Magic Realism and Animation Erik Minkin Submitted in Partial Fulfillment of the Requirements For the Degree of Master of Fine Arts in Animation at Savannah College of Art and Design © November 2013, Erik Lawrence Minkin The author hereby grants SCAD permission to reproduce and to distribute publicly paper And electronic thesis copies of document in whole or in any medium now known or hereafter created. Erik Minkin_____________________________________________________________ Author Becky Wible Searles______________________________________________________ Committee chair Tina O Hailey____________________________________________________________ Committee member Gregg Azzopardi_________________________________________________________ Committee member Magic Realism and Animation A Thesis Submitted to the Faculty of the Animation Department In Partial Fulfillment of the Requirements for the Degree of Master of Fine Arts in Animation at Savannah College of Art and Design By Erik Lawrence Minkin Atlanta, GA November 2013 Table of Contents Abstract ... 1 Introduction .2 Characterization in Bone .3 Magic Realism in Princess Mononoke Influence of Animation in Brazil ... 7 ... 11 Relevance to Personal Work and Conclusion Bibliography Appendix A: Filmography 15 .. 19 20 1 Magic Realism and Animation Erik Lawrence Minkin November 2013 This thesis explores how magic realism can be achieved in animation. It investigates the various narrative and visual techniques that make animation an excellent instrument for creating the suspension of disbelief necessary for this type of storytelling. Although animation is the primary focus, also discussed are the relevant qualities that comics and live action film share with animation to create a balance of realism and fantasy. The use of magic realism in animation creates a narrative and visual space where myth and reality can work together to create a new perspective. 2 Introduction Magic realism is a type of fiction that combines realism and fantasy so that the marvelous seems to grow organically within the ordinary, blurring the distinction between them. 1 A deep level of believability is needed in order for the reader to be continually guided down the path between the real and the fantastic. The suspension of disbelief that is required for and promoted by magic realism is the same dynamic at play in animation. In order to prove that there is a meaningful connection between animation and magic realism I will discuss animated works and other media related to animation that exemplify this connection. Magic realism is an appropriate mode of expression for my film “Living Fossil”. One of my goals in creating the film was to take the innate similarity between animation and magic realism and foster it, both through choices in the subject matter and through techniques that are specific to animation. Since life is a mixture of fact and what we merely perceive as fact, this type of storytelling can be more true to the human experience than pure realism and more convincing than pure fantasy. The use of magic realism in animation creates a narrative and visual space where myth and reality can work together to create a new perspective. In order to show the way animation and magic realism are linked it I will examine specific animated works as well as works in other media that share qualities with animation. Since magic realism is most commonly associated with books, analyzing a comic will be a good place to start. The comic series Bone by Jeff Smith will provide a link between the techniques 1 Wendy B. Faris, Ordinary Enchantments: Magical Realism and the Remystification of Narrative (Nashville: Vanderbuilt University Press, 2004), 7. 3 used by the writer and those used by the visual artist. This will lead into an examination of Princess Mononoke by Hayao Miyazaki, a film that contains magic realism both in visual style and narrative. Finally, I will discuss the films of Terry Gilliam, explaining how animation influenced his ability to bring magic realism to live action film. Gaining a better understanding of how these artists achieved a balance between realism and fantasy has helped me both in the writing process and in the animation of my thesis film. Characterization in Bone Bone is an American comic book series by Jeff Smith that ran throughout the 1990s. It is about three cousins named Fone Bone, Phoney Bone, and Smiley Bone. Lost from home, they come upon a medieval civilization in a forested valley. The Bones are bald cartoon caricatures with bulbous noses, while the people and animals of the valley are drawn more naturalistically. These differences in appearance are not usually talked about by anyone in the story, and when it is referred to it is done so casually. Some animals in the valley talk while others behave like ordinary animals. There are rat creatures running amuck but when Fone Bone tells the residents of the valley that he saw a dragon, people think he is insane. The Bone cousins are visually more alien than the rest of the characters in the story. Yet as the narrative unfolds they seem more and more normal in comparison to the others because of their cultural backgrounds. The people of Barrelhaven (the valley’s only town) have strange customs and random superstitions. Some parts of their culture border on the mystical, while others