2012 Consumer Engagement Survey: Social Media and the Olympic Games Fans Reveal a New Experience with the Olympic Games 26 sports. 205 countries. 10,500 elite athletes. 20,000 media and broadcasters. 7.6 million tickets. ©2012, Taylor Global Inc. The trademarks, tradenames and logos used herein are the property of Taylor. No part of this presentation may be used without permission. All rights reserved. 2 T he London 2012 Olympic Games offer significant leverage to brands that utilize this unique, global sporting event to showcase a specific product or service, enhance or solidify existing customer relationships, or entice and develop a new customer base. Regardless of the reasons why so many leading brands are actively partnering with the Olympic Games, one thing is for certain: they will not be able to ignore the unprecedented impact social media is expected to have on how the Games, and all activities surrounding the Games, athletes and fans, are communicated. Platforms like Facebook, Twitter, Instagram, GroupMe and Viddy are radically transforming the Olympics media landscape as well as that of other major global events, creating a hyper-connected digital experience that links fans and brands across multiple screens and time zones. Today’s rapidly evolving media landscape and explosive growth in technology has created an on-demand consumer culture driven by 24-hour media access and the expectation of co-created content. A “one size fits all” marketing approach is no longer relevant as a diverse array of consumers and messaging platforms demand so much more from marketers who want to compete and win with the Olympics and other major global events. Now, it’s no longer enough to develop activations to support mega events like the Olympics that only create awareness and affinity, Instead, efforts must be integrated across all paid, owned, and earned media channels to enhance and drive business results. Leveraging the right social media channels at the right time(s) will not only amplify a brand’s marketing impact; it will create multiple opportunities to penetrate new consumer segments, categories, and markets. Taylor, the leader in sports and lifestyle public relations, is the only agency that has been on the ground supporting consumer brands at every Olympic Games since 1984. Our 2012 Consumer Engagement Survey: Social Media and the Olympic Games reveals how fans will use social, digital, and traditional media to engage with global events like the Olympics. Taylor designed and commissioned a survey of more than 1,000 U.S. consumers to fully understand how they will be viewing, sharing, and interacting with the London 2012 Games providing learning and insights on several important consumer targets, including: • Avid Olympic Fans • Moms aged 25-54 • Affluent Americans with HHI 100k+ • Youth aged 13-23 • Mobile device users (mobile phone, Smartphone, and Tablet) The survey was conducted by MarketProbe International, a global research company, and supplemented with trends research, analysis, and insights from Taylor’s Brand Counsel Group. The Inaugural “Social Media Games” Like social media games that encourage connectivity and competitiveness, the experience surrounding the Olympics will become a “game” in itself. Fans are expected to leverage an unprecedented number of devices and media platforms to access behind the scenes-stories, watch the action and share their point of view with a global audience. This worldwide event will become the ultimate “social media game” where friends and fans can connect in real time to consume and create content around pride and passion points, but with the goal of winning social currency that fuels conversations through exclusive, up-to-the-minute details. ©2012, Taylor Global Inc. The trademarks, tradenames and logos used herein are the property of Taylor. No part of this presentation may be used without permission. 3 The very nomenclature of “Social Media Games” reveals the multi-faceted dimensions that will become the hallmarks of the modern Olympics experience: Social: Sociability, sharing/reporting, and connectivity will be enhanced through traditional and social media channels. Media: Platforms, devices, and connection points will evolve as people have more access to, and interest in, enhanced technology and applications. Games: Historic firsts, rivalries, personal bests, and unprecedented coverage will fuel interest and excitement around the events and athletes. Understanding how consumers will be viewing, sharing, and interacting with televised events like London 2012, will help marketers develop brand strategies and approaches that seamlessly integrate into the fabric of the “social media games” atmosphere created by the Olympics. ©2012, Taylor Global Inc. The trademarks, tradenames and logos used herein are the property of Taylor. No part of this presentation may be used without permission. All rights reserved. 