RULES 5.81 How is victory scored for a player controlling more than one power in a 2- or 3-player game? For example, in a three-player game, Austria has 2 points, Russia has 3 points, and France has 4 points. The rule says that the player (not the nation) with the most points wins. So, the Austro-Russia player wins, right? Or should the rule be differently worded? A. Add all victory points plus and minus for all major powers under your control. So in a three-player game Austria and Russia would add their total victory points – including any negative totals. 6.1 If Britain is a subject neutral, may France play Guerre de Course as an event? If so, can British squadrons fight French squadrons in the "Offboard Fleets" box? A. Yes. Yes. "The event prevails when contradicted by the normal rules of play." Put simply: Card trumps rule. 6.13 Guerre de Course: Can a blockaded British Squadron be sent to combat Guerre de Course? A. Yes. 6.13 covers this situation specifically. 6.14 Gallant Danes: At the beginning of the second Turn, It is the British Impulse and they have six sea zones. Can the Danish Reserve be played in an attempt to prevent the British from playing the "Admiralty" event? A. No. Response cards are played during an Impulse; and not between Impulses. As Admiralty requires six sea zones at the start of the Impulse, Danish play of the Gallant Danes in response to some British action would not influence Admiralty. 6.14 Can a Response card be played just to eliminate the card without having any other effect? A. No. You cannot play a card just to avoid card loss or to affect the end of a Turn, or for any other reason. The conditions of the event must be satisfied or it cannot be played. Put another way, an event must have some effect. E.g.: You could play Conscripts as an event so long as someone is in a position to receive troops; you could not play Great Redoubt just to get it out of your hand if there is no battle going on. 6.19 For timed events, a player country is allowed to roll a die (to end the timed event on a 6) only if he has played a card. The way the rules are written, the use of a reserve by itself does not count as a card play--thus triggering no event-ending die roll. Is that right? A. Correct. 6.19 is quite specific about requiring play of a "card". The glossary clearly defines Reserve as a "non-card". 6.2 Spanish Reserve: Is an inherent flag (an empty duchy) a "force" for the purpose of the Spanish Reserve? (For example, let's pretend that nothing happens to change the British disposition in Iberia on Turn 1. At the start of the first Spanish impulse on Turn 2, Spain is still a French pact ally, and Britain has one unit in Lisbon and one in Gibraltar. Is "the number of enemy forces in Spain, Lisbon, Oporto, and Gibraltar" equal to two or equal to five?) A. 5; empty duchies have inherent flags, and flags are Forces. 6.2 Turkish Reserve: For the purpose of the Turkish Reserve, is a siege a battle? And, does "any battle" mean "any one battle"? A. No; a siege is not a battle. No, "any battle" could include multiple battles fought in that Impulse. 8.1 Say that a consul on the diplomatic track is not in pact status and is not on its +1 side. Can I use one CP to move it one box _left_ and flip it to +1 status? A. No. 8.33. Can France during the interphase Declare War on a neutral Prussia? A. Yes, see 8.33 and 14.11 Can France declare war on a neutral Turkey, that is a client of Austria without attacking Turkey? A. Yes, a Declaration of War does not require simultaneous Flag placement or a physical invasion. 13.8: When a fleet passes over a fortified strait--not only do the fort guns fire, but any fleet in the fort gets to intercept and that interception confuses me. In the first sentence the wording "crossing a strait" seems to subtly contradict the words of the second sentence "attempting to cross"--in one case implying the interception occurs after the intercepted ships have received gunfire from the fort and crossed the strait, and the second sentence implying the interception occurs in the starting sea area and not the destination-sea-area-on-the-other-side-of-the-strait. So--in which sea area does the interception occur? A. They intercept from port, and remain in port. Interception is automatic, no die is rolled. Port and intercepting fleet fire together, and ships passing the strait fire. If the port and intercepting fleet cause more casualties and at least one ship in port survives, send the fleet attempting to cross the strait to the nearest friendly port on the starting side of the strait. 14.11 In a 3-player game, may the Austro-Russian player switch camps? A. Short answer: No. Regardless of what a rules lawyer may tell you. 14.23 Are French and British convoys limited to 6, or to 11? That is, can they count both Reserves? A. 6. You may not make two plus plays in the same Impulse. 14.31, • 3 If a Proxy is a Subject Neutral, does it take this option? A. No. Doing so requires a decision and Proxy Neutrals cannot make decisions. 