Ideate & Prototype Imagining and Building solutions UNDERSTAND & FRAME IDEATE & PROTOTYPE TEST & REFINE DEVELOP & LAUNCH The old saying holds true here: to have one good idea, have many ideas. At this stage, you will be generating many ideas to explore different ways to solve the need you have identified, and you will be bringing these ideas into the physical world to have your users interact with them. At the end of this stage, you should have a whole lot of ideas and a few rough prototypes ready to test with your users. Activities at this stage: 1. Ideation 2. Prototyping Innovators’ Guidebook, page 42 Ideation What? The process of “flaring” or “going wide” to generate as many possible concepts or solution ideas as you can. The goal is to explore a wide solution space, in terms of both the quantity and diversity of ideas. From this collection of ideas, you can identify the strongest concepts to prototype and test with users. Why? Ideation enables you to transition beyond identifying problems to exploring solutions. When done well, ideation helps you unlock your creativity and look past immediately obvious solutions. It also allows you to harness the collective perspectives and strengths of your team as you uncover and explore unexpected territory. Agenda: week 9 Write How Might We statements for your Point of View Generate many diverse ideas Select 1-4 ideas to prototype How? 1.Prepare. Initiate ideation by generating 5-10 “how might we” questions based on your POV. They should be broad enough to catalyze a wide range of possible solutions, but narrow enough to have helpful boundaries. For example “how might we give each shopper a personal checkout experience?” 2. Generate ideas. Invest in the creative process. Be intentional about setting aside plenty of time to come up with ideas, and experiment with different techniques. 3. Narrow ideas. Take a systematic approach to choosing which ideas to pursue. The goal is to select a small set of possible solutions to take into prototyping. Center for Care Innovations, page 43 Ideation How Might We... How Might We statements help your team explore different aspects of the point of view and carry out more focused brainstorms. For example: A full-time working Mom pick up her sick kid from daycare without thinking about cancelling her doctor’s appointment her worry about her kid’s health is compounded by the guilt for not cancelling an appointment How might the doctor be notified without her involvement? How to proactively check with her if she can still make it? How might she take care of her kid at her appointment? How might daycare care for sick kids? How to make her not feel guilty? How might the doctor be OK if she doesn’t show up? Notice that you are exploring ways to meet the need not only from your organization’s point of view, but from all possible angles that the need can be addressed. You never know which way will work the best in the end. Generate lots of How Might We statements for your POV. Choose the ones you are excited about and conduct a brainstorm for each chosen How Might We statement. Innovators’ Guidebook, page 44 Ideation TIP Design ate a fa cilitato sion wh r for th o is cha e sesrged w the gro ith kee up on t ping rack. Yo choose u shou an app ld also roach fo ing you r docum r ideas . You ca entscribe t n a o visua ssign a lly docu solutio ment t ns calle he d out b Or you y the te can tak a m. e an “a proach ll in” ap , with e ach pe sharing rson ve and wr rbally iting do ideas o wn the n postir own its. Generate Ideas - Brainstorm What? A brainstorm is a group activity to rapidly come up with a lot of ideas. It is an interactive way to build on ideas of others, think fast, and end far from the initial ideas you started with. Brainstorming Rules Starting a brainstorm: • Get off your chairs. Keep the energy high! • Let time pressure help you - set a time for each “How Might We” brainstorm •Free your mind to think outside the box - get all your ideas out in the open at the start 1. Defer judgment No blocking! No finding reasons why it won’t work! 2. Encourage wild ideas Think outside the box. 3. Build on the ideas of others No “buts, “only “ands.” 4. Go for quantity More is better! Make quantity your goal 5. One idea at a time Let others have their say. 6. Stay focused on the topic 7. Be visual Sketch your ideas 8. Headline! Keep it short. Save conversations for later. Center for Care Innovations, page 45 Symptom Ideation Have you observed that your team is following ideas of a more outspoken member? DIAGNOSIS: Your team may be suffering from “group-think”. Leave your inhibitions at the door! TREATMENT:Structure exercises