are just bizarre. Meanwhile, the Bones think and act more like people from modern 4 western civilizations. Fone Bone reads Moby Dick for example, while a local named Grandma Rose beats up rat creatures and races cows for eggs (the currency in Barrelhaven). In many stories these strange details in and of themselves would not be examples of magic realism. Yet the world is so grounded in the commonplace and the fantasy is presented in such a dry manner that the reader is pulled into the world of Bone in a way they would not accept if the fantasy were overstated. Part of what helps Bone be more believable and mysterious at the same time is the absence of textual narration. The narrator in magic realist novels creates believability in the mysterious by describing everything in a vivid yet indifferent tone. In comics (as in animation) this effect can be achieved by eliminating narration all together. Without the external voice of the author, the reader is witnessing the story in a way that mimics actual experience. This is an advantage visual storytelling has because the fantasy is more believable if it feels like a first hand account. It is like the opposite of breaking the forth wall—it is fortifying the wall so the magic does not spill out and break the illusion. The characters within the story can take the place of a passive narrator. When characters regard myth as ordinary they can influence the reader’s acceptance of myth. 2 The juxtaposition of different cultures brings out the extraordinary nature of people who at first glance seem much more normal and “real” than the Bones. This is a device that is used by Gabriel Garcia Marquez time and time again in his novel One Hundred Years of Solitude. In the town of Macando, flying carpets are introduced to the town by a traveling carnival but they 2 Faris, Ordinary Enchantments, 8. 5 are just in the background as a small detail. What the townsfolk really get excited about is a single block of ice (something that doesn’t usually exist in the tropical climate of Macando). As Erik Camayard-Freixas expresses it, magic realism contains the “coexistence of the natural and the supernatural in a narrative that presents them in a non-disjunctive way, in which the natural appears strange and the supernatural is pedestrian.”3 This concept is one of the main reasons my film, “Living Fossil”, could be considered magic realism. The story is about a city full of people who are so entranced by the media provided by their smart phones, computers, and televisions that they apparently do not notice that a giant monster is attacking them. The monster soon becomes more relatable to the audience than the people, and his presence becomes far less strange than the sea of random stimuli that is the city. In using this magic realist technique it was my goal to highlight how the technology we take for granted is affecting our lives in profound yet unrecognized ways. Blurring the real and unreal is often the tool the writer/artist uses to challenge deep-seated ideas that are traditionally conceptualized as dichotomous. Magic realism is similar to postmodernism in that both relate to erasing boundaries.4 This refusal to see the world in black and white is a large part of how Bone operates. A notable example of this is in the character Phoney Bone. 3 Erik Camyard-Freixas, Realismo magico y primitivismo: Relecturas de Carpentier, Asturias, Rulfo, y Garcia Marquez (Lanham, Md.: University Press of America, 1998), 318. 4 Faris, Ordinary Enchantments, 171. 6 Phoney Bone is a rude, self-entitled sourpuss. He is lazy when it comes to an honest day’s work but has boundless energy when it come to cooking up schemes and ripping off the townsfolk. He has so many negative qualities that it is hard to understand how after a thousand pages he still remains a kind of hero in the eyes of the reader, but he does. To understand how this balance is achieved one must look to one of Smith’s biggest inspirations: Carl Barks, the cartoonist behind the original Donald Duck comics and the creator of Scrooge McDuck. Smith has stated in an interview that without Scrooge McDuck there would be no Phoney Bone.5 This is evident when one compares the two—they are both ill tempered and ruthlessly capitalistic. Yet both characters are redeemed in the eyes of the viewer because of a thoughtful balance in storytelling. “Bark’s universe shuns the absolutes and dualistic oppositions such as good versus evil that are encoded into most comic book stories. Instead, his tales operate through a balance of forces in which excess of any kind tends to bring about its opposite as a natural consequence.”6 As one reads Bone one does not feel anger towards Phoney Bone for long before it turns to pity. He pays for his sins in ways that range from comedic to tragic. Smith and Barks subtly weave positive traits such as compassion and loyalty into the stubborn, calculating characters. In similar fashion, magic realists breathe miracles into cold reality without taking away from its 5 Roger Ash, “Jeff Smith Interview,” Worlds of Westfield, June, 2000, accessed November 5, 2010, http://westfieldcomics.com/wow/low/low_int_040.html. 6 Thomas Andrae, Carl Barks and the Disney comic book: unmasking the myth of modernity, (Jackson: University Press of Mississippi, 2006), 86. 