How To Tell A Story By Mark O’Bannon HOW TO TELL A STORY Writing Basics By Mark O’Bannon www.BetterStorytelling.Net Version 1.00 January, 2011 Limits of Liability & Disclaimer of Warranty The author and publisher of this eBook and the associated materials have used their best efforts in preparing this material. The author and publisher make no representations or warranties with respect to the accuracy, applicability, fitness, or completeness of the contents of this material. They disclaim any warranties expressed or implied, merchantability, or fitness for any particular purpose. The author and publisher shall in no event be held liable for any loss or other damages, including but not limited to special, incidental, consequential, or other damages. This material contains elements protected under International and Federal Copyright laws and treaties. Any unauthorized reprint or use of this material is prohibited. Copyright © 2010-20011 Mark O’Bannon All Rights Reserved. Page 2 www.BetterStorytelling.Net About the Author MARK O’BANNON is the author of the novel, THE DREAM CRYSTAL, which is about the war between the Tuatha Dé Danaan (Faeries) and the Shadow People. The second book in THE DREAM WAR series is called, THE DARK MIRROS OF HEAVEN. Mark is the author/designer of the Interactive Storytelling Game, FANTASY IMPERIUM, published by Shadowstar Games, Inc. Mark is also the author of GOOD FAIRIES and BAD FAIRIES, which are short story collections and also the novella series, THE GARDEN OF DREAMS. You can reach Mark at: [email protected] THE DREAM CRYSTAL is available at the Amazon Kindle store: http://www.amazon.com/Dream-Crystal-War-ebook/dp/B0050I6BPU Copyright © 2010-20011 Mark O’Bannon All Rights Reserved. Page 3 www.BetterStorytelling.Net Table of Contents About the Author ...................................................................................................................................... 3 Table of Contents ...................................................................................................................................... 4 Introduction ................................................................................................................................................ 5 Chapter 1 What Is A Story? .................................................................................................................... 5 Story Components ................................................................................................................................ 6 Story Elements ........................................................................................................................................ 7 Story Length .......................................................................................................................................... 12 Chapter 2 The Basics............................................................................................................................... 13 Section I: Introduction, Rising Action ...................................................................................... 14 Section II: Complications, Crisis .................................................................................................. 17 Section III: Climax, Resolustion .................................................................................................... 20 Chapter 3 Story Design........................................................................................................................... 21 Story Outline ........................................................................................................................................ 21 The Story Outline Worksheet ........................................................................................................... 21 Chapter Outline ................................................................................................................................... 24 Chapter 4 Writing The Story ................................................................................................................. 26 Scene Outline ....................................................................................................................................... 26 How To Write A Scene ...................................................................................................................... 28 Resources ................................................................................................................................................... 29 The Story Outline Worksheet ........................................................................................................... 30 Copyright © 2010-20011 Mark O’Bannon All Rights Reserved. Page 4 www.BetterStorytelling.Net Introduction “Once upon a time, something happened to someone, and he decided that he would pursue a goal. So he devised a plan of action, and even though there were forces trying to stop him, he moved forward because there was a lot at stake. And just as things seemed as bad as they could get, he learned an important lesson, and when offered the prize he had sought so strenuously, he had to decide whether or not to take it , and in making that decision he satisfied a need that had been created by something in his past.” (emphasis added) – Gary Provost Storytelling is one of the oldest pastimes. Everyone loves a great story, but it’s often difficult to find someone that’s good at telling one. The best way to learn how to tell a story is through practice (write a thousand words a day) and by studying the subject. Most people, unfortunately never take the time to learn basic storytelling techniques, and when they try to tell a tale, they find themselves losing their audience. Others refuse to study writing because they fear they will lose their creativity by following formulaic story structures. However, like building a house, there are definite things that you need to know in order to tell a story. Learning how to read blueprints, how to swing a hammer, and how to install a roof are as essential to a carpenter as plot, character and dialogue are to the author. To master the art of storytelling you need to learn three things: How to