Research Experience for Teachers at WPI: Bioengineering Design in the Middle School Classroom Curriculum design process & Curriculum unit descriptions 2009 Contact Information Terri Camesano, Ph.D. Worcester Polytechnic Institute [email protected] 1 Research Experience for Teachers Program: InquiryBased Bioengineering Research and Design Experiences for Middle-School Teachers Getting Students Excited about Bioengineering Middle-school is a critical time in the education of our nation’s students. In particular, there is a need to provide them with more exposure to science and engineering, and to show them how these disciplines can be used to help society. In the WPI RET program, we provide hands-on learning opportunities for middle-school teachers in bioengineering. They return to the classroom full of ideas and knowledge on how they can pass this excitement on to their students – and the confidence to teach the engineering design process, since they have done it themselves. Bioengineering is an area that lends itself well to the design of inquiry-based learning modules. For example, teachers can learn about assistive medical devices from WPI faculty, and they may then choose to design a curriculum unit for their students on the same topic. The teachers in this program spent 6 weeks engaged in high level bioengineering work, alongside with WPI faculty and graduate students. They also developed units for their classrooms through a collaborative process. The teachers received feedback from each other and from external mentors before presenting these units in their schools. If you are looking for ideas about how to engage middle-school students in inquiry-based bioengineering design activities, then the lesson plans presented here will give you complete information for several interesting examples. Terri A. Camesano, Principal Investigator Department of Chemical Engineering Worcester Polytechnic Institute Email: [email protected] Phone: 508.831.5380 Kristen L. Billiar, Co-Principal Investigator Department of Biomedical Engineering Worcester Polytechnic Institute Email: [email protected] Phone: 508.831.5384 2 Research Experience for Teachers Program: InquiryBased Bioengineering Research and Design Experiences for Middle-School Teachers Table of Contents 2009 Elbow: the Perfect Hinge Jennifer Bremer Poster: Page 4 Curriculum Unit: Page 5 Designing a Muscle Conditioning Device Donald Brown Poster: Page 18 Curriculum Unit: Page 19 What do kidneys do? Tanea Cezar Poster: Page 26 Curriculum Unit: Page 27 Nano-Invention: The Nervous System Cecelia Gray Poster: Page 39 Curriculum Unit: Page 40 Design of a Wheelchair Accessible Greenhouse Thomas Oliva Poster: Page 54 Curriculum Unit: Page 55 All-Natural Antibacterial Disinfectant/Bacterial Resistance Jared Quinn Poster: Page 62 Curriculum Unit: Page 63 Design and Build a Working Model of an Arm Robin Scarrell Poster: Page 91 Curriculum Unit: Page 92 Using Gaming to teach Science and Technology Veronica Tate Poster: Page 97 Curriculum Unit: Page 98 3 Elbow, the Perfect Hinge Jennifer Bremer WPI-NSF RET Program in Bioengineering, Worcester Polytechnic Institute, Worcester, MA Fuller Middle School – Framingham Public Schools, MA Introduction This is a lesson unit to teach grade students measurements and data analysis math concepts related to the frameworks, while introducing basic concepts of Bioengineering and the Engineering Design Process. Chosen Solution 6th • Title: Design protective equipment for the elbow * Figure 2 Clip Art Figure 1 Teaching Objectives and Constraints The goal of this project is to develop a curriculum module based on the Massachusetts Department of Education frameworks, which requires the students to learn the to identify, measure, describe, classify, and construct various angles. This module incorporates the use of the Engineering Design Process in the context of bioengineering. Objectives: Teach math concepts that are used in science and that are related to the frameworks Teach relevance of math and technology in science Sub-objectives: Increase classroom engagement in math classes Use technology Constraints Academic level of students Lack of classroom materials and technological tools Students with different languages and limited English Language Proficiency Figure 2 • Objectives: With important mathematical concepts in measurements and data analysis imbedded in the activity, using the Engineering Design Process, students will test a variety of materials, analyze results and make a protective equipment for the elbow. • Pre-test and post-test will assess student’s ability to correctly identify benchmark angles and their classification. • Tables and graphs produced by students will be utilized to assess their ability to collect, organize and interpret data. • Lab notebook will be used to assess student’s ability to describe the engineering design process within bioengineering. • The prototype of the elbow pad will be assessed by how well it addresses the purpose. Conclusions and Future Lesson will be taught during the first trimester of the school year; Conclusions will be drawn post teaching the unit based on results of assessments and observation of student’s behavior and engagement; Revisions will be made upon completion of unit; Results and observations will be shared at WPI in the fall of 2009. Acknowledgements • Constraints (students must): Work in groups Use the following materials: latex, cotton, nylon, bating, rubber and/or vinyl Produce a pad that addresses specific need or purpose Document of each step of the process needs to be provided Demonstrate the skill to measure angles and identify them by name, when appropriate Make tables to compare data for analysis Research/Possible Solutions Luttgens, K. & Hamilton, N. (1997). Kinesiology: Scientific Basis of Human Motion, 9th Ed., Madison, WI: Brown & Benchmark. http://www.rlocetl.ac.uk:8080/open_virtual_file_path/i1967n2922t/muscle_mecha nics_load_arm.html Possible Solutions: 1. Have students identify, research, and design adaptive equipment for handicapped children to be used at the school’s gym 2. Have students research, design, and build a composting bin at the school, and observe how insects help decompose organic matter, reducing the amount of trash to be sent to landfills. 3. Have students research about the human elbow and identify a material that could be used to make a protective barrier to an elbow that would allow the full range of movement of the human elbow, and make an elbow support/pad prototype. Assessment Special thanks to: • the RET – WPI Professors and presenters; •Alex Christakis, for his expertise and great help; •To the RET-2009 colleagues; •To the National Science Foundation grant that funded this program. References Massachusetts Curriculum Frameworks http://www.doe.mass.edu Mathematics Frameworks for Measurements and Data Analysis, Statistics and Probability, grades 5-6 Figure 1: www.shockfamily.net/skeleton/HINGE. Figure 2 : www.firstaidandsafetyonline.com Figure 3: Luttgens, K. & Hamilton, N. (1997). Kinesiology: Scientific Basis of Human Motion, 9th Ed., Madison, WI: Brown & Benchmark. Figure 3 – range of human elbow 4 Research Experience for Teachers at WPI: Bioengineering Design in the Middle School Classroom Curriculum Unit and Assessment Plan Elbow: the Perfect Hinge RET Project Connection Biaxial Testing Device for skin-like tissues, using digital technology to collect data and measure elasticity of tissues was the project I worked in as an RET. I used concepts and methods from this project to create my lesson plan, in which many mathematical concepts are imbedded. Students will have the opportunity to learn these concepts in the context of using digital technology to analyze the mechanical behavior of materials while using the engineering design process. Subject Area What subject taught does this curriculum unit fit into? Math and Literacy (ELL and ELA) skills. Key words/Vocabulary Right, straight, hinge, elbow, angles, range, acute, analyze, obtuse, data, motion, research, photography Grade Level Time Required What grades could this be applied to? 6th grade, but can be expanded to include 7th and 8th What was the originally planned number of lessons and time per lesson: 8-10 45 minute lessons Learning Objectives - After completion of this unit, students will be able to: • • • • • • Correctly Identify benchmark angles Classify angles according to their characteristics Collect data Organize data Interpret data Describe the engineering design process within bioengineering Prerequisite knowledge No pre-requisite knowledge is needed. 5 Educational Standards Content Standard A: (Math) 6.M.1 Identify, measure, describe, classify, and construct various angles, triangles, and quadrilaterals. Content Standard B: (Math) 6.D.3 Use tree diagrams and other models (e.g., lists and tables) to represent possible or actual outcomes of trials. Analyze the outcomes Content Standard C: (Engineering Design) 2.1 Identify and explain the steps of the engineering design process, i.e., identify the need or problem, research the problem, develop possible solutions, select the best possible solution(s), construct a prototype, test and evaluate, communicate the solution(s), and redesign. Content Standard D: (ELL + ELA) R. 6. Research: Students will gather information in English from a variety of sources, analyze and evaluate the quality of the information obtained, and use it to answer their own and others’ questions. (ELA 24) Content Standard E: (Bioengineering) 7.1 Explain examples of adaptive or assistive devices, e.g., prosthetic devices, wheelchairs, eyeglasses, grab bars, hearing aids, lifts, braces. Introduction/motivation This unit teaches middle school students about the range of the human elbow in terms of angles and to follow the engineering design process in the context of bioengineering, while reinforcing important benchmarks in mathematical measurements, as well as use of available technology to analyze results. Lesson background and concepts for teachers Angles, Engineering Design Process, Digital Photography and Technology Associated Activities (pacing guide) 1. Introduce topic. Pre-teach vocabulary that will be used. View Power Point and video on how the elbow works, range of movement and prosthetic devices created by bioengineers. Rubric for project is given and explained 2. Lesson about angles and benchmarks. Groups are formed. Groups receive their “lab notebooks”. 3. Students start Internet research about elbow injuries, preventions and solutions. ImageJ tutorial. Students start recording information on Lab Notebook. 6 4. Students are given an array of fabric materials to test for elasticity. Students use digital cameras to take pictures of the experiments to load to ImajeJ. 5. Students analyze images on ImajeJ, and take notes of results. 6. Students put data onto graphs or tables and justify using a material over another to make a prototype of the elbow brace/pad. 7. Students work on prototypes and reports 8. Students present their prototype and report. Lesson closure Students will present their product and display it in the school library, along with their written report of the process. Additional multimedia support ImageJ Power Point presentation (not attached) Video Stream from Internet http://www.rlo-cetl.ac.uk:8080/open_virtual_file_path/i1967n2922t/muscle_mechanics_load_arm.html http://fr.truveo.com/Prosthesis-Transhumeral-Above-Elbow-Amputee/id/2204009961 Assessment • • • Pre-test and post-test will assess student’s ability to correctly Identify benchmark angles and their classification Tables and graphs produced by students will be utilized to assess their ability to collect, organize and interpret data. Lab notebook will be used to assess student’s ability to describe the engineering design process within bioengineering References http://www.rlo-cetl.ac.uk:8080/open_virtual_file_path/i1967n2922t/muscle_mechanics_load_arm.html medical-dictionary.thefreedictionary.com 7 http://fr.truveo.com/Prosthesis-Transhumeral-Above-Elbow-Amputee/id/2204009961 American Academy of Orthopedic Surgery www.bcmamedicalmuseum.org/ Massachusetts Curriculum Frameworks - http://www.doe.mass.edu Luttgens, K. & Hamilton, N. (1997). Kinesiology: Scientific Basis of Human Motion, 9th Ed., Madison, WI: Brown & Benchmark. Summary Students will learn about angles, imbedded in the context of designing adaptive/protective equipment for the elbow, using the engineering design process and concepts of bioengineering. Engineering Connection Engineering design process and knowledge of the field of bioengineering. Engineering Category Biomedical Engineering Attachments Pacing guide Rubric Word Search 8 THE ELBOW Rubric - Pacing guide Name:______________________________________________ Date:_______________________ 9. Introduce topic. Pre-teach vocabulary that will be used. View Power Point and video on how the elbow works, range of movement and prosthetic devices created by bioengineers. Rubric for project is given and explained 10. Lesson about angles and benchmarks. Groups are formed. Groups receive their “lab notebooks”. 11. Students start Internet research about elbow injuries, preventions and solutions. ImageJ tutorial. Students start recording information on Lab Notebook. 12. Students are given an array of fabric materials to test for elasticity. Students use digital cameras to take pictures of the experiments to load to ImajeJ. 13. Students analyze images on ImajeJ, and take notes of results. 14. Students put data onto graphs or tables and justify using a material over another to make a prototype of the elbow brace/pad. 15. Students work on prototypes and reports 16. Students present their prototype and report. Day Day 1 / date / date Activity Completed Vocabulary Yes Day 2 / date observations No Angles names and benchmarks 9 Day 3 / date No Yes No Yes No Yes No Yes No Yes No Yes No Yes No Research and Lab Notebook Day 4 / date Yes Testing Take pictures of tests Load pictures to computer Day 5 / date Day 6 / date Day 7 / date Day 8 / date Day Analyse images, measure angles and take notes of results on Lab Notebook Make tables and graphs Prototype and report Presentation of report and prototype / date 10 Elbow Protective/Adaptive Equipment (Lab Notebook) Team Members:__________________________________________________________________ (document all the steps of your project as you go!) Step 1 – Identify the need or the problem: What do we have to do? Standards we must meet: _____________________________ ______________________________ _____________________________ ______________________________ _____________________________ ______________________________ Step 2 – Research the need or problem 1. What is bioengineering? __________________________________________________________________________ 2. List 3 practical applications of bioengineering _____________________________________________________________________________________________________ 11 3. What is adaptive equipment? What is protective equipment? _____________________________________________________________________________________________________ 4. How are adaptive and protective equipments related to Bioengineering? ______________________________________________________________________________________________________________________ ______________________________________________________________________________________________________________________ 5. What type of material can be used on adaptive/protective equipments? ______________________________________________________________________________________________________________________ ______________________________________________________________________________________________________________________ Step 3 - Develop Possible Solutions Sketch 1 Sketch 2 12 Step 4 – Select the best possible solution Include dimensions and the materials you plan to use for your final design 13 Step 5 – Construct a prototype of your solution List the steps you took to build your adaptive/protective equipment (also write down any idea changes you have while you build) 1. _______________________________________________________________________________________________________________ _______________________________________________________________________________________________________________ 2. _______________________________________________________________________________________________________________ _______________________________________________________________________________________________________________ 3. _______________________________________________________________________________________________________________ _______________________________________________________________________________________________________________ 4. _______________________________________________________________________________________________________________ _______________________________________________________________________________________________________________ Step 6 – Test and evaluate your solution We are going to evaluate only! Can you see something wrong with your design? ______________________________________________________________________________________________________________________ ______________________________________________________________________________________________________________________ 14 How do you intend to fix the problem? ______________________________________________________________________________________________________________________ ______________________________________________________________________________________________________________________ Step 7 – Communicate the solution Your group will present the equipment to the class. List any needed changes or adjustments ______________________________________________________________________________________________________________________ ______________________________________________________________________________________________________________________ ______________________________________________________________________________________________________________________ ______________________________________________________________________________________________________________________ Step 8 – Redesign and / or rebuild List any and all changes you made to your equipment ______________________________________________________________________________________________________________________ ______________________________________________________________________________________________________________________ ______________________________________________________________________________________________________________________ ______________________________________________________________________________________________________________________ Word Search Vocabulary Activity The Elbow C O M P A R I S O N S S K Q W Q H I C C K B A G J A S N F T U E C E E I A Z E X 15 K G X L U O E K W U V F F J I L C J Q J N L C R B F N B M E A K G A U P P S O I B E X T M X L T T I W T Q N Y P T K R T X O U A L I W C B I V C R E P H H E T B S S E S K Z U G T Q V H Z G G I E T U F E S M X N I J X G L I Y O I I N P A S U N A M D O K P A E N L C R J I H O E I Q E G H B R X M J I A L Y B G O C E R Z G S B Y W V T I Y N C C B N T X C S Q J C G F Y Q F G R A N G E E O P Y Q U R L G N A V Z I H X D N H O G B W U Z H U E O U L L E M E E P F I R M U N M G I T N E M E R U S A E M B A Y A N X Y D K C P D T L D P N L E Z P D I D P E G C V U B Y F T U X T X F H T A D T B P I U F F C A S T U Q P H F T F B F N R K G T D M K C C T M U I F Z O B J R M O H J C O E A P R Z A Q S F W R E S E A R C H M Y T V A ACUTE ANALYZE ANGLES BIOENGINEERING COMPARISON DATA DIGITAL ELASTICITY HINGE MEASUREMENT MOTION OBTUSE PHOTOGRAPH RANGE RESEARCH RIGHT STRAIGHT TISSUE Created by Puzzlemaker at DiscoveryEducation.com, sponsorship by Scotch. 16 Owner, Contributors, Copyright RET Teacher School Town/District Jennifer Bremer Fuller Middle School Framingham Public Schools 17 Designing a Muscle Conditioning Device Donald Brown Forest Grove Middle School WPI-NSF RET Program in Bioengineering, Worcester Polytechnic Institute, Worcester, MA Introduction Many Science topics are taught in isolation, as a result , students often do not understand the connections between them. The goal of this unit is to show the connections between the Engineering Design Process, muscular and skeletal systems, Newton’s Laws of Motion and Theory of Gravity. Teaching Objectives and Constraints Problem Statement: Using the Engineering Design Process, design an engineering unit that conforms to the MA. Frameworks for Science and Technology Curriculum for grades 7 and 8. The curriculum must aid the student in learning difficult engineering and bioengineering concepts. Curriculum Objectives: Aid the students in learning and using the design process Aid the students in integrating the function of muscles, bones, and connective tissue with their bioengineering device Aid the students in applying their knowledge of Newton’s Laws of Motion concepts and Gravitation Theory to create bioengineering devices Constraints: Time – Unit must be taught in 50min Frameworks – Unit must conform to the MA State Frameworks Materials – Must be common, easy to obtain, inexpensive, and non-dangerous Inquiry – Unit must be inquiry based Chosen Solution Assessment Lunar gravity muscle conditioning problem. While on the Moon (low gravity) Astronauts lose muscle and bone mass. Students must design a lunar gravity muscle conditioning device to assist lunar colony participants in maintaining muscle and bone mass while on the Moon for long periods of time. Design Assessment: - Ability to meet design constraints - Will be tested to determine: - The amount of force resistance or weight placed on the muscle sets - Simplicity of use and safety Client statement: Using the engineering design process, design a lunar gravity muscle conditioning device to assist lunar colony participants in maintaining muscle and bone mass while on the Moon for long periods of time. Assessment of Student Learning: - Lab based activities used to check students understanding of the Engineering Design Process - Production of a muscle conditioning device will demonstrate understanding of key concepts and procedures - Class presentations will demonstrate understanding of the Engineering Design Process and material properties Objectives: - Should provide 10 to 20 lbs of resistance force on one or more muscle sets or additional body weight - Should be common, easy to obtain, inexpensive, light weight and nondangerous materials - Should be a full size working model that fits within a school bus seat and can easily be carried by one student - Should be easy and safe to use Constraints: - Must be completed in five class periods, two after school sessions ( optional ) and two weeks homework time - Must work in groups of four - Must select, obtain, and use your own materials Topics Covered: Bioengineering, Engineering Design Process, Physics, Space Science, and Life Science Student Grade: 7th and 8th Number of students: 20 to 25 working in groups of 4 Lesson duration: Five 50min class periods Future Work: Students will have a better understanding of the connections between various Science topics, and have a greater interest in Science, Engineering, and Bioengineering. Special thanks to: Project Mentors: Professors Raymond Page & Marsha Rolle RET program PIs: Professors Kristen Billiar & Terri Camesano The graduate and undergraduate students involved: Alex Christakis, Jonathan Grasman, Jason Hu, Jen Makridakis, Amanda Zoë Reidinger Project Partner: Robin Scarrel Possible Solutions Considered: Research: - Mass DOE Frameworks - Teacher RET discussions Conclusions: Students will apply the engineering design process to design a bioengineering device Students will be able to integrate the function of muscles, bones, and connective tissue with their bioengineering device Students will be able to apply their knowledge of Newton’s Laws of Motion concepts and Gravitational Theory to design a bioengineering device Acknowledgements Research/Background - Design a life support system required to place a colony on the Moon - Design a device to stimulate fibrin threads - Design a Lunar gravity muscle conditioning device - Design an artificial skin tester device Conclusions and Future Work 1 In this unit, students will be given a current authentic problem to investigate and solve: The students must make the connections between the Engineering Design Process, Muscular and Skeletal Systems, Newton’s Laws of Motion and Theory of Gravity. References 1. W.W. Mendel, Editor, Lunar Bases and Space Activities of the 21st Century, Lunar and Planetary Institute, Houston TX (1985). 