TRiPlE AlliANcE AztEcS c. 1473 BCE – 1521 CE ARMy SElEctiON

Triple Alliance Aztecs c. 1473 BCE – 1521 CE
(version July 2012)
An Aztec army must include at least a general and 2 units of either Telpochcalli or Reservists/
Tributary troops.
Strategy Rating: 4
Title
DL
ML
ATTACKS
NOTES & TRAITS
PTS
+1
none
55
+2
heroic leader*
55
beloved commander
65
Tetehcuhtin
This list represents Aztec Triple Alliance (confederation of the cities of Tenochtitlan, Texcoco
and Tlacopan, under the lead of the Mexicatl from Tenochtitlan) armies of the second part of
the empire from the annexing of Tlatelolco by Tenochtitlan (approximately 1473). Because
the sources about Aztecs (or rather Mexicatl as they called themselves) are often written
after the conquest, nothing is absolutely certain for the preceding period. In fact, this list
may be used for all the wars involving Aztecs. Their historical enemies included all nations of
Mesoamerica, including the Maya who fought against them since the end of the 15th century,
and, of course, the Spanish conquistadors.
Up to 3 Sub-commanders
Climate: Fertile
Tlacochcalcatl**
8+1
Cihuacohuatl**
8+1
+1
tactician
65
Tlacatecatl**
The Tetehcuhtin (singular of Tetecuhtli) are nobles from the house of the emperor or high
ranking warriors. These could include the Tlacochcalcatl, if not chosen as army general,
the Cihuacohuatl (snake woman) or the Tlacatecatl (commander of the warriors) whose
suit was characterised by his umbrella back banner called Xolotl (primary coyote god of the
chichimecs tribe, referring to the origins of the Mexicatl).
*Note that the ATTACKS bonus for the Heroic Leader trait is already included in the
profile.
** only one of each of these sub-commanders may be chosen and, except for the
Tlacochcalcatl, they may not roll for an additional trait.
Army Selection
Command:
Must include a general
May include up to 3 sub-commanders
Core:
Must include at least 2 units of either Telpochcalli or Reservists/Tributary troops
May include up to 8 other core troop selections
Core
Players may select up to 10 units from the Core section. At least 2 units of either Telpochcalli
or Reservists/Tributary troops must be taken.
Telpochcalli (House of the Youth) Warriors
Support:
May include up to 4 support
The number of support plus skirmish selections must not exceed the number of core selections
Skirmish:
May include up to 6 skirmish
The number of support plus skirmish selections must not exceed the number of core selections
Allies:
Up to 30% of the points available may be spent on troops from the Allies section
MR
SHOOT
ATTACKS
HTH
ARM
KILL
HITS
DL
ML
PTS
open
12
4+
1
2
5+
4+
1
5
5
7
Weapons: Armour:
Special Rules: Upgrades:
Command
An Aztec army must include a general and may include up to 3 sub-commanders.
Models per unit: 16-40
ORDER
Various weapons counting as Long Spear
Light Armour (ichcahuipilli), Shield (chimalli)
Mixed Formation
Up to half of the unit may be upgraded to Suit Warriors at a cost of 5 pts per model. They have HTH 3, DL 6 and ML 7.
Up to 1 in 6 suit warriors models per unit may be upgraded to Cuachic at a cost of 9 pts each. They simply each contribute one extra attack die each. They are otherwise treated as normal suit warriors.
Suit Warriors and Cuachic may add atatl (treat as javelins) with the limited missiles unit rule at a cost of 1 pt per model.
This entry represents units raised from the various Telpochcalli schools (House of the
Youth), who were for commoners.
General
Title
DL
ML
ATTACKS
NOTES & TRAITS
PTS
Huey Tlataoni
9+2
9+3
+2
army general,
strategist
60
Tlacochcalcatl
8+1
8+1
+2
army general, heroic
leader*
FREE
The Huey Tlataoni, or revered speaker, is the title of the emperor of the Mexicatl. He may be
chosen only if the army includes at least one Order Warrior unit (eagle or jaguar).
The Tlacochcalcatl, or keeper of the house of darts, was clad in white tzitzimitl (air demon)
suit with a skull mask.
Reservists/Tributary City Troops
Models per unit: 20-40
ORDER
MR
SHOOT
ATTACKS
HTH
ARM
KILL
HITS
DL
ML
PTS
open
12
4+
1
3
6
4+
1
6
6
9
Weapons: Armour:
Special Rules: Upgrades:
Various weapons counting as Long Spear
Shield
None
None
*Note that the ATTACKS bonus for the Heroic Leader trait is already included in the profile.
Many thanks to Remi Spindler and Xavier Morlec for putting this army list together.
www.clashofempires.co.uk
www.clashofempires.co.uk
Calmecac (House of the Rope) Warrior Priests
Skirmish
Models per unit: 12-30
ORDER
MR
SHOOT
ATTACKS
HTH
ARM
KILL
HITS
DL
ML
PTS
open
12
4+
1
2
5+
4+
1
5
5
7
Weapons: Armour:
Special Rules: Upgrades:
Various weapons counting as Long Spear
Light Armour (ichcahuipilli), Shield (chimalli)
Mixed Formation
Up to a half of the unit may be upgraded to Suit Warriors at a cost of 8 pts per model. They have HTH 4, DL 6 and ML 7.
