SOCIAL innovation HANDBOOK FOR PRACTITIONERs Ideating Solutions for the Labour Market in Egypt Implemented by: Implemented by: Published by: Published by: s o c i a l i n n o vat i o n h a n d b o o k SOCIAL INNOVATION HANDBOOK FOR PRACTITIONERS Ideating Solutions for the Labour Market in Egypt V1.0 May, 2016 Published by: Deutsche Gesellschaft für Internationale Zusammenarbeit (GIZ) GmbH Labour Market Access Programme (LMAP) Cairo, Egypt. Developed by: iceHubs Global CIC www.iceHubs.com [email protected] With support from: icealexandria icecairo Written and Edited by: Adam Molyneux-Berry Ahmed M. Bastawy Contributions by: Marton Kocsev Mina Ghaly Hans Axel von Maltzahn Book Design by: Salma Adel For any comments on the content of the book please contact: Mina Ghaly ([email protected]) or Hans Axel von Maltzahn ([email protected]) Licensed under: A Creative Commons Attribution-ShareAlike 4.0 International License, meaning that you are allowed to use, develop, remix and build upon it , as long as you provide appropriate credit to the authors and any new creations/contributions are licenced under identical terms as the ones outlined in this section. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/ or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA. 3 4 s o c i a l i n n o vat i o n h a n d b o o k TABLE OF CONTENTS 1.0 Overview 7 2.0 The Challenge: The Labour Market in Egypt 3.0 Call to Action: The labour market access programme (LMAP) 4.0 iceHubs Global 5.0 How to Use This Handbook? 8 9 10 11 A. INTRODUCTION A. 1.0 An Introduction to Social Innovation 15 A. 2.0 Why We use Social Innovation? 21 A. 3.0 What Are the Different Methodologies of Social Innovation? A. 4.0 Characteristics of the Social Innovation Process A. 5.0 Why Do We Need Human-Centred Approaches? 30 32 B. HEAR B. 1.0 Introduction to HEAR B. 2.0 How to Create Your Design Challenge! B. 3.0 Identify Existing Knowledge B. 4.0 Map Your Community B. 5.0 Get Inspired Before You Start your Research! B. 6.0 Design Your Interview Guide B. 7.0 Research! (And How to Get the Best Out of It) B. 8.0 From Deep Research to Empathy Maps & Personas B. 9.0 Ending HEAR. Beginning CREATE. 36 37 42 50 58 62 73 65 70 24 5 s o c i a l i n n o vat i o n h a n d b o o k C. CREATE C. 1.0 Introduction to CREATE C. 2.0 Share Stories… C. 3.0 Identifying Patterns to Make Sense of Our Stories, Personas and Maps C. 4.0 Discovering Insights From Your Clusters! C. 5.0 “How Might We…?”: From Insights to Opportunities C. 6.0 Ideate! Brainstorming Solutions As A Team! C. 7.0 Ranking (Voting) Ideas C. 8.0 Putting Our Ideas Into Action! C. 9.0 Designing Our Physical Prototypes C. 10.0 Designing A Low-Resolution Prototype C. 11.0 From the End of CREATE to the Beginning of DELIVER 76 77 84 87 93 94 98 103 107 108 109 D. DELIVER D. 1.0 Introduction to DELIVER D. 2.0 Looking through the Three Lenses D. 3.0 Testing Your Prototype! D. 4.0 Reviewing Your Prototypes and Your Prototype Testing Experiment! D. 5.0 Seek Feedback! D. 6.0 Assess the Viability of Your Solution! D. 7.0 Assess the Feasibility of Your Solution! D. 8.0 Build Your Business Model! D. 9.0 Measure Your Impact! D. 10.0 Getting into Action: From Prototype to Solution! D. 11.0 Continue Learning to Continue Succeeding! D. 12.0 The End is Just The Beginning! Appendices 113 117 124 128 135 140 144 161 162 List of Abbreviations References 112 201 200 147 158 121 6 hear | c r e at e | deliver s o c i a l i n n o vat i o n h a n d b o o k 7 s o c i a l i n n o vat i o n h a n d b o o k 1.0 overview Welcome, friends, colleagues, labourers, employers, innovators and experts to our Social Innovation Handbook. We are about to embark on an incredibly exciting journey. Together, we will be learning and applying social innovation processes to address key challenges in the blue-collar labour market in Egypt. This handbook will demystify both innovation and social innovation, and equip you, yes YOU, with the tools needed to solve complex challenges. In the first part of this handbook we will be working together to understand how social innovation can be applied to solve even the toughest challenges. We will guide you through some of the different types of social innovation methods and show you how they have been used to create some incredible solutions. We will then start applying some of these social innovation techniques ourselves, guiding you through the rest of the handbook. In the section entitled HEAR we will look at the different challenges we are experiencing in the blue-collar labour market, and see which one would be the most useful to solve. We’ll define this challenge clearly; then see what we already know about it, and what we still need to find out. We’ll start mapping the people and organisations connected to this challenge to see who we need to include and what we can learn; and then we’ll jump into some deep research to understand not only our challenge in detail, but also more about the people experiencing it. With the HEAR section safely completed, we’ll move on to the CREATE section, compiling stories from our deep research, and using these stories to identify patterns in the challenges we are investigating. We’ll also be uncovering some deeper insights related to these challenges, and using social innovation methods to create potential solutions. Armed with these potential solutions, we will use even more practical tools to evaluate these solutions and to see which ones will achieve the most impact towards our challenge. Once we’ve chosen a clear winner – the potential solution that holds the most promise – we will start testing this solution in the real world, to check that it really does work! Which will bring us to the final part of this handbook: DELIVER. The DELIVER section of this handbook is designed to test our chosen solution even further, allowing us to continually improve it until it is ready to be implemented in the labour market! We will be guiding you through the use of various methods of social innovation, business modeling and impact measurement, all designed to refine your chosen solution into a system-changing tool. And with the entire social innovation process completed, we will start back at the beginning, researching, identifying, testing and refining – continually enhancing our solution, to continually enhance the impact we are creating in the blue-collar labour market. Once again, we welcome you on this journey! Together we can create the changes we wish to see, and experience, in the blue-collar labour market in Egypt. 8 s o c i a l i n n o vat i o n h a n d b o o k 2.0 THE CHALLENGE: THE LABOUR MARKET IN EGYPT * In Egypt, the extremely high level of joblessness and the lack of vocational prospects for young Egyptian men and women count among the nation’s most urgent political and socio-economic problems. The deep discontent among Egyptian youth with their vocational and social prospects was one of the principal factors that led to the country’s revolution in 2011. Women are particularly hit hard. According to the 2012 “School-toWork Transition Survey” in Egypt, the unemployment rate of young females is 38.1% which is more than five times that of young males. Without a healthy working environment, including safe transportation, proper communication and childcare facilities, this number is likely to increase. According to Egypt’s Central Agency for Public Mobilization and Statistics (CAPMAS), the official unemployment rate was 12.7 percent in the second quarter of 2015. Young people are especially affected by the joblessness: according to data from CAPMAS, 26.3 percent of youth aged 18-29 were out of work in 201. However, experts assume that, in actual fact, the real unemployment rate is significantly higher than what is officially acknowledged. In terms of placement mechanisms, the most common way of finding jobs, is through friends and relatives. With formal job agencies being irrelevant in the blue collar sector, having personal relations often plays the decisive role in receiving a job or not. One other factor influencing the matching process is the location of job vacancies and job seekers. Having no job seekers in areas easily reachable from the company’s location seriously harms matching mechanisms, since residential mobility in Egypt is low. The key challenge on the Egyptian labour market is the mismatch between labour supply and labour demand, particularly in the nonacademic sector. It is very difficult for young people to find work for a number of reasons, including the enormous amount of time it takes to look for a job, the lack of functioning job placement structures, asymmetric information on the labour market, and their own lack of appropriate training and skills. Thus, private sector businesses often cannot find appropriately skilled workers to fill their vacant positions, especially in the non-academic sector. At the same time, many vacant positions offer employment under poor quality conditions, and are unacceptable to job-seekers despite the high unemployment rate. In many cases, for example, no employment contracts are concluded, social benefits are not offered, the wages are low, and the working conditions and treatment of employees are in need of improvement. According to an article by economist Prof. Ghada Barsoum (“Youth and unemployment in Egypt”. 11 June 2015) in Ahram newspaper, only 42 % of wage workers with secondary education and above have access to work contracts and only 6% among those with less than a secondary education. Due to the high turnover of employees, companies do not see the profit in investing in their workforce and - as one of the reasons - due to the lack of investment, employees do not remain at their jobs. Furthermore, the concept of career development is hardly considered by workers, and rarely explained by employers. * Developed by Labour Market Access Programme (LMAP), GIZ Egypt. One general challenge the blue collar sector is facing in Egypt is its low attractiveness to youth. This image problem already highly affects the vocational training education sector and continues to be prevalent on the labour market, particularly with better paid jobs in the informal sector being more attractive to youth. Thus, bringing the vocational job market to its full potential and assuring decent job quality standards will substantially help improve Egyptian youths’ employment situation Labour Market. s o c i a l i n n o vat i o n h a n d b o o k 3.0 CALL TO ACTION: THE LABOUR MARKET ACCESS PROGRAMME (LMAP) The Labour Market Access Programme (LMAP) is implemented by the Deutsche Gesellschaft für Internationale Zusammenarbeit (GIZ) GmbH on behalf of the German Federal Ministry of Economic Cooperation and Development (BMZ). It aims at improving the employment situation for Egyptian youth with a focus on placement structures and job quality. More specifically, the programme aims at establishing sustainable structures in the field of employment services, improving the availability of fair and decent job opportunities for Egyptian youth. Moreover, the programme aims at providing them with measures to increase their employability beyond technical skills and enhancing the quality of employment in small and medium-sized enterprises. In order to achieve that objective, LMAP will: • Provide advice and support with regard to strengthening the capacities of the National Employment Pact (NEP) for job matching and job preparation of young people, and disseminating the NEP approach. The NEP, an initiative of the Egyptian German Business Community in collaboration with the German-Arab Chamber of Industry and Commerce established employment centers in Cairo to bridge the gap between open vacancies on the one hand and job seekers on the other hand for fair blue collar jobs. • Provide advice and support with regard to strengthening the capacities of the Federation of Economic Development Associations (FEDA) for improving employment quality in small and medium sized enterprises (SME) in the Suez Canal region. • Develop innovative approaches to both job placement and improving employment quality. LMAP is looking to gather diverse expertise and experience on labour market related topics in order to co-create specific, demand-driven solutions and subsequently test them. LMAP chose to endeavor into social innovation techniques and human-centred design in order to have a creative look at the challenges in the field of employment promotion, coming up with new solutions and most importantly trying them out. The aim is to create a long-term and sustainable platform which is guided by the ownership of its participants. 9 10 s o c i a l i n n o vat i o n h a n d b o o k 4.0 iceHubs Global As you read through this social innovation handbook you will most probably be learning all sorts of new and useful information. We thought you might like to know a little about the organisation that wrote this manual, so that you can have the confidence to know that what you’re learning here are tools that work, and have been tried and tested! So, without further ado, we’d like to introduce you to iceHubs Global! iceHubs Global (CIC) is a UK based, international Social Enterprise that fuses social & technology innovation, entrepreneurship, and the“maker”movement to transform sustainability challenges into green businesses. iceHubs Global (CIC) emerged from the international network of ice hubs established in 2010. The acronym “ice”stands for innovation, collaboration and entrepreneurship. The network includes: iceaddis in Ethiopia, icealex and icecairo in Egypt, and icebauhaus in Germany. By leveraging our network of communitydriven innovation hubs, iceHubs Global is able to solve complex challenges and implement high-impact solutions in a distributed manner - globally. iceHubs Global has 4 main functions • To support new & existing innovation hubs, “makerspaces”, networks & communities of practice. • To support the spread of the ice methodology by creating new hubs, by sharing content, by building capacity and by advocating at the policy level. • To consult governments and international aid agencies to design programmes, products and services that address local challenges with high impact. • To work with the Base-of-the-Pyramid (those below the poverty line) and to encourage the formation of Responsible & Inclusive businesses that serve them. Globally, the ice network has directly supported over 30,000 youth in 5 countries, has supported over 1,000 startups, has assisted governments and international aid to design high-impact programmes, products and services and has been advocating for grassroots initiatives - helping to shape government policies towards the formation of sustainable businesses - to grow Green Economies in developing countries. 11 s o c i a l i n n o vat i o n h a n d b o o k You can find out more about iceHubs Global, and the individual ice hubs by following the links icehubs.com icebauhaus.com icealex.com icecairo.com iceaddis.com 5.0 how to use this handbook? By this stage of our journey you should be familiar with the challenge we are tackling and starting to get a little excited about using social innovation for the first time! Don’t worry - any mystery surrounding social innovation will be cleared up by using this handbook. In fact, the purpose of this handbook is to guide you through the use of social innovation as a tool, to create innovative solutions in the labour market. To make the most of this handbook, we suggest that you give it a quick read through. You don’t need to focus too much on the details - just seeing the logical flow of the social innovation processes will help you to understand it much better. Once you’ve done that, you can go through each section of the book, either alone, with your organisation, or with the other groups that will be using this handbook, to generate innovative solutions to the challenges present in the labour market in Egypt. 12 s o c i a l i n n o vat i o n h a n d b o o k 5.1 A visual guide to this HANDBOOK! This handbook uses some standardisations that are there to make using it easier! Here’s a guide to the different icons, boxes, and illustrations you’ll be seeing. Examples use the following format. I think it’s difficult, if not impossible, to find committed labourers for our factory. example Tips or notes that might be interesting or useful follow the following format: Remember: make notes in a separate notebook, and write your final answers below. tip Stories follow this convention: Here’s a great example of how people living at the edge helped solve a complex challenge happened in Vietnam. Social innovation researchers studied a group of people living at the edge.... story 13 s o c i a l i n n o vat i o n h a n d b o o k Stories follow this convention: For this activity you will need: materials • • • Sticky notes Markers Pins or tape Important definitions are designed to stand out like this: Social Innovation is a new way of solving social problems that is more efficient, benefits society and enhances its capacity to act. And finally, quotations have the following standard format: “A social innovation is a novel solution to a social problem that is more effective, efficient, sustainable, or just, than present solutions and for which the value created accrues primarily to society as a whole rather than private individuals.” Case Study: FIGHTING POVERTY AND UNEMPLOYMENT WHILE REACHING CITY CLIMATE TARGETS AT ANTWERP - BELGIUM case study 14 s o c i a l i n n o vat i o n h a n d b o o k 5.2 into action! It should be obvious from the title of this book that it is a practical guide for practitioners. From the section entitled HEAR onwards this handbook is filled with practical, hands-on activities for you to use - especially to solve challenges in the labour market. Once you’ve had a read through the introduction and have understood the overall flow of this social innovation handbook, we heavily encourage you to grab a pen, grab your team (or form one) and start using this manual around your work. When you are more familiar with this handbook, feel free to jump into any of the practical exercises to develop theories, come up with new ideas, and to test these ideas in the wild! 5.3 about this social innovation handbook This book has been developed, written and compiled by the team at iceHubs Global and GIZ’s Labour Market Access Programme. Much of the material in this book is based on tried and tested use by iceHubs Global and the ice network of innovation hubs. We have also brought in exercises and concepts developed by the “parents” of Design Thinking and Human Centred Design – IDEO.org and +Acumen, as well as tools like the Business Model Canvas and Empathy Maps developed by a whole host of amazing social innovators. We hope that our experience coupled with some of the amazing tools we have incorporated into this manual will be fun to use, powerful in their implementation and rewarding to your work. This handbook is open source, and uses the creative commons licence. For more information on how you can use this manual in your work, please see the creative commons licence on this inside page of this book. We hope you enjoy using it as much as we enjoyed writing it! s o c i a l i n n o vat i o n h a n d b o o k A.1.0 AN INTRODUCTION TO social INNOVATIOn Just exactly what is innovation? Mystery often surrounds the “field” of innovation, with innovators thought of as geniuses - masters of a power inaccessible to the average person. This, of course, is not the case! Innovation is simply the action of innovating, or in layman’s terms, doing something in a new way. Taken in this way it is easy to see that we are all innovators! Every time we solve a challenge, in a new way, we are in fact innovating. And to make matters more exciting, there are tools that allow anyone to apply tried and tested innovation techniques to any challenge they are facing. So, now that we are familiar with what innovation means, and now that we are aware of the fact that we, ourselves, are innovators, let’s move on to the immersive world of social innovation. introduction 15 16 s o c i a l i n n o vat i o n h a n d b o o k introduction A.1.1 What is social innovation? As social innovation has various definitions, it is our mission to demystify the mysterious. Here is a definition that does the job nicely! “A social innovation is a novel solution to a social problem that is more effective, efficient, sustainable, or just, than present solutions and for which the value created accrues primarily to society as a whole rather than private individuals.” * While the above definition focuses on the solution, others focus more on the way social innovations are generated and how they enhance society’s capacity to act. In other words, social innovation as a whole can be defined as: Social Innovation is a new way of solving social problems that is more efficient, benefits society and enhances its capacity to act. There! Nice and simple. So, now that we have an understanding of what social innovation is, it’s time to go through some different methodologies and see how they can be applied! * Stanford Graduate School of Business, Center for Social Innovation. Definition of Social Innovation. http://csi.gsb.stanford.edu/social-innovation s o c i a l i n n o vat i o n h a n d b o o k introduction 17 A.1.2 What Can Social Innovation As A Whole Be Applied To? Social innovation can be used, pretty much, for anything that has to do with people. Often, it is framed in terms of solving a challenge: a challenge experienced by society as a whole, or large sections of society. Historically, social innovation has been used to address some of the most pressing issues of our times, issues such as: youth unemployment, poverty alleviation, and lack of access to potable water or energy. Fantastically creative methods have been used to solve some of these deeply complex challenges. Here’s an example that will thrill and inspire you! story The inCompass Human-Centred Innovation Lab in Phnom Penh, Cambodia was approached to try to come up with some innovative solutions to open defecation (people going to the toilet on farmland). Open defecation was leading to severe health issues in farming communities – human waste was getting into the drinking water supply, so the inCompass team were challenged with finding a solution. After studying the farming communities very carefully, and applying many social innovation methodologies, the inCompass team came up with a master plan! They realised that they couldn’t sell standard toilets to farmers based on the fact that they would keep people healthy. They also realised that for the farmers, prestige and being respected in their community was very important. So they created a campaign where they attached the idea of having a toilet, to wealth, prestige and being respected. As a result, they were able to actually sell toilets to farmers, improving the health of farming communities, whilst letting them feel that they were increasing their prestige as well! A.1.3 Creating solutions that actually work! Social innovation is globally recognised for creating products and services that actually work! These products and services are especially effective because they put people (and people’s needs) at their core. To make sure the solutions that emerge from social innovation processes really do work, we check them to make sure that they are feasible, viable and desirable. 18 s o c i a l i n n o vat i o n h a n d b o o k introduction feasible desirable goal viable Figure A.1.3 -Three Lenses of Social Innovation based on IDEO.com s o c i a l i n n o vat i o n h a n d b o o k introduction A.1.3.1 Feasible feasible This basically means products and services that are “possible”. The more feasible something is, the easier it is to do and, therefore, the more likely it is to succeed. A good example of a feasible service is transferring money via mobile phone messages. Most people already have a mobile phone. All mobiles phones (even the simplest) can send messages. It’s an easy service to add to a device that is already widely prevalent and used by almost everyone! In fact, this service already exists! It’s called the M-PESA and is a great example of how innovation has been used to solve a challenge, creatively! A.1.3.2 VIABLE viable So, by making sure we have a product or service that is feasible, we are making sure that we have something that is easy to make or implement. But the product also has to make financial sense. We can’t, for example, solve world hunger by flying food in planes to hungry people. The costs would be so high, that it wouldn’t make any sense. Products and services need to be viable both for the companies selling them, and for the customers purchasing them. A great example of a viable service is that provided by the Grameen Bank. The Grameen Bank decided to lend tiny amounts of money (microloans) to only the poorest people. Most banks focus only on the wealthy, but the Grameen Bank has shown that with the right model, the poorest are also a viable market. And what’s more, the money they lend has dramatically improved the quality of life of the people they serve. Now that’s a win-win! story 19 20 s o c i a l i n n o vat i o n h a n d b o o k introduction A.1.3.3 desirable desirable As the name suggests, products and services that are desirable are wanted by consumers. Companies often make the mistake of designing products that they think people want, without actually asking the people they are selling to what they want! The result: products that people won’t buy! The very essence of social innovation is not only designing for people, but with people. Creating desirable products is something that some companies have mastered! Apple, for example, makes products so desirable that when they launch something new, there are queues several days ahead of launch outside of their stores! Figure A.4.3 - In London, hundreds of people outside Covent Garden and Regent Street packed away their tents as they jostled to get their hands on the new phones. It should be obvious at this point, why we would want solutions that are feasible, viable AND desirable. In social innovation, we want to create solutions that sit right at the heart of the 3 circles in the diagram above (Figure A.4.0). These are the products and services that will solve the most complex challenges in the most efficient ways possible. And as we have mentioned before, solving social challenges in a better way is the purpose of social innovation! s o c i a l i n n o vat i o n h a n d b o o k a.2 Why WE use social innovation? So now that we’ve defined innovation and social innovation and we’ve explored some of the social innovation tools, it should be obvious why social innovation is the right tool for the job. Not only does social innovation have an intricate, rich process of moving from challenges to solutions, but it creates solutions that work - solutions that are feasible, viable and desirable. You might be wondering what else social innovation can offer. Well, social innovation is a holistic process; this means that it addresses the entire system that needs to be changed. It doesn’t just target the areas of trouble, or the symptoms of that trouble, but targets everything in and connected to the system that is leading to the challenges in the first place. This means that often when using social innovation, far more challenges are solved than the ones originally targeted. In fact, a good social innovation process often involves multiple solutions implemented by multiple partners, creating incremental systemic change. Instead of trying to convince you - a future practitioner of the merits of social innovation - we think it will be better if social innovation does the speaking for itself. Following is a great example of a case study where social innovation created uniquely innovative solutions that solved complex social challenges. introduction 21 22 s o c i a l i n n o vat i o n h a n d b o o k introduction a.2.1 Case Study: FIGHTING case study POVERTY AND UNEMPLOYMENT WHILE REACHING CITY CLIMATE TARGETS AT ANTWERP - BELGIUM* Antwerp is running an advice and demonstration centre for residents to improve energy efficiency of homes. It is working with a social economy association to combat energy poverty and provide opportunities for disadvantaged groups to gain skills and work experience in the green economy. In Antwerp 17.5% of the city’s population is unemployed or economically