Member’s Guide Building a Movie in Scratch About Game Tech II .............................................................................................. 3 Scratch Basics ....................................................................................................... 4 Session 1: Intro to Scratch .................................................................................... 8 Session 2: Animating Shots 1-2 ............................................................................. 11 Session 3: Animating Shots 2.1-6.1 ....................................................................... 25 Session 4: Animating Shots 7-10 ........................................................................... 43 Session 5: Animating Shots 11-14.1 ...................................................................... 59 Session 6: Animating Shots 15-18 ......................................................................... 74 Session 7: Customize Your Movie ......................................................................... 85 Beyond Game Tech II ............................................................................................ 86 2 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) About Game Tech II Game Tech II teaches you how to make an animated movie using a computer program called Scratch. Scratch is a programming language that can be used to make games or movies by putting blocks together to create scripts, that tell objects in the game, or sprites, what to do. In Game Tech II, you will copy scripts to create the movie Four Score and Seven Hoops Ago. As you copy these scripts, you will learn about the many parts and programs involved in programming an animated movie. The art has already been created, so your focus will be on recreating the scripts to build the program. How to Use This Guide This guide contains all of the scripts that you will need to program your movie. Each session begins with a brief introduction to explain what part of the movie you are going to program. The next pages will contain the scripts for specific sprites. In Scratch, select the sprite at the top of the page and re-create the script in the guide for that sprite. At the end of the session, you can click the green flag to see the movie animate up to the point that you’ve programmed it. What to Do If You Need Help Don’t be afraid to ask for help from your friends or staff. Scratch can be a challenging program to use, so ask your Club staff to help you if you get stuck, or, if another member has moved past the same point, ask them how they did it. 3 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Scratch Basics Key Terms Sprite – Any object that’s part of a Scratch program. Blocks – Pieces of a script that control the specific actions of each sprite. Drag these blocks from the Blocks Palette on the Scratch screen and attach them to other blocks to form scripts. Script – Sequences of blocks that tell objects what to do. These can be linked to a sprite or the stage. Costumes – A costume is what a sprite looks like. Sprites can have different costumes, which can be used to animate the sprite. 4 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Bat A Bat B Stage – Where all of your programming comes to life. Sprites move and interact with one another on the Stage. The Stage is 480 units wide and 360 units tall. It is divided into an x-y grid. The middle of the Stage has an x-coordinate of 0 and a y-coordinate of 0. Green Flag – Click the green flag, in the upper right corner of the Scratch window, to start your program. 5 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Blocks Motion blocks control the position and movement of sprites. Use these to move sprites around, rotate them and change where they appear on the stage. Looks blocks can be used to create effects, like changing a sprite’s color or pixilation, show or hide a sprite, bring text up on screen or switch the sprite to a different costume. This is very useful for animating sprites. Sound blocks can trigger sound or music, and change the volume or tempo of that sound. Scratch comes with a variety of sounds that you can import using the Sounds tab in the Program Panel. Pen blocks are used to write or draw on the stage. You can change the color and move the pen around to create text or images. Control blocks can be used to cause other scripts to happen. Use Control blocks to broadcast and listen for signals that will cause events to occur. Sensing blocks detect if certain things occur, like if a sprite touches another sprite or the edge of the screen, and then Control blocks use that information to cause events to happen based on that information. Operator blocks are basically ways of programming math into your game. In Happy Squirrel Super Avenger, for example, the player uses the power button to shoot farther or less far. The game uses this information by adding the amount of power to the distance of the shot, using the button. Variables are conditions that you can set that trigger other things to happen. These are used a lot for setting and showing a game score. 6 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Scratch Interface CURRENT SPRITE INFO STAGE GREEN FLAG starts your scripts STOP SIGN stops all scripts BLOCKS PALETTE 7 SCRIPT PALETTE Game Tech II Member’s Guide: Building a Movie in Scratch SPRITE LIBRARY Boys & Girls Clubs of America (2010) Session 1: Intro to Scratch In this session, you will practice using Scratch and get your movie ready to start programming next time. 1. Go to the folder on your desktop named GameTechIIMaterials. Open the Scratch program called FourScore_NoScripts. That will open Scratch and pull up all of the sprites that you will need to create your movie. 2. You will see all of the sprites in the Sprite Library, and some will appear on the stage as though the game is done and ready to go. But notice that none of those sprites have scripts in the Scripts Panel, which means that even though the movie might look right, when you click on the green flag to start the program, nothing happens. That’s because there are no scripts telling your sprites what to do. That’s what you’re going to build over the next seven sessions. But first, in order to clear your stage and make it easier to work with all of these different sprites a little at a time, you will need to hide all of your sprites. Note that hiding your sprites will only hide them on the stage, you will still be able to see and click on them in the Sprite Library so that you can bring them to the stage when you do want to work with them. 3. Find the sprite in the Sprite Library called TitleScreen and click on it. 4. In the Scripts Panel, put together the following two blocks: These two blocks form a script, and that script tells this sprite, the TitleScreen, to hide when the green flag is clicked. 