Chapter 4 Talking like a writer In an article in The Times about grammar, Ted Hughes stated that ‘conscious manipulation of syntax deepens engagement and releases invention’. At the time I had been teaching for a few years and had already found that playing sentence and word games could be an effective way of developing written style and developing creativity. We played the games both orally and sometimes the children wrote their sentences down before saying them. For instance, as a quick start to a lesson I would often put on the board a list of dull sentences for the children to improve. Another game that we often played was ‘make a sentence’. I wrote up a word and they had to invent a sentence. What I noticed with this game was that starting from one word tended to produce rather dull sentences. However, if I wrote up three words (e.g. donkey jelly because), the children produced much more inventive sentences. I realised that constraints actually helped the children become creative. I also began thinking about how making a sentence up orally made writing easier, especially for anyone who struggled. Often we composed as a class and I used key ‘prompt’ words to help us develop the sentence. For instance, say we started with the word ‘dog’. We might think of something like, ‘I saw a dog’. We then used the prompt words and added in extra ideas, e.g. Prompt word Sentence change Where? I saw a dog underneath the table. When? I saw a dog late last night. Which one? I saw the black, overweight dog. What? I saw a dog running down the lane. 20 The more we played around with sentences, the more the children’s writing developed. My key games were – make a sentence, improve a boring sentence, sentence doctor (spotting mistakes) and joining sentences. One effect of the games was the children began to write more quickly, more interestingly and vary their sentences. What I didn’t realise at the time was that a mix of ‘hear it’, ‘say it’ and ‘write it’ was helping the children internalise the patterns so that they could then innovate. Warming up the word Play a few quick-fire games at the start of creative lessons in order to tune the children into thinking creatively. The games should help children to: • think swiftly; • generate words and ideas; • exercise and strengthen their imagination. Word association – this is a simple game. You say a word and the children have one minute in which to jot down as many words as they can. Who can get the most words down in one minute? They shouldn’t worry about the words - the aim is to get the brain going. Starting points can be words (snow, storm, sea, city) or an image on the interactive whiteboard (IWB). If the children find this really hard then provide a focus and do a class brainstorm. The more you do class brainstorms, the better the children get at generating language and ideas. Rapid writing – this is similar to word association. However, the children have, say, three minutes in which to write in prose whatever they can from a given starting point. The aim is to write as much as possible without worrying too much. It is a limbering up of the mind. What if/Supposing – children have a minute to generate a list of ‘supposing’ or ‘what ifs’. These can be as weird as they wish. To get them going, model a few examples, e.g. what if the television could talk to you… what if the television grew wings . . . what if the television could do your homework . . . ? When playing these games, keep the pace going. You are just firing up the brain – indeed, some brain gym thrown in as well would also be a good idea! Photos on the IWB can make good starting points. It is worth using mini whiteboards for these activities because it is less permanent and therefore the children are more inclined to write rapidly . . . and less concerned about mistakes. The aim of the games is to get rid of the worry so that the brain focuses upon composition and developing the ability to generate ideas and words rapidly. Basics Liberate Creativity Many children find writing hard because they are not skilled at writing sentences. Being able to write a sentence is as important to writing as kicking is to football. Weaker writers nearly always struggle with handwriting, spelling and sentence construction. The following games can be played by the whole class – or with groups or individuals who have a specific need. The games will help children develop the ability to automatically construct, control and vary sentences, choosing language for effect. The following principles are important: • Daily – it is the daily repetition that will help the children acquire skills automatically so that they are using language features with ease, almost without knowing what they are doing as they are writing. • In relation to text type – the words and sentences used in the games should relate to the text type that is being learned. So the children are hearing the language, saying it, seeing it, reading it . . . and ultimately, will be writing it. • In relation to progress – practise the features and sentence types needed for progress. If they struggle with something then practise it! • Hear it and say it – in order for the children to be able to comfortably and fluently use different syntactical patterns, they need to have heard how the sentence ‘goes’. The teacher has to model purposefully and repetitively the sentence types being taught by saying them aloud. The children then need to be put into a situation where they need to imitate, saying that sentence type. Many of the games need to begin therefore with hear it, say it – before write it. • Multi-sensory – begin by speaking/hearing sentences, but also reinforce this by using kinaesthetic methods – put words on cards, create washing line sentences, add words in and take words out and move words about. The principle is – hear it, say it, see it, move it, make it! • Colour – to draw attention to specific structures or words, use colour to make the features stand out. • Explore – use an investigative approach so that children are working things out for themselves with the teacher’s guidance. Get them collecting other examples. Create class labels – wall chart examples – make it visible. Explore what happens when words are shifted or altered. • Model it – before the children have a ‘go’ on their whiteboards, model examples. Start orally then use examples on card (visually) and then model construction in writing. Explicitly ‘say it aloud’ before writing – orally rehearsing the sentence in your mind. Also model rereading once you have constructed a sentence. You are trying to reinforce the idea that when you write you - think and rehearse, write, reread. • Discuss impact – all this work is not just about writing sentences – it is also about becoming a writer. Thinking about the impact and effect. Keep discussing sentences in a readerly and writerly manner! • Problems in writing? – if children struggle with syntactical patterns – or if they have English as a new language and need introducing to specific features – step back from writing and begin with speech. Hear it – say it – see it/read it – move it – watch it being written – have a go. • Practice – you will need to practice sentence construction and variation as a matter of course daily for genuine control to develop. Otherwise an illusion may be created whereby the children seem to be able to do things well on their whiteboards but when it comes to writing a 21 longer text, they are not able to use the features that you have practised. Of