NETSIZE WHITE PAPER Application Store Billing 2011 Edition, Fully Updated with New Market Data Foreword by Wireless Industry Partnership (WIP) 2011 Edition, Fully Updated with New Market Data Foreword by Wireless Industry Partnership (WIP) FOREWORD 3 1. EXECUTIVE SUMMARY 7 2. THE APPLICATION STORE AVALANCHE 8 Different models for different regions Forces at work Market dynamics and differences Ecosystems emerging New entrants, new opportunities 3. A LONG TAIL OF APP STORES Money-making models Billing & payment mechanisms In-App billing breaks new boundaries What will turn an application store into a robust and sustainable business? Business models matter 5. NETSIZE SOLUTIONS FOR APPLICATION STORES Netsize Direct Billing: the shortest route to operator billing Netsize Smart Billing: a single platform for all application billing methods Custom Integration: creating the seamless application store experience 9 9 9 11 12 14 15 18 19 21 23 25 25 25 26 6. SURVEY BACKGROUND AND METHODOLOGY 27 REFERENCES 28 About Netsize Legal Information Publication Details 29 29 29 3 FOREWO ORD Last June, the WIP App Store Catalog (the most comprehensive listing of mobile app stores available) listed 77 app stores that were available for mobile developers to distribute their products. One year later, that number has surged to 120. This leap reflects the booming app economy – or is it a growing app bubble? From the developer perspective, 120 app stores is far more than enough. The pain of submitting to each store, and customizing the screen shots, titles and descriptions needed for each, is a significant burden, while in reality, many of them don’t offer enough downloads and sales to justify it. For consumers, the number is also too high, as many of the stores don’t offer any meaningful differentiation or added value over existing players. The landscape continues to be dominated by a top tier of platform app stores, including the iTunes App Store, Android Market, Nokia’s Ovi Store, BlackBerry App World, Windows Phone Marketplace, and so on, largely thanks to the stores’ prominent placement on devices. But they’re also a natural place for users of the devices to look for apps. A second tier of operator stores follows – though in many cases, the operator plays for smartphone users are not particularly strong, and are hamstrung by poor management (for instance, one developer reports their app – a newsreader – was rejected by an operator because it contained links). A third group of significant independent stores also plays a role. This includes stores such as GetJar, which rose to prominence in the pre-smartphone days by distributing J2ME apps, and Appia, which has rolled up a network of stores and also ran a number of operator decks before smartphones truly emerged. Perhaps the most interesting player to watch here is Amazon, which recently launched its Amazon Appstore for Android apps in the US. The rest of the field is filled with smaller app stores that are either focused on very narrow niches (such as adult content, a particular geographic region, or a small device brand) or are simply just me-too plays looking to get in on the app store action. APP STORE V2.0: THE AMAZON WAY In March 2011 Amazon rocked the app store space with the announcement that it was taking on the Android Marketplace with its own app store. While industry watchers debate whether the Amazon Android store is a trial balloon on the way to a broader strategy that involves tablets and other connected devices, there is little disagreement about Amazon’s fast-follower advantage. The online retail giant may have been late to the party, but its core app strategy coves all the right bases. • Amazon counts 137 million active users worldwide • Users have already entered payment information into their account on the Web, saving them the hassle of inputting this data on their mobile device • Amazon has a long track record and deep retail experience, particularly around digital goods as well as physical ones • Building on its huge active user base, Amazon has meaningful marketing channels to exploit, including its own web site and email lists 4 So what is needed to build a successful app store? To stand a chance of success an app store must have: • Global reach • Easy payment systems in place • Merchandising expertise • Marketing channels Payments are an incredibly important part of this. Perhaps iTunes’ biggest benefit was that it delivered Apple with tens of millions of credit-card numbers so iPhone users didn’t have to enter in payment information to make purchases on their phone. Forcing users to enter credit-card numbers or other payment info through their handset is an enormous barrier to purchase, and one that has held back many platform stores with huge reach. Operator billing can play a significant role here, in a couple of ways. First, it should give operators one tremendous piece of leverage over other stores by allowing users to bill purchases directly to their phone. The operators’ ability to authenticate their own users and bill them is a big advantage. But this is undermined somewhat by operators’ moves to extend this billing capability to other stores, in particular the platform stores, where it has a huge impact on sales. Nokia executives claim that they see a 3.5x increase in sales in markets where operator billing is introduced. So the value of the operator as a payment processor is almost at odds with their attempts to grow revenues through their own app stores. In the days of content decks, this wasn’t as big an issue, because operators were still able to ensure their deck was front and center with users when they opened a browser or went looking for content; that’s not the case on most smartphones these days, where the platform store has prominence. Another significant change has played out over the last several years that’s relevant here, too: revenue shares have tilted in developers’ and content providers’ favor. Apple’s 70-30 share was revolutionary and has exerted a tremendous amount of pressure on other app store vendors and payment processors, and has become the de facto standard in the industry. Depending on the country and operator, that 30% kept by the app store provider could be less than the revenue share kept several years ago in the case of premium SMS or other billing methods! So while one unit of an operator may be working to shore up outside billing revenues, another team is looking at how to take the 70% share by providing the app store. But Apple’s revenue share was revolutionary not just in terms of the level of the share that went to developers, but the amount of power it put in their hands. Developers flocked to the iOS platform, including thousands of developers who had no previous mobile experience. Confronted with the reality that apps help sell devices, other platform providers and operators were forced to follow suit. This has put developers in a somewhat different position with these groups: they’re in heavy demand and subjects of an intense fight for attention. The kind of get-rich-quick stories seen in the early days of the iTunes App Store, where single developers were pulling in huge revenues from quickly made, semi-professional apps are becoming much more rare these days. While the players are more diverse, the market is moving towards the same state as operator content decks were before: larger companies are floating to the top, driven by their marketing and business development ability and resources, and they’re buying up successful smaller players along the way. While the entire ecosystem is still much more open and egalitarian that operator content decks ever were, the very nature of that openness – and the hundreds of thousands of apps it has