5. Click on the green flag. The TitleScreen sprite should disappear from the stage, revealing other sprites behind it. You are now going to place that same script in the script library for every sprite. But you don’t have to re-make it each time. You can drag scripts from one sprite to another, which is a great shortcut in Scratch. 6. Just click on the script in the TitleScreen Scripts Panel and drag it onto a sprite in the Sprite Library. Release the script to “drop” it onto that sprite. That sprite now has the same script, which means that when the green flag is clicked, it will also hide. 8 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) 7. Repeat that step until you have dropped the script onto all of the sprites and they all disappear from the stage when the green flag is clicked. OTHER SCRATCH SHORTCUTS Now that you’ve hidden the sprites, click on the Nick in the Sprite Library. Nick is going to look a little weird here, because he doesn’t have eyes or a mouth. That’s because in the movie, his eyes and mouth animate separately, so they have to be built and programmed as different sprites. Delete the script from the Scripts Panel by right-clicking on the top block and selecting delete. Notice that just because you deleted that script, Nick is still hidden. To make him visible again, go to the purple looks blocks in the Blocks Palette. Double-click on the block to make the sprite visible. Now you should see Nick. If there were other layers of sprites, like title screens or backgrounds in front of him, you would also need to double-click on the block. You don’t need to actually put these blocks in the Scripts Panel, just double-click on them in the Blocks Palette and you’ll see the effect on the Hero. You will need to do this for all of the sprites as you work with them, in order to make them appear and come to the front so you can see them and make sure the scripts you build are working correctly. Practice the following shortcuts with Nick to see what you can do in Scratch and get ready for next time, when you will start animating your movie. Duplicate a Sprite. Sometimes you have a sprite that you will need to use over and over . You can duplicate that sprite rather than creating a new one. Right-click on the sprite you want to duplicate in the Sprite Library and select duplicate. The best part is, if you have already made a lot of scripts for the sprite, those will be duplicated as well. Now you have two sprites with all the same scripts, which means they will behave the same way. Duplicate Script. Just like the sprite, you may also want to use specific scripts over and over. You can duplicate scripts in the Program Panel, 9 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) which is much faster than dragging different blocks each time. Right-click on the script you want to duplicate and select duplicate. Remember that when you duplicate a script, you will duplicate all the blocks below the block you selected, but not the blocks above it. If you want to duplicate an entire script, be sure to right-click on the top block. Click Away and Come Back. Often time you’ll make movements or changes to a sprite that you want to capture in a script. The fastest way to do that is to get the sprite exactly how you want it and click away from that sprite – on to another one. Then you can click back on the sprite and all the appropriate blocks on the left, like the blue motion blocks, will have the current data already filled out for you. This saves you time by not having to type in the values each time you make a change. 10 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 2: Animating Shots 1-2 In this session, you will start animating your movie. What to Do Refer to the included script as a reference on how to break movies down, and rebuild the included Scratch scripts for each sprite so that your scripts look like the ones in this guide. When you’re done, click the green flag to watch the first two scenes. A note about creating movies in Scratch: An animated movie can be broken down into a series of shots. Each of these shots will be made up of backgrounds, characters and other objects. In Scratch, each of these elements is a sprite. The easiest way to program a movie is to go through the script and label each shot and sound effect. Then you can use broadcasters, just like you used in the game to tell all the sprites when an animation was complete or what the STATE of the button was, to broadcast to all other sprites what shot should appear on screen. On the next page, you’ll find the script for Four Score and Seven Hoops Ago, the movie that you’re going to build. As you can see, we’ve gone through and labeled each shot and sound effect. This will be important when programming each sprite to appear on screen at different moments throughout the movie. Shots on the script are labeled in red ( labeled in blue ( 11 Sound Shot ), music is green ( ), sounds for the characters’ dialogue are Music )and sound effects are orange ( Game Tech II Member’s Guide: Building a Movie in Scratch Effects ). Boys & Girls Clubs of America (2010) TITLE ON HOOP: FOUR SCORES AND SEVEN SHOTS AGO EXT. PLAYGROUND - DAY Mu1 Maria lines up to shoot the ball. Shot 1 Nick taunts her. NICK This game’s mine, Maria. There’s no way you’re gonna make this shot! Shot 1.1 Shot 2 Shot 2.1 Oh yeah? N1 MARIA Watch this. M1 She shoots the ball. The shot misses by a mile ... but opens a time portal in the sky! SF1 – Portal Opening NICK Shot 3 Shot 4 Shot 5 N2 Whoa! MARIA Dude, what just happened? SF2 – Portal Buzz M2 NICK I think your shot opened up a time portal! SF3 – Open Portal N3 Abe Lincoln, wearing his trademark suit and hat, appears in the portal holding a basketball. Shot 6 ABE Did someone lose a basketball? Shot 7 Shot 8 A2.1 Shot 9 Shot 10 NICK AND MARIA Abraham Lincoln!? A1 B1 ABE Four score and seven years ago, I was a bit of a hooper myself. The key to a sweet jump shot is to square up to the basket, keep your elbow in and always remember to follow through. Go ahead, try it! Shot 11 A2 A2.2 Abe passes the ball back to Maria. 