Wearables as a wireless device segment

Ehealth, wearables and standardization
Bin ZHEN ([email protected])
Huawei Proprietary
Outline
• Wearables as a wireless device segment
•
Market growth and direction
• Standardisation status
•
Integration of different standards
•
3GPP support
•
WiFi support
• Research and standardisation program
•
Research areas of focus
•
3GPP and WiFi timelines
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What has happened?
Corner point 3:
There has bee 3 waves focusing on
traffic to improve costumer experience,
4G traffic set bottle neck
(2.5GB),unlimited traffic
Corner point 2:
3G traffic bottleneck
(500M)  4G
Revenue
Corner point 4:
Option 1: new killer apps are
traffic hungry?
Corner point 1:
Softbank
Korean is
here
Short message
Voice
Option 2: from traffic oriented
to connection oriented ?
Japan is here
Internet & data
1980’ 1990’ 2000’
2007
2010 2011
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2013 2014
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2017(est)
2025(?)
Wearables as a wireless device segment
1946 concept…
…and some improvements in 2015
…1947 prototype…
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Five forces that driving wearable
Useful
Chip industry
Cellular network
Cloud computing
Driving forces
Harmonic
Mobile computing
Service
evolvement
sensors
Balance
personal
On the Go
useful with hard
function
home
At the Home
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car
In the Car
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Balance between
fashion and function
Harmonic with nature
Value of wearable
Combination
Combination with smart
phone/car/home, to act
as second screen and
bridge between human
and devices.
Extension
Sensing activity, physiology, environment, and analyzing
base the big data acquired from devices, reach a healthy
and convenient life style.
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Services
Carry on rich services:
sports/fitness/health/
society, payment.
Market information of wearable
154% CAGR
Focused market
source:Morgan Stanley 2014
MNO can be partner
Wearable are a completely new product category. Wearable may trigger change in behavior and culture like TV and feature
phones.
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Major trends of wearable products
• Wearable device is a mobile phone accessory
wearable worn in-clothing or on-body or
standalone wearable (12% market share).
* Huawei’s analysis
• Wearable devices are focusing on fitness and
wellness (60% market share), Healthcare and
Medical, Infotainment.
Source: IMS research 2014
Dirty secret of wearable
Nowadays wearable devices are lack of user loyalty
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What distinguishes wearables from others?
• Form factor limitations




Small enough to wear → size limits on battery, antenna, screen, PA…
User expectations: A watch should look like a watch
Unlikely to support multiple radios
Cost concerns may impose various limits (not all device types)
• Proximity to user’s other devices


Wearables may come in clusters (watch, glasses, fitness band for the same user)
User typically has a phone as well
• Different service mix compared to a smartphone


Specialised data services (e.g. fitness band, medical devices, industrial workplace sensors)
Often low data rate, small packets


(but not always; e.g. glasses sending a video stream)
Voice support: sometimes, but not a primary use
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Wearable interacts with local devices
Wearable is typical a cell phone accessory
Size and battery limitation makes always cellular
connection impossible (50~300mAh)
Power consumption is one of the top reasons for
wearable costumer loss
Typically, communication consumes 20~40%
power for band and watch
1) Battery is top concern for wearable devices
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Standalone wearables
Case 3: 5% wearable
are for Children and
older who do not how
to use smart phone
Case 1: Up to 15% of
time in a day, cell
phone is inconvenience
or unavailable
Case 2: Health, medical and
tracking related scenario
40% users expect wearable to be
independent to cell phone – by Tencent 2015
report
2) Anytime, anywhere and anyone connection is rigid demand
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Security and privacy are concerned
•
BLE/WiFi protocol stack end at UE. This makes wearable device and
data open to the OS and APP

•
•
Lack of interoperability
Wearable is unknown to network

•
Application layer security guaranteed is too heavy.
Hard to detect attack
User experience of BLE/WiFi security is not good.

Wifi master key, BLE is implementation dependent
WAN
Barnaby Jack died a week before his presentation on
hacking heart implants at the Black Hat 2013
conference.
• Data security: Mobile pay, health, medical, location information
• Device security: wearable usually linked to address book
3) WiFi/BLE connections at smart phone are sweet points for security attack
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Wearable are dominated by OTT
• Wearable penetration is in early adoption area


Wearable can both generate and consume content and therefore can bring
more connections to MNO.
In the future, wearable are expected to take up to 40% functions of cell phone
• Wearable connection are mainly BLE and WiFi. The apps are developed
by OTT.