course, writing stamina has to be developed but, for instance, the ability to simply punctuate without a second thought is something that only comes automatically after a long time. Sentence construction needs to be a habit. • Grammar for the imagination – the aim is for grammar to be taught to free creativity. Grammar as a skill. Remembering that genuine knowledge comes out of usage and discussion. Skill precedes knowledge. • Relate the games to self-evaluation and marking – remind children to use features that have been taught in their writing. They could underline or use a colour to show where they have used a feature or tally how many times. Mark not just for usage – BUT LOOK FOR EFFECTIVE USAGE, WHERE IT ADDS TO THE MEANING. • Customise – These games can be presented on the IWB but remember that the children need to hear, say and see before they try writing. The games presented are the main types of game. All you need to do is add in more examples to be working with, customising them to the text type and what will help the children make progress. Copycat – sentence imitation This game started with my hand up a puppet! The idea is simple – the puppet says a sentence and the children have to ‘say what the puppet says’. They have to listen and repeat. Sounds simple enough! Try varying HOW you say the sentence, e.g. • loudly; • softly; • rhythmically; 22 • musically; • word-by-word; • syllable by syllable – like a ro-bot. Try different sentence types, e.g. • long • short • simple • compound • complex • when starter • how starter • where starter • instructional • information • question . . . etc. If you have children who struggle with language the game can be very revealing. Use the list of sentences on the next page. Start with very short, simple sentences. The sentences increase in complexity. Eventually you will get to a point where the child cannot imitate the sentence exactly. This will suggest something about their language development – and may indicate to you what sorts of syntactical structures they might need to hear more often. Try it and see – be wary of the good parroters! Mr Copycat can be deployed to help children get ready for storytelling or writing other text types. For instance, when you are warming up the class before story writing, it might be a good idea to practise certain sentence structures. You might practice openings, ‘suddenly’ sentences, exclamations, questions and so on. Mr Copycat Notice the children’s errors. But also remember that just because they can repeat may not mean that they can use that sentence structure automatically in their everyday speech – they might just be good copiers! 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36. 37. 38. 39. 40. Dog Cat Red Sheep Where? Big car. My friend. On table. Running along. Go over there. Come here. Look at that. Dog is barking. The man took the bag. The girl is running. The bus is late. Stop doing that. Where is your reading book? What is the teacher saying? The ship sailed across the sea. I can see a table and a chair. There is a black cat and a white dog. I ate a donut last week. The puppet is writing a list with a pencil. The teacher gave the boy a letter. The puppet saw a cat in the house. Ali had a toy and Hamza had a banana. The giant walked across the cave and then he ate his breakfast. The Princess cried when she saw the sad farmer. After the king ate his breakfast, he had a cup of tea. While Sal ran home, Bill dug the garden. Before Tina came to school, she watched television. The bumblebee was caught by the crafty cat. Jo ate the apple that the Queen had given to her. The King, who was waiting in the castle, ate a sandwich. Aunty Mabel, running as fast as she could, soon came to the lake. Because he had not slept, Bill went home. The prince ran to the cave, wishing that he still had the ring. The bumblebee, the eagle and the old shark soon became the best of friends. While the teacher was talking, the two boys, who had just finished cleaning up the mess, asked if they could help her when she went out to her car. 23 Sound and action sentences •• With young children start with just the full stop. This game is very funny – and very helpful. It can be played in various ways by children of any age. It is a very powerful strategy that helps children remember punctuation. Punctuation is not like spelling. Words make sounds when spoken aloud – they are more tangible than punctuation. Punctuation is more to do with expression and pause. • Play the game with action and sound many times before writing. Reinforce by using colour for punctuation when writing. Using a sound effect and action whenever you punctuate makes it more obvious. If children’s writing is not punctuated effectively then embed this idea into your teaching for a term or two – and as if by magic, punctuation will begin to appear in their writing! • Punctuating sentences – agree with the children on actions and sound effects for punctuation. (Older pupils can use instruments). Punctuation mark • Try the game so that you say a sentence and then children have to add in the appropriate sound and action. • Invent sentences and put in sound and action. • Add sound and action punctuation to whole stories. This can be very useful if in Year 1 the children learn several stories in this way – as a precursor to writing, you will find that it virtually ensures correct punctuation! Sound effect Action Bang Punch forwards Wheee bang Move hand down and punch Ugh? Scratch head as if unsure Eeeek Flick of wrist in comma shape Capital letter Just use action Hands over head, like a cap Punctuation mark Sound effect Action . ! ? , . ! ? , “” ‘ : Capital letter 24 • Try reading and putting in sound effects and actions. This can be used by groups or pairs to perform stories, poems or information. • What you will discover through playing the game is that certain connectives are easier to use than others. For instance, most Year 2 children will find ‘so’ or ‘when’ not too hard. However, ‘before’ may prove more problematical. Louisa’s connectives’ game Louisa a Year 2 teacher in North Wales whose class invented this game. It is important to note that the class spent 10–15 minutes every day on storytelling. Each class in the school does storytelling while the children are having their milk! When I visited they were working on ‘The Magic Porridge Pot’. Louisa provided a large story map on a coat hanger. Because the children have heard and told many stories, using connectives, – they are therefore familiar with the syntactical patterns those connectives produce. They have heard it and said it…. And also in shared reading and writing they have seen it and watched it being written. All this experience helps them play the game. • This all depends on their familiarity with the connectives. You may have to prompt them or model how to use a connective. It can help to provide the opening of a sentence. For instance, if you hold up ‘when’, you might help by saying ‘when she…’. • Start with a simple range of connectives. Over time add in extras. When a new connective is added, model ‘how’ sentences with it before expecting the children to be able to invent their own sentences. • Put a range of connectives that might be used in a story on cards. • Try stopping mid-sentence and use a conjunction that can introduce another clause. • Begin by making up a simple story. • Try stopping at the end of a sentence and hold up a connective that could open a new sentence. Try using ‘when’ words (temporal connectives), ‘how’ words (adverbs) and ‘where’ words (prepositions). • Pause at a point and select a connective. • The children (or chosen child) have to continue the story using the connective. Year 2 story connectives then next after that after a while finally eventually when it was all over a moment later meanwhile suddenly unfortunately unluckily luckily eventually although first at that moment so the next day soon as soon as now however one day once upon a time 25 Conjunctions that can be used in the middle of sentences: and and then but or so because if what when while where who that as as soon as before after until so that to slowly angrily happily carefully quietly luckily unfortunately silently sadly wearily eagerly reluctantly moodily desperately nervously How – Adverb starters Where – Prepositional starters across in on under beside below above behind on top of in a distant Opening 26 Once upon a time One foggy day Early one misty morning, This is the story of It all began, Long ago Once there was, It was a sunny day when Build up After that, As long as Later that day Later on, One day After As soon as First Next day Since Although, As Immediately, Next So Anyway Before/long Late one night One afternoon That afternoon Till Until When/ whenever While Once Problem Suddenly At that moment Without warning To her amazement Unluckily Accidently However Unfortunately Resolution Luckily Fortunately So Amazingly Unexpectedly Finally Eventually In the end At long last So it was that End 27 Build a sentence This is a key game and should be played on many occasions. There are endless possible permutations. Quite simply, the teacher provides an instruction and the children have to create sentences. This could be orally or in writing on a mini whiteboard. • Try other forms of the game, varying the challenge, e.g. – write a short sentence, dramatic sentence; – exclamation or question; – adverb at the start; – long sentence; – sentence with three things happening; • Start by writing up one word. The children make up a sentence. If spoken they should use an action and sound to show the punctuation. If in writing – be ruthless on capital letters and full stops. – sentence with ‘because’ in the middle; • Remind children to double check before showing. – a sentence to present a persuasive point starting with ‘most people believe that….’; • When you can catch no-one out move on to two words and then three. – a sentence with three adjectives; • Experiment with different word combinations, e.g. shark jelly because. • As they become confident at capital letters and full stops, begin to intervene with the quality. • Try using images on the IWB. • Move on to writing two or more sentences. The aim is to be able to do this swiftly, accurately… and eventually effectively. – opening line to a story; – factual sentence about dragons; – persuasive sentence starting with the word ‘Buy…’ – a sentence with three powerful verbs, e.g. crushed, dashed, swept. • Adapt the types of sentences and the language challenges according to the text type that you are working on – and whatever will help the children make progress. • Another game can be played by letting a child choose a ‘subject’ (see cards on next page) and make a sentence, then ask them to choose two or more cards and make a sentence. Sets of cards for ‘Build a sentence’ 28 pirate teacher farmer king prince boy girl princess wolf cat snake spider cave hill cottage castle classroom market city forest sea river car bike horse bus train spinning wheel stone secret book ring bucket wish message mobile phone moon star needle slowly angrily happily carefully quietly luckily unfortunately silently sadly wearily eagerly reluctantly moodily desperately nervously across in on under beside below above behind on top of in a distant and and then but or so because if what when while where who that as as soon as before after until so that to 29 Finish This is a simple game to play. All you do is to provide a chunk from a sentence and let the children complete it – either orally or in writing. Use sentence chunks from the sort of writing that you are working with. • Start with openers, e.g. The old king… • Hardest of all, is to select a chunk from the middle of a sentence, e.g. …made up of all the… • A variation that helps children use conjunctions is to provide an initial clause with the conjunction attached for the children to complete, e.g. Jenny ran away rapidly because… • Then move on to ends of sentences, e.g. …covered with red plants! When playing this game, get the child to say the whole sentence. Starts He must have… If you try hard, you… The moment he had… Once they had… She turned from the …. Encouraged by the giant’s smile, Sally… Ends …and sat down. …down the hill. …came into his head …stay here.” …the edge of the sofa. …twisted her ankle. Middles to muddle you! …boasted that he… …shadow fell across… …owls and foxes… …wanted to make… …closer to… …way of his… 30 Join There are various games that can be played with the idea of sentence combination – at different levels. The first can be used with younger children and the less confident. This involves you saying an opening clause such as ‘The King picked up the donut….’ Then provide a few conjunctions on cards. The children select – or you choose for them – a conjunction and have to complete the sentence, e.g. possible conjuctions: and where and then who but that or as so as soon as because before if after what until when although while to A different way to play the game is to provide the bank of connectives. Then provide a list of opening clauses and ending clauses. All the children have to do is join the two bits together using a conjunction. Again, notice which child is comfortable with which connectives. Challenge them to use new ones and see what happens. Have the children create sentences on the table or blow up the words large enough to create human sentences. The cards provided would suit reception, Year 1 or weaker Year 2 children. The red cards come at the front of the sentence, the connective is in black and the final clause in blue so that the children can easily see what is happening. The troll hid under the bridge The big goat was angry The baby goat was afraid The troll lived under the bridge The baby goat was hungry The big goat butted the troll it tried to cross the bridge. it fell into the water. The King picked up the donut and ate it. it managed to cross the bridge. The King picked up the donut but not the carrot. the troll appeared. The King picked up the donut because he was hungry. waited for the goats. it had no home. The King picked up the donut so he could hide it. The King picked up the donut when the Queen was not looking. and and and and and and The King picked up the donut which was left on the plate. but but but but but but What you notice will inform you directly about what needs to be modeled. Some young children will only be comfortable with using ‘and’. This means that they need to hear other connectives being used. Remember you can prompt by adding in an extra word or two as a clue as to how the sentence might run on, e.g. because because because because because because so so so so so so when when when when when when The King picked up the donut so he could eat it. The King picked up the donut which was… 31 The final version of this game moves into working on varying openings to sentences. In this game the children are provided with two sentences and they have to join them by using the verb in its ‘ing’ form, ‘ed’ form. More