inactive with low skills and poor prospects of finding a job. Energy costs are increasingly becoming a burden for many households in Antwerp. Outdated appliances or delayed renovation mean that poorer households are often in a worse condition. Reducing energy consumption and improving the energy performance of buildings can benefit household finances and the environment. The city needs to work with all residents on its goal of becoming climate neutral by 2050, and vulnerable groups may require special assistance if they lack sufficient financial resources to invest in energy efficiency measures in their homes. Action: EcoHouse is an advice and demonstration centre for sustainable building and living run by the city of Antwerp. It is open to the general public, with a substantive part of its work focused on more vulnerable groups. EcoHouse in partnership with Levanto, a social economy association, conducts energy audits using trained staff on work experience placement, and offers both short and long term solutions for saving energy and money. The short term solutions include: advice on how to change behaviour to save energy free installation of simple energy saving products such as energy saving light bulbs. For more advanced solutions EcoHouse prepares a personalised plan for investing in energy saving infrastructure, which is based on the energy audit. For example, installing roof insulation or new energy efficient heating devices. It then provides support to residents in implementing these solutions. Low income households that would not qualify for a loan at a commercial bank can also receive a special zero interest loan. EcoHouse can help them find and negotiate with contractors and coordinate the works. These services are offered to people on low income, and social assistance recipients; be they home owners or tenants. The work experience placements organised by Levanto, in partnership with Antwerp’s grid operators, are reserved for people who have been unemployed for at least one year and either did not attend or did not finish high school. They receive an individual training programme for the first six months to strengthen their chances on the open labour market. The programme comprises of two equal parts; on-the-job training with a personal trainer, and a customised education component based on the individual’s aspirations, interests, qualifications and preferences, which also includes obligatory classes. On passing the required technical tests they are able to carry out energy audits without the trainer. After working for Levanto for one year, the employees are assisted in finding another job that fits their qualifications and interests. * Reference: Green Jobs for Social Inclusion. EUROCITIES June 2015. http://nws.eurocities.eu/MediaShell/media/353-green-web_final.pdf s o c i a l i n n o vat i o n h a n d b o o k CHALLENGES : In the beginning it was difficult to reach the target group of low income households with the programme of energy saving measures. People living in poverty often struggle so much with daily challenges in life that they are not easily convinced to look into investment with long term returns. It was also found that traditional means of communication such as newsletters, especially ones using terms like ‘energy audit’ and ‘infrastructural energy savings investments’, had little impact and a discouraging effect. Offering easy to implement solutions that bring immediate gains helped attract interest. The city created a simple and attractive voucher with information on free energy saving products, together with tips on how to change behaviour and save money straight away. Creating a more user-friendly application system for the audit also encouraged more people to apply. Reaching out to people through organisations significantly boosted the response rate to the programme. Today EcoHouse works in partnership with a range of welfare, housing, education, migrant, and community organisations, and across city departments. This intense collaboration is considered one of the project’s key success factors. result: In 2014 20,737 audits were carried out. The estimated average saving potential per audit is 78 kWh of electricity, 130 kWh of gas, 2034 litres of water and 85 kg of CO2 emissions per year. Changes in behaviour alone can save between 10-20% on energy consumption. Levanto helps 1,970 people annually to strengthen their employability. After the programme people are able to enter a range of technical jobs in the building and energy industry. Others find jobs as energy auditors or advisors. These measures contribute to reducing energy poverty; improving quality of life and helping the city meet its climate change targets. Reference:Green Jobs for Social Inclusion. EUROCITIES June 2015. http://nws.eurocities.eu/MediaShell/media/353-green-web_final.pdf introduction 23 24 s o c i a l i n n o vat i o n h a n d b o o k introduction a.3.0 What are the different methodologies of social innovation? We mentioned above some of the techniques of social innovation. Now’s probably a good time to tell you a little more about those techniques. Don’t forget - social innovation is not a complicated, mysterious force! Remember our definition? Social Innovation is a new way of solving social problems that is more efficient, benefits society and enhances its capacity to act. Social innovation is a science, and with some experience it can be transformed into an art. Just like playing a musical instrument or driving your car! When you learn to drive a car, it’s a relatively scientific process: example • • • • Insert key into engine Turn the key Press clutch Move gearstick to change gear, etc. When you’ve practiced driving for a few years, the science becomes an art (well, for some people anyway)! s o c i a l i n n o vat i o n h a n d b o o k introduction Over the years social innovation tools or methods have been created in response to needs. These tools have been gathered together by people working with social innovation, to create toolkits. And these toolkits are used much in the same way a doctor uses their surgical tools: each challenge can be addressed with a specific tool or combination of tools. It really is that simple. It takes practice and some experimentation, but anyone willing to become a social innovator can become one! These toolkits have been used by social innovation practitioners – they have been improved, combined, adapted and shared. When a lot of people use a specific set of tools, and continue to refine them, the tools eventually merge into a system. And often these systems become widely adopted by practitioners. We will mention 3 such systems below. A.3.1 The Art of Hosting for Social Transformation The Art of Hosting is a set of social innovation methods, that, when used together, often lead to social transformation (the transformation bit is a fancy way of saying change). Art of Hosting techniques are very good at collecting and enhancing the wisdom in a group of people. So by using the Art of Hosting techniques with a group of people, we can move from a challenge to several potential solutions. It’s useful to make sure that this group of people includes people who are experiencing the challenges (our peoplecentred bit) as well as experts from different fields who can help us to solve these challenges. The Art of Hosting is a highly effective way of harnessing the collective wisdom and self-organizing capacity of groups of any size. Based on the assumption that people give their energy and lend their resources to what matters most to them – in work as in life – the Art of Hosting blends a suite of powerful conversational processes to invite people to step in and take charge of the challenges facing them.* * Art of Hosting. “What is the Art of Hosting Conversations that Matter?”, http://www.artofhosting.org/what-is-aoh/ 25 26 introduction Art of Hosting techniques are so often used in workshops, trainings and events. By bringing diverse people together, and using the right social innovation methods, even the most complex challenges can be cracked - especially if this is done on a recurring basis. Figure 9.1 - Using Technology to Solve Local Challenges Workshop in Kenya s o c i a l i n n o vat i o n h a n d b o o k s o c i a l i n n o vat i o n h a n d b o o k introduction A.3.2 Design Thinking for social Innovation Design thinking is one of the more famous systems of social innovation. There are many definitions for design thinking, as design thinking is used in many contexts, with each context slightly changing its definition. For our purposes, it’s important to note that design thinking is a great way to solve problems by creating products and services. Design Thinking was championed by a company called IDEO, famous for inventing some of the most high-profile products in recent history, including the computer mouse! IDEO developed design thinking into both a science and an art, allowing them to solve challenges by creating products and services that are feasible, viable and desirable. In fact, IDEO became so good at solving challenges that they were approached by aid agencies and governments to adapt their problem solving system (a combination of social innovation techniques) towards social challenges. And so ideo.org was born, a non-profit design organisation that works to empower the poor. By applying design thinking to increasingly complex challenges, and by working with other similarly minded organisations, the system of Human Centred Design was born. a.3.3 Human Centred Design For Social Innovation We touched upon the foundations of Human Centred Design in the section: “An Introduction To Soical Innovation” Human Centred Design, like Design Thinking, is also one of the more popular social innovation systems. We will be using some of the tools of Human Centred Design throughout this manual, to make sure we are focused on the people connected to our challenge. 27 28 s o c i a l i n n o vat i o n h a n d b o o k introduction Human Centred Design consists of several different phases that have a logical flow towards solving challenges. As mentioned previously, it is based on Design Thinking, and as with Design Thinking, there are many different approaches. Stanford, MIT and Emerson, are all universities that have Design Thinking and Human Centred Design programmes, all of which are slightly different but achieve the same results. Here we will be using a combination of several social innovation formats, so that we can pick and choose the best methods for our specific challenge: Innovation for the Labour Market in Egypt. The phases of social innovation that we will be exploring are: Hear, Create, and Deliver. hear social innovation cre iver del ate iterative process Figure A.3.3 – Social Innovation is an Iterative Process s o c i a l i n n o vat i o n h a n d b o o k introduction 29 a.3.3.1 hear hear The HEAR phase of social innovation is all about listening. In this phase we are exploring with an open mind the needs of the people we are designing for and with. We are immersing ourselves in their lives, studying them, studying the challenge we are trying to solve. We are approaching everything related to the challenge from different angles, asking question upon question and then asking some more! We are diving far beyond the surface level answers, right to the heart of the challenge itself. Often, the people we are designing for don’t even know what the real challenge is. If they did, chances are the problem would already have been solved. Complex challenges require innovative solutions, and it is in the HEAR phase that we learn to see these challenges with new eyes, with the “beginner’s mind” - as if we are seeing them for the very first time - without judgment, without pre-conceived solutions, and in so doing, it is in this phase that the true nature of the challenge - the underlying cause - becomes apparent. a.3.3.2 create create Now that we have thoroughly investigated our challenge, observed all of the people and circumstances connected to it, and driven down deep into the root causes, we are ready to start looking for solutions. It is in the CREATE phase that we start to generate ideas, strategically. We create in-depth personas (more on this later) from all of the information we received in the HEAR phase, and start to create a clear picture of the whole situation. We then start to brainstorm different solutions, generating potential courses of action. In the CREATE phase, we’re not concerned with editing ideas, merely in creating them. When it looks like there are no more useful ideas to be had, we start to filter through the ideas we generated, applying them against many different criteria, eliminating the ones that are not feasible, viable or desirable. What remains are the best ideas, the ones most likely to succeed. And in the CREATE phase, we actually try out miniversions of these ideas in a process called prototyping (more on this later). When we try out these ideas, we can see if they will actually work in the real world. Often times, an idea that looks good on paper, may not actually be usable in reality. So by trying out our ideas in a controlled, measurable manner, we are far better able to judge the potential effectiveness of these ideas. a.3.3.3 deliver deliver As the name suggests, the DELIVER phase is all about implementation. In the HEAR phase we investigated our challenge and everything connected to the challenge with such detail, that we see it with new eyes, diving straight into the heart of the underlying causes of the challenge. In the CREATE phase we used ideation (idea generating) techniques to come up with many possible solutions, all the time narrowing them down to leave just the best ideas - those that are feasible, viable and desirable. We also tested out our ideas, making sure that the solutions we want to try are the ones most likely to work in the real world. 30 s o c i a l i n n o vat i o n h a n d b o o k introduction In the DELIVER phase, we implement the solutions we have discovered; testing them continually, gathering constant feedback, tweaking and adjusting them until they are addressing the challenges we are tackling in a new, more efficient, more sustainable manner. This process repeats itself, constantly being refined and enhanced, constantly being checked and tested until the solution we are implementing is able to solve the challenge it was designed to solve. a.4.0 Characteristics of the social innovation process a.4.1 The process includes expansion (information generation) and contraction (strategy) The process of social innovation is often thought of as a set of waves, with phases of expansion, and phases of contraction. The phases of expansion are those where a lot of information is being gathered, received or generated. When we’re conducting interviews, for example, we’re receiving a lot of information - this is an expansive phase. The same applies for idea generation - we’re trying to come up with as many ideas as possible, and again, this creates a lot of information. The expansive phases are usually followed by phases of contraction; where we’re sorting through all the information, and making sure we just keep the really important bits and pieces. It’s important to know these characteristics of the social innovation process, as there will be times when we’ll be looking to record as much information as possible, even the things that don’t seem important - and other times where we’ll be getting rid of everything but the most important pieces of information. Knowing this will influence how we approach these important phases. s o c i a l i n n o vat i o n h a n d b o o k introduction hear create 31 deliver Figure 10.1 - The phases of Expansion and Contraction in Social Innovation a.4.2 The process is often Chaotic The process of social innovation is often not a linear one. This is true of most social innovation in general. We can’t always apply Western logic. Western Logic: IF a = b AND b = c THEN a = c A = Socrates example B=Man C=Mortal IF Socrates is a man. AND Man is mortal. THEN Socrates is mortal. In social innovation we can, and do, return to any part of the process to correct our assumptions about that specific part of the process. That means that we’re often skipping back and forth, constantly checking the information and assumptions we make against the results we’re getting. With so many variables, it is often confusing for people experiencing social innovation for the first time. This can give the impression that the social innovation process is chaotic - and also create the desire to organise this chaos! It’s important to note at this point that the chaos is important. Between order and chaos lies the Chaordic Field. 32 introduction a.5.0 Why do we need human-centred approaches? The History in a Nutshell! It all started with : Participatory Design In early days back to 1960s, different collaborative design process methods, that were developed to enhance and extend design to other areas of practice, have contributed to shaping the future of Design Thinking. As Participatory Design progressed into the 1980s, it was mainly concerned with the emerging field of interaction design. Participatory Design borrowed many of it’s techniques from science, e.g. “usability testing”, “mock-ups”, “prototyping” and even “role playing”. However, there were a lot of argument that in the participatory design approach, the user experience was sidelined. This was highly represented in Tim Brown’s famous Ted Talk (2009), ‘Think Big’ when he said: “The design of participatory systems, in which many more forms of value beyond cash are both created and measured is going to be the major theme for design in the future,”. User-Centered Design In response to this “end-user” dilemma, the so called “co-design” or collaborative design began to emerge. Thanks to the design theorist Donald Norman (aka The Godfather of User-Centered Design), he re-defined Participatory Design when he introduced “user-centered design”. This transformative definition had contributed to having the users’ needs in the center of the design process instead of the old “passive user” concept. Furthermore, user-centered design encouraged the engagement of the user throughout the product/service development. Richard Mander (2004) criticized and explained, in his article ‘User Centred Design: What Exactly is it?’ that many products/systems/environments still get invented this way “but the end user has moved from the guy next door type of consumer to a global connoisseur who is certainly not always a guy, she is unlikely to live next door and she is becoming far more interested in participating in the design process,”. Human-Centered Design Human-Centered Design, especially after the turn of the millennium, evolved from being a method and a set of tools (techno-driven) to a mindset (human-driven) with a main emphasis on the human aspect of the design process. s o c i a l i n n o vat i o n h a n d b o o k introduction s o c i a l i n n o vat i o n h a n d b o o k By now you’ve understood what innovation is, what social innovation is and what it can be used for. As we can see, social innovation is about people. And when we’re designing solutions to the challenges experienced by people, we really need to do this from the perspective of the people we’re designing for. Don’t worry about the term designing here. We use the word designing because it bridges the gap between science and art. Social innovation lives in the space where science (the techniques) and art (the way you piece the techniques together) meet! tip That means we have to put ourselves into the shoes of the people experiencing the challenges we’re trying to solve. It means seeing the world from their eyes, experiencing a typical day in their lives. It means observing them carefully, asking them deeper questions, including them in the “quest” for solutions. By immersing ourselves in the lives of the people we are designing for, we can begin to understand the true nature of the challenges they are experiencing. And as the old saying goes, “Identifying the problem is 90% of the solution!” EMERGENCE INNOVATION CREATIVITY DESTRUCTION collapse OPPRESSION chaos order control chaord Figure 10.2 - Between Chaos and Order lies Innovation © Simon Robinson From Holonomics: Business Where people and Planet Matter, Floris Books, 2014 The Chaordic Field is the area where many of the great system changing ideas come from. If this seems strange to you, for now, just put it on the side, and we’ll come back to this concept during the process. At this point, it’s just important to know that the chaos is more important than you may think! 33 34 hear | c r e at e | deliver s o c i a l i n n o vat i o n h a n d b o o k s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e b. hear In this section you will find: B.1.0 Introduction to hear b.2.0 how to create your design challenge B.3.0 Identify Existing Knowledge B.4.0 map your community b.5.0 GET INSPIRED BEFORE YOUR RESEARCH b.6.0 DESIGN YOUR INTERVIEW GUIDE b.7.0 RESEARCH! (AND HOW TO GET THE BEST OUT OF IT) b.8.0 FROM DEEP RESEARCH TO EMPATHY maps and personas b.9.0 ending hear. beginning create. | deliver 35 36 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver b.1.0 Introduction To HEAR Welcome to the HEAR phase of social innovation! The introduction to this handbook will have given you an idea of what to expect in this part of the process. Prepare to be inspired! The HEAR phase, sometimes referred to as the discover phase, is all about listening and receiving information with an open mind. In this phase we will define our design challenge, identify what we already know and what we need to find out, map the community around our challenge, design and conduct research and then turn that research into relevant and useful information. It’s quite a journey! The HEAR phase is one of the expansive phases, so we will be generating a lot of information that is critical to our social innovation process and to finding solutions in the labour market! Right at the end of this phase, we will then take all of the information we have gathered and condense it into a couple of useful tools that will be the foundation for the rest of our social innovation process. Let the adventure begin! hear social innovation del iver cre ate iterative process Figure 9.3 – Social Innovation is an Iterative Process s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e | deliver 37 From this point forwards you will no longer just be reading this handbook! The following sections are designed to be used! We will be guiding you and your colleagues to apply social innovation to transform complex challenges in the Egyptian labour market into effective solutions! From this point on your are a social innovator! TIP: FOR THE REST OF THIS HANDBOOK YOU WILL FIND PRACTICAL EXERCISES TO COMPLETE. WE RECOMMEND THAT YOU USE ANOTHER NOTE BOOK TO SKETCH OUT ANSWERS AND IDEAS, AND THEN WRITE THE FINAL ANSWERS INTO THIS BOOK. tip b.2.0 HOW TO CREATE YOUR DESIGN CHALLENGE! Creating your design challenge is the first part of the social innovation journey. This process is as much art as science, so we are going to take you through it step by step. The rest of the social innovation process will be focused around the design challenge, so we need to make sure that it is: • • • Understandable - by anyone! Actionable - we can actually do something about it! Approachable - it will invite people to be involved, not scare Our design challenge needs to be specific and concise. It also needs to be just the right size: something too big will not be manageable and something too small, or simple, will not attract the right people to the process. The design challenge will be the guide that takes us through the research phase and into further parts of our solution finding mission, so it needs to be human-centred and clearly address the challenge we are trying to solve. Follow the steps below to start crafting your design challenge! 38 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver b.2.1 List irritating problems Finding opportunities for solutions often comes from noticing problems. An experienced social innovator maintains a mind-set that instinctively reframes problems into opportunities. Make a list of all the problems you’ve noticed or things you’ve wished for in the labour market. In your team, brainstorm as many challenges as you can while focusing on job placement and employment quality. Remember: make notes in a separate notebook, and write your final answers below. tip Challenges: 1. 2. 3. 4. 5. s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e | deliver b.2.2 FRAME THE PROBLEM It’s important here to pick one of these problems and to address a very clear challenge. Discuss with your team: What is the main problem you are trying to address and solve in your team or organisation? Consider which challenge, if addressed, would create the greatest positive change across the labour market, specifically in terms of job quality or job placement. b.2.3 reframe the challenge Describe your challenge simply and optimistically. Make it broad enough to allow you to discover areas of unexpected value, and narrow enough to make the topic manageable. Start the design challenge with an action verb, such as “Create”, “Define”, “Adapt” etc. or phrase the challenge as a question with: “How might we…?” tip 39 40 hear | c r e at e | deliver b.2.3.1 How might we………………...…..? Example 1: How might we help youth in Bolak El Dakrour have long-term jobs? Example 2: How might we design a better way to apply for technical jobs in Greater Cairo? Example 3: How might we encourage good safety habits among blue-collar workers in the Private Sector? b.2.3.2 What is the desired ultimate impact you are trying to have in your organisation / team, or in this specific project? s o c i a l i n n o vat i o n h a n d b o o k s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e | deliver 41 b.2.3.3 Define measures of success What else are you working toward? What will make this work successful? What are the measures of success? Examples include numbers of people who join your social innovation process, stories retold by stakeholders, partner organisations, unemployed youth, etc. Think broadly! b.2.3.4 IDENTIFY BARRIERS It is crucial to define constraints and get specific on the problem or question you are trying to address. Does it need to fit into a certain time frame? Can it be integrated with an existing structure or initiative? Make a list of the barriers you need to manage. (Examples: Geographical, technological, time-based, etc.) What are the potential barriers and constraints that you are facing? 