4 SECTION I: [SOCIAL] MEDIA GAMES ©2012, Taylor Global Inc. The trademarks, tradenames and logos used herein are the property of Taylor. No part of this presentation may be used without permission. 5 W ith friendship as one of its core values, the Olympic Games foster connection and sociability among fans. It is an experience that is shared and sharable, providing many with the opportunity to be a member of the global community and a proud supporter of America’s home team. Olympic Games Values Are As Strong as Ever Nearly two thirds (62%) of Avid Fans believe that, with everything that is transpiring in the world, it is more important than ever to embrace the spirit of the Olympic Games. Over one third of Moms and Youth 13-23 agree with this sentiment, echoing a desire for peace and prosperity in turbulent political and economic times. Nearly half (48%) of Tablet Users also believe that it is important to keep the values of excellence, respect, and friendship at the forefront. Expect “Sofalizing” to Become a Sport of Its Own With 26 sports and 17 days of around-the-clock coverage, fans following the Olympic Games have a variety of opportunities to watch and participate in conversations both in person and online. “Sofalizing”, or socializing in person and on social media platforms while watching a televised event, will become an integral part of the Olympic Games experience as people gather together to see the action unfold. Sociability and Olympic Games Viewership The majority of those surveyed say the Olympic Games are more fun to watch with friends and family. Avid Fans 72% Moms (25-54) Millenials (13-23) 61% Mobile Device Owners 61% ©2012, Taylor Global Inc. The trademarks, tradenames and logos used herein are the property of Taylor. No part of this presentation may be used without permission. All rights reserved. 6 59% Moms Are the “Social Media Butterflies” Moms 25-54 are digitally connected “social media butterflies” who crave connection and conversation around events like the Olympic Games. Device Ownership among Moms 25-54 60% 48% 15% 67% 26% 67% 45% Smartphone Mobile Apps Tablet Music Devices E-Reader Gaming System Portable Gaming Device Their use of social media translates to a sense of reliance and trust – so much so that more than half (52%) of Moms say that social media is the most important source of information about the Olympics. In fact, Moms are the most likely to say they will use social media to find and share information about the Games (68%). The majority (87%) say they would use some type of social media to watch/follow/ get updates on televised events like the Olympics. Early Morning Content Sharing Among Moms 25-54 From the early morning through lunchtime, ore than half of m Moms aged 25-54 say they will be using social media sites to post original content and comments about events like the Olympic Games ©2012, Taylor Global Inc. The trademarks, tradenames and logos used herein are the property of Taylor. No part of this presentation may be used without permission. 7 “Social” Media Helps People Connect, Commiserate and Have More Fun As the name implies, social media platforms offer instant connectivity and information that unites fans and followers as they indulge in their passions across screens. Avid Fans: When it comes to sociability and the Olympics, Avid Fans are the most likely to want to connect with friends using social media (62%). Even more (64%) are leveraging the platform as a way to find and share information about the event. Moms: The majority of Moms (68%) say they want to use these platforms to get behind–the-scenes stories and share information – the highest percentage of any group in the study. In fact, 41% say they use social media during events like the Olympics to find and share information about the athletes. Gen Y/Gen Z: Nearly one third (30%) say they use the platforms to meet like-minded people and just as many (30%) use it as a means of self-expression to share their opinion and POV about the Olympics Games. Tablet Users: While their reasons for using social media during events like the Olympics is often comparable to other groups, these individuals stand out when it comes to certain social media drivers. They are the most likely of any group to: meet people with similar interests (35%), share personal information/photos (33%) and get recommendations on where to watch (32%). ©2012, Taylor Global Inc. The trademarks, tradenames and logos used herein are the property of Taylor. No part of this presentation may be used without permission. All rights reserved. 8 SECTION II: SOCIAL [MEDIA] GAMES ©2012, Taylor Global Inc. The trademarks, tradenames and logos used herein are the property of Taylor. No part of this presentation may be used without permission. 