joining Many children get stuck with ‘and’ as their primary strategy for joining sentences. This either makes for dull writing with no sentence variation – or if you ‘ban’ the use of ‘and’, they end up writing lots of short, simple sentences so that their writing sounds like machine gun fire! He ran down the road. He fell = Running down the road, he fell over. Jim was interested in the idea. He rang his friend. = Interested in the idea, Jim rang his friend. Try playing the following game a lot to broaden their range of strategies for combination. In the game the children are provided with a pair of sentences which they have to ‘join’ in order to make one sentence. Provide them with connectives on cards or make a list. Notice how the connective either falls at the start of the sentence or in the middle. Note too where the comma falls. As ever – start orally before moving into writing. So – The cart came to a wheezing halt. Gandalf strode into the hobbit hole. The thunder roared. The hobbits hid. Bilbo ate a snack. The bus stopped. The goblins attacked the dwarves. The old lady got off. Gollum slipped on the ring. This might be joined in two basic ways – using the connective at the front of the first sentence or in between, e.g. Frodo felt angry. The orcs were feared. As the bus stopped, the old lady got off. The dwarves were careful. The bus stopped so the old lady got off. 32 over. after but as as soon as so because while before although when whenever . , immediately Change This is a simple game to develop the skill of sentence manipulation. The teacher provides a sentence, e.g. To work on varying openings try providing a sentence and asking the children to change the opening using a different tactic, e.g. • an adverb (how) – Angrily, the old King sat down. The old King sat down. • a time connective (when) – In the afternoon, the old King sat down. Then the children are given an instruction, e.g. turn this into a question. • a preposition (where) – On the hilltop, the old King sat down. • an ‘ing’ verb – Giggling, the old King sat down. Did the old King sit down? • an ‘ed’ verb – Excited, the old King sat down. Try other instructions, depending on the text type, e.g. • a simile using ‘like’ – Like a Buddha, the old King sat down. • make it longer/shorter; • a simile using ‘as’ – As thin as a whippet, the old King sat down. • add in adjectives; • a single word – Weary, the old King sat down. • add in an adverb; • change it so that it alliterates; The old King sat down. • change the words; The caterpillar went along the wall. • change the beginning, middle or end; Sharks are not all dangerous. • turn it into a newspaper headline; The cat sat on the mat. • write a fact about it… Starter Example How – adverb Angrily, the old King sat down. When – time connective In the afternoon, the old King sat down. Where? – preposition On the hilltop, the old King sat down. ‘ing’ verb Giggling, the old King sat down. ‘ed’ verb Excited, the old King sat down. simile using ‘like’ Like a Buddha, the old King sat down. simile using ‘as’ As thin as a whippet, the old King sat down. single word Weary, the old King sat down. An adjective Tall trees shaded the old king. 33 Adding on a chunk Begin with a simple sentence, e.g. Bob was happy. Provide a list of connectives, e g. because while whenever although despite after even though as however who which that but so ” , . ! ? The game is to create as many different complex sentences as they can within a given time, by adding a chunk before or after the sentence you have provided, e.g. “ Harder add ons Try these more demanding tasks: Look at the examples first. • using ‘why’; They wondered why Bob was happy. After eating a turkey drumstick, Bob was happy. Bob was happy because he was watching Ant and Dec. Bob, who was watching Celebrity Teacher, was happy. • using ‘what’; They wondered what had made Bob happy. • using ‘how’; They wondered how Bob had got so happy. • using ‘when’; Bob was happy when he giggled. • using ‘if ’; Bob was happy if he won at games. • using ‘once’; Bob was happy once he had won. • using ‘with’; Bob was happy with the news. 34 Drop in This game can be played in a simple or more complex manner depending on the amount of support that is given. Provide a simple sentence, e.g. The Queen picked up the shark. The children are then asked to drop in extra detail (a collection of adjectives and adverbs will help). Try the following, using banks of words or the children’s ideas: 1. Adjectives – The young Queen picked up the dead shark. 2. Adverbs – The Queen picked up the shark carefully. 3. Clause – The Queen, who was frightened, picked up the shark. There are three types of clause pattern worth playing with. Show the children a sentence and then add on or in the clause, e.g The shopkeeper picked up a bag of donuts. • Drop in a ‘Who’ (which or that) clause: The shopkeeper, who was hungry, picked up a bag of donuts. • Drop in an ‘ing’ clause: The shopkeeper, hoping no one would notice, picked up a bag of donuts. • Drop in an ‘ed’ clause: The shopkeeper, excited by the sugary topping, picked up a bag of donuts. The Queen picked up the shark. The young Queen picked up the dead shark. The Queen picked up the shark carefully. The Queen, who was frightened, picked up the shark. The shopkeeper picked up a bag of donuts. The shopkeeper, who was hungry, picked up a bag of donuts. The shopkeeper, hoping no one would notice, picked up a bag of donuts. The shopkeeper, excited by the sugary topping, picked up a bag of donuts. The elf waited by the house where the giant lived. The spaceship landed on top of the teacher’s shoulder. Barry picked up the book, the hat and the parrot. The castle was covered in slime that had fallen from the clouds. Sir Percy managed to stay on the dragon’s back until they reached the forest where he fell off onto the ground. Curtis followed Mrs Jenkins round the playground while she sipped her cup of tea. Spanner pinched Josie. The goalie stared at the ball as it shot through the air right past his ear. Lincoln stood on the side of the pitch and wondered if he would ever get to play for Waterside Primary. 35 Adjectives bad-tempered, wicked hideous spine-chilling petrified gloomy sorrowful footsore contented generous gleaming bleak scalding bedraggled shivering mountainous stained glistening wintry shabby slowly quietly easily angrily moodily cautiously softly hopefully stupidly loudly calmly reluctantly nervously anxiously strangely carefully bravely shyly slyly eerily snoozing hovering standing gazing staggering wondering dropping yawning muttering sitting hoping wishing wrinkling whispering travelling spinning whistling sneering scuttling dreaming parched dreamed cheered moaned supported observed complained feared bored raised noticed exhausted persuaded uplifted decorated watched excited disappointed surrounded laughed Adverbs Ing words -Ed words 36 How to improve our sentences Boring sentences Provide the children with a list of dull sentences to make more interesting. It is worth categorising the different sorts of things that you can do to make a sentence more lively, descriptive or dramatic. This could be turned into a wall poster or put into the children’s writing journals. Take this simple sentence – The bird flew onto the car. Here are some ways that you might use to make this more interesting: – You can: – How the sentence changes Add words in The scarlet bird flew onto the shabby car. Drop chunks in The bird, which was scarlet, flew onto the car. Add on at the