Instrument – ITEM I MAJOR PROJECT 2 Major Project 2 Year 12 Semester 3, 2011 Assessment Conditions: 8 weeks, Summative, own & class time, unsupervised. Work authenticated by journal entries, signed statement, teacher observation. Date Handed Out: See assessment schedule Due Dates: See assessment schedule Part A, Design Phase Part B, Development Phase Part C, Evaluation and Printed Documentation Phase Design Situation This is an individual practical task. The task is to design, develop and evaluate an interactive learning object using the Adobe Creative Suite® Version 4. Adobe Flash® will be the main tool for creating the learning object. Adobe Dreamweaver® will be used for final compiling of learning object. Adobe Fireworks®, Adobe Illustrator® and Adobe Photoshop® are the three options for creating and manipulating graphics for the interactive learning object. Design Brief You are a senior multimedia designer for an independent education firm called EdMedia. Your senior role for EdMedia is to research, investigate, design and develop an interactive learning object for children aged 4 to 5 years that will focus on foundational literacy or numeracy skills. In order to fulfil your role as the senior designer, you will be trialling your newly designed interactive learning object in approx 8 weeks in a visit to a local child care centre at a negotiated, convenient time. During the visit, you will observe and evaluate children using the Interactive learning object that you have designed and developed. Your project managers, Mrs # or Mr # have prepared a client brief based on discussions with the child care centre. You will have three weeks to design and plan your interactive sequence and five weeks to develop the Interactive learning object. The peer, child and self evaluation will be completed in class following the testing of the game at the child care centre. Summary of Client Brief Child care centres usually cater for 20 to 25 students aged 4-5 years. There is a range of maturity and experiences amongst the students but they have a short attention span. Tasks need to be short, interesting and varied to maintain the student’s interest. They are able to point, click and drag with a mouse and enjoy colouring, sorting, music, rhythm, sounds and interactivity. The learning objects should focus on literacy and numeracy skills ensuring lower case letters and numbers follow the Queensland Cursive Script and do not have fancy font styles. Activities about letters and numbers should also include colour, counting, shapes and classifying where possible, as this would enhance learning. Baby animals, fairies, dragons, unicorns and non-scary mythical creatures are very popular. The interactive learning object should not have a printing option. Submission Requirements. Journal: Ensure all pages of your Journal are clearly and consistently numbered and dates are included. Include HEADINGS at the beginning of each task i.e. Part A, Design Phase, Part B, Development Phase. Complete submission checklist: Design Phase - Part A Create three files named MAP2.docx, MAP2_log.docx and MAP2_gantt.xlsx ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― ― Title Page (wordprocess in MAP2.docx) Table of Contents (wordprocess in MAP2.docx) Design Situation (wordprocess in MAP2.docx) Letter to Childcare Director (wordprocess in MAP2.docx) Gantt Chart (spreadsheet using excel MAP2_gantt.xlsx), screen grab and add to MAP2.docx. Industry standard authoring software (wordprocess in MAP2.docx) Skills needed to develop project (wordprocess in MAP2.docx) Technical documentation – folder structure, storage/disc space(s), storage devices, delivery platform, file formats and final delivery platform (expand on; embedded swf for web platform) wordprocess in MAP2.docx Navigation design / Sitemap (wordprocess in MAP2.docx) Design Concepts – annotated storyboarding (Journal) Disaster Recovery Plan, including on and off campus (wordprocess in MAP2.docx) Cost analysis - engagement and invoicing (wordprocess in MAP2.docx) Project Manager Feedback on Design Concepts (Journal and MAP2.docx) Project Manager Sign off Design Concepts (sign off in journal) Peer Feedback of design (teacher will provide peer questions) Log meetings and daily work (wordprocess in MAP2_log.docx) NOTE: DON’T PRINT DOCUMENT AT END OF DESIGN PHASE Develop – Part B Create Adobe Flash file student number######.fla ― ― ― ― ― ― ― ― ― Template / Actions / Layer design (wordprocess in MAP2.docx) User testing evidence, include dates (wordprocess in MAP2.docx) Technical Recording evidence of advanced software application features (i.e., layers in Photoshop®, timeline scripting in Flash®, sound authoring in Sound Booth®)(wordprocess in MAP2.docx or in journal) Submission of Beta version of your game approx one week prior to final development signoff Sign off Beta Version (sign off in journal – scan and add to MAP2.docx) Peer Feedback of learning object (teacher will provide peer questions) Log meetings and daily work (cont from design phase wordprocess in MAP2.docx) Sign off Final Version (sign off in journal – scan and add to MAP2.docx) Submission of learning object see assessment schedule Evaluate – Part C ― ― ― ― Final Evaluation using the CIPP model Child Observation Manager sign off User instruction documentation (wordprocess in MAP2.docx) (wordprocess in MAP2.docx) (sign off in journal) (wordprocess in MAP2.docx) Part C Continued User and Technical Documentation in more depth Prepare the user and technical documentation for your Project Manager and the client. The documentation will form part of MAP2.docx and should include: ― ― ― ― a description of the interactive learning object notes and visual elements on how to load and start the Interactive learning object in a web browser environment select one important element related to editing the interactive learning object. For example, editing a graphic in Adobe Photoshop® then and importing to Adobe Flash® any advice that may affect the use of the Adobe Flash movie, i.e.; Having Adobe Flash Player installed Use Arial font 11pt size as appropriate. Line spacing 1.5. Consider the use of subheadings where appropriate Final Evaluation Evaluate the project using the CIPP model – that is, in terms of the CONTEXT, INPUT, PROCESS AND PRODUCT. More detail regarding the CIPP model can be found in your COMMON shared directory for this subject. Include screenshots of your Interactive learning object as well as annotations for explanations. Under PROCESS and PRODUCT sections ensure you discuss; ― ― ― ― ― ― ― the Adobe Flash® skills used problems encountered and how they were solved