42 hear | c r e at e | deliver s o c i a l i n n o vat i o n h a n d b o o k b.2.3.4 WRITE A BRIEF A clearly defined challenge will guide your questions and help you stay on track throughout the process. Write a short brief that clarifies the challenge you plan to address. Write it as if you were handing it to someone else to design with. Capture thoughts on why this is a problem, and what the opportunity for design will be. (For brief examples, see Appendix 01) Does your original question need fine-tuning? Try it again. b.3.0 Identify Existing Knowledge It would be unrealistic to assume that you are trying to solve a challenge in a field where you have absolutely no knowledge! Just because social innovation solves complex challenges in new ways, it doesn’t necessarily mean we need to let go of existing knowledge. As our focus is the labour market in Egypt, to some extent we all have useful knowledge. After all, we are working in Egypt, and we have either been hired or have hired people. This experience may offer some key insights at some point in our process. We can also assume that if you’re reading this manual, you’re either an expert in the labour market, someone working in or closely related to the field, or even possibly a labourer yourself! So, we all have valuable knowledge, ideas and insights that we need to document and share. This means we are all experts in one way or another! When we’ve written down and shared everything that we know, it frees us up to focus on what we don’t know about our design challenge - and to work towards filling in any gaps we think we may have. s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e b.3.1 Share what you know (or believe you know!) Post your design challenge where everyone can see it. With your team, write down what you know about the design challenge. Use one piece of information per Post-it Note. Read your notes out loud, and post them under the design challenge. Ask others for feedback and discuss any of the assumptions that come up. Figure B.3.1– A map of challenges in the Labour Market Examples: example • • I think it’s difficult, if not impossible, to find committed labourers for our factory. I believe that technical jobs have very bad working conditions. | deliver 43 44 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver For this activity you will need: materials • • • • Pin board, flip chart or white board Sticky notes or pieces of card Markers Pins or tape After you have completed the activity above, summarise your answers in the next exercise b.3.1.1 What do you already know (assume) about the challenge? Examples: Now let’s get a little more specific… In your teams discuss and answer the following questions. b.3.1.2 What do Employees/employers need or want? EMPLOYEES: s o c i a l i n n o vat i o n h a n d b o o k EMPLOYERS: b.3.1.3 What technologies could help solve this challenge? b.3.1.4 What solutions or ideas are ALREADY being tested and/or implemented? hear | c r e at e | deliver 45 46 hear | c r e at e | deliver b.3.1.5 What are your initial ideas about how to solve your Design Challenge? b.3.1.6 What are the tensions that might emerge while implementing the solution? b.3.1.7 What are the strength points of your team / Organisation? (Example: An understanding of people’s needs, technological capabilities, previously implemented ideas, potential for implementation in the future.) s o c i a l i n n o vat i o n h a n d b o o k s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e b.3.2 define what you don’t know List and share what you think you don’t know or don’t yet understand about your challenge. As with the previous activity, do this in your teams, on pin boards. Post these questions and answers on a different board so that you can refer to them later. Examples: example • • Do people who need jobs want higher wages? Are job announcements generally accessible to people? Where can they be found? For this activity you will need: materials • • • • Pin board, flip chart or white board Sticky notes or pieces of card Markers Pins or tape Again, let’s get a little more specific… In your teams discuss and answer the following questions. | deliver 47 48 hear | c r e at e | deliver b.3.2.1 What don’t you know about the challenge and need to learn more about? b.3.2.2 What does YOUR TARGET GROUP DO, think and feel? (You’ll be working on empathy maps later so don’t worry if you do this perfectly for now) b.3.2.3 How would your TARGET groups value your ideas as potential solutions? s o c i a l i n n o vat i o n h a n d b o o k s o c i a l i n n o vat i o n h a n d b o o k b.3.2.4 What are the potential challenges for implementing your ideas? b.3.2.5 What are the areas you still need to explore more for your research? hear | c r e at e | deliver 49 50 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver b.4.0 Map Your community Figure B.4.0 – A Classical Map of Stakeholders in the Labour Market One of the key features of social innovation, especially in the context we will be using it in - using innovation to address challenges in the labour market - is seeing things from the human perspective. We need to include every single type of person connected to the labour market. We need to understand what moves them; what activates them, what pains them, what their aspirations are and beyond all of this, how they can contribute to finding solutions. Part of making sure that we are going to create real solutions is making sure that the right people are on-board in our social innovation sessions. We need to make sure we have a good balance of women, men, employers, employees, experts, civil-society and anyone else that should be there. s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e | deliver b.4.1 Champions, and people “living at the edge” So, we know who from the “usual stakeholders” needs to be working with us on finding solutions. And we know we need a balanced and diverse team to make sure we’re moving in the right direction. In social innovation, however, we also need to include some other, sometimes overlooked, people. These people are the champions, “extreme” participants and those “living at the edge”! b.4.1.1 Champions Champions are change-makers. They are the people that other people look to for new ideas and approaches. In farming communities, champions are the farmers that go for sustainable agriculture, whilst everyone else is still using chemical fertilisers and pesticides. More than being ahead of the pack, however, champions also inspire those around them to change as well. So, to return to our farming metaphor, a true champion would be someone that not only switches to sustainable farming before everyone else, but that also inspires and paves the way for others to follow. It may seem like champions would be easy to find - wouldn’t they be community leaders after all? This, however, might not always be the case - so it’s important for us to skip assumptions and look for the change-makers that can help us find, and pioneer our solutions. Champions - real change-makers - are often found by asking people who they think should be part of solving a complex challenge. By asking people, “Who is not here that should be here, to help us with this challenge?” people will often recommend the kind of champions we need to get our challenges cracked tip 51 52 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver b.4.1.2 people living at the edge As we’ve seen above, we need a balanced yet diverse community to tackle our challenges, and we need to add champions to the mix. But we also need to observe and involve people that are living in extreme conditions that seem to have solved the challenges we are facing. Innovative, and oftentimes, amazing solutions are found by people out of necessity. story Here’s a great example of how people living at the edge helped solve a complex challenge happened in Vietnam. Social innovation researchers studied a group of people living at the edge - they were living in extreme poverty, even more than the people around them, yet their children were not malnourished. The researchers carefully observed these “extreme” people, watched their daily habits, conducted in-depth field research, and were amazed at their findings. Whilst the women were in the fields collecting rice for their children to eat, they also collected small shrimp and other insects to add to the soup they fed their children. The difference that these small creatures made to the diet of these children was what allowed them to live in extreme poverty, and yet be more nutritionally nourished than their richer counterparts! Truly amazing, no?! b.4.2 List immediate contacts With your team, collect and write down the people or groups that are directly involved in or touched by your challenge. Are you designing for employers/employees? Will you need to connect with job seekers? Write down at least 5 people / organisations you want to learn from, for your design challenge s o c i a l i n n o vat i o n h a n d b o o k hear b.4.3 Write down at least 3 | c r e at e experts you want to speak to about your design challenge b.4.4 think more broadly Add people or groups who are peripherally relevant, or are associated with your direct audience. Write down at least 3 experts from other fields you want to speak to, about your design challenge: e.g. Labour syndicates, HR managers, recruitment agencies etc. | deliver 53 54 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver b.4.5 build your classical map One of the most useful activities, especially for visual thinkers (people that work better with images rather than text), is to map as many stakeholders as possible on a pin board or whiteboard. By being able to see, at a glance, all of the different people and organisations connected to our challenges, we are often able to make connections and see patterns clearly. Follow these steps to create a Classical Map: 1. 2. 3. 4. Write your design challenge on a card, and place it on the middle of your board. With your team, list all of the organisations and individuals connected to this challenge – you really need to dig deep here! Consider private sector organisations, civil society organisations, academia, government, youth, employers, employees, legal bodies, infrastructure – everything! On separate cards, write the name of each person or organisation and place them on the board. Try to group (or cluster) similar individuals or organisations – for example, you can put government organisations near to each other, and private sector organisations near to each other. You can use Figure 15.0 (above) for inspiration! Once you’ve completed your classical map, have a chat with your team to see where possible patterns emerge or potential synergies can be seen. See if there’s anyone missing and how you can rearrange the various stakeholders to create new connections and ideas. The classical map will serve as a source of inspiration and help start the problem solving process. Figure B.4.5 - A Map of the Innovation Sector - Kigali, 2014 s o c i a l i n n o vat i o n h a n d b o o k hear | b.4.6 Build your Radical Map Armed with your classical map, you are most probably seeing your challenge with extra clarity. It’s time to take it a step further and to see where completely different connections can be made and solutions found! The Radical Map template is on the next page. It can also be found in Appendix 02. Next is a step-by-step guide on how to build your radical map: 1. 2. In your teams discuss and choose the 5 main challenges you face List these 5 challenges in the “Challenges” box on the bottom left of the Radical Mapping sheet (don’t forget to use the answers from previous questions!) 3. As a team discuss what is at the heart of each challenge. At this stage the challenge should be removed from its context and thought of as a general, abstract challenge. This part takes a bit of work and requires seeing the challenge with a “beginner’s” mind-set! For more information on this process see the attached “Abstraction Guidelines” sheet in Appendix 14. 4. List these 5 abstractions in the “Abstractions” box - next to the challenges they are abstracted from 5. If your team feels comfortable with its “Abstractions” then next to each number on the Radical Map, write the Abstraction that relates to it (from the “Abstractions” box on the bottom right of the Radical Mapping sheet. 6. As a team think of classical ways each abstracted challenge has been solved. For each abstraction, write on a sticky note how/who/where this challenge has been solved. Write one answer per sticky note, and stick it in the “Classical” section. 7. As a team discuss which other industries/individuals that have had the same abstracted challenges and were able to solve them? Write one answer per sticky note, and stick it in the “Semi-Radical” section 8. As a team discuss in which totally unrelated industries/experiences the abstracted challenges have been solved. For inspiration ask yourselves: How has the medical profession solved this challenge? How has the transport sector solved this challenge? How have creative industries solved this challenge? This part of the process requires seeing the challenges with a totally “new” mind-set. 9. On sticky notes write the most radical solutions to each of the abstracted challenges, and stick on the “Radical” Section. 10. Contact someone from that field and get them to help you solve your challenge! c r e at e | deliver 55 56 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver Figure B.4.6 - Radical & Classical Map B.4.7 Create a visible reminder Keep the classical and radical maps of your challenges in a visible place for you to revisit over the course of your social innovation process. They will continue to serve as a source of inspiration, and can be adjusted as you develop your solutions. s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e | deliver B.4.8 Build Your Persona After building your radical map, you can choose the people that you want to learn more from, and start creating personas of these people, as instructed below. Figure B.4.8 - The Persona Poster 57 58 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver B.5.0 Get Inspired Before You start your Research! So far in the HEAR stage of our social innovation process we have created a design challenge, we have listed what we already know and what we still want to know, we have mapped our community through classical and radical mapping and we’ve even started thinking about where to observe “extreme” people those living at the edge. We’re getting near the research phase, where we will go into the field and conduct our human-centred field research. But before we dive into this rich and rewarding process, we need to arm ourselves with some inspiration! As the old saying goes, “You can’t solve the same problems with the same methods that haven’t worked before!” - with social innovation we are approaching things in a new way, and seeing them from a different perspective, we are putting people at the centre of our design process and we are learning from what hasn’t worked, to create solutions that will work. The start of this “new” thinking is inspiration, and it is with an inspired mind-set that we want to start the search for information. It is with this inspired mind-set that we want to see the people, places and systems that make up the challenge we are trying to solve! Figure B.5.0 - Kids trying to transport water from a water well to their homes at the outskirts of Rwanda. s o c i a l i n n o vat i o n h a n d b o o k hear B.5.1 IMMERSE YOURSELF IN THE CONTEXT With a curious mind-set, inspiration and new perspectives can be found in many places and without much preparation. Sharpen your skills in observing the world around you. Choose a place where you can have an experience that is relevant to your challenge. For example, if you are looking for new ideas on checking-in procedures for technicians at a factory, visit the factory at check-in time, just as the technicians do, and observe the process! discuss and list three places you think would be inspiring 1. 2. 3. B.5.2 seeking inspiration in new places Looking for inspiration in a different context, outside of the world of the labour market, opens the mind and can help you find a fresh perspective. Dare to go out of your comfort zone and explore! | c r e at e | deliver 59 60 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver B.5.2.1 think of analogies that connect with your challenge With your team, list all the activities, emotions, and behaviours that make up the experience of your challenge. Next to each of these areas, write down other situations where similar experiences occur. Remember your radical maps and the process of abstraction. If you need to, re-read the Abstraction Guidelines in Appendix 14. Activities, Emotions, Behaviours Analogous Situations B.5.2.2 search for and write down three analogous inspiring places 1. 2. 3. s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e | deliver B.5.2.3 Make arrangements for your activities Plan the logistics of your activities. Connect with the people you want to visit and explain the purpose of your search for inspiration. Fill in the table below with your team Place/Experience/Scenario Team Member B.5.2.4 Absorb the experience During your visit, first observe peoples’ activities and their environments. Then, when appropriate, ask questions about what you have noticed. Use a separate notebook to record your observations, thoughts, reactions and the responses from the people you speak to. If it’s appropriate to take photos, do so, as you can refer to these later, and will often find things that you did not notice at the time! When you’re done with these activities and are thoroughly inspired, go on to the next section to design your interview guides. Date/Time 61 62 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver Refer to “Choose Your Research Methods” in Appendix 05 to be guided through different ways of conducting research. tip B.6.0 Design Your Interview Guide By now, we’re thoroughly inspired! We’ve taken the brave leap of leaving our offices (and comfort zones) and going into the field, observing new contexts for our challenge, observing the “humans” connected to our challenge, absorbing information - new and old - and assimilating it, seeing our challenge with a “beginner’s mind”! We’re also gearing up for our research phase, but there’s just one more step we need to take, to make sure we hit the ground running! We need to create interview guides to prepare us for the conversations we will be having, and to make sure we are capturing the most relevant information. By preparing well, we will not only be asking the right questions, but we will also know what to look out for; we will be preparing ourselves to read between the lines, to understand not just what is being said, but also what is not being said, and why. As with all stages of social innovation, this stage is vital to the overall success of our endeavour. By failing to prepare, we will be preparing to fail! Now it’s time to create an interview guide to prepare for your conversations. You’ll likely need more space than this worksheet, so use your notebook to write down additional questions. Ask questions that will allow you to learn details related to each of these key categories:* Personal Details Who are you meeting and what are their demographics (profession, age, location, etc.)? Motivations What do these people care about the most? What motivates them? Frustrations What frustrates them? What needs do they have that aren’t being met? Interactions What is interesting about the way they interact with their environment? tip Refer to “Conduct an Interview” guide in the Appendix 08 * Based on questions from HCD course workshop guide by +Acumen, http://plusacumen.org/wp-content/ uploads/2013/07/Week2_workshopguide.pdf s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e B.6.1 Start building interview questions As per IDEO’s HCD Design Kit, the interview questions have been recommended to follow the sequence of: Open Specific, Go Broad, and Probe Deep. Open Specific Warm up the participant with questions they are comfortable with. • • • Employees demographics Who does what in the workplace? Stories of recent past Go Broad • • • Prompt bigger, even aspirational, thinking that they may not be accustomed to on a daily basis. Aspirations for the future System- based questions Probe Deep • • • • Dig deeper on the challenge at hand & prompt with “what if” scenarios. Income sources Questions specific to innovation challenge Sacrificial concepts Exercise: Use the following structure below to create the interview questions 1. Generate a list of topics related to your design challenge to cover in field research. | deliver 63 64 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver 2. Sort the topics based on what are the main categories and sub-categories. Categories Sub-categories 3. Identify if any topics are specific to male or female activities. Male related Female related 4. As a team, break into groups of two. Take each main category and assign a group to generate a list of questions (using Post-its), to ask in the field, based on the topics listed in the main category. 5. Move the post-its around to sort the questions into a logical flow based on the sequencing of: START SPECIFIC, GO BROAD then PROBE DEEP. Start Specific Go Broad Probe Deep s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e | deliver 6. Have each group present their questions to the larger team and add any additional questions that may be missing. Don’t forget to see “Conduct an Interview” guide in the Appendix 08 tip By now you should be ready to go out of your office and conduct the interviews based on your interview guides. B.7.0 Research! (And How to Get the Best Out of It) The moment we have been building up to is finally upon us! We are now fully committed to our social innovation process, and are nearing the actionable part of our HEAR stage! We have come a long way in our journey from knowing that: “something needs to be done in the labour market!”, to finally putting our social innovation process into action. This is where things start to really get fun! Standard research, the kind done by most big market consultancies is usually quantitative. It relies on thousands of people (often even more) answering basic questions. This is a useful technique for seeing overall patterns, but does not get us very far in terms of seeing things from the human perspective. The type of research conducted by social innovators is often far more qualitative in nature. Instead of interviewing 1,000 people we can interview 50. That’s a BIG difference in the number of people interviewed! But these 50 interviews penetrate deep, deep down into the very core of the people being interviewed, uncovering obvious and latent motivations, aspirations, fears, drivers and, of course, possible solutions. 65 66 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver Refer to “Qualitative Research” in the Appendix 04 tip It is important to realise that social innovation’s DEEP research covers far more “unspoken” ground than traditional research. Often, the people we are designing for and with are not aware of what the true nature of the challenge is. Now it’s time to create an interview guide to prepare for your conversations. You’ll likely need more space than this worksheet, so use your notebook to write down additional questions. B.7.1 About timing… Before you start, spend a few minutes as a team building agreements around how much time you will spend researching and who will complete each task. How much time will you spend researching? B.7.2 In your teams It’s always good to keep the interviewing team between 2-3 persons and if your team size is bigger than that it will be wise to divide. Write down the names of the members in each team. s o c i a l i n n o vat i o n h a n d b o o k Team 1 hear Team 2 | c r e at e Team 3 B.7.3 Select Roles Remember that an ideal team is between 2-3 persons; one to lead the conversation, another to take notes and the third member (if there) to observe the conversation and the surrounding environment. It’s not only good to distribute roles based on your skills, but also good to rotate roles and practice. Take a couple of minutes to write down names and roles amongst the team. Name Roles Notes Name Roles Notes | deliver 67 68 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver B.7.4 The Location Choose where to go and who you might talk to. You can also think about scheduling expert interviews – try to do this in person – only use Skype or phone calls if you absolutely can’t meet the people you want to interview. 1. Write down who you will talk to, where, and what’s required. Where? Who? How? s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e | deliver 2. Things to Do What are some things you can do to gain inspiration in this place? 3. Things to See What are some things you want to make sure you observe while you are visiting this place? Now it’s time to get out there and do your research! You’re armed with your interview questions, and you know that to keep a look out for. You’ve also read the guidelines in the appendices and your team is ready to work its magic. So, without further delay, go and research! Photographs and videos are an important part of your research, but make sure you have asked for permission before photographing or videoing people or places! tip 69 70 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver B.8.0 From Deep Research to Empathy Maps & Personas Congratulations on having completed your research! You most probably feel like an entirely different person after this process. Leaving our comfort zones and exploring a totally new approach to problem solving by assuming the perspective of totally different people, is often a moving process. By now you have probably come to know entire groups of people in a way that you had not imagined possible before. You understand these people: their motivations, ambitions, fears, views, beliefs and principles. But the HEAR phase of social innovation doesn’t end here. As with everything else in social innovation we need to document the experience, and the knowledge that came out of it, in a way that other people (and ourselves) can use effectively. We want to be able to share the experience we had and the revelations that came with it with the rest of the people we will be designing with. There are two tools we will explore in this section that do a fantastic job of not just recording information in a great way, but allowing it to be used effectively by others. These tools are Empathy Maps and Personas. We mentioned in the introduction that the process of using social innovation is expansive and contractive. The research phase is expansive, creating and generating lots and lots of useful information. In this phase of our process we will start to distil through this information, to contract it, to condense it, to keep only the things we think are most relevant and useful. B.8.1 what are Empathy Maps? Empathy maps are aptly titled in that they map out the pains, gains, motivations, experiences, thoughts, and feelings of the people we have been interviewing and researching. A thoroughly completed empathy map builds a pretty comprehensive picture of the people we have chosen as interviewees and allows us to really empathise with where they are in the world, and why. Empathy maps are then used to construct personas, which are critical for our social innovation process. s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e | deliver B.8.2 what is A “Persona”? We first encountered personas in section 15.10. Our empathy maps have helped us create a rich, detailed picture of the people we want to include on our journey to solve challenges in the labour market. Empathy maps are filled with details and include nuances that just can’t be captured in other ways. But empathy maps also carry information that may not be critical to our solutions, or to the rest of the process. To further condense and distil all of the information we have gathered and generated, we can start to go through the empathy maps and to use only the most important information to create personas. Personas are summarised descriptions of a person or type of person that capture all of the critical information we will need to continue our social innovation journey. tip There are many different types of persona, but for our purposes we will use the type listed below. By reading through a persona, we, or our colleagues will get a condensed overview of one of the people (or groups of people) we believe are important towards finding our solution. As our journey is towards solutions in the labour market, we may very well need to create a few personas for the various types of stakeholders that we will be designing with and for. We can then use these personas as references and guides towards designing truly effective and people-centred solutions. 