Roller Coasters: What Makes Them Work? You have just become engineers at the world’s newest amusement park. The owners of the amusement park have assigned a number of different groups to design the world’s best roller coaster. The best design will win the contract. Your team needs to show the chief engineer a model of this roller coaster within the hour! The object of your roller coaster is to have the model car (marble, ball, etc.) travel the whole length of the track without any human intervention. (You cannot push it, blow on it, etc.) Your team will draw and label your design, discuss the materials used and test your design. In your write-up, reflect on how well your design worked and what improvements or changes you made. Your team will present your design at the end of the class. Roller Coasters: What Makes Them Work? Copyright 2007, Exemplars, Inc. All rights reserved. 1 of 16 Roller Coasters: What Makes Them Work? Suggested Grade Span 6–8 Task You have just become engineers at the world’s newest amusement park. The owners of the amusement park have assigned a number of different groups to design the world’s best roller coaster. The best design will win the contract. Your team needs to show the chief engineer a model of this roller coaster within the hour! The object of your roller coaster is to have the model car (marble, ball, etc.) travel the whole length of the track without any human intervention. (You cannot push it, blow on it, etc.) Your team will draw and label your design, discuss the materials used and test your design. In your write-up, reflect on how well your design worked and what improvements or changes you made. Your team will present your design at the end of the class. Big Ideas and Unifying Concepts Cause and effect Design Models Physical Science Concept Motion and forces Design Technology Concepts Design constraints and advantages Invention Mathematics Concepts Data collection, organization and analysis Diagrams Graphs, tables and representations Measurement Roller Coasters: What Makes Them Work? Copyright 2007, Exemplars, Inc. All rights reserved. 2 of 16 Time Required for the Task Approximately one 75-minute session (or two 45-minute sessions to allow for group presentations and clean up). Context This investigation is an introductory activity for our unit on forces and motion. Students have not yet been introduced formally to the concepts of forces and motion, although they may have had some exposure in earlier grades. We use this investigation as a starting point to understand later activities that will teach specifically about inertia, gravity and friction. In previous units, we have done a number of design technology challenges, so students are familiar with the design process and building models to test designs. What the Task Accomplishes This task allows the teacher to do a preassessment of students’ prior knowledge related to design and forces and motion. Even though students may not yet have acquired the appropriate vocabulary, the design should reflect conceptual understanding of motion, inertia, gravity and friction. The solution should also reflect their understanding and application of the investigation and design process. The more opportunities that students have to design and test models, the more comfortable they’ll feel using each step in the process, including labeling and drawing a detailed picture, testing and recording results accurately, reflecting thoughtfully on their data collection and design, and drawing knowledgeable conclusions. The communication piece has students present both conceptual and process learning. How Students Will Investigate Student worksheets guide this design activity. Each group decides which materials to use, what will serve as the model for their car, and what supports (chairs, etc.) they might need. Construction materials are kept in one central location in the room, along with a scraps container for clean up. Scissors and tape are also available to each group. To begin the design process, groups brainstorm some possible ideas, select one to build, and test and retest as parts are added and modified. This process will take most of the class time as adjustments are made over and over again. Once the design is successful, students move on to drawing some conclusions about their designs and include an explanation about the changes they’ve made to it. Finally, the groups present their designs to the class. Interdisciplinary Links and Extensions Science Students may decide, once their design is successful, that they want to increase the distance, speed, number of loops and hills, etc., and thus make additional changes to the original design. Roller Coasters: What Makes Them Work? Copyright 2007, Exemplars, Inc. All rights reserved. 3 of 16 If time permits, it is important to allow them to investigate these ideas and extend their thinking. This activity should raise more complex questions about motion, which is why I use it as a basis for introducing underlying concepts (gravity, inertia, etc.) for the later activities. Language Arts/Social Studies Students may be interested in conducting research on famous roller coasters and amusement parks throughout history. This could include creating timelines, building working models, and writing reports and creative stories. Mathematics There are many math concepts integrated with this overall unit on forces and motion. Later activities and extensions specify taking measurements, including distance and time, so that students use measurement tools frequently throughout the unit. Students can compute and graph average distances for several trials, or for class trials. At this age, students can also be introduced to calculating the rate of speed (distance = rate x time). Teaching Tips and Guiding Questions The students’ designs will be very diverse, so it is important to have a variety of materials on hand as well as an open space to use when testing designs. It is also important to encourage students to be creative and imaginative and to continually move from group to group asking them about the concepts they are using. If a design is not successful, encourage students to try new ideas or materials. Students can sometimes get caught up in the fun (and chaos) of testing designs, therefore it is important to remind them to draw sketches of their designs as they work. One person from each group could be assigned the task of recording the sketch of the design for others to copy on a later day. For groups to work effectively, it is important that all ideas are heard and that all members are actively involved. My students are encouraged to use “I statements” with their team members if they feel that not everyone is being heard or included. At the end of each group task, we also process how well we worked together and set goals for next time. Some possible guiding questions: • What are some possible materials you can use? What materials will work best for your particular design? Why did you select that particular material? • What materials could you use for making a tunnel? a turn? a hill? What do you see in the room around you that might help? • Why do you think your “car” jumped the track? If it is moving too slowly/too quickly, what can you do to change its speed? What changes might you make to your design? • Does a different size “car” work better? Why do you think so? • Why do you think it didn’t get to the end of the track? What forces might be at work here? What do you think will happen if you change that? • Why do you think your design was successful? What did you do to make it successful? • What did you learn during this task? What surprised you? Roller Coasters: What Makes Them Work? Copyright 2007, Exemplars, Inc. All rights reserved. 