to bring out different opin- There is no such thing as a bad idea ions and revisit the eight when ideating! Be comfortable sharing half-baked, crazy ideas. And stay conscious about recognizing and putting Check rules of brainstorming. Watch out for group-think aside nonconstructive thoughts. It may feel counter-intuitive at first, but do Group-think is a phenomenon that can occur when decision-making groups seek to avoid your best to proactively encouraging conflict. Groups with one particularly respected or vocal member are very susceptible to this unrealistic ideas—as strange as it may behavior, as participants often agree with an influential leader. As group-think increases, the sound, the best ideas are often born quality and diversity of ideas decreases! out of the very worst. You can diagnose group-think by recognizing these common symptoms: conforming behaviors, rationalization, stereotyping, self-censorship, pressure to agree, and the presence of the “thought police” in the group. The best way to breakout of group-think is to recognize that it is happening and to structure a series of exercises designed explicitly to stimulate differing opinions. Revisit the seven rules of brainstorming to try to help team members feel “safe” expressing divergent views. Innovators’ Guidebook, page 46 Ideation There are lots of different ways to brainstorm … Warm up with a crazy brainstorm analogous brainstorm Imagine there are no constraints whatsoever. Forget about being practical. Get inspired by How do you imagine the situation might work under these conditions? In many ways, this is one of the bread-and-butter innovation tools. How do we see What unreal, crazy ways can this be accomplished? This brainstorm is other industries/entities tackling similar issues or achieving the results we want? useful for getting out of the mindset of constraints and remembering the Another way to use this technique: where do we see the same problem and why is limitations of the system. It’s also great to get inspiration – yes, it might be that industry failing to solve it? Analogous brainstorming is great for getting inspired crazy, but is there any truth here that we can take away from this? by the ways things work elsewhere and seeing possible blind spots in your own processes by seeing where others are failing. Throw out constraints with ideal brainstorm What do we envision as the ideal situation for this area? What specific attributes make this situation ideal? How would the stakeholders feel/ behave in this situation? This is great for inspiration and getting everyone on the same page as to what they are trying to achieve. Explore blind spots with sabotage brainstorm What are all the ways we can fail and NOT meet the need? What ways can we think of that will not give the result we want? How can we design this process that will make it fail miserably? This can help with outlining risk factors for the success of a process, uncovering the possible blind spots of risk factors (“wait, that’s how it’s done now!”) or even just feeling free to create something silly – which could be used to unleash the mind when things get stagnant. “The more ideas, the better. If you think you were successful coming up with 20 ideas, then dare yourself to come up with 80 next time. And when you get to 80 ideas, try for 200.” bodystorm Act out ideas with a Create a set - or take your team to a real environment that harbors the process you are redesigning. Bring artifacts, act out your user’s journey, and generate ideas on the fly in this life-sized brainstorm. Center for Care Innovations, page 47 Ideation Symptom Do you find yourself thinking that your idea - or someone Come back with fresh else’s just won’t work? “I was able to generate many ideas after walking away from the problem for a while.” DIAGNOSIS: You are suffering from the “No, but...” (aka “devil’s advocate”) syndrome. TREATMENT: Be patient. There will be time later on to dis- Check sect each idea for feasibility. Focus on generating ideas and find inspiring things to take even from the crazy ones. W hat yo u sh o u l d run y One out ou do idea o f ideas i f for g flowi ettin g you ng is ? to rc reati impo ve ju se a ices t e m m . For pora your r y co exam self q nstra ple, y uesti i nt ou m had t ons l i g ht o be ike, “ a m W s k ade s h at i ing? ” f our pecifi or “H soluti ca l l y o w for th on if mo wo u l n ey w e mo d Nik rne do as no temp this? t an orary ” or “ optio filter Wha n? ” U u s ef u s t only se th l. for a e se s lon g as t h ey ’re on th Keep the devil’s advocate in check Innovators’ Guidebook, page 48 e tea Ideation Being self-conscious is the