Site Location Analysis for a Board Game Café in Halifax, Nova Scotia Retail Market Potential Site Location Watch out video games, a new (or old) contender in back in town. The market for board games (not just MonopolyTM and ScrabbleTM any more) has exploded in recent years. The technological age has created a renaissance for this classic form of entertainment and sales have never been bigger. Amazon reported that the percentage of board game sales increased by double digits from 2012 to 2013. In 2013 the online crowd funding service Kickstarter reported raising $52.1 million dollars for board games ($6.8 million more than raised for video games. The popularity of board games is still increasing and these trends are expected to continue. A business that is ready to capitalize on this rapidly expanding market is a board game café. A board game café is a combination a traditional café/bistro (drinks and light snacks), a cozy lounge area to play games and retail space for selling board games. We would like to locate our board game café in downtown Halifax. Halifax was selected as a location because of its high youth population and a low amount of competitors in this market. Halifax has seven major universities and colleges and is home to over 30,000 post secondary students. The study area is highlighted on the map to the left. Target Market Analysis For this site location analysis three market characteristics were examined. The target age group for the board game café is ages 10-39. We plan to have the café open to everyone during the day and then switch to 19+ patronage in the evening. The target population ratio was calculated by dividing population ages 10-39 by total population. We would like to target the store in an area with high proportions of this population group. The café will also feature food, beverages and alcohol. To target this market we analyzed spending on food in restaurants. This was calculate by dividing spending on food in restaurants by total spending on food. We would like to target areas where spending on food in restaurants is elevated. The café will also serve alcohol and hopes to be a hot spot for board gamers who enjoy the social aspect of going out for the night while still enjoying games with friends. To find this market we looked for areas where spending on drinks at establishments is high. This was calculated as the ratio of spending on alcohol in restaurants over total spending on alcohol. We would like to target the café in an area where there is elevated spending on alcohol at restaurants. Competitor Analysis Suitability Index Weighted Suitability Index After each of the three market characteristics were chosen for analysis they were divided into 5 classes using the quantile method. Each class was then weighted from 1 to 5 (with 5 being the most suitable variable). The suitability index is a sum of the classified values for each variable. This allows all three of the variables to be assessed at the same time on one visualization. The map above shows the results of the suitability analysis, the location of competitors and the road network. The largest cluster of high suitability is in the downtown core of Halifax. There is also a large amount of cafes located within this area. The peripheries of the study area and the northeast portion of the study area have the lowest suitability index. A weighted suitability index was also calculated for the study area. To calculate the weighted index each of the market categories is given a weight based on perceived importance. Ideally a group of experts determines the weighted for each variable using the Delphi Method. For this project I created the weightings myself. Since the primary goal of the café is to have people come in and play or buy board games the target population was given the highest weighting of 0.5. The café also plans to produce a significant portion of its revenue from food sales so spending on food in restaurants was given a weight of 0.3. The board game café will also be licensed but this is not planned to be a large portion of the revenue (perhaps an increase on Friday and Saturday nights can be expected) so spending on alcohol in bars was given the lowest weight of 0.2. The map above shows the results of the weighted suitability index. Overall the map looks very similar and very few of the polygons have been reclassified. Spending on Alcohol in Bars d Ryan Ruthart Total spending on alcohol in bars divided into 5 classes based on quantile breaks is shown on the left. There highest cluster of spending is in the down town area along the water front. The out skirts of the study area have the lower spending on alcohol in bars. Spending on food in Restaurants The ratio of spending on food in restaurants divided into 5 classes based on quantile breaks is shown to the left. Generally the edges of the study area have the lowest amount of spending on food in restaurants. The highest spending occurs within the downtown core. The north east corner of the study area generally has a lower amount of spending on food. Target Population As part of the site location analysis potential competitors were assessed. For the board game café we decided our main competitors would be café style restaurants which provided a relaxed atmosphere with comfortable seating. Although we do plan to sell liquor, we are not planning to compete with the rowdy bar market. The yellow pages were used to look up street addresses cafés in the Halifax area. A total of 100 cafes were identified one of which is a board game café (The Board Room). The addresses were then geocoded in ArcGIS using the Geocode Addresses tool. Once geocoded the competitors could be plotted on a map to aid in the location analysis. Shown above is a summary table for the results of the Suitability Index. The highest amount of competitors are within polygons to be considered primary targets. The total area of primary polygons is low, only 11% of the study area falls within this category. When looking at the primary markets by percent polygons the number increases to 37%. This is because the primary polygons for locating the store are within the downtown and are much smaller than suburban polygons. Shown above is a summary table for the results of the Weighted Suitability Index. The highest amount of competitors (50%) are within polygons to be considered primary targets. The total area of primary polygons is low, only 7% of the study area falls within this category. When looking at the primary markets by percent polygons the number increases to 27%. Compared to the unweighted suitability index the general trends of the results are similar but each category has different values. Using the weighted method there are less competitors in primary regions, the primary regions make up less of the study area by area and there less primary category polygons. The target population divided into 5 classes based on quantile breaks is shown on the left. The target population is people between the ages of 10 and 39. The largest cluster of this population is within the down town core of Halifax. The north east portion of the study area generally has populations outside of this range. Conclusions A board game café is an excellent business opportunity in downtown Halifax. There is a very large potential market and few competitors. Based on the suitability analysis the downtown core provides the best access to the target market. Additional analysis should be conducted to chose the specific site location. Shown above are the top rows of the table used for this analysis. Each of the market variables is shown (target population, spending in restaurants, spending out on alcohol). In addition each of these variables has been divided into 5 classes using the natural breaks quantile method. The Suitability Index is also shown which is a sum of the classified values for the market variables. The weighted suitability index was calculated as the sum of (Target Population * 0.5) + (Spending on food in restaurants * 0.3) + (Spending on alcohol in bars * 0.2).
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