The Value of Patient-Facing Apps in Engagement February 29, 2016 Jennifer Shine Dyer, MD, MPH & Lygeia Ricciardi, EdM Conflict of Interest Jennifer Shine Dyer, MD, MPH Salary: up to $25,000/year for academic contracted research Receipt of Intellectual Property Rights/Patent Holder: EndoGoal App Consulting Fees (e.g., advisory boards): $100/hour Fees for Non-CME Services Received Directly from a Commercial Interest or their Agents (e.g., speakers’ bureau): in past, none currently Contracted Research: Stanford University Ownership Interest (stocks, stock options or other ownership interest excluding diversified mutual funds): none Other: own COPEDS pediatric endocrine private practice Conflict of Interest Lygeia Ricciardi, EdM Salary: Clear Voice Consulting, LLC Royalty: NA Receipt of Intellectual Property Rights/Patent Holder: NA Consulting Fees (e.g., advisory boards): Clients include Altarum Institute, Amida Technology Solutions, Gerson Lehrman Group, HIMSS New Jersey Chapter, Humetrix, Millbank Memorial Fund, PriceWaterhouse Coopers, Yodlee Fees for Non-CME Services Received Directly from a Commercial Interest or their Agents (e.g., speakers’ bureau): NA Contracted Research: NA Ownership Interest (stocks, stock options or other ownership interest excluding diversified mutual funds): Amida Technology Solutions @Lygeia @EndoGoddess Agenda Digital Health from a 30K Foot Perspective • The digital health landscape • Snapshot: mHealth app use today In-Depth Perspective on Diabetes Apps • Apps currently available (diabetes-specific) • Dyer diabetes app development story and lessons Strategies for Boosting App Success • Engage providers • Use gamification • Test for evidence • Focus on the patient’s needs Questions/Discussion @Lygeia @EndoGoddess Learning Objectives 1. Explain the rapidly changing landscape of digital health tools, where apps fit within that context, and how the app market overall is developing 2. Discuss app design successes and pitfalls, and analyze the feasibility and challenges of developing one’s own apps 3. Describe how to design and incorporation of health apps into your life and /or practice The Digital Health Landscape @Lygeia @EndoGoddess 80% of Consumers Use One or More Forms of Digital Health Source: RockHealth 2015 Search Rates by Category @Lygeia @EndoGoddess Source: RockHealth 2015 @Lygeia @EndoGoddess 40% Overall Act on Info They Find Source: RockHealth 2015 @Lygeia @EndoGoddess How People Track Health Factors Source: RockHealth 2015 @Lygeia @EndoGoddess Areas of Anticipated Growth Source: RockHealth 2015 Snapshot: mHealth App Use Today @Lygeia @EndoGoddess > 165K Consumer mHealth Apps on iOS & Android Combined Data: IMS Institute for Healthcare Informatics, 2015 Image: Freecodesource.com @Lygeia @EndoGoddess Growth in # of iOS mHealth Apps Source: IMS 2015 mHealth Apps by Category Source: IMS 2015 @Lygeia @EndoGoddess What mHealth Apps Do Source: IMS 2015 @Lygeia @EndoGoddess @Lygeia @EndoGoddess Capability of mHealth Apps to Connect to Social Networks Source: IMS 2015 @Lygeia @EndoGoddess 10% of Apps Have Capacity to Link to a Sensor or Device Source: IMS, 2015 Location of Wearable App Use Source: IMS 2015 @Lygeia @EndoGoddess @Lygeia @EndoGoddess Consumer Cost for mHealth Apps Source: IMS 2015 In-Depth Perspective on Diabetes Apps & Development @Lygeia @EndoGoddess What Apps Do Patients Want? • 42%: An app to see their test results. • 33%: Remote monitoring devices. • 30%: Access to patient health records via mobile device. • 13%: Didn’t think apps would help improve care Source: Ruder Finn mHealth Report @Lygeia @EndoGoddess http://www.himss.org/ValueSuite http://www.himss.org/ValueSuite @Lygeia @EndoGoddess Patient Reasons For Not Using Apps: • 27%: Didn’t have a need to. • 26% Preferred in-person communication with doctor. • 11%: Privacy concerns. • 9%: Didn’t find them useful. • 7%: didn’t know they were available. Source: Ruder Finn mHealth Report @Lygeia @EndoGoddess 5 Pitfalls In Designing A Medical App • The motivation for the app development is misguided • Lack of clinician involvement • Poor attention to usability • Not knowing the healthcare landscape • Not building to regulatory specifications http://davidleescher.com/2013/01/31/five-pitfalls-of-designing-amedical-app/ @Lygeia @EndoGoddess @Lygeia @EndoGoddess Hypothesis: Personalized interactive engagement via weekly texting between teen and his/her physician: Improve meal bolus mindfulness Reduce hgba1c % within 3 months @Lygeia @EndoGoddess Bolus Adherence Decreased Over Time • Needed motivation • Needed more reminders • Needed more support @Lygeia @EndoGoddess @Lygeia @EndoGoddess This is Paige. Paige has insulin-dependent diabetes. …and loves her smart phone. A SMS texting pilot study that Paige was a part of helped her to remember to check her blood sugars and to take her insulin. However, texting stopped helping Paige after 3 months… First, Paige downloads EndoGoal on her smartphone… To activate the rewards, Paige sends email link to her friends and family! Friends and family make $ donations. Paige redeems points once a week! @Lygeia @EndoGoddess Strategies for Boosting App Success @Lygeia @EndoGoddess 1. Engage Providers @Lygeia @EndoGoddess Apps Prescribed by Providers Source: IMS 2015 @Lygeia @EndoGoddess Top Apps Average Fill & Sustain Rate Source: IMS 2015 @Lygeia @EndoGoddess 2. Use Gamification LEVEL 1:What is gamification? The integration of the mechanics that make games fun and absorbing into non-game platforms and experiences in order to improve engagement and participation Source: Findlay & Alberts, 2011 LEVEL 2: What it’s not “Badgification” or “Pointsification” LEVEL 2: What it’s not “Badgification” or “Pointsification” Rewards for effort If your idea is to create a bribery system to get [users] to try something, it can backfire. When the bribes go away, people are less inclined naturally to do the thing you want, even if it's fun. Jesse Schell, Researcher & CEO of Schell Games Source: Findlay & Alberts, 2011 LEVEL 3: Hacking the brain Rewards for effort Other people (social) Experience systems Overlapping goals Rapid, frequent feedback A lot of overlap in the way that these ‘mechanics’ tap into our brain’s reward centers Source: Findlay & Alberts, 2011 @Lygeia @EndoGoddess 3. Test for Evidence http://www.himss.org/ValueSuite @Lygeia @EndoGoddess http://www.himss.org/ValueSuite mHealth Evidence for Select Therapies/Populations Source: IMS 2015 @Lygeia @EndoGoddess @Lygeia @EndoGoddess 4. Focus on the Patient’s Needs @Lygeia @EndoGoddess Patient Reasons For Not Using Apps • 27%: Didn’t have a need (or want) to. • 26% Preferred in-person communication with doctor. • 11%: Privacy concerns. • 9%: Didn’t find them useful. • 7%: didn’t know they were available. Source: Ruder Finn mHealth Report @Lygeia @EndoGoddess 5 Pitfalls In Designing A Medical App • The motivation for the app development is misguided • Lack of clinician involvement • Poor attention to usability • Not knowing the healthcare landscape • Not building to regulatory specifications http://davidleescher.com/2013/01/31/five-pitfalls-of-designing-amedical-app/ Questions? • Email: [email protected] • Email: [email protected] • Medical private practice website: www.copeds.com • Website: www.lygeia.com • Twitter: @Lygeia • Twitter: @EndoGoddess • LinkedIn: • LinkedIn: Jennifer Shine Dyer, MD, https://www.linkedin.com/in/lygeiaricci MPH ardi
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