12 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Maria lines up and shoots the ball. Shot 12 SF5 – Buildup Shot 13 ABE I believe in you, Maria. This time it's a SWISH. Shot 14 I did it! SF4 MARIA I win! M3 NICK Shot 15 Shot 16 Shot 17 A3 N4 Aw, man! ABE My work is done. Time for a presidential dance party! Cue TECHNO PREZ music. A4 Mu2 We see that Abe is now wearing a green tracksuit. Shot 18 He dances, spins back into the time portal and disappears. SF6 – Portal Closing END 13 Mu1 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 2: Animating Shots 1-2 TitleScreen What It Is: The TitleScreen appears at both the beginning and the end of the movie, plays the opening music and animates. This brings the screen to the top layer so it’s visible when the green flag is clicked. This switches it to the first costume, shows it and starts the opening music. This animates the tilt hooping that you see in the beginning. This is timed to match the music, and you can see how it changes when you adjust the timing. This broadcasts to all sprite that it’s time to move to the next scene. This will call up the sprites that are in Shot 1 and hide the ones that aren’t. Scene1_Background What It Is: Scene1_Background appears while Maria is lining up her first shot. Hides Scene1_Background at the beginning. This script will be used a lot since most of the sprites are hidden at the start of the movie. Positions the background in the correct place and shows it when Shot1 is broadcast. Hides this background when the movie goes to the next scene. 14 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 2: Animating Shots 1-2 Nick What It Is: Nick’s full body is shown in a few shots. Notice that he doesn’t have eyes, a mouth or a left arm. That’s because all of those elements animate independently, so they are all separate sprites. Sounds attached: None Hides Nick at the start of the movie. Hides Nick when Shot 1.1 starts. Positions Nick and makes him full size when Shot 1 starts. 15 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 2: Animating Shots 1-2 Nick_Qtr_Mouth What It Is: Nick’s mouth when his whole body is onscreen. Sounds attached: N1 This script brings up Nick’s mouth and syncs it with the line “This game’s mine, Maria. There’s no way you’re gonna make that shot.” Note About Syncing Dialogue: Scratch doesn’t have a clean way to sync dialogue with sprite animation. You need to continually adjust the wait block timing so the mouth costume matches the sound playback. This takes time and fine tuning. You can also include comments by right-clicking on the Scripts Area and selecting “add comment.” This will help you keep the dialogue sequence in the correct order. CONTINUES ON NEXT PAGE 16 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 2: Animating Shots 1-2 Nick_Qtr_Mouth What It Is: Nick’s mouth when his whole body is onscreen. Sounds attached: N1 CONTINUED FROM PREVIOUS PAGE This script brings up Nick’s mouth and syncs it with the line “This game’s mine, Maria. There’s no way you’re gonna make that shot.” In this movie, the dialogue drives the shot changes. So when a piece of dialogue finishes, that script broadcasts that it’s time to go to the next shot. Hides this when Shot 1.1. starts. SHORTCUT: To save time programming your dialogue, create a short script with a wait block and a switch costume block. Then just right click on that script to duplicate it, drag it onto your dialogue script, and change the wait time and costume to match the script in this guide. 17 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 2: Animating Shots 1-2 Nick_Qtr_Eyes What It Is: Nick’s eyes appear when his whole body is onscreen. Animating eyes is similar to animating mouths, except the sound files aren’t attached to the sprites. Use wait blocks to time any moments where you want the character to have a certain expression, like raised eyebrows of squinting, so that their expressions match the dialogue and the action. Sounds attached: None Hides during Shot 1.1. Animates the eyes by causing Nick to blink during Shot 1. Session 2: Animating Shots 1-2 Nick_Arm What It Is: Nick’s left arm when her whole body is on screen. Sounds attached: None Hides at the start. Puts Nick’s finger in the air for Shot 1.1.. This positions Nick’s arm at the right place and size and makes it look like he’s putting his arm down. Hides for Shot 2. 18 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 2: Animating Shots 1-2 Maria What It Is: Maria’s full body is shown in a few shots. Notice that she doesn’t have eyes, a mouth or a right arm. That’s because all of those elements animate independently, so they are all separate sprites. Sounds attached: None Hides at the beginning. Hides when Shot 1.1 starts. Shows full size when Shot 1 starts. Maria_Qtr_Mouth What It Is: Maria’s mouth when her whole body is onscreen. Sounds attached: M1, M3 Positions this and puts it in the rest costume during Shot 1. Hides this when Shot 1 starts. 19 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 2: Animating Shots 1-2 Maria_Qtr_Eyes What It Is: Maria’s eyes when her whole body is onscreen. Sounds attached: None Hides this when Shot 1.1 begins. Positions the eyes, makes them full size and causes them to blink during Shot 1. Maria_Arm What It Is: Maria’s right arm when her whole body is on screen. Sounds attached: None Hides at the start. This positions Maria’s arm at the right place, size and rotation to match her body position in Shot 1. Hides for Shot 1.1. 20 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 2: Animating Shots 1-2 Ball – What It Is: The basketball at normal size that Maria shoots. Sounds attached: SF4 (SF4 appears in the following scripts as SF4_v1, but just import and use SF4). Hides it at the start. Causes the ball to fly through the air when Maria shoots it. Makes ball visible when Maria’s holding it in Shot 1. Hides it for Shot 1.1 Session 2: Animating Shots 1-2 CU_Background What It Is: This is the background for many of the close-up shots where we see characters talking. This will be called up repeatedly throughout the movie. Puts in the correct spot and hides at the beginning of the movie. Moves the background to the front, then back 4 layers. See the note about layers at the bottom of this page. Hides background during Shot 2. 