end The bird flew onto the car because it was shiny. or the beginning As it was tired, the bird flew onto the car. Change words The parrot settled on the Mercedes. Add in a simile The bird flew like a dragon onto the car. Alliterate The brave bird blundered onto the cool car. Reorder Onto the car flew the bird. Help the children to add detail by using prompt cards. The cat went along the wall. The worm went. The dog ate the bone. The bird got on the tree and did nothing. The man got thingy. The girl looked at the stuff. You can: – How the sentence changes Add words in Drop chunks in Add on at the end or the beginning Change words Add in a simile Alliterate Reorder 37 Detail to be added Example Who is it? Percy the dog sat on the mat. What are they doing? The dog sat on the mat, scratching its ears. Where are they? The dog sat on the mat in the café. When did it happen? Yesterday, the dog sat on the mat. Why did it happen? The dog sat on the mat because it was tired. Which one is it? The old dog sat on the red mat. Whose is it? The captain’s dog sat on the mat. How did it happen? The dog sat down carefully on the mat. Change words The poodle slumped on the Persian rug. Use a special effect The dirty dog dug a ditch as deep as Devon. 38 How did it happen? Who is it? What are they doing? Where are they? When did it happen? Why did it happen? Which one is it? Whose is it? Reordering Sentence doctor! Moving bits around in a sentence can create different effects. Try moving adverbs or prepositional phrases, e.g. This is a simple idea. Provide sentences and build up to a paragraph. But – there are mistakes. Feed off the sort of error that the children make. There are obvious things such as: Quietly, she crept into the room. • spelling She crept into the room quietly. • punctuation • missing words Into the room, she quietly crept. • shifts in tense • speech structures rather than written patterns • Try moving ‘ing’ chunks about, e.g. Hurrying home, Tim tripped over. Tim, hurrying home, tripped over. Tim tripped over, hurrying home. • Try to see how many different ways you can reorder the following sentence: The rain fell like diamonds, sparkling on the leaves in the sunlight. • word order • misuse of words. If you work with children who have English as a new language it may be useful to highlight specific differences between English syntax and that of their own language. Younger children should begin with looking at a few sentences. Older children should be able to work on paragraphs. You could play the game orally, focusing on changing dialect into standard English or missing words, e.g. He runned down the lane. The rain fell like diamonds , sparkling on the leaves Will you pass sandwich to me? I don’t want no pudding. Or play it by writing up sentences with errors. in the sunlight . He ran down the lain. My bruvver cant run far. The snow drifted along the wall like a white coat. The thunder rolled overhead, grumbling like an angry giant, stumbling towards the distant city. We seed the trane but it wos two late. I put on the hoarses’ sadel. A more advanced version of ‘sentence doctor’ and ‘improve’ is played by providing two or three sentences or paragraphs and asking the children which is the best – why – and what can be done to improve the weakest, e.g. The big dog sat on the big mat. The sly poodle perched on the fluffy carpet. 39 Making sentences of three The power of three is a well-known tactic used by writers. In this game the children have to produce sentences with three… 1. 3 adjectives Provide a sentence opener and use an adjective list or let the children make them up. Try character descriptions and setting descriptions, e.g. The Queen was… tall pretty bony ugly graceful spotty slim hairy dirty badly dressed The Queen was bony, hairy and badly dressed. 2. 3 events She... ran jumped fell sat dodged walked turned waved slept giggled She ran down the lane, turned the corner and giggled. 3. 3 ideas In the end, we must remember that… It is not right that… We believe that… Finally, we know that… In the end, we must remember that healthy eating, plenty of activity and a good night’s sleep all add up to well being. 40 Talking the text type A note about poetry and plays Having identified the sort of talk for writing that is needed, play games and put the children in situations where they will hear and have to use the language structures. It can help to have specific connectives or features on cards or lists that the children have to use. Children at Key Stage 1 could be provided with a poetry journal. Each week the ‘poem of the week’ is stuck in. This is not so much for the child to read – more for the parent to ‘do’ with the child. Start with nursery and traditional rhymes. Move on to action rhymes, circle games, clapping and skipping rhymes. By Year 2, you can increasingly move children into learning poems. The notion of ‘talking the text type’ is simple enough. Whatever text type the class is focusing upon, the teacher looks for opportunities to ‘talk the text’. This means that the children have: • had a chance to talk the text type themselves, often in a playful manner. At Key Stage 2 children should be studying poets, and a poem a day will also help them to become familiar with poetic possibilities. Let each child (or groups) take it in turn to perform the poem of the day. Whenever studying a poetry unit, performance should play an important role. All these activities will be helping children to internalise poetic language. This precedes and will inform the children’s own writing because they will be more familiar with the type of language structures that they will need when writing. Performing plays and learning lines is another enjoyable and powerful way on internalising language. The puppet theatre should be liberated from Key Stage 1 and used with older pupils. Storytelling: The ‘Deal – or no deal’ game they have a combination that they think will work. The challenge then is to tell the story. The television programme ‘Deal or no deal’ will be familiar to many children. It could be used as a strategy for making up and telling stories. The idea would be that the teacher has sets of cards that include story ingredients. The children select cards – but are allowed to ‘deal or no deal’ until This could be done in many ways. One interesting way that reinforces the sentence as a unit is to pass the story back and forth with children adding only a sentence at a time. These could be spoken or written. • heard the text type being spoken aloud by the teacher; Main character boy girl prince princess farmer woodcutter maid mermaid hunter elf ogre giant robber troll wolf fox king queen goblin thief Baddie 41 Feelings for the main character kind gentle happy cheerful gentle generous helpful brave loyal wise cruel greedy mean selfish spiteful sad lonely unloved lost angry ring spinning wheel needle well necklace key telescope sack purse coin cottage forest castle town cave lake sea road bridge market stolen lost found wish kidnap chase forbidden dangerous message attack a scream a knock at the door a car pulls up a window breaks a phone rings a message arrives someone new arrives an object speaks a wolf appears a hand grabs someone Feelings for the baddie Objects Settings Dilemmas Sudden events 42 A speech game – stage directions Recounts The first ‘speech’ game is for children to reply to what you say and put the speech marks in with actions and sounds. Here are some quick fire ideas for talking games and activities to practise