2. www.doe.edu/frameworks/current.html 3. http://spacefellowship.com/2009/07/10/the-beating-heart-minus-gravity/ Photo credits: 1. http://static.howstuffworks.com/gif/exercise-in-space-3.jpg 18 Research Experience for Teachers at WPI: Bioengineering Design in the Middle School Classroom Curriculum Unit and Assessment Plan Designing a Muscle Conditioning Device RET Project Connection Biomedical engineering research is being performed in Professor Rolle’s and Professor Page’s labs at WPI . Muscle grafts are being engineered for implantation into wounds with traumatic muscle tissue loss. Fibrin micro-threads are used as a biopolymer scaffold, helping to support and align the muscle cells. These cells need to be conditioned prior to in vivo transplantation (placed into the wound). The ultimate goal is to repair severely injured muscles with bioengineered muscles. These engineered muscles need conditioning (expand and contract) prior to implantation. Our role was to design a device and method to mechanically stimulate biopolymer micro-threads. This curriculum “Designing a Muscle Conditioning Device” relates to the bioengineering work we completed in the lab. Subject Area Engineering Design Process, Muscular and Skeletal Systems, Newton’s Laws of Motion and Theory of Gravity. Key words/Vocabulary Bioengineering, Fibrin, Biopolymer, and In Vivo 1: Bioengineering - Biological or medical application of engineering principles (as the theory of control systems in models of the nervous system) or engineering equipment (as in the construction of artificial organs)—called also biomedical engineering 2: Fibrin - A white insoluble fibrous protein formed from fibrinogen by the action of thrombin especially in the clotting of blood 3. Biopolymer - A polymeric substance (as a protein or polysaccharide) formed in a biological system 4. In Vivo - in the living body of a plant or animal 19 Grade Level 6-8 Time Required Five class periods 50 minutes each, two after school periods 50 minutes each ( optional for students ), and two weeks homework time Learning Objectives At the end of the lesson, the students will be able to: • Apply the Engineering Design Process to design a bioengineering device. • Integrate the function of muscles, bones, and connective tissue with their bioengineering device. • Apply their knowledge of Newton’s Laws of Motion concepts to create a bioengineering device. Prerequisite knowledge The Engineering Design Process, basic systems of the body, Newton’s Laws of Motion, and Theory of Gravity Educational Standards Explain the organization of living things. Identify structures such as cells, tissues, organs, and systems. STANDARD 5 Life Science Gr. 6-8 WPS BENCHMARKS (06.SC.LS.08) Explain the relationships of cells, tissues, organs, and systems. STANDARD 5 Life Science Gr. 6-8 WPS BENCHMARKS (06.SC.LS.08) Identify the major components and functions of the following human body system: Muscular and Skeleton System STANDARD G Life Science Gr. 6-8 WPS (06.SC.LS.10) 20 Understand engineering design is an iterative process that involves modeling and optimizing to develop technological solutions to problems within given constraints. STANDARD 2 Technology/Engineering Gr. 6-8 WPS BENCHMARKS 906.SC.TE.01.08) Demonstrate that forces must be overcome to have movement WPS (08.SC.PS.13) Demonstrate an understanding of Newton’s Laws of Motion WPS (08.SC.PS.12) Explain how everything is affected by gravity WPS (08.SC.PS.15) Identify and explain the steps of the engineering design process WPS (06.SC.TE.07) Solve problems involving proportional relationships and units of measure WPS BENCHMARKS (06.MA.ME.03) Introduction/motivation Many Science topics are taught in isolation, as a result, students often do not understand the connections between them. The goal of this unit is to show the connections between the Engineering Design Process, Muscular and Skeletal Systems, Newton’s Laws of Motion and Theory of Gravity. The goal of this unit is to motivate students to want to learn more about Science, Engineering, and Mathematics and give them a deeper understanding of what engineers do. 21 Lesson background and concepts for teachers The bodies of astronauts, in space, undergo many physiological changes due to the decrease in gravitational pull their bodies experience. Among these changes are loss of bone mass, space anemia, loss of muscle mass, and changes in calcium and hormone levels. As a result of these biologic changes, bone density decreases in astronauts at a rate of 1 to 1.5% per month while out in space. This loss of bone mass results in weakened, brittle bones, a condition often referred to as osteoporosis. Fortunately for the health and well being of these astronauts, the loss of bone mass experienced in space can be reduced by participating in weight bearing activities while in space. On the Moon, prolonged exposure to low-gravity environments will have a similar detrimental effect on bones and muscles and will therefore be a medical issue for the lunar colonists, as they will have to acclimate to 1/6 of Earth's gravity. Associated Activities Day One: 1. 2. 3. 4. Day : Two: 1. 2. 3. 4. Define engineering and bioengineering Give examples of different types of engineering including bioengineering Overview and facilitated discussion of the Engineering Design Process Explain the purpose of the engineering note book and show examples Review the hierarchal organization of the human body Review the muscular and skeletal system Review Newton’s Laws of Motion and Gravitational Theory Explain the connections of the Engineering Design Process, function of the muscular and skeletal system and Newton’s Laws when solving a bioengineering problem Day Three: 1. Assign students to groups of four 2. Introduce the bioengineering problem and provide the students with a “Designing a Lunar Muscle Conditioning Device Guide” 3. Review the client statement (include objectives, function, constraints and materials), research, brainstorming in the engineering design space, best solution, prototyping/evaluation, and communication poster Day Four: 22 1. 2. 3. Day Five: 1. 2. Review timeline, deliverables, after school session opportunities (optional), and homework requirements Students start the design process Observe and guide the groups as needed Students continue the design process Observe and guide the groups as needed Materials: Students must bring in their own materials and must be common, easy to obtain, inexpensive, and safe. Lesson closure Many Science topics are taught in isolation, as a result, students often do not understand the connections between them. In this lesson students have learned the connections between the Engineering Design Process, the function of muscular and skeletal systems, Newton’s Laws of Motion and Theory of Gravity. In addition, they have learned how the connections are applied to designing a bioengineering device. They have become aware of the professional opportunities and the academic requirements for Science and Engineering professions. Lesson extension activities N/A Additional multimedia support N/A Assessment Formative assessment: In progress observation of student’s bioengineering device. Ask probing questions during construction to determine student’s understanding of key concepts and procedures. Check Engineering Design Process against the rubric. Check device against project rubric. Check student design posters against poster rubric. Prototype will be tested to determine: - Device within design constraints - The amount of force resistance or weight placed on the muscle sets - Simplicity of use and safety 23 Assessment of student learning: Pre-test on engineering design, body systems, Newton’s Laws, and Gravitational Theory Pre-test Science and Engineering Attitude Survey Lab based activities used to check students understanding of the Engineering Design Process Production of a muscle conditioning device will demonstrate understanding of key concepts and procedures Class presentations will demonstrate understanding of the Engineering Design Process Post-test on engineering design, body systems, Newton’s Laws, and Gravitational Theory Post test Science and Engineering Attitude Survey References 1. W.W. Mendel, Editor, Lunar Bases and Space Activities of the 21st W.W. Mendel, Editor, Lunar Bases and Space Activities of the 21st Century, Lunar and Planetary Institute, Houston TX (1985). www.doe.edu/frameworks/current.html http://spacefellowship.com/2009/07/10/the-beating-heart-minus-gravity Photo Credits: 1.. http://static.howstuffworks.com/gif/exercise-in-space-3.jpg Associated Unit N/A Lesson #___ of ___ N/A Lesson Dependency N/A Summary After reviewing the Engineering Design Process, Muscle and Skeletal Systems, Newton’s Laws of Motion, and Gravitational Theory, Students learn the connections between the three subjects when applied to solving a 24 bioengineering problem. In addition, students learn about the important contributions engineers play in improving their health and quality of life. Engineering Connection Engineering design process and bioengineering Engineering Category Bioengineering Attachments N/A Other, Related URL N/A Owner, Contributors, Copyright RET Teacher School Town/District Donald Brown Forest Grove Middle School Worcester 25 What do kidneys do? Tanea Cezar WPI-NSF RET Program in Bioengineering, Worcester Polytechnic Institute, Worcester, MA Introduction Develop a curriculum unit related to life science, using the Engineering Design Process, which will fulfill the State of Massachusetts standards which includes understanding of organs function. This project will focus specifically on kidney function, kidney diseases and remediation, dialysis. Chosen Solution • Title: What do kidneys do? Assessment Plan •Based on rubric, lab work will be assessed. •Based on rubrics group participation and behavior will be assessed. •A unit test will be given. •Based on rubrics, presentations will be assessed. •Based on rubrics ,the written part of the project will also be assessed. •The prototype of the filtering device will be assessed on: Quality of water returned * Illustration 1 by Kopp Illustration, Inc. Teaching Objectives and Constraints The aim of this project is to develop a curriculum module based on the Massachusetts Department of Education frameworks, which requires the students to learn general functions of the major systems of the human body. This module will incorporate Bioengineering and the use of the Engineering Design Process. Objectives: •Learn the concept organs function •Understand the functions of the kidneys •Use the Engineering Design Process to design and build a filtering device out of a plastic bottle Constraints Long curriculum to teach and not much time Lack of classroom materials and technological tools Students with different languages and backgrounds Topics covered: Systems of the human body, Engineering design process Student grade – 7th and 8th grade Number and duration of class periods: 3 x 54 min (classroom) and 4 x 1 hour after school Research/Possible Solutions Possible Solutions: 1st option: Students will develop a PowerPoint presentation using information gathered from research. 2ndoption: Students use their knowledge of the human heart and create a new heart with slight variations in anatomical structure. 3rd option: Design a device to simulate kidneys function. After researching about the functions of the kidneys students will design and build a prototype of a filtering device from a plastic bottle. Illustration 2 Google image • Objectives: Using the Engineering Design Process students will design and build a filtering device to simulate kidney function. • Constraints: Work in groups Use the following materials: Cotton balls, coffee filters, pebbles, cloth , sand, foam, paper towel Dirt water should come out as filtrated as possible. • Lesson development: Step 1: Using the Engineering Design Process to come up with at least 2 possible solutions for the filtering device. With the help of the teacher chose one of the possible proposals and write a brief explanation of how each material will work to obtain the cleanest output. Draw and label the parts of your filtering device, explaining the purpose each part. Step 2: Submit your project explanation and illustration to the teacher. These will be checked for design originality and thoroughness in applying unit concepts during the planning of the filtering device Step 3: Making the prototype Step 4: Testing the prototype Step 5: Testing the output for “dissolved oxygen” – quality of water Step 6: Redesign Step 7: Test again Step 8: Communicate the best solution to the teacher and classmates Conclusions and Future My conclusions will be drawn post lesson unit. Results will follow as the lesson is presented. Implementations are expected and will be welcomed. This lesson unites standards and real life situation. Acknowledgements •Special thanks to the RET – WPI Professors and presenters. •Terri Camesano, Kristen Billiar and Jeanne Hubelbank. •To the RET-2009 teachers and specially to my project partner Cecelia Gray. References Massachusetts Science and technology/Engineering Curriculum Framework – October 2006 http://kidney.niddk.nih.gov/Kudiseases/pubs/yourkidneys/ Videos: http://www.youtube.com/watch?v=r7m5IyzQzAM&feature=fvw http://www.youtube.com/watch?v=eXb5ScDZ_cg&NR=1 26 Research Experience for Teachers at WPI: Bioengineering Design in the Middle School Classroom Curriculum Unit and Assessment Plan What do kidneys do? RET Project Connection As a result of the RET experience and presentations. I was able to design a lesson plan incorporating Engineering Design Process and Bioengineering principles to reinforce this important and relevant topic in Life Science. This unit will enhance understanding of organs function, more specifically kidney function, kidney diseases and remediation, dialysis. Students will then apply the knowledge acquired to design and build a filtering device simulating the hemodialysis machine. Subject Area Life Science Key words/Vocabulary Urinary system, kidneys, renal failure, hemodialysis, bladder Grade Level 7 and 8th grade Time Required 3 x 54 min, 4 x 1 hour after school Learning Objectives At the end of this unit the students will: • Describe the functions of the kidneys • Apply the Engineering Design Process to create a filtering device Prerequisite knowledge Background info (technical/societal) for other teachers potentially interested in this unit. Educational Standards Content Standard A: Life Science – Grade 6-8 • 6. Identify the general functions of the major systems of the human body (digestion, respiration, reproduction, circulation, excretion, protection from disease, and movement, control, and coordination) and describe ways that these systems interact with each other. 27 Content Standard B: Technology/Engineering Grades 6-8 • 2.1 Identify and explain the steps of the engineering design process, i.e., identify the need or problem, research the problem, develop possible solutions, select the best possible solution(s), construct a prototype, test and evaluate, communicate the solution(s), and redesign. • 2.2 Demonstrate methods of representing solutions to a design problem, e.g., sketches, orthographic projections, multiview drawings. • 2.3 Describe and explain the purpose of a given prototype. • 2.4 Identify appropriate materials, tools, and machines needed to construct a prototype of a given engineering design Content Standard C: Technology/Engineering - Bioengineering Technologies Grades 6-8 • Central Concept: Bioengineering technologies explore the production of mechanical devices, products, biological substances, and organisms to improve health and/or contribute improvements to our daily lives. Content Standard D: English Language Proficiency Domains and General Learning Outcomes Listening and Speaking (S) S3 - Academic Interaction: Students will comprehend and communicate orally, using spoken English to participate in academic settings. (FL 1, 2, 5, 6, 7; ELA 1, 2, 5) S4 - Presentation: Students will present information orally and participate in performances in English that demonstrate appropriate consideration of audience, purpose, and the information to be conveyed. (ELA 3, 18; FL 3, 6, 7) Reading (R) R6 - Research: Students will gather information in English from a variety of sources, analyze and evaluate the quality of the information obtained, and use it to answer their own and others’ questions. (ELA 24) Writing (W) W1 - Prewriting: Students will plan for writing in English by building on prior knowledge, generating words, and organizing ideas for a particular audience and purpose. (ELA 4, 20, 23; FL 7) W2 - Writing: Students will write in English for a variety of purposes with clear focus, coherent organization, and sufficient detail. (ELA 19; FL 1) 28 W3 - Revising: Students will evaluate and revise word choice, sentence variety, and organization of ideas when writing in English for a particular audience and purpose. (ELA 20, 21, 25) W4 - Editing: Students will understand and apply knowledge of Standard English grammar, spelling, and conventions to improve their writing. (ELA 5, 22; FL 5) Introduction/motivation 1. The kidneys and how do they work? 2. What do kidneys do? 3. Why do kidneys fail? 4. What can be done when the kidneys fail? 5. How can you use the information acquired to design a filtering device out of a plastic bottle? Lesson background and concepts for teachers The State of Massachusetts mandates the students to learn content within a certain frameworks. In life science students are required to learn the general functions of the major systems of the human body (digestion, respiration, reproduction, circulation, excretion, protection from disease, and movement, control, and coordination) and describe ways that these systems interact with each other. The students in science class will be challenged to design a filtering device which would help a person with failing kidney disease. Students will be given a plastic bottle several choices of other materials. Students will then choose only 4 of the materials to build the best filtering device. Associated Activities Rationale for project: Suppose you are a Bioengineer and you just started working and you already have a client whom is an adult with kidney failure problems that needs your help. This person needs a filtering device. Our challenge is to design the ideal filtering device for the patient. Materials/resources • dirt water • Plastic bottle • Cotton balls • Coffee filters • pebbles • cloth • sand • foam • paper towels 29 1. Day 1: Teacher will introduce the Human Body and its different types of systems. 2. Day 2: Teacher will present the Urinary System Students, PowerPoint presentation not attached, in groups of 2 will explore the Urinary System focusing on kidney function. 3. Day 3: Teacher introduces the Engineering Design Process (attached) and assigns the project to the students. 4. Day 4 (after school): Students should go thru the Engineering Design Process to design and build a prototype of the filtering device. The project’s rubrics (attached) will be also introduced to students. Students should come up with 2 possible solutions with written description of each part of the device. 5. Day 5 (after school): Divided in groups of 2 students will analyze the given materials, research about them and decide which materials to be used and will start thedevice’s prototype. 6. Day 6 (after school): Work on prototype, test prototype, redesign. 7. Day 7 (after school): Final testing and presentations. Lesson closure The lesson will be concluded by the presentation of the prototypes. Students will present to the class. The prototypes and write ups will be displayed in the classroom. Lesson extension activities Rationale for project: Suppose you are a Bioengineer and you just started working and you already have a client whom is an adult with kidney failure problems that needs your help. This person needs a filtering device. Our challenge is to design the ideal filtering device for the patient. Project requirements: Step 1: Using the Engineering Design Process to come up with at least 2 possible solutions for the filtering device. With the help of the teacher chose one of the possible proposals and write a brief explanation of how each material will work to obtain the cleanest output. Draw and label the parts of your filtering device, explaining the purpose each part. Step 2: Submit your project explanation and illustration to the teacher. These will be checked for design originality and thoroughness in applying unit concepts during the planning of the filtering device. Step 3: Step 4: Step 5: Step 6: Step 7: Step 8: Making the prototype Testing the prototype Testing the output for “dissolved oxygen” – quality of water Redesign Test again Communicate the best solution to the teacher and classmates 30 Additional multimedia support N/A Assessment 1. At the end of this unit, the students will be given a unit test that will cover the concepts of functions of the kidneys, parts of the kidneys and vocabulary. 2. The students will be graded on their prototype development (rubric attached). 