Building a Movie in Scratch

Member’s Guide
Building a Movie in
Scratch
About Game Tech II .............................................................................................. 3
Scratch Basics ....................................................................................................... 4
Session 1: Intro to Scratch .................................................................................... 8
Session 2: Animating Shots 1-2 ............................................................................. 11
Session 3: Animating Shots 2.1-6.1 ....................................................................... 25
Session 4: Animating Shots 7-10 ........................................................................... 43
Session 5: Animating Shots 11-14.1 ...................................................................... 59
Session 6: Animating Shots 15-18 ......................................................................... 74
Session 7: Customize Your Movie ......................................................................... 85
Beyond Game Tech II ............................................................................................ 86
2
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
About Game Tech II
Game Tech II teaches you how to make an animated movie using a computer program called
Scratch. Scratch is a programming language that can be used to make games or movies by
putting blocks together to create scripts, that tell objects in the game, or sprites, what to do.
In Game Tech II, you will copy scripts to create the movie Four Score and Seven Hoops Ago. As
you copy these scripts, you will learn about the many parts and programs involved in
programming an animated movie. The art has already been created, so your focus will be on recreating the scripts to build the program.
How to Use This Guide
This guide contains all of the scripts that you will need to program your movie. Each session
begins with a brief introduction to explain what part of the movie you are going to program. The
next pages will contain the scripts for specific sprites.
In Scratch, select the sprite at the top of the page and re-create the script in the guide for that
sprite. At the end of the session, you can click the green flag to see the movie animate up to the
point that you’ve programmed it.
What to Do If You Need Help
Don’t be afraid to ask for help from your friends or staff. Scratch can be a challenging program
to use, so ask your Club staff to help you if you get stuck, or, if another member has moved past
the same point, ask them how they did it.
3
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Scratch Basics
Key Terms
Sprite – Any object that’s part of a Scratch program.
Blocks – Pieces of a script that control the specific actions
of each sprite. Drag these blocks from the Blocks Palette on
the Scratch screen and attach them to other blocks to form
scripts.
Script – Sequences of blocks that tell objects what to do.
These can be linked to a sprite or the stage.
Costumes – A costume is what a sprite looks like. Sprites
can have different costumes, which can be used to animate
the sprite.
4
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Bat A
Bat B
Stage – Where all of your programming comes to life.
Sprites move and interact with one another on the Stage.
The Stage is 480 units wide and 360 units tall. It is
divided into an x-y grid. The middle of the Stage has
an x-coordinate of 0 and a y-coordinate of 0.
Green Flag – Click the green flag, in the upper right corner
of the Scratch window, to start your program.
5
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Blocks
Motion blocks control the position and movement of sprites. Use these to move sprites around,
rotate them and change where they appear on the stage.
Looks blocks can be used to create effects, like changing a sprite’s color or pixilation, show or
hide a sprite, bring text up on screen or switch the sprite to a different costume. This is very
useful for animating sprites.
Sound blocks can trigger sound or music, and change the volume or tempo of that sound.
Scratch comes with a variety of sounds that you can import using the Sounds tab in the Program
Panel.
Pen blocks are used to write or draw on the stage. You can change the color and move the pen
around to create text or images.
Control blocks can be used to cause other scripts to happen. Use Control blocks to broadcast
and listen for signals that will cause events to occur.
Sensing blocks detect if certain things occur, like if a sprite touches another sprite or the edge of
the screen, and then Control blocks use that information to cause events to happen based on
that information.
Operator blocks are basically ways of programming math into your game. In Happy Squirrel
Super Avenger, for example, the player uses the power button to shoot farther or less far. The
game uses this information by adding the amount of power to the distance of the shot, using
the
button.
Variables are conditions that you can set that trigger other things to happen. These are used a
lot for setting and showing a game score.
6
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Scratch Interface
CURRENT
SPRITE INFO
STAGE
GREEN FLAG
starts your
scripts
STOP
SIGN
stops all
scripts
BLOCKS
PALETTE
7
SCRIPT
PALETTE
Game Tech II Member’s Guide: Building a Movie in Scratch
SPRITE
LIBRARY
Boys & Girls Clubs of America (2010)
Session 1: Intro to Scratch
In this session, you will practice using Scratch and get your movie ready to start programming
next time.
1. Go to the folder on your desktop named GameTechIIMaterials. Open the Scratch program
called FourScore_NoScripts. That will open Scratch and pull up all of the sprites that you will
need to create your movie.
2. You will see all of the sprites in the Sprite Library, and some will appear on the stage as
though the game is done and ready to go. But notice that none of those sprites have scripts in
the Scripts Panel, which means that even though the movie might look right, when you click on
the green flag to start the program, nothing happens. That’s because there are no scripts telling
your sprites what to do. That’s what you’re going to build over the next seven sessions.
But first, in order to clear your stage and make it easier to work with all of these different sprites
a little at a time, you will need to hide all of your sprites.
Note that hiding your sprites will only hide them on the stage, you will still be able to see and
click on them in the Sprite Library so that you can bring them to the stage when you do want to
work with them.
3. Find the sprite in the Sprite Library called TitleScreen and click on it.
4. In the Scripts Panel, put together the following two blocks:
These two blocks form a script, and that script tells this sprite, the TitleScreen, to hide when the
green flag is clicked.
5. Click on the green flag. The TitleScreen sprite should disappear from the stage, revealing
other sprites behind it. You are now going to place that same script in the script library for every
sprite. But you don’t have to re-make it each time. You can drag scripts from one sprite to
another, which is a great shortcut in Scratch.
6. Just click on the script in the TitleScreen Scripts Panel and drag it onto a sprite in the Sprite
Library. Release the script to “drop” it onto that sprite. That sprite now has the same script,
which means that when the green flag is clicked, it will also hide.
8
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
7. Repeat that step until you have dropped the script onto all of the sprites and they all
disappear from the stage when the green flag is clicked.