enemy of ideation! Involving outsiders “Asking another team to join our brainstorming session was great. I think it helps to get an outside perspective because it forced us to explain our problem simply but effectively so that the other group’s contributions would be productive. It felt good that they were so engaged in offering ideas—they really wanted to help us.” “The problem that I faced when ideating is I become overly concerned about how my ideas will be perceived. Most of my ideas never leave my mind because of my internal calculations and scrutinizing.” Celebrate half-baked ideas “My teammates were helpful in processing half-baked ideas. Once I shared them, people were able to elaborate on them. This ‘concept/ comment’ loop was critical in sparking other ideas.” Judgment is the “cooler” for ideation! “We deferred all judgment during brainstorming and went for quantity. The trick was not to give any idea more than a few seconds of our time when it was stated and documented. We quickly moved on to other ideas until we were ready to converge or begin evaluating possible solutions.” Center for Care Innovations, page 49 Ideation Narrow down Ideas At this point, you will have generated many ideas. How do you pick the ones to prototype? Before worrying about feasibility, get the ideas you are excited about into the hands of users. 1. Idea morph ing Visually represen t your ideas (e.g ., by writing them its) and then look on Postfor synergistic w ays to reduce th number by com e total bining entire idea s or selectively m elements of wea ixing ker ideas to form a stronger one. 2. Post-it votin g Each team mem ber gets three Po st-it notes to plac the ideas that ar e next to e most appealin g to them. 3. Four catego ry voting Choose one or tw o ideas from the following four ca (1) the rational, tegories: (2) the most likel y to delight the long shot, and (4 user, (3) the ) the darling (m ost likable to th e team). 4. Bingo select ion Select ideas that inspire you to bu ild different kind types—a physic s of protoal, digital, and ex perience prototyp e. 5. 2x2 Decisio n matrix. TIP: Let go of “my idea” “One great advantage of our team was that no one was too personally invested in any single idea. So we were able to try a few possibilities and openly discuss them.” Techniques for narrowing down ideas … Feeling Stuck? • Don’t debate - test! If you can’t agree on which ideas to prototype, let your users decide - build rough versions of ideas and get user feedback. Innovators’ Guidebook, page 50 Toolbox Download: Decision Matrix Prototyping What? A physical, interactive representation of your solution. Creating a series of prototypes allows you to advance your thinking about each element of the solution and, eventually, how they will come together to address your problem. A prototype also provides a mechanism for actively engaging users in evaluating and guiding aspects of the solution as they interact with these physical models. Why? The point is to get feedback on how well your solution is – or is not – solving the need of your users. The value of prototyping is testing an idea fast before much time or resources have been invested in it. • Build to think. Creating rough representations of your • • • solutions will further your understanding of what the solution might look like. Get answers. The most basic prototypes enable you to test the functionality of an idea (will it work?). More sophisticated prototyping will get deeper feedback by testing different aspects Gain more empathy. By observing how your users interact with you prototype, you can get closer to understanding how to meet their needs. Get unstuck. Teams can easily get bogged down with conflicting opinions about different aspects of an idea. Prototypes help advance these discussions by making them more concrete and eliminating miscommunication. Agenda: week 10 Choose which aspects of your ideas you will prototype Create an interactive prototype for each idea Make arrangements for prototype testing with users and stakeholders “A picture is worth a thousand words. A good prototype is worth a thousand pictures.” –Tom Kelley (innovation guru) Center for Care Innovations, page 51 Prototyping How? Initially, a prototype is not fully a functional product or service. Instead, it expresses a particular aspect of an idea that the designer wants to explore. These prototypes should be made quickly, using simple designs and surrogate materials so that you can rapidly and inexpensively accumulate insights. Over time, through multiple iterations of the prototype-test loop, your models will become more refined on their way to representing a complete