Vertices Morph description and manual

Vertices Morph
Vertices Morph ver.1.0
Masa: http://masatoshisoh.sitemix.jp/
2015/10/28
Vertex Morph is a plug-in that adds a morph function to the polygon shape by custom joint.
This is the same kind of
functionality as Morph Joint of Shade, but this polygon shape is actually deformed on the Figure Window.
1. How to install
When Windows environment you launch the Shade 3D, after copying the
vertices_morph.dll(vertices_morph64.dll for 64bit version) to My Documents\Shade name\pluings folder.
My Documents: the folder of the user's My Documents
If the Mac environment, you launch the Shade 3D, after coping the vertices_morph.shdplugin to
Documents/Shade name/pluings folder.
Documents: a folder of name of Documents in the user of the Finder
Shade name: a folder name, including up to Shade of the version, it will be created automatically at start up of
Shade.
If you find a menu of Regist morph master and Create morph target in the Tools menu->Custom
Attributes(or Browser->Attributes), the installation is successful.
vertices_morph_en.html[3/24/16, 12:12:10 PM]
Vertices Morph
2. Operating environment
OS
Windows: 7/8/8.1
Mac: OSX 10.8/10.9/10.10
Shade
after
Shade 3D Standard/Professional ver.13
※ Can not use in Shade 3D Basic.
3. How to use
3.1. Regist Morph Shape
First, you must regist the morgh polygon shape (say morph shape). Select the polygon shape that you want to
the morph shape, and click Tools menu -> Custom Attributes -> Regist morph master.
Then the
registration is complete, and the word ":morph" appear after the name of the polygon shape in the Browser.
When you do this to an existing morph shape, re-registered. But, if you press with control key(command key
in the case of MAC) control key, reset this shape to the form at a time of registration.
3.2. Deformation of the shape
vertices_morph_en.html[3/24/16, 12:12:10 PM]
Vertices Morph
Make the final morph target of the shape. There art 2 ways. First is that modify morph shape directry. Second
is that modify the copied shape of morph shape. You can Choice by your preference.
Notes of it is that modify only the position of the vertices. Vertices are not able to append or delete.
3.3. Creating morph joint
Click Tools->Custom Attributes->Create morph target, after select morph shape registed at 3.1. and
copied shape if you make it and modied.
Then the following dialog will appered.
Enter the name of the slider that will created in morph name, and choose check to Use only selected
vertices, if you want to limit of morphing are only selected vertice.
When click OK button in the dialog,
Immediately morph joint(custom joint) will be created kist below the morph shape. after the name of joint,
word :target will appered in the Browser.
if you do it with selection the Existing morph joint, this morph joint is overwritten without creation of new
joint. In thes case, you must select morph joint after morph shape. In this case, the dialog will be no morph
name such as following.
By repeating from 3.2 to 3.3, you can make multiple morph joints to one polygon shape. morph joints and
morph shape are able to change the position on the Browser.
3.4. Morphing by morph joint
By slide the slider in Object information window of the morph joint, you can morph polygon shape from
the original to the morphed end continuously.
Setting the joint values in Motion Window, you can use those for animation.
3.5. Release morph
By removing of themorph joint, this morph is removed, while keeping the shape of the morph shape. When
the morph shape is removed, the morph joints will remain as the garbage. Please delete by yourself.
4. Samples
There are samples using sample scene(vertices_morph_sample1.shd, vertices_morph_sample2.shd). The polygon
shape in those scenes are registed as morph shape.
vertices_morph_en.html[3/24/16, 12:12:10 PM]
Vertices Morph
It is original shape of the polygon shape.
It is scene view of vertices_morph_sample1.shd. Already it has been modified for 3 protrusions of forward, right,
and left. By 3 protrusions, we will make 3 morp joints named front,right,left.
vertices_morph_en.html[3/24/16, 12:12:10 PM]
Vertices Morph
Select forward protrusion, then click Create morph target. In the dialog, check Use only selected vertices, and
press OK. Then created the morph joint.
vertices_morph_en.html[3/24/16, 12:12:10 PM]
Vertices Morph
There is the result of running create morph target as well the same way by selection of each right and left
protrusions. You do not move slider of the created morph joint, until finished creation of joins. If you move it,
the other morph will reset.
It is the sample of vertices_morph_sample2.shd. This sample is morph shape with copied and morphed shape. In
this case, you need to select the A with B at press Create morph target.
In this case, no caution on moving the
slider of morph joint. After creation of morph joint, copied shape will be hidden and no rendering.
In checked Use only selected verices, selected vertices are copied shape's vertices.
5. Revision history
2016/2/28 V1.0.0
New releases
vertices_morph_en.html[3/24/16, 12:12:10 PM]