7 particularity and authenticity. These types of antiheros were a source of inspiration when creating the main character in my film, “Living Fossil”. Magic Realism in Princess Mononoke One common characteristic of magic realism is the reader’s simultaneous adoption of a literal and an allegorical perspective.7 There are elements of this in Bone. One could interpret much of the story as political allegory, with Phoney Bone in the role of imperialist and the town of Barrelhaven as a colony. This “clash of cultures” is quintessential magic realism, both in a literary and historical sense. Magic realist literature originated in post-colonial countries in Latin America. The alternative worlds in stories like One Hundred Years of Solitude work to counter the viewpoints imposed upon the colonies by imperialists.8 Many western dichotomies were introduced to these societies, perhaps most notably the idea that culture is separate from nature. This brings us to the work of Miyazaki. His animated films often use magic realism storytelling to portray allegories about the relationship between nature and culture. This, along with his visual representation of nature, has been a source of inspiration in making of my thesis film. 7 8 Erik Camyard-Freixas, Realismo Magico y Primitivismo, 30. Maria-Elena Angulo, Magic Realism: Social Context and Discourse (New York: Garland Publishing, Inc., 1995), 34. 8 Princess Mononoke offers a vision of cultural dissonance, spiritual loss, and environmental apocalypse in which humans and nature battle each other.9 Miyazaki is masterful at capturing reality (both on visual level and in the psychology of his characters) and merging it with the fantastic to deliver his message. In the case of Princess Mononoke, the “real” in the equation is feudal Japan and everything that goes with it. Objects such as costumes, architecture, and weaponry help to ground the story historically. Even more important is the consideration of the customs and power structures in society. These historical details come together to give the film a sense of reality, so when the fantastic does occur we are too engaged in the world to be taken out of it. The message of the film is that human survival does not mean continuing to dominate nature but instead finding a way to live in harmony with it. By believably intertwining the physical and spiritual world, Miyazaki shows the paradoxical relationship we have with nature: how we are at once a part of it and separate.10 The destructive power of the gods is balanced with the notion of their vulnerability. They are, in fact, mortal beings that are more and more threatened as technology moves forward and humans thrive. While these spirits are eerie, they do not seem alien—they are as elemental as the forest they live in. This combination of spiritual and physical is often brought to life through magic realism, and it is possible to convey it visually through animation. 9 Susan J. Napier, “Confronting Master Narratives: History as Vision in Miyazaki Hayao’s Cinema of De-assurance,” Positions 9 (2001): 467. 10 Napier, “Confronting Master Narratives: History as Vision in Miyazaki Hayao’s Cinema of De-assurance,” 469. 9 Gerret Rowlan, in his article “Magical Realism and Film, Degrading the Image”, says of magic realist literature: “The reader is a conspirator with the author in a way he is not in other genres to give the world on the page an imaginative correlation.” He then goes on to say that, while not completely denying the possibility of a magical realist film, “visual magic realism is boxed magic, lacking in organic vitality, without the substratum that exists in the juncture between the reader’s imagination and the writer’s: a bond that joins the quotidian and the fantastic.”11 One could argue, however, that animated films have this “substratum” that he speaks of in the form of caricature and abstraction, or to put it another way, cartoons. The language of cartoons has the same ability words do to widen the thin line between the real and unreal. There is no argument that words require more visualization on the part of the reader. However, consideration of the audience’s “mind’s eye” is an important part of filmmaking. The animator has ways to engage with the viewer’s imagination and avoid over-defining how imagery should be interpreted. Cartoons can mix different levels of figurative and abstract imagery fluidly. Just as the narrative can be open to interpretation, when there is visual ambiguity or abstraction there can be any number of connotations and the audience is free to form their own interpretations. Even in Miyazaki’s hyperrealist worlds the viewer’s mind is free to conceptualize based on what the eyes see. Animation also has the same tools live action film has in the form of editing in order to engage audience’s imagination, which we will explore later. 