3. The application the Engineering Design Process will be assessed by attached worksheet References http://kidney.niddk.nih.gov/Kudiseases/pubs/yourkidneys/ Videos: http://www.youtube.com/watch?v=r7m5IyzQzAM&feature=fvw http://www.youtube.com/watch?v=eXb5ScDZ_cg&NR=1 Associated Unit N/A Lesson #___ of ___ N/A Lesson Dependency N/A Summary N/A Engineering Connection Engineering design process Engineering Category Bioengineering Attachments 31 The Engineering Design Process 32 Filtering device Rubric 4 Design Phase Construction Phase Machine Operation Presentation Phase 3 2 1 Clear, concise, well developed design plan with definite evidence of unit concepts Clear design plan with evidence of some of the unit concepts Design plan with unclear evidence of unit concepts Unclear or no design plan with little or no evidence of unit concepts Device complete, tested and filtering well Device complete, tested but not filtering well Device complete with limited or no filtration system No Device constructed or Dialyzer incomplete with no filtration system Device works, filtrates, and returns clean water Device works, filtrates, and returns water with a little dirt Device works, but the returned water is almost the same Device does not work, no filtration noted Student presents device with extensive explanation of its functions Student presents device with clear explanation of its function Student presents device with unclear explanation of its function Student does not present device or explanation of its function not evident 33 Engineering Design Process What do Kidneys do? Team Members:__________________________________________________________________________________________________ Step 1 – Identify the need or the problem: What do we have to do? Standards we must meet: _____________________________ ______________________________ _____________________________ ______________________________ _____________________________ Step 2 – Research the need or problem ______________________________ 1. What is bioengineering? __________________________________________________________________________________________ 2. List 3 practical applications of Bioengineering ________________________________________________________________________________________________________________ 3. What is a hemodialysis machine? ________________________________________________________________________________________________________________ 4. How does a hemodialysis machine is related to Bioengineering? ________________________________________________________________________________________________________________ 5. What type of material can be used on the filtering device? ________________________________________________________________________________________________________________ 34 Step 3 - Develop Possible Solutions Sketch 1 Sketch 2 35 Step 4 – Select the best possible solution Include dimensions and the materials you plan to use for your final design 36 Step 5 – Construct a prototype of your solution. List the steps you took to build your equipment (Also write down any idea changes you have while you build) 1. _______________________________________________________________________________________________________________ 2. _______________________________________________________________________________________________________________ 3. _______________________________________________________________________________________________________________ 4. _______________________________________________________________________________________________________________ Step 6 – Test and evaluate your solution We are going to evaluate only! Can you see something wrong with your design? ______________________________________________________________________________________________________________________ How do you intend to fix the problem? ______________________________________________________________________________________________________________________ Step 7 – Communicate the solution Your group will present the device to the class. List any needed changes or adjustments ______________________________________________________________________________________________________________________ ______________________________________________________________________________________________________________________ ______________________________________________________________________________________________________________________ Step 8 – Redesign and / or rebuild List any and all changes you made to your device ______________________________________________________________________________________________________________________ ______________________________________________________________________________________________________________________ 37 Other, Related URL N/A Owner, Contributors, Copyright RET Teacher School Town/District Tanea Cezar Fuller Middle School Framingham/Massachusetts 38 Nano-Invention The Nervous System Cecelia Gray WPI-NSF RET Program in Bioengineering, Worcester Polytechnic Institute, Worcester, MA Introduction Educational research show that K-12 teachers and students generally have a poor understanding of what engineers do. The data has found that the public believes engineers are not engaged with societal and community concerns as scientists or as likely to play a role in saving lives .1 Professors Terri Camesano and Susan Zhou’s chemical engineering labs are investigating the possibility of finding a means to cure the disabilities arising from injuries and disorders of nervous systems by stimulating injured neurons to repair and regulate their growth in a proper way. From an engineering perspective, they can help the regeneration process by creating surfaces that have conduits to guide axonal growth. This project has greatly enhanced my content knowledge and lab experience in the chemical engineering field as well as biomedical . My lab research is focused on neuron growth; therefore, this curriculum unit will focus on the nervous system and the engineering design process. Problem Statement: Society is increasingly dependent on engineering knowledge; unfortunately, middle school students are not exposed to the many career opportunities, or the positive impact engineers have on society. The goal of this module is to motivate students and give them a deeper understanding of what engineers do through the hanging engineering design process. This will be done through the study of the nervous system. Teaching Objectives and Constraints Topics covered: Science, Math, and Engineering Student grade: 6 Number of students: 36 Objectives: • Students will apply the engineering design process to a biomedical problem or need that needs to be solved. • Students will be able to define the major functions and components of the nervous system. • Students will identify and explain the engineering design process. • Students will understand what engineering is and learn about what engineers produce. Constraints •Time, only have four 40 minute science/engineering periods a week. • Lesson will be taught over 12 class periods. •Must only use materials provided in class. •Limited budget $5.00 per student Chosen Solution Nano-invention Cooperative groups of students (3 or 4), will research a neurodegenerative disorder after studying the nervous system and mapping its parts. Then apply the concepts they uncover to develop a prototype of a new piece(s) of technology that will benefit someone with a neurodegenerative disorder. Students must focus on how this new piece of technology might work inside the nervous system. When prototypes are complete students must prepare a brochure that explains their new piece of nanotechnology. Cooperative groups will present their prototype and brochure to the class. Outcomes At the end of the lesson, the students will be able to: • Utilize and explain the design process in order to solve a biomedical/bioengineering problem they are faced with. • Explain the parts and function of the nervous system. • Solve problems involving proportional relationships and units of measurement when designing their prototype. • Design a method for improving the quality of life for someone with a neurodegenerative disorder. Materials • Various craft materials such as: • Beads • Pipe cleaners • Clay • Yarn • Cardboard • Glue or glue stick • Scissors • Classroom computers (for research and brochures) Assessment Plan Assessment will be ongoing and include the following: Formative Assessment of student learning • KWL chart of nervous system • Engineering Design Sheets Assessment of designs • Prototype • Brochure Summative Assessment of student learning • Presentations • Oral rubric Assessment of designs • Prototype • Brochure Conclusions and Future • • • • Lessons will be taught the first term. Results will be reported after implementation. Attend call back session in the fall. Revisions will be made as assessment dictates. Acknowledgements Special thanks to Chunwei Kuo, Dr. Susan Zhou, and Dr. Terri Camesano for their ongoing support. Also, thanks to Dr. Kris Billiar and Jeanne Hublebank for the assistance in curriculum and assessment. Research/Possible Solutions Research how the problem could be solved: • www.teachengineering.org • http://faculty.washington.edu/chudler/flash/million.html • www.school.discoveryeducation.com Possible Solutions: 1. Students research an engineering-related job on the classroom computers. Then do a presentation on it. 2. Students research Biochemistry. Biochemists have to understand both the living world and the chemical world to be the best at their jobs. Students will include in their research the role of chemical changes in the brain. 3. Students will be engineers to assist a person with a neurodegenerative disorder to improve their quality of life. . References 1. Changing the Conversation: Messages for Improving Public Understanding of Engineering. 2008. The National Academies Press. accessed from http://books.nap.edu/openbook.php?record_id=12187&page=1 July 28, 2009.Cunningham et al. 2005 2. http://www.nanozone.org/whyvideo.htm 3. Engineering Design, A Project-Based Introduction; Clive L. Dym & Patrick Little, John Wiley & Sons, Inc. 2000 4. http://faculty.washington.edu/chudler/chgames.html 5. www.teachengineering.org Images 6. www.BrainConnection.com 39 Research Experience for Teachers at WPI: Bioengineering Design in the Middle School Classroom Curriculum Unit and Assessment Plan Nano-invention RET Project Connection Professors Terri Camesano and Susan Zhou’s chemical engineering labs are investigating the possibility of finding a means to cure the disabilities arising from injuries and disorders of nervous systems by stimulating injured neurons to repair and regulate their growth in a proper way. From an engineering perspective, they can help the regeneration process by creating surfaces that have conduits to guide axonal growth. My role with a colleague, Tanea Cezar, was to design carbon surfaces with different degrees of roughness and to produce a surface in which roughness is designed to optimize neuron cell growth. Chunwei Kuo, senior at WPI has been working on this project as part of his MQP, and he has trained us in the proper procedures. This project has greatly enhanced my content knowledge and lab experience in the chemical engineering field. My lab research is focused on neuron growth; therefore, this curriculum unit will focus on the nervous system and the engineering design process. Subject Area Life Science, Technology/Engineering, and Math Key words/Vocabulary Axon, brain, brain stem, cerebellum, cerebrum, dendrites, hypothalamus, nanotechnology nervous system, neurons, spinal cord 1. Axon-the long cord that carries a signal away from the neuron: part of the brain 2. Brain- is the primary center for the regulation and control of our body’s functions. It receives and interprets sensory impulses, and transmitting information to the muscles and body organs. 3. Brain stem-controls the cerebrum to the spinal cord and controls many important functions such as cardiac and respiratory functions as well as digestion and urination. 4. Cerebellum-connects to the brain stem and controls motor functions such as balance, posture, etc. 5. Cerebrum-our largest part of the brain that is made up of four lobes: frontal, temporal, parietal, and occipital. It integrates information from all the sense organs, controls our emotions and holds memory and thought processes. 40 6. Dendrites-small branch like objects that receive and integrate incoming signals. 7. Hypothalamus-works with the pituitary gland to control processes such as temperature, mood, hunger, and thirst. 8. Nanotechnology- The ability to observe measure and even manipulate materials at the molecular level or atomic level. 9. Nervous system-in charge of coordinating the activity of the muscles, monitoring the bodies organs, forming and processing input from the senses, and initiating actions. 10. Neurons-nerve cells, which are composed of the cell body, the axon, and dendrites (nerve endings). 11. Spinal Cord-the thick, whitish cord of nerve tissue that extends from the medulla down to the spinal column and from which the spinal nerves branch off to various parts of the body. Grade Level 6-8 Time Required 12 class periods 40 minutes each Learning Objectives At the end of the lesson, the students will be able to: • Utilize and explain the design process in order to solve a biomedical/bioengineering problem they are faced with. • Solve problems involving proportional relationships and units of measurement. • Explain the parts and function of the nervous system. Prerequisite knowledge Educational Standards none Explain the organization of living things. Identify structures such as cells, tissues, organs, and systems. STANDARD 5 Life Science Gr. 6-8 WPS BENCHMARKS (06.SC.LS.08) 41 Explain the relationships of cells, tissues, organs, and systems. STANDARD 5 Life Science Gr. 6 -8 WPS BENCHMARKS (06.SC.LS.08) Identify the major components and functions of the following human body system: nervous system. STANDARD G Life Science Gr. 6-8 WPS (06.SC.LS.10) Explain how different body systems identify the major components and functions of the following human body system: nervous system. STANDARD G Engineering Design Process Engineering Design is an iterative process that involves modeling and optimizing to develop technological solutions to problems within given constraints. STANDARD 2 Gr. 6-8 Technology/Engineering WPS BENCHMARKS (06.SC.TE.01-08) 42 Math Gr. 5-6 Measurement Solve problems involving proportional relationships and units of measure. 6. M.3 WPS BENCHMARKS (06.MA.ME.03) Introduction/motivation Educational research shows that K-12 teachers and students generally have a poor understanding of what engineers do (Cunningham et al., 2005; Cunningham and Knight 2004). The data has found that the public believes engineers are not engaged with societal and community concerns as scientists or as likely to play a role in saving lives (Harris Interactive 2006). The majority of middle school teachers are lacking in a formal training in engineering, but are being expected to teach engineering in their classrooms. Society is increasingly dependent on engineering knowledge; unfortunately, middle school students fail to take the required math and science preparatory classes they need to go into the engineering field. New motivational approaches are called for in recruiting students into this field. The goal of this module is to motivate students and give them a deeper understanding of what engineers do through the engineering design process. This will be done through the study of the nervous system. Cooperative groups of students (3 or 4), will research a neurodegenerative disorder. Students will then apply the engineering design process to a bioengineering problem or need as stated in the Massachusetts State Frameworks and the Worcester Public Schools’ benchmarks. 43 Lesson background and concepts for teachers The nervous system can be divided into two main parts the Central Nervous System (CNS) which consists of our brain and spinal cord. The average adult brain weighs approximately 3 lbs. It contains about 100 billion nerve cells (neurons). The spinal cord is approximately 43 cm long in adult woman and 45 cm long in the adult male. It weighs between 35-40 grams. The vertebral column, (back bone) that houses the spinal cord, is about 70 cm long. The other main part of the nervous system is the Peripheral Nervous System (PNS). This can also be divided into two main parts: the somatic nervous system and the autonomic nervous system. The somatic nervous system consists of peripheral nerve fibers that send sensory information to the CNS and motor nerve fibers that project to skeletal muscle. The autonomic nervous system is divided into three parts: the sympathetic nervous system, the parasympathetic nervous system and the enteric nervous system. Main differences between the CNS and PNS are: 1. In the CNS, collections of axons are called tracts. In the PNS collections of axons are called nerves. 2. In the CNS, collections of neurons are called nuclei. In the PNS, collections of neurons are called gaglia. In the peripheral nervous system, neurons can be divided in three ways: 1. Sensory (afferent)-carry information into the central nervous system from sense organs or motor (efferent)carry information away from the central nervous system (for muscle control). 2. Cranial-connects the brain with the periphery or spinal-connects the spinal cord with the periphery. 3. Somatic-connects the skin or muscle with the central nervous system or visceral-connects the internal organs with the central nervous system. The ability to observe, measure and even manipulate materials at the molecular level or atomic level is called nanotechnology or nanoscience. Scientists and engineers apply the nano prefix to many “some things” including meters (length), seconds (time), liters (volume) and grams (mass) to represent what is understandably a very small quantity. Most often nano is applied to the length scale and we measure and talk about nanometers (nm). Individual atoms are smaller than 1 nm in diameter, with it taking about 10 hydrogen atoms in a row to create a line 1 nm in length. A typical virus is about 100 nm in diameter and a bacterium is about 1000 nm head to tail. The Atomic Force Microscope and the Scanning Electron Microscope have allowed us to observe what was previously invisible. Associated Activities Teacher power point and/or lecture on the nervous system. After studying/ researching the nervous system cooperative groups of 2 will design a model of the nervous system using a variety of craft items. Each part of the nervous must be labeled, and must include a key explaining why they chose that particular item (size, shape). Also, students’ design must 44 include a method for attaching the function of that particular nervous system to their prototype. Researching will include students playing the game “Who wants to be a Mill-Neuron-Aire?” using the classroom computers utilizing the following website link: http://faculty.washington.edu/chudler/flash/million.html Nano-invention Cooperative groups of students (3 or 4), will research a neurodegenerative disorder after studying the nervous system and mapping the system. Then apply the concepts they uncover to develop a prototype of a new piece(s) of technology that will benefit someone with a neurodegenerative disorder. Students must focus on how this new piece of technology might work inside the nervous system. When prototypes are complete students must prepare a brochure that explains their new piece of nanotechnology. Cooperative groups will present their prototype and brochure to the class. Materials: • Clay • Beads • Yarn • Craft sticks • Butcher paper Lesson closure In this lesson students have learned how our nervous system works in order to help take care of our body, and the important connection between physicians, scientists, and engineers. Engineers, particularly biomedical engineers, need to understand how our body systems work in order to help physicians solve problems when a system breaks down. Students have also learned about the important role of nanotechnology and the nervous system. Engineers work with developing technologies to help people prevent brain injuries, and to create ways to regenerate damaged nerves so that people with spinal injuries can walk again. 45 Lesson extension activities N/A Additional multimedia support http://faculty.washington.edu/chudler/flash/million.html http://www.nanozone.org/whyvideo.htm http://www.youtube.com/watch?v=9umtU0teRnw http://www.nanowerk.com/n_neatstuff.html Assessment • Engineering pre/post test. (This will include their feelings about engineers, as well as the engineering design process). • Participation/collaboration in their cooperative groups. • KWL chart on the nervous system. • Nervous system mapping use butcher paper and various crafts to trace the outline of their body and label all the parts of the nervous system and the function of each. • Complete all homework assignments. • Prototype. • Engineering Design Sheets. • Oral presentations. References www.teachengineering.org, http://faculty.washington.edu/ http://pbskids.org/dragonflytv/show/index.html http://kidshealth.org/kid/htbw/brain.html http://faculty.washington.edu/chudler/chgames.html www.trynano.org 46 Associated Unit N/A Lesson Dependency none Summary Students are introduced to the functions and components of the nervous system. Students learn the important contributions engineers play in working with the medical profession in improving the quality of life to people with a medical disability or injury that has impacted their life. As a culmination of the unit, students apply the engineering design process to solve a biomedical problem. Then apply the concepts they uncover to develop a prototype of a new piece(s) of technology that will benefit someone with a neurodegenerative disorder. Engineering Connection Engineering design process Engineering Category Biomedical Engineering Attachments Other, Related URL • http://engineeringyourlife.org • www.wpsweb.com/curriculum • www.CHEM4KIDS.COM • http://yucky.discovery.com/noflash/body/pg000136.html • http://www.mrsec.wisc.edu/Edetc/cineplex/nanoquest/index.html • http://www.tryengineering.org/ Owner, Contributors, Copyright RET Teacher School Town/District Cecelia Gray Midland Street Worcester 47 KWL chart What I Know What I Want to Know What I Learned 48 Engineering Design Sheets Step 1: Identify the need or problem: ____________________________________________________________________________________________ ____________________________________________________________________________________________ ____________________________________________________________________________________________ Step 2: Research the need or problem: (Explore all your options using a variety of resources, and then attach your hand written research notes to these engineering sheets). ____________________________________________________________________________________________ ____________________________________________________________________________________________ ____________________________________________________________________________________________ ____________________________________________________________________________________________ ____________________________________________________________________________________________ ____________________________________________________________________________________________ ____________________________________________________________________________________________ ____________________________________________________________________________________________ ____________________________________________________________________________________________ ____________________________________________________________________________________________ ____________________________________________________________________________________________ ____________________________________________________________________________________________ ____________________________________________________________________________________________ ____________________________________________________________________________________________ ____________________________________________________________________________________________ ____________________________________________________________________________________________ 49 Step 3: Develop possible solutions: (Brainstorm with your group) Step 4: Select the best possible solution(s) by determining which solution(s) best meet(s) the original need or solves the original problem._____________________________________________________________________ ____________________________________________________________________________________________ ____________________________________________________________________________________________ ____________________________________________________________________________________________ ____________________________________________________________________________________________ 50 Step 5: Construct a prototype (Model the selected solutions in two and three dimensions). Draw a diagram of your prototype and label the parts. Step 6: Test and evaluate the solution(s). Does it work? Does it meet the original design constraints? ____________________________________________________________________________________________ ____________________________________________________________________________________________ ____________________________________________________________________________________________ ____________________________________________________________________________________________ ____________________________________________________________________________________________ 51 Step 7: Communicate the solution(s). Make an engineering presentation that includes a discussion of how the solution(s) best meet(s) the initial need or problem. Please use the oral rubric to assist you with your presentation. Step 8: Redesign Overhaul the solution(s) based on information gathered during the tests and presentation. Draw and label your redesign. You may use the back of this paper if necessary. 