come up with a great idea, how to structure a story design and how to write beautifully. Ideas need to be original and they need proper development. Basic story structure can be constructed using the Story Outline Worksheet at the end of this eBook. Beautiful writing is acquired through passion, practice and an understanding of writing techniques. Copyright © 2010-20011 Mark O’Bannon All Rights Reserved. Page 5 www.BetterStorytelling.Net Chapter 1: What Is A Story? DEFINITION: A story is narrative description of a character who is trying to solve a problem. Your Goal: To Elicit Emotion Through identification with the protagonist, the audience experiences the story as if it’s happening to them. One of your goals as a writer is to elicit emotion in the audience. This is accomplished through a careful choreography of the various components of story. Story Components: Premise – This is your story idea. All stories begin with a unique concept. 95% of writers fail at the premise. Either their idea is poor, or it has been done before (cliché), or it hasn’t been developed properly. The single most important decision for a writer when developing an idea is choosing what genre to use. Plot – This is not only the sequence of events that occur in the story, but also the sequence of revelations, which cause characters to take new actions. Plot walks on the two “legs” of actions and revelations. A good plot is based on surprises. The opponents provide the revelations. Character – The people involved in the story. The protagonist is the hero. The antagonist is the opponent. Characters are defined by their relationship to each other, and by their actions. The principle of minimal characters says that you want the least number of characters to tell a story. For a novel or screenplay, a good mix is: One main character, three opponents and six minor characters. Setting – The time period and location where the story takes place. It will include the lands, peoples, technologies, cultures, social systems, and things like the weather. Some genres place great emphasis on the setting, such as Science Fiction and Fantasy. Copyright © 2010-20011 Mark O’Bannon All Rights Reserved. Page 6 www.BetterStorytelling.Net Theme – The author’s view of the proper way to act in the world. Theme is not “sending a message.” Theme is best communicated through the actions of the characters. Structure – The strategic design of a story. The elements of premise, plot, character, setting, theme, and genre all affect the design of a story. Structure is how everything is put together. Genre – These are different kinds of popular story forms, like action, mystery, romance, science fiction, fantasy, crime, westerns, horror, comedy, etc. Combining genres is a useful technique to broaden the audience for screenplays, but mixing genres for novels – known as crossover fiction, may tend to limit the audience and should be done with care. Each genre is a complex story form with unique story beats, structures and themes. Story Elements: Implicit Promise – This is an unconscious agreement made with your audience when a reader picks up your book or when a person sits down in a theater. The implicit promise is that this story will make them think and feel. The audience will be entertained, thrilled, intellectually stimulated or scared – but always absorbed. When writing a story, ask yourself, “What mood do you want your audience to leave the theater or close the book with?” Story Question – This is the question raised in the mind of the audience by your story. Central Dramatic Question – Every story and every scene will create a question in the audience’s mind. Who will win the fight? Should they win? Who is right? Log Line – A one line description of what the story is about. There are many ways to describe your idea, but basically, you can say that your story is about a ___________ (character) who wants ___________ (desire). Scenes – The basic building block of a story is the scene. Scenes are action. Scenes are where characters do things and feel things. In a scene, characters act and react. Every scene has event and emotion. Scenes typically end with a revelation. Copyright © 2010-20011 Mark O’Bannon All Rights Reserved. Page 7 www.BetterStorytelling.Net Narrative Summary – This is a summary of some of the events that takes place in the story. Narrative summary is used when the writer wants to cover a lot of ground quickly and when action is not necessary. In a scene, you are showing. In narrative summary, you are telling . Revelation – This is a significant piece of information that causes the character to act in a new way in the pursuit of his desire. Actions and revelations drive the story forward. Mysteries make the greatest use of revelations, but all stories have them. The quality of your story is in many ways dependent upon the quality of your revelations. Conflict – This is what drives the story. There should be some kind of tension on every page of a novel. Every scene must have conflict. Conflict is more than physical fighting or verbal arguing. Conflict can also come from tension, suspense, subtext, or hidden emotions. Layered conflict is where there are more than one conflicts present in the same scene. There are three main kinds of conflict: Man vs. Man; Man vs. Environment; and Man vs. Himself. Central Conflict – This is the main conflict of the story. Who is fighting whom over what? Inciting Incident – Also known as the inciting event , this is an event that occurs in the beginning of a story. It starts the action and may or may not be connected to future events. Weakness – A character flaw that is ruining the character’s life. Not apparent at the beginning of the story, the character’s weaknesses are gradually revealed over the course of the story. The opponents are those best able to “attack” the hero’s weaknesses. When the character’s weakness becomes apparent to the hero, it leads to a self-revelation. Not all weaknesses are negative. Weaknesses can be made out of positive traits. There are two types of character weaknesses: Psychological Weakness – This character flaw harms the character. A few examples could be: Shyness, letting others take advantage of you, not believing that dreams come true, etc. Moral Weakness – This kind of character flaw harms the character and other people. A moral weakness will expand the scope of the story, since it affects multiple people. How is Copyright © 2010-20011 Mark O’Bannon All Rights Reserved. Page 8 www.BetterStorytelling.Net your character living at the expense of others? Examples could be: Arrogance, ingratitude, or cruelty. Moral Argument – This is the argument made between the protagonist and antagonist. It explains why they’re doing what they’re doing and it’s used to form the theme of the story. Average stories are about who succeeds. Better stories are about why someone should succeed. Moral Choice – This is something that brings out the character’s moral weakness. In order to defeat the opponent, the main character will become desperate (because of failure) and will begin to go against his values. The character’s allies will often challenge the hero when the character “steps over the line.” Eventually, the character will become aware that he has a choice between two ways of acting. So in the beginning of the story, the main character is fighting against the opponent. In the middle of the story, the character will be against his friends. In the end, the character will be fighting against himself. This is how his moral weakness is exposed. Values – These are belief systems that influence the character’s behavior. Values are what the character considers important. Examples could be: Honesty, cruelty, faithful, logical, friendly, cynical, selfish, disciplined, etc. Value Oppositions – These are the ways that character values come into conflict with each other. Better stories often place the characters and their values in opposition to one another. It isn’t necessary to give negative values to villains and positive values to the hero. Backstory – The history of what has happened before the story begins. Usually it’s best to restrict this to important information. Do not include much backstory in the beginning of your story because it will kill your action. Backstory should be given out a little bit at a time. Dialogue – The words spoken by the characters in a story. Dialogue should not be used to drive a story forward (this is the job of structure). Dialogue is telling, as opposed to showing, which is what action is for. Action is created through structure. Dialogue is important because it is the best way to communicate the character’s value system. Copyright © 2010-20011 Mark O’Bannon All Rights Reserved. Page 9 www.BetterStorytelling.Net There are three kinds of dialogue: Story dialogue, which simply illustrates what is happening in the story; Moral dialogue, which is used for the moral arguments of the characters; and Key Words and Taglines, which are used to carry meaning symbolically and thematically. Dialogue is not speech. Dialogue sounds like it could be real speech, and it is always more intelligent, wittier and more meaningful than real speech. Be careful not to simply express the obvious. This is known as writing “on the nose.” Description – The way you describe what happens in the story. There are many kinds of description, such as the description of a setting, a character, an object or actions. Use specific details to anchor your story in reality and use all of the senses. Metaphor – An advanced technique which is used to express something that the words do not literally denote. By coming up with metaphors, you can more rapidly communicate meaning on several levels at once. Subtext – This is where the characters don’t say what they really want. It’s used to add subtlety to a story, but it can dilute your conflict. This kind of communication is caused by fear, pain or embarrassment. Give your characters hidden desires, put them in conflict with each other, and then have the characters use an indirect plan to get what they want. Exposition – Necessary background information needed to understand what’s happening in a story. Exposition should be carefully sprinkled throughout the story, not lumped in large boring sections, especially at the beginning of the story. One of the best ways to kill your story is to include too much exposition. When handled properly, exposition can be turned into a valuable asset. The way to do this is to treat the information as a revelation. Why do the characters need to know this now? Viewpoint – This is how the story is perceived by the audience. Also called point of view (POV), different kinds of viewpoints were invented in order to tell more complex stories. Objective or camera-eye, is an objective view of the story and doesn’t enter any character’s mind. Classical omniscient is where the author can enter any character’s mind. Contemporary omniscient is where the author can only enter one mind. Third person singular is a story told through the mind of only one character. Copyright © 2010-20011 Mark O’Bannon All Rights Reserved. Page 10 www.BetterStorytelling.Net Third person multiple is a story told through the eyes of more than one character. Many authors use contemporary omniscient to set the stage and then zoom into one character’s POV. Person – The way you describe the main character of the story. There are advantages and disadvantages for each system. First person uses “I” to describe the story. Second person uses “you” to describe the story. Third person uses “he/she” to describe the story. First person is typically used in mysteries. One advantage of first person is that you can create an unreliable narrator , which is where the main character is not telling the truth about the story. Second person is typical with interactive storytelling games. Tense – This is used to describe how immediate the action of the story is. Present tense (I go, he/she goes) is used in screenplays and synopses. Past tense (I went, he/she went) is the most common in novels. Levels of POV – This is how deeply the writer delves into the perspective of the main character. The range of depth goes from camera-eye to actions to perceptions to thoughts to emotions to deep immersion. Writers typically shift from the surface level to the deeper levels and back throughout the story. Deep third person is the most intimate and personal type of POV. It’s where all of the actions, perceptions, thoughts and emotions of the character are