11 Garrett Rowlan, “Magical Realism and Film: Degrading the Image,” Margin, Exploring Modern Magic Realism, June, 2009, accessed November 5, 2010, http://www.angelfire.com/wa2/margin/Rowlan4.html 10 Miyazaki’s naturalistic, detailed style is used to align non-humans and nature with the supernatural. The psychologist Sigmund Freud defined the uncanny as something that is both unfamiliar yet eerily familiar.12 The mythological creatures in Princess Mononoke are often not that different from their real life inspirational counterparts. These creatures are given abnormal features that are subtly added to their bodies, with respect to naturalism and physicality. All the materials, whether feather, bone, fur or cloth, are rendered naturalistically. The combinations of these materials and the layering of details create a sense of the uncanny. The demons in Princess Mononoke are animal gods that are infected with a dark force. When viewed from afar these demons look like amorphous, abstract blobs with multiple arms and legs. Upon closer inspection we see that they are made up of thousands of squirming leeches: actual recognizable organisms that are found in nature but when layered upon one another create something more magical than the sum of their parts. Underneath the leaches there is a giant boar. He is wrinkly and speckled with warts, with multiple strands of fur dangling from his chin. Such a high level of detail is often used to create an uncanny effect. Other characters are distinct for their simplicity. Take for instance the Kudama, which are the little forest spirits in Princess Mononoke. They are minimal in design but they exist in the same world with the realistically rendered beasts because they are drawn with the same attention to detail. Each one of them are varied, their heads like life drawings of river rocks. Their movements mimic nature as well—Kudama march in patterns that mimic ants and they mingle in the treetops like birds. 12 Napier, “Confronting Master Narratives: History as Vision in Miyazaki Hayao’s Cinema of De-assurance,” 469. 11 All of these magic realist visual choices support the overarching theme of modern society’s detachment from nature. It is a theme that is also present in my film, “Living Fossil”. This detachment is represented by the media obsessed populace of the city who is blind to the physical destruction and decay that is taking place outside their virtual world. Midway through the film this virtual world becomes too chaotic and falls apart, bringing down the rest of the city with it. To depict this visually, the city is crushed under the weight of the multiplying screens and signs. At first glance these are merely signs and screens, albeit an exaggerated number of them. However, by animating the content on the screens interacting with each other and moving slightly outside the frames that contain them, it is implied to the audience that these images are not a part of the physical world around them. Animation’s Influence in Brazil There are many films that feature strong doses of magic realism. Pan’s Labyrinth uses computer animation to introduce fantastical elements into a historical, reality based setting. Yet it is the manner in which it is done that makes it magic realism. The director, Guillermo del Toro, treats the two worlds of reality and fantasy as equally valid and there is an air of mystery throughout. There is little to no exposition in order to explain the fantastical and there is a routine acceptance of paranormal events by the main character. In Pan’s Labyrinth, realistic visual effects help to unify the real and unreal in the same world. Yet advanced computer animation is not a prerequisite for magic realist storytelling in live action film. By examining the work of Terry Gilliam, one can see that animation does not need to be present in the film to create magic 12 realism. That being said, Gilliam’s work is evidence that an understanding of animation helps when it comes to bringing magical realism to a purely live action film. Animators have one foot in the world of graphics and one in the world of filmmaking. This is the key difference between them and live action film directors (although that line itself is blurring because of technology). In an interview with Salman Rushdie, (a magical realist author himself), Terry Gilliam explained his approach to filmmaking: “I never wanted to make naturalistic films. I’ve always like the idea that film is an artifice, and that is admitted right from the start. We create a world that isn’t true to a realistic naturalist world, but is truthful. That is the main thing. I think it comes from being a cartoonist. I’ve always abstracted. Cartoons push toward the grotesque. You twist, bend, and shape. Brazil is that way.”13 In order to find that balance between the real and unreal, the atmosphere of his films had to be pushed towards the fantastic in order to counter the innate visual realism of the medium. This is the opposite of animation: in order to portray magic realism the raw elements of design must come together to represent the real world to some degree. Gilliam directs the actors in his films as though they are cartoon characters and composes the frame like an animator. His choices in editing, camera angles, lighting, and art direction all support this truthful yet visionary aesthetic. By drawing upon his visual arts background and utilizing live action film techniques, Gilliam creates a visual atmosphere and cinematic discourse where magic realism can flourish. 13 “Salman Rushdie Talks with Terry Gilliam,” The Believer, March, 2003. 