71 72 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver B.8.3 Build your Empathy Map After conducting your interview it’s important to start profiling your interviewees’“personas” and building your empathy map around them. Follow the following steps to build your empathy map: • • • • Hang your empathy map on a wall or board. Use Post-it notes and assign a different colour to each person you have interviewed or the user persona you are designing for. Scribble memorable quotes across the four areas of “Say, Think, Hear, and See”. Discuss with your team, and highlight the things that surprised you. Figure B.8.3 - Empathy Map Poster s o c i a l i n n o vat i o n h a n d b o o k hear | B.8.4 Reframe your Personas Go back to the persona activity in Section 15.10 and repeat the persona process. Afterwards compare the personas you created before you interviewed your target groups with those you created after your interviews. Discuss with your teams the obvious – and subtle – differences between the two. What assumptions did you make that were corrected? What assumptions did you make that were slightly off? The process of creating personas from thorough interviews, and empathy maps can be one of the most rewarding parts of the HEAR phase, and can be a game-changing experience in itself. You will feel that you have a far deeper understanding of the people related to your challenge and their motivations! B.9.0 Ending hear, beginning create! Congratulations on completing the HEAR section of our social innovation handbook. It’s been an adventure to say the least, but it is just the beginning. Throughout the following sections: CREATE and DELIVER we will be taking the abundant information you recorded, generated and created and putting it all into action! Good work! c r e at e | deliver 73 74 hear | c r e at e | deliver s o c i a l i n n o vat i o n h a n d b o o k s o c i a l i n n o vat i o n h a n d b o o k hear | create In this section you will find: c.1.0 Introduction to CREATE C.2.0 SHARE STORIES C.3.0 Identify PATTERNS TO MAKE SENSE C.4.0 DISCOVERING INSIGHTS FROM YOUR CLUSTERS C.5.0 “HOW MIGHT WE...?” C.6.0 RANKING (VOTING IDEAS) c.7.0 IDEATE! BRAINSTORMING SOLUTIONS c.8.0 PUTTING OUR IDEAS INTO ACTION! c.9.0 DESIGNING OUR PHYSICAL PROTOTYPES c.10.0 designing a low-resolution prototype c.11.0 from the end of create to the beginning of deliver c r e at e | deliver 75 76 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver C.1.0 Introduction to CREATE Congratulations on making it all the way through the HEAR phase and to the CREATE phase. It’s been quite a journey and we’re not even halfway there! By now you must be brimming with excitement and curiosity! Just how will the information you gathered in the HEAR part of the process be used to design and create solutions? You probably already have some great ideas that you think might really work, or you may just be overwhelmed by all of the information you have gathered and created! Well, don’t worry; all of your questions and ideas will most probably be addressed in this part of our process. In the CREATE phase we will look at all of the information we have gathered and use storytelling to share this information in a meaningful and useful way. We will then identify patterns and relationships in our materials to see which major insights emerge. Armed with these insights, we will start translating the insights into opportunities and prepare ourselves for some amazing brainstorming sessions. We’ll be brainstorming potential solutions and using a whole set of ranking tools to gradually eliminate all but the most promising ideas. And with these ideas at the ready, we will even begin small implementations of these ideas, testing them against our assumptions, making sure they work, and gradually scaling them up to see if they really are the amazing solutions we hope they will be! hear social innovation iver cre del ate iterative process Figure C.1.0 (a) – Social Innovation is an Iterative Process s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e | deliver hear PERSONAS empathy maps STORIES THEMES INSIGHTS HOW MIGHT WE’S...? prototypes ideas create Figure C.1.0 (b) – From HEAR to CREATE, the journey continues Prepare to dive even further into our social innovation process and the world of social innovation. Prepare to be amazed yet again! C.2.0 Share Stories… Much of the reason social innovation is so effective at solving social problems is due to its people-centred approach. As we discussed in the introduction, social challenges require innovative solutions that include people at their core - in fact, we are designing with the very people experiencing the challenges we are aiming to solve. This emphasis on social interaction and our people-centred, deep research approach creates a lot of information that is qualitative, and that cannot be analysed in the usual way that quantitative data can. One of the powerful tools that social innovation practitioners use is storytelling. Storytelling enables us to relive the experience of being in the contexts and with the people we were interviewing. It allows us to share complex, qualitative, experiential information in a way that inspires others to understand so much more than quantitative data. Story sharing needs to take place just after the interviewing process occurs. This will allow you to take the amazing amount of information received during field research, and turn it into useful, shareable information for you and your colleagues! 77 78 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver C.2.1 tell your story Share what you learned from your research as stories, not just general statements. This will create common knowledge that your team can use to imagine opportunities and ideas. Describe the individuals you met and the places you visited. Be specific and talk about what actually happened. Revisit the notes you took right after your observation. Print out your photos and use them to illustrate your stories. Figure C.2.1 - Aspirations stories brainstorming workshop at Kigali Capture quotes—they are a powerful way of representing the voice of a participant! tip To cover the most important topics, consider following these steps: s o c i a l i n n o vat i o n h a n d b o o k C.2.1.1 Personal details Who did you meet (profession, age, location, family, etc.)? c.2.1.2 interesting stories What was the most memorable and surprising story? hear | c r e at e | deliver 79 80 hear | c r e at e | deliver c.2.1.3 Motivations What did this participant care about the most? What motivates him/her? c.2.1.4 Frustrations What frustrated him/her? c.2.1.5 interactions What was interesting about the way he/she interacted with his/her environment? s o c i a l i n n o vat i o n h a n d b o o k s o c i a l i n n o vat i o n h a n d b o o k c.2.1.6 Quotes What were the quotations that he/she used that surprised you? (Try to use the same language) c.2.1.7 Remaining Questions What questions would you like to explore in your next conversation? hear | c r e at e | deliver 81 82 hear | c r e at e | deliver c.2.1.8 Now it’s time to build the story for your persona! (Use a separate sheet if you need more space) s o c i a l i n n o vat i o n h a n d b o o k s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e | deliver c.2.2 Listen to the stories of your team While you are listening to each other, compare and contrast the things you have learned. Explore areas where you find different opinions and contradictions. Begin to look for recurring themes. Use one sheet per story, so you have separate overviews of all your experiences, and the people you have met. tip Take turns sharing the stories of the people you talked to or the places you visited. While listening to your team, capture their stories and observations on Post-its, using a separate Post-it per thought. Capture the most interesting learnings and write down at least one learning from each story by doing the following: c.2.2.1 Actively listen! 1. 2. 3. 4. 5. 6. Divide your team into groups of two and have each group decide who will start by being the active listener, and who will role-play the scenario and tell their story. The role-player of the scenario has to “get into” their role based on their real stories. The active listener has to take notes without interrupting the role-player. They need to “listen loudly”! After the story, change roles: have the person who was the active listener act as a stakeholder by trying to interpret the story, whilst the one who was the role-player takes notes without interrupting. After this is finished, together debrief this scenario by discussing why it was done and how it relates or can be applied to real life or the job. After everyone has completed this activity, reassemble the team and conclude with a discussion about how they felt and the power of active listening. Answer these questions: What was most surprising? What was the hardest part for you? What were your “aha moments”? 83 84 hear | c r e at e | deliver s o c i a l i n n o vat i o n h a n d b o o k c.3.0 Identifying Patterns to Make Sense of Our Stories, Personas and Maps We’ve come a long way in our social innovation process! So much has happened, and we’ve learned so much - maybe even some things we really didn’t expect to learn at all! Much of the HEAR section was dominated by receiving and generating information. At one point we may even have been overwhelmed by the amazing amount of information we had deal with. By creating empathy maps and then personas we trimmed down this information into slightly more manageable chunks. And by using storytelling, we revisited our field visits as a team, listening in roles and learning from these shared experiences. Now it’s time to make sense of all of this information. We need to extract the patterns that emerge as we go through this process. We need to identify common themes and start to create relationships that help us understand how all of this information fits together, and how we can go about using it effectively! This part of the process can sometimes seem chaotic and unclear. Remember the Chaordic Field we mentioned in the introduction? We don’t really want to tidy up this mess... Instead, we want to use this area between chaos and order to identify the patterns and relationships that will help us find new solutions. In the next section you will find some steps that will help you navigate this tricky but rewarding path! s o c i a l i n n o vat i o n h a n d b o o k hear c.3.1 Cluster into Themes c.3.1.1 FIND THE “WOW” POST-ITS • • Each person in your team should choose 3-5 Post-its that are the most interesting from the collected data / notes. Using a blank sheet, together with your team, start hanging these Post-its. | c r e at e | deliver 85 86 hear | c r e at e | deliver c.3.1.2. CATEGORIZE INFORMATION INTO MEANINGFUL THEMES After reviewing these “Wow” Post-its, together with your team try to arrange them into groups / clusters that cover different topics. Putting into consideration the following: repeated behaviours, noticed issues, conflicting statements, personal interpretation, promising ideas etc. c.3.1.3. TAKE A GENERAL LOOK! At this stage, it’s important to check the leftover Post-its (the non-”wow” ones) and to see if there any relevant pieces of information remaining to include in the clustered groups you’ve created. It’s always useful to be as visual as you can (e.g photographs). c.3.1.4. CULTIVATE YOUR CLUSTERED GROUPS Try to recheck your clusters and combine the ones that are relevant to each other. Be flexible to see if you need to create new main clusters. A good number could be a maximum of five clusters. tip s o c i a l i n n o vat i o n h a n d b o o k s o c i a l i n n o vat i o n h a n d b o o k hear c.3.1.5. WRITE DOWN EXPRESSIVE HEADLINES For each of the clustered groups that you’ve created together with your team, develop expressive headlines, such as “wages” or “social insurance” or “match making”. A. B. C. D. E. c.4.0 Discovering Insights From Your Clusters! The title of this section may have seemed like rocket science when you first started your journey in social innovation! By now, you can probably guess what it means, and why it might be useful! The previous step involved making sense of all of the information we have collected by clustering similar ideas and identifying the most prominent patterns and relationships. It may already be apparent to you where some of the solutions may lie and where some of the biggest challenges may be present. You may have noticed that from the time we started building our empathy maps, we have slowly been trimming away excess information, leaving each step with only the most useful and actionable information. It’s time to take it another step further, by taking the headlines we created in the previous step (from the themes that have begun to emerge), and identifying the challenges related to each theme. This will help us see why these themes have emerged and how we can use them in designing a solution! As with the last step, don’t be put off if this seems a bit messy or difficult - just follow the steps below and you’ll emerge triumphant! | c r e at e | deliver 87 88 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver c.4.1 Do you recall your design challenge? Write down your design challenge. c.4.2 Re-write your clustered- themes’ headlines Keep sorting and re-arranging the information you have until you feel that your design challenge is accurately represented in the themes. E.g. high turnover rate, access to job information, problems with workplace conditions. 1. 2. 3. 4. 5. s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e c.4.3 Describe the challenges For each cluster headline, try to draft three concise sentences that explain why the theme you’ve identified describes a challenge for the people in the community (employees/employers) that you spoke with. Each theme may lead to multiple insight statements, make sure not to ignore major ones. E.g. “There is no financial incentive for workers to stay in their jobs for a long time.” You can work individually or in groups. tip THEME 1 Sentence 1 Sentence 2 Sentence 3 THEME 2 Sentence 1 | deliver 89 90 hear Sentence 2 Sentence 3 THEME 3 Sentence 1 Sentence 2 Sentence 3 THEME 4 Sentence 1 Sentence 2 Sentence 3 | c r e at e | deliver s o c i a l i n n o vat i o n h a n d b o o k s o c i a l i n n o vat i o n h a n d b o o k hear THEME 4 Sentence 1 Sentence 2 Sentence 3 c.4.4 Rewrite your insight statements Once you have a few sentences for each theme, work with your full design team to revise and rewrite your insight statements until the group has captured the most unique and compelling points related to each theme. You can use the template below directly! tip Design Challenge | c r e at e | deliver 91 92 hear THEME 1 Insights: 1. 2. 3. THEME 2 Insights: 1. 2. 3. THEME 3 Insights: 1. 2. 3. THEME 4 Insights: 1. 2. 3. | c r e at e | deliver s o c i a l i n n o vat i o n h a n d b o o k s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e | deliver THEME 5 Insights: 1. 2. 3. c.5.0 “How Might We…?”: From insights to Opportunities By following the steps in the “Discovering Insights From Your Clusters” section we have managed to identify key insights related to the main themes that emerged from our clustering. At this stage we are deep into the CREATE phase of social innovation. In the introduction we mentioned that “identifying the problem is 90% of solving it”, well, we’re getting close to that 90%! In previous sections we have practiced turning our challenges into “optimistic” statements and even into solution statements. In this part of the social innovation process we will turn the insights we created in the previous step into open questions that will allow us to begin thinking in terms of solutions. A great open question format is the “How might we…?” format. This question type will be the foundation from which our upcoming brainstorming sessions will emerge! Very exciting indeed! Use the “How Might We” (HMW) question format as an invitation for input, suggestions, and exploration. 93 94 • • • hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver From the insight statements you created earlier, together with your team, pick the three most interesting statements. Take few minutes, individually, to turn these insight statements into “How might we…?” questions After sharing the “How might we…?” questions with your team, work together to make them more actionable, until you feel they are expressive and interesting to explore later. Insight Statements How Might We…? Make an effort to select statements that convey a new perspective or sense of possibility Insights only become valuable when you can act on them as inspiring opportunities. Turn them into brainstorming questions so that they can act as a springboard for your ideas. tip See “How to Create Frameworks?” in the Appendix 10 c.6.0 Ideate! Brainstorming Solutions As A Team! Ideation is a designer’s term for: coming up with ideas. Many people think that having ideas is a passive experience; you’re sitting down somewhere, minding your own business, when suddenly an idea hits you! It’s not something you can control or even encourage - it’s just something that happens. Well, this is not the case at all! s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e | deliver 95 As we mentioned in the introduction to this handbook, social innovation is a science (and an art!). And as a science, it excels at creating new ideas. In fact, you have probably had many new ideas related to the labour market in Egypt, by this point in our process. Figure 26.0 - A team in Rwanda Brainstorming Different Solutions c.6.1 Creating potential solutions In this stage of the CREATE process we will be coming up with ideas that address the challenges we have identified in the “How might we…?” statements. We have to make sure that the ideas we create address the challenges fully, including all of the limitations around the challenges. In the following exercises you will be guided through different brainstorming techniques designed to help you come up with as many ideas as possible. 96 hear | c r e at e tip | s o c i a l i n n o vat i o n h a n d b o o k deliver • DIVERSE TEAMS THROUGHOUT THE SOCIAL INNOVATION PROCESS ARE CRITICAL TO FINDING EFFECTIVE SOLUTIONS. • TEAMS SHOULD ALWAYS INCLUDE THE PEOPLE THEY ARE DESIGNING FOR (AND WITH). • AS OUR TASK IS TO USE INNOVATION TO SOLVE CHALLENGES IN THE LABOUR MARKET IN EGYPT - WE ABSOLUTELY HAVE TO MAKE SURE THAT OUR TEAMS INCLUDE ALL OF THE RELEVANT STAKEHOLDERS CONNECTED TO THE LABOUR MARKET. • WE CANNOT DESIGN EFFECTIVE SOLUTIONS WITHOUT THE PEOPLE WHO WILL BE TOUCHED BY THESE SOLUTIONS! c.6.2 Form Your Dream Brainstorming Team Your team is your problem-solving tool! You’ll need to make sure that there are representatives of all of the major stakeholder groups connected to the labour market in Egypt, in your team. It’s also a good idea to have people totally unrelated to the labour market on your team. This is where your radical maps shine. Revisit your radical maps and see who else should be on your team that have solved similar types of challenges in totally unrelated industries. Invite them to be part of your brainstorming process. Explain to them that although they are not labour market experts, they have managed to solve complex challenges that are the same “shape” as the challenges you are trying to solve. tip Whilst conducting our research on the theme of labour market challenges, we came to the realisation that one of the challenges is matchmaking - helping the right companies find the right employees and viceversa. We then brainstormed a little and realised that an alternative industry that has managed to solve the “matchmaking problem” is the online dating industry! They have worked out how to combine people in an efficient, remote and effective manner by gathering certain data. We’re not suggesting you bring in an online dating company representative to your brainstorming team, but why not review your radical maps and see who else should be there?! s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e | deliver c.6.3 Expansive, unedited, pure idea generation! The ideation stage is another expansive stage of the social innovation process. In the following steps we will be trying to come up with as many ideas as humanly possible. These ideas should address the “How might we…?” statements, but at this point, please, please do not edit yourselves! Just go for it! It is important to say anything that comes to mind. Do not judge your own ideas or the ideas of others. Even the most ridiculous, far-fetched, seemingly crazy ideas should be mentioned. Sometimes by saying something totally unrelated and imaginary, a connection is made by another member of your team that leads to yet another connection, that leads to a system changing idea. Did you know that IDEO created the original computer mouse by basing its movement on a stick of roll on deodorant? Never underestimate the power of creativity or (seemingly) far-fetched ideas! tip c.6.4 Ideas at the ready… And… GO! Follow these steps for a successful and abundant brainstorming session: Follow these steps for a successful and abundant brainstorming session: • • • • • Review with your teams the clusters you created in section 2. Review the themes and headlines that emerged in section 3. Write down your three selected “How might we…?” statements in large lettering on three separate sheets of paper. Give each person in your team a stack of Post-it notes and a marker. Individually, write down one or two words (maximum one short sentence) on each sticky note that represents an idea you have that could be a solution. Write only one idea per sticky note. Keep going until you have absolutely no ideas left! 97 98 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver Snacks, random items, crazy toys and tools are always useful for inspiration in brainstorming sessions! Remember: no idea is too silly or too small tip • When you have all written down as many ideas for solutions as possible, share them with your team. Individually, stand in front of an empty board, read out the headline you have written, and (very) briefly explain the idea to your team. Do this with all of your sticky notes. You may need 2 or more hours for this step! Resist the temptation to discuss these ideas or to ask questions or to explain too much. There is time for this later! tip • Repeat with all of your team members. You will often find that the process speeds up as more of the same ideas emerge, and therefore, less explanations are required. c.7.0 Ranking (Voting) Ideas It is obvious to anyone that has been in a brainstorming session that it is an expansive process. Lots and lots of ideas are flying around and it can sometimes be overwhelming! But fear not, there is a science to this apparent madness, so let’s get right into continuing our process. The brainstorming session has given us a lot of information to deal with. And like the previous expansive phases where a lot of information is created, it is followed by a contractive phase, where we will be sifting through the ideas, keeping only the strongest and removing the weakest. You may be wondering how we do this “sifting” process… Welcome to ranking. Here you will be engaging in yet another fun and engaging part of the social innovation process! s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e c.7.1 Clustering: Cluster ideas into “Solution Themes” Rewrite the main themes as well as you can, and remove the other themes that belong to that cluster. Write Solution Headlines next to each main theme | deliver 99 100 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver c.7.2 Ranking c.7.2.1 Level 1 - Relating solutions to your “How might we…?” statements The ideas you generated need to address the “How might we…?” statements as accurately as possible. It has taken a lot of work to get to the stage where we have narrowed down all of the information we have gathered in the HEAR and CREATE phases into these “How might we…?” statements. We need to be very careful not to neglect that work, and to accidentally create solutions that are detached from all of the conditions that led to the creation of these statements! • • • Go through your main solution themes and relate each solution to your “How might we…?” statements. Each team member can vote 5 times - by using a coloured sticker (usually a dot) and sticking it to the solutions they think relate the best (you can put more than one of your stickers on one solution if you think it is particularly strong The ideas with the most stickers are the ideas you should begin with c.7.2.2 Level 2 - Expensive vs. Cheap. Difficult vs. Easy As a team, distribute your ideas onto the matrix below based on how expensive vs. cheap and how difficult vs. easy they are. You can copy the matrix onto a whiteboard or pin board. s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e | deliver 101 expensive easy difficult cheap Figure C.7.2.2 - Difficult VS Easy - 2x2 Matrix 102 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver c.7.2.3 Level 3 - Innovative or been done before? Each team member can vote 3 times - by using a coloured sticker (different colour or shape to the ones used before) and sticking it to the solutions they think are most innovative. c.7.2.4 Level 4 - Relating solutions to “Feasible, Viable, Desirable” Each team member can vote 3 times - by using a coloured sticker (different colour or shape to the ones used before) and sticking it to the solutions they think are most innovative. feasible desirable goal viable Figure C.7.2.4 - Products and Services created through Social Innovation s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e c.7.2.5 Level 5 - Determining what to prototype! As a group, compare the rankings that you have given to each idea, evaluate the most promising ideas and decide which ones to develop further. Be realistic about the number you can pursue—aim for two or three ideas to start with. Answer the following questions: 1. Which ideas received the highest score? 1. 2. 3. 