fully engaged. Narrator – The use of a narrator in a story can be powerful, if it’s handled well. A storyteller allows the writer to present the actions of the hero along with commentary on those actions. The use of a storyteller puts the audience in that character’s mind, blurring reality (because the narrator may not be telling the truth – even to himself). Another advantage of a narrator is when your story takes place over a large time span or across several locations. The storyteller can help to bring a fragmented story together. Copyright © 2010-20011 Mark O’Bannon All Rights Reserved. Page 11 www.BetterStorytelling.Net Story Length – How long should your story be? It all depends on what kind of story you’re telling. Short-short stories are under 2,500 words. Short stories can range from 2,500 to 7,500 words. Novellettes are from 7,500 to 20,000 words. Novellas are from 20,000 to 50,000 words. Novels are from 70,000 to 90,000 words. The genre will affect the length of the story, too. Young Adult novels tend to be shorter than novels and can be 50,000 to 80,000 words long. Science Fiction and Fantasy novels tend to be longer and can be up to 125,000 words long. Screenplays are 110 to 120 pages long. Keep it Short If you are a first time, unpublished author, then you need to keep the word count down. The higher the word count, the less likely it will sell. Longer novels exist, but these are usually from established writers. If you have trouble keeping your word count down, take a look at removing unnecessary exposition. Some editors recommend cutting the first three chapters out of a novel, since new writers tend to put in too much exposition. Copyright © 2010-20011 Mark O’Bannon All Rights Reserved. Page 12 www.BetterStorytelling.Net Chapter 2: The Basics When reduced to its essential elements, the format of storytelling has not changed in thousands of years. All stories have a protagonist (main character), the quest (goal), trials (opposition) and the resolution, positive or negative. Many variations are possible within this format, but the basic structure is the same. Stories consist of three parts: The beginning, the middle, and the end. Traditionally, this is why stories are broken down into three sections. There are six parts of a story contained within these three sections: Section I 1. Introduction – Inciting Incident. 2. Rising Action – Significant Event. Section II 3. Complications – Plot Twists. 4. Crisis – Decisive Moment. Section III 5. Climax – Confrontation. 6. Resolution – Outcome. Copyright © 2010-20011 Mark O’Bannon All Rights Reserved. Page 13 www.BetterStorytelling.Net Section I (The beginning) has three goals: The first goal is to introduce the setting and the main characters. The second goal is to hook your audience with something that’s exciting and interesting. The third goal at the start of a story is to introduce the opponent and the desire line (story goal). All three of these goals should be accomplished as soon as possible. The Setting & Main Characters The first goal begins with the setting, which is where the story takes place. The setting is usually determined by the genre and it can have a tremendous affect on the way the story is told. The setting consists of a unique combination of the lands, peoples, technologies and the culture of the story world. The introduction of the setting doesn’t need to be in the first paragraph of the story, but the audience must quickly get a sense of where the story occurs. The characters are the people in the story. There are many kinds of characters. The main character is known as the protagonist. The opponents are known as the antagonists. Minor characters may include allies or enemies. Very minor characters are like extras in a movie – they perform a simple function and then leave. Characters are defined by what they do, not by who they appear to be. A person’s actions speak louder than everything else. Many people begin describing a character by their appearance, but in reality these physical traits are the least important things about a person. Characters should enter a story doing something . Characters are also defined by their relationships with the other characters in the story. Good characters should have a weakness (sometimes called a character flaw), which is ruining their life (such as arrogance, selfishness, etc.). This weakness will be the source of the character’s need (which is to overcome the weakness). The character will not be aware of his weakness at the start of the story. Together with the self-revelation at the end of the story, these three elements will form the character arc, which creates character change. Copyright © 2010-20011 Mark O’Bannon All Rights Reserved. Page 14 www.BetterStorytelling.Net A story is about how a character changes by the events in the plot, or said another way; a story is about how a character overcomes his failings. The start of the process of character change occurs at the beginning of a story and it is realized at the end with the self-revelation. The plot consists of the sequence of events that take place in the story, along with the sequence of revelations in the story. The plot directs what happens in the outer story. This forms the physical part of the story. It’s often called the spine of the story. The characters experience what happens in the inner story, by how they react to events of the plot. This forms the emotional part of the story. This part of the tale is also called the heart of the story. In this way, a good story will consist of these two elements (the spine and the heart) developing at once. Desire drives the spine of the story. Weakness/Need drives the heart of the story. The audience should identify with the main character of your story. This means that they experience emotions through your character. When the main character feels something, the audience should feel something too. Initially, there are three techniques to cause the audience to identify with the main character: Make the character suffer; put the character in danger, and make the character admirable in some way. For example, in the novel, “Harry Potter and the Philosopher’s Stone,” Harry suffers under the horrendous treatment of his family, being forced to live in a small