Topic Magnetic force Materials Per center or group: (see Management) 8 ring magnets masking tape hole punch, optional two colors of permanent marker, optional two copies of the shuffleboard game sheet one sheet of copy paper clear tape Key Questions 1. What types of forces are used in a game of magnetic shuffleboard? 2. How can the magnets’ positions on the game board be described? Learning Goals Students will: 1. identify the magnetic force as a non-contact force that affects the motion of an object, and 2. identify the magnets colliding with each other as a contact force, and 3. describe an object’s position relative to another object or the background. Background Information The magnetic force is able to act at a distance and make things move, without coming in direct contact with those objects. In addition, when in the presence of another magnetic field, this force both attracts and repels; depending, respectively, on whether unlike or like poles are next to each other. In these two important ways this force is very different from the normal pushing and pulling forces we encounter in our everyday experience. Even when magnets are oriented so they repel each other, they can come into contact with each other if a great enough force is applied. For example, two repelling ring magnets can be held together by applying a greater force with your fingers. Likewise, in this game, the magnets can be made to hit each other when they are slid across the shuffleboard surface with enough force. When one magnet hits another directly, it is applying a contact force. Guiding Documents Project 2061 Benchmark • Without touching them, a magnet pulls on all things made of iron and either pushes or pulls on other magnets. NRC Standard • The position and motion of objects can be changed by pushing or pulling. The size of the change is related to the strength of the push or pull. NCTM Standard 2000* • Develop fluency with basic number combinations for addition and subtraction Management 1. This activity should not be students’ first experience with magnets. 2. The activity is designed to be done at a center or in groups of twos. 3. The magnetic shuffleboard disks and game board for each group or center should be prepared ahead of time. 4. The disks can be prepared by marking the magnets’ like poles. To do this, stack the magnets and then take one off at a time being careful to maintain the same orientation. Place a small piece of masking tape on the top of each ring magnet making sure not to cover the hole. A quarterinch hole punch can be used to make small dots Science Physical science force magnetism Math Computation addition, subtraction Integrated Processes Observing Comparing and contrasting Applying Core Curriculum/Oklahoma 76 © 2005 AIMS Education Foundation of masking tape. After masking tape has been placed on all of the magnets, use two colors of permanent markers; coloring four magnets with one marker and four with the other. 5. To make the game board, place two copies of the shuffleboard sheet on a flat surface facing each other and then put a blank piece of copy paper between them. Arrange the three sheets so that they are end to end lengthwise with no overlap. Carefully tape the seams using clear tape. Try to make the seam as smooth as possible. Connecting Learning 1. How many rounds did it take for you to reach 50 points? Is this the same for everyone? Explain. 2. Did you find any strategies that helped you to score points? Explain. 3. What did you observe in the game that shows a non-contact force? 4. What contact forces did you observe while playing the game? 5. Is a collision a contact force or a non-contact force? Explain. 6. At the end of each round, how could the disks’ positions? (Lead students to describe the magnets’ positions relative to other magnets and relative to the game board.) 7. What are you wondering now? * Reprinted with permission from Principles and Standards for School Mathematics, 2000 by the National Council of Teachers of Mathematics. All rights reserved. 6. The shuffleboard game board needs to be placed on a flat surface that is at least a foot longer than the game board. The floor works best for this, but tables will also work, if they are long enough. Procedure 1. Explain the rules of the game and let students play the game. Tell students that they will need to keep running totals of the scores for all the rounds so they will know when they reach 50 points. 2. After all students have played the game, ask the Key Question and state the Learning Goals. 3. Have students discuss the activity as a whole class using the Connecting Learning questions. Core Curriculum/Oklahoma 77 © 2005 AIMS Education Foundation Key Questions 1. What types of forces are used in a game of magnetic shuffleboard? 2. How can the magnets’ positions on the game board be described? Learning Goals 1. identify the magnetic force as a non-contact force that affects the motion of an object, and 2. identify the magnets colliding with each other as a contact force, and 3. describe an object’s position relative to another object or the background. Core Curriculum/Oklahoma 78 © 2005 AIMS Education Foundation 43 Number of Players: Two Equipment: Four ring magnets per player Rules: 1. All magnets start at the same end of the shuffleboard court. 2. Players take turns pushing their magnets across the court to the opposite scoring triangle. 3. Players should try to get their magnets into high-scoring spots, as well as knock the other player’s magnets out of high-scoring spots. 4. After all eight magnets have been played, scores for the round are totaled. 5. The first player to reach 50 points is the winner. Scoring: 1. To receive points, the inner circle of a magnet must be completely within a scoring area. If the magnet rests on any lines, no points are awarded. Penalties: 1. A player’s finger may not cross the foul line while he/she is pushing a magnet. If it does, that player must subtract five points. 2. If a magnet does not cross the second foul line by the end of a round, five points must be subtracted from the player’s score. 3. If a magnet lands in the 10-off area, 10 points must be subtracted from the player’s score. Core Curriculum/Oklahoma 79 © 2005 AIMS Education Foundation Foul Line Foul Line 10 8 8 7 7 10 Core Curriculum/Oklahoma Off 80 © 2005 AIMS Education Foundation 44 My Score Round My Score Round Magnet 1 Magnet 1 Magnet 2 Magnet 2 Magnet 3 Magnet 3 Magnet 4 Magnet 4 Penalties Penalties Total Total My Score Round My Score Round Magnet 1 Magnet 1 Magnet 2 Magnet 2 Magnet 3 Magnet 3 Magnet 4 Magnet 4 Penalties Penalties Total Total Core Curriculum/Oklahoma 81 © 2005 AIMS Education Foundation Connecting Learning 1. How many rounds did it take for you to reach 50 points? Is this the same for everyone? Explain. 2. Did you find any strategies that helped you to score points? Explain. 3. What did you observe in the game that shows a non-contact force? 4. What contact forces did you observe while playing the game? 5. Is a collision a contact force or a non-contact force? Explain. 6. At the end of each round, how could the disks’ positions? 7. What are you wondering now? Core Curriculum/Oklahoma 82 © 2005 AIMS Education Foundation
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