2. Do you have a consensus around this idea to be prototyped? Why? c.8.0 Putting Our Ideas Into Action! | deliver 103 104 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver Congratulations on having completed your first social innovation brainstorming session, and on having used the various ranking tools to narrow down all of the incredible solutions you have created to the ones that look like they’ll work the best. By now you will most likely have 3-5 ideas that you think will be systemchanging - ideas that will not only revolutionise the labour market in Egypt, but maybe even the world... Amazing! There are a few things we have to do before we can invest all of our time, energy and resources into implementing our solutions. Remember our definition of social innovation? Social Innovation is a new way of solving social problems that is more efficient, benefits society and enhances its capacity to act. Our definition mentions a NEW way of solving social problems that is BETTER than previous ways. By engaging in the ranking process, we have made sure that our idea is new, in other words innovative. But we also need to make sure it’s better. If we were to throw all of our resources at these solutions without knowing if they actually work, we might end up losing everything! After all, they haven’t been tested, so we don’t even know if they will work. How can we call an idea better if we haven’t even tried it yet? Prototyping helps us do exactly that - try our ideas to make sure they work, and then continue to refine them until they really are amazing! c.8.1 starting To Prototype * A prototype can be thought of as an experimental version of a product, service or experience. When it comes to products and services, prototypes are often lower quality, lower cost versions of the final product or service, that can be used to see if the product or service will actually do what it has been designed to do. Now part of design legend, there is a story of how an IDEO team were able to help dentists create a new tool by prototyping it out of an old tissue paper roll and some pens. The IDEO team asked the dentists, “Is this what you mean?” When the dentists were trying to explain how the tool should look and feel story * Basic Design 08: Design Thinking. Gavin Ambrose & Paul Harris. AVA Publishing SA 2010. ISBN: 9782940411177. s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e | deliver 105 Prototypes start as low-resolution versions of the final product they are based on, and as they are tried, tested and improved, they gradually increase in quality and accuracy. This process ensures that the minimum resources are spent building a product or executing a service, whilst the maximum possible testing is being done at the same time. This low cost, high efficiency approach allows for products and services to be market-tested even before they hit the shelves! This stage of the design process looks to develop and add flesh to the bones of the concepts generated at the ideation stage in order to facilitate the selection process. tip c.8.2 storyboarding A prototype can be thought of as an experimental version of a product, service or experience. When it comes to products and services, prototypes are often lower quality, lower cost versions of the final product or service, that can be used to see if the product or service will actually do what it has been designed to do. Before we design our prototype service (or product), we need to make sure that we are aware of all of the conditions connected to it. If we’re designing a new “job centre experience”, for example, we’ll need to make sure we list; all of the people that will be working in that job centre; all of the people that will be using that job centre; where the job centre will be physically located; how many people it will be serving at any one time; what kind of environment it will contain, etc. There’s a lot of information that we need to connect to the service we’re trying to design. A great way to do this is through storyboarding! Storyboarding is the process of creating a story in a format that looks something like a comic book. Often used in the movie industry to plan out scenes in detail, storyboarding is an essential tool for the creation of accurate prototypes. A storyboard should walk you through the entire experience of using a product or service. By the time you’ve read the storyboard, you should be totally aware of how the service (or product) works, why it is a good service, what makes it different to other services that are currently being used, and how someone would come across this service in real life. The following activities will guide you through the process of creating a detailed storyboard. Once that’s done, it’s on to the process of actually prototyping our product or service! Figure C.8.2 - Story boards explaining how to use different prototypes 106 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver Title: Title: Title: Place your photo/drawing here Place your photo/drawing here Place your photo/drawing here Describe your persona: Describe what’s happening: Describe what’s happening: See Appendix 12 for “Steps to create a storyboard” tip s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e | deliver 107 c.9.0 Designing Our Physical Prototypes As we near the end of the CREATE section, we’ve reached a level of anticipation we probably haven’t experienced in a while! We’ve come so far with our social innovation process, and we’re just about to try out our solutions for the first time. The storyboarding process has given us a good idea as to what our product or service should look like, how it should function, who should be using it, and a whole host of other details. So, now is the time to turn these ideas into a reality! The process of prototyping requires good teamwork, a lot of focus, and some real ingenuity. We will be designing and putting together a product or service that has to conform to real-world standards. We have to make sure the prototype itself is an accurate representation of the final product or service we are offering. It must also be feasible, viable and desirable as a prototype, and cost-effective to test. Here is yet another part of the social innovation process where science meets art. Our prototype must conform to many conditions whilst still representing its final version. It must be constructed scientifically to allow us to test it. But it must be inspiring enough to attract people into using it. There’s a lot of information we need to plan for with our prototyping phase. c.9.1 Prototyping is an iterative process Low Resolution Prototype Medium Resolution Prototype High Resolution Prototype http://media.mediatemple.netdna-cdn.com/ wp-content/uploads/2014/03/01_prototyping_tools.jpg http://media.mediatemple.netdna-cdn.com/ wp-content/uploads/2014/03/01_prototyping_tools.jpg http://src.lafargeholcim-foundation.org/img/ bf0e1d71-8291-47ba-81ab-173db43839fd/ A14NAacUSca-02.jpg 108 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver c.10.0 Designing a lowresolution prototype It’s time to start making! You’ve selected an idea to prototype and identified the most important elements to test first. Fingers crossed, your team also has a good sense of how to go about building your first prototype. Just in case, we’ve listed some of our favourite prototyping methods below. Figure C.10.0 - Prototyping activity using different simple materials. s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e | deliver c.10.1 let’s prototype! 1. 2. 3. 4. In your teams partner into groups of 2-4. [Smaller groups allow everyone to have a role] Ask groups to pick one solution from your top three ideas. You may choose to offer a range of criteria: two groups working on solutions they’re “most passionate about,” one group on “most feasible ” and one on “furthest out” or “long term”. Prompt groups to spend no more than 45 minutes to 1 hour making their chosen solution tangible, using any prototyping forms. Remember to refer to “Empathy Maps” and your personas while prototyping to understand their needs, pains and gains. Give each team 5 minutes to share their idea back with the larger group to get initial feedback. Encourage teams to include an enactment of the experience of use, even if they have a paper-based prototype. See “What are the different types of prototyping?” in the Appendices tip c.11.0 From the end of CREATE to the beginning of DELIVER Congratulations, social innovator. You’ve made it two thirds of the way through our social innovation process. You’ve also completed your first brainstorming session, your first ranking session and you’re first prototyping session. Look how far you’ve come! Now that you’re so far into the process, it’s time to get serious. The final section of this handbook, DELIVER, will take you from low-resolution prototypes to implemented solutions. You’re almost there… Great work! 109 110 hear | c r e at e | deliver s o c i a l i n n o vat i o n h a n d b o o k s o c i a l i n n o vat i o n h a n d b o o k hear deliver In this section you will find: D.1.0 Introduction to Deliver d.2.0 Looking through the Three Lenses d.3.0 Testing Your Prototype! d.4.0 reviewing Your prototypes and Your prototype Testing Experiment! d.5.0 Seek Feedback! d.6.0 Assess the Viability of Your Solution! d.7.0 Assess the Feasibility of Your Solution! d.8.0 build your business model! d.9.0 Measure Your Impact! d.10.0 Getting into Action! d.11.0 Continue Learning! d.12.0 the end is just the beginning! | c r e at e | deliver 111 112 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver D.1.0 Introduction to deliver Welcome fellow Social Innovators to the final part of our social innovation process! It has been an epic journey! From our very first experience of defining innovation and social innovation, through the stages of HEAR and CREATE, we finally arrive to our destination: DELIVER. In the DELIVER phase, we will finally be testing and enhancing our solutions - to get them ready for real implementation! We will be putting into practice all of the ideas and models we have created. We’ll start by designing a prototyping “experiment”. And then we’ll use some of our tried and tested tools to make sure our solutions are as good as they can possibly be. Once we’re sure we’re onto something fantastic, and we’re sure that the people we’re designing with and for agree, then we can go out there and actually implement our solutions! Amazing! Don’t worry, the entire process is iterative, so you can (and should!) continue to use the tools we have shared, to design, improve and implement amazing and truly innovative solutions! tip hear social innovation cre iver del ate iterative process Figure D.1.0 – Social Innovation is an Iterative Process s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e | deliver 113 D.2.0 Looking through the Three Lenses You will no doubt remember the three criteria we so often use in social innovation to measure the value of a product or service - these are, of course, the three lenses of: Feasible, Viable and Desirable. There are some incredibly useful social innovation tools to address each of these! To test and enhance the desirability of our solutions we will finally be prototyping them! To make sure our solutions are feasible, we will take a look at our organisational resources and capabilities, as well as exploring potential partnerships. And to address the viability of our solutions we will build financial models to make sure we can offer our solutions over the long term! viability ( business ) innovation desirability ( human ) feasibility ( technical ) D.2.0 - Three Lenses of Social Innovation based on IDEO.com 114 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver D.2.1 Case Study: SmartLife: case study Designing a Scalable Water and Hygiene Business* Case Study narrated by IDEO.org design team: In recent years, Nairobi, Kenya has become an exciting hub for technology and entrepreneurship, with high-speed Internet connectivity linking the city to a global innovation network. However, Nairobi is not immune to the challenges that so many developing countries share. In Kenya, only 61 percent of people have access to clean drinking water; 84 percent of preschoolaged children are vitamin A-deficient; and diarrheal diseases are among the top 10 causes of morbidity and mortality. Though numerous organizations are working to combat these crises, solutions are often siloed, inefficient, and unsustainable. IDEO.org, along with partners WSUP, GAIN, Aqua for All, and Unilever, saw an opportunity to create a social enterprise that would improve access to clean water, personal care products, and health education. THE OUTCOME After an intensive prototyping period on the ground in Nairobi, the team launched SmartLife, a scalable retail business and brand that offer clean water and health and hygiene products. SmartLife is now running successfully in several sites around the city. THE process * Reference: Design Kit, Idea.org. Case Studies, SmartLife: Designing a Scalable Water and Hygiene. Business. http://www.designkit.org/case-studies/4 s o c i a l i n n o vat i o n h a n d b o o k inspiration In an eight-week sprint of rapid iteration and real-time customer feedback, the design team hit the ground running on its trip to Nairobi. The accelerated timeline necessitated a fascinating flip of how we typically run our design projects. Instead of synthesizing its ideas and developing solutions after a trip to the field, the team leaned on its existing knowledge of the problems facing Nairobi’s poor and then dreamed up a handful of entrepreneurial ideas that they could get into the hands of low-income Kenyans to test. In the weeks leading up to the trip, they came up with three business concepts that they could prototype on the ground. One idea was Live Well, a dummy brand with a logo and brand collateral that could be used to set up a business prototype on arrival in Kenya. The team had hired a local kiosk vendor and cart operator to wear branded apparel and sell water in jerry cans that had been adorned with Live Well stickers. They sent their translator around as a door-to-door salesperson, selling hygiene products and talking to people about health and sanitation. The translator came back with key learnings that would help inspire a subsequent version of the business. “It was completely chaotic but fertile with learning experience,” recalls project lead Robin Bigio. After half a day, the team already learned enough to prepare the next rev of Live Well. Among the challenges, they realized water needed to be ordered ahead to reduce the physical demand of transporting unsold cans and to enable optimization of the delivery route. On the positive side, the team found that the strong branding instantly inspired trust. Nobody questioned that it was good water and multiple customer touch points and physical, stable sites gave Live Well credibility. Three days later, the team launched the next version of the business in a new location across town, changing the name from Live Well to SmartLife. This time customers actually placed orders at a kiosk and made a down payment for water delivery. “People were willing to give money up front for service that would come the next day, which is unheard of in Kenya,” says Bigio, “We discovered that there was an aspirational side to this business. People were excited about having a great source of drinking water.” hear | c r e at e | deliver 115 116 hear | c r e at e |deliver s o c i a l i n n o vat i o n h a n d b o o k “People were willing to give money up front for service that would come the next day, which is unheard of in Kenya,” says Bigio, “We discovered that there was an aspirational side to this business. People were excited about having a great source of drinking water.” When the market testing was complete, the IDEO.org team visited each of the customers who’d paid ahead to let them know that the business did not yet exist, but that it was coming soon. They refunded the down payments and gave out cans of clean water for their participation. IMPLEMENTATION Upon returning to San Francisco, the team worked on revising the brand and business model to account for logistical factors such as how much water could be processed and transported, how much space it would require, pricing strategies, retail design, and educational materials. Working at a breakneck pace, the IDEO.org team delivered a comprehensive design concept to its partners, along with strategies, brands, and business models. Six months later, the first SmartLife store opened in Nairobi. story It wasn’t all perfectly smooth. On the first day of prototyping, the team got up early, went to the central market, and it became mayhem. The guy selling the water cans got shy and ran off; the police said we required a seller’s license; and people didn’t trust the door-to-door salesperson. But each of these hurdles produced a learning that informed the next iteration of the concept. By the time the team wrapped up their visit, the versioning process had led them to a well-defined business plan and, most importantly, had helped them establish trust from the market they would be serving. When SmartLife went live later in the year, much of the turbulence of the startup had passed s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e |deliver 117 For Further details, see Appendix 16 tip D.3.0 Testing Your Prototype! Figure D.3.0 – During visiting different printing houses in Downtown Cairo, November 2015 118 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver D.3.1 Designing The Prototype Testing Process Our prototypes are complete (see CREATE section), and we’ve probably tried testing them a few times on some of the people we’re familiar with. Now it’s crunch time! Armed with our prototypes, we need to make sure we are ready to test them in the most efficient way possible. We need to work out what kind of information we are looking for from our tests, and then work out how to record that information. Don’t forget that we already have some useful measurement tools: feasible (easy?, materials available?, manageable?), viable (affordable?, efficient?), desirable (attractive?, useful?). In the next section you will be designing your prototype testing experiment. By having a good experiment design, we will be getting the most amount of useful information from the least amount of work! D.3.1.1 Experiment Design • • • Ask team members to think about how to test their solutions with their target group. Have teams practice presenting solutions to the rest of the group— enactment is especially effective. Invite others to help simplify and clarify the presentation and identify focus questions to be answered in research. Ask teams to standardise a script about the solution so it is delivered consistently at each feedback session. Write down key questions to ask in follow-up. s o c i a l i n n o vat i o n h a n d b o o k Create an overview of people who can help realise your idea. Make sure that you and your team answer the following questions: What capabilities are you looking for? Who is invested in supporting the concept? Do you need to find someone to champion the idea? hear | c r e at e | deliver 119 120 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver D.3.1.2 Breaking Down the Tasks In the previous step you used some measuring tools and another brainstorming session to see what information you need to capture to make sure you’re testing your prototype properly. In this step you will break down this list of tasks into roles, and divide the roles across your team. By allowing each team member to specialise in a specific function, you are creating an opportunity for some very high-quality feedback! • • • Write one task on one sticky note, and put it on a board or large sheet of paper Cluster tasks that are similar, or tasks that are related and would be easy for one person to observe at the same time Divide these clusters amongst the members of your team. Make sure that the tasks you have assigned to each person can be done by that person, at the same time. If certain tasks seem to not fit with other tasks, or seem to need to be done on their own, or by only one person, you may need to find someone to help you with this part of the process. Alternatively, you can try filming the service or product experience to capture even more information that can be reviewed at any time. tip D.3.1.3 Creating Field Recording Notes Now that you’ve divided the tasks across your team, you need to make sure that your team can record and share the information you will be gathering in the most efficient way. Individually, choose the best tools for your tasks, and then as a group, explain why you chose these tools and how you will be using them. It’s a good idea to try this process out in a mock-test, just to make sure that when you hit the field, you’re not wasting time trying to work out how to use your tools! D.3.1.4 Testing YouR Low Resolution Prototype Your storyboard is done, your prototype is ready and your testing process is clear. It’s time to hit the field! s o c i a l i n n o vat i o n h a n d b o o k hear Armed with your Field Note Recording tools, follow the prototype testing process to see how your prototype holds up. Remember you’re a team, so be ready to step in to support your teammates. Remember also that you have monitoring roles and specific tools to carry out those roles, so try to focus on what you’re supposed to be recording, and don’t get too distracted by the overall process. Don’t worry if you’re first attempt at prototyping is not perfectly smooth. We imagine your first bicycle ride wasn’t the smoothest process either! Prototyping becomes far easier with a little practice. And we will be having plenty of practice! So, get all of your prototypes and field note recording tools ready, and go… PROTOTYPE! D.4.0 Reviewing your prototypes and your prototype testing experiment! Your prototype may have been a hit, or may not have been exactly what you were expecting. Either way you have probably learned a lot through the experience. Your reports are likely packed with ways that the process, product or service can be improved. It’s important to “strike whilst the iron is hot” and review all of this information whilst it’s still fresh in your minds. It’s also important to structure the feedback in a way that is manageable and more importantly, actionable! After your first prototyping experience, gather your team together and follow the next steps to discuss the experience and the results! | c r e at e | deliver 121 122 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver Step 1 Gather all of your reports and assemble a team meeting. Choose someone from your team to lead this meeting. The meeting leader should verbally recount the prototype testing experience. Try to avoid starting a conversation at this point - just let the team leader describe the process and only comment if something very important is missing. Remember to listen loudly – don’t be distracted by what you want to say – just give your full attention to the process tip Step 2 Take it in turns to read through your reports. Try to use your reports as material for a story - i.e. turn the reports into useful information as part of a story. You may need to go through the entire process again, or just mention key insights, observations and ideas that will help you improve your prototypes. The meeting leader should be writing all of the comments on a flip-chart page, on sticky notes or on a whiteboard. Step 3 As team members take it in turns to describe the prototyping experience and to mention the information you recorded, make notes to see where you agree or disagree - or where information you may have been recording would answer any questions that emerge. As the storytelling activity switches from person to person, it is likely that less will need to be said, as your team members may have covered the most valuable points. s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e | deliver Remember: The idea here is to see how you can improve the prototype. Anything that can help achieve this should be taken into consideration. For example, improving the prototype testing process might be the fastest way to improve the prototype itself. tip Step 4 As a team, review the flipchart or board. Again, group similar ideas together and try to map the ideas in relation to each other. For example if there are 2 clusters of ideas that have something to do with improving the viability of your prototype, place the clusters near to each other. If other clusters are totally unrelated, then move them further apart. Eventually, you will have a “map” that has similar clusters nearer to each other, and different clusters further apart. Step 5 Using coloured stickers (dots work well), give each team member 5 dots - each dot represents a vote. Take some time to reflect on the most promising feedback to your prototype - the ideas that, if implemented, would take your prototype to the next level. As with previous voting activities, you can vote more than once on the same idea. You do, however, have a maximum of 5 votes each! Step 6 Tally the votes, and put a big circle (or some identifying feature) around the 5 most voted improvements to your prototype. Once this has been done, take one flipchart per improvement (so a total of 5 flipcharts) and with your team, brainstorm as many ideas related to these improvements as possible. In this stage of the process we need to be very focused. The ideas written on each of these 5 flipchart papers should only be ideas that you can actually implement. 123 124 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver Step 7 Take the most actionable, practical and effective ideas from each flipchart and copy them into your notebooks. Keep these sheets handy, as you will need them later! D.5.0 Seek Feedback! Well, you’ve come along way! You’ve even completed an entire prototyping phase, including reviewing your prototypes and suggesting improvements. Great work team! As you are almost definitely aware of by now, social innovation is so powerful because it puts people right in the middle - these are the people we are designing with and for. Creating an amazing product or service requires a rigorous prototyping process. And as people are at the core of our work, we need these people to tell us what they think about the product or service we just tested. We definitely had some of our core stakeholders involved in the prototyping process. But we also need to make sure that we’re including as many of our different stakeholders in the process as possible. This next section is all about sharing your prototypes and your experiments with the people that will be most touched by these exciting creations! Figure D.5.0 - Jury, including the head of the Chamber of Printing & Packaging (left), sharing their feedback on the presented prototypes. s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e D.5.1 Meet Your Community & Get Feedback! • • When introducing the feedback session to the target community, explain you want honest feedback— even if negative—and that the team has spent minimal time prototyping. Discuss the conversation with your team. Compare each other’s learnings. Take notes on your conversation. Consider answering the following questions: D.5.1.1 Who, What, Where? Where did you go? | deliver 125 126 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver Who did you test your idea with? What were you testing for? D.5.1.2 the good parts What did people value the most? What got them excited? s o c i a l i n n o vat i o n h a n d b o o k hear What convinced them about the idea? D.5.1.3 the bad parts What didn’t work? Which parts would participants like to improve? | c r e at e | deliver 127 128 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver What needs further investigation? D.5.1.4 The Unexpected parts Did anything happen that you didn’t expect? D.6.0 Assess the Viability of Your Solution! s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e | deliver At this stage of our social innovation process we are deep into the DELIVER phase. The prototype testing process, the brainstorming around improving your prototypes and the feedback from our future “users” has given us even more useful knowledge. As we continue to iterate (that’s a design term for repeat) the prototyping process, we need to slowly bring our product or service out of the prototyping world into the real world! We can only do this by slowly increasing the “realness” of our product or service. So, as we continue to improve the quality, efficacy and usability of our product or service, we also need to start applying our business models (or sustainability models) as well as developing the processes that will help us get it to market. Even if our service (or product) is not designed to be for profit, we still need to ensure its long-term survival. If our solution is a service, we have to see how much this service will cost, who will be paying these costs, how will they be paid, how many employees running this service will we need? Every product or service needs a business model - even those that do not have profit as one of their requirements. In this section we will dive into one of the primary “lenses” of social innovation - viability. Follow the steps in this section to begin to piece together the parts you will need to make your solution truly viable. D.6.1 Viability Assessment The long-term success of solutions depends upon the intentional design of a revenue stream that can sustain the offering over time. Let the value provided to the end customer be your entry point as you design the support systems around the solution. For this Viability Assessment, follow these steps for each solution: step 1 On a wall place your “Value Proposition Canvas” and come together with your team. Focus on one solution at a time and take the team through the following exercise. You can also split the larger team into smaller teams of two or three, with each smaller team focusing on one solution. tip 129 130 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver step 2 Revisit your personas and empathy maps (discussed in the HEAR section). Using sticky notes, ask each team member to answer the following questions and stick them to the right hand side of the canvas: What are the main needs of your personas? What are the fears to switch to your product/service? What are the emotional drivers for your persona to use your product/service? What are the emotional drivers for your persona to use your product/service? s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e | deliver Figure D.6.1 - Value Proposition Canvas step 3 On the left side, place one of the proposed solutions in the middle. Using sticky notes, ask the team to answer the following questions and stick them to the poster: Is your solution a product, a service, or both? 131 132 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver What does your product/service do? How does your product/service work? What does it feel like to use your product/service (refer to “Seek Feedback” section)? What currently people do instead (before having your solution)? step 4 On a separate board or flip chart, write “Revenue Sources.” Ask the team to identify: Who will pay for the product or service? s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e | deliver How much will each user pay? How will the payments be received? step 5 On another board or flip chart, write “Stakeholders Incentives.” Ask the team to identify all stakeholders or players in the value chain who will be affected by the solution. Go through each actor and ask: “What is this group’s incentives to participate in or help this solution?” Stakeholders Incentives Disincentive 133 134 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver step 6 If there is a group of stakeholders that has a disincentive