21 Game Tech II Member’s Guide: Building a Movie in Scratch Working with Layers: Scratch deals inconsistently with layers, so if you need sprites to appear in a certain order, like the background in the back and characters in front of it, you should add 1-2 layers of padding. For instance, if you have one character in front of the background, send the background 2 or 3 layers back so that you’re sure it will be behind that character. Boys & Girls Clubs of America (2010) Session 2: Animating Shots 1-2 Maria_CU What It Is: The close-up picture of Maria that we see when only her head is in the frame. We could use a full-body version of the Maria sprite and show it at 400%, but doing that will cause the image to lose quality and it will appear blurry. That’s why we created a separate sprite for this image. Again, her eyes and mouth are separate sprites because they animate independently of her face. Sounds attached: None Puts this in the correct spot and hides it when the movie starts. Shows this when Shot 1.1 starts. Sends it back three layers so it’s behind the eyes and mouth. Hides this when Shot 2 starts. Session 2: Animating Shots 1-2 Maria_CU_Eyes What It Is: Maria’s eyes during her close-up. Sounds attached: None Positions and hides Maria’s eyes at the beginning. Causes Maria’s eyes to animate during Shot 1.1. 22 Game Tech II Member’s Guide: Building a Movie in Scratch Hides Maria’s eyes when Shot 2 starts. Boys & Girls Clubs of America (2010) Session 2: Animating Shots 1-2 Scene2_Background What It Is: This is the background for Shots 2, 4 and 14. Puts in the correct spot and hides at the beginning of the movie. Shows background during Shot 2 and sets the position in case it got moved. Jumpshot What It Is: Maria’s profile when shooting the basketball. Sounds attached: None Hides at the start. Animates Maria’s jumpshot at 80% of full size in Shot 2. 23 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 2: Animating Shots 1-2 Testing Click the green flag to start your script and watch the first scene. Your movie should play through Nick’s line, “This game’s mine, Maria. There’s no way you’re gonna make that shot.” If anything doesn’t play correctly, save your program, close Scratch and then re-open it and try again. If something is still wrong, go back to your scripts to make sure that they match the ones in this guide. 24 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 3: Animating Shots 2.1-6.1 You will continue animating your movie this session. What to Do Rebuild the included Scratch scripts for each sprite so that your scripts look like the ones in this guide. When you’re done, click the green flag and to watch your movie so far. Session 3: Animating Shots 2.1-6.1 Scene2_Background What It Is: This is the background for Shots 2, 4 and 14. Hides background during Shot 3. Shows background during Shot 4. Hides background during Shot 5. 25 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 3: Animating Shots 2.1-6.1 PortalCircleWhat It Is: The PortalCircle is what spins and grows behind Abe. This sets the PortalCircle at the correct size and clears any effects from it, to make sure that it’s not whirling, then hides it. This is what creates the whirl effect behind Abe. It causes the portal to rotate while whirling. Hides the portal for Shot 7. 26 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 3: Animating Shots 2.1-6.1 Portal What It Is: The portal slightly appears off-screen when Abraham Lincoln first appears. Sounds attached: SF1 Hides the portal at the start. When the portal receives Shot2.1, it plays the portal sound effect, goes to the correct location and becomes visible. This sequence causes the portal to rotate slowly, then broadcasts Shot 3. This script causes it to turn 2 degrees at a time for 50 repetitions and repeats that twice, because that worked out to be a good pace for the rotations. Try changing these values to see how it affects the portal. Hides the portal for Shot 3. Hides the portal for Shot 5. The portal reappears in Shot 4 and rotates. 27 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 3: Animating Shots 2.1-6.1 CU_Background What It Is: This is the background for many of the close-up shots where we see characters talking. This will be called up repeatedly throughout the movie. Hides background during Shot 4. Makes background visible during Shot 3. Hides background during Shot 6. Shows during Shot 5. 28 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 3: Animating Shots 2.1-6.1 Nick What It Is: Nick’s full body is shown in a few shots. Notice that he doesn’t have eyes, a mouth or a left arm. That’s because all of those elements animate independently, so they are all separate sprites. Sounds attached: None Positions Nick and makes him smaller, so he appears farther away, when Shot 4 starts. This also sends him back 5 layers so his mouth and eyes appear on top of his face. Hides Nick when Shot 5 starts. Nick_Qtr_Mouth What It Is: Nick’s mouth when his whole body is onscreen. Sounds attached: N1 Positions and shows this at ¾ size when Shot 4 starts. Hides this when Shot 5 starts. 29 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 3: Animating Shots 2.1-6.1 Nick_Qtr_Eyes What It Is: Nick’s eyes when his whole body is onscreen. Animating eyes is similar to animating mouths, except the sound files aren’t attached to the sprites. Use wait blocks to time any moments where you want the character to have a certain expression, like raised eyebrows of squinting, so that their expressions match the dialogue and the action. Sounds attached: None Positions, shrinks to 75% of size and brings to the front for Shot 4. Hides during Shot 5. Nick_Arm What It Is: Nick’s left arm when her whole body is on screen. Sounds attached: None This positions Maria’s arm at the right place and size for Shot 4. Hides for Shot 5. 30 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 3: Animating Shots 2.1-6.1 Maria What It Is: Maria’s full body is shown in a few shots. Notice that she doesn’t have eyes, a mouth or a right arm. That’s because all of those elements animate independently, so they are all separate sprites. Sounds attached: None Shows at ¾ size when Shot 4 starts. Hides when Shot 5 starts. Session 3: Animating Shots 2.1-6.1 Maria_Qtr_Eyes What It Is: Maria’s eyes when her whole body is onscreen. Sounds attached: None Hides this during Shot 5. Positions eyes, makes them 75% as big and brings them to the front during Shot 4. Maria_Arm What It Is: Maria’s right arm when her whole body is on screen. Sounds attached: None This positions Maria’s arm at the right place, size and rotation to match her body position in Shot 4. 31 Game Tech II Member’s Guide: Building a Movie in Scratch Hides for Shot 5. Boys & Girls Clubs of America (2010) Session 3: Animating Shots 2.1-6.1 Maria_Qtr_Mouth What It Is: Maria’s mouth when her whole body is onscreen. Sounds attached: M1, M3 Positions this at ¾ size when Shot 4 starts and syncs the mouth with “Dude, what just happened?” 