closet under the staircase. Harry is in constant danger from his bullying cousin and from the unjust treatment of his aunt and uncle. Harry is admirable because he doesn’t complain about his life, choosing to suffer in silence. All these elements create tremendous sympathy for him, and the audience identifies with Harry. This initial identification with the protagonist can wear off, so you’ll need more to retain the audience’s attention. Over the course of the story, the audience will identify with two things: The desire and need of the main character. Copyright © 2010-20011 Mark O’Bannon All Rights Reserved. Page 15 www.BetterStorytelling.Net Plot vs. Character: Is the plot or the character more important? In a good story, they will both support each other. Since the plot is determined by what the characters do and the characters are defined by their actions, they are, in a sense, the same thing. Plot and character are two sides of the same coin. The Hook The second goal in the start of the story is to hook your audience with something that’s exciting or interesting. One of the best ways to hook the audience is by introducing an element of mystery into the opening. Inciting Incident Sometime after the opening of the story, the inciting incident will occur. The inciting incident is an event that drastically alters the character’s life, propelling them into the story. The event must be something that will break the character out of the paralysis he’s in at the start of the story. The inciting incident could be something trivial or dramatic. Character motivation is one of the most important aspects of a story. The inciting incident must be compelling enough to give the character an intense desire. This desire should be strong enough to propel the protagonist through the entire story. Desire & Opponent The third goal in the start of a story is to introduce the opponent and the desire line (story goal). Opponents are often introduced secretly in the start of a story without anyone realizing that they are the main antagonist. These kinds of stores are often mysteries, but they can also be stories where the author wishes the villain to remain secret. In any event, the villain must always be introduced, even if they are simply appearing on stage just to say hello. Often they are brought into a story discretely, simply appearing in the background. In other cases, an opponent may be shown as the obvious antagonist in the story. The desire line is the story goal. The character’s desire must be specific and obvious. Stories are about characters who are trying to solve a problem. There usually will be something blocking the solution to the problem, creating conflict. For instance, if the characters are trying to pass through a gateway, it could be guarded. Copyright © 2010-20011 Mark O’Bannon All Rights Reserved. Page 16 www.BetterStorytelling.Net Every scene should have an obvious goal . Every scene must also have some form of conflict , which is something that interferes with the accomplishment of the goal. Stories could have many minor goals, but one major desire will dominate the story. Minor goals could include subplots such as love stories or intrigues between characters. Introduction The Introduction will introduce the main character along with his weakness, the setting, the goal of the story, the main villain, and the inciting incident. The character should be dealing with the initial surface problem before the inciting incident occurs. One of the most important parts of the introduction is to demonstrate the character’s weakness. Rising Action Rising Action is the second part of the story, and it will be a set of scenes that get the characters moving in the direction of the story goal. In the early stages of a story, the conflict will begin to rise, creating a greater sense of urgency. A significant event should occur, and this will intensify the stakes of the story, and the hero’s desire will increase. Every writer should ask, “What’s at stake here?” in every scene. Section II (The Middle) has three goals: The first goal is to complicate the story with plot twists by developing the opponents, along with their moral arguments . The second goal is to show the character developing a plan to accomplish the desire line of the story. The third goal is to raise the stakes with a crisis created when the character’s plan fails. Developing the Opponents In the middle of the story, you develop the main opponent and the secondary opponents through a series of revelations. More intense conflict is created by having multiple opponents in conflict with each other as well as with the main character. Show what the opponents want, along with their value systems and how they come in conflict with the main character. What do they want, why do they want it and why should they have it? Copyright © 2010-20011 Mark O’Bannon All Rights Reserved. Page 17 www.BetterStorytelling.Net In this section, show the moral arguments of the opponents and put them in conflict with the protagonist through an argument. The best kinds of opponents are not evil. Show the reasons they do what they do. How to Write Moral Arguments 1. Write a philosophical treatise. 2. Put it in terms of everyday words. 3. Put it in conflict, so that the protagonist & antagonist can speak passionately about it. 4. Sum it up with a final line of dialogue. The Plan Once you have a desire and a main opponent, your character will need a plan to achieve his goal. The opponent should also have a plan. The opponents are developed further through additional revelations. As the character tries to defeat the main opponent, he will usually fail. The failure of the hero’s plan will force him to improvise. This makes both the opponent and hero look more powerful. Raise the Stakes When the hero’s plan fails to work, he will become more and more desperate to win and will begin to commit more and more immoral acts. His allies will challenge him, but the hero will make excuses for his behavior. The hero will become obsessed with his desire. Complications Complications in the story make things more interesting for the characters. Often a major plot twist is introduced here which will force the main character to adapt, becoming fully committed, strengthening