created – means that the biggest 5 hurdles facing developers big or small are commercial, rather than technical. While getting the app made is no small feat, getting the app bought or downloaded is becoming more and more difficult. What developers – particularly small developers – are looking for app stores to do is deliver them users. This means they are interested in stores with effective reach and marketing and merchandising expertise; this in turn means that many of the app stores in the market today face an uphill battle to survive. Short-term tricks, such as paying developers to seed stores with their apps may help initially, but it’s an unsustainable model. A drop in the number of stores is inevitable, with some consolidation possible, but more likely is the simple disappearance of weaker players. What will distinguish the leaders from the also-rans? It’s a tough one to call, but this updated white paper from Netsize offers us some answers, providing a clearer picture of the app store landscape and insights into the key capabilities app store providers must build and strengthen. Carlo Longino is the Community Manager of the Wireless Industry Partnership (WIP), a company that connects developers to the resources, information and people they need to be successful. It publishes the WIP App Store Catalog, the most comprehensive listing of mobile app stores available, and a monthly App Store Report to help developers better understand the distribution landscape and make decisions about where to focus their resources. WIP also organizes developer events around the world, and works with developer programs on a consultancy basis to help ensure their offerings and services align with developer needs. 6 7 1. EXECU UTIV VE SUMMARY The Apple App store model, though popular in regions such as North America, does not dictate the direction this new market is headed. In fact, the proliferation of connected devices and platforms has encouraged more than 120 companies and providers – including online retail giant Amazon – to establish an application storefront and get in on the action. More application stores may mean more choice for consumers, but it also turns up the pressure on application store providers to choose the right business model, one that that will bring them mass-market success and competitive advantage. • The dynamics of the mobile applications market will be quite different in different regions and different business models will be required to make regional app ecosystems viable. • Providers will need to develop much more than a me-too application storefront modeled on the Apple blueprint. To succeed they will need to develop and embrace diverse business models and monetization approaches – ranging from paid apps and apps bundled with subscription offers, to ad-funded schemes and loyalty programs that offer apps to boost brand awareness – and tailored to consumers in their target market. • The explosion of application stores, the avalanche of new providers and business models focused on devices beyond mobile phones, are factors that will continue to drive the growth of application stores over the coming months. While application stores continue to grow in popularity as a concept in 2011, many suggest that industry consolidation is inevitable. • We are not only witnessing a rise in the number and variety of application stores; we are also seeing an increase in the range of payment and monetization models. To guarantee a seamless user experience and a ubiquitous quality of service, application store providers must support a variety of payment mechanisms including operator billing and cards. • To confirm this, the Netsize Mobile Trends Survey asked industry professionals and practitioners to identify the payment methods and models that will be key for application stores. It found that 85 percent of respondents indicated that operator billing is a key enabler for application store mass market appeal. Almost half (46 percent) of respondents believe operator billing alone will dominate; 39 percent also include credit card billing in the mix. A minority of 15 percent of respondents indicated only credit card billing. E-wallets were mentioned by 35 percent. 28 percent of respondents deem in-app billing to be a key factor for application store success. Supporting a variety of payment methods is imperative to success. Popular online payment methods (credit card and PayPal) will continue to play a role, in particular with application stores that build on existing online storefronts. But not all consumers have credit cards or belong to loyalty cards schemes that combine collecting points with making purchases. The successful application store providers and developers, particularly those targeting burgeoning app markets in Africa and Asia, are inclusive and provide a choice of trusted, easy to use and ubiquitous payment methods including operator billing. 8 2. THE APPPLICATION N STORE AVALANCHEE Mobile application stores – destinations offering software and services across a range of handsets, portals, storefronts and mobile websites – have been around since the late 1990s. However, the ‘app frenzy’ and excitement that has accompanied the rise of the Apple App Store, the proprietary software store launched by Apple in July 2008 , and has since resulted in the sales of billions of apps for the iPhone, iTouch and iPad devices, marks an entirely new phase in the distribution and monetization of all things digital. Sensing a business opportunity, most major platform providers and a mix of mobile operators and independent providers have since opened their doors for business. The outcome is a new and booming economy – referred to as the ‘App Economy’ – and an irreversible change in the landscape of mobile application distribution. In fact, Developer Economics 2011 – an annual report published by market analysis and strategy firm VisionMobile – found that “app stores are the primary go-to-market channel” for almost half (45 percent) of mobile app developers across the eight major platforms. The landmark report, which surveyed some 900+ developers across 75 countries, found that use of other application distribution channels has consistently declined across the board. The figure below shows a significant drop in distribution via third party aggregators, on-device preloads, and via developers’ website. Figure 1 – Application stores dominate across application distribution channels Even more dramatic is the state of mobile operator portals, destinations that once dominated mobile downloadable content distribution. An executive at a major application house, who is quoted in the Developer Economics 2011 report, suggests mobile operator portals are losing their pull among developers because they lack reach. “Downloads through operator portals are still less than one million per month on average per operator,” the executive observes. “Compare that to one billion per month downloads from the Apple App Store.” 