odds dr 0 1 2 3 4 5 6 7 8 1:3 E/0 E/0 4/0 3/0 3/0 3/1 3/1 2/1 2/2 1:2 E/0 4/0 4/1 3/0 3/1 2/0 2/0 2/1 2/2 COMBAT RESULTS TABLE (CRT) 2:3 4/0 4/1 3/0 3/1 2/0 1/0 2/1 2/2 1/2 1:1 3/0 3/1 2/0 2/0 1/0 2/1 2/2 1/2 1/2 3:2 3/1 2/0 2/1 1/0 2/2 1/1 0/1 1/2 0/2 Die Roll Modifiers (cumulative): Naval Gunfire (see 12.2.6): +1 (attack) / –1 (defense) Provincial capital Towns (not cities): –1 (defense) Nationalist Ammo Shortages (15.16): –1 (attack) Colonial units against columns/mixed EPR (15.18): +1 (attack) / –1 (defense) Concentric attack (see 15.19): +1 drm (not available for Republican columns/mixed stacks) Out of supply defenders (including in city/town) (see 15.17): +1 drm 2:1 2/0 2/1 1/0 2/2 0/1 1/2 1/2 0/2 1/3 3:1 2/1 2/1 2/2 1/2 1/2 0/2 1/3 0/3 0/4 4:1 1/0 2/2 1/2 0/2 1/3 1/3 0/3 1/4 0/4 5:1 1/1 1/2 0/2 0/2 1/3 0/3 0/4 0/4 0/5 6:1 1/2 0/2 0/3 0/3 1/4 0/4 0/5 0/6 0/E 7:1 1/3 0/3 1/4 0/4 0/5 0/6 0/6 0/E 0/E Rough, Minor River*: –1 drm Fortified Hexside*/hex (Nationalist only): –1 drm Major River*: –2 drm Republican columnar attacks: x drm (see 15.25 & adjacent table) Odds greater than 7:1: +1 drm and are resolved on the 7:1 column (see 15.7) Odds less than 1:3: –1 drm and are resolved on the 1:3 column (see 15.7) * drm applies if any unit is attacking across the hexside terrain. Odds shifts (cumulative): Cities (Madrid: see below), mountains, marshes: 1L Madrid: 2L for pre-1941 Republican forces only (see 15.15); others: 1L Legion Condor air support (see 12.2), Royal Navy support (1941 scenario: see PB 17.4.16): 1R (attack) / 1L (defense) HQ support: 1 or 2R (attack) / 1 or 2L (defense) (see 12.1) Large Battles (see 15.9): If defending hex has at least 4 units and is attacked by at least the same number of units or more (excluding HQs for both and regardless of size of units), two dice are rolled on the finally determined column (same drms apply to both dice). Results are summed for both sides to determine the final resolution. Results Explanation: Step losses for attacker / step losses for defender E: all units eliminated. If all defenders are eliminated each surviving attacking units gets 4 MFs for advance after combat/front breakthrough up to their full MFs. R = Shift right x Columns; L = Shift left x columns TERRAIN EFFECTS CHART Terrain Type Clear Rough Mountain Marsh Minor River Major River Town City Fortified Hexside Sea Railroad Regional Boundary International Boundary Ultimate Supply Source Morale Point Hex Movement Cost 1 1 (non-mot) 2 (mot) 2 (non-mot) 3 (mot) 2 (cavalry) 3 (all other non-mot) 4 (mot) +1 to cross (non-mot) +2 to cross (mot) +2 to cross (non-mot) +3 to cross (mot) OTIH 1 +1 for Nationalists OTIH for Republicans Not allowed OTIH OTIH OTIH OTIH OTIH Combat Effect None –1 drm BASIC SEQUENCE OF PLAY A) MUTUAL ADMINISTRATIVE PHASE (Nationalist first, then Republican) I. Chit Pull Segment II. General Mobilization Segment (Rep. only) III. Resource Point and Reinforcement Segment IV. Strategic Movement Segment V. HQ and Reserve Formation Segment B) NATIONALIST PHASE I. Operational Movement Segment