P20036 The better your word, the more it’s worth! For 2-4 players, ages 10 & up Contents: 100 letter cards 50 Word Challenge cards “Bucket” to hold letters 60 second sand timer Object of the game: Wordsworth is a word-making game for 2,3 or 4 players. Each player chooses 8 letters cards before each round. The object of the game is to form the best possible word you can from these 8 letters that best describes the Word Challenge card in play. Players form “single”, “double”, or “triple” words: A “single” word is a word that is totally unconnected to the Word Challenge card in play. A “double” word is a word that has a specific connection with the Word Challenge card in question, but can also be used, with the same spelling, in other ways. A “triple” score is the hardest to score. This word has only one definition that is connected directly with the Word Challenge card. For instance, the Word Challenge card says, “Something in a forest”. The word would score a single word score since it has nothing to do with the Word Challenge card. The word would score a double word score, since this word could mean the animal found in a forest, but also could mean equipment used in baseball. The word is a triple score since it refers to something directly related to a forest, and does not have another meaning. All the while players are forming their words, the sand is running through the sand timer, so words must be formed quickly! Before you begin: Put the bucket into its base and place it where all players can reach it. Place all the 100 letter cards in the bucket. Shuffle the 50 Word Challenge cards and place them in a pile facedown on the table. You will need paper and pencil to keep score. Playing the game: The youngest player begins by reaching into the bucket and choosing 8 letters at random. No peeking! The player to the left now chooses his/her letters and so on until all players have 8 letters facedown in front of them. The youngest player turns over his/her 8 letters, then turns over the top Word Challenge Card. The timer is turned over and the player studies his/her 8 letters and tries to form the best word possible that will score the most points. When the sand runs through the timer, it is the next player’s turn to form a word, turning over his/her letters, using the same Word Challenge card and a new 60 seconds from the sand timer. When all players have had a turn, the round is over and it is time to score. - Whenever a player is unable to make a word using the 8 letters, he/she can return 2 letters to the bucket and choose 2 new ones. - There are 6 “ ” cards in the game. These can be used to represent any letter, but the player earns no points for the letter. - Proper names and brand names (such as “Sony”) are allowed. * Scoring a round: After a round is played, each player adds up his/her score as follows: Add the point value for each letter used in your word shown on each letter card. Add that total to the point values below, to get your total score: For Example: WORD LENGTH 3 letters 4 letters 5 letters 6 letters 7 letters 8 letters SINGLE 5 12 27 58 121 248 DOUBLE 10 24 54 116 242 496 TRIPLE 15 36 81 164 363 744 Note: When your word is only 1 or 2 letters in length, you score only for the points value of the letters you used. After the first round is completed, players return their letters to the bucket and choose 8 more. Again, the youngest player begins by turning over the next Word Challenge Card. Winning the game: After 10 rounds, the player who has the highest score is the winner! The ultimate winner can rarely be foreseen until the very last round, since sometimes players score highest by having the longest word, but often a player can have a short word that scores a “triple” score. Remember - the better your word, the more it’s worth!
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