52 Oral Presentation Rubric Category 4 3 2 1 Volume Volume is loud enough to be heard by all audience members throughout the presentation. Volume is loud enough to be heard by all audience members at least 90% of the time. Volume is loud enough to be heard by all audience members at least 80% of the time. Volume often too soft to be heard by all audience members. Preparedness Student is completely prepared and has obviously rehearsed. Student seems pretty prepared but might have needed a couple more rehearsals. The student is somewhat prepared, but it is clear that rehearsal was lacking. Student does not seem at all prepared to present. Speaks Clearly Speaks clearly and distinctly all (100%-95%) of the time, and mispronounces no words. Speaks clearly and distinctly all (100-95%) of the time, but mispronounces one word. Speaks clearly and distinctly most (94-85%) of the time. Mispronounces no more than one word. Often mumbles or cannot be understand or mispronounces more than one word. Props Student uses several props (could include costume) that show considerable work/creativity and which make the presentation better. Student uses one prop that shows considerable work/creativity and which make the presentation better. Student uses one prop which makes the presentation better. The student uses no props or the props chosen detract from the presentation. Collaboration with peers Almost always listens and shares with and supports the efforts of others in the group. Tries to keep people working well together. Usually listens to, shares with, and supports the efforts of others in the group. Does not cause “waves” in the group. Often listens to, shares with, and supports the efforts of others in the group but sometimes is not a good team member. Rarely listens to, shares with, and supports the efforts of others in the group Often is not a good team member. 53 Design of a Wheelchair Accessible Greenhouse Thomas Oliva Forest Grove Middle School WPI-NSF RET Program in Bioengineering, Worcester Polytechnic Institute, Worcester, MA 2009 Introduction Engineering programs teach and use the Engineering Design Process • Functions as a crucial tool for effective problem solving • Provides an intelligent, iterative system in which designers follow a set of constraints to generate designs for devices or processes that address a client’s and user’s needs 1 Engineering Design Process guides solutions to technology/ engineering design challenges • Learning technology/engineering content and skills is greatly enhanced by a hands-on, active approach • Students engage in design challenges and safely work with materials to model and test solutions to a problem • Students can solve technology/engineering problems and apply scientific concepts across a wide variety of topics to develop conceptual understanding 2 Biomedical Engineering combines the fields of engineering, biology and medicine • Improves human health through cross-disciplinary activities • Integrates the engineering sciences with the biomedical sciences and clinical practice 3 Teaching Objectives and Constraints Objective Develop a lesson to increase knowledge of the Engineering Design Process that uses Bioengineering Chosen Solution Assessment Problem Statement Design a low cost greenhouse that is accessible to all people This design project has the following different components to assess the stated learning objectives: 1. Final presentation- illustrates Engineering Design Process using the greenhouse design project 2. Informal questioning and conversation 3. Deliverables- research, brainstorming, design sketches, completed scale model A rubric will be created and used to assess the final presentation and the deliverables. 4 Conclusions and Future Work 5 Objectives 1. To increase students’ knowledge of Engineering Design 2. To increase students’ knowledge of Bioengineering 3. To apply the Engineering Design Process to solve a problem Conclusions Students can benefit greatly by doing hands-on, inquiry and problem solving activities in the classroom. Using the Engineering Design Process lends itself to all of those kinds of learning experiences. Constraints • Must be designed with commonly available materials • Must be designed with locally available materials • Must have planting/work tables • Must have a ventilation system • Must have an irrigation system • Must have an inside area of 120 square feet • Must be completed in four weeks • Must be safe Future Work • Unit to be taught during the first quarter of the school year • Follow up to take place in November, 2009 • Results available after implementation • Revisions to be made to project to refine objectives Acknowledgements • Dr. Terri Camesano and Dr. Kristen Billiar for designing an effective teacher training program that increased our knowledge of Biomedical Engineering and the Engineering Design Process Constraints • Must be completed in four weeks • Must be completed with resources in the school Technology Lab • Must be designed and created in groups (design teams) Topics covered Grade level Number of students Lesson duration Engineering Design, Bioengineering, Construction, Universal Design, Math Grade 7 or 8 20-25 20 class periods, 50 minutes Research/Background Possible solutions to this design problem are: • Design a living wall • Design a device to test the tensile strength of soft biomaterials • Design a planter to be used by a person in a wheelchair • Design a wheelchair accessible greenhouse • Design a composting/recycling container • Jeanne Hubblebank for facilitating productive meetings to keep us focused on curriculum and assessment • Dr. Chris Sotak and Dr. Glen Gaudette for additional instruction on effective use of the design process in our research projects Reasons for Selection • Best addresses instructional objective • Targets three topics: Engineering Design, Bioengineering and Construction • Real life connection- illustrates concept of Universal Design Benefits of Selection • Increase awareness and curiosity of solar energy • Can be constructed on school grounds if desired • Can be used by teachers and students in classes in the school 6 • National Science Foundation for funding the RET grant References 1. Engineering Design: Clive Dym & Patrick Little 2. Massachusetts Department of Elementary and Secondary EducationScience and Technology/Engineering Curriculum Framework 3. The Whitaker Foundation 4. www.jsbhealthcare.com/shop/images/Imported%20Wheelchair.jpg 5. www.minigreenhouse.org/images/fullsize/mini_greenhouse4.jpg 6. www.organic-foodgardening.com/wp-content/gallery/black-point2004/hoophouse.jpg 54 Research Experience for Teachers at WPI: Bioengineering Design in the Middle School Classroom Curriculum Unit and Assessment Plan Design a Wheelchair Accessible Greenhouse RET Project Connection Engineers rely on concepts in the subjects of math and science as the underlying foundation when trying to solve problems. The Engineering Design Process is a formal set of steps used to efficiently derive a solution to a design problem. In the Research Experience for Teachers at WPI, middle school teachers act as engineers and use the Design Process to solve a research problem that is set forth before them. WPI faculty mentors work closely with the classroom teachers to help them learn and use the Design Process in their research. Having classroom teachers learn the Design Process by applying it to solve an actual problem is an effective strategy. Likewise, it is beneficial for classroom teachers to use the same strategy- immerse their own students in the Design Process to solve a problem. Subject Area Problem Solving Key words/Vocabulary Bioengineering, construction, engineering design, universal design Grade Level Grades 7 or 8 Time Required 4 weeks, 20 classes, 50 minutes/class Learning Objectives At the end of this lesson, students will be able to: 1. Explain the steps in the Engineering Design Process 2. Give two examples of Bioengineering 3. Solve an open-ended design problem Prerequisite knowledge none 55 Educational Standards Massachusetts Curriculum Frameworks 1. Materials, Tools, and Machines 1.1 Given a design task, identify appropriate materials (e.g., wood, paper, plastic, aggregates, ceramics, metals, solvents, adhesives) based on specific properties and characteristics (e.g., strength, hardness, and flexibility). 1.3 Identify and explain the safe and proper use of measuring tools, hand tools, and machines (e.g., band saw, drill press, sander, hammer, screwdriver, pliers, tape measure, screws, nails, and other mechanical fasteners) needed to construct a prototype of an engineering design. 2. Engineering Design 2.1 Identify and explain the steps of the engineering design process, i.e., identify the need or problem, research the problem, develop possible solutions, select the best possible solution(s), construct a prototype, test and evaluate, communicate the solution(s), and redesign. 2.2 Demonstrate methods of representing solutions to a design problem, e.g., sketches, orthographic projections, multiview drawings. 2.3 Describe and explain the purpose of a given prototype. 2.4 Identify appropriate materials, tools, and machines needed to construct a prototype of a given engineering design. 5. Construction Technologies 5.1 Describe and explain parts of a structure, e.g., foundation, flooring, decking, wall, roofing systems. Introduction/motivation Begin with an explanation of the discipline of Engineering. It would be good for students to know various categories of engineering (e.g., biomedical, chemical, electrical, mechanical, etc.) and a brief explanation of what each one does. Once an overview is given, have students brainstorm a short list of things in their lives that are “engineered” and have them identify why each is considered to be engineering. Explain that, through engineering, things around us have been designed to address a specific need or problem by using concepts in math and science. Therefore, not everything can be categorized as engineering. For example, a new style of clothing is not considered engineering but designing new materials for clothing to keep you warm in the winter (e.g., Thinsulate®) is an example of engineering design. Also a new candy bar that has different ingredients for a new flavor isn’t engineering but some foods (e.g., Activia®) are made with specific ingredients that can help with your health and well being. 56 Students need to know the Engineering Design Process. Explain that engineers use the Engineering Design Process as a guide to effectively solving a problem. This formal set of steps helps ensure focus when attempting to solve a design problem. A graphic showing the Engineering Design Process and its steps can be found on page 84 of the Massachusetts Science and Technology/Engineering Curriculum Framework. Create and show a presentation of various structures that result from construction (e.g. buildings, bridges, tunnels, dams, etc.). Ask students to identify how different structures are important to them. They can make a list of how they rely on different kinds of structures daily. This design project can be made interdisciplinary by researching famous structures from various periods or cultures as a background to the category of construction. For example, early structures dating back thousands of years can be linked to various human needs for that time. (e.g., a teepee was an early dwelling, aqueducts were built to carry clean water into the city of Rome and roads and bridges were built from stone to have a more efficient surface for traveling). Explain that Bioengineering addresses the development of devices and processes that aid humans with regard to biology, medicine and technology. Assistive and adaptive devices are important components of helping humans with special needs to live better lives. Ask students, “What things can you think of that help people who have some kind of special need?” Also, many students have relatives, neighbors or other acquaintances that have had heart issues. You can explain that new devices and processes in Bioengineering (e.g., artificial heart valves and stents) have extended peoples’ lives by replacing the problematic parts in humans. Buildings also equipped with various assistive and adaptive technologies to make them accessible to people with and without disabilities. This is known as Universal Design. Ask students to think about things they see in public buildings that might be designed to help all people (e.g., door handles have replaced door knobs). Lesson background and concepts for teachers Bioengineering Bioengineering addresses the development of devices and processes that aid humans with regard to biology, medicine and technology. Assistive and adaptive devices are important components of helping humans live better lives. Buildings are adapted to meet the needs of people with disabilities. 57 Construction Large and small structures are all around us. Construction is the discipline of technology wherein engineers design various structures that are vital to humans. From the building you live or work in to bridges that help us cross over waterways and other obstacles, we depend on them every day to carry out activities in our daily lives such as living, working, transportation, etc. Engineering Design Engineers create solutions to problems we face in our lives. In order to successfully arrive at a solution to a problem, they follow a formal set of steps known as the Engineering Design Process. This process helps keep focus on the problem and its specific needs. These needs are known as objectives and constraints and they are important as they serve as a guide to generate designs for devices or processes for a client. Universal Design Today, engineers design new structures to accommodate people with various needs. Since all people depend on structures every day, this is especially important. Universal design refers to designing things to meet all people’s needs. Designing a building to accommodate a handicapped person will require objectives and constraints that the designer will need to meet. Activities Week 1 Introduce Engineering, Engineering Design Process, Bioengineering and Construction Week 2 Introduce project with problem statement Introduce the concept of Universal Design Research greenhouse design and wheelchair accessibility details Introduce sketching and scale modeling Week 3 Begin designing greenhouses following objectives and constraints 58 Continue designing greenhouses Build scale models of greenhouses Week 4 Finish building models Evaluate designs against objectives and constraints Communicate designs (presentation) Materials possibly needed: • wood • plastic • glue Lesson closure A greenhouse is one of many different kinds of buildings. What kinds of buildings do you rely on every day and why do you need or use them? A wheelchair accessible greenhouse is one of many examples of Universal Design. Can you identify any examples of Universal Design in your life? What do you see, if anything, right now that is an example of Universal Design? What do you see each day in buildings you use that are examples of Universal Design? Think of a typical day in your life and imagine yourself being in a wheelchair. What things would be important to you to live your life? Brainstorm a list of at least five things that would want to have available to you. Lesson extension activities 1. Have student make a list of every structure they have used since last class (or 24 hours). See if they can identify why they needed these different types of structures (e.g., buildings- residential and commercial needs; bridges- crossing over various barriers) 2. Have students pay attention to their environment for 24 hours (or until the next class) and make a list of everything they have seen or used that is an example of Universal Design. 3. Develop an open-response question that references the importance of Universal Design. 59 Assessment Formative Assessments Pre-project survey/questionnaire to assess attitudes towards engineering Post-project survey/questionnaire to assess attitudes towards engineering Summative Assessments 1. PowerPoint presentation- illustrates Engineering Design Process using the greenhouse design project 2. Informal questioning and conversation 3. Deliverables- Brainstorming, research, design sketches, completed scale model References Dym, Clive L. and Patrick Little, Engineering Design: A Project Based Introduction (Third Edition), Hoboken, NJ: John Wiley & Sons, Inc., 2009 Massachusetts Department of Elementary and Secondary Education http://www.doe.mass.edu/frameworks/scitech/1006.pdf Summary Students are first introduced to Engineering Design and the Engineering Design Process to begin this problem solving project. They will also be taught basic components of building construction (e.g., foundation, floors, walls, etc.). A focus on Bioengineering with respect to designing for people with disabilities is addressed. Students also learn about Universal Design. The design task is for students to design and create a scale model of a structure (greenhouse) that has to meet various objectives and constraints. Engineering Connection Buildings are just one of many kinds of structures that are designed by engineers for humans. Bioengineering is the discipline that includes designing for needs regarding the human body. There are people in our world that have needs that may not be the same as ours (e.g., wheelchair accessibility, visual impairment, etc.). Knowing that, designers of 60 buildings plan to accommodate various needs of all people. While structures not only need to be safe, law also now dictates that public buildings are designed to be accessible to people with varying needs. This concept of Universal Design has specific constraints that must be closely followed by designers. Engineering Category Engineering Design Other, Related URL http://solutions.3m.com/wps/portal/3M/en_US/Thinsulate_Insulation/Homepage/AboutUs/WhatIsThinsulate/ http://www.activia.us.com/about.asp http://home.howstuffworks.com/greenhouse.htm http://en.wikipedia.org/wiki/Bioengineering http://en.wikipedia.org/wiki/Construction http://en.wikipedia.org/wiki/Engineering http://en.wikipedia.org/wiki/Universal_design Owner, Contributors, Copyright RET Teacher School Town/District Thomas Oliva Forest Grove Middle School Worcester Public Schools 61 All-Natural Antibacterial Disinfectants : A Mini-Unit Designed To Study the Engineering Design Process In Conjunction With The Study Of Bacteria Jared R. Quinn WPI-NSF RET Program in Bioengineering, Worcester Polytechnic Institute, Worcester, MA Introduction http://www.heartofengland.nhs.uk/upload/Bact eria%20being%20grown%20in%20a%20petri %20dish.jpg This mini-unit is designed to introduce students to the engineering design process and show the relationship between the fields of engineering and the life sciences. During the course of this mini-unit the students will utilize the steps of the engineering design process to research, design, and test an all-natural antibacterial disinfectant. The students will utilize digital imagery and the ImageJ computer software (http://rsbweb.nih.gov/ij/) to analyze their test results. The students will also learn about the development of bacterial resistance and how it can affect their lives. Teaching Objectives and Constraints Chosen Solution Student Problem: Welcome to Σ4 Bioengineering Inc. Over the past decade we have focused our efforts on chemical based disinfectants and have been very successful at producing some of the best cleaning products on the market. Recently we have noticed a change in our target audience, showing a keen interest in all-natural and earth friendly products. We are looking to carry our previous level success into the all-natural market. As our newest engineer your job will be to research, develop and test an all-natural antibacterial disinfectant. You will need to follow all of the steps in the engineering design process and document each step along the way. Your team will need to prepare a presentation to share the results with the rest of the department. http://pro.corbis.com/images/4218712948.jpg?size=572&uid=%7B2CB9FBA7-C1F044EE-8A8E-034CF30B654E%7D Objectives: This mini-unit will aid the students in… •Understanding the Engineering Design Process •Learning about all-natural substances that may reduce the growth of bacteria •Understanding the causes of bacterial resistance and the issues that may arise from it Objectives: •The unit will educate the students about the engineering design process. •The unit will be a support structure to the existing curriculum. •The unit will follow the year-long theme of individual and planetary sustainability. Constraints: •The lesson must utilize the engineering design process. •The lesson must support the existing grade seven life science curriculum. •The unit must have a duration of at least 10-14 class periods. Client’s Problem Statement: Create an all-natural antibacterial disinfecting agent. This substance needs to be plant based and perform as well as, if not better than, GermX hand sanitizer during the laboratory experiments. Topics Covered: •Technology and Engineering (T2-1 Engineering Design Process) •Life Science (LS6-2 Classification and Adaptation LS6-18) Grade Level: 7th Number of students: 24-28 students, arranged into groups of 2 or 3 Lesson Duration: 12-16 class periods (55 minutes each) Formative Assessments: •Pre-assessment- prior to the start of the unit the students will complete a pre-test. This pretest will function as a tool to determine if curriculum compacting is necessary, and it will also function as a baseline to determine student growth during the unit. •Guided Reading assignment- as students complete the guided reading activity, an informal assessment can be made about the students understanding of the material they are reading based on the questions they are creating and the answers they are giving to their questions. •Vocabulary assignment- the students understanding of the vocabulary can be assessed based on their illustrations and the sentences that they create for the vocabulary words •Individual/small group discussions •Skeleton Notes- during the skeleton notes the students can be assessed based on their participation in the class discussion •Review Questions- student understanding of the reading material can be assessed based on the student’s difficulty with answering the questions, and the clarification questions that the students ask. •Graffiti Wall- Student comprehension and assimilation of the bacterial resistance content will be assessed based on the information shared by the students and the connections that the students make between bacterial resistance, and the previously acquired content of the Archaebacteria Kingdom and the Eubacteria Kingdom. All-Natural Antibacterial Disinfectants Problem Statement: Design a teaching unit that will assist students in not only understanding that there are prescribed series of steps in the engineering design process, but they will also gain a working knowledge of the design process. This lesson should seamlessly connect with the existing seventh grade life science curriculum and allow the students