Dragos POPA, George GHERGHINA, Marin TUDOR, Daniela TARNITA A 3D GRAPHICAL MODELLING METHOD FOR HUMAN FEMUR BONE Abstract: The paper presents a method of study and the steps to obtain a virtual bone. For that purpose was used a CAD parametric software which permits to define models with a high degree of difficulty. The obtained model attached to other bones will be study using finite elements method and will be prepared for kinematics and dynamic simulation. Key words: human knee, geometric definition, mechanical characteristics, geometrical model, dynamic simulation. 1. INTRODUCTION In this moment the human kind passes an important step of an industrial development. A main component of that evolution consists in the informational world community, which gets by Internet the global tendencies. So, the researchers from the entire world can cooperate on the great study projects because the distances are shorter and the borders disappeared. The concurrential component is very important because it is recepted like an evolving factor to elaborate the new technologies. Having these reasons, the studies or technologies cannot be realized by one-field researchers. So, in the world, appear a new many-field orientation, which permits the development of the border fields with multi-national teams, which cooperate to elaborate new technologies and methods for informational community [1]. The research theme consists of a large subject of study, which attracts the knowledge from different fields (anatomy, surgical techniques, orthopedy, mechanics, bio-mechanisms, computer science, technical graphics, computer aided design). The subject of this paper permits the cooperation between many researchers which activate in different fields and which have the capacity to develop informational methods and technologies to solve difficult problems given by the complexity of the scientifically target [1]. Fig. 1 The main components of the human knee [2]. The main bones of the knee are: - The Femur – the longest bone of the body; - Tibia – the longest bone of the leg; - Patella – the smallest bone of the leg; - Fibula (Figure 2). 2. THE STUDY OF THE ANATOMICAL ELEMENTS OF THE KNEE JOINT The knee joint is an important joint from the human locomotion system and it is composed of bones, ligaments, tendons and cartilages. From such reason, scientifically studies are very difficult to realize because the knee is the most complex joint in the human body, almost they are made in a statically system [2]. To understand the problems which appear in this joint, it is very important to know the anatomy of the knee and the way in which the components are working together to realize a normal functionality [2]. The knee has ligaments, tendons, bones and cartilages like the main components (Figure 1). Fig. 2 The bone components of the knee joint [2]. To elaborate the 3D virtual model for the knee joint were studied four of the main components such as: femur, tibia, fibula and patella. First, for these bones were made pictures from different angles and these were measured (Figure 3 and 4). Also, were determined the masses for each component (Table 1). DECEMBER 2006 VOLUME 1 NUMBER 2 JIDEG 37 A 3D Graphical Modelling Method for Human Femur Bone using the command Insert/Reference Geometry/Plane (Figure 5). It was defined a first section sketched in plane 40 which was presented in Figure 6. Fig. 3 The real components of the knee joint. The masses of the bone components. No. 1. 2. 3. Name Femur Tibia Fibula Table 1 Mass [kg] 0.455 0.310 0.060 To obtain the pictures was used a Spycam 100 digital camera having the storing capacity of 20 photos. Also, the bones were supposed over sheets of paper with lines drawn from 10 to 10 millimeters. In Figure 4 was presented two pictures of femur bone. Fig. 6 The first section for defining the base shape. In the same way, in planes 190, 300 and 420 were defined the sections presented in Figure 7. Fig. 4 Two images of the real femur. 3. THE OBTAINING METHOD OF THE 3D MODEL OF THE FEMUR To obtain the 3D model was used SolidWorks – a CAD software of third generation. Using the measurement made on real bone component and after the identification of the simple shapes it was starting the modeling operation [3]. Fig. 7 Three section defined in three different planes. Using the command Insert/Base/Loft the defined sections were united in a single shape presented in Figure 8. Fig. 5 The initial five reference planes. Initially, were defined the five reference plane (the planes 0, 40, 190, 300 and 420) in which were made measurements for corespondent planes on real model 38 DECEMBER 2006 VOLUME 1 NUMBER 2 JIDEG Fig. 8 The base shape of the virtual femur bone. A 3D Graphical Modelling Method for Human Femur Bone Using a sketch drawn in an axial plane and the command Insert/Boss/Revolve it was defined the shape presented in Figure 9. At the two extruded shape it were attached two Dome shapes and after that all the features were filleted (Figure 13). Fig. 13 The Dome shape applied on the other side of the plane. Fig. 9 The first additional revolving feature. At that feature it was attached a secondary shape using Dome command (Figure 10.). In an inclined plane with 120 degrees it was drawn the sketch presented in Figure 14. Fig. 10 The Dome feature applied on a plane surface. Using the command Insert/Boss/Extrude applied twice were obtained the features presented in Figure 11. Fig. 14 The sketch drawn in inclined plane. Using the command Boss-Revolve applied to the precedent sketch it was obtained the feature presented in Figure 15. Fig. 11 The extruded features. In a medial plane was defined the sketch and using a Loft feature it was obtained the shape presented in Figure 12. Fig. 12 The feature Loft defined in a middle plane. Fig. 15 The Boss-Revolve feature. Using the command Insert/Features/Fillet and the radius of de 3 mm was obtained the feature from Figure 16. Fig. 16 The fillet of de 3 mm obtained on precedent feature. DECEMBER 2006 VOLUME 1 NUMBER 2 JIDEG 39 A 3D Graphical Modelling Method for Human Femur Bone Using the precedent plane it was drawn the sketch from Figure 17. Using the Fillet command applied for different edges and surfaces was obtained the final model of the femur bone (Figure 21). Fig. 17 The sketch from the precedent plane. That sketch was extruded using a middle plane obtaining the feature from Figure 18. Fig. 21 The virtual model of the femur bone. 4. CONCLUSION Fig. 18 The inclined extruded feature obtained using a middle plane. Using the two free surfaces it was defined the Loft feature shown in Figure 19. The obtained model was completed with the mass properties and the virtual femur had in that moment the same inertial characteristics. So, using the command Tools/Mass Properties was obtained a mass of 455.46 grams and a medium density of the 0.00056 grams/mm3. The virtual femur was prepared for any finite elements analysis or for kinematical and dynamical simulation. 5. REFERENCES Fig. 19 The Loft feature applied on two surfaces. In that stage, the virtual bone had the shape presented in Figure 20. [1] Gherghina, G., Popa, D., Calbureanu, M., Tudor, M. (2000). Grafica asistata de calculator - doua modalitati de abordare, Pub. University of Craiova. [2] Tarnita D.N., Tarnita D., Grecu D., Niculescu D., Didu S. (2002). Considerations on the complications appeared in cases of menisci ruptures operated through arthroscopy, The 4th Central European Orthopaedic Congress, Dubrovnik, June 2002. [3] Solidworks 98 Plus –User’s Guide. Authors: Eng. 'UDJRú 323$, Ph.D., lecturer, The University of Craiova, e-mail: [email protected]; Eng. George GHERGHINA, Ph.D., professor, The University of Craiova, e-mail: [email protected]; Eng. Marin TUDOR, Ph.D., lecturer, The University of Craiova, e-mail: [email protected]; Eng. Daniela TARNITA, Ph.D., professor, The University of Craiova, e-mail: [email protected]. Fig. 20 The initial model of the virtual femur. 40 DECEMBER 2006 VOLUME 1 NUMBER 2 JIDEG
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