Rithmomachia The Philosophers’ Game Omar Ortiz Department of Mathematics and Statistics The University of Melbourne [email protected] 23 May 2013, Melbourne Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 1 / 30 History Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 2 / 30 History Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 2 / 30 History • Practically nothing is known about the origins of Rithmomachia. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 2 / 30 History • Practically nothing is known about the origins of Rithmomachia. • Medieval writers attributed the game to Pythagoras, however no trace of it has been found in Greek literature. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 2 / 30 History • Practically nothing is known about the origins of Rithmomachia. • Medieval writers attributed the game to Pythagoras, however no trace of it has been found in Greek literature. • The first record of Rithmomachia is found in works of Hermannus Contractus (1013-1054). Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 2 / 30 History • Practically nothing is known about the origins of Rithmomachia. • Medieval writers attributed the game to Pythagoras, however no trace of it has been found in Greek literature. • The first record of Rithmomachia is found in works of Hermannus Contractus (1013-1054). • In the 12th and 13th centuries, Rythmomachia spread quickly through schools and monasteries in Germany, France and England, used mainly as a teaching aid. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 2 / 30 History • Practically nothing is known about the origins of Rithmomachia. • Medieval writers attributed the game to Pythagoras, however no trace of it has been found in Greek literature. • The first record of Rithmomachia is found in works of Hermannus Contractus (1013-1054). • In the 12th and 13th centuries, Rythmomachia spread quickly through schools and monasteries in Germany, France and England, used mainly as a teaching aid. • The game began to lose popularity in the following centuries. Leibniz (1646-1716) knew only the name of the game but nothing of its rules. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 2 / 30 The game Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 3 / 30 The game Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 3 / 30 The game • Two player board game. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 3 / 30 The game • Two player board game. • The board is rectangular with 8 × 16 boxes. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 3 / 30 The game • Two player board game. • The board is rectangular with 8 × 16 boxes. • Unlike chess and checkers, the boxes in the board are usually all of the same colour. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 3 / 30 The game • Two player board game. • The board is rectangular with 8 × 16 boxes. • Unlike chess and checkers, the boxes in the board are usually all of the same colour. • One set of pieces is colour white, and the other is colour black. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 3 / 30 The game • Two player board game. • The board is rectangular with 8 × 16 boxes. • Unlike chess and checkers, the boxes in the board are usually all of the same colour. • One set of pieces is colour white, and the other is colour black. • Each player begins with 24 pieces: 8 disks, 8 triangles, 7 squares and 1 pyramid, set on the board as shown in the picture. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 3 / 30 The game • Two player board game. • The board is rectangular with 8 × 16 boxes. • Unlike chess and checkers, the boxes in the board are usually all of the same colour. • One set of pieces is colour white, and the other is colour black. • Each player begins with 24 pieces: 8 disks, 8 triangles, 7 squares and 1 pyramid, set on the board as shown in the picture. • A number is inscribed on each piece. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 3 / 30 The pieces Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 4 / 30 The pieces Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 4 / 30 The pieces • The first row of white disks (lower half of the board in the picture) are labelled with the first four even numbers: 2, 4, 6, 8. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 4 / 30 The pieces • The first row of white disks (lower half of the board in the picture) are labelled with the first four even numbers: 2, 4, 6, 8. • The first row of black disks (upper half of the board in the picture) are labelled with the first four odd numbers: 3, 5, 7, 9. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 4 / 30 The pieces • The first row of white disks (lower half of the board in the picture) are labelled with the first four even numbers: 2, 4, 6, 8. • The first row of black disks (upper half of the board in the picture) are labelled with the first four odd numbers: 3, 5, 7, 9. • The unity 1 is regarded not as a number but as “the origin of all numbers”, reason why it is not inscribed on a piece. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 4 / 30 The pieces Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 5 / 30 The pieces • The disks in the second row are the squares of the disks in the first row. For the whites: 4, 16, 36, 64. For the blacks: 9, 25, 49, 81. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 5 / 30 The pieces • The disks in the second row are the squares of the disks in the first row. For the whites: 4, 16, 36, 64. For the blacks: 9, 25, 49, 81. • Each triangle in the third row is the sum of the two disks in front of it. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 5 / 30 The pieces • The disks in the second row are the squares of the disks in the first row. For the whites: 4, 16, 36, 64. For the blacks: 9, 25, 49, 81. • Each triangle in the third row is the sum of the two disks in front of it. • The other four white triangles are squares of odd numbers: 32 = 9, 52 = 25, 72 = 49, 92 = 81. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 5 / 30 The pieces • The disks in the second row are the squares of the disks in the first row. For the whites: 4, 16, 36, 64. For the blacks: 9, 25, 49, 81. • Each triangle in the third row is the sum of the two disks in front of it. • The other four white triangles are squares of odd numbers: 32 = 9, 52 = 25, 72 = 49, 92 = 81. • The other four black triangles are the square of even numbers: 42 = 16, 62 = 36, 82 = 64, 102 = 100. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 5 / 30 The pieces Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 6 / 30 The pieces • The square pieces in the third row are formed by adding the respective triangles. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 6 / 30 The pieces • The square pieces in the third row are formed by adding the respective triangles. For the whites: 9 + 6 = 15, 25 + 20 = 45, 49 + 42 = 91, 81 + 72 = 153. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 6 / 30 The pieces • The square pieces in the third row are formed by adding the respective triangles. For the whites: 9 + 6 = 15, 25 + 20 = 45, 49 + 42 = 91, 81 + 72 = 153. For the blacks: 16 + 12 = 28, 36 + 30 = 66, 64 + 56 = 120, 100 + 90 = 190. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 6 / 30 The pieces • The square pieces in the third row are formed by adding the respective triangles. For the whites: 9 + 6 = 15, 25 + 20 = 45, 49 + 42 = 91, 81 + 72 = 153. For the blacks: 16 + 12 = 28, 36 + 30 = 66, 64 + 56 = 120, 100 + 90 = 190. • One square on each side (91 for the whites and 190 for the blacks) is replaced by a pyramid. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 6 / 30 The pieces Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 7 / 30 The pieces • The white square pieces in the last row are the square of odd numbers: 52 = 25, 92 = 81m 132 = 169, 172 = 289. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 7 / 30 The pieces • The white square pieces in the last row are the square of odd numbers: 52 = 25, 92 = 81m 132 = 169, 172 = 289. • The black square pieces in the last row are the square of the odd numbers: 72 = 49, 112 = 121, 152 = 225, 192 = 361. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 7 / 30 The pyramids Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 8 / 30 The pyramids • The white pyramid is formed by stacking square pieces 36 and 25, triangles 16 and 9, disk 4, and a conic tip without label corresponding to the number 1. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 8 / 30 The pyramids • The white pyramid is formed by stacking square pieces 36 and 25, triangles 16 and 9, disk 4, and a conic tip without label corresponding to the number 1. • This structure of the white pyramid comes from the partition: 91 = 62 + 52 + 42 + 32 + 22 + 12 (a perfect pyramid). Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 8 / 30 The pyramids • The white pyramid is formed by stacking square pieces 36 and 25, triangles 16 and 9, disk 4, and a conic tip without label corresponding to the number 1. • This structure of the white pyramid comes from the partition: 91 = 62 + 52 + 42 + 32 + 22 + 12 (a perfect pyramid). Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 8 / 30 The pyramids Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 9 / 30 The pyramids • The black pyramid is formed by stacking square pieces 64 and 49, triangles 36 and 25, and disk 16. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 9 / 30 The pyramids • The black pyramid is formed by stacking square pieces 64 and 49, triangles 36 and 25, and disk 16. • This structure of the black pyramid comes from the partition: 190 = 82 + 72 + 62 + 52 + 42 (tricurta or thrice curtailed pyramid). Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 9 / 30 The pyramids • The black pyramid is formed by stacking square pieces 64 and 49, triangles 36 and 25, and disk 16. • This structure of the black pyramid comes from the partition: 190 = 82 + 72 + 62 + 52 + 42 (tricurta or thrice curtailed pyramid). Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 9 / 30 Other relations Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 10 / 30 Other relations • Another form of finding the values of the triangles in the second row is by means of a relation known as superparticularis: adding the respective triangle in the third row to an aliquot part of it determined by the first disk at the top. For example 9 = 6 + 6/2, 25 = 20 + 20/4, etc. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 10 / 30 Other relations Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 11 / 30 Other relations • The square pieces in the last row can also be found in the following way: Let n be the respective disk in the first row and s the respective square in the third row. Then the square in the last row is 2n + 1 · s. n+1 Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 11 / 30 Other relations • The square pieces in the last row can also be found in the following way: Let n be the respective disk in the first row and s the respective square in the third row. Then the square in the last row is 2n + 1 · s. n+1 For example 25 = Omar Ortiz (Melbourne University) Rithmomachia 2·2+1 · 15. 2+1 23 May 2013 11 / 30 Movement Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 12 / 30 Movement Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 12 / 30 Movement • White always moves first. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 12 / 30 Movement • White always moves first. • After the initial move, the players alternately move one piece at a time. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 12 / 30 Movement • White always moves first. • After the initial move, the players alternately move one piece at a time. • Pieces may not be moved to an occupied box or leap over other pieces. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 12 / 30 Movement • White always moves first. • After the initial move, the players alternately move one piece at a time. • Pieces may not be moved to an occupied box or leap over other pieces. • Pieces move in accordance with their shape, independently of their value (inscribed number). Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 12 / 30 Movement: Disks Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 13 / 30 Movement: Disks Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 13 / 30 Movement: Disks • Disks move one box diagonally in any direction. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 13 / 30 Movement: Disks • Disks move one box diagonally in any direction. • In the picture, the white disk can move to any of the boxes labelled ∗. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 13 / 30 Movement: Disks • Disks move one box diagonally in any direction. • In the picture, the white disk can move to any of the boxes labelled ∗. • The black disk can only move to the box labelled +. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 13 / 30 Movement: Triangles Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 14 / 30 Movement: Triangles Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 14 / 30 Movement: Triangles • Triangles move two boxes vertically or horizontally in any direction. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 14 / 30 Movement: Triangles • Triangles move two boxes vertically or horizontally in any direction. • In the picture, the black triangle can move to any of the boxes labelled +. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 14 / 30 Movement: Triangles • Triangles move two boxes vertically or horizontally in any direction. • In the picture, the black triangle can move to any of the boxes labelled +. • The white triangle can only move to the boxes labelled ∗. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 14 / 30 Movement: Squares Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 15 / 30 Movement: Squares Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 15 / 30 Movement: Squares • Squares move three boxes vertically or horizontally in any direction. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 15 / 30 Movement: Squares • Squares move three boxes vertically or horizontally in any direction. • In the picture, the white square can move to any of the boxes labelled ∗. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 15 / 30 Movement: Squares • Squares move three boxes vertically or horizontally in any direction. • In the picture, the white square can move to any of the boxes labelled ∗. • The black square can only move to the boxes labelled +. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 15 / 30 Movement: Pyramids Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 16 / 30 Movement: Pyramids Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 16 / 30 Movement: Pyramids • Recall that the pyramids are built of two squares, two triangles and one disk each. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 16 / 30 Movement: Pyramids • Recall that the pyramids are built of two squares, two triangles and one disk each. • Pyramids can move and capture as any of their components. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 16 / 30 Movement: Pyramids • Recall that the pyramids are built of two squares, two triangles and one disk each. • Pyramids can move and capture as any of their components. • Pyramids can be captured as a whole (rarely happens) or by components. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 16 / 30 Movement: Pyramids • Recall that the pyramids are built of two squares, two triangles and one disk each. • Pyramids can move and capture as any of their components. • Pyramids can be captured as a whole (rarely happens) or by components. • If all the components of a given shape are captured, then the pyramid loses the movement of that shape. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 16 / 30 Captures Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 17 / 30 Captures Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 17 / 30 Captures • The game consists in capturing the opponent’s pieces. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 17 / 30 Captures • The game consists in capturing the opponent’s pieces. • There is a variety of capture methods. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 17 / 30 Captures • The game consists in capturing the opponent’s pieces. • There is a variety of capture methods. • Pieces do not land on another piece to capture it, but instead remain in their box and remove the other. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 17 / 30 Captures • The game consists in capturing the opponent’s pieces. • There is a variety of capture methods. • Pieces do not land on another piece to capture it, but instead remain in their box and remove the other. • Captured pieces can be returned to the board on the side and colour of the capturing player. For this, all pieces are white on one face and black on the other, with the same number on both sides. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 17 / 30 Capture methods: Meeting Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 18 / 30 Capture methods: Meeting Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 18 / 30 Capture methods: Meeting • The attacking piece most have the same value as the target piece. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 18 / 30 Capture methods: Meeting • The attacking piece most have the same value as the target piece. • When the attacking piece is placed one movement apart from the target piece, the capture is effected. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 18 / 30 Capture methods: Meeting • The attacking piece most have the same value as the target piece. • When the attacking piece is placed one movement apart from the target piece, the capture is effected. • In the picture, white disk 16 captures black triangle 16. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 18 / 30 Capture methods: Ambuscade Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 19 / 30 Capture methods: Ambuscade Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 19 / 30 Capture methods: Ambuscade • In the ambuscade method two pieces attack and one is captured. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 19 / 30 Capture methods: Ambuscade • In the ambuscade method two pieces attack and one is captured. • A basic arithmetic operation (addition, subtraction, multiplication or division) of the values of the attacking pieces most equal the value of the target piece. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 19 / 30 Capture methods: Ambuscade • In the ambuscade method two pieces attack and one is captured. • A basic arithmetic operation (addition, subtraction, multiplication or division) of the values of the attacking pieces most equal the value of the target piece. • When the attacking pieces are both placed one movement apart form the target piece, the capture is effected. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 19 / 30 Capture methods: Ambuscade • In the ambuscade method two pieces attack and one is captured. • A basic arithmetic operation (addition, subtraction, multiplication or division) of the values of the attacking pieces most equal the value of the target piece. • When the attacking pieces are both placed one movement apart form the target piece, the capture is effected. • In the picture, white square 45 and white triangle 9 capture black circle 5 via the equation 45/9 = 5. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 19 / 30 Capture methods: Assault Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 20 / 30 Capture methods: Assault Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 20 / 30 Capture methods: Assault • Let A be the value of the attacking piece, Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 20 / 30 Capture methods: Assault • Let A be the value of the attacking piece, • T the value of the target piece, and Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 20 / 30 Capture methods: Assault • Let A be the value of the attacking piece, • T the value of the target piece, and • n ≥ 2 the number of vacant boxes between the attacking and the target pieces (horizontally, vertically or diagonally). Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 20 / 30 Capture methods: Assault • Let A be the value of the attacking piece, • T the value of the target piece, and • n ≥ 2 the number of vacant boxes between the attacking and the target pieces (horizontally, vertically or diagonally). • Then the capture is effected if n±1 A = T . Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 20 / 30 Capture methods: Assault • Let A be the value of the attacking piece, • T the value of the target piece, and • n ≥ 2 the number of vacant boxes between the attacking and the target pieces (horizontally, vertically or diagonally). • Then the capture is effected if n±1 A = T . • In the picture, white triangle 20 captures black circle 5 since A = 20, T = 5, n = 4 and 4−1 20 = 5. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 20 / 30 Capture methods: Siege Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 21 / 30 Capture methods: Siege Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 21 / 30 Capture methods: Siege • The attacking pieces are placed in positions such that the target piece cannot make any movement. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 21 / 30 Capture methods: Siege • The attacking pieces are placed in positions such that the target piece cannot make any movement. • The blockage may be assembled with pieces of different colour. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 21 / 30 Capture methods: Siege • The attacking pieces are placed in positions such that the target piece cannot make any movement. • The blockage may be assembled with pieces of different colour. • In the picture, the white pyramid is captured by the blacks. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 21 / 30 Capture methods: Siege • The attacking pieces are placed in positions such that the target piece cannot make any movement. • The blockage may be assembled with pieces of different colour. • In the picture, the white pyramid is captured by the blacks. • Pyramids can rarely be fully captured except by siege. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 21 / 30 Capture methods: Siege • The attacking pieces are placed in positions such that the target piece cannot make any movement. • The blockage may be assembled with pieces of different colour. • In the picture, the white pyramid is captured by the blacks. • Pyramids can rarely be fully captured except by siege. • Siege is the only capture method that does not take the value of pieces into account. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 21 / 30 Victories Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 22 / 30 Victories Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 22 / 30 Victories • There is a variety of victory conditions for determining when a game ends and who the winner is. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 22 / 30 Victories • There is a variety of victory conditions for determining when a game ends and who the winner is. • The particular kind of victory for which the game is to be won is agreed by the players at the beginning. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 22 / 30 Victories • There is a variety of victory conditions for determining when a game ends and who the winner is. • The particular kind of victory for which the game is to be won is agreed by the players at the beginning. • There are two classes of victories: Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 22 / 30 Victories • There is a variety of victory conditions for determining when a game ends and who the winner is. • The particular kind of victory for which the game is to be won is agreed by the players at the beginning. • There are two classes of victories: • Common victories. Based on the amount or values of the captured pieces. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 22 / 30 Victories • There is a variety of victory conditions for determining when a game • • • • ends and who the winner is. The particular kind of victory for which the game is to be won is agreed by the players at the beginning. There are two classes of victories: Common victories. Based on the amount or values of the captured pieces. Proper victories. Consist on arranging pieces in a certain way to form a numerical progression. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 22 / 30 Common victories Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 23 / 30 Common victories • De Corpore (Latin: “by body”): Both players agree on a certain amount of pieces to capture. The first player to reach this number, wins. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 23 / 30 Common victories • De Corpore (Latin: “by body”): Both players agree on a certain amount of pieces to capture. The first player to reach this number, wins. • De Bonis (“by goods”): The players agree on a number for the sum of the values. The first player to capture enough pieces to add up or exceed this number, wins. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 23 / 30 Common victories • De Corpore (Latin: “by body”): Both players agree on a certain amount of pieces to capture. The first player to reach this number, wins. • De Bonis (“by goods”): The players agree on a number for the sum of the values. The first player to capture enough pieces to add up or exceed this number, wins. • De Lite (“by lawsuit”): Players agree on a number for the sum of values and a number for the total amount of digits in all the captured pieces. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 23 / 30 Common victories • De Corpore (Latin: “by body”): Both players agree on a certain amount of pieces to capture. The first player to reach this number, wins. • De Bonis (“by goods”): The players agree on a number for the sum of the values. The first player to capture enough pieces to add up or exceed this number, wins. • De Lite (“by lawsuit”): Players agree on a number for the sum of values and a number for the total amount of digits in all the captured pieces. • De Honore (“by honour”): Players set an amount of pieces to capture and a number for the sum of their values. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 23 / 30 Common victories • De Corpore (Latin: “by body”): Both players agree on a certain amount of pieces to capture. The first player to reach this number, wins. • De Bonis (“by goods”): The players agree on a number for the sum of the values. The first player to capture enough pieces to add up or exceed this number, wins. • De Lite (“by lawsuit”): Players agree on a number for the sum of values and a number for the total amount of digits in all the captured pieces. • De Honore (“by honour”): Players set an amount of pieces to capture and a number for the sum of their values. • De Honore Liteque (“by honour and lawsuit”): Players fix an amount of pieces to capture, a number for the sum of their values and a number for the amount of digits on the pieces. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 23 / 30 Proper victories Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 24 / 30 Proper victories Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 24 / 30 Proper victories • Proper victories require placing three or four pieces in specific arrangements in the opponent’s side of the board, with the values of the pieces forming a numerical progression. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 24 / 30 Proper victories • Proper victories require placing three or four pieces in specific arrangements in the opponent’s side of the board, with the values of the pieces forming a numerical progression. • Frequently, returned pieces are needed to achieve a proper victory. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 24 / 30 Proper victories • Proper victories require placing three or four pieces in specific arrangements in the opponent’s side of the board, with the values of the pieces forming a numerical progression. • Frequently, returned pieces are needed to achieve a proper victory. • The pieces forming the progression may be arranged in a (horizontal, vertical or diagonal) line or in the sides of a rectangle. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 24 / 30 Proper victories • Proper victories require placing three or four pieces in specific arrangements in the opponent’s side of the board, with the values of the pieces forming a numerical progression. • Frequently, returned pieces are needed to achieve a proper victory. • The pieces forming the progression may be arranged in a (horizontal, vertical or diagonal) line or in the sides of a rectangle. • There are three kinds of proper victories: Magna, Major and Excellentissima. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 24 / 30 Progressions Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 25 / 30 Progressions • Recall that in an arithmetic progression, the differences between successive numbers are given by a single value called the ratio of the progression. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 25 / 30 Progressions • Recall that in an arithmetic progression, the differences between successive numbers are given by a single value called the ratio of the progression. • For example: 2, 5, 8, 11 is an arithmetic progression of ratio 3. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 25 / 30 Progressions • Recall that in an arithmetic progression, the differences between successive numbers are given by a single value called the ratio of the progression. • For example: 2, 5, 8, 11 is an arithmetic progression of ratio 3. • In a geometric progression, the ratios between successive numbers are given by a single value called the ratio of the progression. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 25 / 30 Progressions • Recall that in an arithmetic progression, the differences between successive numbers are given by a single value called the ratio of the progression. • For example: 2, 5, 8, 11 is an arithmetic progression of ratio 3. • In a geometric progression, the ratios between successive numbers are given by a single value called the ratio of the progression. • For example: 3, 12, 48 is a geometric progression of ratio 4. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 25 / 30 Progressions • Recall that in an arithmetic progression, the differences between successive numbers are given by a single value called the ratio of the progression. • For example: 2, 5, 8, 11 is an arithmetic progression of ratio 3. • In a geometric progression, the ratios between successive numbers are given by a single value called the ratio of the progression. • For example: 3, 12, 48 is a geometric progression of ratio 4. • In a harmonic progression, the ratio of two successive differences is equal to the ratio of the end numbers. If the progression is a, b, c, we have c/a = (c − b)/(b − a). Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 25 / 30 Progressions • Recall that in an arithmetic progression, the differences between successive numbers are given by a single value called the ratio of the progression. • For example: 2, 5, 8, 11 is an arithmetic progression of ratio 3. • In a geometric progression, the ratios between successive numbers are given by a single value called the ratio of the progression. • For example: 3, 12, 48 is a geometric progression of ratio 4. • In a harmonic progression, the ratio of two successive differences is equal to the ratio of the end numbers. If the progression is a, b, c, we have c/a = (c − b)/(b − a). • For example: 4, 6, 12 is a harmonic progression of ratio 3, as 12/4 = 3 and (12-6)/(6-4) = 6/2 = 3. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 25 / 30 Victoria Magna Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 26 / 30 Victoria Magna Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 26 / 30 Victoria Magna • Three pieces are arranged in arithmetic, geometric or harmonic progression. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 26 / 30 Victoria Magna • Three pieces are arranged in arithmetic, geometric or harmonic progression. • In the picture, the white pieces form the geometric progression 4, 20, 100 of ratio 5. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 26 / 30 Victoria Magna • Three pieces are arranged in arithmetic, geometric or harmonic progression. • In the picture, the white pieces form the geometric progression 4, 20, 100 of ratio 5. • Here the white triangle 100 is a returned piece. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 26 / 30 Victoria Major Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 27 / 30 Victoria Major Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 27 / 30 Victoria Major • Four pieces are arranged such that three pieces are in a certain progression, and another three pieces are in another type of progression. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 27 / 30 Victoria Major • Four pieces are arranged such that three pieces are in a certain progression, and another three pieces are in another type of progression. • In the picture, the white pieces form two different progressions: Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 27 / 30 Victoria Major • Four pieces are arranged such that three pieces are in a certain progression, and another three pieces are in another type of progression. • In the picture, the white pieces form two different progressions: • The arithmetic progression 12, 16, 20 of ratio 4. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 27 / 30 Victoria Major • Four pieces are arranged such that three pieces are in a certain progression, and another three pieces are in another type of progression. • In the picture, the white pieces form two different progressions: • The arithmetic progression 12, 16, 20 of ratio 4. • The geometric progression 9, 12, 16 of ration 4/3. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 27 / 30 Victoria Major • Four pieces are arranged such that three pieces are in a certain progression, and another three pieces are in another type of progression. • In the picture, the white pieces form two different progressions: • The arithmetic progression 12, 16, 20 of ratio 4. • The geometric progression 9, 12, 16 of ration 4/3. • Here the white triangle 12 is a returned piece. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 27 / 30 Victoria Excellentissima Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 28 / 30 Victoria Excellentissima Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 28 / 30 Victoria Excellentissima • Four pieces that are arranged having all three types of progressions (arithmetic, geometric and harmonic) in three different groups Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 28 / 30 Victoria Excellentissima • Four pieces that are arranged having all three types of progressions (arithmetic, geometric and harmonic) in three different groups • In the picture, the white pieces form three different progressions: Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 28 / 30 Victoria Excellentissima • Four pieces that are arranged having all three types of progressions (arithmetic, geometric and harmonic) in three different groups • In the picture, the white pieces form three different progressions: • The arithmetic progression 3, 6, 9 of ratio 3. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 28 / 30 Victoria Excellentissima • Four pieces that are arranged having all three types of progressions (arithmetic, geometric and harmonic) in three different groups • In the picture, the white pieces form three different progressions: • The arithmetic progression 3, 6, 9 of ratio 3. • The geometric progression 4, 6, 9 of ration 3/2. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 28 / 30 Victoria Excellentissima • Four pieces that are arranged having all three types of progressions (arithmetic, geometric and harmonic) in three different groups • In the picture, the white pieces form three different progressions: • The arithmetic progression 3, 6, 9 of ratio 3. • The geometric progression 4, 6, 9 of ration 3/2. • The harmonic progression 3, 4, 6 of ratio 2. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 28 / 30 Victoria Excellentissima • Four pieces that are arranged having all three types of progressions (arithmetic, geometric and harmonic) in three different groups • In the picture, the white pieces form three different progressions: • The arithmetic progression 3, 6, 9 of ratio 3. • The geometric progression 4, 6, 9 of ration 3/2. • The harmonic progression 3, 4, 6 of ratio 2. • Here the white circle 3 is a returned piece. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 28 / 30 Variants Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 29 / 30 Variants • Many variants on the rules of Rithmomachia can be found in the literature. Some variants include additional capture methods and victory kinds. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 29 / 30 Variants • Many variants on the rules of Rithmomachia can be found in the literature. Some variants include additional capture methods and victory kinds. • However, the distribution of the pieces and its values is almost the same in all different versions. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 29 / 30 Variants • Many variants on the rules of Rithmomachia can be found in the literature. Some variants include additional capture methods and victory kinds. • However, the distribution of the pieces and its values is almost the same in all different versions. • At the present time there is no governing body or Rithmomachia federation. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 29 / 30 Variants • Many variants on the rules of Rithmomachia can be found in the literature. Some variants include additional capture methods and victory kinds. • However, the distribution of the pieces and its values is almost the same in all different versions. • At the present time there is no governing body or Rithmomachia federation. • As a consequence, different people play with different set of rules. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 29 / 30 Variants • Many variants on the rules of Rithmomachia can be found in the literature. Some variants include additional capture methods and victory kinds. • However, the distribution of the pieces and its values is almost the same in all different versions. • At the present time there is no governing body or Rithmomachia federation. • As a consequence, different people play with different set of rules. • The rules described in this presentation follow the references given next. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 29 / 30 The End Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 30 / 30 The End References: • David Eugene Smith and Clara C. Eaton. Rithmomachia, the great medieval number game. American Math. Monthly. Vol XVIII (4) 1911. • Ann E. Moyer. The Philosophers Game. Rithmomachia in Medieval and Renaissance Europe. University of Michigan Press. 2001. • Venezuelan Rithmomachia Club. How to play Ritmomachia? Online notes. 2013 (spanish). • Wikipedia’s article: Rithmomachy. Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 30 / 30 The End References: • David Eugene Smith and Clara C. Eaton. Rithmomachia, the great medieval number game. American Math. Monthly. Vol XVIII (4) 1911. • Ann E. Moyer. The Philosophers Game. Rithmomachia in Medieval and Renaissance Europe. University of Michigan Press. 2001. • Venezuelan Rithmomachia Club. How to play Ritmomachia? Online notes. 2013 (spanish). • Wikipedia’s article: Rithmomachy. Thank you! Omar Ortiz (Melbourne University) Rithmomachia 23 May 2013 30 / 30
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