9 F or the first time ever, NBC (the U.S. media rights holder to the Olympic Games through 2020) will include coverage of every live event in some form, even if it is simply the raw video streaming online. The network expects to have a total of 275 hours of coverage per day across all NBC platforms – finally giving viewers live access to all of the Olympic Games. This will create new demand, and new opportunities for fans to connect with content and commentary on their own terms. OST - Olympic Standard Time When it comes to the Olympic Games, time zones will blur as a multitude of traditional and digital platforms provide 24 hours of official and unofficial content and coverage. We call this “Olympic Standard Time,” or OST. Real time, live access to content, and live conversations will continue to fuel the Olympic Games experience with connectivity, which is just a click or tap away. OST demands instant, real time gratification: Even with a 5-hour (plus) time difference in the U.S., real-time access remains important to Olympic Games fans of all types. Nearly half (46%) of Avid Fans say they like real time updates on the events and athletes, and more than a third (38%) of Tablet Users agree. Almost a quarter (23%) of Moms 25-54 and 29% of Gen Y and Gen Z members find real time updates appealing. When it comes to accessing information and updates, OST is particularly important as fans look for information and updates on their favorite sports and athletes. While searching for information throughout the day, more than a quarter (27%) of Avid Fans say the most important time to access information and updates is before each event, and nearly half (44%) say that the most important time to access information and updates is during each event. Watching the clock takes on new meaning with OST: While people are reaching for a variety of devices and are using multiple platforms and sites throughout the day to stay informed and connected, some time frames offer interesting opportunities to capitalize on OST. Dinnertime Device and Platform Use For many, dinner is a time to multitask with a fork in one hand and a device in the other. 22% Uses Tablet 14% Uses Smartphones 19% 15% Uses laptop Uses desktop 13% 12% Uses mobile apps Uses mobile phones 10% Uses social networking sites ©2012, Taylor Global Inc. The trademarks, tradenames and logos used herein are the property of Taylor. No part of this presentation may be used without permission. All rights reserved. 10 Gen Y and Gen Z Device and Platform Use Of all the groups in the study, members of Gen Y and Z are the most likely to use a device or platform before going to bed or before getting out of bed. Use Before Getting Out of Bed 22% 33% Use Before Going to Bed Social Media Mobile Apps 14% 40% 12% 26% 21% 40% Smartphone Tablet 11% 33% 14% 21% Laptop Mobile Phone The Multi-Screen Experience With the “three screen” experience becoming the norm as Smartphone and Tablet penetration increases, “spectator sport” takes on new meaning with events like the Olympic Games. NBC plans to bring The Games to more people on more platforms than ever before – including every platform available today (TV, tablet, mobile, broadband). Alternative Viewing Devices More than 20% say they will reach for a PC/laptop, mobile device, or tablet instead of tuning into the TV when watching and following the Olympic games. Mom 22% Gen Y & Gen Z (13-23) Tablet Users 28% 27% ©2012, Taylor Global Inc. The trademarks, tradenames and logos used herein are the property of Taylor. No part of this presentation may be used without permission. 11 Reach Out And (Re)Tweet Someone British Olympic Association Chief Executive Andy Hunt has proclaimed the London 2012 Olympics will be the first “Twitter Games,” actively encouraging athletes to embrace all aspects of media including social media. With records being shattered for Tweets per minute during global sporting events like the 2011 FIFA Women’s World Cup, expect this platform to play a pivotal role in shaping the Olympic Games’ experience with real time access to updates and news from a variety of credible sources that will fuel discussion across time zones. Social Media Platforms Twitter is the third most used social media platform behind Facebook and YouTube. 30% of Avid fans currently use Twitter 27% 32% 46% of Youth currently use Twitter of Moms currently use Twitter of Tablet Users currently use Twitter The majority of respondents (68%) say they will use some type of social networking site/social media app to watch/follow/ access updates on televised events like the Olympics; 44% say they would use Twitter throughout the Games. Social media use peaks after televised events like the Olympic Games, with more than 1 in 10 saying they use Twitter after events to share news and reactions. ©2012, Taylor Global Inc. The trademarks, tradenames and logos used herein are the property of Taylor. No part of this presentation may be used without permission. All rights reserved. 