combat results table (crt)

odds
dr
0 1 2 3 4 5 6 7
8 1:3
E/0 E/0 4/0 3/0 3/0 3/1 3/1 2/1 2/2 1:2 E/0 4/0 4/1 3/0 3/1 2/0 2/0 2/1 2/2 COMBAT RESULTS TABLE (CRT)
2:3 4/0 4/1 3/0 3/1 2/0 1/0 2/1 2/2 1/2 1:1 3/0 3/1 2/0 2/0 1/0 2/1
2/2 1/2 1/2 3:2 3/1 2/0 2/1 1/0 2/2 1/1
0/1 1/2 0/2 Die Roll Modifiers (cumulative):
Naval Gunfire (see 12.2.6): +1 (attack) / –1 (defense)
Provincial capital Towns (not cities): –1 (defense)
Nationalist Ammo Shortages (15.16): –1 (attack)
Colonial units against columns/mixed EPR (15.18):
+1 (attack) / –1 (defense)
Concentric attack (see 15.19): +1 drm (not available
for Republican columns/mixed stacks)
Out of supply defenders (including in city/town)
(see 15.17): +1 drm
2:1 2/0 2/1 1/0 2/2 0/1 1/2
1/2 0/2 1/3 3:1 2/1 2/1 2/2 1/2 1/2 0/2 1/3 0/3 0/4 4:1 1/0 2/2 1/2 0/2 1/3 1/3 0/3 1/4 0/4 5:1 1/1 1/2 0/2 0/2 1/3 0/3 0/4 0/4 0/5 6:1 1/2 0/2 0/3 0/3 1/4 0/4 0/5 0/6 0/E 7:1
1/3
0/3
1/4
0/4
0/5
0/6
0/6
0/E
0/E
Rough, Minor River*: –1 drm
Fortified Hexside*/hex (Nationalist only): –1 drm
Major River*: –2 drm
Republican columnar attacks: x drm (see 15.25 &
adjacent table)
Odds greater than 7:1: +1 drm and are resolved on
the 7:1 column (see 15.7)
Odds less than 1:3: –1 drm and are resolved on the
1:3 column (see 15.7)
* drm applies if any unit is attacking across the
hexside terrain.
Odds shifts (cumulative):
Cities (Madrid: see below), mountains, marshes: 1L
Madrid: 2L for pre-1941 Republican forces only (see 15.15); others: 1L
Legion Condor air support (see 12.2), Royal Navy support (1941 scenario: see PB 17.4.16):
1R (attack) / 1L (defense)
HQ support: 1 or 2R (attack) / 1 or 2L (defense) (see 12.1)
Large Battles (see 15.9):
If defending hex has at least 4 units and is attacked
by at least the same number of units or more (excluding HQs for both and regardless of size of units),
two dice are rolled on the finally determined column
(same drms apply to both dice). Results are summed
for both sides to determine the final resolution.
Results Explanation:
Step losses for attacker / step losses for defender
E: all units eliminated. If all defenders are eliminated each surviving attacking units gets 4 MFs
for advance after combat/front breakthrough up
to their full MFs.
R = Shift right x Columns; L = Shift left x columns
TERRAIN EFFECTS CHART
Terrain Type Clear Rough Mountain Marsh Minor River Major River Town City Fortified Hexside Sea Railroad Regional Boundary International Boundary Ultimate Supply Source Morale Point Hex Movement Cost 1
1 (non-mot)
2 (mot)
2 (non-mot)
3 (mot)
2 (cavalry)
3 (all other non-mot)
4 (mot)
+1 to cross (non-mot)
+2 to cross (mot)
+2 to cross (non-mot)
+3 to cross (mot)
OTIH 1
+1 for Nationalists
OTIH for Republicans
Not allowed OTIH OTIH OTIH OTIH OTIH Combat Effect
None
–1 drm
BASIC SEQUENCE OF PLAY
A) MUTUAL ADMINISTRATIVE PHASE
(Nationalist first, then Republican)
I. Chit Pull Segment
II. General Mobilization Segment (Rep. only)
III. Resource Point and Reinforcement Segment
IV. Strategic Movement Segment
V. HQ and Reserve Formation Segment
B) NATIONALIST PHASE
I. Operational Movement Segment
II. Operational Combat Segment
III. Exploitation Movement Segment
IV. Exploitation Combat Segment
C) REPUBLICAN PHASE (as per Nationalist
Phase above, but for Republican only)
D) END OF TURN PHASE
REPUBLICAN COLUMNS
COMBAT TABLE (15.25)
Die
Roll
1
2-3 4-5 6
Result
Insubordination. No attack.