OTHER SCRATCH SHORTCUTS
Now that you’ve hidden the sprites, click on the Nick in the Sprite
Library. Nick is going to look a little weird here, because he doesn’t
have eyes or a mouth. That’s because in the movie, his eyes and mouth
animate separately, so they have to be built and programmed as
different sprites.
Delete the
script from the Scripts Panel by right-clicking on the top block
and selecting delete.
Notice that just because you deleted that script, Nick is still hidden. To make him visible again,
go to the purple looks blocks in the Blocks Palette. Double-click on the
block to make the
sprite visible. Now you should see Nick. If there were other layers of sprites, like title screens or
backgrounds in front of him, you would also need to double-click on the
block.
You don’t need to actually put these blocks in the Scripts Panel, just double-click on them in the
Blocks Palette and you’ll see the effect on the Hero. You will need to do this for all of the sprites
as you work with them, in order to make them appear and come to the front so you can see
them and make sure the scripts you build are working correctly.
Practice the following shortcuts with Nick to see what you can do in Scratch and get ready for
next time, when you will start animating your movie.
Duplicate a Sprite. Sometimes you have a sprite that you will
need to use over and over . You can duplicate that sprite
rather than creating a new one. Right-click on the sprite you
want to duplicate in the Sprite Library and select duplicate.
The best part is, if you have already made a lot of scripts for
the sprite, those will be duplicated as well. Now you have two
sprites with all the same scripts, which means they will behave
the same way.
Duplicate Script. Just like the sprite, you may
also want to use specific scripts over and over.
You can duplicate scripts in the Program Panel,
9
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
which is much faster than dragging different blocks each time. Right-click on the script
you want to duplicate and select duplicate. Remember that when you duplicate a
script, you will duplicate all the blocks below the block you selected, but not the blocks
above it. If you want to duplicate an entire script, be sure to right-click on the top block.
Click Away and Come Back. Often time you’ll make movements or changes to a sprite
that you want to capture in a script. The fastest way to do that is to get the sprite
exactly how you want it and click away from that sprite – on to another one. Then you
can click back on the sprite and all the appropriate blocks on the left, like the blue
motion blocks, will have the current data already filled out for you. This saves you time
by not having to type in the values each time you make a change.
10
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 2: Animating Shots 1-2
In this session, you will start animating your movie.
What to Do
Refer to the included script as a reference on how to break movies down, and rebuild the
included Scratch scripts for each sprite so that your scripts look like the ones in this guide. When
you’re done, click the green flag to watch the first two scenes.
A note about creating movies in Scratch:
An animated movie can be broken down into a series of shots. Each of these shots will be made
up of backgrounds, characters and other objects. In Scratch, each of these elements is a sprite.
The easiest way to program a movie is to go through the script and label each shot and sound
effect. Then you can use broadcasters, just like you used in the game to tell all the sprites when
an animation was complete or what the STATE of the button was, to broadcast to all other
sprites what shot should appear on screen.
On the next page, you’ll find the script for Four Score and Seven Hoops Ago, the movie that
you’re going to build. As you can see, we’ve gone through and labeled each shot and sound
effect. This will be important when programming each sprite to appear on screen at different
moments throughout the movie.
Shots on the script are labeled in red (
labeled in blue (
11
Sound
Shot
), music is green (
), sounds for the characters’ dialogue are
Music
)and sound effects are orange (
Game Tech II Member’s Guide: Building a Movie in Scratch
Effects
).
Boys & Girls Clubs of America (2010)
TITLE ON HOOP: FOUR SCORES AND SEVEN SHOTS AGO
EXT.
PLAYGROUND - DAY
Mu1
Maria lines up to shoot the ball.
Shot 1
Nick taunts her.
NICK
This game’s mine, Maria. There’s
no way you’re gonna make this
shot!
Shot 1.1
Shot 2
Shot 2.1
Oh yeah?
N1
MARIA
Watch this.
M1
She shoots the ball. The shot misses by a mile ...
but opens a time portal in the sky!
SF1 – Portal
Opening
NICK
Shot 3
Shot 4
Shot 5
N2
Whoa!
MARIA
Dude, what just happened?
SF2 – Portal
Buzz
M2
NICK
I think your shot opened up a
time portal!
SF3 – Open
Portal
N3
Abe Lincoln, wearing his trademark suit and hat,
appears in the portal holding a basketball.
Shot 6
ABE
Did someone lose a basketball?
Shot 7
Shot 8
A2.1
Shot 9
Shot 10
NICK AND MARIA
Abraham Lincoln!?
A1
B1
ABE
Four score and seven years ago,
I was a bit of a hooper myself.
The key to a sweet jump shot is
to square up to the basket, keep
your elbow in and always
remember to follow through. Go
ahead, try it!
Shot 11
A2
A2.2
Abe passes the ball back to Maria.
12
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Maria lines up and shoots the ball.
Shot 12
SF5 – Buildup
Shot 13
ABE
I believe in you, Maria.
This time it's a SWISH.
Shot 14
I did it!
SF4
MARIA
I win!
M3
NICK
Shot 15
Shot 16
Shot 17
A3
N4
Aw, man!
ABE
My work is done. Time for a
presidential dance party!
Cue TECHNO PREZ music.
A4
Mu2
We see that Abe is now wearing a green tracksuit.
Shot 18
He dances, spins back into the time portal and
disappears.
SF6 – Portal
Closing
END
13
Mu1
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 2: Animating Shots 1-2
TitleScreen What It Is: The TitleScreen appears at both the beginning and the end of the movie, plays the
opening music and animates.
This brings the screen to the top layer so it’s visible when
the green flag is clicked.
This switches it to the first costume, shows it and starts
the opening music.
This animates the tilt hooping that you see in the
beginning. This is timed to match the music, and you can
see how it changes when you adjust the timing.
This broadcasts to all sprite that it’s time to move to the
next scene. This will call up the sprites that are in Shot 1
and hide the ones that aren’t.
Scene1_Background What It Is: Scene1_Background appears while Maria is lining up her first shot.
