearts, minimum) ther explain his hand. Note that Fourth Suit Forcing 17.6. Fourth Suit Forcing 66 Bidding Notes, Release 8.0 (FSF) almost always implies that the suit responder sible, so goes on to 4♢ to await responder’s decision about 5♢. Good defenders will know to lead bid first is five cards long; opener assumes so. the fourth suit if you try to sneak through in 3N. The auction 1♣ – 1♢ – 1♡ – 1♠ is natural, not fourth-suit forcing. You must bid 2♠!(forcing) instead to force to game in this case. 17.7 Western Cue The fourth-suit forcing bid says nothing about the fourth suit. You could have a void in it. So if you When we are in a contested auction a (usually) threewant to show a real suit, you have to bid it again on level cue-bid of the opponent’s suit denies a stopper your next turn. in their suit(s) and asks partner to bid notrump to Some play FSF as forcing only for one round; ask show a stopper in the suit bid by the opponents. For a new partner and check the appropriate box in the example: bottom right of your convention card. 1♢ (1♡) 1♠ - 2♣ - 3♡!(asking for heart stopper) 17.6.1 Opener’s Rebid Responder is asking opener to bid 3N if he has a stopper in hearts. Unless responder has quite a few extra After FSF, opener further describes his hand, and points, he’ll generally have some help in hearts. tries to give responder information on two important Generally, Western Cuebids are made at the three fronts: level while a two-level cuebid is usually a limit raise • As with New Minor Forcing opener will try to or better. show 3-card support. Over 1♠ or 2♠, a bid of 3♠ should be Western Cue, • Lacking support, we want to show a stopper asking partner to bid 3N with a spade stopper. There in the fourth suit if we have one by bidding isn’t enough room for Michaels over 2♠. notrump at a level appropriate to our strength. Example: • 1♢ – 1♠ - 2♣ – 2♡!(forcing, says nothing about hearts) Holding 3 spades, we bid 2S. Otherwise, we bid 2N with a heart stopper. With opener lacking a heart stopper or 3 spades, the auction might go: 1♢ – 1♠ 2♣ – 2♡!(forcing, says nothing about hearts) 3♣ – 3♢ 4♢ Here responder’s bid of 3♢ showed a two-suited hand in a way that could not be passed since a game force was in effect. Had the responder had an invitational hand with spades and diamonds, he would just bid 1♢ – 1♠ – 2♣ – 3♢. Opener knows that since he denied a heart stopper, when responder did not bid 3N, that game is not pos17.7. Western Cue 67 CHAPTER EIGHTEEN GLOSSARY Conventions and concepts described as “advanced” competitive A hand, or a bid indicating a hand, strong enough to bid but not strong enough for are in the Advanced Bidding notes. bidding game. 2/1 Stands for the advanced system Two Over One Game Force, or the signature meaning of a control bid A bid showing an Ace or void; or in the Italian system, first or second round control of non-jump bid of two of a new suit over partthat suit. ner’s one bid in a suit. controls Refers to the number of control points in a hand, counting an Ace as 2 and a King as alert To give a required notification to the oppo1. Also refers to a certain advanced system for nents. The need for an alert is shown by an responding to a 2♣ opener. exclamation point following the bid. If the opponents ask what the bid means, the proper ex- convention A bid which changes the standard meaning of that bid to serve another purpose, planation is shown following the exclamation together with its followups. point. advancer The partner of the overcaller. announce To say aloud certain explanations, such cooperative double A double that is nominally for takeout but which seeks partner’s opinion on as notrump ranges. the best action to take. attitude When signaling on defense, refers to showcount When signaling on defense, refers to showing ing if you want a suit continued or not. number of cards in a