ul. Kabacki Dukt 8/141 02-798 Warsaw, Poland e-mail: [email protected] tel. +48 608 629 046 Michał Domański Technical Skills Advanced level C, C++, Visual C++ C# .NET 3.5 OpenGL Actionscript/Flex Intermediate level Java, J2ME DirectX, MDX BASCOM MS SQL, Oracle WPF HTML/CSS Web Services Software Windows 98, XP, Windows 7 SketchUP AutoCAD Visual Studio 2008, MSVC 6.0 Eclipse Flex Builder Photoshop Work Experience KŁOS - Modern Banking Technologies Role: Programming Engineer Designed and written software for Multipurpose Pay Machine, complete with remote real-time control and monitoring system, supervising the operation of the devices from around the country Programmed modules for handling various components like 1D/2D barcode scanners, proximity card sensors, coin/banknote/credit card payments systems, finger vein scanners and printers Created employee identification and transaction monitoring system integrated with external sales application Developed low-level software for banking devices: Night Tresor and Multisejf (chipset programming) with highlevel management applications Supremum Group Role: Designer, Technical Director of "Second Poland" project Warsaw, 2009 - Present Cracow, 2007 - 2009 Designed and constructed virtual cities in Second Life as part of "Second Poland" project Programmed in-game scripts and external tools for performing backups, generating reports, statistics and management over the virtual assets Managed a team of programmers and designers A-PLAN Architecture Studio Role: Architect assistant Cracow, 2008 - 2009 Related Projects 3D Texture Editor (C#, OpenTK) Intuitive texture editor for low-polygon models, allowing to paint and adjust textures directly on the model Automatic compilation of all textures into one final composite image Void Engine (C++, OpenGL, Enet, ported to C#, OpenTK, lidgren) Minecraft inspired 3d world-building game with advanced collision system and lightmaps Modular engine, networking-ready client-server architecture Multiplayer platform game engine (C#, OpenTK, Box2D, lidgren, .NET Topology Suite) Advanced netcode with prediction and lag-compensation techniques 2D physics engine, based on Box2D library with custom collision system Stress and bandwidth profiler for sections of code Particle effects, GLSL shaders, 2D skeletal animation Separate level editor Actionscript / Flex 3D spaceship simulator prototype, using Papervision 3D Half-Life model viewer ASCII art editor Education Polish Japanese Institute of Information Technology, Warsaw Computer Science, Last year GPA: 4.73 (2.0-5.0 scale) Cracow University of Technology, Cracow MSc Eng, Architecture and Planning - graduated Royal Institute of British Architects diploma 2009 - 2013 (expected graduation) 2004- 2009
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