Attack with –1 drm.
Normal attack.
Revolutionary Enthusiasm.
+1 drm on the attack.
Game Turns 1 and 2: –2 drm
1L
1L
–1 drm*
–2 drm*
OTIH
1L (Madrid 2L, see 15.15)
–1 drm* for Nationalists
OTIH for Republicans
—
OTIH
OTIH
OTIH
OTIH
OTIH
OTIH: Other Terrain in the Hex
* drm applies if any unit is attacking across the hexside terrain
Mot: motorized (all tanks, armored train, HQ, AA and motorized infantry units) (see 2.8)
Non-mot: non-motorized (all other units) (see 2.8)
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P.O. Box 1308, Hanford, CA 93292
www.GMTGames.com
NATIONALIST WITHDRAWAL TABLE (7.4)
Nov–Dec 1936 (5)
Withdraw MRL, ANG, CEB, GIS, MAR, NVC Columns
Jan–Feb 1937 (6)
Withdraw PLS, SP, RAD, NVD, GEC, BRT, IRU, SER, AVL Columns
Withdraw PJT and ALN Colonial Columns
Mar–Apr 1937 (7)
Withdraw BLG, CAY, AV, LTR, LA, MC, SUR, URT, SLN, CAS, SG, MOL, CCR Columns
Withdraw CST, DSR, SDB, ASN, TEL Colonial Columns
May–Jun 1937 (8)
Withdraw BZ, FG, RMT, RDN, GCB, MNZ, CRB, ART, LPT, OL, CN, GI, LFT, FA, ARZ Columns
Withdraw CR, MG, BAR Colonial Columns
Withdraw air unit with +1 support factors
Jul–Aug 1937 (9)
Withdraw ERC, VRN, CRZ, BRB, BTN Columns
Withdraw 2/L and 3/L Colonial Columns
Sep–Oct 1937 (10)
Withdraw MNT Column
Nov–Dec 1937 (11)
Withdraw 1N, 2N, 3N, 4N, 5N, 6N, 1/C, 2/C Brigades
Withdraw GAL Colonial Column
Withdraw PN and DLV Italian CTV Divisions
Jan–Feb 1938 (12)
Withdraw BPE Brigade
Withdraw OG Column
Mar–Apr 1938 (13)
Withdraw FIN Italian CTV Division
Nov–Dec 1938 (17)
Withdraw 23M Italian CTV Division
NATIONALIST STRATEGIC MOVEMENT LIMITS (# units/turn) (11.0)
Year:
Railroad:
(Turn 5, Nov–Dec 1936: 4)
Naval Movement:*
1936
2/Turn
1937
5/Turn
1938-1939
7/Turn
Not allowed
1/Turn
2/Turn
RESOURCE POINT (RP) SCHEDULE (7.2)
Northern
Game Turn Italian Nationalist Republican Republican
1 Jul 1936 1
0
0
0
2 Aug 1936 0
1
1
1
3 Sep 1936 0
1
1
1
4 Oct 1936 0
1
2
0
5 Nov–Dec 1936 0
1
1
1
6 Jan–Feb 1937 0
2
3
2
7 Mar–Apr 1937 1
2
2
0
8 May–June 1937 1
3
4
1
9 Jul–Aug 1937 1
4
3
2
10 Sep–Oct 1937 0
4
3*
1
11 Nov–Dec 1937 1
4
3
0
12 Jan–Feb 1938 1
3
4
1
13 Mar–Apr 1938 0
3
4
1
14 May–Jun 1938 1
4
4
2
15 Jul–Aug 1938 0
4
3
1
16 Sep–Oct 1938 1
3
2
0
17 Nov–Dec 1938 1
2
3
0
18 Jan–Feb 1939 0
1
1
1 (1)**
19 Mar–Apr 1939 1
2
0
1
Notes:
Northern Republican RPs are accumulated and spent by the Nationalist player after the
Northern Republican enclave has been conquered by the Nationalist player (see 7.12).
* Republican RPs are increased by 1 if POUM Column/29th Division unit is still in play.
**Received only if rule PB 16.2.6. Return of the Internationals is used.
Notes:
1 HQ (any type) = 2 units
1 Division = 1 unit
1 of any other combat unit = 1/2 unit
Landing = entire Naval capacity for turn
* HQ not allowed to use Naval Movement