or clarifying his motivation. New opponents may be introduced in this section of the story, as the plot becomes more complex. Eventually, the character will reach a point of no return. Crisis The crisis is the lowest point in the story, where everything looks hopeless. The hero will suffer an apparent defeat and the opponent will appear to have won. Called the decisive moment, it will force the hero to make a crucial decision, leading to the climax. Copyright © 2010-20011 Mark O’Bannon All Rights Reserved. Page 18 www.BetterStorytelling.Net Section III (The End) contains these goals: The first goal is to set up the final battle between the protagonist and main opponent. The second goal is to show the main character’s self-revelation, which usually occurs at the end of the battle. The third goal is to demonstrate how the main character has changed , leading to a new equilibrium and the end of the story. Battle The battle is a scene where the main character has the final confrontation with the main opponent. The hero may win or lose, live or die. This is where we learn if the protagonist will achieve his desire. Self-Revelation The most important parts of a story are the first scene, where the hero is introduced, along with his weakness and the self-revelation near the end of the story, where the hero’s need is fulfilled. The self-revelation is usually the final revelation of the story. There are four kinds of self-revelation: The self-revelation resolves the weakness of the protagonist, fulfilling his need. The moral self-revelation resolves the moral weakness of the main character. The thematic self-revelation resolves the thematic question of the story. The audience self-revelation is a revelation the audience has about their own life while reading or watching the story. Several characters may experience a self-revelation during the story. The Traveling Angel Occasionally, the protagonist of the story does not experience any character change. Instead, one of the other characters will experience the self-revelation. This type of story is called the traveling angel story. The protagonist is the agent of change in this kind of story. New Equilibrium After the protagonist has experienced the self-revelation, some action should be made to demonstrate how the main character has changed. The protagonist will end up at a higher level or a lower level at the end of the story. Copyright © 2010-20011 Mark O’Bannon All Rights Reserved. Page 19 www.BetterStorytelling.Net Climax The final climax of the story is a scene that everything in the story has been pointing towards. It can be a surprise, but is should be a logical progression of the events in the past. Sometimes in a short story, the climax will be the first (and perhaps the only) scene. Resolution The resolution, also called the denouement, is a final scene that shows the outcome of the events of the story. This is where the consequences of the actions taken by the protagonist are shown. This is also where the character is shown to have overcome their weakness. The end of a story will be of two main kinds: An open ended story is where the desire line has been completed, but not everything has been finished, leaving the audience to imagine their own ending. A closed story is where everything is complete, leaving an obvious ending for the audience. Copyright © 2010-20011 Mark O’Bannon All Rights Reserved. Page 20 www.BetterStorytelling.Net Chapter 3: Story Design Designing a story involves the use of story structure. Along with the premise, the way you structure your story is the most important thing you will do. According to John Truby, the premier story consultant in Hollywood, Ninety percent of screenplays and eighty percent of novels are rejected because of poor structure. There are many structure systems, from the simple three act structure used in plays to the six steps described in The Screenwriter’s Bible to the seventeen steps of the mythical Hero’s Journey. Most people use the three act structure system, which was designed for theater. This is a mistake. The three act structure system is too primitive to be very helpful. The best system is the seven steps of classic story structure taught by John Truby in his book, “The Anatomy of Story.” Anyone who is serious about becoming a writer should get this book. Always remember: Structure is not formula. The Story Outline Worksheet Now you need to make a general outline for the story. The Story Outline Worksheet (at the end of this eBook) can be used for this. It contains the title, genre, premise, central conflict, setting, a description of the main character along with her weaknesses and values, what she needs, her desire line, the opponents and their values, the central relationship of the story, minor characters, the moral arguments of the hero and opponents, the self-revelation, and a brief backstory. Note that the six sections of the story are general descriptions of the action that takes place in that section. You may want to list several locations, and settings. Here’s an example of the worksheet: Copyright © 2010-20011 Mark O’Bannon All Rights Reserved. Page 21 www.BetterStorytelling.Net Title: The Dream Crystal Genre: Fantasy/Horror/Romance Premise: A Faerie Changeling decides to rescue her “sister” – the human child she was exchanged for during a war over the power of dreams. Central Conflict: Aisling fights Ith, the Lord of Shadows over the Dream Crystal. Setting: Tír na nÓg – The Land of Eternal Youth, and The Land of Shadows Main Character: Aisling, a Faerie Changeling Values: Excellence, Friendship. Weaknesses: Psychological: Aisling doesn’t believe in dreams. Moral: Aisling is a tease, enjoying the power of her beauty over men. Need – The Heart of the Story Character Need: To believe in dreams (psychological) & Not to manipulate men (moral). Desire – The Spine of the Story Story Goal: To rescue her “sister,” Erin O’Neil. Main Opponent: Ith, Lord of Shadows 2nd Opponent: Queen Annan of the Faeries 3rd Opponent: Morrigan Values: Follow your dreams Values: Be careful what you dream Values: I want to take your dreams Values Opposition Characters Aisling Queen Annan Values – Do Dreams Come True? Ith Morrigan Dreams are a lie Do not dream Follow dreams Steal dreams Central