Hides Scene1_Background at the beginning. This script will be used a
lot since most of the sprites are hidden at the start of the movie.
Positions the background in the correct place and shows
it when Shot1 is broadcast.
Hides this background when the movie goes to the next
scene.
14
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 2: Animating Shots 1-2
Nick What It Is: Nick’s full body is shown in a few shots. Notice that he doesn’t have eyes, a mouth or
a left arm. That’s because all of those elements animate independently, so they are all separate
sprites.
Sounds attached: None
Hides Nick at the start of the movie.
Hides Nick when Shot 1.1 starts.
Positions Nick and makes him full size
when Shot 1 starts.
15
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 2: Animating Shots 1-2
Nick_Qtr_Mouth What It Is: Nick’s mouth when his whole body is onscreen.
Sounds attached: N1
This script
brings up
Nick’s mouth
and syncs it
with the line
“This game’s
mine, Maria.
There’s no
way you’re
gonna make
that shot.”
Note About Syncing Dialogue:
Scratch doesn’t have a clean way to
sync dialogue with sprite animation.
You need to continually adjust the
wait block timing so the mouth
costume matches the sound
playback. This takes time and fine
tuning.
You can also include comments by
right-clicking on the Scripts Area and
selecting “add comment.” This will
help you keep the dialogue
sequence in the correct order.
CONTINUES ON NEXT PAGE
16
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 2: Animating Shots 1-2
Nick_Qtr_Mouth What It Is: Nick’s mouth when his whole body is onscreen.
Sounds attached: N1
CONTINUED FROM PREVIOUS PAGE
This script
brings up
Nick’s mouth
and syncs it
with the line
“This game’s
mine, Maria.
There’s no
way you’re
gonna make
that shot.”
In this movie,
the dialogue
drives the shot
changes. So
when a piece of
dialogue
finishes, that
script
broadcasts that
it’s time to go to
the next shot.
Hides this when
Shot 1.1. starts.
SHORTCUT:
To save time programming your dialogue, create a short script
with a wait block and a switch costume block. Then just right
click on that script to duplicate it, drag it onto your dialogue
script, and change the wait time and costume to match the
script in this guide.
17
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 2: Animating Shots 1-2
Nick_Qtr_Eyes What It Is: Nick’s eyes appear when his whole body is onscreen. Animating eyes is similar to
animating mouths, except the sound files aren’t attached to the sprites. Use wait blocks to time
any moments where you want the character to have a certain expression, like raised eyebrows
of squinting, so that their expressions match the dialogue and the action.
Sounds attached: None
Hides during
Shot 1.1.
Animates the
eyes by
causing Nick
to blink during
Shot 1.
Session 2: Animating Shots 1-2
Nick_Arm What It Is: Nick’s left arm when her whole body is on screen.
Sounds attached: None
Hides at the start.
Puts Nick’s finger in
the air for Shot 1.1..
This positions Nick’s arm
at the right place and
size and makes it look
like he’s putting his arm
down.
Hides for Shot 2.
18
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 2: Animating Shots 1-2
Maria What It Is: Maria’s full body is shown in a few shots. Notice that she doesn’t have eyes, a mouth
or a right arm. That’s because all of those elements animate independently, so they are all
separate sprites.
Sounds attached: None
Hides at the
beginning.
Hides when
Shot 1.1 starts.
Shows full size
when Shot 1
starts.
Maria_Qtr_Mouth
What It Is: Maria’s mouth when her whole body is onscreen.
Sounds attached: M1, M3
Positions this
and puts it in
the rest
costume
during Shot 1.
Hides this
when Shot 1
starts.
19
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 2: Animating Shots 1-2
Maria_Qtr_Eyes What It Is: Maria’s eyes when her whole body is onscreen.
Sounds attached: None
Hides this when
Shot 1.1 begins.
Positions the eyes, makes them full size and causes them to
blink during Shot 1.
Maria_Arm What It Is: Maria’s right arm when her whole body is on screen.
Sounds attached: None
Hides at the
start.
This positions
Maria’s arm
at the right
place, size
and rotation
to match her
body position
in Shot 1.
Hides for
Shot 1.1.
20
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 2: Animating Shots 1-2
Ball –
What It Is: The basketball at normal size that Maria shoots.
Sounds attached: SF4 (SF4 appears in the following scripts as SF4_v1, but just import and use
SF4).
Hides it at
the start.
Causes the
ball to fly
through
the air
when
Maria
shoots it.
Makes ball
visible
when
Maria’s
holding it
in Shot 1.
Hides it for
Shot 1.1
Session 2: Animating Shots 1-2
CU_Background What It Is: This is the background for many of the close-up shots where we see characters
talking. This will be called up repeatedly throughout the movie.
Puts in the correct spot and
hides at the beginning of
the movie.
Moves the background to
the front, then back 4
layers. See the note about
layers at the bottom of
this page.
Hides background during
Shot 2.
21
Game Tech II Member’s Guide: Building a Movie in Scratch
Working with Layers:
Scratch deals inconsistently with
layers, so if you need sprites to appear
in a certain order, like the background
in the back and characters in front of
it, you should add 1-2 layers of
padding. For instance, if you have one
character in front of the background,
send the background 2 or 3 layers
back so that you’re sure it will be
behind that character.
Boys & Girls Clubs of America (2010)
Session 2: Animating Shots 1-2
Maria_CU What It Is: The close-up picture of Maria that we see when only her head is in the frame. We
could use a full-body version of the Maria sprite and show it at 400%, but doing that will cause
the image to lose quality and it will appear blurry. That’s why we created a separate sprite for
this image. Again, her eyes and mouth are separate sprites because they animate independently
of her face.
Sounds attached: None
Puts this in the correct spot and hides it when the movie starts.
Shows this when Shot 1.1 starts. Sends it back three layers
so it’s behind the eyes and mouth.
Hides this when Shot 2
starts.
Session 2: Animating Shots 1-2
Maria_CU_Eyes What It Is: Maria’s eyes during her close-up.