suit. balanced A hand with an even distribution of suit cue bid A bid of a suit already bid by the opponents. lengths, 5-3-3-2, 4-4-3-2, or 4-3-3-3. Cue bid is also an older term for control bid. balancing To make a bid in passout seat when your partner has passed. For example, (1♡) - P - current count When signaling on defense, refers to showing the number of cards in a suit that one (P) - 1♠ and (1♡) - P- (2♡) - P; (P) 2♠ are holds at the moment, as opposed to originally. balancing bids. business double A synonym for penalty double doubleton A suit of exactly two cards. Called worthless if it does not contain an Ace or King. bust A hand with very few points; no Aces or Drury A convention played after a major opening Kings, and at most one Queen. in third or fourth seat when the responder is Captain Refers to the partner who knows the a passed hand, to show a limit raise or better. other’s strength and shape within sufficient Reverse Drury and Two-Way Reverse Drury limits that he must decide the correct path are two variants; the original version is almost to the final contract, after possibly gathering never played today. more information. Later, switches of leadership may occur, but generally the Captain is in flat A flat hand is one with a shape of 4333. charge. gadgets A gadget is a convention that is usually applicable in a small niche bidding situation, or 68 Bidding Notes, Release 8.0 which is considered a minor tweak on another LHO Left hand opponent; the player to the left of the player convention. Gadgets are often inappropriate for intermediates or casual partnerships. major Spades or hearts; frequently abbreviated M. game forcing A hand, or bid indicating a hand, minimax A style of making two-suited bids, in strong enough to require bidding that leads to which the bid is not used for intermediate a game or four of a minor suit. Abbreviated hands. “gf”. minor Diamonds or clubs; frequently abbreviated Garbage Stayman An optional convention used M. with Stayman to show weak hands 5-4 or 5-5 in the majors. Responder bids 2♡! after a 2♢ Minorwood An ace-asking bid of four of the minor, played with inverted minors. response to Stayman, asking opener to pass or correct to spades. negative double A double that shows strength in unbid suits is called a negative double. The Gerber A bid of 4 clubs that asks responder how most common example is partner opens a suit many Aces he holds. and is overcalled in another suit; then a double gf An abbreviation of game forcing. by responder is a negative double. good suit A “good suit” is one with 2 of the top overcaller The player that overcalled; the partner of 3 honors or 3 of the top 5, but not QJ10, and the advancer. We also call him the intervenor. usually five or more cards. pass or correct A bid intended to either be passed grand Short for grand slam. or corrected to another suit. See Minor Relay for an example. HCP High-card points. See Hand Evaluation. passout seat A bidder about to make the third consecutive pass, ending the auction. After an inv An abbreviation of invitational. opening bid and two passes, to bid in passout seat is called balancing. invitational A hand, or a bid indicating a hand, within 2 points of being game forcing. Abpenalty double A double made with the intent of breviated INV. having partner pass, to collect penalties. jump-shift A bid of a new suit (a shift) one level preempt Short for preemptive bid. higher than it needs to be (a jump). preemptive Describes a bid intended to interfere in Law of Total Tricks A guideline used to help dethe opponents auction, usually by or opening termine how high to bid in a competitive aucor jumping in a long suit. tion. With a trump fit of 8 cards or more, and the HCP fairly evenly divided, the number of pull To pull a double means to bid over partner’s penalty double. tricks the partnership can expect to win is