solution. Here’s how to get started: 1.Identify the idea you want to prototype. Break it down into separable, buildable, testable components and decide which ones you want to test. 2. Brainstorm different ways to represent the aspects you want to test. 3. Build your prototypes fast, cheap, and low-resolution. A prototype is: Not a A prototype gh Rou mal Mini k Quic ted Targe e activ Inter Innovators’ Guidebook, page 52 Not re Not a quired Not an Not Pe investm rfectio full set comple to be f ures te prod nal or hours Not Fin n of feat unctio ent of is not : al uct stand-a of your lone time Prototyping There are different ways to prototype … A miniature set A physical object Model railroads and doll houses are back! Use foam core and push pins to create a set of the space you are innovating it. Go through the process to find out pitfalls. Get your users to show you how they would behave in this space. Give them materials and have them build what they would like to see. Cardboard, foam core, glue, paper, markers - use these simple materials. Role-play A digital interface Create a life-size set - or go to the actual environment and modify it with simple materials to be the way you envision. Act out all the steps of the process. Bring in your users and have them navigate this new environment. Paper and pen sketches of sequences of screen shots can take your user through an experience navigating a digital interface. Storyboard Map out every distinct step of your user’s journey with rough sketches. Storyboards are not great interactive prototypes (so make sure to build a few that are). They are, however, a good way to communicate to others your vision of the solution. “It is often very easy to confuse ideas and prototypes. It took us quite a bit of time to understand the concept that our users should be able to ‘interact’ with the prototype. Once we got over this challenge, the experience of building and sharing our prototype with users proved to be a tremendously rewarding experience.” Center for Care Innovations, page 53 Prototyping Tips for starting your prototyping Break it down Fail Quickly, Fail Cheaply As tempting as it might be to create a There are two opposing purposes to proto- complete version of the final solution, typing: Will it work? and How can it fail? building a separate prototype for different Building a minimal prototype that rep- aspects of the solution will give you more resents a feature you want to test quickly insight into what works for your users. and cheaply allows you to move on before investing a lot of resources. ted phistica e less so easier TIP: Th e looks, th e p y t o t conthe pro provide users to it is for ack. e feedb structiv r? en easie ake it ev m o t t en Wa hoice: cr sers a c u r u o y Give he same ions of t s r e v o w ch ate t It is mu e. Why? u o prototyp y ll to te or users the r easier f e v one o y prefer u o y that the telling stead of one t u other in like abo ey don’t h t t a h w e. prototyp Innovators’ Guidebook, page 54 Prototype for interaction A prototype will give the most meaningful insights when a user can interact with it in a way that is close to the final version of the solution. So, even if you are testing an aspect of the final solution, aim to make it interactive “Identify what you want to test with each version of your prototype. Each prototype should be designed to answer a particular question when tested.” Prototyping prodotypeneaed to t o r p y an easil ou just s. 1: Yoeu ac service –etyher it work th y M h yp t y pi n g ’t prototht ing to test w P r otbout you canw le o a water h uct unch the sign obfe broken e d e h t la testing ices can k at ue thavte. But setrsvas well. Lgosoeasier, r t e b y It ma more intuiti poneTno make thinnot only thetest y be totypable ccohm a ter. vior, it can m p a le bott n into pro the next alogous beFhoar exampleit,h a chroncicn . w w do example in n test an a l context truggles ating a fun the otyping ca r in the finahare their sut ever cre lly use. prot al behavio ts like to s ts – witho t eventua actu ther patienllow patient they migh whe ase with felatform tha dise al virtual p tion Service prototypes from the Chronic In-Patient Transition from Adolescent to Adult Care team. Center for Care Innovations, page 55 Prototyping Pr ototy pi n g or a programm M yth 2: You need to er to get any m hire a designer eaningful fe digital offerin edback for gs. There is muc h va able feed with the so mplest oflu ck you can gath prototypesba and glue.siSc ra e out of papeerr pp y pr ot otyping anmdad give you the fe sm ed ba ck you need to m art planning can step. Prot yp es do e to the xt do that