12 Digital and Analogue Information Access Despite the proliferation of media devices and digital content platforms, traditional media vehicles like print and TV still play a role in experiencing events like the Olympic Games. Sources of Olympic Information More than 40% of those surveyed say that newspapers are one of the three most important sources of information – more than sports websites and social media sites. Non-social media websites like ESPN.com, foxsports. com, sports.yahoo.com Newspaper TV 40% 38% Official event websites like london2012.com, nbc.com 34% 42% 24% 91% 8% 6% Social Media sites like Facebook, Twitter Radio Blogs Message Board More than 1 in 5 Avid Fans say they will reach for their mobile devices to get information and updates about the event – but most will not turn to an app. While there are half a million apps and counting, less than 1 in 10 say that apps specifically for the Olympic Games are a big part of enjoying the event. Only 6% say they plan on downloading apps to help them watch/follow the Games. ©2012, Taylor Global Inc. The trademarks, tradenames and logos used herein are the property of Taylor. No part of this presentation may be used without permission. 13 SECTION III: SOCIAL MEDIA [GAMES] ©2012, Taylor Global Inc. The trademarks, tradenames and logos used herein are the property of Taylor. No part of this presentation may be used without permission. All rights reserved. 14 T o be passionate about the Olympic Games is to love the athletes and their stories, struggles, and triumphs. Understanding what’s in the hearts and minds of the athletes helps deepen the Olympic Games experience, and sharing their perspective provides a point of connectivity and satisfaction for fans who believe in the spirit of the Olympic Games. Friends (and Followers) with Benefits Many Olympic Games sponsors will leverage athletes as spokespersons who explicitly or implicitly align with the spirit and values of this global event. It’s expected that athletes will be using several social media platforms to share their experiences throughout the Olympic Games. As long as they follow the new IOC rules by refraining from a “play by play” reporting of sporting events and are careful with product endorsements, they are free to Tweet, blog, and post as much as they wish. Fangated information that requires following/friending an athlete will become more valuable during the Olympic Games as their posts and tweets provide a unique and timely perspective. More than 20% of Avid Fans say that following the Olympic athletes on social media sites like Twitter and Facebook make the Games more enjoyable. Just as many fans plan to follow some athletes on these social media platforms. One in 10 already follows their favorite Olympic athletes. Dimensions of the Olympic Experience Avid Fans believe following athletes is an essential part of the Olympic experience. 36% of Avid Fans say that the Olympic Games are just not complete without following the athletes 27% of Avid Fans say that the athletes are the best sources of Olympic Games information 23% say that if you really want to know what’s going on, you have to follow the athletes Going for the Gold Creates Interest and Excitement Among Olympic Fans This summer, the London 2012 Olympic Games will feature a variety of events and athletes competing across traditional and nontraditional disciplines. In fact, with the addition of women’s boxing, this will be the first time in modern history that the Olympics features women competing in every sport. Trials and triumphs, firsts and lasts, the variety of games will have fans friending and following to keep up with the latest out of London. Interest in watching the Olympics translates to interest in following certain types of games, and understanding the dynamics of the athlete’s back stories provides direction on which types of events are likely to have buzz and interest. ©2012, Taylor Global Inc. The trademarks, tradenames and logos used herein are the property of Taylor. No part of this presentation may be used without permission. 15 Olympic Events Draw Varied Audiences Different consumer targets have affinities towards a variety of games and athletes: Underdogs, rivalries, world records are the most popular to watch and follow. (45%) (40%) Avid fans plan on watching and following games with athletes who are the underdog, overcoming adversity against the odds. (43%) and follow (41%) games with Tablet Users plan to watch athletes setting world records. (27%) (25%) Members of Gen Y and Gen Z plan to watch and follow games with athletes who have new or longstanding rivalries in their sport. ©2012, Taylor Global Inc. The trademarks, tradenames and logos used herein are the property of Taylor. No part of this presentation may be used without permission. All rights reserved. 