MNOs are bypassed and have no revenue from wearable
WiFi and BLE camp are in motion
• If wearable are solved by IT solution instead of 3GPP, the whole 3GPP
ecosystem will face more challenge in long term.

Will that happen?
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Wearable air interface is NB-IoT evolution
Benefits
WAN

Higher data rate for extended coverage scenario

E-E manageable wearable device

Flexible network topology to allow more services, e.g.
iBeacon services
1) Low power cellular link

Flexible combination of direct link and short range NBD2D link
(CIoT as baseline)

Higher network spectrum efficiency
2) Ultra-low Power NB-D2D link
(new D2D function of CIoT)
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Expected wearable services
Passive
location
Voice
Information
Active
location
Health
management
Sports
& fitness
Motion
Sensing
Target group
Elder, children
Consumer
Consumer
Consumer
Chronic
Consumers
Consumers
Function
Location
tracking
Voice comm.
Any
time/where
access
(AR/VR)
Location
tracking
Health data
analysis
Sports data
analysis
Wirelessly
control
Connection
Real-time voice/data,
connect to the network
Traffic
Location
Service
Voice
Living
information
Non-real-time data, after local processing connect
to the network through a phone
Connect to
the phone
Location
Motion,
gesture
Direct link
Heart rate, blood
pressure, SO2
Steps,
speed, sleep
NB-D2D link
1st priority (small data)
Navigation, eHealth, SMS ..
2nd priority (voice)
Emergence call, real time voice, voice segment
3rd priority (bulk data)
Positioning
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Seconds duration video
Video call, file transfer
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Wearable as high end LPWA
Characteristic
CCTV,
M2M Backhaul,
Electronic
billboards…
IoT for Personal
IoT
Smart Home, eHealth,
Wearable
…
Sensors, Meters, Tracking,
Logistics, Smart Parking,
Smart agriculture …
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>10Mbps
• ≈1Mbps
• Low power, QoS
• Small Packet
• Deep Coverage
• Low power consumption
• Low cost
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Network
LTE/5G
GPRS/CDMA
LTE MTC(R12, R13)
Low end LPWA
(Low Power
Wide Area)
Scenarios for wearable communications
•
•
Connectivity is a crucial issue

Direct connection to network

Connection to the network through a relay UE

Short range communication among devices, with a “gateway” link

Local mesh network among WD (and perhaps other) devices

A hub or UE provides backhaul to the network
Flexibility is important

The WD should switch between connection modes without disruption to the
user

Support intelligent decisions about which mode is chosen

Many short range options are available: Bluetooth, 3GPP D2D, WiFi Direct;
licensed or unlicensed band; autonomous resource decision or network
controlled
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3GPP wearable device standard status
•
Currently, 3GPP are developing service requirements for wearables as part of 5G
standardisation
•
•

Wearables are seen as an aspect of massive IoT, which is a major early component of 5G

High level service requirements are approaching completion in 3GPP SA1 working group

Feature and architectural specification work to start Q2 2016
5G timeline has commercial deployment in 2018-2020

But the market is rising now; 2018-2020 is too late

So, support should be available sooner, as part of LTE evolution

Huawei and other 3GPP companies are collaborating to launch such an effort

Work could start Q2 2016

Similar start time to 5G work, but time to deployment can be much shorter
Current objectives could support all scenarios described above

Discussion is still in progress and conclusions cannot be certain yet
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Conclusions
• Wearable devices are a large, fast developing area of the market

Already a significant revenue sector

Likely to become a very large revenue sector quickly
• We are pursuing different technologies in parallel

3GPP 5G already providing service-level requirements

Working to add support in LTE, based on the 5G directions
• Coordinate the technologies invisibly, let the user see a service

Common technical challenges for all involved standards

Driving towards architectures that support smooth integration
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Security Level:
06.April 2006
Thank You
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Overall Technical Architecture
Cloud services
Carriers / 3rd Partner
Location services
Carriers back end
GPS ephemeris
Cloud
app
WiFi, CellId DB
GPS DB
Web services
FW upgrade
service
Internet
GPS
2G
WI-FI AP
Web services
voice call
Wi-Fi Sniffing
Local BT link
iOS and Android app
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Huawei Kids Watch E2E solution
BT local geofence
2 ways call
Instant position
Configuration
Instant position
Position history
Notifications and alerts
Configuration
Activity
Notification
Position
Activity
Logs
Notification
SOS
Geoloc services
Coordinates
Customers
management
Cloud
Service
Vodafone back end
Currently, cloud service is the
bottleneck of kids watch solution
/ Huawei Partner
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service
management
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Cloud app admin interface
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