A Computer Input Device Selection Methodology for Users with High-Level Spinal Cord Injuries R. Bates1 1 Matching Devices to Users When choosing suitable computer input devices it is important for clinicians and technologists to be aware of the characteristics of the intended user population. Such knowledge of the specific characteristics of a group will help to define suitable computer input device choices for that group and so reduce the number of candidate devices that may be tested. This is particularly true of user groups with disabilities, such as those with high-level spinal injuries, where the type and level of disability greatly influences the range of usable input devices available. The aim of this paper is to illustrate preliminary work on a classification of input devices and high-level spinal injuries, together with an prototype input device matching methodology that may allow rapid and accurate selection of potentially suitable input devices for spinal-injured disabled user groups. It is hoped that such a system will assist the user-device matching procedure. 2 Spinal Injuries and Input Devices The spinal cord is the largest nerve in the human body and is responsible for the passage of motor communication (muscle movement) and sensory communication (skin touch and proprioception – the positional feeling of muscles and joints) between the brain and the body below the head region. The spinal cord runs through and branches from the vertebral, or spinal, column and consists of 8 cervical (neck), 12 thoracic (upper back), 5 lumber (low back) and 4 sacral (base of the spine) branches. The number of the branch, running from cervical to sacral, and a letter indicating the region are used to denote each nerve branch. 1 Human-Computer Interaction Research Group, De Montfort University, Leicester, UK. Email: [email protected] 40 Bates Each branch supplies a defined set of muscles and sensory areas local to the branch. Injury to the spine can cause damage to the spinal cord, resulting in a loss of communication along the cord and hence a loss of neurologic (sensory and/or motor) functions below the branch level of the injury. From this, spinal cord injuries are classified according to the neurologic branch level of the injury. It is important to note that the classification refers to the lowest level nerve branch affected rather than the site of any vertebral damage. Injuries to the spinal cord can be either complete or incomplete and are annotated with a “C” or “I” after the neurological branch level classification (Grundy, 1993). Hence, for example, an incomplete injury to the 5th cervical branch would be denoted as “C5I”. Incomplete injuries result in partial and patchy loss of motor and/or sensory function below the level of neurological injury whereas complete injuries result in a complete loss of nerve function below the branch (Ditunno, 1994). Note that this paper will only address high-level injuries that have the greatest effect on the selection of computer input devices, (these are injuries to the cervical branches and the first thoracic branch). 2.1 Sensory and Motor Abilities In order for a computer input device to be used effectively it is important for the user to be able to feel, or know that they are touching or holding, the device and to be able to effectively manipulate, operate or move the device. The levels of spinal injury affect neurological functions in a known way so that the effects of a highlevel injury on sensation and movement can be determined. Skin sensation, or dermatome (“skin-division”) maps and motor, or myotome (“muscle division”) maps can used to identify these skin areas and muscles supplied by the spinal cord branches (Ditunno, 1994; Grundy, 1993; Hanak, 1983; Sutton, 1973). These individual maps allow a detailed overall map of the sensory and motor capabilities of a user to be built from the definition of their level of injury. 2.2 Input Device Requirements The manipulation and control requirements of a computer input device may be mapped using a design space (Card, 1990) in a similar manner to the mapping of the sensory and motor abilities of a user. For example, to effectively manipulate a standard desktop mouse, the device must be moved a given distance in two degrees of freedom across a surface with a given level of spatial accuracy and requiring a certain level of force. In addition, a button must be pressed and released with a given level of temporal accuracy and force. Examining the manipulation characteristics and requirements of a range of input devices allows a detailed map to be built showing what sensory and motor characteristics are required to operate differing computer input devices. A Computer Input Device Selection Methodology 41 3 A Matching Map Overlaying the spinal injury level dermatome and myotome maps and the input device maps constructs a device-level map of spinal injury levels to possible candidate input devices (Figure 1). Complete spinal cord injury branch levels and candidate input devices C1 C2 C3 C4 C5 C6 C7 C8 T1 Eye tracker Eye wink switch Brain wave Facial movement Bite switch Tongue joystick Tongue switches Head switches – limited movement directions Head 6DOF position– limited movement directions Chin switch Speech Muscle EMG (available muscles) Sip-puff switch (diaphragmatic) Chin joystick Head mouse Mouth stick Shoulder switches Shoulder 6DOF position Elbow flexion switch (assisted return) Shoulder joint – upper arm switches Shoulder joint – upper arm 6DOF position Wrist extension switch (assisted return) Mouse Trackball Joystick Glidepoint Touchscreen Alternative keyboards Wrist switches Wrist position Hand 6DOF position Thumb switch Thumb position Standard keyboard Finger switch Finger position Tablet / Pen Spaceball Space glove Figure 1. Potential input devices with level of complete spinal cord injury, C1 to T1 42 Bates The device-level map suggests suitable input devices by level of complete spinal cord injury. These cannot be definitive but do suggest a range of potentially usable devices that should be tried by the user. To use the mapping methodology, select the column for the injury reported and note the devices listed. Devices appearing to the left of the column should be usable. Devices appearing in the column or to the right of the column are unlikely to be usable. Finally, any device that appears to the left of the column but also crosses to the right may be partially usable. For example, for a C3C injury: • • • Fully usable input devices: Eye tracker, eye wink switch, brain wave, facial movement, bite switch, tongue switch, tongue joystick, muscle EMG (with available muscles). Partially usable input devices: Head switches, head 6 DOF position, chin switch, speech. Not usable input devices: Sip-puff switch, chin joystick, head mouse, mouth stick, shoulder switches, shoulder 6 DOF movement, and all further devices to the right of this level. Note that incomplete injuries will present with a mixture of sensory and motor abilities due to incomplete damage to the spinal cord, but the map will still give a good indication of suitable devices. 4 Conclusions This paper briefly shows a preliminary method of mapping levels of spinal cord injury to computer input device requirements. It shows that it may be possible to formalise the matching procedure and so reduce the number of devices that users may be required to test. Future work will expand the mapping methodology to take into account more detailed descriptions of disabilities and conduct user trials. It is hoped that the paper will open a discussion into methodologies for matching users with disabilities to suitable computer input devices. 5 References Card SK, Mackinlay J, Robertson GG (1990) The design space of input devices. In: Proceedings of CHI ‘90, ACM Press, pp 117-124 Ditunno JF, Young W, Donovan WH, Creasey G (1994) The international standards booklet for neurological and functional classification of spinal cord injury. Paraplegia 32:70-80 Grundy D, Swain A (1993) ABC of spinal cord injury. BMJ Publishing Hanak M, Scott A (1983) Spinal cord injury: an illustrated guide for healthcare professionals. Springer Publishing Company Sutton NG (1973) Injuries of the spinal cord: the management of paraplegia and tetraplegia. Butterworths and Co.
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