9 Different models for different regions The Apple App store model, though popular in regions such as North America, does not dictate the direction this new market is headed. This was the key finding in Sizing Up The Global Apps Market (March 2010), a milestone report commissioned by independent application store provider and researched and written by Chetan Sharma Consulting. Author Chetan Sharma argues that the dynamics of the app market will be quite different in different regions. As he puts it: “Different business models will be required to make regional [app] ecosystems viable.” Put simply, providers will need to develop much more than a me-too app storefront modeled on the Apple blueprint. To succeed they will need to develop and embrace diverse business models and monetization approaches – ranging from paid apps and apps bundled with subscription offers, to ad-funded schemes and loyalty programs that offer apps to boost brand awareness – and tailored to consumers in their target market. Forces at work There are several forces at play that app store providers must factor into their strategy as they choose their business models and monetization schemes. • Ad-funded versus Paid apps: Does your audience have a disposable income it will spend on apps? Or would it be best to focus on advertising-supported offers? • On-deck versus Off-deck: Does the target demographic rely on feature phones and look to the mobile operator for content and apps? Or do smartphone devices – and application stores provided by handset and platform providers – dominate? • Local versus Global: Does the audience prefer content in its native language or in tune with local culture? Or do users demand big names and brands? • Horizontal versus Vertical: Do users respond to one-size-fits-all apps? Or do they want the cool stuff that makes up the legendary long tail? The choices application store providers make are ultimately based on the conditions of the market in which they operate. The potential scenarios and the significant differences between East and West are outlined below Market dynamics and differences The app economy has officially arrived. An April 2011 study from ABI Research reveals that the worldwide application industry exceeds expectations, with storefronts and providers well on the way to achieving 44 billion cumulative downloads by 2016. Android and Microsoft Windows Phone 7 are steadily catching up with Apple as adoption picks up pace and expansion. Another driver is the advance of smartphone and tablet users, a development that will require application stores to adapt and expand their offer. Robust growth is always good news. But we shouldn’t break out the champagne just yet. The business models are unclear, the market is fragmented and real success is linked inextricably to local and regional market conditions. The hard truth: It’s not a single market and one-size-fits all app schemes won’t deliver. Against this backdrop, Sizing Up The Global Mobile Apps Market (March 2010) offers us insights into key developments impacting the industry that are more pertinent than ever: 10 • Feature phones rule in Asia: As a rule downloads and apps revenues are higher from such devices – a trend that is expected to continue for some time. Sharma’s report forecasts that by 2012 the total number of apps downloads will grow by 92 percent CAGR to almost 50 billion downloads per year. This figure reflects two trends: the increasing number of downloads per user per month across the board and the rise in the number of feature phone users in Asia becoming active app users. • Ad-funded flourishes in Asia: Predictably, emerging markets in Asia are receptive to advertising-supported applications, which is why it has traditionally accounted for the lion’s share of app downloads. In contrast, North America accounted for over half of the total apps revenue generated. The takeaway: Asia downloads more apps, but they are part of ad-supported offers; North America downloads few apps but pays more since the majority of apps on offer are paid apps. • App revenue is moving off-deck: While mobile operators in regions such as Asia Pacific still have a large share of the apps revenue, platform providers and independent applications store providers are gaining traction on a global scale. Thus, the balance is shifting to off-deck system and open approaches that enable developers to sell apps direct-2-consumer. • Focus builds community: To drive user engagement and loyalty, application stores will focus on specific customer segments or geographies. An excellent example is Malaysian mobile operator Maxis. In a recent interview with Telecom TV, the mobile operators will focus on offering local Malaysian apps that are “more relevant to the Malaysian consumer.” Thus, Maxis aims to be the place to go for “something that is Malaysian.” So, will the most successful application stores be on-deck (operator managed) or off-deck (direct-2-consumer)? Will there be hybrids? Will the prevailing model be paid apps or ad-supported apps? Will “glocal” mobile operator-run application stores have an edge over approaches that follow a hypermarket model? As with all nascent markets, the answers at the moment are a mix of ‘all of the above’ and everything in-between. WHAT APPLE DID RIGHT Apple was a latecomer to mobile. How has it risen to become a leader in app stores? • Uniform user experience & payment: Apple used its very successful iTunes model as a springboard for the launch of the App Store. Discovery, download and payment are all part of a seamless experience and available to the entirely of its user base. • Robust business ecosystem: Apple also encouraged a complete business ecosystem around the development and monetization of apps, streamlining the process and allowing developers to move software from conception to market in weeks, not months. • Attractive revenues for developers: In contrast to mobile operators that pocketed up to 90 percent of revenues for content and software sold over their networks, Apple introduced a 70/30 revenue share model that jumpstarted interest and innovation in the mobile apps business. The result: Apple has so far been able to capture a large percentage of the mobile apps market from within its own walled garden. However, the race for market dominance is just beginning. 11 Ecosystems emerging Clearly, the mobile app store landscape is in a state of flux. However, several players have been able to grow their reach, influence and consumer appeal. Apple: For most developers (and many in the tech press), Apple’s App Store is the number one attraction. The ability of Apple to control such a significant slice of both market share and mindshare is baffling if we consider that its ecosystem is even more closed than its operating system. Put simply, Apple controls all software distribution through its App Store. However, the choice of payment mechanism (credit card) effectively by-passes mobile operators to make monetization for developers a no-brainer. Android: Coming in a close second is Android. While it does offer significant volume, developers continue to struggle when it comes to monetization. The problem: payment - or rather a lack of it. To date consumers have shown little interest in signing up for Google Checkout, the chief payment mechanism supported by the official Android Marketplace. The lack of suitable payment mechanisms has incentivized other providers – including Amazon and GetJar – to launch alternative storefronts offering Android applications, and so tilt the ecosystem in their favor. Nokia-Microsoft: Nokia’s alliance with Microsoft and its clear intention to move away from the Symbian platform has likely rendered Symbian (and application stores that cater to the installed base) irrelevant in the long run. In May 2011, Nokia announced it would drop the Ovi name from its application store and sell applications under the ‘Nokia’ brand. The move further confuses developers and paves the way for Microsoft Windows Phone to be the number three mobile operating system. Nokia has traditionally supported mobile operator payments, a strategy that has allowed it to maintain market share and prowess. However, the NokiaMicrosoft alliance is work in progress, making it difficult to assess its real impact. It will be interesting to see if the alliance jumpstarts a new phase in application store growth as developers focused on connected devices such as Microsoft’s X-box games console jump on the application bandwagon. Table 1 - The smartphone landscape and installed bases Smartphone landscape summary. Source: Deutsche Bank, company data, April 2011 VENDOR Symbian Windows Phone Android Limo/Lisp iOS RIM MeeGo Bada 2010E UNITS(M) 100 m <2m > 50 m ~ 10 m ~ 100 m 50 m 0 <5m INSTALLED BASE (M) ~ 300 m ~ 20 m (incl. WM) ~ 50 m 100 m ~ 100 m 60 m 0 <5m APP STORE APPS 30 000 11 500 >200,000 n/a > 300,000 10 000 0 n/a Beyond applications stores linked to major platform providers there are signs that several players – including search engine giant Baidu and social networking juggernaut Facebook – are working on Android variants that could add new variety and complexity to the mobile app store landscape. Interestingly, these players are not focused on creating entirely new operating systems, but they do aim to cash in on the potential benefits around having a robust developer (and advertising) ecosystem. 