to participate in the solution, ask: What are the main needs of your personas? step 7 If the team has split into smaller teams, have the group come back together to share, discuss and reflect. Write down your main insights from this discussion. s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e | deliver 135 D.7.0 Assess the Feasibility of Your Solution! As we continue to prototype our solutions, and as we work to ensure their long-term viability, we need to also ensure that what we’re planning is feasible. We need to see what resources will be required to actually offer the product or service that we are developing. We need to assess our ability to bring this product or service to its users in a reliable and on-going way. We need to see what partnerships we would need to make to ensure as many people are using our solutions as possible. This is similar to checking a solution for its viability, but in a non-monetary sense. After all, It would be meaningless for us to design and produce a solution that we can’t actually deliver in a reliable way, or that people can’t access! Ensuring a solution is feasible is one of the major social innovation lenses, and the following steps will help you get there! The capabilities of your organisation and partners will help inform the feasibility of solutions. Begin by thinking about the experience of the end customer—where and how the community members or enduser will purchase or experience this solution. Then identify the range of capabilities required for making this real. A challenge for the design team is to identify many possible models for delivery that leverage different partners and channels. feasible desirable goal viable Figure D.7.0 - Products and Services created through Social Innovation 136 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver step 1 Focus on one solution at a time and take the team through the following exercise. Alternatively, the larger team can be split into smaller teams of two or three, with each smaller team focusing on one solution. step 2 Write “Distribution” on a board or flip chart. Have the team identify all the possible actors who could deliver this solution. Then answer the following questions: Where, when, how, and why might the customer experience this solution? Which actors and channels will touch the solution? What other channels could be used to reach customers? s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e | deliver What is the range of possible ways this solution could be delivered? Ask the team to list the pros and cons of each of the different delivery possibilities. step 3 Write “Capabilities/Resources” on a separate board or flip chart. List the human, manufacturing, financial, and technical capabilities that will be required for each solution. Indicate if the capability/resource exists in your organisation/team, if it exists somewhere else in your network, or whether you will have to partners. What human, manufacturing, financial, and technological capabilities are required for creating and delivering this solution? Staff Materials Production Funding Technology 137 138 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver Which of these capabilities do you have in your organisation/team? And which capabilities will need to be found through partners? Would we need to grow any capabilities on this list? step 4 For the solutions that you will need to build partnerships for, create a list of potential partner organisations and/or individuals that have the resources you don’t have or need to implement the solution. s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e step 5 For each partner, mention what your current relationship is with them? Partners Relationship step 6 Together with your team, list the first step you would take to pursue the top partners identified. Try to think “How might we reach out to them and show the value of engaging with our social innovation process on this solution?” Notes | deliver 139 140 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver A. B. C. D. step 7 If you have split into smaller groups, ask the teams to come together to share their thoughts, discuss and reflect. Write down your main insights from the discussion. d.8.0 build your business model! For a structured clear overview of your solution, the business model canvas is a useful tool for you and your team to visualise and organise your thoughts and resources. s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e | Figure D.8.0 (a) - Business Modelling using post-its on Business Model Canvas. Alexander Osterwalder created the business model canvas. In his book “Business Model Generation” *; he defines a business model as: The rationale of how an organization creates, delivers, and captures value. * Business Model Generation: A Handbook for Visionaries, Game Changers and Challengers. Alex Osterwalder, 2010. deliver 141 142 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver Osterwalder also mentioned that a business model can best be described through nine basic building blocks that show the logic of how a company intends to make money. The nine blocks cover the four main areas of a business: customers, offer, infrastructure, and financial viability. The business model is like a blueprint for a strategy to be implemented through organisational structures, processes, and systems. Figure D.8.0 (b) - Business model sketch s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e | deliver D.8.1 Exercise Figure D.8.1 - The Business Model Canvas Together with your team, use post-it notes to fill in each of the nine blocks. Don’t worry if you don’t do it perfectly the first time, the Business Model Canvas is designed to be used iteratively – i.e. you are supposed to try out different approaches and see how the overall model will be affected by each change! There are plenty of resources in the online that can help guide you through the process of using the Business Model Canvas. tip 143 144 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver d.9.0 measure your impact We mentioned right at the beginning of his handbook that Design Thinking is one of the processes of social innovation. Whereas Design Thinking is usually only orientated towards co-creating incredible products and services, we need to add the element of social impact to the mix. With social innovation solutions, the positive impact (benefit to society) we create is as much a part of the viability of a product or service, as the financial models we designed! Although we’re sure your solutions are also impact focused, it’s very important that we find a way to measure this impact. We often use indicators to measure impact, and it’s important that we get our indicators right, because solutions to social challenges often take years to come to light! Impact is also not just positive! Sometimes it is even unintended. By creating solid indicators, we are able to measure change over time. The change we are measuring should give a good indication of the impact we are trying to create. In the social innovation context, this is not always as straightforward as it sounds! Here are some tools and ideas that will guide you towards creating useful indicators to measure (and enhance) the impact your solution is creating! When your goal involves people engaging in or adopting something new, the first step is to find out whether they are aware of your solution or design. Measuring awareness is a good early indicator to help understand how big the impact of the solution may be. Like awareness, measuring the number of people who are engaged in a new program is often very meaningful. When a new solution is introduced, it is important to track the changes over-time that occur within the community, within households, and to the environment. These shifts can be completely unexpected, and are sometimes positive and sometimes negative. It is crucial to lookout out for these changes and unintended consequences early on in implementation… tip step 1 Together with your team, revisit your stakeholders list and build a mind map of all of those engaged in your project. s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e | deliver step 2 From each primary stakeholder, draw a line and list the secondary stakeholders that will be affected by the solution. Keep going by mapping more and more stakeholders. step 3 Focus on each stakeholder and for each one, map how your solution is affecting them based on your targeted outputs listed before. To get a good overview of the impact, it’s critical to highlight the negative effects as well as positive ones. Stakeholder Positive Effects step 4 For each negative effect on stakeholders, ask: How can we find ways to eliminate them and convert them into opportunities? Develop methods and techniques to measure the impact on the stakeholders who might be both positively and negatively affected. Negative Effects 145 146 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver Negative Effects Methods and Techniques to Measure Impact step 5 If possible, include constituents and other stakeholders directly in this process. step 6 As a team it’s really important to discuss and identify what indicators for success mean for you. Here are some aspect widening examples: • • • • • Are you hoping to count on a large number of participants attending an event? Which stories would you like to hear employers tell? What outcomes would you like to see called out in your final report? What would you tell funders in order to receive more funding? What would you like to hear a technician say about your idea? And then write down how you will track and measure indicators for success: s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e | deliver 147 step 7 Hang the map in a place where your team can refer to it often. Capture thoughts and learnings in a section of the map so that it becomes a living document for helping the team learn and keeping them engaged in the discussion. d.10.0 Getting into Action: From Prototype to Solution! By now we have designed, tested and developed a unique solution (or more than one!) to the challenges present in the Egyptian labour market. We’ve made sure it’s desirable through our prototyping process, we’ve designed a solid financial model around it through our viability process, and we’ve even made sure we have the organisational capacity and partnerships to make it all happen through our feasibility process. 148 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver Figure D.10.0 - Community-Built Solar Water Heater in Marsa Allam in Egypt tip Sticking with one solution, or sharing the load with others! As we move from low-resolution prototypes to high-resolution prototypes it will quickly become apparent that if you have more than one solution, you will not be able to implement them all at the same time! Well, not without a lot of help, anyway! This social innovation process was designed and established to help create the solutions you are now testing, and also to bring you into contact with like-minded practitioners in the labour sector. If you have more than one solution, and you feel you simply have to try them all, then ask around in the other groups also using this process to see if there are any other teams or organisations with a similar idea that would be interested in merging. You may be able to combine ideas with other teams to create super-solutions! You may also find that this is the only way to be involved in more than one solution at a time! Now it’s time to take our prototypes and experiments and make them a reality. This part of the process is very much like designing an entire business or NGO. In effect, you need to write a concept note that combines all of the work you have done so far with all of the steps needed to bring this work to fruition. If you have more than one solution, and you want to rank your solutions in order of likelihood for implementation, then use the following steps as a guide: s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e | deliver step 1 Breakdown each solution into a series of tasks and activities. Remember that it’s very important not to get stuck in “planning” mode but to start trying out what you’ve planned for on the ground as soon as possible. How about trying to do something toward the implementation of each solution in the next couple of weeks?! For some ideas, two weeks might be enough to pilot the solution. Whilst for others, two weeks might be needed just to dig deeper into a better understanding of the context and/or networking with stakeholders and partners. tip step 2 For each solution, you’ll need to do some networking and initiating contact with partners and stakeholders. Therefore, check whether piloting one solution will work towards implementing other proposed solutions too. Assigning an owner for each solution from the team is useful at this stage to pilot the implementation. tip step 3 Consider which solutions make more sense to initiate within the scope of currently-supported programs or potentially get some funds to pilot them. Analyse whether the solutions fit into your organisation’s investment strategy, scope and objectives. 149 150 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver See the document on “Scale” in the Appendix 13 tip d.10.1 what does your roadmap look like? Figure D.10.1- Action Plan Example Roadmapping is a chance to gather the key stakeholders in your project and collectively figure out a timeline, determine who is responsible for which elements of the project, and establish key milestones. s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e step 1 Print out a big calendar for the next 6 - 12 months and use it to map out what needs to happen when. Pin key dates such as a Pilot launch in addition to tasks that need to happen in order to support these milestones step 2 Pin key dates such as a Pilot launch in addition to tasks that need to happen in order to support these milestones. d.10.2 Who is in your team: The right people for the right job? The methodology here is pretty similar to how you first built a team in the Inspiration phase, only this time you’ll want to be far more targeted. Whereas a multidisciplinary team is great during design research for arriving at unexpected ideas and novel solutions, in the implementation phase you’ll be looking for specialised know-how, technical capacity, outside partners, and funding. EXERCISE Consider the needs of your project, and evaluate if now’s the time for some team members to roll off your project and for others to roll on. Take some time to think about the resources in your team and answer the following questions: | deliver 151 152 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver What core skills do you need on your team to successfully implement? Do you need a project manager to coordinate your growing team? What support staff will kick off your idea? Assign champions to pursue the next steps. D.10.3 Who Should You Partner with? As you move forward, you may realise that having different partners during the implementation process is necessary. Each partner should have an added value and clear contributions towards your solution. Some may be useful for funding, others may support with human resources and expertise, and yet others may provide different facilities. s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e | deliver Start building relationships with your partners as soon as you develop a funding strategy or create a sustainable revenue model. tip EXERCISE Check the partnerships map you created during the previous section and see if it needs to be updated. To better identify the right partners, list your suggested partners and identify their roles (e.g. training centres, web development, telecommunications, a distribution network) based on the required capabilities for implementing your solution (e.g. financial, manufacturing, human resources, technological). What types of partners will you need to support your implementation? Are they funding or capacity partners? If capacity, what do they contribute (i.e. training centres, web development, telecommunications, a distribution network)? Required Capabilities Potential Partners Notes 153 154 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver D.10.4 What Does Your Funding Strategy look like? One of the key enablers (and potential obstacles) to successfully implementing your solution(s) is the matter of funding. With adequate funding, your solutions stand a much higher chance of being implemented and being effective as solutions. If you haven’t already found key funding partners by this stage, now is the time to start reflecting on your fundraising strategy. Is your solution revenue generating? If so, funding may come in the form of investment secured through a well-written business plan. Is your solution not designed to generate profit? In which case, seeking grants is the way to go. At this stage you don’t need to secure funds for the entire project. Getting started is the key! Figure D.10.4 - Visualising next steps. s o c i a l i n n o vat i o n h a n d b o o k EXERCISE As a team, brainstorm how to kick-off the project and ensure its financial sustainability. Start by answering these questions: How much money do you need to kick off your idea? At which stage of the project will you need this funding? Will you apply for project grants, fundraise through partners, or shift to a revenuegenerating model? Based on your answer to the previous question, which funding/investor organisations will be likely to support the type of solution you are offering? When do you expect to break-even (if ever)? hear | c r e at e | deliver 155 156 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver D.10.5 Create a Pitch As you have already started building your team and assembling partners, you have no doubt practised pitching your solution. You may have noticed that every time you pitch your solution to a new potential team member, partner or funder, your pitch gets slightly better. It’s a good idea at this stage to spend a bit of time and thought on creating a solid pitch. The clearer, simpler and more succinct your pitch is, the more it “moves” people towards action, the more likely you are to get the support you need. Your pitch should be be flexible enough to activate the various audiences that you will be pitching to. Individually, think of how you’d like to present your solution to others by answering the following questions: Figure D.10.5 - Action Plan Example EXERCISE Together with your team, develop a pitch line for your solution. Below are some guiding questions to build your pitch. What is your project? s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e | deliver To whom will you present this idea? (e.g. funding organisation, investor, partner…) How will you present your pitch? (e.g. slides, video, mobile app, prezi, website, pamphlet..) What’s your pitch line / elevator pitch? Note that it has to be presented (usually) in less than a minute! Together with your team, present your pitch lines, seek feedback and refine them to have a final pitch line: Now try out your pitch on as many people as you can! After you have pitched, ask your listeners to feedback how easy it was to understand your solution, how likely they think the solution is to succeed, and ask especially how you can improve your pitch. Be open minded about the feedback you receive - each stakeholder will hear your pitch in a slightly different way, so make sure you’re speaking their language!] tip 157 158 hear | c r e at e | deliver s o c i a l i n n o vat i o n h a n d b o o k D.11.0 Continue Learning to Continue Succeeding! The social innovation journey we have embarked on together is nearing a close... The process itself, however, is never quite over! The practice of iterating what we learned in the prototyping phase needs to be applied to the entire social innovation process as a whole. We have come a long way from day 1 - by this stage we have a solution that is feasible, viable and desirable, and that is already being implemented! But that’s not the end of it. We need to continually refine and improve our solutions. We need to continually HEAR, CREATE and DELIVER - improving our solutions continually, experimenting and learning from these experiments. As we improve our solutions, we can begin to use the tools we have learned in a more focused way. We can prototype very specific parts of our solution. For example, if our solution is an improved job centre, we can prototype different job application processes, or maybe the experience of entering the job centre. We can continually put the people we are designing for, and with, at the centre of our experimentation. By applying the tools we have learned across all parts of our product or service, we can continue to refine and develop them until they truly are the system changing solutions we dreamed of! A key component of refining our solutions is user-validated feedback. We have been using this approach since the CREATE phase. It’s important to understand that designing our solutions and evaluating our solutions go hand-in-hand. As you evaluate (and have others evaluate) your products and services the feedback generated is the starting point for the design of a refined version of your product and service. Continue to collect stories and compare them to the stories you collected in the HEAR phase. These “original” stories will serve as a good baseline, helping you monitor how successful each implementation of your solutions helping you monitor how successful each implementation of your solutions will be. The more you gather feedback, evaluate it and use the outcomes to better your design, the less resources you will need, and the higher the impact you will create will be. s o c i a l i n n o vat i o n h a n d b o o k hear Follow these steps to ensure that you are monitoring and benefiting from your learnings! step 1 Revisit the stories you gathered in the HEAR phase as a baseline. Answer these questions: What was the situation of the people in our initial research? What should we expect to see happen in the lives of these people if our ideas are successful? | c r e at e | deliver 159 160 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver step 2 Develop an approach to collect more stories of before, during, and after implementation. step 3 Create a strategy for integrating qualitative and quantitative methods for learning. step 4 Encourage the team to embrace measurement as a process to enable on-going learning and inspire new solutions and pose new design challenges. Write down what are the key pillars you would like to measure? s o c i a l i n n o vat i o n h a n d b o o k hear | c r e at e | deliver step 5: keep iterating your prototype! Based upon the feedback you receive, incorporate any valuable feedback into your concept. Make changes where people see barriers. Emphasise what was well received. Go through feedback cycles repeatedly and continue to improve your concept. D.12.0 The end is just the beginning! Dear fellow social innovator: it does not matter who you started out as, in this journey of ours. What matters is that you are now a changemaker! Thank you for accompanying us on this mission for change… As we have mentioned on several occasions, the process of social innovation is one that needs to be constantly repeated. Please continue to dive into the pages of this handbook, using them as a source of inspiration and practicing the tools and techniques that have been presented. Please also explore beyond the pages of this book – the appendices are filled with additional resources and links to further reading and content. And finally, we are sure you have come to see that people, working together, can achieve anything. We invite you to continue to create partnerships with other practitioners and organisations. By pooling resources, accumulating talent and expertise and by practicing social innovation methodologies, even the toughest challenges can be transformed into opportunities for positive change. We hope you continue to practice the methods of social innovation and in so doing, continue to be changemakers! 161 162 hear | c r e at e | s o c i a l i n n o vat i o n h a n d b o o k deliver APPENDICES & USEFUL RESOURCES s o c i a l i n n o vat i o n h a n d b o o k appendices 163 01/ Identify Your Design Challenge A design challenge is the starting point of every design process, and the purpose you will work toward. Framing the right “How might we” question to address your challenge is essential. The question should be broad enough to allow for unexpected possibilities but narrow enough to let you focus. Be careful not to include the answer in the question. Here are a few examples you can choose from, or use as inspiration to come up with a challenge that matters for you.* Curriculum • • How might we engage employees more deeply in designing work flow? How might we create a curriculum that allows workers to discover their competencies and skills? Space • • • How might we design our work place to be employee-centered? How might we create a space for employees collaboration? How might we design the break space to enable sharing experiences between labors? Processes and Tools • • How might we strengthen workplace - employees ownership? How might we create a way to systematically review, discuss, and support workers at all levels? Systems • • How might we develop tools that help employers to communicate with employees in a more friendly basis? How might we design the workplace to allow exploration visits for new job seekers? *Design Thinking for Educators – Educators Toolkit. April 2011. 164 appendices 02/ radical map s o c i a l i n n o vat i o n h a n d b o o k s o c i a l i n n o vat i o n h a n d b o o k 03/ persona poster* * The Persona Core Poster by Creative Companion. http://www.creative-companion.com/ appendices 165 166 s o c i a l i n n o vat i o n h a n d b o o k appendices 04/ WHAT QUALITATIVE RESEARCH CAN & CAN NOT DO? Qualitative research methods enable the design team to develop deep empathy for people they are designing for, to question assumptions, and to inspire new solutions. At the early stages of the process, research is: • Generative — used to inspire imagination and inform intuition about new opportunities and ideas. In later phases, these methods can be: • Evaluative —used to learn quickly about people’s response to ideas and proposed solutions. 04.1/ What will qualitative research methods do? Qualitative methods can uncover deeply held needs, desires, and aspirations. It is particularly useful in early-stage research to test assumptions about the world, and when we cannot assume that the researchers already know the entire universe of possible answers, beliefs, and ideas of the participants. “Qualitative methods can help unveil people’s social, political, economic, and cultural opportunities and barriers in their own words.” • Qualitative research can also be powerful for analyzing and mapping the relational dynamics between people, places, objects, and institutions. This is possible because phenomena in the social world tend to be internally related (that is, they are mutually dependent and co-constituted). • By examining the extreme ends of a set of phenomena in depth, the entire universe of relationships can be illuminated since other instances will fall somewhere on the map of relations and links. Once a set of relationships are identified, they can be interrogated using interpretive methods or further refined for quantitative testing. s o c i a l i n n o vat i o n h a n d b o o k appendices 167 04.2/ What will qualitative research methods do? Qualitative methods will not determine “average” behaviors/attitudes or answer questions such as: “Are people in X region more likely to do this than in Y region?”This is because qualitative methods do not cover a sample large enough to be statistically significant. “Deep understanding, not broad coverage, is the strength of qualitative research.” In later phases of the design process, quantitative research becomes a good complement to understand, for example, the potential adoption of a new solution or to understand how the effect of solutions will vary from region to region. 05/ HOW TO CHOOSE YOUR RESEARCH METHODS?