13 Gilliam has said that his film Brazil is about America, and that he couldn’t have made it without leaving America because to look at it objectively he need to be an outside observer.14 This “outside looking in” discourse is a way to achieve the detached presentation in magic realist stories. Gilliam made Brazil as an ex-patriot looking at America from a new perspective. This suggests that the bewildering mix of cultures in the American metropolis was inspiration for the visuals in Brazil. Gilliam’s worlds epitomize what Alerjo Carpentier describes as “the Marvelous Real” in his essay “The Baroque and the Marvelous Real.”15 The technological dystopia of Brazil is a place where components of the cluttered landscape are recognizable and mundane. Nevertheless, when stitched together they become new technologies that are more strange and magical than the sum of their parts. Real inventions are used to make believable yet unfamiliar inventions. This is not unlike how Miyazaki uses actual organisms for reference to create a vision of the supernatural. While Miyazaki uses these techniques to accentuate the beauty and awe of nature, Gilliam often uses them to reveal the banality and absurdity of the modern world. In both cases imagination is anchored in reality to create a magical realist vision. Arthur C. Clark once said, “Any sufficiently advanced technology is indistinguishable from magic.” The world of Brazil is a manifestation of this outlook. In my film, “Living Fossil”, I wish to blur the line between technology and what is commonly perceived as magic. One of the inspirations for the story was the drastically changing role that technology has had in our lives over the course of the last decade or so. The Internet 14 “Salman Rushdie Talks with Terry Gilliam,” The Believer, March, 2003. 15 Maria-Elena Angulo, Magic Realism: Social Context and Discourse, 11. 14 and all the technology that brings it to the forefront of our attention is the main inspiration for the design of the city. By exaggerating the presence of the Internet in the physical environment I wish to expose the intangible affect it has on our collective consciousness. Towards the end of the film this magic spell is broken after the technology is destroyed. The people are then able to see the monster, but their detachment from him is replaced by fear and hostility. This shift is meant to show that we use media and technology to mentally escape from the harsh realities of life and death. Sam, the protagonist of Brazil, has vivid, beautiful dreams he escapes to that contrast with the soft nightmare that is his day-to-day life. As the story progresses, his waking life begins to bleed into the dreams and vice versa. This concept itself is not magic realist necessarily: many films have plots that are similar to this, for instance Inception. However, in most films there is much more explicit, scientific explanations of such events. In magic realist fashion, Gilliam leaves much unexplained in order to retain a sense of mystery without completely veering into the unintelligible. Strange events will occur and the uncanny is weaved into the world, but the story proceeds with "logical precision" as if nothing extraordinary took place.16 This pulls us in deeper so we are between the dream and the real right there alongside the hero. In Brazil there are several instances where there will be a smash cut from reality to the dreamscape and the audience must fill in blanks with their own imagination. As stated before, the reader’s visualization is an important aspect of magic realist literature. In film, the camera does not necessarily kill this dynamic as long as the filmmaker uses techniques that encourage 16 Beatrice Amaryll Chanady, Magical Realism and the Fantastic: Resolved versus Unresolved Antinomy (New York: Garland Publishing Inc., 1985,) 30 15 the viewer to imagine along with them. In one scene, Sam recites a series of numbers and a mechanic begins to convulse. The viewer’s interpretation of this is completely subjective because, although it would appear that the mechanic is some sort of robot, there was no prior exposition about the existence of robots in the world of the story. There are examples of this sort of device in many scenes in “Living Fossil”. In one part of the film the monster destroys a building, looks away for a moment, and a when he looks again it is already close to being reconstructed. The way this scene is edited makes it so the audience experiences the sequence of events just the monster experiences them. No explanation is given as to how the structure was rebuilt so quickly. This sort of gag is so common in animation that one takes it for granted, just as one takes for granted when animals walk and talk like humans in cartoons. Cartoons casually make impossibilities commonplace, just as magic realism does. Relevance to Personal Work and Conclusion One common trait magic realist stories have is the attempt to represent entire communities and societies. In One hundred Years of Solitude, Mocando often acts as not just a representation of Latin America but also as a microcosm of the whole world. The events that take place there are poetic interpretations of history. There is an even level of respect for the realistic, fantastic, and all that lies between in order to reveal truths that lie beyond the reader’s usual mode of perception. For Jeff Smith, Hayao Miyazaki, and Terry Gilliam it was their understanding of cartoons that allowed them to create the visual limbo between the ordinary and extraordinary. These works share the many of the same