14.31, • 3 If a Player Power takes this option, are its new Reserve(s) "plus" plays? A. No. 15.4 When you are counting the "invaded Power's Duchies", do Associate duchies count? A. Yes. 15.41 What can be included in a surrender offer? A. You may cede duchies within the restraints stated by the rules. Any offer of joining a camp, lending an Army, or future favors of any kind is non-enforceable. Cards #4, House of Rothschild: Suppose someone plays card #4, House of Rothschild, and then draws and plays #98, War without End. Are the discards shuffled back into the deck before every nation receives a new card? A. No, because giving the nations a new card is required to complete the conditions of House of Rothschild/War without End. #5 (Serbian Revolt): Are Turkish associate duchies part of Turkey for the purpose of this card? A. Yes. "All Duchies compose the nation indicated by the color of its bottom half regardless of type." according to the definition of a Duchy. #6: Drought: When "Drought" is played, are the discarded cards revealed for all to see? A. Yes. Each nation in movement order discards a card of its choice. #8 (Steal a March): If this card is played by a nation whose Reserve is not a "plus" play, may it also play its Reserve? A. No. #14 (Depot Captured): Can "Depot Captured" be used in conjunction with "Capitulation" to draw as many as eight cards? A. No. Capitulation and Submission results in immediate Conquest - thus ending play of all events pertaining to that nation at that point in the game. What about holding it until the Interphase and playing it during conquest then? Cards cannot be played during the Interphase (14). What about as response to Tilsit #76 or Down with the Prince #2 in Lisbon/Belgrade when a fortress changes hands without battle? So what? Nothing about Card #14 suggests that a battle is required. #15 (Cossacks or Azeris): If there are invaders in both Russia and Turkey, does this card affect both? If not, does the person playing the card pick one of the two? A. No; the Card player chooses Russia "or" Turkey. #17 (The Weather Gauge): Can this card be played as a response in a naval battle for the extra dice only? A. Yes. #19 (Split Squadrons): Can this be used during a port battle? A. No. #27 (Outflanked): Can it affect a naval battle? (It's a response card--not a battle card--so rule 6.15 does not apply.) A. No. 13.4 applies … “Events do not affect naval combat unless specifically cited as usable in naval battles.” #29 (Extended Campaign): If a neutral proxy plays this event as its last card, will it play one of its two new cards immediately? A. No. There is no one to make that choice. #36 (Cuiraissers Charge): Can this affect a naval battle? (It's a response card--not a battle card--so rule 6.15 does not apply. A. No. 13.4 applies … “Events do not affect naval combat unless specifically cited as usable in naval battles.” #45 (Dysentery): Do flags count as “Forces”? If so, if you take the flag as a loss, does it count as a loss in the battle? If the flag is taken as a loss in a fortress space, is Depot Captured then permitted? A. Yes, Yes, Yes. Note that deciding how to fulfill the losses is up to the player affected – he could choose to lose a Unit or a Flag. #51 (Bey of Algiers): If Britain controls six Zones at the start of her Impulse, but the Bey is in play and she later succeeds in ending it through play of a non-plus card may she then play Admiralty as an event in that same Impulse? A. No. The event was voided by Bey for that Impulse. #52 (Crown Prince Bernadotte): Does it break pact status? Unlike some other cards, it doesn't explicitly say so. A. Unaligned doesn't equal pact status, hence yes this breaks any pact. #52 and #88: If "Age of Metternich" voids "Crown Prince Bernadotte", is the Bernadotte card permanently removed from the game? A. Yes, the Bernadotte card is removed. It was played for the event, however not effectively. Bernadotte and the extra Swedish unit are not placed. Gustavus is unaffected and remains in play unchanged as a new inherent Swedish leader. #55 (Papal Bull): If a player uses the event on this card to have 5 CP on the diplomatic track, does it count as a CP expenditure or as an event for rule 8.1? For example, could Austria use this card to move Sweden from Partner status to Pact status on the British row of the diplomatic track? Also, can this card break pact status, and if so, does it cost four points to move a consul from "pact" to "partner"? A. It counts as an event since the CPs were granted by an Event. Austria could even move the Danish to Pact status on the British row. CP's may never be spent to remove pact status unless specifically cited by an event awarding those CPs. #56 (Platov's Cossacks): Does the term, "enemy", mean "enemy to the Russians" or "enemy to the nation playing the card"? Is the presence of an invading force in Russia needed for the second half of the event (placing of two CU)? A. Enemy of Russia. Yes. #74 (Turning Movement): Can "Turning Movement" be used to move an Army that has just made a naval invasion? A. Yes, If a plus card is used to move by sea, play of the "Turning Movement" event would trump the normal rules prohibiting movement after landing (6.1). #81 (Napoleon Abdicates): Does the presence of a French unit prevent an attack, even in Spain? A. No. French units are limited to French Home Duchies and therefore can't be attacked. However, French pact Allies can be attacked provided they are not in a French Home Duchy. #81 (Napoleon Abdicates): Can a French leader intercept an enemy unit or prevent a flag being placed adjacent to it? A. No, that would constitute an attack. However, naval combat, even port battles, are not influenced by this event at all. #81 (Napoleon Abdicates): What happens to units in uncontrolled duchies such as 1 British sp in Rome? A. Nothing. If Rome were a French Home Duchy, the British would regroup, but since it is an Associate Duchy, it doesn't. 17.2 does not apply as the uncontrolled status was not created by the event but existed before it was played. Card trumps rules. #81 (Napoleon Abdicates):Can French units leave France? A. No. French units are limited to French Home Duchies for the rest of the Turn. Regretfully, there are limits to how many rules you can squeeze on a card, so we must fall back on the FAQ pertaining to the first edition :"Similarly, French Forces (including those of her pact Allies) may enter only their own Home Duchies for the remainder of the Turn." #83 (Double March): Can a Double March occur over an interphase? A. No. If the Turn ends before the Army can complete its move, it must reappear on the map at its destination without the benefit of additional CPs. #83 (Double March): Can a nation place an ally's army on the card? A. No. #83 (Double March): A Russian leader and 4 CU from Linz is placed on Double March. Can it use convoy to move to Britain? A. Yes. Events trump rules (6.1). #85 (Council of Dresden): When you exchange a random card from your hand with the deck; I expect that the deck card selected is random and the exchanged card is put in its place--in its spot in the deck. What would be weird is a player asserting that the exchanged card from the deck is the deck's top card. And then when the player follows the final instruction on the Dresden card and draws a card from the deck he gets his just exchanged card back. I could imagine someone counting on this interpretation of this card as he plays it. A. I'll give you points for originality - but this one's pretty bizarre. Just discard the card traded to the deck (and shuffle) - don't replace it literally with the one drawn from the deck. #86 (Patriotic Fervor): Can "Patriotic Fervor" be played by a nation as its last card to give itself another card? A. No. When you play this card you still have it, so you can hardly use it to select yourself. #90 Russia Mobilizes: Does the “Friendly Home Space” have to be in Russia? A. Yes. #92 (Capitulation): If Capitulation is played on a minor, that breaks pact status for that minor, therefore affecting the diplomatic track. So, can "Age of Metternich" void that use of Capitulation? A. No. #94 (Early Snowfall): Are the CP values of Reserves affected? A. No – a Reserve is not a card. #95 (Deluge): Can it affect a naval battle? (It's a response card--not a battle card--so rule 6.15 does not apply.) A. No. 13.4 applies … “Events do not affect naval combat unless specifically cited as usable in naval battles.” #96 (Tipping the Scales): If a player rolls a '6' and wants to break a consul out of pact status, does it cost four of the six points to move the consul from "pact" to "partner"? Or does a six imply that the player may break pact status (which would leave the consul where?) instead of getting six CPs? A. You get to spend 6 CP's. You could move the Pact status consul two boxes to the left, or one box to the left and spend two CPs moving another Consul. #100 (Frigates): Can a nation interrupt the British impulse with "Frigates" to allow Britain to play Admiralty? A. No cards may be played between Impulses (6.14), It would have to be played before the French finish the play of their last CP since "Admiralty" event requirements must be met at the start of the British Impulse. #103 (Mud): Does Mud increase the movement cost for an Army Group by 1 CP or by 1 CP per army? A. Only 1 additional CP for an Army Group. #107 (Relief Convoy): Can this be played any time, or only to relieve a siege? A. It may only be played as an event to relieve an announced siege; either before or after the besieger rolls its attack - and only by moving a Squadron/Fleet up to three naval maneuvers; if less maneuvers are needed to do so or the attempt fails, any remaining maneuvers can be used elsewhere. It will only go away at the end of an Impulse where the adjacent seazone containing the Squadron convoy is uncontrolled by the owner of the port
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