changes to original planning and reasons for the changes recommended improvements assuming you had the extra time and skills technical concerns that occurred during the development of the learning object advanced skills gained include one coloured screenshot of your movie. Annotate it to indicate your testing of the spelling and grammar, as well the functionality of the movie, for example animations and successful interactivity It is recommended that you include feedback from the child care centre visit and any other peer reviews. Assessment for MAP2 – Part A Criteria Familiar application kn owledge s imple application Standard A Standard B The student: The student: recalls a wide range of multimedia recalls a range of multimedia recalls multimedia terminology reca lls multimedia terminology, methods and procedures, terminology, methods and and some related methods and concepts and processes and illustrates procedures, concepts and with detailed and relevant examples processes and provides relevant procedures, concepts and processes relating to the design of interactive learning objects examples relating to the design of interactive learning objects plans and applies related multimedia knowledge to produce quality a design phase knowledge to produce outcomes. design phase The student: The student: The student: provides detailed analysis identifies, classifies and ide ntifies and classifies client requirements, hardware and software specifications develops effective and efficient processes and products, with detailed justification and against appropriate criteria incorporating client requirements, describes client requirements, client requirements, hardware and software specifications hardware and software specifications hardware and software specifications in a develops effective multimedia solutions for the client dev elops multimedia solutions for the client evaluates contexts, inputs, e valuates contexts, inputs, processes and products, with justification and against appropriate criteria The student recalls some multimedia facts and terminology. a pplies multimedia applies related multimedia knowledge to produce a valid multimedia knowledge to plan and produce a valid design phase terminology, and related concepts provides comprehensive analysis of consistently evaluates contexts, inputs, processes and products against appropriate criteria The student identifies client requirements, hardware and software specifications in a simple way but rarely provides multimedia solutions for the client simplistic way produces simple or partial multimedia solutions for the client ev aluates superficially The student: The student: The student: The student: The student: consistently transforms, constructs and co nsistently transforms, constructs constructs and presents constructs and presents prese nts information presents information and and presents information and documentation and information information and documentation to succinctly represent documentation to effectively to represent the intended documentation but may the intended meaning, effectively represent the intended meaning, integrating multimedia design principles effectively applying multimedia design principles meaning, using some multimedia design principles miss the intended meaning uses a wide vocabulary and uses a wide vocabulary with RESULT A+ consistently applies related Standard E The student: multimedia solutions for the client Communication repres enting information u sing language Standard D The student: effectively and consistently selects, Problem solving ana lysis s ynthesis ev aluation Standard C The student: discrimination and consistently applies consistently applies conventions of conventions of language to convey language to convey meaning meaning appropriate to the multimedia context. appropriate to the multimedia context. A A- B+ B B- use s vocabulary and use s language, although uses language to convey conventions of language to meaning, although the convey meaning appropriate to the multimedia context. meaning conveyed is not C+ D+ C meaning is sometimes unclear or inappropriate. C- always appropriate to the multimedia context. D D- E+ E E- Assessment Section: Student ownership statement: The work I have submitted for this assignment is all my own work except where specifically acknowledged in the accompanying work or documentation. Signed: _________________________________ Teacher Statement: By monitoring the development of student work in progress in class, student discussion and drafting where appropriate, I verify and endorse this student’s ownership statement. Signed: _________________________________ Overall Standards associated with exit criteria for this assessment task: Familiar Application Problem Solving Communication Note: VET Compliance Statement: Evidence that students have met competencies can be shown in a variety of ways –observation by your teacher, technical documentation, journal entries by you and your client and actual work produced. Students who are not awarded part or full competency for this assignment will get another opportunity in later assessment items. Students must check with teacher when this will occur. Answer the following questions: 1. Have the purpose and consequences of the assessment been explained? 2. Have you received copies of the relevant unit/s of competency? 3. Do you understand what evidence is to be collected? 4. Have your rights and the appeal system been fully explained? 5. Have you discussed any special needs to be considered during assessment? Yes / No Yes / No Yes / No Yes / No Yes / No Competencies (from Part A, Part B & Journal entries) Certificate II in Information Technology (ICA05) * towards competency Required competencies BSBCMN106B Follow workplace safety procedures ICAD2012B Design organisational documents using computing packages ICAD3218B Crea te user documentation ICAU2005B O perate computer hardware ICAU2006B O perate computing packages ICAU2013B Integrate commercial computing packages ICAU2231B Use a computer operating system ICAU3019B Migrate to new technology ICAW2001B Work effectively in an IT environment ICAW2002B Communicate in the workplace Other competencies ICAU3028B Customise packaged software applications for clients ICAU3126B Use advanced features of computer applications ICAB3018B Develop macros and templates for clients using standard products * This table is an indicator of your success in demonstrating learning outcomes in this assessment item only. At the exit of this course your folio of assessment items will determine competency.
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