MapMaker Tutorial

MapMaker Tutorial
Story
Briefing
Using a DNA sample extracted from a dubious droplet unwittingly sneezed by the
world's most brilliant scientist, Herr Nussenwaffel, the US military have grown a
copy of his brain with the help of some alien friends from 'above'. They plan to
create a condensed array of super-brains, dubbed the 'Einstein Bio-chip'. This
device will be capable of sucking on the sub-neurotic brain wavelengths of the
world population so that they become a seething mass of controllable morons.
This 'moron army' will then be able to invade whole countries without any loss of
military personnel. Or so the military are hoping... Enter the alien spaceship lab
and retrieve the brain before the entire world is turned into a 'mind-glove' for the
military!
Map Building Instructions
This map has been extensively tested by a broad variety of monkeys who emitted
a wide range of shrieks whilst testing it! Try it out on a few of your mates; it's fun
watching other people playing it differently. Once you've finished making it you
will have a very good idea of how to make a large, varied and interesting Story
map using MapMaker.
TimeSplitters 2 – MapMaker Tutorial: Story
We've numbered each tile to make it easier for you. You'll have to rotate many of
the tiles to make them fit. Place all the tiles for the first layer of this map as
shown:
The second layer of tiles sits on top of the first one:
TimeSplitters 2 – MapMaker Tutorial: Story
There are a few doors and windows to put into the map too, you know the drill
soldier. Here's the first layer:
And here's the second:
TimeSplitters 2 – MapMaker Tutorial: Story
Now that we've got a fairly hefty map design laid out we can start populating it
with stuff. Again, refer to the screenshots to work out where everything goes on
the bottom layer:
And here's the top layer:
TimeSplitters 2 – MapMaker Tutorial: Story
A few pointers to help you here - the health on the bottom layer is a Health Hi,
the armour on the bottom layer is an Armour Lo. The armour on the top level is
an Armour Hi, the health is a Health Hi. Don't worry that there's only one Yellow
teleport, it's only there for show as you'll see later.
Now onto what you've been waiting for - how to use Story Enemies and Logic. It's
not as tricky as it first looks once you've practiced it. I'll walk you through the
first logic operation here. First go to the Game Logic menu. Then select Add New
Logic. Select New Trigger, then Object, then Switch. Leave the name as Switch 1
and place it at the top of the map:
It appears as a Green icon. On the menu that then pops up select Switch 1
Activated and then press Accept, Done and Done again. Now we're going to
define what Action occurs when the switch is activated. Select New Action, then
Objective then Enter the text "Flip Switch". Press Accept, then Done, then Accept
again. Phew! All done on that logic, only three more to go and now you've got the
hang of it I'll summarise things so it's easier for you to work through:
LOGIC OPERATION 02
Collect Blue Keycard:
Enter Game Logic menu
Add New Logic
Select Trigger(s)
Highlight Switch Activated so that two white dots appear on either side of it.
Done
Select Action(s)
New Action
TimeSplitters 2 – MapMaker Tutorial: Story
Create Action
Keys
Choose Key
Keycard Blue
Place Blue Keycard next to Switch.
Action Status (Create New - Keycard Blue)
Accept
Select Action(s) (Create New - Keycard Blue)
Done
Summary (Switch 1 Activated - Create New Keycard Blue)
Accept
LOGIC OPERATION 03
Collect Brain:
Enter Game Logic menu
Add New Logic
Select Trigger(s)
Highlight New Trigger so that two white dots appear on either side of it.
Done
Select Trigger(s)
New Trigger
Create Trigger
Pickup
Choose Pickup
Brain
Place Brain on lower layer (the Brain icon is the one that looks like a suitcase):
TimeSplitters 2 – MapMaker Tutorial: Story
Trigger Status (Brains - Collected)
Accept
Select Trigger(s) (Brains - Collected)
Done
Select Action(s)
New Action
Grab Brain
Objective (Brain Collected: Grab Brain)
Accept
Select Actions (Done)
Done
Summary (Brain Collected - Crag Brain Complete)
Accept
LOGIC OPERATION 04
Escape Base:
Enter Game Logic menu
Add New Logic
Select Trigger(s)
Highlight New Trigger so that two white dots appear on either side of it.
Done
Select Trigger(s)
New Trigger
Create Trigger
Location
Choose Location
New Location
Place Location next to Yellow Teleport
TimeSplitters 2 – MapMaker Tutorial: Story
Trigger Status (Location 1 - Reached)
Accept
Select Trigger(s) (Location 1 - Reached)
Done
Select Action(s)
New Action
Create Action
Objective
Enter Objective Description
Escape Base
Summary (Objective - Escape Base)
Accept
Select Action(s)
Done
Summary (Location 1 Reached - Objective D Complete (Escape Base))
Accept
Place Location 1 - it is the middle blue flag on the Upper Layer screenshot
further up this page.