32 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 3: Animating Shots 2.1-6.1 Nick_CU What It Is: The close-up picture of Nick that we see when only his head is in the frame. Sounds attached: None Positions and shows this when Shot 3 starts. Hides this when Shot 4 starts. Hides this when Shot 6 starts. Positions and shows this when Shot 5 starts. 33 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 3: Animating Shots 2.1-6.1 Nick_CU_Mouth What It Is: Nick’s mouth during his close-up. Sounds attached: N2, N3, N4 Hides this at the start. Syncs Nick’s mouth with the “Whoa!” line and broadcasts to start Shot 4. Syncs Nick’s mouth with the line, “I think your shot just opened up a time portal!” and broadcasts to start Shot 6. SHORTCUT: Go to the sprite Nick_Qtr_Mouth and drag the script from his line “This game’s mine, Maria, there’s no way you’re gonna make that shot” on to Nick_CU_Mouth. Change the sound file, then go through the script and change the timing and costume changes. That’ll save time on rebuilding the whole script. Remember, re-use scripts whenever possible! 34 CONTINUES ON NEXT PAGE Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 3: Animating Shots 2.1-6.1 Nick_CU_Mouth What It Is: Nick’s mouth during his close-up. Sounds attached: N2, N3, N4 CONTINUED FROM PREVIOUS PAGE Syncs Nick’s mouth with the line, “I think your shot just opened up a time portal!” and broadcasts to start Shot 6. 35 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 3: Animating Shots 2.1-6.1 Nick_CU_Eyes What It Is: Nick’s eyes during his close-up. Sounds attached: None Hides at the start. Brings eyes to front during Shot 3 and gives Nick his wide-eyed expression. Hides for Shot 4. Causes Nick’s eyes to blink during Shot 5. Hides for Shot 6. 36 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 3: Animating Shots 2.1-6.1 Nick_CU_Arm What It Is: Nick’s arm when his close-up is onscreen. Sounds attached: None Makes Nick’s arm visible, in the right spot and the right costume for Shot 3. Hides at the start. Hides for Shot 6. Makes Nick’s arm visible, in the right spot and the right costume for Shot 5. Then animates the arm so that it appears to go up. Hides for Shot 4. 37 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 3: Animating Shots 2.1-6.1 Flying_Abe What It Is: Abe Lincoln when he flies out of the portal. Sounds attached: SF1 Hides at the start. This script creates the fly-in effect when Abe first appears. This sets the initial direction and size of the sprite to 90 degrees and 36% of the original. Then it uses the repeat block to change the size and cause Abe to turn, making him spin and grow. We repeat it 16 times, and increase the size 4% every time. 16*4 is 54, which, when added to the original 36% of size, makes the final Flying_Abe sprite size 100%. Turning 45 degrees with each repetition creates two full turns and causes him to end standing right-side up. Play with the values in these blocks to see how they affect the animation. 38 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 3: Animating Shots 2.1-6.1 Abe_Arm What It Is: Abe’s arm when he’s seen from the front. Sounds attached: None Hides at start. Makes Abe’s arm visible and point in the right direction. This causes Abe’s arm to go up and down smoothly when he bounces the basketball. Hides during Shot 7. Session 3: Animating Shots 2.1-6.1 Abe_Eyes What It Is: Abe’s eyes when his full body is onscreen. Sounds attached: None Hides at start. Hides during Shot 7. Makes visible during Shot 6.1. 39 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 3: Animating Shots 2.1-6.1 Abe_Mouth What It Is: Abe Lincoln’s mouth when his full body is on screen. These sequences sync up the mouth to the corresponding dialogue. Sounds attached: A1, A2.2, A3 Hides at start. Syncs mouths with the line, “Did someone lose a basketball?” 40 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 3: Animating Shots 2.1-6.1 Ball – What It Is: The basketball at normal size that Maria shoots. Sounds attached: SF4 (SF4 appears in the following scripts as SF4_v1, but just import and use SF4). Makes the ball bounce when Abe dribbles it. Hides it for Shot 7. Portal_Background What It Is: This background appears a few times when the portal is opening, closing and when we cut away to Abe Lincoln. Hides this background at the beginning of the movie. Hides it when Shot 7 starts. Shows the background for Shot 6 and sends it behind the other layers so it’s in the background. 41 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 3: Animating Shots 2.1-6.1 Testing Click the green flag to start your script and watch the first six scenes. It should play until Abraham Lincoln appears and says, “Did someone lose a basketball?” If anything doesn’t play correctly, save your program, close Scratch and then re-open it and try again. If something is still wrong, go back to your scripts to make sure that they match the ones in this guide. 42 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 4: Animating Shots 7-10 You will continue animating your movie this session. What to Do Rebuild the included Scratch scripts for each sprite so that your scripts look like the ones in this guide. When you’re done, click the green flag and to watch your movie so far. 43 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 4: Animating Shots 7-10 NickMaria_Double What It Is: Nick and Maria when they’re facing front and both in the shot. Sounds attached: None Hides at the start. Positions and makes visible for Shot 7. Hides for Shot 8. 44 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 4: Animating Shots 7-10 DoubleMouth What It Is: Nick and Maria’s mouths when they both appear in the shot. Sounds attached: B1 Hides at start. Syncs mouths with the line, “Abraham Lincoln!” 45 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 4: Animating Shots 7-10 Flag_Background What It Is: This background appears behind Nick and Maria when they first see Abraham Lincoln. Positions background and shows it, but moves it back many layers to make sure it’s behind the characters, when Shot 7 is broadcast. Hides this background when Shot 8 begins. Hides this background at the beginning of the movie. Stars – What It Is: The stars go over the flag background and glide slowly across the screen, creating movement behind Nick and Maria. Sounds attached: None Hides this background at the beginning of the movie. Positions background and shows it in front of the Flag background. Makes the background glide in one direction for five seconds. Hides this background when Shot 8 begins. 