1807 Fictional Scenario for 9 Players

Fictional 1807 battle for 9 players, French vs Russians & Prussians. Developed by David M. Ensteness in 2014 for testing ESR,
provided freely for personal, non-commercial use.
This scenario was used during the play testing of ESR to provide for a mid-sized game. Table size was 14’ by 6’ and ground scale used
was 1” = 75 yards. Thus the total battlefield was 7 miles by 3 miles. The dark gray areas are elevated terrain, otherwise: woods, roads,
a major river, small villages, one town, there were some small tributaries we used as ‘rough’.
In our games the Russians *always* chose to setup grand batteries and they were incredibly deadly against head-on attacks. The
result was an aggressive French army commander chewed up their own divisions quickly. However, once taken the Russians had no
artillery for use anywhere… The scenario typically ran between 5-6 hours with mostly new players, couple experienced players (one to
two per side). A game host could lessen the effectiveness of artillery by declaring ‘snow’.
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Cavalry
Infantry
Pahlen
5th Division
Infantry
Adv. Guard
Tuchkov I
2nd Division
Cavalry
Dokhturov
2nd Division
4th Division
7th Division
1st Division
L'Estocq
Bennigsen
14th Division
Russo-Prussian Goals: 150 points possible
• Control the river crossing – ⅔ points.
• Control the town – ⅓ points.
• Bonus points may be awarded for breaking French divisions.
Terrain
• Woods, Towns and Villages are “dense” per 4.Movement.
• Any unfrozen streams are “rough”.
• River is “uninhabitable”.
• Roads are “poor roads”.
Chaplits
Glebov-Streshnev
Guard
Golitsyn V
Korf
Order of Battle Summary
Bennigsen: Army Commander, Guard Infantry & Guard Cavalry
Tuchkov: 2nd Division, 5th Division, Adv. Guard Division, Pahlen
Dokhturov: 4th Division, 7th Division, 14th Division
Golitsyn: Chaplits, Glebov-Streshnev, Korf
L’Estocq: 1st Division, 2nd Division
Allied OB
Bennigsen, army commander C+1
Guard Infantry D+1 – 4x Life Guard Infantry CR 8
Guard Cavalry D+1 – 4x Life Guard Dragoons CR 8
Tuchkov D+1
Adv. Guard C+1 – 9x Jägers CR 4, light + 6x Cossack CR 2, irregular + 4x Hussars CR 7 + 3x 6# Horse CR 6, 6 sec
2nd Division D+0 – 9x Musketeers CR 6 + 2x Hussars CR 7 + 3x 12# Foot CR 6, 6 sec
5th Division D+0 – 6x Musketeers, 3x Grenadiers CR 7 + 2x 12# Foot CR 6, 6 sec
Pahlen A+1 – 4x Cossack CR 2, irregular + 3x Hussars CR 7 + 3x Dragoons CR 6
Golitsyn D+0 ***all divisions begin ‘ployed’***
Chaplits E+0 – 4x Cuirassiers CR 7 + 6x Dragoons CR 6
Glebov-Streshnev D+0 – 2x Cuirassiers CR 7 + 3x Dragoons CR 6 + 4x Hussars CR 7
Korf D+1 – 3x Hussars CR 7, 4x Dragoons CR 6
Dokhturov C+1
4th Division D+0 – 3x Jägers CR 4, light + 6x Musketeers CR 6 + 9x Grenadiers CR 7, 3x 12# Foot CR 6, 6 sec
7th Division D+0 – 12x Musketeers CR 6 + 3x 12# Foot CR 6, 6 sec
14th Division D+1 – 12x Musketeers CR 6, 3x Grenadiers CR 7 + 2x 6# Foot CR 6, 6 sec
L'Estocq C+1
1st Division D+0 – 4x Musketeers CR 5 + 4x Hussars CR 6 + 3x Cuirassiers CR 7 + 2x 6# Foot CR 4, 4 sec + 1x 12#
2nd Division D+0 – 3x Musketeers CR 5 + 1x Grenadiers CR 6 + 8x Dragoons CR 6 + 1x 6# Foot CR 4, 4 sec + 1x 12#
Prussian 12# batteries are also foot, same spec as their 6# just heavier guns. Russians have 3x grand batteries
commanders (all D+0) and may form up to 3x grand batteries prior to the game by stripping guns from their divisions,
these are marked on the map and setup by the game host, i.e. They don’t get to see the game table (and the French
setup) prior to placing the grand batteries…
Artillery
Artillery
Artillery
Guard
Rivaud
Margaron
Guyot
Gazan
Suchet
Napoleon
Legrand
Bernadotte
Drouet
Leval
Soult
Dupont
Tilly
Russian
Infantry & Cavalry
Trelliard
Lannes
(Treadwell)
Russian
Cavalry
St. Hilaire
Russian
Infantry & Cavalry
Milhaud
Prussian
Infantry & Cavalry
French Goals: 100 points possible
• Take the river crossing – ½ points.