to see the real world connection between engineering and the life sciences. http://www.allopharm.ru/photos/projects /CV_50/Petri_dish_test_3ab54d6e.jpg Constraints: •Must perform as well or better than GermX hand sanitizer •Must be created from plant based substances •Must use digital imaging and ImageJ software to evaluate the test results Summative Assessments: •Quiz - This end of unit quiz will be identical to the pre-test. This will allow a picture of student growth or class growth using the mean quiz scores. The quiz will contain material about the engineering design process as well as information about Bacterial resistance •All-natural Antibacterial Disinfectant Presentation/Lab Report- This portion of the activity will function as a summative assessment for the student’s ability to accurately use engineering design process to create their product. Conclusions and Futures Conclusion: Students who complete this mini-unit should be able to… •Utilize the Engineering Design Process for the creation of their antibacterial agent. •Identify, three possible all-natural antibacterial agents. •Identify the causes of bacterial resistance. Future Plans: This unit will be piloted as an afterschool program for female students. Based on the success of the unit and the student feedback, this program will be implemented into the regular seventh grade life science curriculum. http://sp.mit.edu/publicity/files/frontpage/Envir onment-1244063123.jpg Acknowledgements Thank you to the WPI/RET faculty and staff including… Engineering design mentors: Professors Allen Hoffman, Ph.D. and Kristen Billiar, Ph.D. Independent Assessor: Jeanne Hubelbank Ph.D. A special thank you to… Principal Investigators: Terri Camesano, Ph.D. and Kristen Billiar, Ph.D. Research/Background This program was supported by a grant from the National Science Foundation The research for this curriculum resulted in the following three possible design solutions; 1. Cells and Heredity: A series of activities and discussions revolving around the idea of genetic disorders. Design and create a device to assist a person with a genetic disorder. This would be an extension of an existing project from the cells and heredity unit where the students research and present information about one specific genetic disorder. References 2. Human body systems: A series of activities and discussions to demonstrate how the muscular system and the skeletal system work together to allow movement. Design and create a mechanical joint to replace one of the major joints in the human body. 3. Classifications of living things: A series of activities and discussion about bacteria. Create a natural antibacterial disinfectant that can be used in place of harsh chemicals. The students would develop the natural antibacterial disinfectant and test it on bacteria grown in Petri dishes. This would be an extension/modification of the existing activity where the students collect bacteria samples from the classroom desks and test three “unidentified” cleaners. Assessment http://www.sciencelearn.org.nz/var/sciencelearn/storage/images/contexts/icy_ecosystems/sci_media/images/marine_ba cteria_on_an_agar_plate/37640-1-eng-NZ/marine_bacteria_on_an_agar_plate_full_size_landscape.jpg 1. http://rsbweb.nih.gov/ij/, ImageJ, 8/1/09 2. http://www.gbiosciences.com/EducationalProducts/Antibiotic-Sensitivity-and-BacteriaScreening.aspx, 8/1/09 3. http://health.howstuffworks.com/question561.htm/printable, 7/28/09, © 19982009 HowStuffWorks, Inc. 4. http://www.doe.mass.edu/frameworks/scitech/1006.doc, 7/28/09, Massachusetts Department of Education, 2006 5. http://www.accessexcellence.org/AE/AEC/CC/chance_activity.php, 7/22/09 6. http://www.accessexcellence.org/RC/AB/WYW/wkbooks/SFTS/activity5.php, 7/22/09 7. http://www.labnews.co.uk/laboratory_article.php/2983/2/antibiotic-resistance:-a-globalphenomenon, 7/22/09 62 Research Experience for Teachers at WPI: Bioengineering Design in the Middle School Classroom Curriculum Unit and Assessment Plan All-Natural Antibacterial Disinfectant/Bacterial Resistance RET Project Connection During the course of the RET program, I had the opportunity to work with the Mechanical Engineering Department in the Assistive Technology Resource Center. The ATRC was developed through a grant from the Fairlawn Foundation and focuses on engineering solutions for people with various disabilities. The task I was given during the program was to develop a magnetic reaching device for patients with severe cognitive and physical disabilities at the Seven Hills Pediatric facility in Groton, MA. The device will be utilized during educational, recreational and occupational therapies. This project connects with this curriculum on a very basic level through the use of the engineering design process. Prior to the RET program I was unclear on the need for, much less the how to, of the engineering design process within the life sciences. The mini-unit that I have created will guide the students as they work with the experimental design process to create their product, an all-natural antibacterial disinfectant, just as I was lead through the process in creating the magnetic reaching device. Subject Area Life Science (Bacteria, Adaptations) and Technology Engineering (Engineering Design Process) Key words/Vocabulary Bacteria, Antibacterial, Antibiotic, Disinfectant, Resistance, Adaptation, Bacteriocidal, Bacteriostatic, Transformation, Permeability Grade Level 7 (appropriate for 5-8) 63 Time Required This mini-unit is designed to last 16 (55 min) class periods Learning Objectives At the end of the mini-unit the students will be able to… • Utilize the Engineering Design Process for the creation of their all-natural antibacterial agent. • Identify three possible all-natural substances that may reduce the growth of bacteria • Identify the causes of bacterial resistance Prerequisite knowledge As a modern day Shakespeare might say “To wash, or not to wash, that is the question.” As we become more entrenched in the age of innovation, we are often faced with many still unanswered questions. Who would have thought that we would be questioning the basic foundation of hygiene, washing our hands? The Mayo Clinic’s website explains the importance of regular hand washing for disease control and personal health. Despite the proven health benefits of hand washing, many people don't practice this habit as often as they should — even after using the toilet. Throughout the day you accumulate germs on your hands from a variety of sources, such as direct contact with people, contaminated surfaces, foods, even animals and animal waste. If you don't wash your hands frequently enough, you can infect yourself with these germs by touching your eyes, nose or mouth. And you can spread these germs to others by touching them or by touching surfaces that they also touch, such as doorknobs. Infectious diseases that are commonly spread through hand-to-hand contact include the common cold, flu and several gastrointestinal disorders, such as infectious diarrhea. While most people will get over a cold, the flu can be much more serious. Some people with the flu, particularly older adults and people with chronic medical problems, can develop pneumonia. The combination of the flu and pneumonia, in fact, is the eighthleading cause of death among Americans. Inadequate hand hygiene also contributes to food-related illnesses, such as salmonella and E. coli infection. According to the Centers for Disease Control and Prevention (CDC), as many as 76 million Americans get a food-borne illness each year. Of these, about 64 5,000 die as a result of their illness. Others experience the annoying signs and symptoms of nausea, vomiting and diarrhea. (1998-2009 Mayo Foundation for Medical Education and Research, http://www.mayoclinic.com/health/hand-washing/HQ00407 Unfortunately, it seems that mass marketing has placed its own spin of this basic hygienic belief. We are lead to believe that the best way to stay healthy is to use harsh chemicals as antibacterial agents within our soaps and cleaners. On the Business Wire website, the American journal of Infection Control was quoted regarding the potentially harmful chemicals found in hand soap. Nearly 100 percent of antibacterial liquid hand soaps found in U.S. stores contain the toxic ingredient Triclosan. Bar soaps contain a similar ingredient called Triclocarban. Once these toxic ingredients are disposed down the drain (due to hand washing), they pose an immediate threat to the environment by polluting the water supply and, thus, compromising public safety. "Products with ingredients such as Triclosan or Triclocarban have been known to combine with sunlight and trace chlorine in tap water to form dangerous carcinogens," said Ann Blake, Ph.D., a leading environmental and public health consultant. "As a community, we need to take public health into our own hands and take the necessary steps to eliminate the use of these toxic ingredients in our personal care products." (2008 Business Wire, http://findarticles.com/p/articles/mi_m0EIN/is_2008_Feb_7/ai_n24251766/?tag=conte nt;col1) The real question is not whether to wash or not, but rather, what to wash with. There are many natural substances that have antibacterial qualities, without the harmful environmental effects that accompany harsh chemicals. People have been using all-natural approaches to solve human ailments for thousands of years. Although some of the solutions, like blood letting, have not held up under the scrutiny of modern science, but many of these natural remedies may hold solutions for some of the modern worlds difficult problems. Through the excessive use of antibacterial products we, as a society, are helping to create the next generation of superbugs. Through adaptations many microbes, including bacteria, have become resistant to the everyday antibiotics and antibacterial cleaners. This process known as bacterial resistance, has lead to the unintentional creation of stronger bacterial strains , such as MRSA, that are immune to the basic antibiotics administered in western hospitals, resulting in the need for more harsh and dangerous types of antibiotics. According to a University of Manchester study from 2004, 65 It is estimated that infections such as MRSA (staph infection) kill 5,000 people each year. This is partly due to the fact that current treatments are only successful in around 50 percent of cases; such treatments can also cause skin irritation. However, researchers may have discovered a much more efficient, not to mention pleasant, way to treat staph infections: Essential oils (compounds found within aromatic plants). It seems that the use of these oils, typically used in aromatherapy, have been found to kill deadly MRSA bacteria within just two minutes of contact. By simply inhaling these essential oils, patients are able to prevent the risk of infection. And, unlike the current treatments made of single compounds, essential oils are made up of a complex mixture of chemical compounds that MRSA and other bacteria have a hard time resisting. http://www.freerepublic.com/focus/f-chat/1320361/posts According to Allan Spreen M.D., there are four natural substances that are widely accepted to have anti-bacterial, and anti-viral, properties. These four substances are; vitamin C, grapefruit seed extract, olive leaf extract, and colloidal silver. Many of these substances, on a limited basis, have been utilized by the medical community, with a great level of success. Dr. Spreen also noted that “while bacteria contain the genetic material to resist synthetic drugs, this does not seem to be the case with natural agents that have antibacterial properties” (http://www.annieappleseedproject.org/fournatanag.html). By utilizing allnatural antibacterial agents as opposed to the chemical/pharmaceutical versions, we potentially avoid the rapid development of resistant bacteria. Unfortunately the all-natural approach is still considered as a holistic approach and has not become as widely accepted as the traditional approaches. http://www.annieappleseedproject.org/fournatanag.html The problem of bacterial resistance seems to be growing very quickly with no end in sight. Bacteria have become more resistant to antibacterial and antibiotic agents due to overuse and environmental pollution. Antibiotics and antibacterial agents are added to the environment at a rate of over a million pounds per week. There are several routes of entry of antimicrobial agents into the environment. Sewage. The antibiotics that we take in are not all processed by our bodies. Some of them are expelled as waste and wind up in our waste water treatment plants. Of bacteria isolated from sludge remaining after wastewater treatment at one plant, 46.4% were resistant to multiple antibiotics. Sewage from hospitals and pharmaceutical plants 66 has been shown to contribute to antibiotic resistance in treatment plants. Rivers contaminated with urban effluent and agricultural runoff have also been shown to have greater antibiotic resistant bacterial populations than areas upstream of the contamination source. Antibiotic resistance in streams is also indirectly selected for by an increase in industrial wastes containing heavy metals. Medical waste. The dispensing of antibiotics in a medical facility inevitably leads to waste. Discharge from hospitals has been shown to cause an increase in bacterial populations resistant to certain antibiotics such as oxytetracycline. Production. Antibiotic sales total more than $8 billion worldwide each year. That is 50 million pounds produced each year, 25 million pounds of which are prescribed for human use. Discharge of wastewater from pharmaceutical plants have been associated with an increase in the prevalence of single- and multiple-antibiotic resistance in indicator organisms. Household products. Over 700 “antibacterial” household products have been introduced in the past five years. These include such items as sweat socks, toothpastes, kitchen plastics, cement and paints. The more common antibacterial ingredients in these formulations are triclosan, quartenary ammonium compounds, alcohol, and bleach. Microbes resistant to each of these compounds have been documented in nature and in some human pathogens. These products wind up in the sewage or landfill after being used in our households. Sprayed on crops. About 300,000 pounds of antibiotics are used in plant production each year. They are sprayed on high-value crops such as fruit trees to prevent bacterial infections. This practice can select for resistant bacteria on our crops. Not all of the spray remains on the fruit. Most of the antibiotics are washed into the soil and eventually end up in the ground water. Animal production. Antibiotics are commonly added at subtherapeutic levels to animal feeds as growth promoters. They are also added to fishery waters. About 24 million pounds of antibiotics are fed to animals every year. Due to this practice antibiotic 67 resistance in foods has become a health concern. Bacteria such as drug resistant Salmonella typhimurium, Escherichia coli and Enterococcus have increased clinically as animal antibiotic use has risen. It is also possible that our normal gut microbiota have gained antibiotic resistance from antibiotic-exposed food animals. A popular theory is that vancomycin resistant strains of the bacterium Enterococcus (VRE), a major cause of postsurgical infections, have arisen in Europe due to the use of the antibiotic avoparcin as an animal growth promoter. At least one study, however, shows that in minced beef and pork, VRE occurs very rarely. The use of oxytetracycline in aquaculture has been shown to cause a seasonal shift in bacterial species towards Enterobacteriaceae and is associated with increased antibiotic resistance. (Maura Meade-Callahan, http://www.actionbioscience.org/evolution/meade_callahan.html) As the amounts of antibacterial and antibiotic agents released into our environment rise, the bacteria strains adapt and become more resistant to the drugs and disinfectants. To understand how bacteria become resistant to the drugs and disinfectants we first need to understand how antibiotics and antibacterial disinfectants work. According to How Stuff Works, they either kill bacteria directly, which is a bacteriocidal agent or they inhibit the bacteria’s ability to grow and reproduce which is a bacteriostatic agent (http://health.howstuffworks.com/question561.htm/printable). According to How Stuff Works, Bacteria have many ways to avoid the effects of the antibiotics or disinfectants. The bacteria may be capable of; • Preventing the antibiotic from getting to its target When you really don't want to see someone, you might find yourself doing things like hiding from them or avoiding their phone calls. Bacteria employ similar strategies to keep antibiotics at bay. One effective way to keep a drug from reaching its target is to prevent it from being taken up at all. Bacteria do this by changing the permeability of their membranes or by reducing the number of channels available for drugs to diffuse through. Another strategy is to create the molecular equivalent of a club bouncer to escort antibiotics out the door if it gets in. Some bacteria use energy from ATP to power pumps that shoot antibiotics out of the cell. • Changing the target Many antibiotics work by sticking to their target and preventing it from interacting with other molecules inside the cell. Some bacteria respond by changing the structure of the target (or even replacing it within another molecule altogether) so that the antibiotic can no longer recognize it or bind to it. • Destroying the antibiotic This tactic takes interfering with the antibiotic to an extreme. Rather than simply 68 pushing the drug aside or setting up molecular blockades, some bacteria survive by neutralizing their enemy directly. For example, some kinds of bacteria produce enzymes called beta-lactamases that chew up penicillin. How do bacteria pick up these drug-fighting habits? In some cases, they don't. Some bacteria are simply making use of their own inherent capabilities. However, there are many bacteria that didn't start out resistant to a particular antibiotic. Bacteria can acquire resistance by getting a copy of a gene encoding an altered protein or an enzyme like beta lactamase from other bacteria, even from those of a different species. There are a number of ways to get a resistance gene: • • • • During transformation - in this process, akin to bacterial sex, microbes can join together and transfer DNA to each other. On a small, circular, extrachromosomal piece of DNA, called a plasmid - one plasmid can encode resistance to many different antibiotics. Through a transposon - transposons are "jumping genes," small pieces of DNA that can hop from DNA molecule to DNA molecule. Once in a chromosome or plasmid, they can be integrated stably. By scavenging DNA remnants from degraded, dead bacteria. http://health.howstuffworks.com/question561.htm/printable 69 Educational Standards Massachusetts Science and Technology/Engineering Curriculum Frameworks Content Standard LS6-1: • Classify organisms into the currently recognized kingdoms according to characteristics that they share. Be familiar with organisms from each kingdom. Content Standard LS6-2: • Recognize that all organisms are composed of cells, and that many organisms are single-celled (unicellular), e.g., bacteria, yeast. In these single-celled organisms, one cell must carry out all of the basic functions of life. Content Standard LS6-18: • Recognize that biological evolution accounts for the diversity of species developed through gradual processes over many generations. Content Standard T2-1: • Identify and explain the steps of the engineering design process, i.e., identify the need or problem, research the problem, develop possible solutions, select the best possible solution(s), construct a prototype, test and evaluate, communicate the solution(s), and redesign. http://www.doe.mass.edu/frameworks/scitech/1006.doc Introduction/motivation The motivation behind this BME mini-unit was to design a teaching unit that will assist students in not only understanding that there are a prescribed series of steps in the engineering design process, but also to gain a hands on working knowledge of the design process. This lesson will seamlessly connect with the existing seventh grade life science curriculum and allow the students to see the real world connection between engineering and the life sciences. Lesson background and concepts for teachers This BME mini-unit will take place two- three weeks into the Classification of Living Things Unit, typically taught at the beginning of the school year. During these first couple of months of the school year, activities and assignments take longer than they would at the end of the year. This is primarily because I use this time to teach not only the content, but also the classroom routines and study skills that the students will use for the remainder of the school year. 70 Leading up to this BME mini-unit the students will have learned about the characteristics of living things, and the levels of classification of all living things (Domain, Kingdom, Phylum, Class, Order, Family, Genus, Species). The students will also have a general knowledge of the 6 kingdoms (Archae bacteria, Eubacteria, Protist, Fungi, Plant, Animal), and a more in-depth understanding of the 2 kingdoms of bacteria and the non-living viruses. Associated Activities Guided Reading assignment- as the students read the Bacteria Resistance packet they will complete the QRP guided reading strategy. Materials: Reading Packet- attachment 1 QRP Guided Reading Strategy- attachment 2 Review Questions- The students will answer the review questions at the end of the reading packet. The questions are designed to help the students assess their understanding of the reading material. Materials: Reading Packet- attachment 1 Science Notebook Vocabulary list- as the students are completing the research for the All-natural Antibacterial Disinfectant activity they should compile a list of important words and their definitions. The students should also correctly use the word in a sentence and draw a picture to illustrate the word. Materials: Reading Packet- attachment 1 Science Notebook 71 Graffiti Wall- As a culminating activity for the bacterial resistance portion of this BME mini-unit the students will, in small groups, create an informational work of Graffiti art on 5’ x 8’ piece of paper. The theme of their graffiti will be Bacteria and Bacterial Resistance. The art should include everything important to the topics and can include illustrations, words, phrases, sentences, poems, etc. The graffiti should be colorful, and one of a kind. Materials: 5’x8’ chart paper Markers, crayons, etc. Rulers, protractors, compasses, etc. All-natural Antibacterial Disinfectant Activity- The students will research possible all-natural alternatives to chemical based disinfectants. The students will need to develop, test, and evaluate their first generation prototypes. The students will utilize digital imaging and the ImageJ software to help evaluate the effectiveness of each of their possible disinfectants. The students must follow the engineering design process in their product development. Materials: Computer and Internet access Design Process Form- attachment 3 Petri dishes and Nutrient Agar Sterile cotton applicators Sterile water Small Graduated beakers Digital Camera ImageJ software- http://rsbweb.nih.gov/ij/ Student Intro: Welcome to Σ4 Bioengineering Inc. Over the past decade we have focused our efforts on chemical based disinfectants and have been very successful at producing some of the best cleaning products on the market. Recently we have noticed a change in our target audience, showing a keen interest in all-natural and earth friendly products. We are looking to carry our previous level of success into the all-natural market. As our newest engineer your job will be to research, develop and test an all-natural antibacterial disinfectant. You will need to follow all of the steps in the engineering design process and document each step along the way. Your team will need to prepare a presentation to share the results with the rest of the department. 