Core Curriculum, Cooperation, and Coordination: Research and Activities to Get Your Classroom in Motion Tom Stoddart [email protected] & Joe Gallo [email protected] Summer 2015 Pottstown Wellness Conference Protocol and Predictability Predictability gives peace of mind to the brain, too much however, provides boredom. When your brain knows what is coming it can focus on new information and stimuli. A classroom with a certain amount of routine and schedule allows the brain to look for new ideas. A limited amount of stress challenges our brain and releases adrenaline! The brain feels comfortable with predictable events and actions. This lowers stress levels and allows for consistent performance. Too low a stress level may hinder learning as well. Best results are realized when there is a limited amount of unpredictability. Having a set of routines that also provide for insertion of different activities or varied approaches lead to curiosity. This desire to see what will be next is essential to a healthy learning outcome. In a learning environment, a common cause of boredom is lack of understanding; for instance, if one is not following or connecting to the material in a class or lecture, it will usually seem boring. This connects to the predictability of the general structure of the lesson or classroom. Too much uncertainty or confusion provides problems and releases dangerous cortisol as a result of heightened stress. Define expectations Maintain a safe environment Start small/simple and build Establish Start/Stop cues Make objectives clear Be Prepared Reengagement Strategies” Clap patterns, 1x/2x “If you hear...” Routines/Protocol/Class Chant response Music/Bell/Chime/Clicker Clock/Timer/Countdown Write a response and stand when ready Ball Toss answer “wait time” Hand Signals or Gestures Catch phrase w/move-"Everybody freeze!" Common Core Movement Activities: Index card shuffle Have students write down a question on an index card. Next ask the children to walk around the available space. On command they will face the closest new person. Standing with someone they will ask them the question on the own card and answer the question from their partners card. They will then trade cards and walk around again (now with a different question) and meet a new person to ask the question. Repeat two to three times. We like to then have the participants retrace their steps and meet up with the partners. Confirm the information that you have received previously. If time and purpose allow, continue for another round or two and wrap up by sharing about the people that they have meet today. Variation: Use the same strategy for an introduction to a subject or topic. You may also use it as a review of covered information. In these situations we highly recommend going back to check in with you previous partners. This will allow to reinforce the learning process of the desired details. An added step is to have the correct answer on the index card in order to confirm accuracy. Bonus: Have a selection of students stand to read the card they are currently holding. Have students who have been asked or come into contact with the card to stand and see if they can give the correct answer. Three part Tag (triangle) This activity is a twist on a classic teamwork activity. The group is made up of four players. One person attempts to tag another while the other two players work with the “taggee” to protect him/her. The student who is the “tagger” will have a demi-noodle in their hand and must tag the person who they designate to be “it”. The “tagger” may only tag outside the triangle and must tag “it” on the legs. Ex: Three primary colors (r,y,b), parts of health…parts of govt. (US/parliament=exec., leg., jud.), parts of tree(roots, leaves, trunk), parts of Nueron, Healthy person = mind/body/spirit Throw and Know/ Pass & Rhyme Stretch the list?--Students will be divided into groups of 3 with one ball for each group. Students will practice throwing and catching different ways (rolling from a sitting and standing position, bouncing from different positions and throwing and catching), while naming off words that rhyme with the word that they draw from a stack of cards. If they can’t name any more rhyming words they draw a new card and continue. Some common rhyming words to start with:• Ball• Cat• House• Mice Variation: Movie actors list, multiplication tables, states of matter examples, presidents(Republican/Dem./other), action words in foreign language/tenses/common words Variation2: Get to know you activity: Create a list of the popular picnic items, vacation spots, Circle Exchange / Synonym Exchange Ask the students to stand in a circle, with one person in middle. All people in circle have a designated spot (mark with spots or piece of tape). Middle person asks if anyone in circle if they have done/are wearing/like to…/etc. At