12 GETJAR: DATA TRUMPS DISCOVERY GetJar is the world’s largest, open app store, providing mobile applications across all major handsets and platforms to consumers in more than 200 countries. In addition to distributing content directly to consumers, GetJar also works with a select number of distribution partners including - but not limited to - Sony Ericsson, Sprint, AT&T, Opera, Vodafone, 3UK, Reliance, Belgacom and Virgin Mobile. According to GetJar CMO Patrick Mork, GetJar leads in monthly downloads and counts 151,723 apps on offer (as of June 2011). The total includes versions of the applications for different handsets. But choice and openness is just part of GetJar’s appeal as a marketplace. Another ace in its hand is its sharp focus on providing mobile analytics and other tools that can help developers better merchandise and monetize their applications. As Mork told Netsize: “Many app stores don’t actually host apps. They scrape apps from the Android Market and basically re-merchandise them. Sites like Chomp are not stores in the proper sense since they don’t actually host anything. They are discovery services but the apps are hosted on Apple or Google servers.” With so much activity in this space it is little wonder that industry watchers – including Ilja Laurs, founder and CEO of independent application store t – believe industry consolidation is inevitable. “Just as there were thousands of search engines in existence ten years ago, app stores will experience consolidation,” Laurs said in a press statement. “In five years only six major app store players will make it, and in ten years, only two to three app stores will matter; all other app stores will become app store ghettos.” New entrants, new opportunities Sharma’s report, the only one to give us a sense of the size of the global mobile apps market – estimates overall mobile apps downloads will increase to almost 50 billion by 2012, up from just over 7 billion in 2009. A Long Tail of application stores is emerging. Indeed, the June 2011 App Store Report – a market overview published by the Wireless Industry Partnership (WIP), a global organization connecting developers to information, resources and people – counts a whopping 120 application stores. While handset makers, mobile operators and independent retailers scramble to launch new distribution and monetization points for smartphone and feature phone apps, new entrants are breaking on the scene with niche application stores that target netbooks, tablets and even cars. In May 2010, TomTom, a Dutch maker of personal navigation devices (PND), announced it was gearing up to open an application store to provide users GPS linked apps and offers. Interestingly, the company’s apps would target all consumers with navigation apps, not just owners of TomTom devices. Although the storefront has yet to formally open its doors for business, the announcement confirms that applications will ultimately reach beyond smartphones and tablet devices. This view is shared by other industry analysts who anticipate that someday soon all connected devices will have application store offers. Read between the lines, and this would mean that the app economy is poised for a new and significant phase of growth as storefronts emerge to offer applications for devices ranging from TVs to e-readers to digital cameras. This view is supported by market research firm Berg Insight. It estimates that worldwide shipments of wirelessly enabled consumer electronics products will grow from 22.1 million in 2010 to 271.4 million in 2015, strong growth that represents a massive opportunity for application storefronts aimed at the consumer electronics industry. 13 But who said applications must focus on consumers and the devices that are part of their daily routine? The opportunities for app stores extend well beyond the ‘digital home’ to the enterprise, where increasing activity around M2M (machine-to-machine) communications paves the way for app storefronts focused on meeting the needs of key verticals and stakeholders including telecom service providers, utilities companies, hospitals and logistics companies. CONNECTIVITY BREEDS APPS “Connectivity breeds apps. It is a given that as consumer electronic devices become wirelessly connected, consumers are looking to download apps on those platforms. Apps download on the iPod have been every bit of a success as they have been on the iPhone. Similarly, we will see a significant uptick in the apps for devices such as the iPad, telematics platforms in vehicles, digital cameras, navigation devices, picture frames, weight scales, and the list goes on and on. These apps will entertain and amuse consumers, analyze data on the devices, connect users with content and friends, and will interconnect various end-points in the pervasive mobile ecosystem in a much more profound manner.” From: Sizing Up The Global Mobile Apps Market, Chetan Sharma Consulting, 2010 14 3. A LONG TAILL OF APP STORES Clearly, as the number of active data subscribers across the planet continues to grow and as new forms of consumer electronics devices come online, we will continue to see the proliferation of apps in many directions for an even greater range of devices. The vast majority of application stores are provided by handset manufacturers (Apple, Nokia, Samsung, Research In Motion (RIM/BlackBerry) etc.), Operating System (OS) developers (Android, Microsoft) and mobile operators (Vodafone, Telefónica, China Mobile etc.) But this application store landscape is changing as a plethora of new providers and new business models come online. This variety is evident when we consider the figure below (Figure 2a), which lists the top 30 application stores by type. A closer examination of this list allows us to identify five unique categories of applications stores (see Table 3): • Device-specific: stores that provide applications and content for a single brand of device • Platform-specific: stores that focus on a specific operating system or platform (iOS, Android, Windows Phone, etc). • Operator-led: stores run by a mobile network operator supporting devices the operator sells to subscribers with applications and content specific to those devices • Independent: stores that offer apps and content for any device and any platform, and provide a service that supports developers with merchandising expertise (capabilities that include discovery, payment and delivery), as well as hosting services and mobile analytics that allow developers to better understand and serve their customers • Directories: stores (primarily cross-device and cross-platform) that aggregate content and applications already on offer via other application stores, and typically don’t support developers with payment, delivery or hosting Figure 2a - Top-30 Application Stores by Type Ranked by Number of Apps 0 100,000 