Vending Times Census of the Industry 2011 COPYRIGHT ©2011 by VENDING TIMES Inc.; all rights reserved. The contents of this publication may not be reproduced either in whole or in part without consent of the copyright owner. 2 Analysis: Vending Total Vended $ Volume 3 Vended Product Volume Vending & Manual Locations 4 Patterns in Operating Truck and Van Use 5 Packaged Cold Drinks 6 Confections and Snacks 7 Milk Ice Cream 8 Food Tobacco 9 Hot Drinks Cold Cup Drinks 10 Coffee Service 11 Bulk Vending 12 Analysis: Music & Games Amusement $ Volume 13 Coin Phonographs (Jukeboxes) 14 Videogames 15 Prize Merchandisers 16 Electronic Darts Pinball Machines 17 Ticket Redemption (Arcade Games) Kiddie Rides 18 Pool Tables Shuffle Alleys and Bowlers Soccer Tables 19 Other Coin-Operated Equipment www.ven ding tim es.com CENSUS OF THE INDUSTRY 2011 | VENDING TIMES | 2 Analysis Businesses in the United States did their best to adjust to the new economic realities of the post-2008 world last year, with some success. Those realities affected workplace service providers and purveyors of away-from-home self-service entertainment differently. Product sales in workplaces, especially through full-line vending, are necessarily tied to employment. In 2010, U.S. unemployment averaged 9.3% throughout the year, a very slight improvement from the 2009 annual average of 9.6%. It is not surprising that vending performance in 2010 was substantially unchanged from the previous year. Much of the change that did occur resulted from efforts to streamline operations, and to apply technology to optimizing product mix. Therefore, while total dollar sales dipped 1.7% to $42.2 billion from $42.9 billion in 2009, profitability benefited from fewer marginal locations and more fast-turning products. This continues a sometimes painful rethinking of the vending business model that began early in this century; the new millennium has not been kind to the traditional practice of automating the sale of high volumes of low-priced items to large numbers of people with few alternative sources of supply. The collapse of 2008 caught many businesses by surprise, but vending operators had known they were in trouble for quite a while, and had begun to take remedial action. They may reap the rewards by recovering more quickly than most. In 2010, then, most vendible product categories saw revenues and unit sales volume erode, although revenues generated by cold drink and snack machines more or less held the line: » Packaged cold drinks: revenue up 1.8%, unit volume down 3.8%; » Snacks and confections: revenue steady, unit volume down 1.6% » Hot beverages: revenue down 20%, unit volume down 18.5% » Food: revenue down 6%, unit volume down 11.5%; » Ice cream: revenue up 4.8%, unit volume down 9%; » Milk: revenue down 7.5%, unit volume down 10.3%; » Cup cold drinks: revenue down 27%, unit volume down 28%; » Cigarettes: revenue down 23%, unit volume down 26%; » Bulk vending: revenue down 3% The office refreshment segment has been subjected to different challenges. From one viewpoint, persistently depressed employ- 2010 Total Vended $ Volume ment and the increased percentage of smaller workplaces has widened the market for services that do not require the frequent attentions of a highly trained field force. The transformation of American attitudes toward coffee, perhaps initiated by the old Coffee Development Group’s campus coffeehouse program in the late ‘80s and certainly catalyzed by Starbucks over the past two decades, has enabled operators to talk about something other than price. With smaller sites – often smaller than their managers had anticipated they would be – requiring refreshments for staffs often working long, unpredictable hours and generally experiencing persistent anxiety, workplace service providers confronted a market that presents real opportunity for creative blends of conventional vending, high-quality OCS and pure water service. If vending operators have had to find new methods of applying a costly service infrastructure to meeting a more diffuse clientele, many OCS companies have needed to maintain their margins while upgrading a typically barebones physical plant to address the demands of patrons whose demand for quality has not been seriously