that point anyone who has done/is wearing /or likes the mentioned thing MUST leave their spot. Ex: “Anyone wearing blue jeans” must leave spot in circle and find new spot, while middle person tries to grab a spot for themselves. One person will be left over and takes over middle spot. The center player can use any attributes Variation: Change the game into an academic topic such as a character role written out on a card from a novel or story. Players will now move if their player matches the description. Ex: “If your person is a female.” Ex2: “If your person appears before the murder in the story.” Variation 2: Synonyms Swap- Give each student a set of 2-3 index cards or with different words on them. These cards are all related to a set of words selected by the teacher. The center player will say the word “small.” Any player holding a synonym of that word will move. Ex: “tiny”, “mini” etc. Once in the middle students will select a word from one of the cards remaining in their hand (ex: fast). The game continues until a desired amount of time, turns or players go to the center. tj Name Grid/ Vertical Vocabulary Crossword Divide the young people into groups of four. Each group needs paper and pens. Ask them to draw a grid on which they write their forenames. For example, give each team three minutes to write down as many words (three letters or more) that they can make only using the letters in their names. Letters must adjoin each other in the grid, but do not have to be in a straight line. When the time is up each team adds up their score. 3 or 4 letter words = 1 point 5 letter word = 2 points 6 letter word = 3 points Variation: Vertical Vocabulary: Provide each small group or pair of students with a set of vocabulary words from a unit to be studied or that has just been completed. The group will create letters on sheets of paper, index cards, etc. One letter for each word in the list. Once all of the words have been created have the class work as one big unit or two smaller ones depending on your comfort and space available. The goal is to get all of the words/letters in the giant crossword puzzle. Good Luck! Decimal Dash tj Choose a decimal card for each player in the group. The players will race around the proper cones based on the cards. The largest number will race the longest distance and the smallest number runs the shortest. Continue until all players have gone or cards are gone. After the players run around the cones line up the cards correctly and play again drawing new cards. Variation: Use other locomotor skills (skip, hop, jump, etc.) or add sports equipment to the races. Variation: Run each level in order from smallest to largest or largest to smallest as a group and say each number as you go around the cones. (Historical perspective?? List a series of events: Vietnam War, Gulf War, Battle of Normandy, etc. Cone/Chair 1Gulf, 2VWar, 3 B of Normandy is the farthest form today.) Reading & Writing Bank /Walking Word Bank tj Many teachers use a word bank for tests and worksheets. Make a word bank where students actually get to enter the word “vault.” Use an easel or moveable bulletin board and post the appropriate words. The students are required to make a minimum number of withdraws or visits. As they enter the “vault” they should touch the desired word, return to their paper to record a withdrawal. Variation: Try this game with all students moving and a poster or power point with the matching definitions available. When a student feels they know an answer they meet the person with the appropriate word and give the matching definition to get the sign. Now they will walk with the word. See how many words you can find. Grafitti Wall / Thesaurus Wall Select a review preview topic or a part of speech for students to write onto the “Graffiti Wall.” Students may add any word, idea, picture, symbol, term, etc. that is appropriate for the subject that is being worked on in class. This activity can be written onto whiteboard OR it can be put on paper and then attached to blackboard or other wall area. Students can place their word, symbol, or idea anywhere in given space. I suggest adding 3+/- at a time but the number can be adjusted up or down. All students participate. Following have partner up/group up and choose 3-5 to talk about alternating choices. Wrap up by the teacher selecting 1 word at a time and asking the students who choose to offer ideas. SAMPLE: Opening activity with summer as topic. Thesarus Wall: Students add to a list of word and give alternate ways or synonyms for words that are on the thesaurus wall. Fill the wall up with as many variations of each word as you like. Ex: Big, gigantic, huge, enormous, sizeable, etc. Use this to create discussions, sentences, stories or additional activities for class work. The words can be temporary or posted on a wall, adding new variations