200,000 300,000 400,000 Appitalism Chomp Appolicious AppStoreHQ.com MobiHand Apple iTunes Mplayit Appboy FastApp Store Mobspot Android Market Androlib GetJar iPhoneApps360 Pocket Gear Mobile2Day Handago Nokia Ovi Store Handster AppsLib Blackberry App World Crackberry #Microsoft Windows Phone Mobango China Mobile Market Softwareload (T-Mobile) Pdassi Amazon appstore AppBrain SlideMe 500,000 600,000 700,000 800,000 Device Platform Operator Independent Directory Source: Netsize, Application Store Billing, June 2011, www.netsize.com 15 Money-making models But we are not only witnessing a rise in the number and variety of application stores; we are also seeing an increase in the range of payment and monetization models. The simplest way to categorize the revenues generated by mobile apps is to divide them between • paid apps (apps consumers pay for) and advertising app (apps that are advertising supported) • apps downloaded on-deck (via the mobile operator storefront) and off-deck (via a destination, such as the Apple App Store or an independent application store that is not run by the mobile operator) According to the report Sizing Up The Global Mobile Apps Market, the revenue from mobile apps is forecast to increase to $17.5 billion by 2012, up from $4.1 billion in 2009. However, not all application store providers will benefit from the buoyant growth. Mobile operators, for example, stand to lose more market share to storefronts run by independents, platform providers and retailers like Amazon. By 2012, off-deck app sales will account for the lion’s share of mobile apps revenue. Meantime, advertising-supported apps are also expected to account for a larger percentage of total downloads. By 2012 ad-funded apps will generate 28 percent of total app revenue. The trend to ad-supported app schemes and offers is further supported by our own analysis (Figure 2b), which lists the top 30 application stores and shows the split between free and paid apps available via each storefront. In Table 2 Netsize ranks the 70 largest application stores (as of end-May 2011) according to the number of free and paid apps available via each individual storefront. 16 Table 2 - Application store ranking, May 2011 Source: Netsize, Application Store Billing, June 2011, www.netsize.com RANK APP STORE CATEGORY FREE APPS PAID APPS FREE & PAID APPS TOTAL APPS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 Appitalism Chomp Appolicious AppStoreHQ.com MobiHand Apple iTunes Mplayit Appboy FastApp Store Mobspot Android Market Androlib GetJar iPhoneApps360 Pocket Gear Mobile2Day Handango Nokia Ovi Store Handster AppsLib Blackberry App World Crackberry Microsoft Windows Phone Marketplace Mobango China Mobile Market Softwareload (T-Mobile) Pdassi Amazon appstore AppBrain SlideMe Samsung Applications Store LG Application Store HouseOfPalm Mobileapps.com Handmark.com Directory Directory Directory Directory Independent Platform Directory Directory Directory Independent Platform Directory Independent Independent Independent Independent Independent Device Independent Independent Device Independent Platform Independent Operator Operator Independent Independent Independent Independent Device Device Independent Independent Independent 361 568 275 753 230 409 247 555 64 584 148 050 111 928 0 87 908 0 118 199 126 061 151 723 63 424 12 099 11 338 6 277 0 25 894 0 8 166 1 295 0 15 841 2 281 0 0 3 827 4 800 0 3 372 6 200 0 0 479 358 147 305 753 303 484 256 377 393 633 244 821 182 199 0 136 424 0 72 390 61 815 0 86 525 64 129 64 369 38 310 0 13 983 0 23 423 18 130 0 0 13 246 0 0 6 470 4 800 0 4 129 0 5 982 0 4 577 0 0 0 0 0 0 0 243 915 0 216 220 0 0 0 0 0 0 0 40 000 0 37 400 0 0 18 000 0 0 15 305 14 729 0 0 9 241 0 0 0 5 937 0 719 715 581 506 533 893 516 883 458 217 392 871 294 127 243 915 224 648 216 220 190 067 187 877 151 723 149 949 76 228 75 707 44 587 40 000 39 877 37 400 31 612 19 425 18 000 15 841 15 527 15 305 14 729 10 297 9 600 9 241 7 501 6 200 5 982 5 937 5 056 Figure 2b - Top-30 application stores ranked by number of free and paid applications 0 100,000 200,000 300,000 400,000 Appitalism Chomp Appolicious AppStoreHQ.com MobiHand Apple iTunes Mplayit Appboy FastApp Store Mobspot Android Market Androlib GetJar iPhoneApps360 Pocket Gear Mobile2Day Handago Nokia Ovi Store Handster AppsLib Blackberry App World Crackberry #Microsoft Windows Phone Mobango China Mobile Market Softwareload (T-Mobile) Pdassi Amazon appstore AppBrain SlideMe 500,000 600,000 700,000 800,000 Free Paid Free & Paid Source: Netsize, Application Store Billing, June 2011, www.netsize.com 17 Table 2 (continued) - Application store ranking, May 2011 Source: Netsize, Application Store Billing, June 2011, www.netsize.com RANK APP STORE CATEGORY FREE APPS PAID APPS FREE & PAID APPS TOTAL APPS 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 neXva AT&T AppCenter Turkcell Uygulamala Pazari M1 AppStore AndroidPit Idea Application Store Appoke AppUp Center (Intel) MobileRated VCAST Apps Storefront (Verizon) TIM App Store Kero Mobile OpenAppMkt Phoload Camangi Market PreCentral.net webOS App Gallery djuzz Vodafone 360 Shop BoostApps AppComments.com Palm App Catalog NokiaTouch.me bbNATION Storeoid Clickgamer Appbackr zanox Application Store Cydia Store Netfront Widgets mjelly whiteapp Airtel App Central AppShup AllBinary Application Store Maopao Independent Operator Operator Operator Independent Independent Independent Device Independent Operator Operator Independent Independent Independent Independent Independent Independent Operator Independent Independent Device Independent Independent Independent Independent Independent Independent Independent Independent Independent Independent Operator Independent Independent Independent 0 26 0 432 0 0 2 842 1 435 2 558 0 0 1 400 0 1 103 694 616 0 210 460 360 298 228 0 0 0 0 63 0 55 54 0 4 1 9 1 0 3 657 0 3 060 0 3 298 445 1 851 0 0 0 0 0 0 113 0 600 291 0 0 0 0 218 0 118 73 0 56 0 0 25 11 13 0 0 4 760 0 3 520 0 3 433 0 0 0 0 1 590 1 560 0 1 320 0 0 0 0 0 0 0 0 0 0 127 0 0 0 0 0 0 0 0 0 0 0 4 760 3 683 3 520 3 492 3 433 3 298 3 287 3 286 2 558 1 590 1 560 1 400 1 320 1 103 694 616 600 501 460 360 298 228 218 127 118 73 63 56 55 54 25 15 14 9 1 Figure 3 - Global Mobile Apps Market Revenue by Type Revenue (million US$) $20,000 $18,000 $16,000 $14,000 $12,000 $10,000 $8,000 $6,000 $4,000 $2,000 $0 2009 2010 Offdeck Paid Ondeck Paid Source: Chetan Sharma Consulting, 2010 2011 Offdeck Ad 2012 Ondeck Ad 18 Billing & payment mechanisms The Apple App Store, which purposely builds on its existing iTunes storefront, requires consumers to pay for apps using their credit card. While this approach has allowed Apple to capture a significant share of the market, it also limits its future market reach moving forward. Indeed, Apple may have been the most aggressive of the off-deck providers, but it can expect stiff competition from old rivals (Nokia, Microsoft) and nimble newcomers (Google Android, GetJar and Mobango), as well as an increasing number of mobile operators. Granted, many of the newer entrants face some challenges before they can deliver a guaranteed and pleasing user experience. After all, they must cater to a myriad of devices and not just focus on one proprietary operating system (Apple OS) or one payment method (credit card). Table 3 - Operator billing by type of application store APPLICATION STORES OPERATED BY: STORE TYPE OPERATOR BILLING Handset manufacturers Cross-operator stores, single handset brand, single platform (typically) Operator billing for handset models promoted by the operator Mobile network operators On-deck storefronts, multiple handset brands, Operator billing to avoid losing ARPU to credit multiple platforms card billing Platform providers Cross-operator