Relationship: Realizing your dreams Minor Characters: Genevieve – human friend. Eileen – Faerie guardian. Fáelán – Morrigan’s friend. Fintan – Faerie mentor. Erin – human “sister.” Hieronymus, a cat Moral Arguments: Hero: Dreams are for children. Dreams are a lie. Dreams do not come true. Opponent: Ith: Follow your dreams Queen Annan: Be careful of dreams Self–Revelation: Dreams that you dare to dream come true. Backstory: Aisling is a Faerie Changeling, abandoned in our world Copyright © 2010-20011 Mark O’Bannon All Rights Reserved. Page 22 www.BetterStorytelling.Net Title: Shadows & Dreams Goal: To survive Shadow Person assassins. Opposition: The Shadow People. Setting: A coffee house in Seattle. Revelation: The Shadow People are real. Need Introduction – Inciting Incident Title: The Dispossessed Desire Rising Action – Significant Event Goal: To learn magic and defeat Ith. Opposition: Changelings, Morrigan, Shadow People. Setting: Tír na nÓg – The Land of Eternal Youth. Revelation: Her parents were murdered by the Shadow People. Title: The Hat Man Opponent Complications – Plot Twist Goal: To avoid the temptations of Ith. Opposition: Ith, the Lord of the Shadow People. Setting: Brú na Bodb – The Palace of Bodb (Faerie castle). Revelation: Pride causes people to fall into the Land of Shadows. Title: The Dream Crystal Plan Crisis – Decisive Moment Goal: To protect the Dream Crystal. Opposition: Queen Annan, Ith. Setting: The Garden of Thought, The Land of Shadows. Revelation: The Queen is a liar. Indifference causes people to fall into the Land of Shadows Title: Shattered Dreams Battle Goal: Defeat Ith, rescue Erin and recover the Dream Crystal. Opposition: Ith. Setting: Scáth Caisleán – The Shadow Castle. Revelation: Aisling is a princess. Climax – Confrontation Title: The Land of Dreams Self-Revelation Goal: To learn to dream again. Opposition: Queen Annan. Setting: Brú na Bodb – The Palace of Bodb (Faerie castle). Resolution – Outcome Self- Revelation: Dreams that you dare to dream come true. Moral Revelation: Manipulating men for power is wrong. Thematic Revelation: When your soul dies, you fall into the Land of Shadows. New Equilibrium : Aisling returns Erin to her parents. Now Aisling believes in dreams. Copyright © 2010-20011 Mark O’Bannon All Rights Reserved. Page 23 www.BetterStorytelling.Net Chapter Outline Next, you should number and title your chapters. Here are the chapter titles for my novel, THE DREAM CRYSTAL: Chapter 1. Shadows & Dreams 2. Dancing Lights 3. Cold Steel 4. Thin Places 5. The Dispossessed 6. Tír na nÓg 7. Shadows in the Garden 8. The Mirror of Eternity 9. The Duel 10. The Garden of Thought 11. The Place of Returning 12. The Masquerade 13. The Rescue 14. Stolen Dreams 15. Without a Thought 16. The Salamander 17. Gateway to Shadow 18. The Haunted Forest 19. The Hat Man 20. The Land of Dreams Advanced Structure “The Anatomy of Story” details 22 structure steps which can be used for a story. Every story is different, of course, so each story will have a unique design. The genre you choose will have a dramatic effect on the structure of your story. For instance, in a mystery, you need to introduce the mystery (often a murder) in the beginning. In an action story, you may begin with a fighting scene (sometimes called an “Overture” scene). Copyright © 2010-20011 Mark O’Bannon All Rights Reserved. Page 24 www.BetterStorytelling.Net Here’s how you might design a novel. The Plan is typically the largest part of the story, so there are more chapters in that section. The way to grow a story is to develop the revelations sequence. What new things are discovered as the story progresses? STORY TITLE Section I Introduction Chapter 1 Title Hook, Setting Chapter 2 Title Hero, Flaw Section II Rising Action Chapter 3 Title Inciting Incident, Goal, Opponent Chapter 4 Title Significant Event Chapter 5 Title Tests, Allies, Enemies Section III Complications Chapter 6 Title Second Opponent Chapter 7 Title Raise the Stakes Chapter 8 Title 1st Major Revelation & Decision Section IV Crisis Chapter 9 Title Plan Chapter 10 Title Opponent’s Counterattack Chapter 11 Title 2nd Major Revelation & Decision Chapter 12 Title Crisis, Apparent Defeat Chapter 13 Title 3rd Major Revelation, Point of No Return Section V Chapter 14 Climax Title Section VI Chapter 15 Final Conflict Resolution Title Copyright © 2010-20011 Mark O’Bannon All Rights Reserved. Self-Revelation, Denouement Page 25 www.BetterStorytelling.Net Chapter 4: Writing The Story You’re almost ready to begin writing. Now you add more detail to your chapters by creating a list of scenes. Scene Outline Every chapter should have an action, a revelation, a list of characters involved in the chapter, three scenes (beginning, middle, end) and a disaster, which is a tragedy at the end of the chapter that you can use as a hook to keep the reader interested. Scenes don’t have to end with a disaster of course. You can change everything later if you like (such as adding or removing scenes, etc.). This is just to get you started. Here’s a sample of a few detailed chapter outlines from my story, THE DREAM CRYSTAL: Chapter 1: Shadows & Dreams Action: Aisling sees a girl vanish into thin air (she has fallen into the Land of Shadows). Revelation: Aisling is being watched by the Shadow People. Characters: Aisling, Genevieve, Ith, Shadow People. Scenes: 1. Pride & Repression – Fashion school. 2. A Cold House – Aisling sees her “sister” Erin reflected in the glass. 3. The Refuge – A magic mirror reveals an image of faeries stealing a human child. Disaster: Aisling is kicked out of fashion school and she’s kicked out of her house. Chapter 2: Dancing Lights Action: After nearly killing another student, Aisling is kicked out of the Kung Fu temple. Revelation: Aisling can summon Elementals, but cannot control them. She can see Faeries. Characters: Aisling, Sifu Yuen, Students, a Fire Elemental. Scenes: 1. Arrogance & Discipline – Kung Fu temple/school. Aisling challenges a bully. 2. The Fire Elemental – Aisling fights a duel and is possessed by an elemental. 