as they are covered. Giants, Wizards, & Elves This is a fun, silly icebreaker game that is a good way to break the ice at meetings or in classrooms. It’s a simple game based on the classic game of rock, paper, and scissors. Teach everyone how to become three characters: the giant, the wizard, and the elf. Each character features hand motions (and a noise-optional). For the giant, each person stands on their tippy toes, lifts up their arms, and makes an angry growling noise: “Roooar!” For the wizard, each person crouches a little bit, flutters their fingers as though they are casting a spell, and they make a magical noise: “Woooo!” For the elf, each person gets down very low on their knees, cups their hands around their ears, and makes a high pitched elf noise: “Eeeeee!” Practice each motion together a few times. Divide everyone into two teams and have them separate into opposite sides of the room. The game involves several rounds. For each round, the following takes place: Each team forms a huddle and decides to become a giant, wizard, or elf. Both teams then line up and face each other, about 5 feet apart. The facilitator says “3...2...1...Go!” Each team acts out the giant, wizard, or elf (whatever they decided to become). The giant defeats the elf because giants “squash” elves. Elves defeat wizards by outsmarting them, chewing at their legs. The wizard defeats the giant by “zapping” them with a magic spell. Identical characters are a draw (no one wins).This process keeps repeating for multiple rounds until one team is entirely consumed (or when time runs out.) Variation: CIVIL WAR- North =Wizards, South = Giants, and Slaves = Elves Variation 2: AMERICAN WEST-American Government = Wizards, Settlers = Giants, Native Americans = elves Still S“knowing” throw tj Create s“know”balls using scrap paper. Have each student write down the answers to a selected set of terms. Assign students to answer specific terms to avoid repeats. Once your students have all the vocabulary on the papers, have them crumple them into a loose ball. Divide the room in half or into small sections and have the children try to get all the s “know”balls into the other area. Play for about 30 seconds or a minute and stop. Have each student grab one ball near them and define the term to their smaller group. (Example: Write down academic information ahead of time like numbers, have students make a specific shape based on side length) Clean up/Clean up Conversations tj This game can be used as a review to just about any lesson or unit. Each student will create a set of true/false questions (3-6) on the selected topic. The students will then crumple the questions into paper balls. The students next get to toss these questions back and forth across the room (almost any age student/adult will enjoy this). After a predetermined period of time (1 –2 minutes), the game is stopped. The group collects all paper balls near their desk. Have 3 cans/buckets for a final review at the end the classroom. The children now open their paper and return each question by tossing it into the true, false or “I don’t know” bucket/can. Take out a random sample and check for accuracy. Review any unknown answers. This can also act as a sponge or baseline activity if you choose. For conversations have the students work with a small group and they learn the answers to their group’s questions. Select several to share with the entire class. Have a ball and Know it All (North Carolina Department of Public Instruction) Each student should get a small soft ball or bean bag and a partner. Use the ball/bag for the following exercises: Place the ball on the feet (feet together) while seated, repeatedly toss up and catch the ball with the top of the feet (like hacky sack). Set the ball on elbow. Flip the ball into the air and catch it with the hand on the same side. Lift the feet off the floor (feet together) and rotate the ball over and under the legs using your hands. Toss the ball overhead and catch behind back. Lift the feet (feet slightly apart) and weave the ball between the left and right leg (such as a figure eight). Toss the ball from behind the back and catch in the front. Circle waist while standing Variation: tj Add academic topics into the activity, a get to know you question or a topic with multiple answers that needs to be filled in following routine. Vary: Move around the room as you play. Change partners ---ask question and have hit/pass ball back based on the answer (ex: true/yes elbow false/no knee). Applaud the Verb Tenses The students will identify verb tenses. Sentences developed for activity. The teacher will read a sentence to the students. The students will: clap once for past tense, clap twice for present tense and three times for future tense verb. According to which verb tense is presented, the students will clap the correct number to the