* Design research is useful to not only understand individuals but also frame individual behaviors in the context and community that surrounds them. Therefore, it will be important to employ many methods of research. In addition to the methods described in this handbook, secondary sources and quantitative data can be supplemented to understand income or asset variances across different regions. IDEO came up with great resources in their Design Kit for Human Centered Design and they explained seven methods for researching, as follows: • • • • • • • Individual Interview Group Interview In Context Immersion Self-Documentation Community-Driven Discovery Expert Interviews Seeking Inspiration in New Places *Human-Centered Design Toolkit, Hear Section, Pg. 42 - 57, 2nd Ed. IDEO 168 s o c i a l i n n o vat i o n h a n d b o o k appendices 05.1/ METHOD 1 – INDIVIDUAL INTERVIEW Spending time with people on their own allows you to deeply engage with and learn from them. Guide the conversation to gain a rich understanding of their thoughts and behaviors. 05.1.1 Create a trusted atmosphere Spending time with people on their own allows you to deeply engage with and learn from them. Guide the conversation to gain a rich understanding of their thoughts and behaviors. 05.1.2 Create a trusted atmosphere Try to meet in the participant’s context—in their home, office or workplace. During the conversation, keep your eyes open for what’s around. Ask about objects or spaces you find interesting, and try to get a tour of the environment. 05.1.3 Pay attention to the environment Take a lot of quick notes in the voice of the participants. Write down interesting quotes. Do not worry about interpreting them yet. Try to capture your observations in the moment. s o c i a l i n n o vat i o n h a n d b o o k appendices 05.1.3 Capture your immediate observations Take a lot of quick notes in the voice of the participants. Write down interesting quotes. Do not worry about interpreting them yet. Try to capture your observations in the moment. 05.1.4 Get continuous feedback Consider making one or some of your research participants from members of your team to continuously get their feedback and ideas. 05.2/ METHOD 2 – GROUP INTERVIEW Group-based interviews can be a valuable way to learn about a community quickly. Group interviews can be good for learning about community life and dynamics, understanding general community issues, and giving everyone in a community the chance to voice their views. Group interviews are not good for gaining a deep understanding of individual income streams, uncovering what people really think, or understanding how to change commonly-held beliefs or behaviors. Bringing together groups of people allows you to observe the interactions between them, to recognize community dynamics and issues, and to understand their different opinions. 169 170 appendices 05.2.1 Choose the participants Consider what you are looking for: to make participants comfortable enough to share details about their passions, bring together groups of like-minded individuals. To find out about individuals’ opinions, invite people with contradicting opinions. 05.2.2 Set up for a conversational atmosphere Prepare a space for an informal discussion over food and drinks. Start the conversation on a casual note. Talk about a subject that is unrelated to your research first to make the participants feel comfortable. 05.2.3 Listen to the group’s conversations Encourage conversations between participants and consider dividing people into smaller groups to better facilitate these discussions. 05.2.4 Capture your immediate observations Take a lot of quick notes in the participants’ voices. Write down interesting quotes. Do not worry about interpreting them yet. Try to capture your observations in the moment. s o c i a l i n n o vat i o n h a n d b o o k s o c i a l i n n o vat i o n h a n d b o o k appendices 05.2.5 Get continuous feedback Consider setting up a panel of participants that you engage with throughout your project to continuously receive feedback on your ideas. 05.3/ METHOD 3 – INCONTEXT IMMERSION With a curious mindset, inspiration and new perspectives can be found in many places and without much preparation. Sharpen your skills in observing the world around you. 05.3.1 Plan your observations Choose a place where you can have an experience that is relevant to your challenge. For example, if you are looking for new ideas on arrival and departure procedures at your school, drive up to the drop off area, just as parents do, and try to stop, wait and go. Think of certain aspects of your experience you want to capture, such as: • What emotions do you experience (surprises, frustrations, motivations, decision making factors), and why? • What emotions do you experience (surprises, frustrations, motivations, decision making factors), and why? • What are peoples’ moving patterns in space? 05.3.2 Explore and take notes Try to blend in with everyone else during your observation. Find a spot that’s out of the way. Take notes and photos. Capture interesting quotes. Draw sketches, plans and layouts. 171 172 s o c i a l i n n o vat i o n h a n d b o o k appendices 05.3.3 Capture what you have seen Immediately after your observation, take some time to capture the things you found most interesting, and write them on Post-it Notes so you will be able to reorganize them later. 05.4/ METHOD 4 – SELF DOCUMENTATION Asking participants to record their own experiences allows you to learn about them over an extended period of time. Guide participants to capture and share their thoughts, decisions and emotions. 05.4.1 Plan the documentation activities Decide what you would like people to document: feelings, activities, behaviors? Choose the best mode for collecting that information: photographs, diaries, voice recordings, videos? 05.4.2 Invite and instruct participants Give participants tools and instructions to document themselves for several days or weeks. Explicitly explain why and how to record their activities. s o c i a l i n n o vat i o n h a n d b o o k appendices 05.4.3 Review with participants Look at the materials together with participants after their documentation phase. Ask them not just what the things are that they documented, but also why they chose these details and how they felt about them. 05.5/ METHOD 5 – COMMUNITY DRIVEN DISCOVERY There is a level of understanding between peers that you can’t immediately get as an outside observer. Make select participants part of your research team. Ask them to speak with and observe their peers. 05.5.1 Select your research partners Choose people that are trusted and respected amongst their peers as well as articulate and excited to participate. Invite them to become part of your research team. 05.5.2 Decide on compensation Decide how you will thank your research partners, and prepare accordingly. 173 174 s o c i a l i n n o vat i o n h a n d b o o k appendices 05.5.3 Guide their research Together with your new team members, define what you are trying to learn about, and think of activities to source and record this information. 05.5.4 meet frequently Create regular interactions with your research team and integrate them in a structured way. 05.6/ METHOD 6 – EXPERT INTERVIEWS Experts can provide in-depth information about a topic and can be especially helpful when you need to learn a large amount of information in a short amount of time. 05.6.1 Choose the participants • • Choose experts based on your objective: are you looking to learn about their field of study? Would you like someone’s opinion on your topic who has rich knowledge of its context? s o c i a l i n n o vat i o n h a n d b o o k appendices 05.6.2 Set up for a productive conversation Carefully plan how you want the conversation to flow. Consider asking the expert to actively help you work on an early concept. 05.7/ METHOD 7 – SEEKING INSPIRATION IN NEW PLACES Looking for inspiration in a different context outside of the education world opens the mind and can help you find a fresh perspective. Dare to go out of your comfort zone and explore. 05.7.1 Think of analogies that connect with your challenge • • With your team, list all the activities, emotions, and behaviors that make up the experience of your challenge. Next to each of these areas, write down other situations where similar experiences occur. As a team, select the scenarios that you would like to observe. For example, if you are looking to reenvision arrival and departure procedures at your school, consider observing the lobby of a busy yet elegant hotel. 05.7.2 Make arrangements for your activities Plan the logistics of your activities. Connect with the people you want to visit and explain the purpose of your search for inspiration. 175 176 s o c i a l i n n o vat i o n h a n d b o o k appendices 05.7.3 Absorb the experience During your visit, first observe peoples’ activities and their environments. Then, when appropriate, ask questions about what you have noticed. 06/ empathy map* D.school (Stanford’s Design school) in their Bootcamp Bootleg managed to gather great tools for Design Thinking. They elaborated on using the Empathy map as a way for documenting the work you do to understand people, within the context of your design challenge. 06.1/ WHY use an empathy map Good design is grounded in a deep understanding of the person for whom you are designing. Designers have many techniques for developing this sort of empathy. An Empathy Map is one tool to help you synthesize your observations and draw out unexpected insights. 06.2/ HOW to use an empathy map UNPACK: Create a four quadrant layout on paper or a whiteboard. Populate the map by taking note of the following four traits of your user as you review your notes, audio, and video from your fieldwork: *Bootcamp Bootleg. Pg. 15, D.School, Institute of Design at Stanford. http://dschool.stanford.edu/ s o c i a l i n n o vat i o n h a n d b o o k SAY: What are some quotes and defining words your user said? DO: What actions and behaviors did you notice? THINK: What might your user be thinking? What does this tell you about his or her beliefs? FEEL: What emotions might your subject be feeling? Note that thoughts/beliefs and feelings/emotions cannot be observed directly. They must be inferred by paying careful attention to various clues. Pay attention to body language, tone, and choice of words. IDENTIFY NEEDS: “Needs” are human emotional or physical necessities. Needs help define your design challenge. Remember: Needs are verbs (activities and desires with which your user could use help), not nouns (solutions). Identify needs directly out of the user traits you noted, or from contradictions between two traits – such as a disconnect between what she says and what she does. Write down needs on the side of your Empathy Map. IDENTIFY INSIGHTS: An “Insight” is a remarkable realization that you could leverage to better respond to a design challenge. Insights often grow from contradictions between two user attributes (either within a quadrant or from two different quadrants) or from asking yourself “Why?” when you notice strange behavior. Write down potential insights on the side of your Empathy Map. One way to identify the seeds of insights is to capture “tensions” and “contradictions” as you work. * *Based on XPLANE, the Visual Business Design Thinking Company. www.XPLANE.com appendices 177 178 s o c i a l i n n o vat i o n h a n d b o o k appendices 07/ CONDUCT A PROPER DIALOGUE!* Dialogue involves listening to the perspectives of others and telling your point of view to develop a shared understanding of issues. Dialogue is the first stage of developing a community that supports common interests and goals. Dialogue does not require a pre-determined agenda or a desired outcome. Engaging in dialogue simply helps to focus on a particular issue or concern that requires further input from a community. Dialogue can occur in assemblies of people with shared interests, affinities, or goals. Dialogue can also occur in spaces where people convene for reasons of dissatisfaction or confusion or tension. Both shared frustration and/or desire are useful for engaging people in dialogue and further action. The core of dialogue is that people speak for themselves about their own truths, realities, experiences, and knowledge. Yet, this is not always easy. Speaking with others about our beliefs, values, and principles requires trust. There is risk involved and these risks must be addressed intentionally. Participants must thoughtfully create safe spaces that establish openness to sharing ideas and welcoming difference of opinion. Such security usually requires the recognition that power exists between individuals and in groups. Power exists because of age, status, title, experience and other identity traits that are either valued or devalued in a community. Power cannot be taken out of the dialogue situation, but it can be addressed. To do so we can begin by simply acknowledging that who we are influences how we see the world, how others see us and how others view our contributions and influence. Many of the assumptions that people make may not be true, but they will affect our encounters with each other. In effective dialogue, all contributors must be open to adjusting their assumptions about others and even altering the usual arrangements of power. Both speaker and listener must take personal responsibility to manage their participation in order to make space for the other’s contribution. This includes knowing when to speak and when to be silent, when and what to sensor, and how to manage topics, with the goal of creating openings for sharing. This view of dialogue changes typical assumptions about why dialogue is needed. The potential of dialogue is limited if it is only viewed as an opportunity to give concrete statements about what one person or another believes. Instead, dialogue can be seen as a subtle synthesis of mindsets. The goal of dialogue is to develop a new, shared understanding because even without agreement, each participant will have been moved by the process of engagement. Therefore, because of the collaborative nature of dialogue the goal is never to agree, but to understand the other person’s point of view and why they have come to that belief. This makes way for possibility – the creation of new ideas, new identification of issues, and new solutions. *The Social Innovation Toolkit, Dialogue Section, Beta Version. Project Innovation, 2012. http://www.socialinnovationtoolkit.com/dialogue.html s o c i a l i n n o vat i o n h a n d b o o k appendices 07.1/ HOW TO CONSIDER YOUR VALUES Dialogue is about engagement with another person so it is helpful to be mindful of what you bring to that encounter. In other words, your perspective is always influenced by various identity traits – your role in the community, your background and experience, your affinities and interests. These factors influence what matters to you, what you choose to talk about and how you engage in those conversations. Your values are underneath all of this and it’s your language that makes it explicit. After exploring the foundations of your beliefs, chose intentional language that represents what you believe. Ask questions such as: • • • • • • What is my belief about this topic and why do I hold this belief? (Ex. I want my child to attend schools that supports values of community and caring so she can prioritize those values over materialism.) What do I want to do about my beliefs? (Ex. I want to establish an alternative to the government and private day care options available to my child.) How do I talk to people about these beliefs? Does the language I choose focus on these beliefs or am I talking about other things? (Ex. Instead of simply talking about improving the day care options in our community, I will use words such as “community” and “caring” to emphasize what I value about alternative child care.) 07.2/ HOW TO CONSIDER THE OTHERS Part of healthy dialogue is sharing your perspective as well as listening to the thoughts and ideas of others. Speakers and listeners must manage their participation and make deliberate attempts to invite others to speak. This includes creating pauses so that others can speak and asking questions such as, “What do you think? What are your ideas? Do you agree or disagree with what I’ve just said?” Trained listeners have learned to build rapport with others by using active listening techniques such as mirroring the body language, tone of voice, and word choice of the other. This may seem forced at first but it has the effect of encouraging a superficial connection that can eventually lead to real understanding. 179 180 s o c i a l i n n o vat i o n h a n d b o o k appendices Remind yourself to: • • • • Periodically summarize what the other person has said. (Ex. “So you think…Is that right?”) Match your body language and tone of voice to the other. (Ex. If your dialogue partner is speaking softly, then lower your voice to match the volume. If your dialogue partner is sitting, then do not stand above them, sit so your eye line is even.) Listen to the preferred terms and phrases used by others and integrate them into your own way of talking about an issue. Allow for silences so that all group members may contribute. Some people need time to organize their thinking. It can be helpful to actually tell your listener, ‘Let me take a moment to think about that.” 07.3/ HOW TO CONSIDER UNEXPECTED PROBLEMS OR ISSUES It is often assumed that effective dialogue should address a specific topic of discussion or debate. This can be useful but be open to going off topic to facilitate an easy flow of conversation. This allows for unexpected knowledge sharing that will ultimately foster new kinds of relationships and the development of a community of shared purpose. However, this still requires careful facilitation to make connections to common issues and prevent enthusiastic contributors or those who are not self-aware from hijacking the conversation. Ask questions such as • • • Why does this person think this way? What more should I know about his/her experience? (Ex. My neighbor feels strongly about not paying for childcare so I will ask her why.) What more do I need to know about this issue? (Ex. Hearing about my neighbor’s experience as a school teacher may help me understand the challenges involved in caring for other peoples’ children.) Has the dialogue gone too far off topic? What has been said that will help steer us back to discussion of a shared interest? (Ex. “You have a lot of knowledge about caring for other peoples’ children. Can we discuss how it might help us to plan cooperative child care in our village?”) Dialogue requires time and commitment to build relationships. Successful dialogue may not always translate to larger communities in society. limitations s o c i a l i n n o vat i o n h a n d b o o k appendices 181 08/ CONDUCT AN INTERVIEW!* 08.1/ EMPATHIZE WITH THE PEOPLE An interview is a structured conversation between two people used to gain in depth understanding of situations and issues. Interviews are useful when there is a lot of information to learn, and when it’s important to understand connections between people and problems from an individual’s standpoint, position, or role in a community. A one-on-one conversation is also an efficient way to verify information, especially when there are differences of opinion and/or controversy. Focus group interviews may be effective for collecting and understanding a number of people’s experiences and perspectives at one time. Ideal focus groups consist of 4 – 6 people. A good interview is a conversation. The person asking the questions is interested in learning the interviewee’s perspectives and interpretations on certain topics. However, the most productive interview situations do not simply involve a series of questions and answers. Interviews can be more casual with no pre-determined order for questions and no attempt to record the conversation. These interviews “go with the flow” while still revealing information about a topic of interest. More formal interviews are structured with a written list of questions and a device to record the conversation so that it can be reviewed in detail. In either situation, there is no recipe for an effective conversation. The interviewer must listen closely, be engaged with the ideas, and move from question to question with real interest and focus. Skilled interviewers seek clarity and know how to adjust questions as needed, how to ask follow-up questions in order to clarify ideas that are not understood, or sometimes remain silent to encourage further explanation. The interviewer’s attitude, language, and behavior demonstrate a genuine interest in the other person and this usually can influence the interviewee’s responses. TIP! The Interviewees are the experts Interviewees can provide a great deal of information about a topic but they can also quickly challenges assumptions you’ve made about the issues. tip *The Social Innovation Toolkit, Interview Section, Beta Version. Project Innovation, 2012. http://www.socialinnovationtoolkit.com/interview.html 182 s o c i a l i n n o vat i o n h a n d b o o k appendices 08.2/ how to? 08.2.1 HOW TO BUILD YOUR INTERVIEW QUESTIONS Decide what information is needed and consider the different people who can provide that information. Then develop a short list of questions to help guide the conversation. It is very important to avoid leading questions that assume a certain kind of response and could therefore influence the tone of the conversation. Instead focus on “grand tour” questions (Spradley, 1979), which are often not even worded as questions. Instead these are broad, open-ended invitations to discuss a portion of one’s experience. This encourages the speaker to go in any direction and define the more specific issues that are important to the topic. This also might reveal the underlying assumptions and beliefs that might be more challenging to share if asked about directly. Begin such questions with: • Tell me about... • Take me through… • Describe… When interviewing an unemployed teen, one might ask, “Take me through a typical day,” or “Tell me about the last job you held,” or “Describe what a job search is like for you”. In describing these experiences you may learn about problems related to youth unemployment, which may be your real area of interest.) example 08.2.2 HOW TO SET UP YOUR INTERVIEW When selecting an interview location, consider comfort and quiet. Hold the interview in a place with few potential distractions or interruptions. If the interviewee prefers to remain anonymous, then meet in a place where neither person is likely to be recognized. Remember that while a private residence can be quiet, it may not be comfortable for all participants. Discreet public spaces such as a quiet café or library are ideal. s o c i a l i n n o vat i o n h a n d b o o k appendices 08.2.3 HOW TO analyze YOUR INTERVIEW Write up your notes about the interview as soon as possible while the details are fresh. Include comments about pauses, laughter, any emotions tied to responses, etc. Record any initial hunches about what you think the interview means. Identify themes – any repeated words, phrases, or topics that get repeated or topics that you think are ignored. Explore these themes as you review your notes. If the interview was recorded, listen to the recording and transcribe segments that relate to these themes. Write a summary or a vignette to describe the interviewee and his/her perspective along with prominent details of his/her experiences that reflect the themes that resonate. Use this analysis to inform what you know about the topic or issue of interest. Ask questions such as: • What themes were central in this interview? • What is contradictory or inconclusive in the interview? • What do I want to know more about? Interviews can be time-consuming and require preparation and analysis after the face-to-face exchange. limitations 183 184 s o c i a l i n n o vat i o n h a n d b o o k appendices 09/ ASK THE RIGHT QUESTIONS!* 09.1/ the power of “why”? Questions help us get “unstuck” when we need to understand a problem from multiple positions. Asking questions leads to different starting points, different people, and different sectors. Questions are a basic and necessary part of development, change and growth. But, asking questions is not just about finding answers. Questioning is a way of being in the world that values a continual search for different perspectives and new sources of information. A mind frame that is open to investigation, contradictions, and multiple perspectives is essential. In complex situations, there is never just one answer or approach. Healthy skepticism will always suggest that there might be other ways of understanding and other ways of doing things. Discoveries occur in the constant search for these alternatives. The point of asking questions is to understand issues from a point of view that is more challenging to access than through one’s individual knowledge. 09.2/ WHAT KIND OF QUESTIONS TO ASK? THE FIVE WHYS TECHNIQUE • • • • • • Name a problem you’re having Ask WHY it’s happening Get an answer Then ask WHY about that Get an answer Then ask WHY about that -- and so on, five times *The Social Innovation Toolkit, Question Section, Beta Version. Project Innovation, 2012. http://www.socialinnovationtoolkit.com/question.html s o c i a l i n n o vat i o n h a n d b o o k appendices It is often thought that asking “why” can get you to the core of an issue. For example, a technique called “The Five Whys” suggests that asking why repeatedly can get you beyond the surface and to the core of an issue. Sure, asking “why” five times will always lead to an unexpected focus. However, never assume that there is a single meaningful core to every issue that is equally important to everyone involved. Instead, a variety of questions allow people to examine assumptions about what is relevant, what is essential, and what is not. Ask a range of who, what, where, when, why and how questions coupled with the words is, did, can, will, would and might. Include complex questions that explore problems in a deeper, more thoughtful and more critical way. Thoughtful questioning is not about looking for answers, but trying to understand issues from multiple points of view. tip 185 186 s o c i a l i n n o vat i o n h a n d b o o k appendices 09.3/ HOW TO? 09.3.1 HOW TO KNOW THE RIGHT KIND OF QUESTIONS Different questions provide different types of information. It’s important to frame questions to get the information you want. The wording of questions can produce different feelings depending on who is doing the asking, his or her relationship to the person being questioned, and how comfortable that person is with the information being shared. All of these factors can either facilitate new understandings of issues and situations, or interfere and make for a potentially tense situation. It’s important to ask the right kind of questions – ones that begin honest dialogue, build connections, and yield different perspectives. Two types of questions can effectively generate new information: open-ended questions and closed questions. Use closed questions to understand the context. Closed questions usually call for a specific answer and help to verify evidence and assess situations and problems that already exist. Ask questions such as: • What happened? • What are the problems? • When do problems usually occur? • What works? What resources exist? Use open-ended questions to encourage self-reflection and understand assumptions. Open-ended questions encourage people to think more about why things occur the way they do. These questions begin a process of analysis that may lead to a discussion of how things might be different. Ask questions such as: • Why did this happen? • How would you solve this problem? • What might be done instead? s o c i a l i n n o vat i o n h a n d b o o k 09.3.2 HOW TO ASK PROBING QUESTIONS Sometimes it’s necessary to ask questions that clarify initial answers and further explore related issues. Questions that ask people to describe or explain their initial responses can encourage them to share their opinions and ideas. Ask questions such as: • Can you say more about that? • What makes you say that? • How do you feel about that? 09.3.3 HOW TO ASK CRITICAL QUESTIONS Questions can also encourage deeper thinking about situations. Deep thinking challenges the foundational assumption about why things are the way they are and how things could or should be. These questions can encourage people to critique assumptions or existing practices through further discussion or even debate. Ask questions such as: • What are the consequences of the current actions? • Who benefits from the way things are? Who loses? 