lessened by adversity. While the boundary between “vending” and “coffee service” has been blurred for half a century, it now is virtually nonexistent. Like vending, contract foodservice has had to struggle with a larger percentage of smaller locations, many retaining the expectations they developed in happier times. Here again, new methods have been developed, involving greater use of vending – “combination” machines delivering both fresh food selections and cold drinks or snacks, and frozen-food venders to supplement service-intensive refrigerated merchandisers. Network services enabling field sales personnel to accept major credit cards have extended the scope of mobile catering and modular speedline operations. New service concepts like self-service, self-checkout “micromarkets” moved out of the proof-of-concept phase during 2010 and started earning well. It often has been observed that these industries do not exhibit sudden changes. The “disruption” so prized by market analysts takes time to work its way down to third- and fourth-tier locations; universally accepted glassfront snack machines took almost a decade to replace most of their “first-in, first-out” candy and snack predecessors that appeared at the end of the 1960s. But the adoption of new methods and new tools always has been accelerated by economic downturn; when times are good, people have less incentive to find new ways to do things. Operations that have survived the past three years have an excellent chance to prosper as economic conditions improve. SALES (BILLIONS) 50 40 30 20 10 0 Total $ vol. (in billions) 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 $38.7 $41.0 $41.1 $42.2 $44.2 $46.0 $46.8 $47.5 $45.6 $42.9 $42.2 CENSUS OF THE INDUSTRY 2011 | VENDING TIMES | 2010 Vended Product Volume PRODUCT % SHARE 2010 $ VOLUME 2010 56.1% $23,712,000,000 23.0% $9,711,000,000 Hot Drinks 6.8% $2,874,000,000 Vended Food3 6.5% $2,730,000,000 Ice Cream 2.1% $929,000,000 Milk 1.8% $756,000,000 Bulk Vending 1.0% $388,000,000 Cold Drinks (Cup) 0.6% $243,000,000 Cigarettes & Cigars 0.6% $229,000,000 1.5% $650,000,000 100.0% $42,222,000,000 Packaged Cold Beverages1 Snacks, Confections, Pastry2 All Other Total 1. Includes nonperishable cold beverages (soft drinks, juice, water, tea, energy, isotonic, etc.) in cans and bottles. 2. Includes shelf-stable packaged single-serve snack and candy items, both “wide” and “narrow,” and pastry sold through nonrefrigerated venders. 3. Includes refrigerated, frozen, can/bowl pack and other shelf-stable main meal items. Vending and Manual Locations The market for vending, office refreshments and manual foodservice reflects the overall economy, and thus between 2009 and 2010 the number of locations served by operators dropped about 1.5%. Manufacturing (plants and factories) and office location numbers witnessed moderate declines in 2010. Manual foodservice sales continued to trend downward, decreasing about from $9.2 billion in 2009 to $9 billion, or 2%, in 2010. NUMBER OF LOCATIONS LOCATION DOLLAR SALES 2008 2009 2010 Vending 2010 Manual 2010 150,000 139,500 139,000 $3,870,000,000 $1,360,000,000 Primary & Secondary Schools 19,000 18,000 17,500 910,000,000 192,000,000 Colleges & Universities 34,000 33,000 33,000 4,070,000,000 1,741,000,000 459,000 456,000 445,000 14,940,000,000 594,000,000 11,000 9,500 9,000 1,399,000,000 231,000,000 Offices, Office Complexes 499,000 462,000 460,000 10,703,000,000 4,150,000,000 Hospitals, Nursing Homes 50,000 48,000 47,500 3,700,000,000 393,000,000 Plants, Factories Public Locations Government & Military Other Locations Total 170,000 156,000 152,000 2,630,000,000 337,000,000 1,392,000 1,322,000 1,303,000 $42,222,000,000 $8,998,000,000 3 CENSUS OF THE INDUSTRY 2011 | VENDING TIMES | Patterns in Operating Industry NAICS Codes The composition of the vending and amusement industries has changed little in recent years and in 2010 the total number of operating entities increased slightly. The task of launching startup firms has been made easier by the unprecedented availability of professional-quality equipment and the increased ease of troubleshooting and maintaining it. This outpaced the trend of existing midsize operations merging into larger ones. The fluctuation of emerging new