Adventurous Activities Key Stage 2 Resources

Hoop Challenge
AR 1
Task
•Pupils must climb through the
•hoop one at a time without letting
•go of hands.
•The task is completed when
• every pupil has gone
•through the hoop.
Safety & Resources
•Ensure pupils are
warmed up
•Ensure groups
have enough space
•Hoops
•Blindfolds
Challenge
•Add a time restriction
•Change hoop size
•Go different ways
•Race against another group
•Change group members
•Change size of groups
•Introduce blindfolds
•No talking
Magic Carpet
AR 2
Scenario
•You are riding on a magic carpet,
the underside needs to be
cleaned. You must turn the carpet
over whilst everyone remains on
the carpet
Challenge
•Make the carpet smaller
•No talking
•Change group members
Resources
•Square of thin carpet or tent
ground sheet
Safety
•Ensure pupils are warmed up
•Ensure groups have enough space
Trust: Falling backwards
•Stand 1 step in front of your partner
with your back to them, feet together
•Without moving your feet, allow
yourself to fall backwards
•Partners should ensure they use
both hands to support the fall
positioning them across the shoulder
blades. They should ensure they
have a wide stable base with bent
knees
•Once you can do this, try starting
further away from your partner
AR 3a
Trust: Leaning backwards
• Stand facing your partner as
closely as possible with your
feet together and toes
touching.
• Hold onto each by the wrists
• Lean backwards until your
arms are completely straight.
Do not move your feet.
• You may want to allow the
lightest person to lean
backwards first
• Hold this under control for 5
seconds
AR 3b
Trust: Sit to Stand – Facing each other
• Sit facing your partner
and hold both hands
by the wrists
• Feet should be
together and toes
touching
• Try and stand up by
pulling against each
other
• Try and move from
sitting to standing 3
times in a row without
stopping
AR 3c
1
2
3
Trust: Sit to Stand – back 2 back
• Sit back to back with
your partner, linking
arms
• Push against each other
and try to stand up
• Do not use your hands
to push on the floor
• Once you can do this,
try it without linking
arms. Do not use your
arms at all except for
balance
• Try to sit back down
without using your arms
AR 3d
1
3
2
Trust: Top-to-tail support
•
•
•
•
•
One person lies on their back
with their body straight.
Partners position themselves
‘top to toe’. The person on
top positions their hands
either side of their partners
feet
The person on the floor picks
up on leg at a time until they
are completely supporting
their partner and have lifted
them in the air
Try and hold this under
control for 5 seconds
Try and let go of one leg
AR 3e
Trust: Group sit
• In a group of around 8-10 stand in
a circle all facing one side
• Each person is as close as
possible to the person in front of
them
• Hands are placed on the
shoulders of the person in front
• After a count of 3, everyone
should sit down on the lap of the
person behind them
• Try to hold this under control for a
count of 5 seconds
AR 3f
Trust: Group backwards lean
• Stand facing inwards with
your group a very small
step away from each other,
feet together
• Hold onto the person next
to you by the wrists
• On a count of 3, lean
backwards until your arms
are completely straight. Do
not move your feet.
• You may want to allow the
lightest people to lean
backwards first
• Hold this under control for
5 seconds
AR 3g
Round Map
AR 4a
Round Map
AR 4b
Round Gym Maps
AR 4c
INSTRUCTIONS
Aim:
To follow a line on the map accurately
To turn the map so that the line of travel is straight ahead
Preparation:
Prepare a set of round maps following the template given, draw a red line on the
map, starting with a triangle and finishing with a circle. Draw the line to go around
and over the equipment. Make sure each line starts and finishes at a different point
and that the line is slightly different on each map.
Set out bench, mat, hoops and cones as shown in map.
Lesson:
Pupils stand in a circle at the triangle shown on their map.
Holding the map correctly they follow the line to the finish circle.
Swap maps and repeat.
The Enchanted Forest
Task
•Pixies evade the sleeping trolls hidden
under toadstools (hoops or grid squares)
by crossing the forest via the toadstools
•One group member should act as the
wise wizard to help guide the pixies and
has a map to show where each troll is
sleeping
•Each time a pupil steps on a new
toadstool the wizard indicates whether it is
safe or whether it harbours a sleeping troll
•Pupils indicate where the danger lies by
dropping a bean bag into the hoop and
returning to the start
•The next group member retraces the safe
route seeing how far they can get
•The task is completed when the safe
route has been negotiated by all pixies
AR 5
Challenge
•Play without bean bags so that
pupils must remember the safe
route
•Give groups different routes to
follow
•Ask pupils to plan courses for
others to follow
Resources
•Bean bags
•Hoops or grid
•Map for Wise Wizard
Natural Features
AR 6a
Natural Features
AR 6b
Natural Features
AR 6c
Natural Features
AR 6d
Natural Features
AR 6e
Natural Features
AR 6f
Natural Features
AR 6g
Natural Features
AR 6h
Natural Features
AR 6i
Natural Features
AR 6j
Natural Features
AR 6k
Natural Features
AR 6l
Knots: The Figure of 8
The figure of 8 knot can be used for climbing or sailing
AR 7a
Knots : Reef
The reef knot can be used for sailing.
It is a flat knot that is easy to undo.
It is used in first aid for trying slings and splints
AR 7b
AR 8
Journeys
My Rucksack
What should I carry when I go walking?
AR 9
Footwear
What should we wear walking?
AR 10
What should I wear walking?
Cold weather
• Warm hat
• Warm jumper/s
• Warm jogging bottoms
• Waterproof jacket
• Waterproof trousers
• Gloves
• Thick socks
• Walking boots/wellies
Hot weather
• Shorts
• T shirt
• Sun hat
• Sun cream
• Thick socks
• Walking boots
In all seasons we need to be prepared for
changes in the weather!
AR 11
The Countryside Code
AR 12
Respect, Protect, Enjoy
• Be safe – plan ahead and follow any signs
• Leave gates and property as you find them
• Protect plants and animals and take your
litter home
• Keep dogs under close control
• Consider other people
Things I must remember
when working independently
of teacher around school
I must:
• Stay within the school grounds
• Stay with my partner / group
• Go back to my teacher if I get stuck
• Stick to my job
AR 13
Orienteering Courses
Line or Short Loop Orienteering
Star Orienteering
One control is visited at a time from a
central point, and recorded. Runners then
return to base to be given details of the
next control point to visit.
Control markers must be collected in order
Point 1
Start &
Finish
Point 2
Point 3
Score Events (scatter Orienteering)
Control markers can be collected in any order to complete
the course in the fastest time possible
Start &
Finish
AR 14
Route Card (example)
From
To
Distance
AR 15a
Time
Compass Description
allocated bearing
or
direction
School
gates
Park entrance
300 metres
10 minutes
NE
Turn right at the
school gates,
follow the
pavement
Park
entrance
Lake
50 metres
2 minutes
SE
Follow the path to
the lake
Lake
Park entrance
50 metres
2 minutes
NW
Return via outward
route
Park
entrance
School gates
300 metres
10 minutes
SW
Turn left at the
park gates, follow
the pavement
back to school
AR 15b
Route Card
From
To
Distance
Time
Compass
bearing or
direction
Description
Acknowledgements
Authors
David Evans
Associate Adviser for Outdoor Education
Beverley Symonds
Physical Education and School Sport Coordinator
Thank you
The Outdoor Education Advisers’ Panel
Pantyscallog Primary School, Merthyr Tydfil
Lee Phillips
Physical Education and School Sport Coordinator