stores, multiple handset brands, single platform Operator billing for handset models promoted by the operator; for users without credit card Independent stores Cross-operator stores, multiple handset brands, multiple platforms Operator billing for users without credit card (e.g. mobile gaming apps for teens) Aggregators Cross-operator stores, multiple handset Operator billing is not applicable since brands, multiple platforms, but no application destinations typically (1) list applications hosting available across stores (to assist with search and discovery) (2) point users back to the original application store site to complete the transaction/download However, analyst reports argue that the flexibility and creativity required by application store providers and mobile operators to serve a diverse device landscape and satisfy broad customer segmentation with a wide choice of apps and an even greater array of payment schemes may sit at the core of their competitive advantage. In fact, global telecommunications research firm Informa suggests that these application store providers can differentiate their offers and avoid being viewed as ‘bandwagon-jumping’ if they harness payment methods such as operator billing to reach a broader audience and support a variety of models including subscription and pay-per-use. This observation is supported by customer feedback from the application stores Netsize supports with its solutions, specifically Netsize Smart Billing. As Netsize remarked in a recent press statement: “Reaching the largest consumer audience and making it easy to buy content are the key success factors for application stores…. Our Application Store customers observe an increase of their revenues by 400 percent as soon as they add operator based billing. Having an alternative for credit card billing clearly removes an obstacle in the purchasing process. On application store visits that use a 19 RETAIL 101 - AGAIN Ability to offer easy and seamless billing on mobile phones will separate the app-store leaders from the laggards. A singular focus on any one payment mechanism can limit your audience and your appeal. To guarantee a seamless user experience and a ubiquitous quality of service, application store providers must support a variety of payment mechanisms. These include the three most popular operator-based billing methods: Direct Operator Billing, Premium SMS Messaging and WAP Billing The advantages: • Choice: When it comes to billing methods, more is better if you want to enable everyone everywhere to buy your apps. • Trust: A raft of recent survey reveal consumers view the mobile operator as a trusted party able to guarantee secure payments and accurate billing via their mobile phone bill. • Reach: Not all consumers have credit cards or belong to loyalty cards schemes that combine collecting points with making purchases. The successful application store is inclusive, and provides the payment scheme that its audience has access to. mobile device over a Wi-Fi connection we record a 30 percent increase in payment transactions. It proves the business case for operator-based billing as a successful Internet payment method.” In-App billing breaks new boundaries As mobile apps sales and distribution across all major platforms continue to flourish, the need for mobile billing solutions that give developers and application store providers complete control over the experience has never been greater. Specifically, companies require solutions that allow them to sell content, virtual goods and add-ons from within their app. Against this backdrop, the advance of in-app billing, which allows developers to collect one-time payments or start ongoing subscriptions within their app using a variety of payment methods, opens up an exciting range of commercial opportunities. What’s more, in-app billing enables developers and application store providers to deliver customers a simple and consistent application payment experience on operator networks as well as over Wi-Fi. Sensing a business opportunity, Apple and Google have launched their own in-app billing solutions, solutions that are tightly integrated with their corresponding application stores. However, as more and more platforms and players enter the market, solutions that work across all application stores will become more attractive. This is also the view of market research firm Juniper Research. Its Mobile App Stores: Business Models, Strategies & Market Segmentation 2010-2015 report (June 2010) forecasts that the combined revenues from apps funded by pay-per-download (PPD), value-added services (VAS, including freemium and subscription) and advertising will reach $32 billion in 2015. But the rate of growth is not nearly as interesting as the models that will drive it. For now, most mobile application revenue is made at the time of purchase, but Juniper expects that in-app billing will increase in use, enabling incremental revenues. Data revenues, not purchase prices will be the future of the mobile app market. In Netsize’s view many of the current paid apps will give way to free apps that give access to a wide range of paid-for services, “tangible” (physical goods, for example public transport and taxi bookings) and “intangible” 20 (digital, like dating services). VisionMobile’s new Developer Economics 2011 report shows that brands are particularly active in the app space, launching mobile applications as a vehicle to build brand engagement. But the real story is the realization among an increasing number of brands that applications – if done properly – can develop into a money-making business. With this in mind VisionMobile presents its interpretation of the “three-stage journey” brands follow as they grow their app activity from small scale experiments (“Newbie”), via focused initiatives (“Street Smart”) to a full revenue generating business (“Connoisseur”). Figure 4 - The brands´ journey through mobile Stage Key question Driven by 1 Newbie How can we get a mobile app? Digital Agency 2 Street-smart How can we use it to drive our core business ? 3 Connoisseur Can we turn this into a new $$$ generating business Business Model Resourcing Platforms Distribution Free Digital agency or specialist house Apple only App stores Marketing director Freemium/ ad-funded Agency & Apple, Android external developers and mobile web D2C, app stores, partners Head of Mobile Profitgenerating business Internal development team All available channels All native and web mobile Source: Developer Economics 2011 - www.DeveloperEconomics.com - June 2011 To date most marketers have introduced branded applications as a way to become top of mind with their target market. However, companies are waking up to the opportunity to grow revenues, not just mindshare. VisionMobile highlights three main mobile revenue streams that brands are looking into: • Advertising • One-off or subscription-based application sales (attractive if the application adds genuine value) • In-app purchases (part of the mobile experience in combination with games, social networking, travel and sports apps) Analysis from Screen Digest also underlines the importance of monetization models and the evolution of in-app schemes. In-app billing encourages higher conversions because users typically do not have to open a new window to order or pay, which in turn drives revenues. “As the App Store charts put pressure on publishers to lower download prices, the extra monetization options through subscriptions and in-app transactions or micro-billing will provide valuable additional revenue streams to publishers,” Jack Kent, Screen Digest research analyst, said in a recent interview with Mobile Marketer. This is certainly the case in South Korea. Mobile games