Sounds attached: None
Positions and hides
Maria’s eyes at the
beginning.
Causes Maria’s
eyes to animate
during Shot 1.1.
22
Game Tech II Member’s Guide: Building a Movie in Scratch
Hides Maria’s
eyes when Shot 2
starts.
Boys & Girls Clubs of America (2010)
Session 2: Animating Shots 1-2
Scene2_Background What It Is: This is the background for Shots 2, 4 and 14.
Puts in the
correct spot
and hides at
the
beginning of
the movie.
Shows
background
during Shot
2 and sets
the position
in case it got
moved.
Jumpshot What It Is: Maria’s profile when shooting the basketball.
Sounds attached: None
Hides at
the start.
Animates
Maria’s
jumpshot
at 80% of
full size in
Shot 2.
23
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 2: Animating Shots 1-2
Testing
Click the green flag
to start your script and watch the first scene. Your movie
should play through Nick’s line, “This game’s mine, Maria. There’s no way you’re gonna make
that shot.”
If anything doesn’t play correctly, save your program, close Scratch and then re-open it and try
again. If something is still wrong, go back to your scripts to make sure that they match the ones
in this guide.
24
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 3: Animating Shots 2.1-6.1
You will continue animating your movie this session.
What to Do
Rebuild the included Scratch scripts for each sprite so that your scripts look like the ones in this
guide. When you’re done, click the green flag and to watch your movie so far.
Session 3: Animating Shots 2.1-6.1
Scene2_Background What It Is: This is the background for Shots 2, 4 and 14.
Hides background during Shot 3.
Shows background during Shot 4.
Hides background during Shot 5.
25
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 3: Animating Shots 2.1-6.1
PortalCircleWhat It Is: The PortalCircle is what spins and grows behind Abe.
This sets the PortalCircle at the correct size and clears
any effects from it, to make sure that it’s not whirling,
then hides it.
This is what creates the whirl effect behind Abe. It
causes the portal to rotate while whirling.
Hides the portal for Shot 7.
26
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 3: Animating Shots 2.1-6.1
Portal What It Is: The portal slightly appears off-screen when Abraham Lincoln first appears.
Sounds attached: SF1
Hides the portal at the start.
When the portal receives Shot2.1, it plays the portal
sound effect, goes to the correct location and becomes
visible.
This sequence causes the portal to rotate slowly, then broadcasts Shot 3. This
script causes it to turn 2 degrees at a time for 50 repetitions and repeats that
twice, because that worked out to be a good pace for the rotations. Try
changing these values to see how it affects the portal.
Hides the portal for Shot 3.
Hides the portal for Shot 5.
The portal reappears in Shot 4 and rotates.
27
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 3: Animating Shots 2.1-6.1
CU_Background What It Is: This is the background for many of the close-up shots where we see characters
talking. This will be called up repeatedly throughout the movie.
Hides
background
during Shot 4.
Makes
background
visible during
Shot 3.
Hides
background
during Shot 6.
Shows during
Shot 5.
28
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 3: Animating Shots 2.1-6.1
Nick What It Is: Nick’s full body is shown in a few shots. Notice that he doesn’t have eyes, a mouth or
a left arm. That’s because all of those elements animate independently, so they are all separate
sprites.
Sounds attached: None
Positions Nick and makes him smaller,
so he appears farther away, when Shot
4 starts. This also sends him back 5
layers so his mouth and eyes appear on
top of his face.
Hides Nick when Shot 5 starts.
Nick_Qtr_Mouth What It Is: Nick’s mouth when his whole body is onscreen.
Sounds attached: N1
Positions and
shows this at ¾ size
when Shot 4 starts.
Hides this when
Shot 5 starts.
29
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 3: Animating Shots 2.1-6.1
Nick_Qtr_Eyes What It Is: Nick’s eyes when his whole body is onscreen. Animating eyes is similar to animating
mouths, except the sound files aren’t attached to the sprites. Use wait blocks to time any
moments where you want the character to have a certain expression, like raised eyebrows of
squinting, so that their expressions match the dialogue and the action.
Sounds attached: None
Positions, shrinks to
75% of size and
brings to the front
for Shot 4.
Hides during
Shot 5.
Nick_Arm What It Is: Nick’s left arm when her whole body is on screen.
Sounds attached: None
This positions
Maria’s arm
at the right
place and
size for Shot
4.
Hides for
Shot 5.
30
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 3: Animating Shots 2.1-6.1
Maria What It Is: Maria’s full body is shown in a few shots. Notice that she doesn’t have eyes, a mouth
or a right arm. That’s because all of those elements animate independently, so they are all
separate sprites.
Sounds attached: None
Shows at ¾
size when
Shot 4 starts.
Hides when Shot 5
starts.
Session 3: Animating Shots 2.1-6.1
Maria_Qtr_Eyes What It Is: Maria’s eyes when her whole body is onscreen.
Sounds attached: None
Hides this
during Shot
5.
Positions eyes, makes
them 75% as big and
brings them to the front
during Shot 4.
Maria_Arm What It Is: Maria’s right arm when her whole body is on screen.
Sounds attached: None
This positions
Maria’s arm at the
right place, size and
rotation to match
her body position in
Shot 4.
31
Game Tech II Member’s Guide: Building a Movie in Scratch
Hides for
Shot 5.
Boys & Girls Clubs of America (2010)
Session 3: Animating Shots 2.1-6.1
Maria_Qtr_Mouth
What It Is: Maria’s mouth when her whole body is onscreen.
Sounds attached: M1, M3
Positions this
at ¾ size
when Shot 4
starts and
syncs the
mouth with
“Dude, what
just
happened?”
32
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 3: Animating Shots 2.1-6.1
Nick_CU What It Is: The close-up picture of Nick that we see when only his head is in the frame.
Sounds attached: None
Positions and
shows this
when Shot 3
starts.
Hides this
when Shot 4
starts.
Hides this
when Shot 6
starts.
Positions and
shows this
when Shot 5
starts.