approximately the total number of trump held by quantitative A bid that invites partner to bid slam if the partners. on the top of his known range. In conversation, often abbreviated as quant. leave it in To pass partner’s takeout double. intervenor Another word for overcaller. Lebensohl An advanced convention for distin- rattlesnake Describes a hand with a 4441 shape (or 5440, if the five-card suit is a minor). guishing strengths of responder’s hand in difficult circumstances, especially after an overcall relay A bid which requires partner to bid a certain of a 1N opener. suit, but does not imply possession of that suit by the bidder. Compare to transfer. 69 Bidding Notes, Release 8.0 Stayman The Stayman Convention is classically a bid of the lowest number of clubs afresponsive double An advanced convention used to ter a notrump opening; it inquires about the compete after partner makes a takeout double. opener’s major suit holdings. The term is also used to refer other bids with the same purpose. reverse (1) a bid in a suit higher than the suit you first bid, showing a stronger hand than you’ve stiff Slang for singleton. shown so far; or (2) an adjective applied to the name of a convention indicating a variant in super-accept A jump agreement in response to a transfer. which two of the bids are interchanged, as in Reverse Bergen or Reverse Drury. support double An advanced convention used to show exactly 3-card support for responder’s RHO Right hand opponent; the player to the right suit. of the player responder The partner of the opener Rubensohl A transfer version of Lebensohl. Be takeout double A double that asks partner to bid, usually with an emphasis on getting partner to afraid. Be very afraid. reveal an unbid major suit. Rule of 17 A guideline used to help determine whether or not to raise a preemptive major bid tenace A holding that includes two cards separated by one missing one, such as AQ or KJ. Such a by partner to game. The rule says to add your holding is strong if behind the missing card, HCP and number of trumps, and bid game if but weak if the stronger card(s) are behind the total is 17 or more. it. The missing card is said to be onside if Rule of 20 A hand is said to satisfy the Rule of 20 ahead of the tenace, and offside otherwise. if its number of high card points plus the sum of the lengths of its two longest suits adds up thirteen The most important number in bridge. to 20 or more. transfer A bid which requests partner to bid a certain suit which is held by the bidder; the intent runout A method of escaping from a penalty douis usually to cause partner to be the declarer ble, such as a double of a if that suit is trump. Usually the suit bid is Sandwich 1N After opponents have bid 1x - 1y, one denomination less than the suit requested, a 1N conventional bid to show the other two known as the target suit. suits with a sub-opening hand. If partner bids the target suit as requested it is semi-balanced A hand with a 5-4-2-2 or 6-3-2-2 called accepting the transfer. If he bids it but shape, the longest being a minor. one level higher than necessary it is called a super-accept; and if he bids something else it short A suit is short if it contains 2 or fewer cards. is called breaking the transfer. singleton A suit containing just one card. Compare to relay. slamish A hand, or a bid showing a hand, that possibly but not definitively might contribute to a Two Over One An advanced version of Standard American. Also written 2/1. slam. SOS redouble A redouble in the passout seat after UDA Short for “upside down attitude, right-side up count”. A low card is encouraging or from an an opening bid has been doubled for takeout or even number. for balancing. splinter A triple-jump bid showing a stiff or a void UDCA Short for “upside-down count and upsidedown attitude” card signals. A low card is enin the suit bid and agreeing to partner’s lastcouraging or from an odd number. bid suit as trump. Examples are 1♠ - 4♡!, 1♡ - 4♣!, and the tricky one, 1♡ - 3♠!. 