II. Operational Combat Segment III. Exploitation Movement Segment IV. Exploitation Combat Segment C) REPUBLICAN PHASE (as per Nationalist Phase above, but for Republican only) D) END OF TURN PHASE REPUBLICAN COLUMNS COMBAT TABLE (15.25) Die Roll 1 2-3 4-5 6 Result Insubordination. No attack. Attack with –1 drm. Normal attack. Revolutionary Enthusiasm. +1 drm on the attack. Game Turns 1 and 2: –2 drm 1L 1L –1 drm* –2 drm* OTIH 1L (Madrid 2L, see 15.15) –1 drm* for Nationalists OTIH for Republicans — OTIH OTIH OTIH OTIH OTIH OTIH: Other Terrain in the Hex * drm applies if any unit is attacking across the hexside terrain Mot: motorized (all tanks, armored train, HQ, AA and motorized infantry units) (see 2.8) Non-mot: non-motorized (all other units) (see 2.8) © 2010 GMT Games LLC P.O. Box 1308, Hanford, CA 93292 www.GMTGames.com NATIONALIST WITHDRAWAL TABLE (7.4) Nov–Dec 1936 (5) Withdraw MRL, ANG, CEB, GIS, MAR, NVC Columns Jan–Feb 1937 (6) Withdraw PLS, SP, RAD, NVD, GEC, BRT, IRU, SER, AVL Columns Withdraw PJT and ALN Colonial Columns Mar–Apr 1937 (7) Withdraw BLG, CAY, AV, LTR, LA, MC, SUR, URT, SLN, CAS, SG, MOL, CCR Columns Withdraw CST, DSR, SDB, ASN, TEL Colonial Columns May–Jun 1937 (8) Withdraw BZ, FG, RMT, RDN, GCB, MNZ, CRB, ART, LPT, OL, CN, GI, LFT, FA, ARZ Columns Withdraw CR, MG, BAR Colonial Columns Withdraw air unit with +1 support factors Jul–Aug 1937 (9) Withdraw ERC, VRN, CRZ, BRB, BTN Columns Withdraw 2/L and 3/L Colonial Columns Sep–Oct 1937 (10) Withdraw MNT Column Nov–Dec 1937 (11) Withdraw 1N, 2N, 3N, 4N, 5N, 6N, 1/C, 2/C Brigades Withdraw GAL Colonial Column Withdraw PN and DLV Italian CTV Divisions Jan–Feb 1938 (12) Withdraw BPE Brigade Withdraw OG Column Mar–Apr 1938 (13) Withdraw FIN Italian CTV Division Nov–Dec 1938 (17) Withdraw 23M Italian CTV Division NATIONALIST STRATEGIC MOVEMENT LIMITS (# units/turn) (11.0) Year: Railroad: (Turn 5, Nov–Dec 1936: 4) Naval Movement:* 1936 2/Turn 1937 5/Turn 1938-1939 7/Turn Not allowed 1/Turn 2/Turn RESOURCE POINT (RP) SCHEDULE (7.2) Northern Game Turn Italian Nationalist Republican Republican 1 Jul 1936 1 0 0 0 2 Aug 1936 0 1 1 1 3 Sep 1936 0 1 1 1 4 Oct 1936 0 1 2 0 5 Nov–Dec 1936 0 1 1 1 6 Jan–Feb 1937 0 2 3 2 7 Mar–Apr 1937 1 2 2 0 8 May–June 1937 1 3 4 1 9 Jul–Aug 1937 1 4 3 2 10 Sep–Oct 1937 0 4 3* 1 11 Nov–Dec 1937 1 4 3 0 12 Jan–Feb 1938 1 3 4 1 13 Mar–Apr 1938 0 3 4 1 14 May–Jun 1938 1 4 4 2 15 Jul–Aug 1938 0 4 3 1 16 Sep–Oct 1938 1 3 2 0 17 Nov–Dec 1938 1 2 3 0 18 Jan–Feb 1939 0 1 1 1 (1)** 19 Mar–Apr 1939 1 2 0 1 Notes: Northern Republican RPs are accumulated and spent by the Nationalist player after the Northern Republican enclave has been conquered by the Nationalist player (see 7.12). * Republican RPs are increased by 1 if POUM Column/29th Division unit is still in play. **Received only if rule PB 16.2.6. Return of the Internationals is used. Notes: 1 HQ (any type) = 2 units 1 Division = 1 unit 1 of any other combat unit = 1/2 unit Landing = entire Naval capacity for turn * HQ not allowed to use Naval Movement
© Copyright 2026 Paperzz