Content Creation Platform Empower enterprises to effectively communicate on mobile and beyond Confidential presentation. All rights reserved. Toywheel GmbH, October 2016 #GamifyYourself Confidential presentation. All rights reserved. Toywheel GmbH, October 2016 Started as AR game studio Pioneered Mobile AR early ‘14 B2B platform Hit #1 in 30+ countries Toywheel Toy Car RC 2 Confidential presentation. All rights reserved. Toywheel GmbH, October 2016 Question How to produce content at scale? Before 2012 Auto-sizing of static banners 2012-2014 Simple interactive rich-media ads Addressedthroughadmgmt platforms 2014-2016 Fully Interactive html5, video ads, game ads After 2016 Immersive html5, AR/VR ads AddressedwithGamewheel 3 Confidential presentation. All rights reserved. Toywheel GmbH, October 2016 Solution Gamified content creator Select Template Edit Content Create Campaign Collect / Enrich Data Tech focused: in-house 2D/AR/VR engines, games and tools 4 Confidential presentation. All rights reserved. Toywheel GmbH, October 2016 2 simple price components 1. Creative 2. Performance Free creation SaaS1 Pay as you go CPM, CPC, CPE Enterprise packages, e.g. Enterprise packages, e.g. $ 10-50k Custom template 1) Managed services available on request ~2x $ 20-100k Flatrate 6 We have strong initial US traction Germany India US UK 14% Turkey Other Pre-launch success in US Post-launch 14% users from US Customers with strong US focus All games inside Buzzmark’s app made by Gamewheel team Gamewheel organically gains lots of interest from US market Strong relationship with US brands, chatbot campaign with Kik 8 Confidential presentation. All rights reserved. Toywheel GmbH, October 2016 Gamewheel is a huge opportunity Mobile Gamified Ad Content Global Gamification 2020 MVP / SOM 1 TAM 2 $250 million 2016 $1.42 billion $2.41 billion $11.06 billion 2020 2016 2020 Experiential marketing 3 $250 billion 1) Serviceable Obtainable Market (SOM): Assuming Gamified Mobile Ad Content 2.1% of the global agency network market 2020 and 0.4% in 2016. Assuming global agency network market CAGR of 4% since 2014, total market size of $ 52.7 bn in 2014, estimated based on the data from MMG (http://mandmglobal.com/wpcontent/uploads/2016/02/Global-Agency-Network-Map-Feb2016.pdf). Digital and mobile share predictions based on the slide 2. 2) Total Addressable Market (TAM): Total Gamification market size globally estimated by Markets and Markets (http://www.marketsandmarkets.com/PressReleases/gamification.asp) 3) http://www.slideshare.net/TianyanBeamHu/experiential-marketing-report 2016 9 Vision Playfully bridge physical & digital realities Text Pictures Websites Games Office docs Videos Apps AR/VR/MR ? 11 Confidential presentation. All rights reserved. Toywheel GmbH, October 2016 Serial entrepreneurs recruited killer team Founders Evgeni Kouris Co-Founder, CEO Christian Bittler Co-Founder, CPO Gamewheel team Team member Role Olcayto Cengiz Frederic Westerberg Taner Akcok Julia Hemmelmayr Stefan Reinsch Theunis Botha Christian Bieber Mike Müller Alex Martalog Jed Hastwell Segey Kalaus Sergej Schefer Mae Mavroudi Lukas Jurczak Nina Bieranowska Chief Creative Officer Business dev (part-time) Chief Marketing Officer Chief Operations Officer Sales Manager GAS Lead Backend Dev Senior Lead Dev AdTech Operations Lead Artist Lead Games Dev Frontend Lead Dev Engine Dev Marketing Trainee Project Manager BA Trainee Experience from 12 Confidential presentation. All rights reserved. Toywheel GmbH, October 2016 Looking forward to chat with you Evgeni Kouris [email protected] Berlin HQ Co-Founder, CEO M +49 (0) 171 992 34 59 T + 49 (0) 30 555 780 75 www.gamewheel.com WeChat: kouris Twitter: @ekouris WeWork @ Sony Center Kemperplatz 1A, Berlin 14
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