16 SECTION IV: CONCLUSIONS AND RECOMMENDATIONS ©2012, Taylor Global Inc. The trademarks, tradenames and logos used herein are the property of Taylor. No part of this presentation may be used without permission. 17 Bring on the Social Media Games! T he explosion of technology, increased digital sophistication, and unprecedented access provides fans with more ways to watch, follow, and provide personal commentary about the London 2012 Olympic Games, generating a richer, more dynamic experience as the truly first “Social Media Games”: SOCIAL: The inherent sociability and infectious optimism around the Olympics Games creates a collective experience that people want to share together with likeminded people at home, work, and play. MEDIA: Multiple screens, rapid fire divergent viewpoints, and instant round-the-clock access will create an environment where people across the country are setting their clocks to Olympic Standard Time. GAMES: Not only will fans look to collect information and insights about the Olympics and their favorite athletes, they will look for ways to actively engage in conversations and content creation around the world and across social media platforms and communities. Like other global sporting events such as the 2014 FIFA World Cup in Brazil, the Olympics are unique in that it becomes a personalized experience over the course of several weeks with fans thoughtfully selecting where and when they will participate. The proliferation of platforms and devices now make it possible for people to not only consume the events on their own terms, but to share the story of their experience with other fans that connect with the Olympic Games. This will become a standard experience that will only become more refined and personalized as technology progresses and excitement builds. As marketers strategize on how best to promote their brands via the London 2012 Olympics, they need to fully understand social media’s indelible impact on both fans and athletes. Now is the time for marketers to understand how best to utilize social media to reach both current and potential customers, and best position themselves for subsequent Olympic Games as well as future mega events. Five Things Marketers Should Embrace as Part of Activations Around the Olympics and Others High Profile Sporting Events 1) Storytelling in Words and (More Importantly) Pictures: The implementation of Timeline on Facebook for both consumers and brands, along with the rise of platforms/apps like Pinterest, Instagram, and Viddy demonstrate an increasing desire for visually based content that can be customized and shared across networks. We can expect mountains of Olympic Games content in the form of Tweets, posts, and imagery. Brands should anticipate the desire for consumers to share their experience in words and pictures. Providing original, customizable dynamic content that speaks to the specifics of the events as well as the spirit of the Games will allow brands to help facilitate – not hinder – discussions, debates and bragging rights among the various fan bases. 2) “Spoiler Free Zones”: Unprecedented access and the emergence of “Olympic Standard Time” will create a dynamic where news travels fast and consumers look to their social media platforms to get the news first. Given that platforms like Twitter often provide detail and color commentary well before traditional media channels (where there is often a 10-15 minute delay), consumers will know the results of the events well before they are aired in primetime. While many make peace with the “spoiler alert”, expect a large contingency to shun knowing too much about the results so they can enjoy watching competition unfold on their screen of choice. Marketers can help create spoiler free zones that provide some context for the events without revealing the full story and results. ©2012, Taylor Global Inc. The trademarks, tradenames and logos used herein are the property of Taylor. No part of this presentation may be used without permission. All rights reserved. 