33
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 3: Animating Shots 2.1-6.1
Nick_CU_Mouth What It Is: Nick’s mouth during his close-up.
Sounds attached: N2, N3, N4
Hides
this at
the
start.
Syncs
Nick’s
mouth
with the
“Whoa!”
line and
broadcasts
to start
Shot 4.
Syncs Nick’s mouth
with the line, “I
think your shot just
opened up a time
portal!” and
broadcasts to start
Shot 6.
SHORTCUT:
Go to the sprite Nick_Qtr_Mouth and
drag the script from his line “This game’s
mine, Maria, there’s no way you’re
gonna make that shot” on to
Nick_CU_Mouth. Change the sound file,
then go through the script and change
the timing and costume changes. That’ll
save time on rebuilding the whole script.
Remember, re-use scripts whenever
possible!
34
CONTINUES ON NEXT PAGE
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 3: Animating Shots 2.1-6.1
Nick_CU_Mouth What It Is: Nick’s mouth during his close-up.
Sounds attached: N2, N3, N4
CONTINUED FROM PREVIOUS PAGE
Syncs Nick’s mouth with the line,
“I think your shot just opened up
a time portal!” and broadcasts to
start Shot 6.
35
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 3: Animating Shots 2.1-6.1
Nick_CU_Eyes What It Is: Nick’s eyes during his close-up.
Sounds attached: None
Hides at
the start.
Brings eyes
to front
during Shot
3 and gives
Nick his
wide-eyed
expression.
Hides for
Shot 4.
Causes Nick’s eyes to blink
during Shot 5.
Hides for
Shot 6.
36
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 3: Animating Shots 2.1-6.1
Nick_CU_Arm
What It Is: Nick’s arm when his close-up is onscreen.
Sounds attached: None
Makes
Nick’s arm
visible, in
the right
spot and
the right
costume for
Shot 3.
Hides at the
start.
Hides for
Shot 6.
Makes
Nick’s arm
visible, in
the right
spot and the
right
costume for
Shot 5. Then
animates
the arm so
that it
appears to
go up.
Hides for
Shot 4.
37
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 3: Animating Shots 2.1-6.1
Flying_Abe What It Is: Abe Lincoln when he flies out of the portal.
Sounds attached: SF1
Hides at the
start.
This script creates the fly-in effect when Abe first appears.
This sets the initial direction and size of the sprite to 90
degrees and 36% of the original.
Then it uses the repeat block to change the size and cause
Abe to turn, making him spin and grow. We repeat it 16
times, and increase the size 4% every time. 16*4 is 54, which,
when added to the original 36% of size, makes the final
Flying_Abe sprite size 100%. Turning 45 degrees with each
repetition creates two full turns and causes him to end
standing right-side up.
Play with the values in these blocks to see how they affect
the animation.
38
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 3: Animating Shots 2.1-6.1
Abe_Arm What It Is: Abe’s arm when he’s seen from the front.
Sounds attached: None
Hides at start.
Makes Abe’s arm visible and point in the right direction.
This causes Abe’s arm to go up and down smoothly
when he bounces the basketball.
Hides during Shot 7.
Session 3: Animating Shots 2.1-6.1
Abe_Eyes What It Is: Abe’s eyes when his full body is onscreen.
Sounds attached: None
Hides at start.
Hides during Shot 7.
Makes visible during Shot 6.1.
39
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 3: Animating Shots 2.1-6.1
Abe_Mouth What It Is: Abe Lincoln’s mouth when his full body is on screen. These sequences sync up the
mouth to the corresponding dialogue.
Sounds attached: A1, A2.2, A3
Hides at
start.
Syncs mouths with
the line, “Did
someone lose a
basketball?”
40
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 3: Animating Shots 2.1-6.1
Ball –
What It Is: The basketball at normal size that Maria shoots.
Sounds attached: SF4 (SF4 appears in the following scripts as SF4_v1, but just import and use
SF4).
Makes the ball
bounce when
Abe dribbles it.
Hides it for
Shot 7.
Portal_Background What It Is: This background appears a few times when the portal is opening, closing and when
we cut away to Abe Lincoln.
Hides this background at the beginning of
the movie.
Hides it when Shot 7 starts.
Shows the background for Shot 6 and
sends it behind the other layers so it’s in
the background.
41
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 3: Animating Shots 2.1-6.1
Testing
Click the green flag
to start your script and watch the first six scenes. It should
play until Abraham Lincoln appears and says, “Did someone lose a basketball?”
If anything doesn’t play correctly, save your program, close Scratch and then re-open it and try
again. If something is still wrong, go back to your scripts to make sure that they match the ones
in this guide.
42
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 4: Animating Shots 7-10
You will continue animating your movie this session.
What to Do
Rebuild the included Scratch scripts for each sprite so that your scripts look like the ones in this
guide. When you’re done, click the green flag and to watch your movie so far.
43
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 4: Animating Shots 7-10
NickMaria_Double What It Is: Nick and Maria when they’re facing front and both in the shot.
Sounds attached: None
Hides at the
start.
Positions and makes visible for Shot 7.
Hides for Shot 8.
44
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 4: Animating Shots 7-10
DoubleMouth What It Is: Nick and Maria’s mouths when they both appear in the shot.
Sounds attached: B1
Hides at
start.
Syncs
mouths
with the
line,
“Abraham
Lincoln!”
45
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 4: Animating Shots 7-10
Flag_Background What It Is: This background appears behind Nick and Maria when they first see Abraham
Lincoln.
Positions background and shows it, but moves it back
many layers to make sure it’s behind the characters,
when Shot 7 is broadcast.
Hides this background when Shot 8 begins.
Hides this background at the beginning of the movie.
Stars –
What It Is: The stars go over the flag background and glide slowly across the screen, creating
movement behind Nick and Maria.
Sounds attached: None
Hides this background at the beginning of the movie.
Positions background and shows it in front of the Flag
background. Makes the background glide in one direction
for five seconds.