sentence read. (Ex. The teacher will say, “Sherry ran to the store.” The student will clap one time.) (Minds in Minds in Motion 2004 pg. 90.) Variation tj*: Stand up at your desk and slap knees 3 x for past tense. Sit down and tap table 3 x for present tense. Spin around three times for future tense. Variation 2 tj*: Use for any type question including multiple choice or true/false by providing the correct number of choices (ex: 2 for T/F). Characteristic Shuffle Have terms on pieces of paper placed in waste baskets or piles throughout the playing area. A student selects one item from the bucket and has to move to another basket with a movement that describes a characteristic of the term. 5 Great Lakes- Lake Superior(coldest, largest and deepest) students walk slowly with legs wide and arms extended over their heads. Lake Michigan-(only lake contained totally in U.S., connect with Lake Huron) students march and sing Yankee Doodle with left arm hooked to join with Lake Huron. Lake Huron- (longest shoreline, makes the thumb, connects with Lake Michigan) students take long steps with left thumb up and right arm hooked to join with Lake Michigan. Lake Erie-(warmest, most biologically productive) students run. Lake Ontario(base of Niagara Falls) students take two steps and fall in push-up position, repeat. Variation: Scientific Process >Make an observation. (Use hands to form glasses) Hypothesis. (Scratch Head) Experiment. (Spin and Walk) Analyze Data (Type on computer) Conclusion. (Skip and Smile) (Thanks to PHS science teachers) Collection Collection Class is spilt into four teams. Each team has an incomplete set of cards with terms on them (i.e. 2 of the great lakes, 1 Ocean, 2 Continents, 3 Planets). The object is to send one player out from each team to retrieve on card from an opposing teams’ area. When a set is complete (i.e. 7 continents, 9 planets etc.) that team may put the set away and receive 1pt for each card. The game can continue on time or until all sets are collected. To keep things safe it is suggested that no one may block the pile of words in a team area. The game is a strategy and quick thinking activity. Variation: Use objects to represent something from academics. (Ex: Tennis ball = gold) Bluff Tag Each student is given a playing card or index card with a term on them. The teacher yells out a question at the beginning of each round. Students then attempt to tag each other. If tagged you must switch cards. The object of the game is to be holding the card with the correct answer at the end of the round. Each time you tag someone or they tag you, you will trade cards with that person. This becomes a game of strategy along with factual knowledge. You may wish to have more than one correct answer and decrease the correct cards as the students get better at the game. The activity can be used with a variety of topic areas. Balance activities to use with Common Core material Balance Beam/Walking on Line -Using a line that has been taped or painted on the floor, have the children walk alternating feet. Next try having them walk heel-to-toe walking. Also try walking backwards and walk sideways while crossing one foot over the other. When using sideways movement, have them return or switch their direction halfway for best results. Add a bit of risk and challenge by using a small balance beam or balance board. Jump/Hop The Line -Again, using a line that has been taped or painted on the floor, have the children jump over the line with both feet as they move down the line. Those who have difficulty reading will struggle with this activity. Repeat and watch for both feet working together (no foot trailing), launching and landing with both feet. Criss-Cross Walk -Once again, using a line that has been taped or painted on the floor, have the children stand to one side of the line. With the outside foot, cross over the line and take a step forward. Now using the remaining foot, cross over the line and take another step forward. Try this activity for 30 steps or more for best practice. Galloping/ galloping with non-favorite foot forward -Ask students to gallop to one end of area, keeping the same lead foot. Next repeat using the opposite foot and notice the difference, especially difficult for non-readers. “Cross Fit” Style basic balance poses to complete: shoulder-width, one foot front, feet in line, heel-toe, arms raised above, arms above but to side, one foot elevated slightly, foot elevated with bent knee, elevated with leg extended *hold paper centered, slide to rt. & left sides as read, raise paper slowly above head, lower then sight line **swing leg slowly forward and back, add arm in opposition *** place paper on floor then continue up and retrieve when return downward *****extend leg to side and back central then across, add arm in opposition, hook leg around in curved motion to back front