thot ease in complov rough rounindscrof exity – butne they testing. Testing a phone application with foam core and paper Your basic resources.... Innovators’ Guidebook, page 56 Prototyping What former innovators say... Stay focused on the user Dive in head-first “Start building. Even if you aren’t sure what you’re doing, the act of picking up some materials will be enough to get you going. Paper, tape, and found objects are a good place to start!” Choices work “Build with the user in mind. What do you hope to test with the user? What sorts of behavior do you expect? Answering these questions will help focus your prototyping and help you receive meaningful feedback in the testing phase.” “Make and test several prototypes at once so you can make comparisons across them and have better information as to why something works and something else doesn’t. Be prolific Rough is enough “Because time for testing prototypes with users may be very limited, I would suggest generating as many prototypes as you can. That way, if your top three prototypes are not welcomed by the users, you have back-up ideas you can test right away during that meeting, rather than having to make a separate appointment for it.” “Don’t over-invest in a prototype, so you can more readily move on to the next one and so people feel more open to offering suggestions and criticism that may improve it.” Keep moving “Don’t spend too long on any one prototype. Move on before you find yourself getting too emotionally attached.” TIP: The Keep it minimal “The process led us to simplify our prototype concepts. We stripped down the features to be the most basic ones, as we tried initially to put too much in, diluting the core value proposition while distracting and confusing users.” is getting hardest p started. art So, don’t dela y! A comm on prototypin g mantra is “Fail fast , fail ofte n!” Center for Care Innovations, page 57 Prototyping Moving on... Don’t get attached! “You don’t have to see the whole staircase, just take the first step.” –Martin Luther King, Jr. (activist) Teams almost always struggle at the onset of the PROTOTYPE stage. In general, they spend far too much time talking about which solution, or aspect of a solution, to build. If you wait too long before you start creating, you have a tendency to fall in love with the idea(s) you’re discussing. Once you get emotionally involved with the solution or its key features, you won’t want to see your baby fail. The risk is that you may start defining test conditions that will ensure the model succeeds. Innovators’ Guidebook, page 58 Conversely, when you jump in and start building prototypes more readily, you’re far less likely to become wedded to any given feature or solution. Through the building process, you advance your thinking and more quickly discover the value of the “letting go” process associated with rapid iterations of the prototype-test loop. As you begin getting consistent, positive feedback from users about certain aspects of your solution, that’s the time to start thinking about “going steady” with an idea. Be on the look-out for those elements that are brilliantly received— they’re the ones that deserve your attachment (and are worth pursuing!). Prototyping Strike a balance! Prepare to come back here again... Prototypes are explicitly intended to allow users to experience some aspect of your solution (not have you tell them about it!). In designing and building a prototype, you need to be sure that the model is well-developed enough that it supports the target user experience when it’s time for testing. On the other hand, remember that, at its core, each prototype is little more than a prop that’s meant to simulate a specific interaction. Be careful not to over-invest in terms of your time and energy. Ask yourself frequently, “What is the minimum we have to build to get the key idea across?” This can be a tricky balancing act that often requires a bit of trial and error. Teams usually start to get the hang of it after building their first couple of prototypes. Prototyping and testing (the next step in the design thinking process) are part of a highly iterative, frequently-repeated loop. Prototyping gets your ideas out of your head, while testing reveals users’ explicit, unspoken, and perhaps even subconscious requirements, preferences, and decision-making criteria. Allowing yourself to be guided by frequent user feedback to build what works can save you a lot of energy and resources. Once you build your prototypes, it’s time to TEST them. Press forward ahead to the next step in the innovation process! Center for Care Innovations, page 59
© Copyright 2026 Paperzz