publishers there have reported that revenues from micro-billing can equate to 90 percent of the value of download revenues for role playing games and 60 percent for casual games. Clearly, application store providers and developers should experiment with various monetization strategies. In-app billing paves the way for cross-sells, up-sells and a variety of subscription models sorely needed to make freemium models they success we always knew they could be. 21 4. OPPEN FO OR BU USINESS Finding the right match between business models and payment methods is core to competitive advantage. Indeed, the avalanche of apps and application stores turns up the pressure on developers and other ecosystem parties to find ways to make money selling apps. And it’s not just about clinching the first-time sale. A recent raft of reports reminds us that application store providers and developers also have to think up new commercial models to encourage the all-important return purchase. Indeed, iPhone AppStore Secrets, a study from Pinch Media, which analyzed over 30 million downloads from Apple’s App Store, reports that just 30 percent of people who buy an iPhone application actually use it the day after it was purchased. And the numbers plunge from there: after 20 days, less than 5 percent of those who downloaded an application are actively using it. What will turn an application store into a robust and sustainable business? Netsize conducted a survey of over 1,000 professionals and practitioners across 67 countries to gain insights into the requirements for a successful application store. The initial findings (outlined in the Netsize Mobile Trends Survey - November 2009) report respondents’ views on application store leaders and the enablers that give them and their offers the competitive edge. Among the findings: • The four C’s - Convenience, Compatibility, Choice, and Charging are the top enablers of application store success. When asked to rate the unique selling proposition of application stores over other software distribution and sales channels, 65 percent of respondents put convenience (“everything in one place”) at the top of the list. This was followed by compatibility “software applications specific to the device”), choice (“a long tail of thousands of applications to choose from”), and ease of payment (“operator billing and credit card payment support, for example”). • 87 percent of respondents believe Apple App Store will be the most successful. Google’s Android Market is a distant second (60 percent), followed by Nokia’s Ovi Store (30 percent) and RIM’s BlackBerry App World (27 percent). Surprisingly, applications stores run by mobile operators finished low in the list with 15 percent. • The company that owns the application store also owns the customer. The majority of respondents (51 percent) believe that the true market winners own both. Meantime, 42 percent of respondents believe the mobile operator owns the customer. Handset makers come in second with 26 percent. 22 Figure 5 - Which application stores will be the most successful? Which application stores will be the most successful? 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% Apple App Store 100% 87% Google Android Market 60% Nokia Ovi Store 30% Blackberry/RIM App world 27% Microsoft 15% All mobile operator stores 15% Vodacone 360 11% All operating system vendor stores 8% All handset manufacturer stores 8% GetJar 7% Sony Ericsson PlayNow arena Orange Application Shop All independant stores Telefonica mstores Other 6% 5% 5% 2% 2% Source: Netsize Application Store Billing, Mobile Trends Survey 2010. www.netsize.com Figure 6 - What makes application stores a destination? What is it about application stores that make them a leading destination for apps? 0% 10% 20% 30% 40% 50% 60% Convenience (everything in one place) 65% Compatibility (software applications specific to the device) 51% Choice (a Long Tail of thousands of applications to choose from) 49% Ease of payment (operator billing and credit card payment, for example) 48% Trust (the application store brand ensures a safe and reliable service) 37% Cool factor (sales drovent by iconic devices and early adopters) Other 70% 26% 3% Source: Netsize Application Store Billing, Mobile Trends Survey 2010. www.netsize.com Figure 7 - Who will own the application store customer? Application Store impact the content value chain. Who will own the customer? 0% 10% 20% 30% 40% Whoever operates the application store 51% Mobile network operators 42% Handset makers Payment providers Other 50% 26% 9% 8% Source: Netsize Application Store Billing, Mobile Trends Survey 2010. www.netsize.com 60% 23 Business models matter Clearly, the first report released in January 2010 confirms the current competitive landscape and bodes well for Apple, which has so far maintained its first-mover advantage. But what are the choices available to new providers and what are payment models and mechanisms that will ensure mass market reach and success? This new report delves deeper into the survey data collected by Netsize to provide some concrete answers. The findings: • Operator-based payments play a major role in the mix The Netsize Mobile Trends Survey asked industry professionals and practitioners to identify the payment methods and models that will be key for application stores. 85 percent of respondents indicated that operator billing is a key enabler for application store mass market appeal. Almost half (46 percent) of respondents believe operator billing alone will dominate; 39 percent also include credit card billing in the mix. A minority of 15 percent of respondents indicated only credit card billing. E-wallets were mentioned by 35 percent. 28 percent of respondents deem in-app billing to be a key factor for application store success. In summary, supporting a variety of payment methods is key to success. Given that some application stores, such as the Apple App store, build on existing storefronts and direct billing schemes that bypass the mobile operator, it’s no surprise that the popular online payment methods (credit card and PayPal) will continue to play a role. Application store providers and developers, particularly those targeting burgeoning app markets in Africa and Asia, should not limit their market reach by excluding operator-based payment methods that are frictionless, seamless and ubiquitous. Figure 8 - Application store payment methods and models What are the payment methods and models that will ensure application stores to achieve mass market appeal and success? 0% Credit Card only 10% 20% 30% 40% 15% Operator Billing only 46% 39% Credit Card and Operator Billing E-Wallet In-application Billing 50% 35% 28% Source: Netsize Application Store Billing, Mobile Trends Survey 2010. www.netsize.com 24 • Support for many business models is critical Netsize asked respondents to pick the top three business models for application stores. Interestingly, there are no clear winners. In fact the fragmentation of models, approaches ranging from in-app billing to pay-per-use to advertising-funded, turns up the pressure on application store providers and mobile operators to pursue a number of business models simultaneously. In summary, flexibility is the new business imperative. Figure 9 – Top three business models for application stores Select the top 3 business models you believe will be the most successful for Application Stores in 2010-2011 0% Pay per MB (Streaming) Package deals (bounding, triple play, etc) 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% 96% 9% 81% 26% 81% In-application billing 25% 78% Pay per use 30% 78% Unlimited download (flat rate) 31% 70% Advertising-funded 37% 1st 66% Subscription 2nd/3rd 41% Source: Netsize Application Store Billing, Mobile Trends Survey 2010. www.netsize.com The winner’s circle will include those application store providers that keep their focus sharp and their options open. Companies risk limiting their audience, reach and appeal if they choose to support one payment mechanism over another. In this new game, providing choice – in apps, models, marketing and billing – is core to sustainable competitive advantage. 