72 Client’s Problem Statement: You need to develop an all-natural plant based antibacterial disinfectant. The product needs to perform as well as or better than GermX when tested on the bacterial cultures collected from the school. The all-natural disinfectant can not contain any alcohol or harsh chemicals. Lesson closure The culminating activity for the Engineering Design Process portion of this BME mini-unit will be the student presentations. Following the student presentations we will create our Graffiti Walls to help the students assimilate what they learned about bacterial resistance into what they know about the two kingdoms of bacteria. Lesson extension activities All-natural Antibacterial Disinfectant Activity Extension- As an extension to the development of an all-natural disinfectant activity the students should create an ad campaign to market their product to the fictitious public. The advertisement campaign should include specific information about their product as well as general information about bacterial resistance Additional multimedia support News Article- Squashing Superbugs, The Race for New Antibiotics, http://www.scientificamerican.com/article.cfm?id=squashing-superbugs News Article- Making Sense of MRSA, http://kidshealth.org/research/mrsa.html Web Article- The Danger of Antibiotic Overuse, http://kidshealth.org/parent/general/sick/antibiotic_overuse.html News Article- Experts Warn Against Stores’ Antibiotics Giveaways, http://kidshealth.org/research/free_antibiotics.html Full Video (20 min.)- Life Science, Bacteria, http://player.discoveryeducation.com/index.cfm?guidAssetId=9A7AFEE43E11-4820-8597-5403F1802ADA&blnFromSearch=1&productcode=US Video Clip (1:33)- Antibiotics, http://player.discoveryeducation.com/index.cfm?guidAssetId=E852A83C-8149-4D4E8181-439511CBC0CD&blnFromSearch=1&productcode=US Video ( 8:29min.)- Killer Microbe, Nova Science Now, http://www.pbs.org/wgbh/nova/sciencenow/0303/04.html Video Clip ( 6:19 min.)- Why Does Evolution Matter Now? Teaching Evolution Now, http://www.pbs.org/wgbh/evolution/educators/lessons/lesson6/act1.html 73 Assessment For the purpose of this unit the students will be assessed on their ability to accurately use the engineering design process as well as their ability to design, test, and evaluate three potential all-natural antibacterial agents. The student’s ability to identify the causes of bacterial resistance will also be evaluated. The unit will utilize both formative and summative means of assessment to evaluate the students. Formative Assessments: Pre-assessment- prior to the start of the unit the students will complete a pre-test. This pretest will function as a tool to determine if curriculum compacting is necessary, and it will also function as a baseline to determine student growth during the unit. Guided Reading assignment- as students complete the guided reading activity, an informal assessment can be made about the students understanding of the material they are reading based on the questions they are creating and the answers they are giving to their questions. Vocabulary assignment- the students understanding of the vocabulary can be assessed based on their illustrations and the sentences that they create for the vocabulary words Individual/small group discussions Skeleton Notes- during the skeleton notes the students can be assessed based on their participation in the class discussion Review Questions- student understanding of the reading material can be assessed based on the student’s difficulty with answering the questions, and the clarification questions that the students ask. Graffiti Wall- Student comprehension and assimilation of the bacterial resistance content will be assessed based on the information shared by the students and the connections that the students make between bacterial resistance, and the previously acquired content of the Archaebacteria Kingdom and the Eubacteria Kingdom. 74 Summative Assessments: Quiz - This end of unit quiz will be identical to the pre-test. This will allow a picture of student growth or class growth using the mean quiz scores. The quiz will contain material about the engineering design process as well as information about Bacterial resistance All-natural Antibacterial Disinfectant Presentation/Lab Report- This portion of the activity will function as a summative assessment for the student’s ability to accurately use engineering design process to create their product. References http://www.gbiosciences.com/EducationalProducts/Antibiotic-Sensitivity-and-Bacteria-Screening.aspx, 8/1/09 http://esciencenews.com/articles/2008/10/05/disinfectants.can.make.bacteria.resistant.treatment http://www.sciencealert.com.au/news/20082804-17233.html http://www.pubmedcentral.nih.gov/articlerender.fcgi?artid=88911 http://www.accessexcellence.org/AE/AEC/CC/chance_activity.php http://www.accessexcellence.org/RC/AB/WYW/wkbooks/SFTS/activity5.php http://www.labnews.co.uk/laboratory_article.php/2983/2/antibiotic-resistance:-a-global-phenomenon http://www.pbs.org/wgbh/nova/teachers/viewing/0303_04_nsn.html http://www.mayoclinic.com/health/hand-washing/HQ00407 http://findarticles.com/p/articles/mi_m0EIN/is_2008_Feb_7/ai_n24251766/?tag=content;col1 http://www.actionbioscience.org/evolution/meade_callahan.html http://www.associatedcontent.com/article/51175/understanding_bacteria_harmless_and.html?cat=5, Understanding Bacteria-Harmless and Helpful, 2006, Schwabe, Deborah, 8/4/09 http://health.howstuffworks.com/question561.htm/printable, 7/28/09, © 1998-2009 HowStuffWorks, Inc. 75 http://www.doe.mass.edu/frameworks/scitech/1006.doc, 7/28/09, Massachusetts Department of Education, 2006 http://rsbweb.nih.gov/ij/, 7/28/09, ImageJ: Image processing and analysis in java, National Institutes of Health, 2004 http://kidshealth.org/parent/general/sick/antibiotic_overuse.html#, 7/29/09, The Danger of Antibiotic Overuse, Kids Health, 2008. http://kidshealth.org/research/mrsa.html, Making Sense of MRSA, Kids Health, 2007 Life Science: Bacteria. Discovery Education. 2002. Discovery Education. 29 July 2009, http://streaming.discoveryeducation.com/ Antibiotics. Cochran. 1996. Discovery Education. 29 July 2009, http://streaming.discoveryeducation.com/ Killer Microbe, Nova Science Now. Aired on PBS July 9, 2008, http://www.pbs.org/wgbh/nova/sciencenow/0303/04.html Walsh, Christopher T. and Fischbach, Michael A., Squashing Superbugs--The Race for New Antibiotics, Scientific American, July 2009, http://www.scientificamerican.com/article.cfm?id=squashing-superbugs, 7/29/09 Learning and Teaching Evolution, WGBH, 2001, http://www.pbs.org/wgbh/evolution/educators/lessons/lesson6/act1.html, Associated Unit Lesson #1 of 1 Lesson Dependency 76 Summary The purpose of this BME mini-unit is to provide the students with a real world application for the engineering design process as it relates to our life science curriculum. The students will utilize the Engineering Design Process to research and develop an all-natural antibacterial disinfectant and present their findings to the group. The students will also learn about bacterial resistance and its progression in modern society since the discovery of penicillin, by Alexander Fleming, in 1942. The students will be introduced to some of the consequences for the overuse of these antibiotics, and they will connect the ideas in bacterial resistance to their study of the two kingdoms of bacteria. Day #1 (Thursday) Pre-Quiz Intro project Begin Background research Day #2: (Friday) Continue research Begin student created vocabulary list Day #3 (Monday) Continue research Rework clients problem statement Day #4 (Tuesday) Create problem statement Define Objectives, Functions, and Constrictions Continue research Day #5 (Wednesday) Develop antibacterial test agents Day #6 (Thursday) Collect bacteria samples Set up antibacterial agent test 77 Day #7 (Friday) Record bacterial growth Read Bacterial Resistance Packet Complete QRP, guided reading activity Add vocabulary words to the student created vocabulary list Day #8 (Monday) Record bacteria growth Begin class discussion about bacterial resistance Day #9 (Tuesday) Record bacteria growth Finish class discussion about bacterial resistance Review questions Day #10 (Wednesday) Record Bacteria Growth Begin data Analysis with ImageJ software Day #11 (Thursday) Finish Data Analysis Day #12 (Friday) Prepare PowerPoint presentation Day #13 (Monday) Finish PowerPoint presentation Day #14 (Tuesday) Group presentations 78 Day #15 (Wednesday) Grafiti wall activity Day #16 (Thursday) Quiz Engineering Connection Engineering design process Engineering Category Biomedical Engineering Attachments Reading Packet (pp.18-23) QRP Guided Reading Form (p. 24) Lab Form (pp. 25-28) Other, Related URL N/A Owner, Contributors, Copyright Jared R. Quinn Overlook Middle School Ashbunham – Westminster Regional School District, Ashburnham, MA 01430 79 80 81 82 83 84 85 86 87 88 89 90 Design and Build a Working Model of an Arm Robin Scarrell WPI-NSF RET Program in Bioengineering, Worcester Polytechnic Institute, Worcester, MA Introduction Chosen Solution Student integration of knowledge is important to a deep understanding of science content. Being able to make connections between topics is an important part of that understanding. In this unit my goal was to help students integrate bioengineering, the Engineering Design Process with the interrelationship of the muscular and skeletal systems.¹ Assessment Student Problem: In order to integrate engineering design and the musculoskeletal system design and construct an anatomically correct model of a working arm that can move a mounted object a distance of at least one foot. Assessing Student Learning: • Lab based activity to used to check for student understanding of the Engineering Design Process. • Production of an anatomically correct working model will demonstrate understanding of musculoskeletal system • Class presentations will demonstrate understanding of the engineering design process and material properties. Teaching Objectives and Constraints Problem Statement: Design a curriculum unit to teach bioengineering that will use the engineering design process to reinforce the concepts of the anatomy and physiology of the musculoskeletal system as it aligns with the Massachusetts Science and Technology/Engineering Curriculum Frameworks. Objectives: • Aid students in learning the Engineering Design Process • Aid students in integrating the concept of material properties into the Engineering Design Process • Aid students in integrating the concept of how muscles, bones, joints, ligaments and tendons work together as a system • Encourage interest in science and bioengineering Constraints: • Must be able to integrate into currently taught curriculum , as opposed • Material choices must be readily available • Must be completed within 10- 45 minute period Topics covered: • Bioengineering • Engineering Design Process and Material Properties • Musculoskeletal system Student grade: 6, 7, 8 Numbers of students: 20-30 working in groups of 4 Number and duration of class periods: 10- 45 minutes periods Glas s Research/Background Possible solutions: • Students will design a virtual arm using a computer program. • Students will build and design an anatomically correct model of a working arm. • Students will design an arm on paper. Research: Mass DOE Frameworks² Design Assessment: • Ability to meet design constraints Will be tested to determine: • Mobility of model • Correct attachment of structures (1) Objectives: • Should be anatomicallycorrect • Should be able to lift an attached can at least one foot • Material properties should be appropriate for structure Constraints: • Must be designed and completed in groups of 3 or 4 • Must be completed and ready to be presented in 5 days • Must be proportionate to the average measurements of the class • Must use only materials offered by teacher Conclusions and Future Conclusions: Students should be able to: • Solve a given problem using the Engineering Design Process •Integrate the concept of material properties •Recognize and understand the interrelationship between musculoskeletal systems Additionally, students will gain an increased interest in science, engineering and bioengineering. Acknowledgements (2) In this unit, students will be given a problem that will: •Require application of the engineering design process •Reinforce concept of material properties •Utilize the engineering design process to design and construct a working prototype •Encourage the concepts of how the muscles, bones, ligaments, joints and tendons work together as a system, Special thanks to: • Project Mentors: Professors Raymond Page & Marsha Rolle • RET program PIs: Professors Kristen Billiar & Terri Camesano • The graduate and undergraduate students involved: Jenna Balestrini, Alex Christakis, Jonathan Grasman, Jason Hu, Amands Zoë Reidinger • Project Partner: Donald Brown References ¹Linn, M.C.; Lee, H-S.; Tinker, R; Husic, F.; Chiu, J.L.; INQUIRY LEARNING: Teaching and Assessing Knowledge Integration in Science. Science.2006, 313 (5790), 1049-1050 2 www.doe.edu/frameworks/current.html Photo credits: (1) usera.imagecave.com (2) http://iris.nyit.edu/~rpootrak/Pics/cooperative.jpg 91 Research Experience for Teachers at WPI: Bioengineering Design in the Middle School Classroom Curriculum Unit and Assessment Plan Design and Build a Working Model of an Arm RET Project Connection Professors Marsha Rolle and Raymond Page’s biomedical engineering labs are investigating the use of fibrin threads used as a scaffold on which to grow muscle cells to be used for implantation into damaged muscle. Progenitor muscle cells, in the form of satellite cells, are being seeded, in vitro to grow muscle tissue. Because muscles contract and relax in vivo, the cells must be conditioned prior to being implanted into damaged muscle tissue. My role, with colleague Donald Brown was to design a device to condition those muscle cells. Working in this lab regenerated my love of learning new material and has emphasized the necessity to motivate more kids about engineering, specifically biomedical engineering. As a result of my experience RET program at WPI, I have expanded some of the goals for my classroom: • to motivate students and give them a deeper understanding of what engineers do • to teach the engineering design process as stated in the Massachusetts State Frameworks and the Worcester Public Schools benchmarks • to apply the engineering design process to the biomedical/bioengineering field to solve a particular problem while using this approach to, additionally, aid in the synthesis of life science principles. RET Teacher Robin Scarrell School Forest Grove Middle Schol Town/District Worcester Public Schools Subject(s) taught Integrated Science Key words/Vocabulary musculoskeletal, biceps, triceps, radius, ulna, humerus, joints, ligament, tendons, engineering design process, biomedical engineering, materials properties, prototype, model 92 Subjects covered/Key words Life science, muscular skeletal system, technology, engineering Grade Appropriate: 6,7,8 Lesson duration 8-10 days with 50 minute periods Goals/Objectives of lesson • • • Students will, in teams, be able design and produce a prototype of a movable arm using their knowledge of the systems. Each structure should include bones, ligaments, tendons, joints and major opposing muscles associated with that arm. • Sub-objectives: • Students will able to label a diagram and give functions of each of the following structures: bones, ligaments, tendons, joints and major opposing muscles • Students will be able to synthesis the importance of the interrelationship of the above structures by the design of the model arm Students will be able to solve the given problem using the engineering design process. Given materials, students will be able to determine the best choice of materials by taking into consider that material’s properties. Background information The current 7th grade and 8th grade textbook (for part of the life science curriculum) is Prentice Hall “Human Biology and Health”. Though the series of books is excellent, there is not a strong engineering component. The goal of this unit is to link the previously learned muscular skeletal system to a biomedical engineering component (though some of the standards addressed appear to be inappropriate for 7th and 8th graders, the children come in with a limited science experience). Additionally, students will come away with knowledge of many of the major engineering fields. This unit will allow the student s to synthesis their previously learned knowledge of the skeletal muscular system with the engineering field. Given the number of men and women returning from the war with damaged or missing limbs, there is also a societal component in this lesson. It is an excellent opportunity to discuss the advancements in engineering spurred on by these events? Essential questions What is engineering? What do engineers do? What around you in life involves engineers? 93 What is the difference between engineering and science? How do engineers solve problems? What are the steps of the design process? What are the functions of the skeletal muscular system? How might the political climate of the country Educational Standards Explain the organization of living things. Identify structures such as cells, tissues, organs, and systems. STANDARD 5 Life Science Gr. 6-8 WPS BENCHMARKS (06.SC.LS.08) Explain the relationships of cells, tissues, organs, and systems. STANDARD 5 Life Science Gr. 6 -8 WPS BENCHMARKS (06.SC.LS.08) Identify the major components and functions of the following human body system: muscular skeletal system. STANDARD G Life Science Gr. 6-8 WPS (06.SC.LS.10) Explain how different body systems identify the major components and functions of the following human body system: muscular skeletal system. STANDARD G Life Science Gr. 6-8 WPS BENCHMARKS (06.SC.LS.10) Engineering Design Process STANDARD 2 94 Gr. 6-8 Technology/Engineering WPS BENCHMARKS (06.SC.TE.01-08) Introduction and Motivation Introduction to their project (Day 3) begins with discussion of physical effects of the war for many returning soldiers. This discussion leads into muscle damage versus amputation. The work of Dr.’s Page and Rolle will be discussed at this point, which will lead into discussions of amputation. Biomedical engineering will be discussed, specifically work being done is prosthetics. • Video: “More amputee soldiers return to active duty”: http://www.msnbc.msn.com/id/18944766/ Lesson Background and Concepts for Teachers The background for this lesson is knowledge of the body systems (specifically the muscular skeletal system), the engineering design process and material properties. Associated Activities Day 1: Introduction to engineering and how it differs from science. Additionally, introduction of the different types of engineering (specifically biomedical and biomechanical engineering), what they do and the things that have been accomplished will be presented. Day 2: Introduction of the engineering design process and it’s similarity to the scientific method. It is important to make clear here that the scientific methods looks linear but it is not. The students should recognize that an experiment does not always go as planned and that there are changes that will be done to the design of the experiment, the procedure or even, ultimately, the hypothesis. Day 3: Read an article regarding Walter Reed Hospital and their overwhelming numbers of leg and arm amputees. Intro their project by giving them their problem statement (a) and constraints (b). a. Student must design and construct an anatomically correct model of a working arm that can move a mounted object a distance of at least one foot. b. Model should be anatomically correct Model should be able to lift an attached can of soda at least one foot Material properties should be appropriate for structure. Day 4-6: In groups, draw anatomically correct model of an arm (must include correct bones, major muscles, ligaments 95 and tendons) and brainstorm material ideas. Students must keep in mind the function of each of the parts and the materials properties of their brainstormed materials. Materials used must be attained from home or materials offered in class. Prototype will be sketched after brainstorming (in 3D if they have had technology class) Day 7 & 8: Groups will begin building their prototypes. Day 8 or 9: Groups will test their prototypes and redesign if necessary. Will the arm lift a full can of soda 1 foot? Day 10: If necessary for final redesigns and tests. Materials Required • • • • • • Card board tubing cut into lengths appropriate for middle schooler’s arm (bones) 0.75 inch pvc piping, cut into lengths appropriate for a middle schooler’s arm (bones) Different materials (cloth, elastic, fish line, raw hide, rubber, twine , rope etc.) with different strengths (ligaments, tendons) turnbuckles (simulates muscle’s ability to contract and then return to its original length) Velcro: to attach mounted object which must lift an attached can of soda 1 foot any materials may be brought in from home and used in the prototype o students will determine materials used to affix structures (hooks, tape, etc) Assessment Students will be assessed by their final product. Did they meet the goals set for at the beginning of the project Students will also(as teams) design a poster featuring the process by which they designed their model arm. Each step will be accompanied by a step in the Engineering Design Process. Students will present their posters to the class. References • • http://www.msnbc.msn.com/id/18944766/ http://www.armytimes.com/news/2007/09/military_amputee_070912w/ 96 Using Gaming to Teach Science and Technology Quarter One – Environmental Science and the link with Assistive and Adaptive Technologies and Biomedical engineering and Biotechnology Veronica L. Tate WPI-NSF RET Program in Bioengineering, Worcester Polytechnic Institute, Worcester, MA Introduction My major goal this year is to teach Science in such as way as to encourage students to pursue Engineering and Engineering Technologies as careers. This involves keeping students motivated so that they will invest the time and effort in developing skills that are necessary to pass higher level Science and Math courses. This also involves encouraging students to work in groups and communicate both verbally and in writing. To that end, students will be taught the environmental unit, the design engineering process, the difference between Assistive and Adaptive technologies and the difference between Biomedical engineering and Biotechnology. Teaching Objectives and Constraints Objectives; Using the Engineering design process (T.E. 2.1), design and create a unit, that will teach the differences between Assistive and Adaptive Technology and Biomedical and Biotechnology and show how these engineering processes is connected in some way to Environment Science (LS12-LS17), while being effective, motivating and enjoyable to the students. This unit should encourage interest in engineering and not deter it. Constraints: Biomedical engineering and Environmental Science do not easily connect. Lack of tested lesson plans Differentiated Learning – All proposals should affect different learners Topic Covered: Environmental Science (LS12-LS17);Engineering Design Process T.E. 