companies and consolidation of mature operations has persisted for half a century, at least, in the vending industry. Most vending operations are small, and this always has been true. Last year, 74% employed three or fewer people full-time. OPERATING COMPANIES: (Independent & branch operations) 2000 10,800 4 2007 10,300 2008 10,400 2009 10,450 2010 10,700 OPERATING COMPANY EMPLOYEES: Owner only 28% 34% 35% 35% 36% 1 employee part-time 19% 17% 18% 18% 19% 1-3 employees full-time 21% 19% 18% 19% 18% 3.5-5 employees 8% 8% 8% 8% 7% 5.5-10.5 employees 6% 2% 2% 3% 3% 11-19.5 employees 6% 3% 3% 3% 3% 20 or more employees 12% 17% 16% 14% 14% The classifications for coin machine operators by the North American Industry Classification System (NAICS) include, but are not limited to: NAICS 454210 (SIC 5962), vending machine operators; NAICS 713120 (SIC 7993), providers of coinoperated services such as music and amusements (NAICS 713990, pool halls, parlors or rooms); NAICS 454390 (SIC 5963), coffee break service providers. (These service categories are mutually exclusive.) The Census of the Industry questionnaire asks respondents to indicate the kinds of business they conduct. The industry presents a diverse picture. 80% of operators were involved in vending more than one product type in 2010. This group includes “full-line” operators, a description that may or may not imply providing food; 42% of them do. And 23% concentrated on specialized vending segments (candy, cigarette, dairy, bulk, etc.). Recent data show that 49% of vending firms market coffee service (a larger percentage would result from including vendors that limit their OCS to existing vending accounts); at least 17% operate music and games equipment as well as vending machines; 11% of all vendors are involved in manual foodservice; 2% combine vending and mobile catering and 20% are engaged in other activities. NOTE: % totals to more than 100, since many firms are active in several fields. Truck and Van Use Route delivery is a central feature of operators providing merchandise vending, office refreshment, amusement and music services, so every operation depends on its motor vehicle fleet. In 2010, the number of vehicles run by operating companies dipped marginally as operators continued to consolidate routes and improved scheduling efficiency to offset high fuel costs. National average gas prices in 2010 saw one of the smallest ranges in recent history. The price for a gallon of gas bottomed out at $2.61 and peaked at $2.94, a spread of only 33¢. In general, the composition of operator fleets remained the same compared with the year prior. Vans represented 54% of vehicles in use by operators, and nonmodified vehicles, principally automobiles used by sales, technical and supervisory personnel, ticked up marginally. Operators continue to become more sophisticated vehicle purchasers, as the pressing need for improved route productivity puts a premium on vocational vehicles that allow drivers to make the most efficient use of their time. Vending delivery vehicles must be able to haul ever-larger payloads of packaged cold drinks; coffee service route trucks need different organization if they are delivering prewritten orders than if they are run as “rolling stores”; and in amusement and music fleets, the need to carry cigarettes has been supplanted by the need to haul redemption merchandise. 2007 TOTAL VEHICLES 2008 203,600 100% Vans (route delivery vehicles) 112,500 Maintenance vehicles (specialized) 27,500 Medium-duty trucks Non-modified vehicles* 2009 2010 198,500 100% 193,000 100% 191,400 100% 55% 108,500 55% 104,000 54% 103,000 54% 14% 26,400 13% 26,000 14% 25,400 13% 14,600 7% 14,500 7% 14,000 7% 13,500 7% 49,000 24% 49,100 25% 49,000 25% 49,500 26% *Non-vending-modified types of vehicle are acquired and used by all types of operation. They include not only passenger automobiles, but also route delivery vehicles employed exclusively for amusement and music operations, coffee service and event catering — to mention only the most prevalent. Pickup trucks, for example, are widely (but not universally) used for moving equipment. Companies active in these service areas, in addition to vending, generally (but not always) maintain separate organizations and