then back, again add arm opposition (rehearse, review, read, information) >>Ice skaters, Single Leg Dead Lift, kneeling superman, (standing) Cerebellum Balance Exercises Balance on one leg. Balance on one leg, and kick the other leg forward, to the side, and to the back. Balance on one leg, bending the knee slightly. Reach forward and let other leg go back. Do the above, but go all the way to the ground. Do the above with a ball or object, touching it to the floor, then bringing it up to your chest, and over your head. Balance on one leg, and jump forward several times. Throw a ball or object in the air while sitting, and catch it with one hand. Use two different-sized balls and throw continuously, at all heights, left and right. Bounce a ball on a slanted surface. Bounce two balls at once. Put letters on a ball. Say what letter is coming at you as you catch it. Throw a beanbag or object in several different ways: up and down with one hand, from one hand to another, over your shoulder or head to catch with other hand behind you, etc. Juggle two or three objects or balls. Stand & Spin 1x, 3x, 5x Catch a ball or object while standing on a Bosu balance ball, balance board, or other tipping surface. OHER BALANCE ACTIVITIES & Core ….walk the noodle, cross walk noodle (on noodle), infinity walk, balance boards, “Spooner boards,” “duck walkers,” core balance discs/pads, Add manipulative items where appropriate and as students and teachers gain confidence and understanding like a physio exercise balls, any type of ball that you choose; they can all add novelty and excitement to a great concept. Use them to enhance and extend the effectiveness of learning with your students. HAVE FUN !! Selected References: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. Armstrong, S. (2008). Teaching smarter with the brain in focus. New York, NY: Scholastic Ballinger, Erich. The Learning Gym – Fun-to-do Activities for Success at School, , Edu-Kinesthetics, 1992 You can order these books directly by calling Edu-Kinesthetics, Inc. at 1-888-388-9898. Blaydes, Jean & Hess, Cindy. Action Based Learning Lab Manual- and workshop material Blaydes Madigan, Jean NeuroKIDnesiologist/ Consultant/ M. Ed Action Based Academics Notes 232 Zachary Walk Murphy, TX 75094 Blaydes, Jean& Hess, Cindy.(2006).The Action Based Learning Lab Blaydes, Jean.(2001).Thinking On Your Feet:Teaching Academic Subjects Through the Kinesthetic Modality Blaydes, Jean.(2011) lecture Boyerstown, PA Blaydes-Madigan, J. Thinking on your feet. jbladesmadigan. DOI: www.actionbasedlearning.com Dennison, Paul E. and Dennison, Gail E. Brain Gym, , Edu-Kinesthetics, 1989 Dennison & Dennison.Teacher’s Edition by. You can order these books directly by calling Edu-Kinesthetics, Inc. at 1-888-388-9898. Freeman ,Cecilia K. I Am the Child: Using Brain Gym® With Children Who Have Special Needs by and Brain Gym® You can order these books directly by calling Edu-Kinesthetics, Inc. at 1-888-388-9898. Gay, Michelle Brain Breaks for the Classroom-; Scholastic 2009 Hannaford, Carla Ph. D. Smart Moves – Why Learning is not all in your Head, Great Ocean Publishers, 1995; Hannaford, C. (2005). Smart moves. (2nd ed.). Salt Lake City, UT: Great River Books. Hannaford, Carla.(1997).The Dominance Factor Hinson, Dr. Curt (various workshop material) Jensen, Eric.(2001).Learning With the Body in Mind Jensen, Eric -Teaching With the Brain in Mind; Different Brains, Different Learners; Brain Compatible Strategies 2nd Edition; Brain Compatible Strategies Jensen, Eric.(2003).Environments for Learning Jensen, Eric.(2005).Teaching With the Body in Mind(2nd Edition) Jensen, E. (2000). Learning with the body in mind. Thousand Oaks, CA: Corwin. Longhi, Sarah. Classroom Fitness Breaks to Help KIDS FOCUS Scholastic 2011 Miller, Susan.(2002).Perceptual Motor Skills:A Missing Link to Reading Mkuczala, Mike --RTC instructor- Presentation (lecture)Pennsbury High School Orlick,Terry.( 198?). Cooperative Games and Sports, Pantheon Books Sladkey, David http://brainbreaks.blogspot.com andhttp://Youtube.com; (2013) lecture Pottstown, PA Smith, Alistair. Move It! Physical Movement and Learning, Network Educational Press, 2002 Slywester, Robert.(1995).A Celebration of Neurons:An Educator’s Guide to the Human Brain Sousa, David.(2001). How the Brain Learns(2nd edition); Sousa, David -How the Brain Learns Third Edition Sprenger, Marilee,.(2002).Becoming a”Wiz” at Brain-Based Teaching Sprenger, Marilee,.(1999).Learning and Memory:The Brain in Action Tantala, Barbara(?).Standards and the Brain Compatible Classroom Zientarski, Paul (2011+2012) lecture Boyerstown, PA; (2013) lecture Pottstown, PA http://www.ecu.edu/cs-hhp/exss/upload/Energizers_for_Grades_K_2.pdf North Carolina Dept. of Education www.emc.cmich.edu/brainbreaks (Michigan Dept. of Education)
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