2.1; Bioengineering Medical Technologies; Student Grade: 7th Number of Students: 25-30 in 4 classes Lesson Duration: 6 weeks (55 minutes per class) Title: Assistive and Adaptive Technologies Objective: Create a board game to teach other students in grades 3-5 the difference between Assistive and Adaptive Technologies or the difference between Biomedical engineering and Biotechnology Students Problem Statement: Using games to teach a difficult concept can be both fun and productive for students. Using your knowledge of either assistive and adaptive technology or Biomedical engineering and Biotechnology design and create a game that will teach students in grades 3-5 the difference between these subjects. Can you make give an example of how Assistive and Adaptive technology or Biomedical engineering and Biotechnology is used in the Environment Constraints: Must become literate in Environmental Science as taught from LS12-LS17 Must know the difference between Assistive and Adaptive devices Must know the difference between Biomedical engineering and Biotechnology Must use the Engineering Design Process Must use board game provided by teacher. Assistive Technology v. Adaptive Technology In recent years, adaptive and assistive technologies have become buzz words in technology education. As the technologies evolve, the definitions and what relates to the technologies do as well. Assistive technology was officially defined in the Assist Technology Act of 1998, passed by the 105th Congress. The broad definition of assistive technology usually encompasses the definition of adaptive technologies. This leads to confusion for people dealing with assistivetechnology issues. Figure 1- Assistive and Adaptive Technology Pre-test: Unit test given to assess where students are and to use as a baseline from which to measure learning growth Bell Work: A question students are given 5-7 minutes to complete answers can be either written or verbal to assess students understanding of the topics. This done is at the beginning of the class. Exit Slips: A question students are given 5-7 minutes to answer prior to leaving the class to assess student’s understanding of the daily lessons Post-test: The same unit test Student Lesson Evaluations: Product/no product: Usability, creativity, and was the goal met: Can a student learn the differences between Assistive and Adaptive technologies using the game Connection/no connection: Did students make a connection and are they able to articulate this connection to other students? Peer-to-peer team work Evaluations: Each student is required to grade peers during group-work activities. Conclusions and Futures Engineer Design Process is an excellent tool for teaching student, in conjunction with gaming. Since my 4th quarter is devoted to teaching technology, I will be teaching technology through out the year, making connection with Science through out the year. By the time students reach the 4th quarter, it is my goal that they know the engineering design process well enough to create and build one assignment after another. Future plans: Assistive Technology Connect every Science and technology topic to Engineering career Adaptive Technology Research/Background Much of the research was completed on using Gaming to teach difficult subject: Solution 1: Photosynthesis and Bioengineering. This solution relates to Biotechnology, such as food engineering and other types of products but not to Biomedical engineering. Solution 2: Using Bingo to teach Biomedical connection to the environment. Bingo could help in teaching, it is not inquiry based. It might be good for a review or for vocabulary but not for the design process. Solution 3: Create a board game like a dungeon and dragon game. Again, where is the inquiry base? It could be set-up to perhaps contain an inquiry base, but students maybe engaged in creating the game, and not in learning the concept. Solution 4: Create a board game to teach students in grades 3-5 the difference between Assistive and Adaptive technology Solution requires research and is inquiry base and is does have a biomedical connection, but not the environment connection Solution 5: In conjunction with creating the game board, students are required to make a connection with environment and Assistive and Adaptive technology or Biomedical engineering or Biotechnology. (such as assistive and adaptive devices, plant engineering, use of plant and animals for medicine etc.) Assessment Chosen Solution Figures 1 & 2 –copied from ATTV4.pdf Acknowledgements Simply stated, assistive technology is any object or system that increases or maintains the capabilities of people with disabilities. Adaptive technology is any object or system that is specifically designed for the purpose of increasing or maintaining the capabilities of people wit disabilities. All adaptive technologies belong to the broader assistive-technology category. Figure 2- Examples of Assistive and Adaptive Technology Crutches Hearing aides Assistive Technology Much gratitude to WPI/RET faculty and staff including: Mentors: Allen Hoffman Ph. D. and Kristen Billiar, Ph.D.; Terri Camesano Ph.D. and Independent Assessor: Jeanne Hubelbank Ph.D. Printing: Adriana Ahera Librarian: Christine Drew My partner: Jared R. Quinn Mechanical organs Adaptive Technology Contact lenses Cochlear implants Gene Therapy Pacemakers Artificial limbs Assistive and adaptive technologies can be even more useful to humans when integrated with bioengineering. Bioengineering is the application of engineering principle or processes to field of biology or medicine. Bioengineered technologies are specially designed to change how the organism functions, which means they are adaptive technologies. References Using gaming to teach difficult concepts: http://icampus.mit.edu/projects/GamesToTeach.shtml http://www.seriousgamessource.com/item.php?story=24348 http://www.ypulse.com/ftc-uses-virtual-mall-to-teach-kids http://www3.interscience.wiley.com/journal/120119642/abstract?CRETRY=1&SRETRY=0 http://www.educationarcade.org/gtt/proto.html -- game to teach project http://www.tripdatabase.com/SearchLander.html?s=1&gk=gaming+to+teach&itemId=710217 -teaching medical students Scientific method and engineering design process http://df1d1f2be44ed1b00cfcf7d0e4f3861f9706d381.gripelements.com/pdf/LearningByDesignAbts 070908.pdf http://www.asa3.org/ASA/education/think/science-design.htm http://www.teachengineering.org/documents/ItsAllAboutEngineering3.pdf http://highered.mcgraw-hill.com/sites/dl/free/0078901367/594902/AAT_v4.pdf 97 Research Experience for Teachers at WPI: Bioengineering Design in the Middle School Classroom Curriculum Unit and Assessment Plan Using Gaming to teach Science and Technology RET Project Connection I worked in the Biomechanics Lab with the Assistive Technology Resource Center (ATRC), working together to design a more accessible future. ATRC provide technical resources for the selection and modification and design and development of assistive devices. We were charged with the design and creation of an assistive device, which we referred to as an assistive fishing pole. The Fishing Assistant is an assistive device designed to be used in conjunction with a game board. The fishing assistant is a single switch activated electromagnetic extendable pole. When activated the fishing assistant allows the end user to pick up a metal object and move it from point A to point B. Assistive technology when connected with Bioengineering is more productive for humans. My students will be taught, the differences between Assistive and Adaptive technology as well as the difference between Biomedical engineering and Biotechnology. Subject Area Life Science: Structure and functions of Cell (LS 2); Living things and their environmental (LS13); Energy and Living things (LS 14, LS 15, LS 16); Evolution and Biodiversity (LS 12); Changes in Ecology over time, emphasizing on human impact on ecosystem; Engineering Design Process (TE 2.1); Importance of creating a Prototype (TE 2.3); Bioengineering (TE 7.1-7.2) Key words/Vocabulary Adaptive technology, assistive technology, assistive device, assistive product, biomedical engineering, biotechnology 98 Grade Level 7th grade Time Required 4-6 weeks; 20-30 classes (55 minutes each) Learning Objectives Student will be able to: • List the steps of the engineering design process • Differentiate between adaptive and assistive technology • Differentiate between Biomedical Engineering and Bioengineering technology • Defined bioengineering and Biomedical Engineering • Give examples of assistive and adaptive technologies • Give examples of adaptive or assistive devices • Give examples of how adaptive and assistive technology and Biomedical Engineering and Bioengineering technology has been used in the environment. Prerequisite knowledge It is important to understand, that the underlying theme is to connect engineering with science. The engineering design process should be taught as well as a class on differentiating the engineering design process and the scientific method. Please NOTE: The design and creation of the game is an end of unit project. Students will be doing the project through out the quarter. They will use the engineering design process, an engineering note book for their notes, and weekly computer visits for their research. Homework assignments will be focused both around the material being taught as well as the end of unit project Educational Standards Engineering Design: • TE 2.1, TE 2.3 Bioengineering Technologies • TE 7.1, TE 7.2 Structure and Function of the cells: 99 • LS 2 Living things and their environment: • LS 13 Energy and Living Things: • LS 14, LS 15, LS 16 Evolution and Biodiversity: • LS 12 Changes in Ecosystems over time: • LS 17 Introduction/motivation I read many articles testifying to the fact that games can be an effective method of teaching students difficult concepts. I have used games for reviewing, repeating and re-enforcing material, such as jeopardy for reviewing the unit material and bingo for vocabulary, but never for teaching the concept. I read an article with the titled Learning while having fun: The use of video gaming geriatric house calls to medical students. “A new method for medical students to learn how to perform an effective home visit was developed using an instructional video game. It was expected that students would learn the principles of a home visit using a video game while identifying the usefulness of video gaming (edutainment) in geriatrics education.” {J AM Geriatic Soc. 2008} – Pubmed. If gaming can be used to teach medical student, surely it could be used to teach middle school students. If students can learn through playing games, they could learn through designing can creating a game to teach other students. They would have to literate in the subject matter, prior to being creating an effective game to teach it to other students. Worcester East Middle School serves a 68.1% minority (Hispanics, Asians, African American) population. Students within the demographic do not choose a career in Engineering. Hence, they are under-represented. This may be due either to a lack of interest, a lack of confidence, or a lack of exposure to the possibilities of being successful if they chose an engineering career. It is my mission to teach Science in such a way as to expose students to the Engineer Design process T.E. 2.1 and 2.3, Bioengineering T.E. 7.1 and 7.2, and other Engineering careers. Through out the year, I will be teaching life Science, physical Science, earth Science and Technology while exposing students to the connection between the subject matter and engineering. 100 Student’s Quarter One Project: Using games to teach a difficult concept can be both fun and productive for students. Using your knowledge of either assistive and adaptive technology or Biomedical engineering and Biotechnology design and create a game that will teach students in grades 3-5 the difference between these subjects. Can you make give an example of how Assistive and Adaptive technology or Biomedical engineering and Biotechnology are used in the in Cell biology and Environmental Science? The first two weeks of the quarter will introduce students to the concept of Science and Engineering. How are the two fields different? They will examine the Scientific method and the Engineering Design process. They will research and explore Biomedical Engineering, Biochemical engineering, and bioengineering technology. They will also be asked to differentiate between Assistive and Adaptive technologies. After this foundation, students will begin the life Science unit. As we are going through and after teaching a concept such as Structure and function of the cell, Students will be asked the questions: Is there a connection between assistive and adaptive technologies? If not can there be? Is there a connection between biomedical engineering? Is there a connection with bioengineering technology? If not can there be? This document contains material and plan for the foundation piece of the unit. Lesson background and concepts for teachers Week 1: Set the stage for the quarter. (3 Class periods) Explain to student that this quarter, 7th graders are studying Life Science specifically environmental Science. In conjunction to this they will also be learning an Engineering discipline. Through out the year, they will be working on Quarter Engineering project. This quarter they will be learning about the disciplines Biomedical Engineering and Biotechnology. We will be discussing how these disciplines relate to Environmental Science. In fact, their quarter project will be to design a game that will teach 3rd – 6th graders how Assistive and Adaptive Technologies relate to environmental science. To assist in getting us to this we will start immediately on learning skills necessary to design a game. Students will be working in groups, so it is important to get them into groups as soon as possible. Assign the get to know you activity (attached). The activity attached should accomplish several things, it requires the students to be in groups, requires them to do some research, and requires them to present their findings to the class. This could take a great deal of time, depending upon your class. However, assign it for half a period. Students can gather information one day and report out on the next day. 101 The ability to communicate verbally and written is important in Science and in Engineering. Also the ability to work effectively in a group is important for both Science and in Engineering. Begin by asking why do we learn Science? What is Science? Why do we learn about Engineering? What is engineering? Accept any reasonable answer. The goal is to get them thinking and talking. You suggest we learn to gather information to solve problems, to make life easier, or simply for gathering information. In my class I am teaching Science to make students aware of the natural world. I incorporate engineering in my classes to make students aware of what the world can be. Theodore Von Karman, an Aerospace Engineer said “Scientists discover the world that exists; engineers create the world that never was.” Can you glean from what Karman said, a definition of Science and a definition of Engineering. Accept reasonable answers. How do you determine if an answer is correct or not? Discuss research and observation. Is it correct to say, both Scientist and engineers do research and observation? What is research and how would you perform research? The group activity was one way of performing research? What is it called? (Answer: Interviewing). Have Students name some other forms of research. (Possible answers: Google, dictionaries, books, etc.) Students will perform an online research activity. Students will do research to determine a definition for Science and a definition for Engineering. Then we will compare and contrast the two. Students will compare the Scientific method and the engineering design process. Ask students what steps they would take to perform a scientific experiment. (Answer: Scientific method) Ask students what steps they would take to design a bridge. (Answer: Engineering Design process). Are they concepts the same or different? Week 2: Compare and Contrast Scientific Method and Engineering Design Process (4 class periods) Continue with Scientific Method and Engineering Design Process. We will work on identifying problems, observations, and brain storming. Example to importance of identifying the problem: Assign the engineering design problem (attached). Let student’s discover the problems of not defining the problem and gathering all the needed information prior to designing something. 102 Careful observation is also necessary. Assign the Apple Observation (attached). Discuss the importance of identifying problems and proper observations in Science and in Engineering. Another important activity in Science, engineering is brain storming. Identify what brain storming is. Give rules to brain storming (attached). If there is enough time complete a brain storming activity. Use this opportunity to brainstorm characteristics of living things. What do all living things have in common? Request students to Brain storm non-living things. Ask students if they know what living and non-living things are called in the environment? (Biotic and Abiotic): Go on line and Google Biotic and Abiotic biomedical engineering – Reveal the connection between biomedical engineering and Biotic and Abiotic Brain-computer interfaces (BCI), or brain-machine interfaces (BMI), are systems designed to aid humans with central nervous system disabilities, including disabilities in movement, communication, and independent control of one’s environment (Donoghue, 2002; Friehs et al., 2004; Lebedev and Nicolelis, 2006; Schwartz et al., 2006). Use this as a lead-in to Assistive and Adaptive Technology lesson (attached as a separate document as PDF file). Complete the one page lesson and activity. Week Three: Is it Alive? (Five Class periods) Review material from first 2 weeks, especially engineering design process and scientific method. Continue with Biotic and Abiotic elements in the environment. Show the slide show is it alive. Show the Complete “Is it Alive?” Lab (attached) Students will define Eology and Ecological relationships Week four: Ecological Relationships (five Class periods) Students will expound upon Ecological relationships and human impacts on the Ecology 103 Associated Activities Outline of Lesson Activities (Week 1) Day: 08/31/09 (Monday ) Objective: NON STUDENT DAY Day: 09/01/09 (Tuesday) Teachers Development Day Objective: Activities: Assessment: Homework: Day: 09/02/08 (Wednesday) Objective: Students will get to know classmates and write about that person and give an oral presentation; Students present to class the presentation classmates to the class Activities: Students will work in groups (2-4); Student handout, “Getting to know Each Other Interview Guide.” They will complete steps 1-5 over the next one or two class meeting. This is an example of a research activity, which we will be doing a great deal of; Evaluate team activities – Why is team work important? Assessment: Completion of tasks Homework: We perform some research today by interviewing your classmates, how would you begin your research to design a teaching game. Day: 09/03/09 (Thursday) Objective: Students will define engineering and Science and determine the differences; Students will be introduced to Scientific Method Activities: Completed in Computer room – In teams students will be research the definition of Science and Engineering. They will also research Bioengineering, Chemical Engineering, and Biomedical Engineering: Websites: http://www.sciencemadesimple.com/science-definition.html http://www.discoverengineering.org/ – Practice Scientific method online: http://www.brandonbeltz.com/scimeth/intro3.htm Assessment: Completion of Lab Assignment handout Homework: Name the steps of the Scientific Method and explain each step Day: 09/04/09 (Friday) Objective: Students will state the eight steps of the Engineering design Process Activities: Time to design: What is the design process? http://www.teachersdomain.org/resource/eng06.sci.engin.design.lp_tanglefree/ Video on the design process: Complete the design project. Assessment: Exit: Write and explain to a classmate one step of the engineering design process. Homework: None Vocabulary: Science, Engineering, Scientific method, engineering design process, biomedical engineering, bioengineering, chemical engineer 104 Outline of Lesson Activities (Week 2) Day: 09/07/09 (Monday ) Objective: LABOR DAY Day: 09/08/09 (Tuesday) Objective: Students state in their own words why it is important to identify the problem Activities: 1) Students will work in groups (2-4); Student handout: “Design a device to get you from point A to point B 2) Students will be given direction for their end-of-quarter project Assessment: Completion of the design process Homework: Write the problem statement for your quarter design project. Day: 09/10/08 (Wednesday) Objective: Students will discuss the importance of observation Activities: 1) Go over problem statement for quarter project .2) Complete the apple observation; Students will also draw a penny activity. Complete an observation lab. Students will need to write down observation in their lab notebook Assessment: Exit: why is it important to make proper observation Homework: Look in the news online for incidents when not doing the proper observation caused lives. Day: 09/11/09 (Thursday) Objective: Students will practice brain storming; Students will describe and explain adaptive and assistive technology Activities 1) Student ask do they know what brain storming is. It will be defined, and the rules of brain storming explain. Then do a brain storming activity – Living (biotic) and nonliving (abiotic). As a class we will do a google search using biotic, abiotic, and biomedical engineering. We will discuss the biotic and Abiotic interface. Braincomputer interfaces (BCI), or brain-machine interfaces (BMI), are systems designed to aid humans with central nervous system disabilities, including disabilities in movement, communication, and independent control of one’s environment. 