• Break as many Allied divisions as possible – ½ points.
Order of Battle Summary
Terrain
• Woods, Towns and Villages are “dense” per 4.Movement.
• Any unfrozen streams are “rough”.
• River is “uninhabitable”.
• Roads are “poor roads”.
Bernadotte: Dupont, Rivaud, Drouet, Tilly, Milhaud & Artillery
Napoleon: Army Commander, Guard Infantry, Cavalry & Artillery
Soult: St. Hilaire, Leval, Legrand, Guyot, Margaron & Artillery
Lannes: Suchet, Gazen, Trelliard & Artillery
French OB
Napoleon, army commander A+3
Guard Infantry C+1 – 4x Old Guard CR 10, light
Guard Cavalry C+1 – 4x Guard Chasseurs à Cheval CR 10 + 1x Mamelukes CR 10
Guard Artillery B+1 – 3x Guard 8# Horse CR 10, 3 sec
I Corps d’armée: Bernadotte D+1 ***all infantry divisions begin ‘ployed’***
Dupont B+1 – 2x Légère CR 7, light + 6x Ligne CR 6 + 1x 4# Foot CR 6, 4 sec
Rivaud B+1 – 3x Légère CR 7, light + 4x Ligne CR 6 + 1x 4# Foot CR 6, 4 sec
Drouet A+1 – 2x Légère CR 7, light + 5x Ligne CR 6 + 1x 8# Horse CR 6, 3 sec
Tilly C+1 – 2x Chasseurs à Cheval CR 5, 1x Hussars CR 6
Milhaud C+1 – 6x Dragoons CR 5
Generic Cmdr C+1 – 1x 12# Foot CR 6, 3 sec + 1x 8# Horse CR 6, 3 sec
IV Corps d’armée: Soult A+1
St. Hilaire A+2 – 2x Légère CR 7, light + 8x Ligne CR 6 + 1x 6# Foot CR 6, 4 sec
Leval B+1 – 2x Légère CR 7, light + 6x Ligne CR 6 + 1x 6# Foot CR 6, 4 sec, 1x 6# Horse CR 6, 3 sec
Legrand B+1 – 2x Légère CR 7, light + 2x Tiraileurs du Pô & Corses + 4x Ligne CR 6 + 1x 8# Foot CR 6, 4 sec
Guyot C+1 – 2x Hussars CR 6
Margaron C+1 – 3x Chasseurs à Cheval CR 5
Generic Cmdr C+1 – 2x 12# Foot CR 6, 3 sec each + 1x 8# Horse CR 6, 3 sec
V Corps d’armée: Lannes A+2
Suchet A+2 – 3x Légère CR 7, light + 9x Ligne CR 6 + 1x 6# Foot CR 6, 4 sec, 1x 8# Horse CR 6, 3 sec
Gazen B+1 – 2x Légère CR 7, light + 6x Ligne CR 6 + 1x 6# Foot CR 6, 4 sec, 1x 8# Horse CR 6, 3 sec
Trelliard C+1 – 3x Chasseurs à Cheval CR 5
Generic Cmdr C+1 – 1x 12# Foot CR 6, 3 sec + 1x 8# Horse CR 6, 3 sec
Napoleon has 2x ADCs with him, both of whom may command grand batteries, both rated B+1. The Guard begins the
game on ‘reserve’ and may only be released if an enemy division comes within 6” of Napoleon or 12” of their position. No
you may not move Napoleon toward the enemy to force the Guard to be released from reserve… yes, attaching Napoleon
to a division and attacking with it is allowed, though ridiculous, unless that division breaks, no the Guard stay on reserve.