70 Bidding Notes, Release 8.0 underlead To lead a small card from a suit containing an honor; for example to lead the 5 from K985. unpassed hand A hand that has not yet had a chance to bid, or did have a chance but did not pass. void A suit containing no cards. W W is our notation for the “other” major in an auction where a major M has been bid. w w is our notation for the “other” minor in an auction where the a minor m has been bid. weak A hand, or a bid indicating a hand, too weak for any but obstructive action. X Double XX Redouble yarborough A hand containing no honors; a real bust. 71 CHAPTER NINETEEN RESOURCES Here are the sources I have found most useful on each topic. 19.1 Books 1. My Advanced Bidding is a complement to these notes, and should be available in the same place you found them. 2. Standard Bidding With SAYC, by Ned Downey and Ellen Pomer, Masterpoint Press, Toronto, 2005. This really seems to be the only printed book devoted to this purpose, beyond a little handout you can get from ACBL. 3. 25 Bridge Conventions You Should Know, by Barbara Seagram and Marc Smith, Masterpoint Press, Toronto, 1999; and 25 More Bridge Conventions You Should Know, by Barbara Seagram and Marc Smith, Masterpoint Press, Toronto, are wonderfully expository with reviews and quizzes. All of the “25” series books have taught me something. One of them is on Two Over One. 4. Points Schmoints!, by Marty Bergen, Bergen Press, Palm Beach Gardens, FL, 1994. 5. Slam Bidding Made Easier, by Marty Bergen, Palm Beach Gardens, FL, 2008. A workbook is also available. This book contains the alternative hand evaluation method that Bergen devised in full detail, also with great details about control bidding and useful slam conventions. 6. The Weak No-trump: How to Play It, How to Play Against It, by Andy Stark. 7. Eddie Kantar Teaches Modern Bridge Defense, by Eddie Kantar, Masterpoint Press, Toronto, 1999. This part centers on leading, card play and signalling. 8. Eddie Kantar Teaches Advanced Bridge Defense, by Eddie Kantar, Masterpoint Press, Toronto, ISBN 1-894154-03-7, 1999. This part centers on strategy, counting, and technique. 9. Opening Leads, by Mike Lawrence, C & T Bridge Supplies, Los Alamitas, CA, 1966. This is so comprehensive it is a challenge but well worth it. My scores improved sharply after I read it. Many of Lawrence’s other writings on specialized topics, including balancing and overcalls, are similarly difficult and worthwhile. 10. Eddie Kantar Teaches Topics in Declarer Play at Bridge, by Eddie Kantar, Master Point Press, Toronto, 2002. There are many older such books, including ones by Dorothy Hayden Truscott and William S. Root, each of which is worth reading. 11. Card Play Technique, or, The Art Of Being Lucky, by Victor Mollo and Nico Gardener. B. T. Batsford Ltd., London, 1955. 12. The Play of the Hand At Bridge, by Louis H. Watson. I first read this at age 12, when I had nobody to play with. I probably picked it out because it was one of the biggest books in our little public branch library. First published in 1934, nowadays one reads the modernized version by Sam Fry, Jr. written in 1958. It remains one of the best. 13. Precision Today, Second Edition,by David Berkowitz and Brent Manley, DBM Publications, Memphis, TN, 2010 explains one of the “strong club” systems, which many experts 72 Bidding Notes, Release 8.0 play. It is worth at least having some idea of such systems and how to defend against them. Two versions are given in Advanced Bidding. 14. The Official Encylopedia of Bridge, 7th Edition, Brent Manley ed., published by the American Contract Bridge League, Horn Lake, MS, 2011. Everything you ever wanted to know – and the section on how to play card combinations is to be frequently consulted after you fail in that department. 