Up to 1 in 6 suit warriors models per unit may be upgraded to Coyotl
at a cost of 9 pts each. They simply each contribute one extra attack die each. They are otherwise treated as normal suit warriors.
Suit Warriors and Coyotl may add atatl (treat as javelins) with the limited missiles unit rule at a cost of 1 pt per model.
There may not be more units of Calmecac than Telpochcalli in the army.
This entry represents units raised from the various Calmecac schools (House of the Rope),
who were for noblemen.
Support
For each unit selected from the Core section one unit may be selected from the Support
section or Skirmish section. A maximum of 4 Support units may be chosen.
Up to 2 units of Quachiqueh/Cocoyoh
Models per unit: 6-15
ORDER
MR
SHOOT
ATTACKS
HTH
ARM
KILL
HITS
DL
ML
PTS
open
12
4+
1
4
5+
4+
1
7
8
27
Weapons: Armour:
Special Rules: Upgrades:
Obsidian Sword (maquahuitl) - counts as hand weapon
Light Armour (ichcahuipilli), Shield (chimalli)
Elite Swordsmen, Scouts, Relentless
May add atatl with the limited missiles unit rule for 1 pt per model.
This entry represents the elite warriors whose entire life was devoted to war. They
chose this rank instead of taking a command. Quachiqueh (single Cuachic) came from
Telpochcalli units and Cocoyoh (single Coyotl - Coyote) are their counterparts from
Calmecac units.
Units of Quachiqueh or Cocoyoh may only be chosen if no suit warriors have been
upgraded to Cuachic / Coyotl in any respectively Telpochcalli / Calmacac unit. A Cuachic
unit may not comprise more models than one fifth of the total of Telpochcalli suit warriors
in the army. A Coyotl unit may not comprise more models than the number of Calmecac
suit warriors in the army. Cuachic and Coyotl may not be part of the same unit, they
must be grouped into to separate units.
For each unit selected from the Core section one unit may be selected from the Support
section or Skirmish section. A maximum of 6 Skirmish units may be chosen.
Skirmishers
MR
SHOOT
ATTACKS
HTH
ARM
KILL
HITS
DL
ML
PTS
Skirmish
12
4+
1
2
n/a
4+
1
5
5
7
Weapons: Armour:
Special Rules: Upgrades:
Models per unit: 6-18
ORDER
MR
SHOOT
ATTACKS
HTH
ARM
KILL
HITS
DL
ML
PTS
open
12
4+
1
4
5+
4+
1
7
8
22
Weapons: Armour:
Special Rules: Upgrades:
Obsidian Sword (maquahuitl) - counts as hand weapon
Light Armour (ichcahuipilli), Shield (chimalli)
Elite Swordsmen, Steady
May add atatl with the limited missiles unit rule for 1 pt per model.
Order Warriors represent either Eagle Warriors (quauhtin) or Jaguar Warriors (ocelomeh).
Their members are mostly issued from the Calmecac.
There must be at least one Calmecac unit present in the army in order to take Order
Warriors. The number of Calmecac plus Order Warrior units must not be greater than the
number of Telpochcalli units.
Sling, Improvised Weapon
None
None
May exchange sling for self bow (tlauitolli) at no cost.
May add shields upgrading ARM to 6 at a cost of 1 pt per model.
Tributary City Skirmishers
Models per unit: 8-15
ORDER
MR
SHOOT
ATTACKS
HTH
ARM
KILL
HITS
DL
ML
PTS
Skirmish
12
4+
1
2
n/a
4+
1
4
4
6
Weapons: Armour:
Special Rules: Upgrades:
Sling, Improvised Weapon
None
None
May exchange sling for self bow (tlauitolli) at no cost.
May add shields upgrading ARM to 6 at a cost of 1 pt per model.
The number of Tributary City Skirmisher units may not be greater than the number of
Skirmisher units.
Allied Otomi Skirmishers
Models per unit: 8-15
ORDER
MR
SHOOT
ATTACKS
HTH
ARM
KILL
HITS
DL
ML
PTS
Skirmish
12
3+
1
2
n/a
4+
1
5
6
10
Weapons: Armour:
Special Rules: Upgrades:
Self Bow, Improvised Weapon
None
Allies
May add shields upgrading ARM to 6 at a cost of 1 pt per model.
The number of Otomi Skirmisher units may not be greater than the number of Skirmisher
units.
Allies
Up to 30% of the points available may be spent on Mixtec allies.
Up to 2 units of Order Warriors
Models per unit: 8-15
ORDER
Triple Alliance Aztec Allies
Allied armies may take the following Aztec troops as allies. Allies are subject to the ‘Allies’
special rule (see page 101).
Up to 1 Tetehcuhtin sub-commander
1-2 units of Telpochcalli (House of the Youth) Warriors
Any number of Reservists/Tributary City Troops
Up to 3 skirmisher units drawn from :
- Skirmishers
- Tributary City Skirmishers (must have less than Skirmishers)
- Allied Otomi Skirmishers (must have less than Skirmishers)
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