Music in Virtual Reality an entry for the tech future partnership competition by hannah watson Introduction introduction existing vr technology my idea introduction Everyone loves listening to their favourite songs. Often, while listening through headphones, people close their eyes and imagine a tranquil beach while listening to a relaxing song, or dance when they hear a party anthem or lively tune. However, for some people, this is not enough – they want to be able to see the beach properly, or dance in a club full of people. My idea will make this possible. existing vr technology In the world today, there is already a huge amount of Virtual Reality technology available. Sony (PlayStation VR), HTC (HTC Vive), Samsung (Samsung Gear VR), Google (Google Cardboard) and Facebook (Oculus Rift) have all developed VR headsets for home use, and they’re affordable for most people. However, most of these are used for gaming and TV streaming, and there is less musical VR technology available. my idea Put simply, my idea is to create a piece of VR software, named “Music VR” (as well as a company to support and update it), compatible with all VR systems and headsets, that allows the user to experience music fully, in three main ways. The following slides will explore these ways – music videos, music composition and music experience – and also cover the compatibility of my idea, and Playing Music compatibility compatibility Music VR would be compatible with iTunes, Spotify, and Google Play (currently the three most common music streaming/purchasing services) at first, possibly branching out to other services later. The user would be able to log into their account on any of these within Music VR, and all songs they could access would be available within the software. Music Videos music videos vr videos viability music videos Ever since the first music video was shown on MTV in 1979, almost every song made has had a music video produced in conjunction with it. But what if the music videos were available to experience in immersive, three-dimensional virtual reality? You could dance along with the singer of your new favourite song, or walk around the set of the video. vr videos This first aspect of my idea is to make music videos available in VR. The user of the VR software could play a song and be fully immersed in the music video, as previously described, experiencing the video while listening to the song through headphones. An option would also be available to give the user a virtual lyric sheet, so they could sing along if they didn’t know the words. viability Owners of a song with a music video would allow my company to turn their video into a VR video, and it would be available to anyone who could legally access the song and owned any VR headset with Music VR installed. This would gain fame/popularity for the owners, as they could advertise their video being available in VR, and more people would become interested in their songs, and for Music VR, as there would be a wider range of videos available, and more people would be attracted to my product and buy it. This benefits both parties, even without the exchange of money, so artists would be eager to transform their videos into VR. Music Composition music composition surroundings instruments music composition Software like Apple’s Garageband or Nintendo’s Wii Music are very popular with users who want to compose music or play a virtual instrument, respectively. Music VR’s composition element would run along a similar line to these, and allow the user to do both – compose music by playing on a virtual instrument. surroundings The user would be able to select their surroundings while composing, ranging from an amateur band garage to a professional recording studio. There would be an option to have a table with hardware on it in each scene, to eliminate the use of menus and immerse the user more fully – for instance, to start recording, instead of tapping a button on a screen they could press a physical (virtual) button to begin. They would be able to change the tempo through a metronome, and see their composition being written on sheet music in front of them as they play. Of course, the option would also be available to use a simpler menu-like interface, similar to Garageband. instruments There would be a wide range of instruments available to compose with, ranging from piano to guitar to drums to violin. Each would be played in a different manner, using the controllers of the VR hardware. Popular instruments would be available to buy in physical form, compatible with the controllers (the user would put the controllers in holders on the instrument), so as to immerse the user even more – for instance, a fake guitar, or a pair of drumsticks. These would obviously not be real, but made of plastic, so quite cheap. Music Experience music experience locations equalizer experience music experience The final aspect of Music VR is the experience of music. As previously mentioned, often when listening to music people love to imagine themselves in other places. The music experience function of my software would do this for them, and allow them to freely enjoy music in any location. locations Music VR would include several locations to start with, including: • a dance club full of people • a tranquil beach • a scenic sunset These three locations do not seem like many, and I will touch on that later. However, all three would be fully explorable, with hidden features and secrets such as treasure chests and caves on the beach. Again, there would be lyrics sheets available to use within the scenario, like in the music videos feature. equalizer experience Another way to experience songs in Music VR would be equalizer experiences. The user would be able to visualise the song in equalizer form, and see the music in an entirely different way. They would be able to interact with the equalizer, muting, increasing or cancelling out different layers and instruments in the song, and be able to customise their equalizer with different colours and styles, as well as to walk around the equalizer and view it from many angles in an immersive 360° experience. Below are some examples of the potential different equalizer styles. Rhythm Dream rhythm dream mood rhythm key final chorus rhythm dream A lot of people love just relaxing when listening to music, and thinking of nothing in particular. The key feature of music experience in Music VR would be “Rhythm Dream”: an environment allowing the user to just be, in a space that changes very subtly according to the music. The space would change according to two factors: mood, rhythm and key. mood Current colour psychology theorises that different colours can induce or encourage different moods, and Music VR would utilise this. For a relaxing song, the prominent colour would be relaxing blue. An exciting, upbeat song would produce happy yellow and exciting red colours. A sad song would have darker colours, perhaps with some grieving black. This would enhance the effect of the song on the user, and heighten their experience of the music. rhythm The surroundings in the Rhythm Dream software would change and pulse according to the song’s rhythm. On key beats, the area would flash, and on lesser beats it would pulse or glow slightly. For instance, on beats 1 and 3 of a 4-beat bar, it would flash, and pulse on beats 2 and 4, as well as any drum beats in-between. Of course, this aspect could cause problems for epileptic users, so there would be an option available to enter epilepsy-friendly mode without any rhythm effects. key With what I have already outlined about colours, you may be wondering what effect key could have. I have said that colour psychology would be used to enhance the user’s experience, but what if there was a key change in the song? There would have to be something happening in the Rhythm Dream to acknowledge and emphasise the change. Therefore, if a song changed key, the background would change its hue and shade, and the flashes and pulses would brighten and increase. final chorus In each song, once it reached its climax/final chorus fireworks would be set off within the Rhythm Dream; soundless, but emphasising the change/the resolution. This would enhance the user’s experience fully, and make the final effect of the song all the greater. Community community sharing compositions creating new locations social experiences community Many, many popular applications have social and community aspects. Music VR would be among these, as it would have a big focus on creating and sharing within the Community, as well as sharing joint experiences with Friends. sharing compositions Users would be able to upload their compositions to Music VR, and other users would be able to access and play them, just as they would a normal song. All Community compositions would be available to all users, and there would be a What’s Hot feature (featuring current popular Community songs) and a system for requesting to be ShowCased. The ShowCase would be a collection of compositions, selected by Music VR. Musicians would request to have their song ShowCased, and, if accepted, would get more exposition and popularity around their song. To promote as many compositions as possible, it would not be possible to be in the ShowCase and the What’s Hot feature simultaneously. creating new locations As I said earlier, three is not a big number for explorable locations to listen to music in. Therefore, anyone who creates a virtual scenario would be able to upload it to Music VR, and people all over the world with the software would be able to enter and experience their locations. social experiences Within Music VR, there would be a “friend” system. Users would be able to send requests to other users, and, if accepted by the recipient, they would become Bandmates. If two Bandmates were on at the same time, they would be able to join a music experience together – whether a location, an equalizer experience, or a Rhythm Dream. This would encourage real-life friends of Music VR users to also buy the software, and experience music virtually with their Bandmates. Thank You thank you very much for reading this presentation. i hope you enjoyed it! thank you for hosting this competition.
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