2) Ask students if they know of anyone who uses an assistive or adaptive device. Ask student what under which category would you place the biotic and Abiotic Interface. Assessment: Students will give example of devices and determine whether they are assistive or adaptive technologies Homework: How would you explain Adaptive and Assistive Technology to someone in 3rd grade. Day: 09/12/09 (Friday) Objective: Students will demonstrate their knowledge of the steps of the scientific method and the engineering design process Activities: In groups students will be given the steps of scientific method and engineering design process, they will be requested to put them together in the proper order. They will continue until they get them all together in the correct order. Each group will be given a step of the scientific method or the design process and they will have to explain that step to the rest of the class. They will explain what the step means in their own word; how they will use the steps; they will say with the step is before and after their assign step. Assessment: Exit: What are the steps in order of the scientific method and the engineer design process? Homework: None Vocabulary: Brain storming, problem, cell, cell theory, hypothesis, observation 105 Outline of Lesson Activities (week 3) Day: 09/14/09 (Monday ) Objective: Students will recognize all living things are composed of cells Activities: Student will go through the cell presentation – watch video is it alive – Prepare for “Is it alive?” lab Assessment: Exit – define aboitic and biotic factors in an ecosystem; Please give examples Homework: Gather materials for Terrarium; bring in 2-liter soda bottle; gather aboitic materials such as gravel and soil and biotic materials such as small-leaved, slowing growing plants Day: 09/15/09 (Tuesday) Objective: Students will determine if entities are alive in the lab Activities: 1) In lab groups, students will observe Sewer Lice and Yeast and determine if these entities are alive; Students will build a terrarium Assessment: Completion of Lab sheet; Using direction from Bottle Biology – construct a terrarium, adding biotic and abiotic materials Homework: Day: 09/16/09 (Wednesday) Objective: Students will discuss Reading in Science Activities: Students will discuss Lab results; Students will read pg. 100-116 of Reader’s Handbook Complete an observation lab. Students will need to write down observation in their lab notebook; Students will define vocabulary words. Assessment: Exit: Why is reading in Science important? Homework: Write one sentence for each vocabulary word Day: 09/17/09 (Thursday) Objective: Students will define ecology. Students will define predator and Prey Activities: Brain pop – whose eating who? Guided reading from text book Assessment: Students complete guided reading form Homework: Do an on-line search on the ecology and its relationship to Biomedical engineering, Biotechnology, or Adaptive and Assistive devices. Write one-two paragraphs on your findings, be sure ot include the web-sites Day: 09/18/09 (Friday) Objective: Students will Predict Ecological Relationships Activities: Students will predict ecological relationships of interacting species such as Tiger Shark/Loggerhead Turtle and Shark/Mackerel; then they will watch the PBS video and check their predictions Assessment: Completion of worksheet Homework: Study for vocabulary test on Monday Vocabulary: Bacteria, Biology, ecology, carbon dioxide, cell, characteristic, evolution, fungi, micro-organism, unicellular, multicellular, tissue, organism 106 Lesson closure Through out the year, I want to continue to connect Science and Engineering. We also want to start the design process for the game early on. By the end of two weeks, I want students to be familiar enough with the design process to begin working on the problem statement for their quarter project. What will the focus of their game be? Lesson extension activities Connection between Science and Engineering will be done through out the year. In quarter two we will connect Physical Science and Engineering and in quarter three we will connect Earth Science and Engineering. We will also use gaming through out the year, we will be playing games to learn and to re-enforce learning. Additional multimedia support Extensive use of computer needed for research Assessment Pre-test: Unit test given to assess where students are and to use as a baseline from which to measure learning growth Product/no product: Usability, creativity, and was the goal met: Can a student learn the differences between Assistive and Adaptive technologies using the game. Assessment for the game will be have students in a colleague’s class (elementary 3rd to 6th grade), play the game and assess what they have learned after playing the game by responding to questionnaire. Note: obtain from teacher whether there is prior knowledge of Assistive and Adaptive devices, bioengineering and biomedical engineering. Ability to demonstrate working knowledge of steps to engineer design process and the scientific method via correctly assembling puzzles Bell Work: A question students are given 5-7 minutes to complete answers can be either written or verbal to assess students understanding of the topics. This done is at the beginning of the class. Exit Slips: A question students are given 5-7 minutes to answer prior to leaving the class to assess student’s understanding of the daily lessons Post-test: The same unit test Student Lesson Evaluations: Connection/no connection: Did students make a connection and are they able to articulate this connection to other students? Peer-to-peer team work Evaluations: Each student is required to grade peers during group-work activities 107 References http://librarygamingtoolkit.org/montpelier.html -- article http://www.download-esl.com/ppt.html -- ell down loads http://www.internet4classrooms.com/skills_7th_science.htm -- to help teach 7th grade subject matter http://www.csun.edu/science/ref/games/ -- Games for Science Curriculum http://www.group-games.com/ http://www.funbrain.com/ -- kid games 1-8 http://www.unawe.org/site/index.php?option=com_content&view=article&id=222:scifun-communicating-sciencethrough-play-games-and-simulations&catid=174:india&Itemid=98 – article Scifun: Communicating science through play, games http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=01297314 – article teaching computer through games http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=1297314 – article teaching computers through games http://www.theedventuregroup.org/gamingineducation.html?gclid=CLvisvHj2psCFR9N5QodxC_HAA – where education meets adventure http://www.educationarcade.org/SiDA/learning -- the education arcade – learning from and through games Games: http://www.kineticcity.com/ http://www.scienceyear.com/wired/ http://www.pbs.org/wgbh/buildingbig/bridge/challenge/multi/meeting.html http://www.enasco.com/product/SB39285M Associated Unit Lesson #___ of ___ Lesson Dependency Summary Provide a short summary – see online for examples. Engineering Connection Engineering design process 108 Engineering Category Biomedical Engineering, bioengineering technology Attachments Lessons handouts Other, Related URL http://www.middleschoolscience.com/life.htm (Great for lab safety and introduction to lab Owner, Contributors, Copyright RET Teacher School Town/District equipment) Veronica L. Tate Worcester East Middle School Worcester, MA 109 Attachment 1: Comparing Scientific Method and Engineering Design Process Step 1 (identify for problem) Step 2 Research Step 3 Step 4 Step 5 Step 6 Step 7 Communicate Step 8 Scientific Method Challenge: “How can we prove this theory right or wrong?” Problem Background and research Observation Hypothesis Hypothesis Design and experiment Experiment Draw Conclusion Conclusion Communicate Engineering Design Process Challenge: “What is the problem? What can we make to solve the problem” Is there a need to resolve the problem Brainstorm many different solutions Select the best solutions Construct (Build) a prototype Test and Evaluate Communicate the solution Resign Source: Adapted from Teachengineering 110 Attachment 2: The Importance of defining (Identifying) the Problem Source: Amazon.com Engineering Design Problem Problem: Devise a way to get from point A to point B on the island below. 111 Attachment 3: Steps of the Engineering Design Process Source: Massachusetts Department of Education. Massachusetts Science and Technology/Engineering Curriculum Framework, May 2001, page 73. 112 Attachment 4: Apple Observation by Liz LaRosa Source: www.middleschoolscience.com Objectives: to stress the importance of observations Thinking Question: If I called you on the phone and said I had a red apple in my hand, what image would enter your head? Describe your answer. Procedure: 1. Hold up a real apple in front of the class. Have them list all their observations and thoughts about the apple. For example: color, texture, shape, etc. Accept all answers. 2. Have students close their eyes. When they open their eyes, hold up a plastic or wooden apple. Have them cross off everything on their list that does not apply to the new apple. 3. Have students close their eyes again. When they open their eyes, hold up a rubber apple. Repeat. 4. Have students close their eyes again. When they open their eyes, hold up a picture of an apple. Repeat. 5. Have students close their eyes again. When they open their eyes, hold up a piece of paper with the word "Apple" written on it in red marker. 113 Attachment 5: Rules of Brainstorming What is Brainstorming? 1. To raise ideas and suggestions in a small group. Brainstorming helps a group consider all possible solutions to a problem before deciding which the most suitable choice is. 2. When you think of many different ideas, and sort them out later. 3. To think of lots of different ideas about something quickly 4. Try to solve a problem by thinking intensely about it 5. To attempt to solve a problem by a method in which the members of a group spontaneously propose ideas and solutions. A device used to generate a large quantity of ideas, not necessarily creative or original. Rules for Brainstorming: • NO CRITICISM ALLOWED. People tend to automatically evaluate each suggested idea--their own as well as others. Both internal and external criticism is to be avoided while brainstorming. Neither positive nor negative comments are allowed. Either type inhibits the free flow of thought and requires time which interferes with the next rule. Write each spoken idea down as it is given and move on. • WORK FOR QUANTITY. Alex Osborn stated that "Quantity breeds quality." People must experience a "braindrain" (get all the common responses out of the way) before the innovative, creative ideas can surface; therefore, the more ideas, the more likely they are to be quality ideas. • HITCHHIKING WELCOME. Hitchhiking occurs when one member's idea produces a similar idea or an enhanced idea in another member. All ideas should be recorded. • FREEWHEELING ENCOURAGED. Outrageous, humorous, and seemingly unimportant ideas should be recorded. It is not uncommon for the most offthe-wall comment to be one wherein lies the solution for the problem. Ideas for short brainstorming exercises: • Imagine you are on your winter break from school. You and couple of your close friends have been planning to sleepover at one of your friend’s house. You’ve been planning this getaway event for weeks now. Unfortunately, on the day of that the event there is a strong snow storm coming to town. Brainstorm ideas as to how would you convince your parents that it’ll be safe in your friend’s house. • Imagine you go apple picking with you family. You younger brother challenges you to see who can pick up the most number of apples. What would you do to make sure you get more apples than your brother? • Your group is a team of highly talented and creative engineers! You are asked by the President of the United States to develop a space shuttle that the President Family and cabinet members could tour the moon. What are some of the topics you would consider in developing this space shuttle? 114 Attachment 6: Getting To Know Each Other Interview Guide Directions Step 1: Find out from your teacher who your partner is. You will want to work with someone you don’t know very well. After all, it’s not any fun to ask questions to which you already know the answers. Interview your partner using the questions on the Interview Guide. Try to engage your partner in conversation rather than just jotting down facts. You will present this information orally, and you will feel more confident if you know your material is interesting. Step 2: After you interview your partner, begin to put the information together. You should write a rough draft and include only the most interesting information. Do not arrange the information in the order of the questions. Be creative. Be funny. Be complementary. Include an introduction, a body of information, and a conclusion. Step 3: Read your rough draft to your partner. Change anything that he or she finds incorrect or embarrassing. Ask for suggestions. Make revisions. Step 4: Write your final copy using your best form; check punctuation, spelling and mechanics. Think of a title. Step 5: Rehearse your oral presentation in front of a mirror, with a friend or a family member. Become very familiar with your material so that your presentation will be smooth. Your audience will notice if you have not practiced! Now, copy the main parts of the speech and the details for each main part on note cards. Do not write in full complete sentences. You will use the note cards for your speech and turn in your final draft to the teacher. Step 6: Present your speech. 115 Getting To Know Each Other Interview Guide Directions Ask your partner all or most of these questions. Write down the information on notebook paper. Use those notes to organize the Introduction Speech written paper and oral presentation. 1. When and where were you born? What were any unusual circumstances? Who were you named after? How old are you? 2. What is your earliest memory? 3. Who are the other people in your family? What is unusual or special about any of them? Who is your favorite? 4. Which member of your family are you most like? How? Why? 5. In what places have you lived? What other school have you attended? 6. Where would you like to travel? 7. If you were a fruit or vegetable, what would you be? Why? 8. Who are your best friends? What is special about them? 9. What kinds of books or magazines do you like to read? 10. If you were a cereal, what would you be, and why? 11. What person has influenced you most? How? 12. What are your favorite activities, hobbies, sports? 13. Describe your pets. How did you decide to name them? 14. What is your favorite TV program or movie? Why? 15. Where do you want to go to college? What will you choose as a major? 116 16. What are your goals for this year? What are your goals for life? 17. What kind of music do you like? 18. What is the most embarrassing thing that ever happened to you? 19. If stranded on a desert island, which three possessions would you absolutely have to have? Who would youlike to be stranded there with? 20. What is the worst thing that ever happened to you? 21. Describe your talents. 22. What do you like best about school? Least? 23. If you were granted one wish, what would it be? Source: ©AVID Center, 2002 Reproducible for classroom use – Pg 134-135 117 Attachment 7: Science Games for Children GENERAL SCIENCE GAMES (Teaching basic scientific principles) Kinetic City is an online science activities site dedicated to children grades 3 to 5. Some of the games are fun enough to teach and entertain children and adults past the fifth grade. (www.kineticcity.com) Games include: • All Systems Are Go! where players help Arnold (supposedly Schwarzenegger) click and drag his respiratory, digestive, nervous, and circulatory systems back into the correct position in his body. • Gravity Launch teaches angles, motion, and basic physics using satellites. • Zap!, which teaches about reaction time by helping a frog try to catch a fly. Planet Science has some of the best science games and activities on the web. (www.scienceyear.com/wired/) Games include: • Earth Rock Hunter (which is reminiscent of old Atari games), where you fly through space shooting aliens and collecting rocks from the former planet Earth, which exploded. After you collect the rocks, you have to answer geological questions before you are paid, or given points, for the rocks. • Energize, where you try to stop pollution by turning Smog Jockeys into Eco Monkeys while traveling in your Ecoraft down a polluted stream in front of a smoke billowing factory. GAMES TEACHING ABOUT SPECIFIC TOPICS COMPUTER SCIENCE • Neverwinter Nights teaches computer programming, visual design, and more. It must be purchased, but it will operate on Linux, Mac, and Windows. Neverwinter Nights is great for all sorts of learning because such a complicated and modifiable game. Teachers could even have students use it to build scenarios that could then be used to teach other students. • Cosmic Blobs (http://www.cosmicblobs.com/software/index.html) Cosmic Blogs is a computer animation program that teaches concepts of form, shape, and movement, as well as basic computer skills and a level of comfortability with technology. This must be purchased. • Josie True (http://www.josietrue.com/) Mary Flanagan's The Adventures of Josie True is a web-based historical adventure game for girls. The hero of the game is Chinese-American Josie True, a regular girl who becomes involved in intrigue across time and space as she tries to find her inventor-turned-teacher Ms. Trombone. This is a free online game with over 11 cool science, 118 math, + technology games in this internet adventure. One thing that makes this site appealing is that it has a phenomenal teacher’s guide that gives prep for teachers before the games and worksheets and activities to reinforce the concept after the game. NATURE • National Geographic interactive maps teaches about Earth's ecosystems (http://www.nationalgeographic.com/wildworld/) • PBS interactive nature (http://www.pbs.org/wnet/nature/fun.html) • Planet Science doesn’t claim to be the most amazing science site like Kinetic City, but it does declare to have the best science games and activities on the web (www.scienceyear.com/wired/). • Other general science games you can demo online and then purchase: Role-playing photo hunt in Yellowstone (http://www.spinapse.com/products/photohunt/) ART AND NATURE • Two beautiful and delicate introductions to the beauty of nature and science are the Orisinal games. (http://www.ferryhalim.com/orisinal/) • And, AquaMoose 3D (http://www.cc.gatech.edu/elc/research.html) • Grow – a beautiful game that teaches how objects affect those around them. (http://www.albinoblacksheep.com/flash/grow.php) • http://www.funbrain.com/ • Explanatoids teaches about science. While these aren't really games, students are certain to enjoy watching these and exploring the website:(http://www.explanatoids.org) ENGINEERING Bridge Building Games • http://www.pbs.org/wgbh/buildingbig/bridge/challenge/multi/meeting.html • http://www.bridgebuilder-game.com/links.php • http://www.gingerbooth.com/courseware/pages/demos.html#toys • Build a satellite (http://www.thetech.org/hyper/satellite/) • Do it yourself 3D model building blocks (http://www.distorter.net/builder/default.asp) ORGANIZATIONAL AND CRITICAL THINKING GAMES • Games like SIM CITY and the Civilization games teach city building, social trends, and about issues like irrigation, farming, city zoning, and more. These games must be purchased, but they are extremely fun and students can learn many different skills and concepts. 119 HEALTH • http://www.connectforkids.org/resources3139/resources_show.htm?attrib_id=374&doc_id=255417 • http://healthfinder.gov/kids/ • http://www.kidshealth.org/kid/ PLAGUES • Infectious disease study game (http://www.amnh.org/nationalcenter/infection/infectionindex.html) • Epidemic/who wants to be a millionaire game (http://www.disted.mcw.edu/mpm/epidemic/millionairegame/millionairegame.htm) • Paper-based plague game http://www.mcn.org/ed/cur/cw/Plague/Plague_Sim.html • Online of the same (http://scorescience.humboldt.k12.ca.us/fast/teachers/Plague/P.html) GIRL SCOUTS • GirlTech has a “game cafe” where you can download instructions on science games to play with your friends, but it is not an actual video game. This is quiet prevelant now as online gaming for both girls and education becomes more popular.(www.girltech.com) CHEMISTRY • Proton Don’s Game to learn the periodic chart (www.funbrain.com/periodic/index.html) or other element games from the Jefferson lab (http://education.jlab.org/indexpages/elementgames.html). BIOLOGY • Virtual frog dissection kit (http://froggy.lbl.gov/). After learning the parts of a frog, students reconstruct a 3-D virtual frog, piece by piece, by pointing and clicking to complete the frog’s anatomy (http://froggy.lbl.gov/cgibin/dissect). The Virtual Frog is just one example of the many video games and interactive websites that help students of all ages learn science. • Cool board game that teaches the basics of genetics (http://www.edvotek.com/S-80.html) SCIENTIFIC AND TECHNICAL WRITING • Almost all games can teach scientific and technical writing through the fan walkthroughs, which detail how parts of the game operate and how to play each section, including details on how to perform certain maneuvers and more. To see examples, see (http://www.gamefaqs.com/ ) OTHER, NON-COMPUTER GAMES • Many games aren’t directly created to teach still teach scientific concepts. In nonfree, console game systems, games like the Nintendo GameCube's Super Mario Sunshine, Pikmin, Metroid Fusion, and Beyond Good and Evil. • Almost all games teach basic scientific concepts, along with most games that use evolutionary monsters (where the monsters slowly become stronger versions of the earlier monsters – SMB, Maximo, MMORPGs), creatures indigenous to their regions (Legend of Zelda, MMORPGs, almost all games), and more. Overall, the best games for education are the games that both teach abstract skills like critical thinking, accurate real world data, and games that are fun to play so that kids will play them. This list includes some of the best 120 games we’ve found and we encourage you to email us (using the contact form here: http://www.recess.ufl.edu/contact.shtml) with any games that you find so we can keep our online list updated and useful as we encourage kids in science. Source: http://www.recess.ufl.edu/Transform2/05sciencegames_handout.pdf Attachment: 8: See Assistive and Adaptive Technology. PDF Source: http://glencoe.mcgraw-hill.com/sites/dl/free/0078901359/594902/AAT_v4.pdf 121 Attachment 9: Is it Alive? Purpose: • To recognize the difference between scientific evidence and observation, as opposed to opinion or suggestion. • Observe and describe the characteristics of life. • To differentiate between qualitative and quantitative observations. Materials: 1 packet of active dry yeast sewer lice in sewer water 1 cup very warm water (105° F–115° F) hand lens 2 tablespoons sugar Petri dish a large rubber balloon ruler a small (1-pint to 1-liter) empty water bottle rubber band test tube test tube rack Procedures: Part 1 1. Place a pinch of dry yeast in a Petri dish. Set the Petri dish on top of white paper for easier observations. 2. Use a hand lens to observe the yeast in detail. Record your observations and measurements on the data table. Part 2 1. Stretch out the balloon by blowing it up repeatedly, and then lay it aside. 2. Add the packet of yeast and the sugar to the cup of warm water and stir. 3. Once the yeast and sugar have dissolved, pour the mixture into the test tube. 4. Attach the balloon to the mouth of the test tube and secure with a rubber band, and set both aside. Background Information: Sewer lice were first discovered in 1997 in the St. Louis County Water Treatment Facility near Duluth, Minnesota. They are believed to be a mutant aquatic form of human head lice (Pediculus humanus). Unlike human lice, sewer lice are not parasitic. Scientists have discovered that they have the ability to digest the organic matter found in sewage wastewater, producing water that is 99.98% pure. The bodies of the sewer lice are edible and rich in protein. They are being considered as a new food source for third world countries. Sewer lice are photosensitive, and will quickly become dormant in direct light. If exposed to light too long, they will die. Part 3 1. Obtain sample of sewer lice in sewer water from your teacher. Do not shake the container. 2. Use a hand lens to observe the lice in detail. Record your observations and measurements in the data table. 122 Data Table Quantitative (measurable) Qualitative (observable) Dry Yeast Yeast in Test Tube Sewer Lice in Sewer Water Conclusion: 1. 2. 3. 4. 5. What is the difference between data you observe and measurable data? Which one is more reliable? What are the characteristics of reliable data? Did you believe what you were told about sewer lice in the beginning of this activity? Why or why not? Is yeast alive? What evidence do you have to support your conclusion? Are sewer lice alive? What evidence do you have to support your conclusion? 123
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