19.2 Online you to play your SAYC or Two Over One with the computer, and to customize the set of conventions. Just ask for a hint when unsure of what the right bid is. Unfortunately Bridge Baron is expensive and they ask for half the purchase price again every year to keep it up to date. Versions are also available for mobile phones and tablets and smart readers. There are other competitors too. Look for ones that have won the robot championships. 6. The Wednesday Game (wednesdaygame.com) <http://wednesdaygame.com> has a lot of bridge information especially on conventions. 1. The Bridge Guys <http://www.bridgeguys.com> site is my go-to place when I want to look something up. 7. Vu-Bridge <http://vubridge.com> to replay and practice. 2. The Fifth Chair Foundation <www.fifthchair.org>, has a wonderful archive <http://www.fifthchair.org/archive>. Two of the documents, SAYC OKBridge Style, by Anna Marsh et. al., and Two Over One OKBridge Style - Clarified, by Anna Marsh et. al., are pretty complete both as to system and many basic conventions. I do not care for the 2/1 books by Hardy (on literary, not bridge, grounds). 8. ACBL.org <http://acbl.org> – be a member, see your points, look up convention charts, what the convention card means, find a club or tournament. There is a really great series of explanations about how to fill out your convention card. 3. Bridge Base Online <http://online.bridgebase.com> (Fred Gitelman) is home to massive amounts of material both directly and at the associated clubs such as the Beginner and Intermediate Lounge (BIL) and the Intermediate and Advanced Club (IAC). You can practice playing with three robots there, and mousing over the bids tells you what they will mean to the robots; but the robot plays Two Over One and a rather odd set of conventions. has (vubridge.com) many games 19.3 Software There are now many software courses available as CDs. Noteworthy are Lawrence’s two courses on counting, his course on 2/1, and Kantar’s books mentioned above. Visual learners may find these more effective than books. 4. Improving 2/1 (http://www.bridgeguys.com/pdf/GitelmanImprove21.pdf) by Fred Gitelman, is a long and thoughtprovoking discussion of 2/1 and slam bidding. This is for very serious partnerships. 5. Bridge Baron (available at Great Game Products <www.greatgameproducts.com) allows 19.2. Online 73 INDEX Symbols bust, 68 1N Forcing convention, 36 1N opening defense to, 45 2/1, 34, 68 2/1 bids Two Over One, 37 2N Jacoby, Jordan, 24 opening, 19 unusual, 43 2♣ opening, 19 3N opening, 19 C A advancer, 3, 68 alert, 68 convention, 64 procedure, 64 alerts, 64 announce, 68 attitude, 68 B balanced, 68 opening, 19 balanced openings chart, 19 balancing, 68 Bergen raise (of a major) convention, 30 Blackwood convention, 58 business double, 68 Cappelletti convention, 46 Captain, 68 chart balanced openings, 19 competitive, 68 control bid, 68 convention, 60 controls, 68 convention, 68 1N Forcing, 36 alert, 64 Bergen raise (of a major), 30 Blackwood, 58 Cappelletti, 46 control bid, 60 cue bid (slam), 60 D.O.N.T., 45 DOPI, 59 Drury, 26 equal-level conversion double, 52 Fourth Suit Forcing, 66 Gambling 3N, 34 Gerber, 60 Hamilton, 46 Help Suit Game Try, 26 Ingberman, 11 inverted minors, 32 Jacoby 2N, 24 Jordan 2N, 24 Lebensohl, 11 list of useful, 63 lower-lower, 43 Michaels Cue Bid, 42 74 Bidding Notes, Release 8.0 New Minor Forcing, 65 pick-a-slam, 62 Reverse Drury, 26 Roman Keycard Blackwood, 58 ROPI, 59 Sandwich 1N, 46 serious 3N, 61 Stayman Garbage Stayman, 16 takeout double, 46 Texas Transfers, 17 Unusual 2N, 43, 45 unusual vs. unusual, 43 Western Cue, 67 cooperative double, 68 count, 68 cue bid, 68 limit raise, 29, 32 Michaels, 42 cue bid (slam) convention, 60 current count, 68 D D.O.N.T. convention, 45 defense to 1N opening, 45 two-suited bids, 43 