09.3.4 HOW TO ASK DISCOVERY QUESTIONS Ultimately, good questions encourage alternative explanations and solutions. These questions invoke the imagination to envision new possibilities that might otherwise remain unexplored if starting from the taken for granted assumptions about our beliefs what we think we already know. There are no clear questions to encourage this kind of discovery process. Instead, questioners must listen closely to people’s responses and intentionally foster positive engagement so that people feel understood – like their ideas matter. appendices 187 188 s o c i a l i n n o vat i o n h a n d b o o k appendices In groups, questioners must pay attention to the dynamics between people and help ease power differentials and make connections between each contribution. This will help to build a sense of trust and affinity that might lead to new discoveries. Ask questions that: Allow people to come up with their own explanations, in their own words and language Build on what people say. Use their words rather than reframing what they say into your own preferred terms. Reword questions so they empower people rather than assign blame. (Ex. Instead of asking, “Why did this go wrong?” rephrase the question to ask, “What do you think happened and why?” Encourage relationship building so that there are fewer risks for sharing Unlimited questioning may prevent projects from moving forward. Questions rub against power and some people maintain power by refusing to ask and answer questions. Therefore, there can be repercussions when questioning challenges power. limitations 10/ HOW TO CREATE FRAMEWORKS THAT MAKE SENSE?* Frameworks allow you to begin putting the specific information from stories into a larger system context. 10.1/ What is a framework? A framework is a visual representation of a system. It shows the different elements or actors at play and highlights the relationships between them. *Human-Centered Design Toolkit, Create Section, Pg. 100, 2nd Ed. IDEO” s o c i a l i n n o vat i o n h a n d b o o k appendices 10.2/ Using your framework A good framework will help you see the issues and relationships in a clearer and more holistic way. Discuss what the framework implies for constituents, for other actors in the community, and for your organization. Use the framework to develop or build upon key insights. Capture those insights and add them to your growing list. 10.3/ Using diagrams Diagrams are used to show the results of quantitative or qualitative information in a readily accessible, visual way to aid comprehension and understanding. A range of different diagrams with increasing levels of complexity have been developed to be able to present detailed information in such a way that key trends or elements of interest can be identified. The diagrammatic methods used need to be appropriate for the data set under investigation and several methods that present other related data are often used in order to construct a model of the subject being analyzed. 189 190 s o c i a l i n n o vat i o n h a n d b o o k appendices 11/ WHAT ARE DIFFERENT TYPES OF PROTOTYPES?* 11.1/ Create a Model Put together simple three-dimensional representations of your idea. Use paper, cardboard, pipe cleaners, fabric, and whatever else you can find. Keep it rough and at a low fidelity to start, and then evolve the resolution over time. 11.2/ Create a Mock-Up Build mock-ups of digital tools or websites with simple sketches of screens on paper. Paste the paper mockup on an actual computer screen or mobile phone when demonstrating it. 11.3/ Create a role play Act out the experience of your idea. Try on the roles of the people that are part of the situation and uncover questions they might ask. Consider making simple uniforms and assembling simple props to help users experience your product or service as real. *The Course for Human-Centered Design, “Prototyping”, Class 4, Workshop Guide. Design Kit, IDEO.org & +Acumen. http://www.designkit.org/resources/ s o c i a l i n n o vat i o n h a n d b o o k appendices 11.4/ Create a storyboard Visualize the complete experience of your idea over time through a series of images, sketches, cartoons or even just text blocks. Stick figures are great—you don’t need to be an artist. Use Post-it Notes or individual sheets of paper to create the storyboard so you can rearrange their order. 11.5/ Create a diagram Imagine you are going door-to-door and showing potential customers what your idea or potential service is. Map out the structure, journey, or process of your idea in a way that will be easy for a potential customer to understand. This prototyping method will have a lot in common with the storyboard you already created during this 11.6/ Create a story Tell the story of your idea from the future. Describe what the experience would be like. Write a newspaper article reporting about your idea. Write a job description. The purpose is to have people experience your idea as if it were real and then respond to it. 11.7/ Create an Advertisement Create a fake advertisement that promotes the best parts of your idea. Have fun with it, and feel free to exaggerate shamelessly. Now change the tone of the advertisement to appeal to different types of person. 191 192 appendices s o c i a l i n n o vat i o n h a n d b o o k 12/ how to design a storyboard?* *8 Steps for Creating a Successful Storyboard. Lucas Miller, Fusion 360. July 2015. . July 2015 http://fusion360productions.com/8-secrets-for-storyboard-succe s o c i a l i n n o vat i o n h a n d b o o k appendices 13/ scale* Implementation thinking also needs to consider scale: challenging preconceived ideas about size can produce a striking solution. Does a book design have to be a certain size, for example? Design thinking should challenge size assumptions in order to escape the limitations and restraints that their acceptance imposes. 13.1/ Thinking big Designers can ‘think big’ to produce a piece at a scale at which its visual elements have great impact. Thinking big can also mean overcoming mental or conceptual restrictions about how certain topics should be handled or presented, perhaps crossing over into different disciplines. Thinking big may involve moving boundaries or challenging accepted norms. This sends art into new directions, although commercial success is often used by critics to debase creative achievements. 13.2/ Thinking small ‘Thinking small’ is a conscious effort to produce work at a reduced scale to challenge perceptions and offer the unexpected. Thinking small can often appear to be counter-intuitive, as in many aspects of life, people are asked to give more or consider the bigger picture. Thinking small implies the need to engage a more critical eye about content due to the limited space available in small formats. *Basics Design 08: Design Thinking. Pg. 168. Gavin Ambrose, Paul Harris. ISBN 978-2-940411-17-7. 2010. 193 194 appendices 14/ abstraction guidelines These abstraction guidelines are here as a guide to support your use of the Radical Map developed by iceHubs Global. Abstraction, as it is used in the Radical Map, is a process of decontextualising a process or activity, so that it can be seen in its purest form. By abstracting something, we are able to see it clearly without the associations we usually tie to it, and in so doing, we are able to draw parallels with other seemingly unrelated industries. These “other” activities may then help us learn something useful that we can then apply to our abstracted activity. This may sound a little strange, but here’s an example that should illustrate the point. In the context of the labour market, let’s take the specific process of matchmaking – connecting job seekers with jobs. The aim of matchmaking is to make sure the right job seeker with the right characteristics is placed in the correct job with the correct requirements for that position. By placing the right job seeker in the right job, both he/she and the company benefit – it’s a win-win! Now, let’s say that your team has discovered that an organisation’s matchmaking process is inefficient or faulty. By abstracting the activity of matchmaking from the organisation (and even from the labour market), and just seeing it as a process in itself, independent of anything else, we can see how other industries have managed to make it work. For example, you may find that by brainstorming with your team around this “abstracted” matchmaking process, that the online dating industry would be a good place to look! The online dating industry is, after all, successful at matching people with specific requirements to each other! If we can learn from this industry, there may be plenty of key-insights that we can apply to our labour-force matchmaking! For example, we might copy the way that new people are registered, or adapt the question asking process used by dating websites, to employees in job centres. There could be many other parallels that could drastically improve our matchmaking process. Let’s take another example from the labour market. If your social innovation process shows, for example, that potential employees are being put off by bad experiences at job centres, then by abstracting the experience of entering a job centre, they can look for other industries where this challenge has been addressed. Your team may want to look at how hotels greet people in a welcoming way, or how some department stores attract people to enter them. There are plenty of examples of industries that have managed to attract people to engage with them. Which of these successful methods can we adapt and apply to these job centres? It’s up to you and your teams! For further inspiration you can read the “Analogous Inspiration” excerpt from IDEO’s materials in the appendix s o c i a l i n n o vat i o n h a n d b o o k s o c i a l i n n o vat i o n h a n d b o o k appendices 15/ The Value Proposition Canvas.* *The Value Proposition Canvas. Strategyzer AG - The makers of Business Model Generation and Strategyzer. www.strategyzer.com 195 196 appendices s o c i a l i n n o vat i o n h a n d b o o k 16/ Case study I: SmartLife: Designing a Scalable Water and Hygiene Business* Client: Water & Sanitation for the Urban Poor (WSUP), Unilever, Aqua for All, and Global Alliance for Improved Nutrition (GAIN) Project Title: SmartLife: Designing a Scalable Water & Health Business Duration: April 2012–June 2012 Team: • IDEO.org design team • Water and Sanitation for the Urban Poor (WSUP) • Unilever • Aqua for All • Global Alliance for Improved Nutrition (GAIN) Description: Ed. note: This case study is a selection from the 2014 “Justified” competition, for which an esteemed jury identified 19 submissions that demonstrate the value of design in a clear, compelling and accessible way. To learn more about the jury’s perspective on this selection, see the juror comments below. Our design oraganization designed a social enterprise combining the sale of pure drinking water with wellness products in low-income communities in Nairobi, Kenya. The result of this project ultimately comprised of creating a strong brand identity, called SmartLife, coupled with a high touch subscription service for clean water, hygiene and nutrition products such as vitamins for children. With nearly 3.5 million people dying each year from water-related disease and an estimated 1.7 million children under the age of five dying, annually, from diarrheal disease, communities all across the world are in the midst of a global water, hygiene and nutrition crisis. To tackle this crisis, we used a human-centered design approach aimed at creating a unified and market-based solution. Through interviews and in-depth contextual understanding, we were able to see firsthand the core issues and rapidly iterate on possible solutions. Following extensive prototyping, SmartLife was launched in two different Nairobi neighborhoods. We can gauge the success of this social enterprise from quantitatively monitoring the number of households reached and qualitatively hearing customer testimonials. *Reference: AIGA – The professional association for design. Case Study: SmartLife: Designing a Scalable Water & Health Business. http://www.aiga.org/casestudy-smartlife/ s o c i a l i n n o vat i o n h a n d b o o k Project brief: The world is in the midst of water, hygiene and nutrition crises: Every year, 3.5 million people die from water-borne illnesses, 1.7 million children under the age of five die from diarrheal disease and one of three people in developing countries has vitamin and nutrient deficiencies. For many urban dwellers who do not have potable water piped into their homes, buying water from vendors is a daily, often laborious chore. Globally, there have been mixed results in tackling these challenges. We took a human-centered approach and developed an integrated, scalable and market-based solution. While this crisis is global, it is particularly evident in Kenya, where only 61 percent of the population has access to clean water sources. Diarrheal diseases are among the top 10 causes of morbidity and mortality and 84 percent of preschool-aged children have vitamin A deficiency. For this reason, we teamed up with WSUP, Unilever, GAIN, and Aqua for All to design a solution that fit within the urban context of Nairobi. We began in two low-income neighborhoods of the city: Pipeline and Ongata Rongai. During the research phase of the project, people told us time and again that they needed clean drinking water. We quickly identified this as the main driver of the service. Our research conclusively led us to believe that people were willing to pay for water in order to ensure the health and safety of their families. Background: The market is largely consumer-focused, but does leave space for business-to-business opportunities. Public investment in water access—even after the 2002 Kenya Water Act—has been insufficient to scale effective models and meet Kenyans’ needs. The Joint Monitoring Program for Water Supply and Sanitation estimates that 41 percent of Kenyans lack access to quality water sources. Although water kiosks are one emerging means to meet the safe water needs of low-income communities, many kiosk models are ineffective and provide inadequate service: Customers face unaffordable prices, sporadic water shortages and frequent and long trips to fetch water. We saw an opportunity to design a more effective solution (service design, logistics and marketing strategy) that is human-centered and largely consumer-focused. Budget Development budget: More than $50,000 This project is: Either a retainer relationship nor an in-house on-going monitoring relationship Production/execution budget: $30,000–$100,000 Source of funding: Client Strategy: We always start with understanding the people involved and the context of a problem before identifying concepts and opportunities for design. We then quickly move to building prototypes and testing our concepts in the community. Community-based insights guided our design process on the SmartLife project. A strong brand identity and multiple customer service touch points would be essential to gaining Kenyan consumers’ trust and loyalty. Furthermore, people understand and strongly value clean water, which reinforced our assumption that the core of the service should be modeled around providing safe drinking water. One crucial piece of the SmartLife design was integrating a customer-friendly service model and a sustainable, scalable business model. With a constant eye toward business design, the team defined nine different components of a business model throughout the research, ideation and prototyping phases. This continued attention to business components—from delivery, payment and product design to revenue models, suppliers and sales force—allowed us to ensure the viability of any solution. The final design for SmartLife merges service and branding with a complete business strategy. appendices 197 198 appendices Research Key sources of insight for the SmartLife design team came during the prototyping phase, where the team rapidly created and tested a business on the fly. After researching many possible components of the service model, the team needed to determine whether these pieces could work together as part of the larger business. With this in mind, the team designed and tested a water, nutrition and health business with three components: a door-to-door salesperson who would advertise, a local kiosk where people could subscribe and purchase the health and nutrition products and a delivery service that would bring clean, safe water to people’s doorsteps. Opening for business for only one day during the field-testing phase, the team members acted as staff—recruiting, fulfilling orders, home delivering and receiving feedback. This proved invaluable to fine-tuning the final service model. Design solution In tackling the widespread challenge of providing access to clean drinking water, hygiene and nutritional products, SmartLife provides an excellent model of social enterprise design. It not only tackles a social sector issue with great need—and therefore great potential for impact—but also provides a solution that is scalable and designed with the community in mind. SmartLife delivers a service model with flexible offerings that can reach a range of low- and mid-income customers. Some customers prefer the convenience of a prepaid subscription with free weekly home delivery; those with less steady incomes have the option of purchasing products when they are able. Some prefer a more utility-focused plan, called Everyday Essentials, to meet household clean-water needs; others want the option of including personal wellness products, via a plan called Aspirational Wellness. All plans and sales provide community members with high-touch customer service, convenience and an easy mobile payment system through MPESA. Finally, in addition to the heavy focus on the customer and community, the design was analyzed for business viability and feasibility. Challenges The design challenge posed at the beginning of the project entailed creating an integrated offering of clean water, hygiene and nutritional products. As part of our human-centered design approach, we worked to understand the communities for which we were designing so that the designs would be contextual and effective. SmartLife aims to reach low-income communities. We created an affordable, convenient and scalable solution that could be implemented and later expanded to increase its impact (and provide healthy solutions to more people). Effectiveness Water, health and nutrition are by no means new challenges—social sector organizations have been tackling them tirelessly for decades. What makes SmartLife stand out? It is an integrated, scalable marketbased solution designed around people and their needs. Its service model was built with flexible offerings that can reach a range of low- to mid-income customers with a number of delivery, product and payment options. Its business model was analyzed and tested for viability. Ultimately, SmartLife is a design that can continue to work and grow within Kenya and around the world. SmartLife now operates in two low-income neighborhoods of Nairobi: Ongata Rongai and Pipeline. In its first year after launch, it provided water subscriptions and/or wellness products to more than 4,200 customers. Families comprise 90 percent of sales; the other 10 percent are businesses. To date, SmartLife has provided more than 167,000 liters of clean water, with numbers rapidly climbing. SmartLife has received positive feedback from numerous customers, with many members willing to promote and recommend others for the service. s o c i a l i n n o vat i o n h a n d b o o k s o c i a l i n n o vat i o n h a n d b o o k Additional information “I had typhoid once, and my doctor told me that it was from the water. Now I boil or put chlorine in my drinking water, but my husband doesn’t like the taste. I would pay 200 KES for 20 liters of clean drinking water.” “I used to worry about where to get water. Sometimes I skipped bathing and doing laundry. Now that I have a free tap in my home, I bathe and do laundry more often.” “I’m very happy to put this [SmartLife] sticker on my door, so that everyone can know I’m using SmartLife water and I’m very happy.” “While many startups spend months developing a comprehensive strategy, plan, and product to achieve postrevenue status, SmartLife was post-revenue in days when the pop-up shop sold 500L of water. It was adopting this spirit of … building to learn that has been most crucial to quickly making SmartLife real in a more permanent way.” “Most importantly, these decisions of priority ultimately allowed us to quickly push forward on defining the best ways to execute the newest and hardest aspects of the model—delivering a high-touch subscription and delivery service in an area where people aren’t accustomed to subscriptions, quality service, or reliable delivery— and that agility earned from building to learn is what ultimately put the Rongai store on the map by February.” —Comments from the Jury “Taking on the need and social complexity of providing clean and disease-free water to Third World countries is a daunting task for anyone — let alone designers. But as seen in this program, designers are the perfect agent of change for effectively addressing the problem and the market-based needs of users. I was particularly impressed with how simple and smart the end solution worked and looked.” —Dana Arnett “Finding a solution that gets clean drinking water to people in a simple and sustainable fashion is definitely a good use of design time and talent. In my opinion, this design is “Justified” for its business model and product design—less than for its graphic design and brand identity. Though it’s open in only two locations, I wish the team well on scaling this solution to many more neighborhoods and communities.” —Kate Aronowitz “People matter and giving them control over their own situation is powerful. SmartLife integrates a community by solving their problems in a way that offers not only clean water, but also a system and business in which they all participate.” —Cameron Campbell “I loved every part of this, except maybe the logo mark. But getting hung up on that misses the point – design that goes beyond the surface and into the system.” —Joe Gebbia “We reviewed a lot of great business design, but the graphics were rarely high-achieving enough to honor the complete package. The SmartLife design team came closest to delivering graphics appropriate to the business case.” —Jennifer Kinon “The SmartLife project deserves recognition not for the visual design but for the conceptualization of the larger program. The pilot project had measurable impact, and if the system can be successfully scaled, it has the potential to be a key component in alleviating the water crisis in Kenya.” —Jeremy Mende Reference: AIGA – The professional association for design. Case Study: SmartLife: Designing a Scalable Water & Health Business. http://www.aiga.org/case-study-smartlife/ appendices 199 200 l i s t o f a b b r e v i at i o n s s o c i a l i n n o vat i o n h a n d b o o k List of Abbreviations BMZ: German Federal Ministry of Economic Cooperation and Development CIC: Community Interest Company LMAP: Labour Market Access Program CAPMAS: Central Agency for Public Mobilization and Statistics DT: Design Thinking FEDA: Federation of Economic Development Associations GAIN: Global Alliance for Improve Nutrition GIZ: German Cooperation - Deutsche Gesellschaft für Internationale Zusammenarbeit HCD: Human Centred Design HMW: How Might We? ice: Innovation. Collaboration. Entrepreneurship iceHubs: An international innovation consultancy social enterprise based on UK. IDEO: A design and innovation consulting firm inCompass: iDE’s Human-Centered Design social innovation lab based in Cambodia MIT: Massachusetts Institute of Technology NEP: National Employment Pact NGO: Non-Governmental Organisation OECD: Organisation for Economic Co-operation and Development SI: Social Innovation SIH: Social Innovation Handbook SME: Small and medium sized enterprises WSUP: Water and Sanitation for the Urban Poor s o c i a l i n n o vat i o n h a n d b o o k references A. Wells, (2012). The importance of design thinking for technological literacy: A phenomenological perspective. AIGA – The professional association for design. Case Study: SmartLife: Designing a Scalable Water & Health Business. http://www.aiga.org/case-study-smartlife/ Art of Hosting: http://www.artofhosting.org/what-is-aoh/ Art of Hosting. “What is the Art of Hosting Conversations that Matter?”: http://www.artofhosting.org/ what-is-aoh/ Basic Design 08: Design Thinking. Gavin Ambrose & Paul Harris. AVA Publishing SA 2010. ISBN: 9782940411177 Business Model Generation: A Handbook for Visionaries, Game Changers and Challengers. Alex Osterwalder, 2010. C. Abras, D. Maloney-Krichmar, & J. Preece, (2004). User-centered design. Bainbridge, W. Encyclopedia of Human-Computer Interaction. CREATIVE COMPANION is specialized in facilitating companies in making brand minded and people centered decisions: http://www.creative-companion.com/ Daily Mail Online. Article: “iPhone 6 fans around the world finally get the latest Apple gadget”. 22 September 2014. http://dailym.ai/1NnwRcX Design Thinking for Educators. April 2011. Design Kit, Ideo.org. Case Studies, SmartLife: Designing a Scalable Water and Hygiene. Business. http://www.designkit.org/case-studies/4 Grameen Bank for the poor: www.grameen.com/ Green Jobs for Social Inclusion. EUROCITIES June 2015: http://nws.eurocities.eu/MediaShell/ media/353-green-web_final.pdf iceHubs Global: www.icehubs.com J. Giacomin, (2014). What Is Human Centered Design? The Design Journal. Kneaver Corp. http://www.kneaver.com/wp-content/uploads/2013/08/IMG_7783w900.jpg M-PESA is a mobile-phone based money transfer and micro-financing service: https://www.mpesa. in/portal/ Ofeibea Quist-Arcton/NPR . Article: Lady Mechanic Initiative Trains Women For “The Best Job”. May 02, 2013: http://www.npr.org/2013/05/02/179275392/lady-mechanic-initiative-trains-women-for-thebest-job# Pittsburgh, PA: LUMA Institute, LLC. (2012). Innovating for people: Handbook of human-centered design methods. Projects. IDEO.org. http://www.ideo.org/projects/ references 201 202 references PlusAcumen Classes: http://plusacumen.org/wp-content/uploads/2014/04/ R. Mander, (2004). User Centred Design—What exactly is it? ProDesign, 5, 27–28. Rediscovering Social Innovation: James A. Phills, Kriss Deiglmeier, Dale T. Miller. Stanford Social Innovation Review. 2008, Vol. 6, Issue 4. S. Di Russo (2012). A Brief History of Design Thinking: How Design Thinking Came to ‘Be’. https:// ithinkidesign.wordpress.com/2012/01/18/a-brief-history-of-design-thinking-the-theory-p1/ Shifting the Focus from Prototyping Techniques to a Prototyping: http://blog.ideorg.org/category/ human-centered-design/ Stanford Center for Social Innovation http: //csi.gsb.stanford.edu/social-innovation/ Stanford’s D. School, Boocamp Bootleg Toolkit: https://dschool.stanford.edu/ T. Brown, (2009). Tim Brown urges designers to think big, TED Talks. Retrieved 10 Sept 2010 http:// www.ted.com/talks/tim_brown_urges_designers_to_think_big.html. The Value Proposition Canvas. Strategyzer AG - The makers of Business Model Generation and Strategyzer. www.strategyzer.com 8 Secrets for Storyboard Success. Lucas Miller. Fusion 360 Productions. July 29, 2015. http://www.fusion360productions.com/8-secrets-for-storyboard-success/ s o c i a l i n n o vat i o n h a n d b o o k s o c i a l i n n o vat i o n h a n d b o o k This work has been developed by iceHubs Global CIC at May 2016 and is licensed under a Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) You are free to: Share — copy and redistribute the material in any medium or format Adapt — remix, transform, and build upon the material. Under the following terms: Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. NonCommercial — You may not use the material for commercial purposes. ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. 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