Add New Logic
Select Trigger
New Trigger
Create Trigger(s)
Location
Choose Location
New location
Leave name as "Location 2" and place above Location 1
Add New Logic
Select Trigger
New Trigger
Create Trigger(s)
Location
Choose Location
New location
Leave name as "Location 3"and place below Location 1
TimeSplitters 2 – MapMaker Tutorial: Story
That's all the Game Logic required for the level, now we're going to place down a
few enemies. First we'll place two patrolling enemies. These are the red and pink
character icons on the top layer. Start with the red one. Go to the Story Enemies
menu and select Enemy 1. Change his gun type to Tactical 12-Guage and his type
to Patrol. To place this patrolling enemy, select the star that's now appeared next
to his name and drop down the red character icon where it appears in this image
of the top layer:
Go back to the Story Enemies menu and select another star (there should be one
next to the flag next to Enemy 1) and place this where you see the red flag on
the map. Now, repeat the whole process with the pink Enemy (Enemy 9). And
that's how you make patrols! They're handy for keeping players on their toes.
To place the rest of the enemies we're going to work left to right on the top layer
of the map. Refer to the above screenshot to help you in placing these enemies.
Green Enemy
(Enemy 4)
Gun: Plasma Autorifle
Type: Spawn & Attack
Maximum: 20
Frequency: every 0 mins 01 secs
Trigger Condition: Brain Collected
(Note: you'll need to scroll down to select "Done" on the Trigger Condition menu)
TimeSplitters 2 – MapMaker Tutorial: Story
Yellow Enemy
(Enemy 3)
Gun: Soviet S47
Type: Spawn & Attack
Maximum: 3
Frequency: every 0 min 10 secs
Trigger Condition: Switch 1 Activated
Purple Enemy
(Enemy 6)
Gun: SPB90 Machinegun (x2)
Type: Spawn and Attack
Maximum: 20
Frequency: every 0 min 01 secs
Trigger Condition: Brain Collected
Light Blue Enemy
(Enemy 8)
Gun: Homing Launcher
Type Spawn & Attack
Maximum: 1
Frequency Every 0 mins 40 secs
Trigger Condition: Enemy 1 Killed
Orange Enemy
Gun: Plasma Autorifle
Type: Spawn & Attack
Maximum: 3
Frequency: every 0 mins 10 secs
Trigger Conditions: Switch 1 Activated
Now place the last few enemies on the lower layer, referring to this map
screenshot to help you:
TimeSplitters 2 – MapMaker Tutorial: Story
Blue Enemy
(Enemy 5)
Plasma Autorifle
Type: Spawn & Attack
Maximum: 20
Frequency: every 0 mins 01 secs
Trigger Conditions: Brain Collected
Pink Enemy
(Enemy 7)
Gun: Soviet S47
Type: Spawn & Attack
Maximum 5
Frequency: every 0 mins 01 secs
Trigger Conditions: Location 2 Reached (Location 2 is the bottom Blue flag on the
top layer)
Green Enemy
(Enemy 7)
Gun: Soviet S47
Type: Spawn & Attack
Maximum 5
Frequency: every 0 mins 01 secs
Trigger Conditions: Location 3 Reached (Location 3 is the middle Blue flag on the
top layer)
The final thing this map needs is some lighting. As per usual, here are the
diagrams for the bottom layer:
TimeSplitters 2 – MapMaker Tutorial: Story
Here's the lighting layout for the top layer:
All lights are on pulse low, default phase. It's important that you place the
coloured lights in particular as these show the player rooms that need a colour
Keycard to enter.
Now believe it or not, after all that you should have a rather impressive story
map that just fits into the free memory limit of the MapMaker. Congrats on
making it through, that can't have been easy but now you should be an expert at
all this! Give it a play through then try it out on your friends. It's quite interesting
watching how everyone plays this tricky map differently.
Level Design and Artwork by Andy Secchi. Tutorials Written by Pete Closs. Eidos, Eidos Interactive, and the Eidos
Interactive Logo are registered trademarks of Eidos Interactive, Inc. All rights reserved. TimeSplitters 2 © Free
Radical Design 2002. The TimeSplitters name and logo are property of Free Radical Design Limited. Published
under licence by EIDOS Interactive Ltd 2002. "PlayStation" and "DUALSHOCK" are registered trademarks of Sony
Computer Entertainment Inc. All rights reserved. GAMECUBE™, nintendo® AND THE NINTENDO GAMECUBE
LOGO ARE TRADEMARKS OF NINTENDO © 2002 NINTENDO. Microsoft, Xbox, and the Xbox Logos are either
registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries and are
used under license from Microsoft.