46 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 4: Animating Shots 7-10 CU_Background What It Is: This is the background for many of the close-up shots where we see characters talking. This will be called up repeatedly throughout the movie. Shows during Shot 9. Hides background during Shot 10. PortalCircleWhat It Is: The PortalCircle is what spins and grows behind Abe. This causes the PortalCircle to spin. This causes the PortalCircle to appear and whirl behind Abe. Hides the portal for Shot 10. 47 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 4: Animating Shots 7-10 Portal_Background What It Is: This background appears a few times when the portal is opening, closing and when we cut away to Abe Lincoln. Shows the background for Shot 8. Abe_Side What It Is: Abe Lincoln viewed from profile. His hands don’t appear because they animate separately, and are therefore separate sprites. Sounds attached: None Hides at the start. Brings to front for Shot 10. Hides for Shot 11. 48 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 4: Animating Shots 7-10 Abe_Body What It Is: Abe’s full body when viewed from the front. Sounds attached: None Hides for Shot 7. Hides for Shot 10. Puts in the right position, brings to the front then sends back 5 layers to be behind the eyes and mouth. Session 4: Animating Shots 7-10 Abe_CU What It Is: Abraham Lincoln’s close up. Sounds attached: None Hides at the start. Positions and makes visible for Shot 9. Hides for Shot 10. 49 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 4: Animating Shots 7-10 Abe_Arm What It Is: Abe’s arm when he’s seen from the front. Sounds attached: None Hides for Shot 8.1. This causes Abe’s arm to go up and down smoothly when he bounces the basketball. Session 4: Animating Shots 7-10 Abe_Side_Arm_Left What It Is: Abe’s left arm when he appears from the side. Sounds attached: None Hides at the start. Hides for Shot 11. Causes the arm to appear in the right position and pointing in the right direction for Shot 10. This sequence causes the arm to wave back and forth. Using the rotation motion block, we can turn the arm 50 degrees, then turn it back in the opposite direction 75 degrees. 50 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 4: Animating Shots 7-10 Abe_Side_Arm_Right What It Is: Abe’s right arm when he appears from the side. Sounds attached: None Hides for Shot 11. Causes the arm to appear in the right position and pointing in the right direction for Shot 10. This sequence causes the arm to wave back and forth. Using the rotation motion block, we can turn the arm 50 degrees, then turn it back in the opposite direction 75 degrees. Hides at the start. Abe_Eyes What It Is: Abe’s eyes when his full body is onscreen. Sounds attached: None Makes visible during Shot 8. Hides during Shot 9. 51 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 4: Animating Shots 7-10 Abe_Mouth What It Is: Abe Lincoln’s mouth when his full body is on screen. These sequences sync up the mouth to the corresponding dialogue. Sounds attached: A1, A2.2, A3 Syncs Abe’s mouth with the line, “Four score and seven hoops ago, I was a bit of a hooper myself.” 52 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 4: Animating Shots 7-10 Ball – What It Is: The basketball at normal size that Maria shoots. Sounds attached: SF4 (SF4 appears in the following scripts as SF4_v1, but just import and use SF4). Hides it for Shot 8.1. Hides it for Shot 9. Makes the ball bounce when Abe dribbles it. Makes the ball spin on Abe’s finger. Causes the ball to fly through the air and go through the hoop when Abe shoots it. 53 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 4: Animating Shots 7-10 AbeShot_Background What It Is: This is the background that appears behind Abe Lincoln when he shows Maria how to shoot a basketball. Hides the background at the start of the movie. Positions the background in the right place and makes it visible when Shot 10 is broadcast. Hides the background when Shot 11 starts. 54 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 4: Animating Shots 7-10 Ball_Large – What It Is: A larger version of the basketball that Abe spins in his close-up. Sounds attached: None Hides at the start. Causes the ball to spin on Abe’s finger. Hides when Shot 10 starts. 55 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 4: Animating Shots 7-10 BallOnArm – What It Is: The easiest way to animate the moment when Abe raises the basketball is to animate both the arm and the basketball as one sprite. Sounds attached: None. Makes sure it’s pointing in the right direction (down) and hides at the start. Causes the ball and arm to rotate from the elbow and rise up. Hides when Shot 9 starts. 56 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 4: Animating Shots 7-10 Abe_CU_Mouth What It Is: Abe’s mouth when his close-up is onscreen. Sounds attached: A2.1 (Note – In Scratch, the program renumbers sound files once you import them. Be sure to import the file A2.1 even though this script says A1 is the sound file. The program will rename as A2.1 after you import it.) Hides at start. Syncs Abe’s mouth with the line, “The key to a sweet jump shot is to…” 57 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 4: Animating Shots 7-10 Testing Click the green flag to start your script and watch the first six scenes. It should play until Abraham Lincoln shoots the basketball, to show Maria how it’s done. If anything doesn’t play correctly, save your program, close Scratch and then re-open it and try again. If something is still wrong, go back to your scripts to make sure that they match the ones in this guide. 58 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 5: Animating Shots 11-14.1 This session, continue animating your movie. You will work on the scene where Maria takes her second shot and makes it. What to Do Rebuild the included Scratch scripts for each sprite so that your scripts look like the ones in this guide. When you’re done, click the green flag and to watch your movie so far. 59 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 5: Animating Shots 11-14.1 Scene2_Background What It Is: This is the background for Shots 2, 4 and 14. Shows background during Shot 14. Hides background during Shot 15. Maria What It Is: Maria’s full body is shown in a few shots. Notice that she doesn’t have eyes, a mouth or a right arm. That’s because all of those elements animate independently, so they are all separate sprites. Sounds attached: None Places in the right position and shows at ¾ size when shot 14.1 starts. Hides when Shot 15 starts. 