4 of 16 Concepts to be Assessed (Unifying concepts/big ideas and science concepts to be assessed using the Science Exemplars Rubric under the criterion: Science Concepts and Related Content) Design Technology Invention – Constraints and Advantages: Students see that several steps are involved in making things and that some materials are better than others, depending on the intended purposes and characteristics of the materials. Physical Science – Motion and Forces: Students demonstrate conceptual understanding of inertia, friction, and gravity (three forces influencing an object’s speed and distance) in building their designs. Scientific Method: Students observe and explain reactions when variables are controlled. Students are able to describe cause-effect relationships with some justification, using data and prior knowledge (cause and effect). Students see that how a model works after changes are made to it may suggest how the real thing would work if the same thing were done to it and that choosing a useful model (not too simple, not too complex) to explore concepts encourages insightful and creative thinking in science, mathematics and engineering (models). Mathematics: Students use diagrams and precise measurements. Students collect, organize and analyze data and use graphs, tables and representations appropriately. Skills to be Developed (Science process skills to be assessed using the Science Exemplars Rubric under the criteria: Scientific Procedures and Reasoning Strategies, and Scientific Communication Using Data) Scientific Method: Planning and testing a design, predicting, observing, collecting and recording data, using data to draw conclusions, challenging misconceptions, raising new questions and communicating. Other Science Standards and Concepts Addressed Scientific Method: Students predict, observe, describe, investigate and explain phenomena. Students collect data and analyze the data to draw conclusions. Scientific Theory: Students look for evidence that explains why things happen and modify explanations/designs when new observations are made. Design Technology: Students explain that invention requires a series of steps and, depending on the task, careful choice of materials. Physical Science – Forces and Motion: Students apply forces to objects and observe the objects in motion. Students understand that three forces – inertia, gravity and function – influence an object in motion. Roller Coasters: What Makes Them Work? Copyright 2007, Exemplars, Inc. All rights reserved. 5 of 16 Suggested Materials About a week before I begin this unit, I start collecting things like box board (flattened cereal boxes, etc.), paper towel and toilet paper rolls, cardboard, paper cups and foil. I provide balls (of different sizes and made of different materials), marbles, rubber bands, paper clips, masking tape, scissors, etc. Classroom objects, such as books, chairs and tables, are all used to gain height (the key to using gravity). Students may also bring in recycled and other materials from home to use. Upon completion of the activity, we save all usable material for the next activity. Refer to the worksheet on page 8. Possible Solutions There is more than one correct design, but certain designs will work better than others. Students should use creativity and imagination in their designs. Groups will know they have solved this challenge if their model design has at least one hill and one turn and the “car” goes all the way to the end without intervention. All parts of the worksheet must be completed, including the materials used and the design tested. Drawings and data must be clearly labeled and recorded as evidence of testing the design. Conclusions, explanations and improvements to the design should be clearly stated. Task-Specific Assessment Notes Novice The student does not complete all parts of the recording, but the task is completed. There is no diagram of the design, although it appears that the student did modify his/her design. Explanations do not show how improvements may have influenced its success – evidence that the student does not understand how to apply the design process. The conclusions stated are too vague to assess the student’s understanding of the underlying scientific concepts. Apprentice The student’s solution is lacking in detail, although the task is completed. The drawing is only partially labeled. The work shows a basic understanding of the design process, but the explanation of improvements to the design does not show evidence of a cause-effect relationship or of reasoning using scientific or design concepts. Practitioner The student’s solution and recordings are complete. The drawing is clearly labeled and detailed, including materials used and the location of hills and turns. There is evidence of a strategy used, and the design is successful. The student correctly identifies a relationship between height and speed (using the force of gravity) and shows evidence of design process. Expert The student’s solution is complete and detailed. S/he draws a well-labeled diagram of the design. This write-up (although sloppy) reflects good conceptual understanding, noting some Roller Coasters: What Makes Them Work? Copyright 2007, Exemplars, Inc. All rights reserved. 6 of 16 cause-effect relationships. There is evidence of use of the design process because the design was modified (and documented) several times in order to meet specifications. There is some evidence of extended thinking in that a new modification is proposed. The conclusions show his/her conceptual understanding of cause-effect relationships. Roller Coasters: What Makes Them Work? Copyright 2007, Exemplars, Inc. All rights reserved. 7 of 16 Roller Coasters: What Makes Them Work? Copyright 2007, Exemplars, Inc. All rights reserved. 8 of 16 Novice Roller Coasters: What Makes Them Work? Copyright 2007, Exemplars, Inc. All rights reserved. 9 of 16 Novice Roller Coasters: What Makes Them Work? Copyright 2007, Exemplars, Inc. All rights reserved. 10 of 16 Apprentice Roller Coasters: What Makes Them Work? Copyright 2007, Exemplars, Inc. All rights reserved. 11 of 16 Apprentice Roller Coasters: What Makes Them Work? Copyright 2007, Exemplars, Inc. All rights reserved. 12 of 16 Practitioner Roller Coasters: What Makes Them Work? Copyright 2007, Exemplars, Inc. All rights reserved. 13 of 16 Practitioner Roller Coasters: What Makes Them Work? Copyright 2007, Exemplars, Inc. All rights reserved. 14 of 16 Expert Roller Coasters: What Makes Them Work? Copyright 2007, Exemplars, Inc. All rights reserved. 15 of 16 Expert Roller Coasters: What Makes Them Work? Copyright 2007, Exemplars, Inc. All rights reserved. 16 of 16
© Copyright 2026 Paperzz