Creative sector tax reliefs Video games Types of qualifying expenditure The following types of expenditure will qualify for the relief: Background Animation tax relief and high-end television tax relief were introduced in April 2013. Video games tax relief has now been given approval by the European commission. • Core expenditure – expenditure on designing, producing and developing the video game. However, it does not include expenditure incurred in designing the initial concept for the video game or any expenditure incurred in debugging or carrying out maintenance in connection with a completed video game. At least 25% of the core expenditure on the video game incurred by the company must be UK expenditure; • UK expenditure – expenditure on goods and services in relation to the video game that are used or consumed in the UK. Apportionment will be required on a “just and reasonable” basis between UK and non-UK expenditure. Video games tax relief comes into effect for accounting periods beginning on or after 1 April 2014. Main features • The relief will apply to companies registered in the UK – not LLPs or partnerships; • The new relief will operate in a similar manner to the existing film tax relief; • It has been proposed that there will be an additional deduction for qualifying “core expenditure”. This amount would be deducted from the income from the relevant activity. Any resultant loss would be capable of surrender for a payable tax credit; • Companies must satisfy a cultural (“Britishness”) test in order to qualify for the relief. Relief for video games To qualify for relief, the video game must be intended for supply to the general public when the video game development activities begin. Video games take their ordinary meaning, without specific definition in the legislation. However, a video game does not include: • Anything produced for advertising purposes; or • Anything produced for the purposes of gambling. The Government has decided not to introduce a minimum spending threshold like the £1 million threshold for television programmes. Criteria for video games to qualify To be a video game development company, a company must: • Be responsible for designing, producing and testing the video game; • Directly negotiate, contract and pay for rights, goods and services in relation to the video game. Currently, there is no relief available for speculative expenditure, where game projects are cancelled by publishers and not completed. Culturally British test HMRC have set out a cultural test that a company must pass and a certificate that a company must obtain in order to qualify for the video games tax relief. The cultural test adopts a points system, with a company having to obtain a certain minimum number of points to pass the test. Points are awarded depending on the extent to which certain factors are carried out in the UK. The factors differ according to the types of activity undertaken. Examples of the factors are: • The percentage of the video game that is set in the UK or another EEA state; • The number of characters depicted in the video game that are from the UK or another EEA state; • Whether the video game depicts a British story or a story relating to an EEA state; • The percentage of the original dialogue recorded in English or a recognised regional language; • The level of contribution of the video game to the promotion of British culture; • Whether certain personnel (being the project leader, at least one scriptwriter, the lead composer, one of the lead actors, the lead programmer and the lead designer) are citizens of, or ordinarily resident, in an EEA state. Creative sector tax reliefs Taxation of video game development companies Games qualifying for video games tax relief are to be treated as separate trades. The company is treated as beginning to carry on this trade when the design of the video game begins or, if earlier, when it receives any income from the video game. In its first period of account, the company must record the proportion of the estimated total income from the video game treated as earned at the end of that period less the costs incurred to date. In later periods of account, the company must record the new total income and costs incurred since the previous period. Additional deduction If relief is available to the video game company it may make an additional deduction in calculating the profit or loss of the separate video game trade. For the first period of account, the amount of additional deduction is 80% of the lower of: • Qualifying UK expenditure; • 80% of total amount of qualifying expenditure. For subsequent periods of account, the additional deduction is the difference between the amount calculated by the formula above and the amount of additional deductions given for previous periods. When carrying out the calculations, costs are ignored for a period of account if they remain unpaid four months after the end of the period. Tax relief through credit If a company is eligible for relief, where it has a surrenderable loss, it may claim a credit for an accounting period. The surrenderable loss will be the lesser of: The surrenderable loss is the lesser of: • The post-tax relief trading loss of £356K; and • The enhanceable expenditure of £320K. The video games production company can surrender any amount up to £320K of losses. The amount of credit due is based on a payable credit rate of 25% multiplied by the loss surrendered (assuming the maximum of £320K is surrendered) is 25% x £320K = £80K. Limitations on relief Relief is not available to the extent that the company has obtained research and development relief in relation to that expenditure. How can Kingston Smith assist me? This document, together with our publications on the film tax relief and high-end television and animation tax reliefs, provide only a brief summary of the issues surrounding creative sector tax reliefs. We would be pleased to discuss your particular circumstances and advise on whether your company would be eligible for tax relief. Please get in touch. Contact us Kingston Smith W1 141 Wardour Street London W1F 0UT T 020 7304 4646 Richard Heap, Partner T 020 7306 5653 [email protected] www.kingstonsmith.co.uk • Its available loss for the period in the separate video game trade; and • The available qualifying expenditure for the period. A company may surrender all or part of its surrenderable loss in an accounting period in return for a credit of 25% of the loss surrendered. If a company makes a claim, HMRC will pay the amount of the credit (payment of which is not taxable as income). Alternatively, the credit may be used to reduce the company’s corporation tax liability. Example – video games tax relief Below is an example to illustrate how a tax credit could be calculated for a video games production company. Total income £400K Total expenditure £(500K) Pre-film tax relief profit/(loss) Enhanceable expenditure (qualifying expenditure of £400K x 80%) A company produces a video game which is commissioned. Income received from the commissioning publisher totals £400K. The total expenditure incurred is £500K of which £400K is core expenditure on the commissioned game. £(100K) £320K TIGA - The Independent Game Developers’ Association Limited 6th Floor, One London Wall London EC2Y 5EB www.tiga.org Join TIGA There has never been a better time for games businesses to join TIGA, the award winning Trade Association representing the UK games industry. We are lobbying governments and parliaments to introduce policies which will help our industry. We are increasing our industry’s coverage in the media. We are delivering services which save our members money and provide commercial opportunities, including: discounts from over 40 service providers; networking events throughout the UK focussing on issues including self-publishing, raising finance and accessing R&D tax credits; and grants to attend trade shows. Given TIGA’s exemplary track record, the Trade Association Forum named TIGA ‘Trade Association of the Year 2010 and 2011’. To join TIGA, please contact [email protected]. Additional deduction on enhanceable expenditure (80% rate of enhancement x £320K) £(256K) Post-tax relief profit/(loss) £(356K)
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