60 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 5: Animating Shots 11-14.1 Maria_Arm What It Is: Maria’s right arm when her whole body is on screen. Sounds attached: None This positions Maria’s arm at the right place, size and rotation to match her body position in Shot 14.1. Hides for Shot 15. 61 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 5: Animating Shots 11-14.1 Maria_Qtr_Mouth What It Is: Maria’s mouth when her whole body is onscreen. Sounds attached: M1, M3 This script brings up Maria’s mouth and syncs it with the line “I did it, WOOT!” Hides this when Shot 15 starts. 62 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 5: Animating Shots 11-14.1 Maria_Eyes_Front What It Is: Maria’s eyes and nose when she’s facing straight towards the camera. Sounds attached: None Brings to the correct position, sets at the right size and hides at the start. Brings eyes to the front and makes them animate for Shot 14.1. Hides the eyes for Shot 15. 63 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 5: Animating Shots 11-14.1 Portal_Background What It Is: This background appears a few times when the portal is opening, closing and when we cut away to Abe Lincoln. Hides the background for Shot 10. Shows the background for Shot 11. Hides the background for Shot 12. 64 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 5: Animating Shots 11-14.1 Abe_Body What It Is: Abe’s full body when viewed from the front. Sounds attached: None Puts in the right position, brings to the front then sends back 5 layers to be behind the eyes and mouth. Hides for Shot 12. Session 5: Animating Shots 11-14.1 Jumpshot What It Is: Maria’s profile when shooting the basketball. Sounds attached: None Animates Maria’s jumpshot at 80% of full size in Shot 14. Hides during Shot 14.1. 65 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 5: Animating Shots 11-14.1 Maria_Shot What It Is: This background appears just before Maria shoots, while Abe Lincoln is coaching her. Although a character appears, because there’s no animation happening onscreen, it’s easier to make this a static image that appears at the correct time. Positions this background and hides it at the start. Makes this background visible when Shot 12 starts. Because nothing is in front of this, the image can go to the front and doesn’t need to go back any layers. The wait block is in there to hold on this shot for one second. Then this script broadcasts that it’s now Shot 13 and hides this background. Session 5: Animating Shots 11-14.1 Portal_CU What It Is: This background appears and animates when Abe Lincoln tells Maria that he believes in her. Positions this background and hides it at the start. Hides this background when Shot 14 starts. When Shot 13 starts, this brings this to the front and then sends it back so that it’s behind Abe Lincoln. It uses the whirl effect to make the background spin behind Abe. 66 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 5: Animating Shots 11-14.1 PortalCircleWhat It Is: The PortalCircle is what spins and grows behind Abe. This causes the PortalCircle to appear and whirl behind Abe. Hides the portal for Shot 10. Session 5: Animating Shots 11-14.1 Abe_ECU What It Is: Abe Lincoln’s extreme close-up. Sounds attached: None Positions and hides at the start. Brings this to the front, then back 3 layers so it’s behind the eyes and mouth during Shot 13. Hides this during Shot 14. 67 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 5: Animating Shots 11-14.1 Abe_Arm What It Is: Abe’s arm when he’s seen from the front. Sounds attached: None This causes Abe’s arm to rotate when he raises the basketball in Shot 11. Hides for Shot 12. Abe_Eyes What It Is: Abe’s eyes when his full body is onscreen. Sounds attached: None Makes visible for Shot 11. Hides during Shot 12. 68 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 5: Animating Shots 11-14.1 Abe_Mouth What It Is: Abe Lincoln’s mouth when his full body is on screen. These sequences sync up the mouth to the corresponding dialogue. Sounds attached: A1, A2.2, A3 Hides during Shot 12. Syncs Abe’s mouth with the line, “Go ahead, give it a try.” 69 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 5: Animating Shots 11-14.1 Ball – What It Is: The basketball at normal size that Maria shoots. Sounds attached: SF4 (SF4 appears in the following scripts as SF4_v1, but just import and use SF4). Causes the ball to fly through the air and go through the hoop when Maria shoots it. 70 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 5: Animating Shots 11-14.1 Abe_ECU_Mouth What It Is: Abe Lincoln’s mouth during his extreme close-ups. These sequences sync up the mouth to the corresponding dialogue. Sounds attached: A2.2, A4 (Note – In Scratch, the program renumbers sound files once you import them. Be sure to import the files A2.2 (“I believe in you, Maria”) and A4 (“My work is done…”) even though this script says A1 and A2 are the sound files. The program will rename as A2.1 after you import it.) Puts this sprite in the right spot and hides it when the green flag is clicked. Syncs Abe’s mouth with the line, “I believe in you, Maria.” Hides Abe’s mouth for Shot 14. 71 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 5: Animating Shots 11-14.1 Abe_ECU_Eye1 What It Is: Abe’s basketball eye in his extreme close-up. Sounds attached: None Hide for Shot 14. Put in the correct position and hide at the start. . Brings the eye to the front and makes it spin when Abe says “I believe in you, Maria.” Abe_ECU_Eye2 What It Is: Abe’s basketball eye in his extreme close-up. Sounds attached: None Put in the correct position and hide at the start. . Brings the eye to the front and makes it spin when Abe says “I believe in you, Maria.” Hide for Shot 14. 72 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 5: Animating Shots 11-14.1 Testing Click the green flag to start your script and watch the first fourteen scenes. It should play until Maria makes her shot and says, “I did it! Woot!” If anything doesn’t play correctly, save your program, close Scratch and then re-open it and try again. If something is still wrong, go back to your scripts to make sure that they match the ones in this guide. 