Level 1 (Passive) In this level, the learner acts merely as a receiver

 Frequently Asked Questions for iN.LEARN 2020
Q1
A1
Q2
A2
What is SSG’s definition of blended learning?
Blended learning is the use of an appropriate mix of classroom learning, e-learning and
workplace learning to improve learning efficacy and accessibility.
What constitutes e-learning?
E-Learning can refer to online learning that is usually delivered through a Learning
Management System or technology-enabled learning.
A key component in e-learning is interactivity, as it has been proven to have significant
impact on the effectiveness of the learning process. E-Learning interactivity is defined
as the interaction between learners and e-learning tools through which learners
become engaged and involved in the e-learning process. With this in mind, there are
four main e-learning interactivity levels and SSG deems that any e-learning within
the WSQ full qualifications should be of at least level 2 interactivity.
Level 1
In this level, the learner acts merely as a receiver of information.
(Passive)
The learner may read text on the screen as well as view videos,
graphics, illustrations and charts. The learner may interact simply by
using navigational buttons to move forward or back through the
program.
Level 2
In this second level, the learner makes simple responses to
(Limited
instructional cues. As in Level I, there may be multiple choice
Interaction)
exercises, pop-ups, rollovers or simple animations. Level II adds a
component of scenario-based multiple choice and column matching
related to the text and graphic presentation.
Level 3
Learner makes multiple, varied responses to cues. In addition to the
(Complex
types of responses in Level II, complex interactions may require text
Interaction)
entry boxes and manipulation of graphic objects to test the
assessment of the information presented.
Level 4
Real-time interaction creates a training session that involves a life-
(Real-time
like set of complex cues and responses in this last level. The learner
interaction)
is engaged in a simulation that exactly mirrors the work situation.
Q3
A3
What constitutes workplace learning?
Workplace learning refers to structured, planned and organised learning that takes
place at a workplace (site), and involves performing day-to-day work tasks (activity). It
includes on-the-job training (OJT) and practicum.
•
OJT is initiated by employers for their own employees, where the
training is carried out while the employees are performing their actual
actual place of work. OJT blueprints, showing the key OJT
corresponding OJT training hours, must be submitted with the grant
in Skillsconnect.
•
Practicum is initiated by training providers as part of training programmes,
where there is supervised training that allows trainees to perform application of
skills. This takes place usually in generic worksites.
Q4
A4
Q5
A5
supervised
job at their
tasks and
application
If my training programme adopts problem-based learning to solve a real work
problem through projects, is it considered as workplace learning?
If the project requires learners to implement the project to their actual job, it will
constitute as workplace learning.
Will there be course fees and absentee payroll funding for the workplace and elearning components? Is there a higher quantum for workplace or e-learning
components?
The funding rate for all learning modes (i.e. classroom, workplace and e-learning) is the
same.
E-learning component for WSQ courses are eligible for course fee and absentee payroll
if the criteria below are fulfilled.
To be eligible for course fee grant,
• Trainer/instructor support must be available for trainees who need further
clarification or assistance
• Technical helpdesk support must be available;
• Tracking mechanism/monitoring system must be in place to track trainees’
participation
To be eligible for absentee payroll funding, the course must have:
• Indication of a course commencement date and course end date when training
partners submit SOA results;
• Indication of the estimated number of e-learning hours expected to complete
the course on SCN profile;
• An authentication process to verify trainee identity, enable the conduct of eassessments and ensure accuracy and authenticity of the assessment results
[This is only required if the assessment to award SOA is done fully online];
and
• Instructor facilitation as part of the course (can be online or face-to-face)
For Workplace Learning, the funding provided to OJT hours and Practicum are:
• OJT: Course Fees Grant only
• Practicum: Course Fees Grant and Absentee Payroll
Q6
What is the accreditation process for blended courses?
A6
•
For new blended courses, current accreditation process will apply. Please
inform SSG Quality Management Division (QMD) officers prior to developing
the courseware.
•
For conversion of accredited course to blended course, training provider does
not have to submit for reaccreditation if the revised course has:
i. No major change in Assessment Plan (AP).
Major change in AP refers to:
§ Any addition or deletion or change in assessment methods.
Example: Change from oral questions to written assessment.
§ Any change in assessment duration resulting in being less or more
than 50% of the approved assessment hours.
Example:
Approved assessment hour = 2 hours, revised assessment hour =
45 mins or 3.5 hours.
ii. Any subsequent change in Total Hours does not result in the course being
less or more than 50% of that recommended in the competency standard
(s).
For reaccreditation, please contact QMD with your intended course to develop.