Hides this background when Shot 8 begins.
46
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 4: Animating Shots 7-10
CU_Background What It Is: This is the background for many of the close-up shots where we see characters
talking. This will be called up repeatedly throughout the movie.
Shows during
Shot 9.
Hides
background
during Shot 10.
PortalCircleWhat It Is: The PortalCircle is what spins and grows behind Abe.
This causes the PortalCircle to spin.
This causes the PortalCircle to appear and whirl behind
Abe.
Hides the portal for Shot
10.
47
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 4: Animating Shots 7-10
Portal_Background What It Is: This background appears a few times when the portal is opening, closing and when
we cut away to Abe Lincoln.
Shows the
background
for Shot 8.
Abe_Side What It Is: Abe Lincoln viewed from profile. His hands don’t appear because they animate
separately, and are therefore separate sprites.
Sounds attached: None
Hides at the start.
Brings to front for Shot 10.
Hides for Shot 11.
48
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 4: Animating Shots 7-10
Abe_Body What It Is: Abe’s full body when viewed from the front.
Sounds attached: None
Hides for
Shot 7.
Hides for
Shot 10.
Puts in the right
position, brings to the
front then sends back
5 layers to be behind
the eyes and mouth.
Session 4: Animating Shots 7-10
Abe_CU What It Is: Abraham Lincoln’s close up.
Sounds attached: None
Hides at the start.
Positions and makes visible for Shot 9.
Hides for Shot 10.
49
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 4: Animating Shots 7-10
Abe_Arm What It Is: Abe’s arm when he’s seen from the front.
Sounds attached: None
Hides for
Shot 8.1.
This causes Abe’s
arm to go up and
down smoothly
when he bounces
the basketball.
Session 4: Animating Shots 7-10
Abe_Side_Arm_Left What It Is: Abe’s left arm when he appears from the side.
Sounds attached: None
Hides at the start.
Hides for
Shot 11.
Causes the arm to appear
in the right position and
pointing in the right
direction for Shot 10.
This sequence causes the arm
to wave back and forth. Using
the rotation motion block, we
can turn the arm 50 degrees,
then turn it back in the
opposite direction 75 degrees.
50
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 4: Animating Shots 7-10
Abe_Side_Arm_Right
What It Is: Abe’s right arm when he appears from the side.
Sounds attached: None
Hides for Shot 11.
Causes the arm to appear in the right position and pointing
in the right direction for Shot 10.
This sequence causes the arm to wave back and forth. Using
the rotation motion block, we can turn the arm 50 degrees,
then turn it back in the opposite direction 75 degrees.
Hides at the start.
Abe_Eyes What It Is: Abe’s eyes when his full body is onscreen.
Sounds attached: None
Makes visible during
Shot 8.
Hides during Shot 9.
51
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 4: Animating Shots 7-10
Abe_Mouth What It Is: Abe Lincoln’s mouth when his full body is on screen. These sequences sync up the
mouth to the corresponding dialogue.
Sounds attached: A1, A2.2, A3
Syncs Abe’s mouth with
the line, “Four score and
seven hoops ago, I was a
bit of a hooper myself.”
52
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 4: Animating Shots 7-10
Ball –
What It Is: The basketball at normal size that Maria shoots.
Sounds attached: SF4 (SF4 appears in the following scripts as SF4_v1, but just import and use
SF4).
Hides it for
Shot 8.1.
Hides it for
Shot 9.
Makes the
ball
bounce
when Abe
dribbles it.
Makes the
ball spin on
Abe’s finger.
Causes the
ball to fly
through
the air and
go through
the hoop
when Abe
shoots it.
53
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 4: Animating Shots 7-10
AbeShot_Background What It Is: This is the background that appears behind Abe Lincoln when he shows Maria how to
shoot a basketball.
Hides the background at the start of the
movie.
Positions the background in the right
place and makes it visible when Shot 10
is broadcast.
Hides the background when Shot 11
starts.
54
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 4: Animating Shots 7-10
Ball_Large –
What It Is: A larger version of the basketball that Abe spins in his close-up.
Sounds attached: None
Hides at the start.
Causes the ball to spin on Abe’s finger.
Hides when Shot 10 starts.
55
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 4: Animating Shots 7-10
BallOnArm –
What It Is: The easiest way to animate the moment when Abe raises the basketball is to animate
both the arm and the basketball as one sprite.
Sounds attached: None.
Makes sure it’s pointing in the right direction (down) and hides at the start.
Causes the ball and arm to rotate from the elbow
and rise up.
Hides when Shot 9 starts.
56
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 4: Animating Shots 7-10
Abe_CU_Mouth What It Is: Abe’s mouth when his close-up is onscreen.
Sounds attached: A2.1 (Note – In Scratch, the program renumbers sound files once you import
them. Be sure to import the file A2.1 even though this script says A1 is the sound file. The
program will rename as A2.1 after you import it.)
Hides at
start.
Syncs
Abe’s
mouth
with the
line, “The
key to a
sweet
jump shot
is to…”
57
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 4: Animating Shots 7-10
Testing
Click the green flag
to start your script and watch the first six scenes. It should
play until Abraham Lincoln shoots the basketball, to show Maria how it’s done.
If anything doesn’t play correctly, save your program, close Scratch and then re-open it and try
again. If something is still wrong, go back to your scripts to make sure that they match the ones
in this guide.
58
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 5: Animating Shots 11-14.1
This session, continue animating your movie. You will work on the scene where Maria takes her
second shot and makes it.
What to Do
Rebuild the included Scratch scripts for each sprite so that your scripts look like the ones in this
guide. When you’re done, click the green flag and to watch your movie so far.
59
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 5: Animating Shots 11-14.1
Scene2_Background What It Is: This is the background for Shots 2, 4 and 14.
Shows
background
during Shot
14.
Hides
background
during Shot 15.
Maria What It Is: Maria’s full body is shown in a few shots. Notice that she doesn’t have eyes, a mouth
or a right arm. That’s because all of those elements animate independently, so they are all
separate sprites.