73 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 6: Animating Shots 15-18 Today you will finish your movie, which includes animating Abe’s dancing. What to Do Rebuild the included Scratch scripts for each sprite so that your scripts look like the ones in this guide. When you’re done, click the green flag and to watch your movie so far. 74 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 6: Animating Shots 15-18 Nick_CU What It Is: The close-up picture of Nick that we see when only his head is in the frame. Sounds attached: None Positions and shows this when Shot 15 starts. Hides this when Shot 16 starts. Nick_CU_Eyes What It Is: Nick’s eyes during his close-up. Sounds attached: None Positions eyes and animates them during Shot 15. Hides for Shot 16. 75 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 6: Animating Shots 15-18 Nick_CU_Mouth What It Is: Nick’s mouth during his close-up. Sounds attached: N2, N3, N4 Syncs Nick’s mouth with the line, “Aw, man!” and broadcasts to start Shot 16. Session 6: Animating Shots 15-18 AbeDance_CU What It Is: The close-up of Abe while he’s dancing. Sounds attached: None Positions and hides at the start. Makes visible for Shot 16. Hides at the start of Shot 17. 76 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 6: Animating Shots 15-18 Abe_ECU_Mouth What It Is: Abe Lincoln’s mouth during his extreme close-ups. These sequences sync up the mouth to the corresponding dialogue. Sounds attached: A2.2, A4 (Note – In Scratch, the program renumbers sound files once you import them. Be sure to import the files A2.2 (“I believe in you, Maria”) and A4 (“My work is done…”) even though this script says A1 and A2 are the sound files. The program will rename as A2.1 after you import it.) Syncs Abe’s mouth with his line, “My work here is done. Time for a presidential dance party.” 77 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 6: Animating Shots 15-18 CU_Background What It Is: This is the background for many of the close-up shots where we see characters talking. This will be called up repeatedly throughout the movie. Shows during Shot 15. Hides background during Shot 16. 78 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 6: Animating Shots 15-18 Abe_Dance_Body – What It Is: Abe’s body, minus his arms, while he dances. Sounds attached: MU2, SF6 (This will change to MU1 and SF1 when you import them, but make sure that you import MU2 and SF6 to get the right music and sound effects) Hides at the start. This triggers the music to play and for Abe to dance. At the end of the dance animation, it broadcasts to start Shot 17.1 and triggers the portal closing sound effect. Then it causes Abe to spin and fade out by repeating a rotation and increasing ghost effect. 79 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 6: Animating Shots 15-18 Abe_Dance_Arm_Left What It Is: Abe’s left arm when he dances. Sounds attached: None Hides this at the start. Hides this when Shot 18 starts. During the presidential dance party, Abe Lincoln’s left arm moves to the side (with his body) and rotates. In order to make a sprite do two things at the same time in Scratch, you must create two separate scripts that are triggered by the same broadcaster. When this receives Shot17, it causes the arm to glide. And this causes the arm to rotate while it’s gliding. If you put these in the same script the arm would glide and then rotate when it was finished gliding. Hides this when Shot 17.1 starts. 80 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 6: Animating Shots 15-18 Abe_Dance_Arm_Right What It Is: Abe’s right arm when he dances. Sounds attached: None Hides this at the start. This makes the arm glide with Abe’s body. This makes the arm rotate while it glides. Hides this when Shot 17.1 starts. Hides this when Shot 18 starts. 81 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session6: Animating Shots 15-18 PortalCircleWhat It Is: The PortalCircle is what spins and grows behind Abe. This causes the PortalCircle to appear larger and whirl. This causes the PortalCircle to appear at regular size and whirl. This causes the portal to shrink and fade as it spins. 82 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 6: Animating Shots 15-18 Portal_Background What It Is: This background appears a few times when the portal is opening, closing and when we cut away to Abe Lincoln. Shows the background for Shot 17. Hides the background for Shot 18. TitleScreen What It Is: The TitleScreen appears at both the beginning and the end of the movie, plays the opening music and animates. The title screen reappears for the final shot of the movie, so this brings it up and causes it to animate when it receives Shot 18. 83 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 6: Animating Shots 15-18 Testing Click the green flag to start your script and watch your whole movie. If it plays correctly, then congratulations, you’re an animator! If anything doesn’t play correctly, save your program, close Scratch and then re-open it and try again. If something is still wrong, go back to your scripts to make sure that they match the ones in this guide. Next session, you will have the chance to make changes to your movie to make it more your own. 84 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Session 7: Customize Your Movie Congratulations, you’ve spent the last six sessions putting together a very complex piece of animation. And now you get to have some fun with it! What to Do Anything you want! Make the movie your own by changing characters, music, dialogue or anything else you can think of. Here are some ideas: 85 Add new music Record new dialogue and try to sync the characters’ mouths to the new words Paint a new character in Scratch Change how the current characters look – like their hair or eye color Change the way Abe dances Use different effects to make the portal open or close Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010) Beyond Game Tech II Congratulations on completing your movie! In building Four Score Seven Hoops Ago, we hope you learned a lot about animation, programming, story, dialogue and other elements that will help you as you go on to write and animate movies of your own. Remember, every animator started out just as you are now, by learning the basics of animation and computer programming through examples and experimentation. So check out other movies at http://scratch.mit.edu for inspiration, download them to use their scripts and art, and create a movie of your own! And remember the best part about building a movie – when you write the movie, you’re in charge of what happens! 86 Game Tech II Member’s Guide: Building a Movie in Scratch Boys & Girls Clubs of America (2010)
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