themes that are found in magic realism 16 literature, such as the desire to reconnect with nature and sociopolitical allegory. They are concepts that I considered as I developed my film, therefore it was natural that I incorporate magic realism to my animation. Salman Rushdie has said, “Realism can no longer express or account for the absurd reality of the world we live in, a world which has the capability of destroying itself at any moment.” The modern world, with all its simulations and information overload, makes the people of “Living Fossil” unaware of the threats they face. However, something deeper is the true problem. Just as the people were blind to the monster, the monster was blind to the people as anything but a means of making himself feel powerful. The differing realities of the monster and the people brought to life by magic realism represent this lack of empathy that is at the core of the conflict in the film. Though it may seem so at first, the message in my film is not that modern technology will be the ruin the world. At the end of the film when all the technology is gone, a violent war breaks out between the people and the monster. Without the magical technology their fear of the monster is laid bare and the conflict escalates to the brink of mutual annihilation. When the people see the monster much of the magic realism effect is taken away because they see him for the otherworldly creature that he is. In order to balance the monster’s new fantastical identity out I have added more grittiness to the scenes that follow and I’ve taken away a lot of the visually fantastical elements that were present in the first part of the film. The elderly version of the monster intentionally has more detail in his design than his former self, grounding 17 him in reality. To further support this, his movement is less bouncy and stylistic than his younger self and more naturalistic. In One Hundred Years of Solitude, tiny yellow butterflies inexplicably begin to follow one of the characters wherever she goes. This lasts for days until the character’s mother kills them. The butterflies seemed magical, but the fact that they die from an insect bomb subjects them to the rules of the physical universe, so we are puzzled by their status.17 The monster’s metamorphosis from an invincible, spirit-like entity to a weak and worn creature will bring him closer to the line separating the physical and unworldly. The contrast of this is the Mothrainspired monster, whose metamorphosis is one of growth. She is the catalyst for change in the story, bringing the monster and the people together in harmony. For most of human history, the gods and monsters of mythology were how we understood our place in the universe. Technology has reached the point where it is now competing with our myths regarding which will have the most power over our consciousness and ultimately our reality. The magic realist writer is able to have a simultaneous distance from and acceptance of pre-scientific worldviews.18 This negotiation is in the work of Smith, Miyazaki, and Gilliam. While each takes their own unique approach, they all bring magic realism to their respective media in order to tap into the power of myth and communicate it effectively to the viewer. The goal in my film was to find a similar balance, combining the poetry found in reality and the truth that is found in magic, demonstrating that the use of magic realism in animation 17 18 Faris, Ordinary Enchantments, 15. Faris, Ordinary Enchantments, 20. 18 creates a narrative and visual space where myth and reality can work together to create a new perspective. 19 Bibliography Andrae, Thomas. Carl Barks and the Disney comic book: unmasking the myth of modernity. Jackson: University Press of Mississippi, 2006. Angulo, Maria-Elena. Magic Realism: Social Context and Discourse. New York: Garland Publishing, Inc., 1995. Ash, Roger. “Jeff Smith Interview.” Worlds of Westfield, June 2000. Accessed November 5, 2010. Camyard-Freixas, Erik. Realismo magico y primitivismo: Relecturas de Carpentier, Asturias, Rulfo, y Garcia Marquez. Lanham, Md.: University Press of America, 1998. Chanady, Beatrice Amaryll. Magical Realism and the Fantastic: Resolved versus Unresolved Antinomy. New York: Garland Publishing Inc., 1985. Faris, Wendy B. Ordinary Enchantments: Magical Realism and the Remystification of Narrative. Nashville: Vanderbuilt University Press, 2004. Garcí a Má rquez, Gabriel. 1978. One hundred years of solitude. London: Pan Books. Napier, Susan J. “Confronting Master Narratives: History as Vision in Miyazaki Hayao’s Cinema of De-assurance.” Positions 9. 2001. Rowlan, Garrett. “Magical Realism and Film: Degrading the Image.” Margin, Exploring Modern Magic Realism, June, 2009. Accessed November 5, 2010, http://www.angelfire.com/wa2/margin/Rowlan4.html. Rushdie, Salman. “Interview with Terry Gilliam.” The Believer, March, 2003. Smith, Jeff. Bone. Columbus: Cartoon Books, 1991. 20 Filmography del Toro, Guillermo. Pan’s Labyrinth. Los Angeles: Warner Bro. Pictures, 2006. Gilliam, Terry. Brazil. Los Angeles: 20th Century Fox, 1985. Honda, Ishiro. Mothra. Tokyo: Toho Co., 1961 Miyazaki, Hayao. Princess Mononoke. Tokyo: Toho Co., 1997. Nolan, Christopher. Inception. Los Angeles: Warner Bros. Pictures. 2010.
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