Sounds attached: None
Places in the right
position and shows
at ¾ size when
shot 14.1 starts.
Hides when
Shot 15 starts.
60
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 5: Animating Shots 11-14.1
Maria_Arm What It Is: Maria’s right arm when her whole body is on screen.
Sounds attached: None
This positions
Maria’s arm at the
right place, size and
rotation to match
her body position in
Shot 14.1.
Hides for
Shot 15.
61
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 5: Animating Shots 11-14.1
Maria_Qtr_Mouth
What It Is: Maria’s mouth when her whole body is onscreen.
Sounds attached: M1, M3
This script brings
up Maria’s mouth
and syncs it with
the line “I did it,
WOOT!”
Hides this when
Shot 15 starts.
62
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 5: Animating Shots 11-14.1
Maria_Eyes_Front What It Is: Maria’s eyes and nose when she’s facing straight towards the camera.
Sounds attached: None
Brings to the correct position, sets at
the right size and hides at the start.
Brings eyes to the front and
makes them animate for Shot
14.1.
Hides the eyes for Shot 15.
63
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 5: Animating Shots 11-14.1
Portal_Background What It Is: This background appears a few times when the portal is opening, closing and when
we cut away to Abe Lincoln.
Hides the
background
for Shot 10.
Shows the
background
for Shot 11.
Hides the
background
for Shot 12.
64
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 5: Animating Shots 11-14.1
Abe_Body What It Is: Abe’s full body when viewed from the front.
Sounds attached: None
Puts in the right position,
brings to the front then
sends back 5 layers to be
behind the eyes and
mouth.
Hides for Shot 12.
Session 5: Animating Shots 11-14.1
Jumpshot What It Is: Maria’s profile when shooting the basketball.
Sounds attached: None
Animates Maria’s
jumpshot at 80% of
full size in Shot 14.
Hides during Shot 14.1.
65
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 5: Animating Shots 11-14.1
Maria_Shot What It Is: This background appears just before Maria shoots, while Abe Lincoln is coaching her.
Although a character appears, because there’s no animation happening onscreen, it’s easier to
make this a static image that appears at the correct time.
Positions this
background and hides it
at the start.
Makes this background visible when Shot 12 starts. Because nothing is
in front of this, the image can go to the front and doesn’t need to go
back any layers. The wait block is in there to hold on this shot for one
second.
Then this script broadcasts that it’s now Shot 13 and hides this
background.
Session 5: Animating Shots 11-14.1
Portal_CU What It Is: This background appears and animates when Abe Lincoln tells Maria that he believes
in her.
Positions this
background and hides it
at the start.
Hides this
background
when Shot 14
starts.
When Shot 13 starts, this brings this to
the front and then sends it back so that
it’s behind Abe Lincoln. It uses the whirl
effect to make the background spin
behind Abe.
66
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 5: Animating Shots 11-14.1
PortalCircleWhat It Is: The PortalCircle is what spins and grows behind Abe.
This causes the PortalCircle to appear and whirl behind Abe.
Hides the portal for Shot
10.
Session 5: Animating Shots 11-14.1
Abe_ECU What It Is: Abe Lincoln’s extreme close-up.
Sounds attached: None
Positions and hides at the start.
Brings this to the front, then back 3 layers so it’s behind the eyes and
mouth during Shot 13.
Hides this during Shot 14.
67
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 5: Animating Shots 11-14.1
Abe_Arm What It Is: Abe’s arm when he’s seen from the front.
Sounds attached: None
This causes
Abe’s arm to
rotate when
he raises the
basketball in
Shot 11.
Hides for
Shot 12.
Abe_Eyes What It Is: Abe’s eyes when his full body is onscreen.
Sounds attached: None
Makes visible for Shot 11.
Hides during
Shot 12.
68
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 5: Animating Shots 11-14.1
Abe_Mouth What It Is: Abe Lincoln’s mouth when his full body is on screen. These sequences sync up the
mouth to the corresponding dialogue.
Sounds attached: A1, A2.2, A3
Hides during
Shot 12.
Syncs Abe’s mouth with the
line, “Go ahead, give it a try.”
69
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 5: Animating Shots 11-14.1
Ball –
What It Is: The basketball at normal size that Maria shoots.
Sounds attached: SF4 (SF4 appears in the following scripts as SF4_v1, but just import and use
SF4).
Causes the ball to fly
through the air and go
through the hoop
when Maria shoots it.
70
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 5: Animating Shots 11-14.1
Abe_ECU_Mouth
What It Is: Abe Lincoln’s mouth during his extreme close-ups. These sequences sync up the
mouth to the corresponding dialogue.
Sounds attached: A2.2, A4 (Note – In Scratch, the program renumbers sound files once you
import them. Be sure to import the files A2.2 (“I believe in you, Maria”) and A4 (“My work is
done…”) even though this script says A1 and A2 are the sound files. The program will rename as
A2.1 after you import it.)
Puts this sprite in the
right spot and hides it
when the green flag is
clicked.
Syncs Abe’s mouth
with the line, “I
believe in you, Maria.”
Hides Abe’s mouth for
Shot 14.
71
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 5: Animating Shots 11-14.1
Abe_ECU_Eye1 What It Is: Abe’s basketball eye in his extreme close-up.
Sounds attached: None
Hide for Shot 14.
Put in the correct position and hide at the start. .
Brings the eye to the front and makes it spin when Abe
says “I believe in you, Maria.”
Abe_ECU_Eye2 What It Is: Abe’s basketball eye in his extreme close-up.
Sounds attached: None
Put in the correct position and hide at the start. .
Brings the eye to the front and makes it spin when Abe
says “I believe in you, Maria.”
Hide for Shot 14.
72
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 5: Animating Shots 11-14.1
Testing
Click the green flag
to start your script and watch the first fourteen scenes. It
should play until Maria makes her shot and says, “I did it! Woot!”