delayed action, 21 DOPI convention, 59 double equal-level conversion, 52 lead-directing, 52 Lightner, 52 negative, 50 of final contract, 52 reopening, 51 required shape, 50 runout, 52 SOS redouble, 51 takeout, 48 doubleton, 68 Drury, 68 convention, 26 E equal-level conversion Index double, 52 equal-level conversion double convention, 52 F five-four majors Stayman, 16 flat, 68 Fourth Suit Forcing convention, 66 fourth-seat bidding, 34 G gadgets, 68 Gambling 3N convention, 34 game forcing, 69 game try help suit, 26 Garbage Stayman, 69 convention, Stayman, 16 Gerber, 13, 15, 69 convention, 60 gf, 69 good suit, 69 grand, 69 H Hamilton convention, 46 hand evaluation, 5 HCP, 69 help suit game try, 26 Help Suit Game Try convention, 26 I in passout seat opening, 30 interference major opening, 29 negative double, 29 three-level, 21 transfer, 15 intervenor, 3, 69 inv, 69 inverted minors 75 Bidding Notes, Release 8.0 convention, 32 invitational, 69 J Jacoby transfer, 14 Jacoby 2N convention, 24 Jacoby, Jordan 2N, 24 Jordan 2N convention, 24 jump-shift, 69 preemptive, 56 traditional, 56 relay, 17 transfer, 17 minor relay slam try, 17 Minorwood, 69 N negative double, 50 negative double, 29, 69 interference, 29 New Minor Forcing convention, 65 notrump opening, 11 L O Law of Total Tricks, 69 lead-directing double, 52 leave it in, 69 Lebensohl, 69 LHO, 3, 69 Lightner double, 52 limit raise cue bid, 29, 32 list of useful convention, 63 Losing Trick Count, 7 lower-lower convention, 43 of final contract double, 52 opening 2N, 19 2♣, 19 3N, 19 balanced, 19 in passout seat, 30 major, 22 minor, 31 notrump, 11 strong 2♣, 33 opening bids preemptive, 33 overcall weak jump, 32 weak jump overcall, 42 overcaller, 3, 69 M major, 69 opening, 22 raise, 23, 29, 30 transfer, 14 major opening interference, 29 third or fourth seat, 26 Michaels cue bid, 42 Michaels Cue Bid convention, 42 minimax, 43, 69 minor, 69 opening, 31 Index P pass or correct, 69 passout seat, 46, 69 two-level opener, 46 penalty double, 69 pick-a-slam convention, 62 preempt, 69 responses, 34 when not to, 30 preemptive, 69 jump-shift, 56 76 Bidding Notes, Release 8.0 opening bids, 33 procedure alert, 64 pull, 69 Q quantitative, 13, 15, 69 R raise major, 23, 29, 30 rattlesnake, 69 relay, 17, 69 minor, 17 relay, difference from transfer, 17 reopening double, 51 required shape double, 50 responder, 3, 70 reverse, 11 responses preempt, 34 responsive double, 70 reverse, 70 responder, 11 Reverse Drury convention, 26 RHO, 3, 70 Roman Keycard Blackwood convention, 58 ROPI convention, 59 Rubensohl, 70 Rule of 17, 70 Rule of 20, 70 runout, 21, 70 double, 52 S Sandwich 1N, 70 convention, 46 semi-balanced, 70 serious 3N convention, 61 short, 70 singleton, 70 slam try Index minor relay, 17 slamish, 70 Soloway Jump Shifts, 57 SOS redouble, 70 double, 51 splinter, 70 Stayman, 70 five-four majors, 16 Garbage Stayman convention, 16 stiff, 70 strong 2♣ opening, 33 summary of 1N raises, 20 summary of 1N Responses, 20 super-accept, 70 transfer, 14 support double, 70 T takeout double, 48 takeout double, 48, 70 convention, 46 tenace, 70 Texas Transfers convention, 17 third or fourth seat major opening, 26 thirteen, 70 three-level interference, 21 traditional jump-shift, 56 transfer, 70 interference, 15 Jacoby, 14 major, 14 minor, 17 super-accept, 14 transfer, difference from relay, 17 Two Over One, 34, 70 2/1 bids, 37 two-level opener passout seat, 46 two-suited bids, 42, 43, 45, 46 defense to, 43 77 Bidding Notes, Release 8.0 U UDA, 70 UDCA, 70 underlead, 71 unpassed hand, 71 unusual 2N, 43 Unusual 2N convention, 43, 45 Unusual notrump, 21 unusual vs. unusual convention, 43 V void, 71 W W, 71 w, 71 weak, 71 weak jump overcall, 32 weak jump overcall overcall, 42 Western Cue convention, 67 when not to preempt, 30 X X, 71 XX, 71 Y yarborough, 71 Index 78
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