4-1 Solve It! In the computer game, Steeplechase, you press th he “jump” button and the horse makes the jump jum the sh hown. The highest part of the jump must be b shown. dir rectly above the fence or you lose time. Where Whe W directly sh hould this horse be when you press “jump”? ? should Ex xplain your reasoning. Explain 3 The path of the jump is a parabola. 2 Path of the Horse’s Jump y 3 2 1 x O 1 2 3 4 1 0 1 2 3 4 5 6 7 8 4-1 Lesson Quiz 1. What are the vertex, the axis of symmetry, the minimum or the maximum, the domain, and the range of y 5 25(x 1 2)2 2 8? 1 2. What is the graph of f (x) 5 3(x 2 4)2 2 1? 3. Do you UNDERSTAND? A frog leaps 2 feet. The highest point in the jump is 6 inches. Assume the frog starts at (0, 0). What quadratic function models the path of the jump? Specify the units you use. Answers Lesson Quiz Solve It! 2 units away from the fence; the horse is at its highest pt. 2 units after beginning the jump. 3. Samples: 1. The vertex is (22, 28); the axis of symmetry is x 5 22; k 5 28 is the maximum value; the domain is all real numbers; the range is all real numbers # 28. 2. 1 f (x) 5 224(x 2 12)2 1 6 (inches) or f (x) 5 21 (x 2 1)2 1 1 (feet) 2 2 f(x) 4 2 f(x) = 1 (x 4)2 1 3 x O 6 2 Prentice Hall Algebra 2 • Solve It/Lesson Quiz on Transparencies Copyright © by Pearson Education, Inc., or its affiliates. All Rights Reserved. 21
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