If anything doesn’t play correctly, save your program, close Scratch and then re-open it and try
again. If something is still wrong, go back to your scripts to make sure that they match the ones
in this guide.
73
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 6: Animating Shots 15-18
Today you will finish your movie, which includes animating Abe’s dancing.
What to Do
Rebuild the included Scratch scripts for each sprite so that your scripts look like the ones in this
guide. When you’re done, click the green flag and to watch your movie so far.
74
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 6: Animating Shots 15-18
Nick_CU What It Is: The close-up picture of Nick that we see when only his head is in the frame.
Sounds attached: None
Positions and
shows this
when Shot 15
starts.
Hides this
when Shot 16
starts.
Nick_CU_Eyes What It Is: Nick’s eyes during his close-up.
Sounds attached: None
Positions
eyes and
animates
them during
Shot 15.
Hides for
Shot 16.
75
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 6: Animating Shots 15-18
Nick_CU_Mouth What It Is: Nick’s mouth during his close-up.
Sounds attached: N2, N3, N4
Syncs Nick’s mouth with the
line, “Aw, man!” and
broadcasts to start Shot 16.
Session 6: Animating Shots 15-18
AbeDance_CU What It Is: The close-up of Abe while he’s dancing.
Sounds attached: None
Positions and
hides at the start.
Makes visible
for Shot 16.
Hides at the
start of Shot
17.
76
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 6: Animating Shots 15-18
Abe_ECU_Mouth
What It Is: Abe Lincoln’s mouth during his extreme close-ups. These sequences sync up the
mouth to the corresponding dialogue.
Sounds attached: A2.2, A4 (Note – In Scratch, the program renumbers sound files once you
import them. Be sure to import the files A2.2 (“I believe in you, Maria”) and A4 (“My work is
done…”) even though this script says A1 and A2 are the sound files. The program will rename as
A2.1 after you import it.)
Syncs Abe’s mouth with his
line, “My work here is done.
Time for a presidential dance
party.”
77
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 6: Animating Shots 15-18
CU_Background What It Is: This is the background for many of the close-up shots where we see characters
talking. This will be called up repeatedly throughout the movie.
Shows during
Shot 15.
Hides
background
during Shot 16.
78
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 6: Animating Shots 15-18
Abe_Dance_Body –
What It Is: Abe’s body, minus his arms, while he dances.
Sounds attached: MU2, SF6 (This will change to MU1 and SF1 when you import them, but make
sure that you import MU2 and SF6 to get the right music and sound effects)
Hides at the start.
This triggers
the music to
play and for
Abe to
dance. At
the end of
the dance
animation, it
broadcasts
to start Shot
17.1 and
triggers the
portal
closing
sound
effect. Then
it causes
Abe to spin
and fade
out by
repeating a
rotation and
increasing
ghost effect.
79
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 6: Animating Shots 15-18
Abe_Dance_Arm_Left What It Is: Abe’s left arm when he dances.
Sounds attached: None
Hides this at the start.
Hides this when Shot 18 starts.
During the presidential dance party, Abe Lincoln’s left
arm moves to the side (with his body) and rotates. In
order to make a sprite do two things at the same time in
Scratch, you must create two separate scripts that are
triggered by the same broadcaster.
When this receives Shot17, it causes the arm to glide.
And this causes the arm to rotate while it’s gliding. If you
put these in the same script the arm would glide and then
rotate when it was finished gliding.
Hides this when Shot 17.1 starts.
80
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 6: Animating Shots 15-18
Abe_Dance_Arm_Right What It Is: Abe’s right arm when he dances.
Sounds attached: None
Hides this at the start.
This makes the arm
glide with Abe’s body.
This makes the arm
rotate while it glides.
Hides this when Shot 17.1 starts.
Hides this when Shot 18 starts.
81
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session6: Animating Shots 15-18
PortalCircleWhat It Is: The PortalCircle is what spins and grows behind Abe.
This causes the PortalCircle to appear larger and whirl.
This causes the PortalCircle to appear at regular size and
whirl.
This causes the portal to shrink and
fade as it spins.
82
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 6: Animating Shots 15-18
Portal_Background What It Is: This background appears a few times when the portal is opening, closing and when
we cut away to Abe Lincoln.
Shows the
background
for Shot 17.
Hides the
background for
Shot 18.
TitleScreen What It Is: The TitleScreen appears at both the beginning and the end of the movie, plays the
opening music and animates.
The title screen reappears for the final
shot of the movie, so this brings it up
and causes it to animate when it
receives Shot 18.
83
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 6: Animating Shots 15-18
Testing
Click the green flag
to start your script and watch your whole movie. If it plays
correctly, then congratulations, you’re an animator!
If anything doesn’t play correctly, save your program, close Scratch and then re-open it and try
again. If something is still wrong, go back to your scripts to make sure that they match the ones
in this guide.
Next session, you will have the chance to make changes to your movie to make it more your
own.
84
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Session 7: Customize Your Movie
Congratulations, you’ve spent the last six sessions putting together a very complex piece of
animation. And now you get to have some fun with it!
What to Do
Anything you want! Make the movie your own by changing characters, music, dialogue or
anything else you can think of. Here are some ideas:






85
Add new music
Record new dialogue and try to sync the characters’ mouths to the new words
Paint a new character in Scratch
Change how the current characters look – like their hair or eye color
Change the way Abe dances
Use different effects to make the portal open or close
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)
Beyond Game Tech II
Congratulations on completing your movie! In building Four Score Seven Hoops Ago, we hope
you learned a lot about animation, programming, story, dialogue and other elements that will
help you as you go on to write and animate movies of your own.
Remember, every animator started out just as you are now, by learning the basics of animation
and computer programming through examples and experimentation. So check out other movies
at http://scratch.mit.edu for inspiration, download them to use their scripts and art, and create
a movie of your own!
And remember the best part about building a movie – when you write the movie, you’re in
charge of what happens!
86
Game Tech II Member’s Guide: Building a Movie in Scratch
Boys & Girls Clubs of America (2010)