3. Cast Out – Aisling discovers a group of dancing Faerie lights. Disaster: After Aisling is kicked out of the Kung Fu temple, a Sheerie (a Faerie appearing as a glowing ball of light) leads her in front of a speeding car. Copyright © 2010-20011 Mark O’Bannon All Rights Reserved. Page 26 www.BetterStorytelling.Net Chapter 3: Cold Steel Action: Aisling completely abandons her dreams. Revelation: The Shadow People are the destroyers of dreams. Characters: Aisling, Genevieve, Ith’s Lieutenant, Shadow People, a Sheerie, a Dullahan. Scenes: 1. Awaken to Shadow – A Shadow Person destroys Aisling’s portfolio, and her dreams along with it. 2. Holocaust of Dreams – The Shadow People destroy the dreams of several people. 3. Bitter Coffee – After talking of the Shadow People, Aisling feels the cold edge of a knife pressed against her throat, and hears a whisper, “We are around you in the darkness.” 4. The Dullahan – A headless horseman ride up and abducts Aisling’s best friend, Genevieve, riding away into the night. Disaster: A headless horseman has taken away Aisling’s best friend. How Many Chapters? How Many Scenes? The number of chapters in your story depends on several factors. How long do your chapters tend to run? J.R.R. Tolkein tends to write longer chapters (around 10,000 words), while J.K. Rowling tends to write shorter chapters (3,000 to 6,000 words). How long do you want your novel to be? You should have a word count goal in mind, depending on what kind of story you’re writing. If your chapters tend to be around 6,000 words long, and you want your story to be around 90,000 words long, then you’re looking at 15 chapters. Begin with three scenes per chapter and adjust as the story dictates. If you have 15 chapters, then you’ll have around 45 scenes. This will change as you write your story. Rarely will things turn out exactly as you’ve planned them. The purpose of creating an outline is to get a general sense of the story and to have a plan. Although it may seem that a strict story structure and outline keeps you from being creative, it’s just the opposite: With the story structure taken care of and an outline to refer to, you can feel free to play around more without worrying about breaking the story. Copyright © 2010-20011 Mark O’Bannon All Rights Reserved. Page 27 www.BetterStorytelling.Net How to Write a Scene Finally, it’s time to start writing your story. This is done by writing scenes. Scenes are where the action of the story takes place. You will typically create a story by writing scenes and interspersing them with narrative summaries, which describe the events taking place between the action. Be careful not to put too much narrative summary in your story, as it can kill the action. There are different kinds of scenes. Action scenes involve fighting. Moral Argument scenes are designed to present the moral arguments of the protagonist and antagonist through a verbal debate. Things like description and writing pretty prose will develop with practice. The important thing is to get the story structure right so that the action builds dramatically. Every scene has a beginning, middle and end. There are five parts to a basic scene: 1. Title – The scene title should evoke a sense of what it’s about. 2. Goal – This is what the character wants to accomplish in the scene. 3. Opposition – The opponent will be the source of conflict in the scene. It need not be the main villain. Often it’s one of the hero’s friends. 4. Setting – Where the scene takes place. 5. Revelation – What piece of information is discovered at the end of the scene which will drive the story forward in a new direction. Once you’ve figured out your story design and have a list of chapters and scenes, you can start writing the story. It may take you several months of practice to get good at writing and you’ll have to develop your own unique approach. If these techniques work for you, use them. If you like to keep things looser, then that’s fine too. Just remember: Keep writing! Copyright © 2010-20011 Mark O’Bannon All Rights Reserved. Page 28 www.BetterStorytelling.Net Resources The Ten Best Books On Writing: Listed in order of importance 1. The Anatomy of Story by John Truby 2. Zen and the Art of Writing by Ray Bradbury 3. Writing the Breakout Novel by Donald Maass 4. Writing a Great Movie by Jeff Kitchen 5. The Power of Point of View by Alicia Rasley 6. The Scene Book by Sandra Scofield 7. Conflict Action and Suspense by William Noble 8. Writing Screenplays that Sell by Michael Hauge 9. Psychology for Screenwriters by William Indick 10. The Hollywood Standard by Christopher Riley The Five Best Courses On Writing: Listed in order of importance 1. Great Screenwriting by John Truby 2. Masterpiece – Advanced Writing by John Truby 3. Story Development by John Truby 4. Genre Classes (choose your genres) by John Truby 5. Writing a Great Movie by Jeff Kitchen Essays: Why Three Acts Will Kill Your Writing by John Truby How to Write a Great Query Letter by Noah Lukeman The Career Novelist (free eBook) by Donald Maass Need An Agent? www.agentquery.com/ Copyright © 2010-20011 Mark O’Bannon All Rights Reserved. Page 29 www.BetterStorytelling.Net Title: Premise: Genre: Central Conflict: Setting: Main Character: Values: Weaknesses: Psychological: Moral: Need – The Heart of the Story Character Need: Desire – The Spine of the Story Story Goal: Main Opponent: 2nd Opponent: 3rd Opponent: Values: Values: Values: Values Opposition Characters Values – Central Relationship: Minor Characters: Moral Arguments: Hero: Opponent: Self – Revelation: Backstory: Copyright © 2010-20011 Mark O’Bannon All Rights Reserved. Page 30 www.BetterStorytelling.Net Title: Goal: Opposition: Setting: Revelation: Problem/Need Introduction – Inciting Incident Title: Goal: Opposition: Setting: Revelation: Desire Title: Goal: Opposition: Setting: Revelation: Opponent Title: Goal: Opposition: Setting: Revelation: Plan Title: Goal: Opposition: Setting: Revelation: Battle Title: Goal: Opposition: Setting: Self- Revelation: Moral Revelation: Thematic Revelation: Self-Revelation Rising Action – Significant Event Complications – Plot Twist Crisis – Decisive Moment Climax – Confrontation Resolution – Outcome New Equilibrium : Feel free to download this document from BetterStorytelling.Net: Story Outline Worksheet Copyright © 2010-20011 Mark O’Bannon All Rights Reserved. Page 31 www.BetterStorytelling.Net
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