using language to recount events: – Teacher: Why did Goldilocks go into the forest? Child: “She went into the forest because she was on her way to visit her granny.” • passing on weekly news • role play in history/present the life of a famous person • tell anecdotes Add to this by putting different moods onto cards. The child chooses a card and has to reply in that mood. • invent a monologue/recount in role as a character in a story or film • hot seating/phone a character from a story • gossip about events in a story Mood cards • visitors talking about their lives Angry Sad Worried Excited • interviews, e.g. partner about their life Happy Jealous • interview in role as journalists Mean Angry • talking diaries Shy Spiteful • broadcast an event from a story • telling another class about a trip or visit or event. Recounting in role Another version of this game is to ask the children to think about what the speaker was doing as they spoke and to add this on, e.g. Teacher: “Come here you two boys,” shouted Mr Jenkins. Child: “Come here you two boys,” shouted Mr Jenkins, as he waved at Barry and Keith. The addition is like a ‘stage direction’. It tells the reader what the speaker was doing. Draw childrens attention to the linking phrase ‘as he/she…’. The game is to recount a well-known story such as Goldilocks – from the viewpoint of different characters. Mix up the cards and deal them out to whoever is being hot seated – vary how many but say at least five cards per person in the chair. They have to recount what happened, make it lively and interesting – and use the connectives on the card! first next then when before until later on following that in the end at long last secondly after that so while just before meanwhile the next… eventually finally after all 43 Instructions Here are some quick-fire ideas for talking games and activities to practise using instructional language: – • class instructions, e.g. how to care for class hamster/pet; • role pay imaginatively, e.g. how to care for a goblin or gnome, catch a mermaid or journey to end of rainbow; • instruction game, e.g. how to put on a pullover, get to the door; • model instructions when moving in the hall; • inventing magical recipes; • teaching others how to play a playground game; • designing new board or card games; • instructions based on a map – real or invented; • bring in a game and instruct others; • show and tell – instructing the class. Do what I say This is a version of Simon Says – best played in the hall. Children choose a card with a bossy verb on it and have to invent a sentence to boss everyone around. run hop stand walk turn jump move curl stretch touch crawl nod shake bend blink tiptoe open close wave bunny hop Talking sequences Provide a simple challenge such as walk to the door. Dish out the cards. Children put up their hands when they think that their card needs to be played and they say the sentence. first secondly before as soon as next to begin with while finally after that then just as now when as 44 How do they do that? Crazy explanations Provide the list of questions – all need a ‘how’ or ‘why’ answer, offering an explanation. Provide the causal connectives on cards. The children must use a causal connective when offering their explanations. They can rehearse orally in pairs – then hear some. Make sure that you model orally how to use the connectives so that they have heard them. when this causes this results in this means that because as a result so if so that therefore How do stairs work? Why do flowers smell sweet? Why is it dark at night? Why do cats purr? Why did the wolf pretend to be granny? Why does the moon change shape? Why should Jack be imprisoned? Why do some teachers shout? Why was the troll so angry? Why should we eat vegetables? Why is a banana curly? Why do ostriches bury their heads in the sand? Why does a banana have a skin? Why do cars move along? Why do trees have bark? Why do boys wear gel? Why do dogs bark? How does a skateboard work? Why do things drop down? How do plants grow? Why are rainbows coloured? How do chameleons hide? Why is grass green? Where do teachers go at night? Why don’t rainbows wobble in the wind? How do teachers know so much? Why do mice live in holes? 45 Reports Professor Know-it-all Here are some quick fire ideas for talking games and activities to practise using language to present information: – Choose a subject that most of the children know about. They could choose a card from a hat – and have to say a factual sentence using it. It can be fun to invent information about unicorns, dragons, mermaids, pirates, aliens… • make an information broadcast about a subject that you are studying or know a lot about • one minute presentation – life in ancient times • fact finding mission – passing on 5 amazing facts about – tornadoes and twisters, sharks and snakes and spiders • role play ‘Professor Know It All’ – information about – invented creatures, dragons, mermaids and unicorns, giants and trolls Did you know that… Amazingly… In addition… The first thing to say about … is that… Are found in… …is where… Do you think this is true or false? Scientists know that… Finally…. Unlike… It is true that… The most extraordinary thing about…is…. It is known that… You may not know but… …like to… Have you ever… If… Historians say that… It is... It can… It will... It does not… Generally… Usually… Normally… • play ‘what I know about’, ‘did you know’, ‘ask the expert’ • Present your own hobbies and interests • Mastermind – 20 questions on your chosen subject • TV or radio broadcast, use of IWB or overhead projector to make a presentation 46 Discussions – The great debating game When practising for a class debate provide connectives on cards and dish them out. Decide on a focus for the debate, e.g. Should crisps be allowed at break time? Children have to use their connective to create a sentence. Try moving the argument back and forth. Good debating topics include: – • Should we eat kangaroo meat? • Should smoking be banned in all public places? • Should you be able to buy better food in schools? • School uniform should it be banned? • Should animals be used for testing? • Should mobile phones be allowed in school? • Should children be allowed to use chat rooms on the internet? • Should children have to stay at school at the end of the day to do an hour of homework daily? • Should schools sell crisps at break time? • Should schools ban football at playtime? • Should schools allow sweets in school? • Should schools let children choose what to eat at lunchtime? An interesting version of this is to use persuasive language to persuade an audience that ‘I’m a Year 5 – get me out of here!’ In this game, you pretend that the children have been dumped in the jungle or a snake pit or wherever. They have to use the connective card selected for them to offer a persuasive reason for why they should be the one to be rescued. I suppose it is a more modern form of a balloon debate! Free me because… A good reason for… You should free me because… Firstly… Secondly… The main reason... Do not release the others Luckily... My supporters say that... I want to argue Without me... that We believe... for saying this... Our first reason for saying this... Another reason Furthermore... Also... It is true that... We think... ...because... The mainreason to vote for us is that... Finally... On the other hand Other people suggest that... Alternatively... However... A different view is to suggest that... If... It is not right to say... Because... The other team is incorrect to suggest ... Finally the most important reason for voting for *** is ... In the end we believe that... Have listened to... We now think that... Our main conclusion is that... We think... Because As a result We feel that We agree Finally The team that agrees The team that disagrees The group concluding 47 Persuasion Radio ‘phone in’ Here are some quick-fire ideas for talking games and activities to practise using persuasive language: – The aim of this game is to use persuasive language. One child – or yourself – role plays being the ‘minister’ in charge of something. The others are able to ‘phone in’ and each have one minute to persuade the minister to their viewpoint. Agree, first of all, on a topic. The children then work in groups, brainstorming ideas and points of view. Cards can be dished out so that children have to use somewhere within their persuasive minute the connective – or see who can use the most within a minute… Without destroying the meaning and thrust of their argument • role play persuading someone to guard the troll’s bridge, don’t go to the ball or walk through the forest… • persuade someone to – travel to the end of the rainbow… • design, make a toy and sell a board game • persuade the class on an environmental issue, e.g. save the panda! • hold a ‘keep active’ assembly • role play a business venture, e.g. turn the local area into a water/theme park • meet and persuade the minister I believe that In our area There are three reasons First of all Finally Experience has shown that Nowadays We can improve However Furthermore I think this is because Where I live Most people believe that Next It is true that In other countries It will help If Also The most important reason • play ‘change your mind’ • play ‘support it’, e.g. no cats out at night • ‘eat healthily’ radio advert • crazy adverts, e.g. a trip to Mars or the three bears’ cave • for sale notice boasting about yourself! 48 All types of talk Whilst the current push is for everyone to teach in units which are determined by the text type being taught – so the children read, hear, speak and write the same type of language, every so often it is fun to bring everything together. For instance, the ‘alien landing’ project covers different text type and can lead into a multimedia presentation. The basic idea is that an alien spaceship has been sighted. The children write a story based on this simple frame: Main character is out at night. The class use drama, recording polished improvisations to add into the multimedia storytelling. They could include: – Main character sees lights and hears strange sound. • the initial news broadcast Main character hides – spaceship lands. The doors open. Main character wakes up 24 hours later, remembering nothing. However, main character is holding a strange object that can only have come from another planet! • hot seat someone who saw it • interview an expert about aliens • persuade or debate ‘aliens do exist’ • a government scientist tries to explain what it really was • everyone is issued with instructions on what to do if you meet and alien… • end with a broadcast an advert for space travel… 49 Fiction language bank … who … … that … Reception story making language bank … or … Model language in everyday class activities using emphasis and actions. … so that … … when … … where … Introduce • ‘Run’ (he walked and he walked …) • Repetition for effect And • Description – a lean cat, a mean cat … • Adjectives to describe Then • Alliteration • Simile - using ‘as’ Next • Adverbs: Luckily/ unfortunately • Adverbs: Suddenly, immediately Once upon a time Early one morning Until/till But So • Prepositions: down, into, over, out, onto. Finally • …happily ever after … happily ever after • Prepositions: Inside, towards Year 2 story making language bank … who … • ‘Run’ (he walked and he walked …) Model language in everyday class activities using emphasis and actions. • Description – a lean cat, a mean cat … • Alliteration Consolidate Introduce • Adverbs: Luckily/unfortunately Once upon a time Although • Prepositions: down, into, over, out, onto. Early one morning however To his amazement Year 1 story making language bank Model language in everyday class activities using emphasis and actions. Suddenly One day After/after that And So Consolidate Introduce Once upon a time After/after that By the next morning Early one morning One day Next And At that moment If Then Soon/as soon as Then Next Because Now Until/till Suddenly Until/till But By the next morning Soon/as soon as So To his amazement But Finally In the end In the end First Because If… Finally Now At that moment 50 First … who … … to … Immediately … when … Although … that … However … where … If … … or … So … happily ever after Soon/as soon as … so that … Then • ‘Run’ (he walked and he walked …) • Repetition for effect • Description – a lean cat … • Adjectives to describe • Alliteration • Adverbs: eventually • Simile – using ‘as’ • Adjectives to describe • Prepositions … until/till While/meanwhile In the end Finally … who … • Simile using ‘like’ … while … • Adverbs: Luckily/ unfortunately, suddenly, immediately … when … … that … … to … • Prepositions: down, into, over, out, onto, inside, towards … or … • ‘Run’ (he walked and he walked …) Year 3/4 story making language bank Model language in everyday class activities using emphasis and actions. Consolidate Introduce Once upon a time later One day when Early one morning whenever First without warning Next eventually After/a while Before And As But At that moment Suddenly • Description, e.g. a lean, grey cat … • ‘How’ starter, e.g. Slowly, … • ‘Where’ starter, e.g. At the end of the lane … • Alliteration and similes • ‘ing’ clause starter, e.g. Running along, Tim tripped over. • Drop in - ‘ing’ clause, e.g. Tim, running along, tripped over. • Drop in ‘who’ clause, e.g.Tim, who was late, tripped over. • Short sentences, questions, exclamations • Sentence of three for description, e.g. He wore a red cloak, shiny shoes and a tall hat. • “” plus speech verb/adverb 51 Year 5/6 story making language bank Model language in everyday class activities using emphasis and actions. … who … … while … … when … Consolidate Introduce Once upon a time Elaborate, e.g. Early one frosty morning One day Early one morning First Next After/a while Before But At that moment Suddenly Immediately Without warning Although However Later If … So As/Soon/as soon as Then … until/till While/meanwhile/ When/whenever Eventually/Finally/ In the end 52 … that … … to … … or … • ‘Run’ (he walked and he walked …) • Description, e.g. a lean, grey cat … • ‘How’ starter, e.g. Slowly, … • ‘Where’ starter, e.g. At the end of the lane … • Drop in – ‘ing’ clause, e.g. Tim, running along, tripped over. • ‘ed’ clause starter, e.g. Exhausted, Tom ran home. • Drop in ‘ed’ clause, e.g. Tim, exhausted by so much effort, ran home. • ‘Sentence of three for action, e.g. Tim ran home, sat down and drank his tea. • Speech plus stage direction ‘ing’ clause, “Stop,” he whispered, picking up his tea. • Personification Non-fiction – reminder sheet 1. Vary sentences to create effects: • Short, simple sentences – for drama and clarity: Food is fuel. • Compound sentences for flow: Humans need water and they should drink at least 5 litres a day. • Complex sentences to add in extra layers of information, argue, reason and explain: While many people eat fast food, it is not good for you to eat too much. • Questions to draw in the reader: Is your diet good? • Exclamations for impact: Smoking kills! 