25 5. NETSIZZE SOLUTION NS FOR APPLICATIO ON STORRES Netsize provides a three-tier solution allowing application stores to charge customers and build their business: Direct Billing, Smart Billing, and Custom Integration. Netsize Direct Billing: the shortest route to operator billing Netsize Direct Billing enables application stores to charge end-user payments to the carrier’s mobile phone subscription bill. Directly integrated with the carrier’s billing platform, Direct Billing provides application stores with pricing flexibility, secure transactions and ease of use. Because Direct Billing enables a simple “click-tobuy” within the application or application store, the number of succeeded payments is typically higher than for WAP billing transactions. Figure 10 - Netsize Direct Billing Selfcare, Reporting, Provisioning Service Provider Front-end System API Payment Platform Netsize Direct Billing Operator Billing Platform Billing Connectors Backoffice Operations Netsize Direct Billing enables operator-based billing over any access network. As a result, application stores can charge customers on their phone bill even when they connect using Wi-Fi or wired internet (instead of the mobile operator network). It also allows operator-based billing from a downloaded application, for instance to enable a new application feature, such as a game level or extension. Netsize Smart Billing: a single platform for all application billing methods Netsize Smart Billing combines a variety of operator-based billing and card-based billing methods. Smart Billing – which aggregates the billing methods of some 160 carrier networks, including direct billing, premium SMS messaging, WAP as well as major credit cards – provides the application store and app developers with a single interface for mobile payments and in-app purchases. What’s more, Smart Billing automatically indicates the range of billing and payment methods that are available for use in a specific country for a given price point, thus allowing the application store to choose and use the most appropriate payment method. Netsize Smart Billing supports multiple business models, including pay-per-use, subscription and credit models. Multiple currencies are also supported. 26 Figure 11 - Netsize Smart Billing for Application Stores Delivery Application Store Activation Browsing, Ordering In-app s Device portal s Mobile Internet s Web Application Storefront (Mobile, Web) Content s Netsize Payment Smart Billing Custom Integration: Pricing Management, Rights Management, Reporting, ... Billing Operator SMS billing Operator WAP billing s Operator Direct billing s Credit Card s E-wallet s s Custom Integration: creating the seamless application store experience In addition to providing billing solutions, Netsize works with application stores to implement specific workflows, procedures and integrations with existing systems. Examples include payment transaction reporting, management reporting and tools for help desk enablement. Other examples are dynamic catalogue and price management, and tight integration of the billing transaction with rights management and provisioning systems. To date Netsize delivers operator-based billing solutions to some of the largest and leading Application Stores. Sony Ericsson, for example, has chosen Netsize billing solutions for PlayNow™ arena to cover multiple countries in Europe. For more information about Netsize Direct Billing, Smart Billing and solutions for application stores please visit www.netsize.com. 27 6. SURVEEY BACKGRO OUND AND METHOD DOLOGY The Netsize Mobile Trends survey was conducted by Netsize to determine the main trends and drivers behind the adoption of mobile technology among consumers and businesses globally. In total over 1,000 executives, mobile professionals and practitioners globally (CxO, VP, Director) participated in this survey. 68.7% of respondents were from Europe, 15% from the Americas, 11.5% from the Asia Pacific region, and 4.8% from Middle East and Africa. Respondents by Region Middle East & Africa 4.8% Asia Pacific 11.5% South America 5.15% Western Europe 62.7% North America 9.9% Eastern Europe 6.0% 42% of respondents were active in the ICT sectors, 20.9% in entertainment, media and publishing, 12.2% in marketing services, 6.8% in other professional services, and 18.1% in other sectors, including public administration, financial services, retail and industry. Respondents by Sector Government, Public Administration, Non-profit, Education, etc 4.4% Other professional services 6.8% Marketing services 12.2% Public transport, Travel, Arts, Culture, Recreation 0.8% Utilities, Energy 0.3% Entertainment, Media, Publishing 20.9% Financial services (Banking, Insurance, Real-estate) 4.8% Industry, Manufacturing, Transport, Logistics (B-to-B brands) 3.2% Consumer products, Fast Moving Consumer Goods (B-to-C brands) 2.2% Retail, Distribution, E-commerce 1.7% Healthcare, Pharmaceutical, Life sciences, Personal care 0.5% Information & Communication Technology, Telecommunications 42.1% 28 REFERENC CES • ABI Research, Mobile Applications Market Data, April 2011 • Chetan Sharma Consulting, Sizing Up the Global Apps Market, March 2010 • Deutsche Bank, Global Markets Research, Mobile Operating Systems: Choices are Multiplying, April 2011 • Juniper Research, Mobile App Stores: Business Models, Strategies & Market Segmentation 2010-2015, June 2010 • Netsize, Mobile Trends Survey, The Netsize Guide 2010, February 2010 • Netsize, Application store rankings, May 2011 • VisionMobile, Developer Economics 2011, June 2011 • Wireless Industry Partnership, App Store Report June 2011 About Netsize Netsize, a Gemalto company, is a leading mobile communications and commerce enabler. Netsize solutions include Mobile Messaging, with SMS and MMS delivery in 200 countries; Mobile Payment through operator-based billing (Premium SMS, MMS, & WAP) in 28 countries; and Mobile Content Management platforms with publishing & editing tools to manage messaging services and mobile Internet portals. Netsize manages more than 60 million mobile transactions per month for 800 customers worldwide, including Fortune 500 companies. With 10 offices worldwide, Netsize provides both robust technical infrastructure and marketing expertise to support this successful deployment on a global scale. For more information, please contact Netsize at www.netsize.com/ContactUs Legal Information The information supplied in this document is Netsize S.A. sole property and copyright. It is intended for strictly informational use. It is not binding and might be subject to changes without notice. Any unauthorized disclosure shall be considered as unlawful. Netsize™ is protected by French, EEC and international intellectual property laws. All other trademarks quoted are the sole property of their respective owners. NETSIZE S.A. 6, rue de la Verrerie - 92197 Meudon Cedex - France Tel: +33 (0) 1 41 27 56 00 Fax: +33 (0)1 41 27 57 00 www.netsize.com Publication Details Publication date: June 2011 For more information, please contact: Alexander Vlasblom, Marketing Communications Director, Netsize Tel: +31 (0) 20 5047176 Email: [email protected] © 2011 Netsize - All rights reserved - All other trademarks quoted are the sole property of their respective owners
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