18 3) A New Star System: While all eyes will most likely be on high-profile athletes like Michael Phelps, Ryan Lochte, Usain Bolt, and Natalie Coughlin, the social media space will make room for Olympic hopefuls who would not normally reap much exposure. The cult of celebrity will not only expand around the Olympic athletes, but the sports themselves. Also, brands can leverage affiliations and sponsorships around less heralded sports that align with their values and heritage to create an authentic connection with the sport and its fans. 4) Recognize the Various “Spheres of Influence”: While Olympic athletes will become the focal point for coveted behind-the-scenes access to the events and related activities, expect other relevant personalities and celebrities to be involved in the Olympic social media conversation. Social media influencers will become more important around this time as those with substantial followings create and direct content and conversation around the Olympic Games. Both corporate and paid spokespersons can create goodwill and influence sales by participating in commentary that speaks to personal pride of country, the events and athletes. What many brands fail to realize is that social media is just that – social. It should not be used as a sales tool. In order for brands to succeed, consumers need to feel good about what they represent and who is representing them. As such, associations between the spokespersons and brand should be subtle and non-promotional in nature. 5) Appropriately Feeding the APPetite: While most are not looking for Olympic-specific apps, they will instinctively turn to the apps they know and love throughout the duration of the Games. Rather than a costly investment in an Olympics-specific app with a short shelf life, brands have an opportunity to provide value to consumers through an update to an existing app that helps enhance their Olympic experience. Updates that leverage gameification and increase sociability around that will enable brands to create new points of engagement around their app experience where they would not normally exist. ©2012, Taylor Global Inc. The trademarks, tradenames and logos used herein are the property of Taylor. No part of this presentation may be used without permission. 19 SECTION V: APPENDIX ©2012, Taylor Global Inc. The trademarks, tradenames and logos used herein are the property of Taylor. No part of this presentation may be used without permission. All rights reserved. 20 Study Objectives and Defining User Groups T he “2012 Consumer Engagement Survey: Social Media and the Olympic Games” is unique in that it focuses on understanding the attitudes and behaviors of U.S. consumers in relation to the 2012 Olympic Games. The objective of this study is to understand how consumers will be viewing, sharing, and interacting with the London 2012 Olympics. Specifically, the study was designed to uncover: • Consumer attitudes toward the Olympic Games and athletes • Where and when consumers will watch/share/interact with the Olympic Games • Types of technology and social networking platforms to consume/share/interact with the Olympic Games • How technology will enhance/inform the overall Olympic experience • Underlying motivations for viewing, sharing, and interaction behaviors associated with the Olympic Games The study of over 1000 respondents provides learning and insight across several important consumer targets, including: Avid Olympic Games Fans, Moms, Youth , Affluent Americans (HHI 100K+), and mobile device users (Mobile Phone, Smartphones, and Tablets). The survey focuses on findings among all of these groups, including tablet users as a sub-segment of the mobile user group. The groups are defined as follows: • Avid Fans: This group includes those persons who have a keen interest in watching the Olympic Games and related coverage. More than a third of Americans consider themselves “Avid” Fans of the Olympics, and a comparable number of Moms (32%) and Youth (30%) define themselves as avid fans of the Olympic Games. But nearly half (49%) of Tablet Users are Avid Fans of the Olympic Games – the highest level of affinity for The Olympic Games of any group in the study. • Moms: Includes women aged 25-54 with at least one child under-18 living at home. • Youth: While Generation Y is typically defined as those born between 1977 and 1994 (18 to 35 years old), and Generation Z defined as those born between 1995 a 2012 (newborns to 17 years old), this study focuses on those persons aged 13-23 who are members of these two transformative generations. • Tablet Users: Includes owners of any type of tablet device, such as an Apple iPad, Samsung Galaxy Tab, or a Blackberry Playbook. Sources 1. Sportsbusinessdaily.com 8/31/11 2. Sportsbusinessdaily.com 8/6/11 3. News.bbc.co.uk 1/26/12 ©2012, Taylor Global Inc. The trademarks, tradenames and logos used herein are the property of Taylor. No part of this presentation may be used without permission. 21 Empire State Building, 350 Fifth Ave, Suite 3800 New York, NY 10118 www.taylorstrategy.com • 212.714.1280 Contact: John Gilboy, SVP, Consumer & Business Insights • [email protected] ©2012, Taylor Taylor Global Global Inc. Inc. The The trademarks, trademarks, tradenames tradenames and and logos logos used used herein herein are are the the property property of of Taylor. Taylor. ©2012, part of this presentation maywithout be usedpermission. without permission. No part ofNo this presentation may be used All rights reserved. 22
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