2. Vary sentence openings: • Adverb opener (how): Carefully, turn the switch… • Time connective opener (when): The next day … • Prepositional opener (where): On the other side of the road is… • Causal connectives: Because… • Reasoning connectives: However, … • Verb opener: Place the brush… • ‘ing’ opener: Eating too much at one sitting is not healthy… • ‘ed’ opener: Imprisoned for ten years, the king finally… • Imperative: Turn the oven off. • Lists: You will need a piece of felt, some pins and scissors. • Sentence of three for description: The hammerhead shark is one metre long, completely black and has very sharp teeth. • Sentence of three to build points or persuade: It is important to eat well, drink plenty and stay fit. • Topic sentences: Owls feed at night. 3. Drop in clauses: • Who/which: Harold’s army, which had travelled from the North, was exhausted. • ‘ing’: The Britons, thinking they had won, gave pursuit. • ‘ed’: Harold, determined to succeed, stood his ground. Practise – sentences types that relate to the text type and that will help progress. Provide spellings and sentence types on cards and mats, etc. and in display. List the key words and sentence features needed to make progress in your plans. 53 Non-fiction language bank Reception non-fiction making language bank • Description – a deep pond… • Adverbs: slowly/ quickly…. Introduce Yesterday/at the weekend/playtime/last year… First • Prepositions: down, into, over, out, onto. • Past tense – for news, recalling previous class events. Next Then Later • Present tense – to describe – the tadpole is swimming. Hamsters are furry. Finally … and … … but … … so … • Bossy sentences – to instruct – run to the end of the hall. … because … • Adjectives to describe – the tall tree • Adverbs: Suddenly, immediately • Prepositions: Inside, towards • Past tense – for news, recalling previous class events. • Present tense – to describe – the tadpole is swimming. Hamsters are furry. • Adverbs: slowly/quickly… • Bossy sentences – to instruct – run to the end of the hall. • Prepositions: down, into, over, out, onto. Generic pattern: • Past tense – for news, recalling previous class events • Introduction • Description – a deep pond… • Block of Information • Present tense – to describe – the tadpole is swimming. Hamsters are furry. • Ending • Bossy sentences – to instruct – run to the end of the hall. Year 2 Non-fiction making language bank Year 1 Non-fiction making language bank Consolidate Introduce Consolidate Introduce After/after that Although Yesterday/at the weekend/playtime/ last year… After/after that At the weekend/ playtime/last year… However First Next Then Later Before Soon/as soon as Before Finally In the end First When In the end While Later So Next Finally So … and … … that … Soon/as soon as … but … … or … Then … so … … so that … When … because … … when … While … where … Yesterday 54 … and … … to … … that … Year 3/4 story making language bank Consolidate Introduce After/after that Whenever Eventually … so … At the weekend/ playtime/last year… … because … Although … but … … or … Before … where … Finally … so that … First … when … However • Description – a deep pond … • Description – a deep pond … • Adverbs: slowly/ quickly … • Variety of adverbs. • Prepositions: down, into, over, out, onto. • Past tense – for news, recalling previous class events. • Present tense – to describe – the tadpole is swimming. Hamsters are furry. • Prepositions: down, into, over, out, onto. • Standard versions of past, present tense. • Bossy verbs to instruct • Questions, exclamations and commas in a list. In the end Later Next So Soon/ as soon as Then When While Yesterday … and … … that … … but … … or … … to … • Bossy sentences – to instruct – run to the end of the hall. … so … … because … Generic pattern: Generic pattern: … where … • Introduction • Introduction … so that … • Block of Information • Blocks of Information with • Ending headings • Ending • Plus – Basic pattern for recount, instruction. … when … • Description – an Indian elephant… • Variety of adverbs for precision. • Prepositions: down, into, over, out, onto… • How, when and where starters – Carefully… Last year… In India… • Short/long sentences, questions, exclamations • Sentence of three for information or action, e.g. The grass snake lives in the grass, eats frogs and can swim. We ran down the road, round the corner and into school. 55 • Standard versions of past, present tense. • Bossy verbs to instruct • Topic sentences. … and … • Causal language – if, so, when, because, as a result … that … … but … … or … … to … • Lists – using commas. … so … Generic pattern: … where … • Introduction … so that … • Blocks of information with headings/in paragraphs … when … • Ending • Variety of adverbs for precision. … because … • Description – an Indian elephant… • Plus – Basic pattern for recount, instruction, report. • Adjectives to persuade – amazing, wonderful, brand new… Year 5/6 story making language bank Consolidate Introduce After/after that Specific connectives for text types, e.g. Furthermore, consequently, At the weekend/ playtime/last year… Although Before Eventually Finally First However In the end Later Next So Soon/ as soon as Then When/ever While Yesterday 56 On the other hand… • Prepositions: down, into, over, out, onto… • How, when, where starters – Carefully… Last year… In India… • Standard versions of past, present tense. • Bossy verbs to instruct • Questions, exclamations and commas in a list. • Short/long sentences. • Sentence of three for information or action, e.g. The grass snake lives in the grass, eats frogs and can swim. We ran down the road, round the corner and into school. • Basic pattern for full explanation, discussion and persuasion. • Variation of sentences, openings and vocabulary + use of graphic features, e.g. bullet points, numbers, diagrams, images. • Topic sentences to introduce paragraphs. • Causal language – if, so, when, because, as a result Generic pattern: • Introduction • Blocks of information with headings in paragraphs • Ending • Plus – Basic pattern for instruction, report, explanation. Thanks Much of this thinking and many of these activities have been developed over the last 30 plus years in conjunction with others. In particular, I want to thank: • Brian Moses and all the poet-teachers that I have had the pleasure to know. The poetry session owes much to the influence of Ted Hughes. • Mary Rose and all the teachers who worked with the International Learning and Research Centre plus all the storymaking schools across the country – all of whom have helped me develop the storymaking section. • The work of David Crystal which has informed much of my understanding. • Sue Palmer – for many hours of discussion, sharing and developing ideas. • Finally, I wanted to pay tribute to all those who care for our language. It is a beautiful language, enriched by people like Shakespeare and we should nurture it. The main character at the end of Alan Bennett’s ‘The History Boys’ says that his teaching was a form of ‘Pass the Parcel’. Hopefully, we are all ‘passing the parcel’ of a love for words and literacy and life on to our colleagues and the children and families that we meet. Please pass this parcel on as best you can. It will have your thumbprint upon it and mine as well. When we are dead ten thousand years, our writing may still be read and our words speak to someone whom we will never meet. That is powerful magic. 57
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