|DANIEL ROZIN| IxD Lab2 | 2009-10 | Philip Tabor with Gillian Crampton Smith | Research by Carla Piazza Daniel Rozin is an artist, educator and developer, working in the area of interactive digital art. As an interactive artist Rozin creates installations and sculptures that have the unique ability to change and respond to the presence and point of view of the viewer. In many cases the viewer becomes the contents of the piece and in others the viewer is invited to take an active role in the creation of the piece. Daniel Rozin with his Wooden Mirror, from www.smoothware.com/danny/mirror.jpg. |DANIEL ROZIN| The four mechanical mirrors are made of various materials but share the same behavior and interaction; any person standing in front of one of these pieces is instantly reflected on its surface. The mechanical mirrors all have video cameras, motors and computers on board and produce a soothing sound as the viewer interacts with them. Weave Mirror, from www.smoothware.com/danny/weavemirror.html Peg Mirror, from www.smoothware.com/danny/pegmirror.html |MECHANICAL MIRRORS| The wooden mirror is a testament to Daniel Rozin’s skill in the area of making mirrors from unreflective surfaces. Built in 1999, this is the first mechanical mirror he built. This piece explores the line between digital and physical, using a warm and natural material such as wood to portray the abstract notion of digital pixels. Wooden Mirror, from imgjungle.jungle.co.kr/Magazine/up_img/category/DanielRozin_01.jpg |WOODEN MIRROR| http://www.youtube.com/watch?v=BZysu9QcceM&feature=related SENSORS: video camera ACTUATORS: computer, 830 servo motors 830 square pieces of wood, 830 servo motors, control electronics, video camera, computer, wood frame. Size - 170cm x203cm x 25cm. Wooden Mirror, from www.myinterestingfiles.com/images/2008/06/wooden_mirror_2.jpg The mirror uses 830 square pieces of wood which are hooked up to an equal number of small motors which move the wooden blocks according to a built in camera. The camera picks up movement in light and somehow transfers the signal to the wood. the result is an eerie representation of reality depicted in tiny wooden pixels. Though built 3 years after the Wooden Mirror (1999), Trash mirror (2001) was conceived first. “However the concept seemed too risky at the time so I decided to build the Wooden Mirror first” says Daniel Rozin. Trash Mirror is made by 500 pieces of trash collected between February and June 2002 on the streets of New York. This piece suggests that we are reflected in what we discard. Trash Mirror, from 90.146.8.18/bilderclient/FE_2003_BHtrash257_020_p.jpg |TRASH MIRROR| http://www.youtube.com/watch?v=7Gg8W9_b_yY SENSORS: concealed video camera ACTUATORS: computer, motors 500 pieces of variously colored trash, motors, control electronics, concealed video camera, computer. Size - 193cm x 193cm x 20cm. Trash Mirror, from www.smoothware.com/danny/newtrashmirror.html These pieces are flattened and connected to motors, and with the help of a computer they are orchestrated to reflect whoever stands in front of the piece. This group of pieces is comprised rear projected screens or kiosks connected to video cameras and computers. When a viewer stands in front of one of these pieces, their image is reflected on the screen after it has been interpreted by the computer. The displays change rapidly yielding a smooth transition tightly linked to the movements of the viewer. Time Ripples Mirror and Mirror Number 5, from www.smoothware.com/danny/index.html Mirror Number 9 and Snow Mirror from www.smoothware.com/danny/index.html |SOFTWARE MIRRORS| Shaking Time Mirror (2005) is the forth of the “Time Series” Software Mirrors. This series of software mirrors examines notions of time, scanning, motion and stagnation. In Shaking Time Mirror only areas of movement on the screen are refreshed with current video, the rest of the screen ages and turns into a gray stagnant crust. Shaking Time Mirror at bitforms gallery NY, from www.smoothware.com/danny/shakingtimebitforms.jpg |SHAKING TIME MIRROR| http://www.smoothware.com/danny/shakingtimemov.html SENSORS: video camera ACTUATORS: custom software, projected screen Projected screen, computer, video camera, custom software. Size - variable. Shaking Time Mirror, screenshot from www.smoothware.com/danny/shakingtimemov.html When a viewer moves in front of the piece, thanks to a video camera and to a custom software, the crust flakes of and revels the full colored image of the viewer, which gradually grays back. |THANK YOU| Sources http://www.smoothware.com/danny/index.html A. Cameron, The Art of Experimental Interaction Design, London,2006
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