MATH MATTERS • THE BLAST OFF KID • PRINTABLE PAGE 1 • WWW.KANEPRESS.COM the Blast Off Kid JUMP! STAMP! CLAP! (FOR TWO OR MORE PLAYERS) The object of this game is for players to “show” a 3-digit number using their bodies. rint page 3 with the place-value P charts. Give a copy to each player. xplain that each player will “show” E a 3-digit number by following the directions below. JUMP to show how many hundreds! STAMP to show how many tens! CLAP to show how many ones! Write each player’s name on a slip of paper and put the names in a container. Pick a name. That person is the leader for the first round. NOW SHOW SOME NUMBERS! • The leader thinks of a number with hundreds, tens, and ones. Then the leader jumps, stamps, and claps out the number. The leader should first jump the hundreds, then stamp the tens, and finally clap the ones. • The other players write the number on a place-value chart. When everyone Copyright © 2014 Kane Press, Inc. has written a number, players share their answers. Did everyone write the correct number? Now choose another name from the hat to find the next leader. The new leader repeats the steps above. Continue the game until all the place-value charts are completed. Now make some noise. Jump, stamp, and clap to show 444! 1 MATH MATTERS • THE BLAST OFF KID • PRINTABLE PAGE 2 • WWW.KANEPRESS.COM HIGH ROLLERS! Print page 3 with the place-value charts. Each player gets a copy. You also need a number cube or a die. You are going to see how great a number you can make. RECORD YOUR NUMBERS! • One player rolls the number cube and calls out the number rolled. • The other players record the number in any place (the hundreds, tens, or ones) on the first place-value chart. Once players write the number, they cannot move or change it. • The player with the number cube repeats this procedure two more times, allowing the other players to complete the first place-value chart. • Now compare the numbers you recorded. Who has the greatest number? How can you tell? The player with the greatest number wins the round and gets to roll the number cube for the next round. In case of a tie, take turns! Continue until you complete all the placevalue charts. Copyright © 2014 Kane Press, Inc. What is the greatest number any player recorded? Which number recorded is closest to 300? to 450? to 600? 2 MATH MATTERS • THE BLAST OFF KID • PRINTABLE PAGE 3 • WWW.KANEPRESS.COM For use with Copyright © 2014 Kane Press, Inc. JUMP! STAMP! CLAP! and HIGH ROLLERS hundreds tens ones hundreds tens ones hundreds tens ones hundreds tens ones hundreds tens ones hundreds tens ones 3 MATH MATTERS • THE BLAST OFF KID • PRINTABLE PAGE 4 • WWW.KANEPRESS.COM GREAT BIG NUMBERS! Print pages 5 and 6 and cut apart the number cards on page 6. Order the number cards in a row, from 0 to 9. ou are going to use your place value chart and the number cards to Y show numbers. Compare your charts with each other each time you show a number. NUMBERS TO SHOW NOW TRY THESE! • Two thousand, four hundred, sixty-eight • A number with five tens and three thousands • Seven thousand, ninety • A number with a 2 in the hundreds place • A number with eight thousands, three hundreds, no tens, and five ones • A number with six ones, four tens, fewer than eight hundreds, and nine thousands How were your place-value charts alike? How were they different? Copyright © 2014 Kane Press, Inc. How can you explain why they were sometimes different? 4 MATH MATTERS • THE BLAST OFF KID • PRINTABLE PAGE 5 • WWW.KANEPRESS.COM For use with thousands Copyright © 2014 Kane Press, Inc. hundreds tens ones GREAT BIG NUMBERS! 5 MATH MATTERS • THE BLAST OFF KID • PRINTABLE PAGE 6 • WWW.KANEPRESS.COM For use with Copyright © 2014 Kane Press, Inc. GREAT BIG NUMBERS! 0 1 2 3 4 5 6 7 8 9 6 FOR MORE MATH ACTIVITIES, visit www.kanepress.com/mathmatters-activities.html
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