vehicle fleets for each. CENSUS OF Vended Packaged Cold Drinks SALES (BILLIONS) 30 20 10 0 2006 2007 2008 2009 2010 Total $ vol. (in billions) $23.9 Total unit vol. (in billions) 30.6 Weekly unit vol. 175 Machines on site 3,364,000 $24.8 30.2 173 3,360,000 $24.1 28.4 168 3,250,000 $23.3 25.9 162 3,080,000 $23.7 25.0 160 3,000,000 INDUSTRY 2011 | VENDING TIMES | 5 Packaged cold drinks held their prevalence among vendible product categories last year, generating 56.2% of revenue. Dollar volume nudged upward on improved pricing, but unit sales declined almost 4% as the number of machines in the field contracted by 2.6%. While demand for vending services remained strong, there were fewer customers to enjoy them. The trend of fewer large locations and smaller client populations was evident in 2010, and was reflected by cold drink equipment and unit volume shrinkage. Enhanced cold beverages – energy drinks, fortified waters and other functional formulations – continued to slow the decline in dollar volume, since consumers will pay a premium for these items. While many of today’s popular alternative beverages have been offered for vending in 11.5-fl.oz. or 12-fl.oz. cans, operators increasingly provide the same packaging that patrons have learned to expect, including larger glass and PET bottles associated with ready-to-drink teas, juices, water and sports drinks, along with smaller cans characteristic of energy and ready-to-drink coffee beverages. However, soft drinks in 12-fl.oz. cans continued to represent the lion’s share of unit vending sales by operators, if not by bottlers who run vending equipment, in 2010. Cold Drink Categories Cold beverages have been a part of the historic shift from mass to niche markets, which also has had a profound effect on the snack, confection, food and hot beverage categories. In the past two years, the growth of subcategories was small, but significant to vending operators. New products designed for very specific sensibilities appeared over the past two decades and found a perminent place in vending machines. Carbonated soft drinks (regular and diet) retained their stronghold on first place among vended cold drink categories last year, at 56% of sales, and water held its secondplace position with a 16% share. Juices, sports drinks, energy drinks and ready-to-drink teas were grouped in the 5% to 9% range, the same as the year prior. THE SOFT DRINKS (DIET) 24% WATER 16% SOFT DRINKS (REGULAR) 32% JUICE DRINKS 5% SPORTS DRINKS 9% RTD TEA 7% MISC. 1% ENERGY DRINKS 6% CENSUS OF THE INDUSTRY 2011 | VENDING TIMES | 6 Vended Confections and Snacks VendingTimes SALES (BILLIONS) Census of the Industry 2011 12 a supplement 10 the Newsmonthly of Vending, Coffee Service, Foodservice and Coin-Op Recreational Services 8 President and Publisher ALICIA LAVAY [email protected] 6 Vice-President and Executive Editor NICHOLAS MONTANO [email protected] 4 2 Editor-in-Chief TIM SANFORD [email protected] 0 Total $ vol. (in billions) Total unit vol. (in billions) Weekly unit vol. Machines on site 2000 2007 2008 2009 2010 $7.6 11.2 183 1,180,000 $10.6 12.1 178 1,312,000 $10.2 11.7 176 1,280,000 $9.7 11.1 172 1,240,000 $9.7 10.9 172 1,220,000 Always a dynamic category, packaged confections and snacks once again constituted the second-largest vendible products category. In 2010, these items usually sold through multiproduct glassfront machines and produced 23% of vended dollar volume. Dollar sales were similar to 2009’s as unit volume and number of machines on location decreased about 1.6%. Contemporary glassfront machines are offered in designs ranging from simple to sophisticated, and this helps vending operators address the demands of smaller workplaces. Combination snack/cold drink and snack/fresh food venders (which also can vend milk) provide tools for meeting the needs of nontraditional markets while adding to the complexity of defining which products are being sold through what kinds of vending machine. Vendible snacks and confections continue to give operators the means to satisfy increasingly diverse clientele. Senior Editor EMILY J. JED [email protected] Production Manager MARIA ACKIES [email protected] CONTRIBUTORS: Music & Games and Bulk Vending Editor HENRY SCHLESINGER [email protected] Music & Games Editor MARCUS WEBB [email protected] SALES: Director of Sales and Marketing: Vending and OCS DAVID NATHANSON [email protected] | (516) 398-9925 Sales Administrator: Music & Games, Bulk Vending and Classifieds APRIL JONES [email protected] BUSINESS ADMINISTRATION: Controller [email protected] Subscriptions: CALL: (516) 442-1850 [email protected] ABOUT THIS STUDY: The VENDING TIMES Census of the Industry provides performance results for major product categories in the automatic vending and coinoperated amusement industries. The objectives of this report have been met through mail survey techniques using VT’s current circulation as the measured universe. COPYRIGHT ©2011 by VENDING TIMES Inc.; all rights reserved. The contents of this publication may not be reproduced either in whole or in part without consent of the copyright owner. VENDING TIMES is published 12 times a year, monthly by VENDING TIMES INC., 55 Maple Ave., Ste. 102, Rockville Centre, NY 11570. Subscription rates in the United States and possessions, Canada, and Mexico: $40 one year, $50 two years; overseas, $115 one year. Periodicals postage paid at Rockville Centre, NY and additional entry points. POSTMASTER: Send address changes to Vending Times, 55 Maple Ave., Ste. 102, Rockville Centre, NY 11570. Printed in U.S.A. (ISSN 0042-3327) Letters to the editor should be emailed to [email protected], faxed to (516) 442-1849 or mailed to VENDING TIMES’s publishing office at 55 Maple Ave., Ste. 102, Rockville Centre, NY 11570. They must include name, address and daytime phone number. ONLINE: VENDING TIMES maintains a website at vendingtimes.com. Reprint sales and rights: To purchase reprints or obtain permission to reproduce VENDING TIMES material, call VT’s publishing office at (516) 442-1850. ADVERTISING inquiries and circulation data can be had by calling (516) 442-1850 or emailing a sales official listed above. CENSUS OF Vended Milk SALES (MILLIONS) 10 5 0 Total $ vol. (in millions) Total unit vol. (in millions) Weekly unit vol. Machines on site 2000 2007 2008 2009 2010 $404.0 842.0 195 83,000 $860.0 957.5 198 93,000 $861.0 967.8 198 94,000 $818.0 908.5 192 91,000 $756.0 814.5 178 88,000 THE INDUSTRY 2011 | VENDING TIMES | Milk and milk beverage sales through vending machines declined in 2010, trailing the weak economy. Decreases in vended volume and number of machines on location reflected the constricted economy and, to a lesser extent, restrictions on the types and package sizes allowed in school vending by state and local governments. Dollar sales dipped 7.5% from $817.6 million in 2009 to $756 million last year, as unit volume (including both newer widemouth plastic bottles and traditional cartons primarily sold through refrigerated food venders) edged down 10% to 814.5 million containers from a volume of 908.5 million the year before. The availability of shelf-stable flavored milk in modern graband-go packaging may have mitigated the falloff in sales to some extent, but its higher price-point worked against widespread acceptance in a period of intense price sensitivity. Machines on location were reduced by 3.3%, from 94,000 to 88,000. That total, however, should be regarded with some caution, since more milk was sold through glassfront cold beverage machines not regarded by their operators as “milk venders.” Vended Ice Cream SALES (MILLIONS) 10 5 0 Total $ vol. (in millions) Total unit vol. (in millions) Weekly unit vol. Machines on site 2000 2007 2008 2009 2010 $564.0 641.0 145 85,000 $916.0 957.9 151 122,000 $918.0 928.0 150 119,000 $886.7 886.7 147 116,000 $929.0 808.0 140 111,000 7 The reemergence of ice cream as a popular and profitable vendible product began in the 1990s, when advances in vending machine design enabled operators to merchandise a wide variety of upmarket frozen snacks. The category posted a 4.8% dollar volume increase between 2009 and 2010, reflecting higher vend prices, but registered declines in unit volume and number of machines on location of 9% and 4.3%, respectively. Unit sales and equipment reductions are in line with workforce shrinkage last year. Machines in the field diminished to 111,000 in 2010 from 116,000 in 2009, and from 119,000 in 2008, almost entirely as a result of the smaller number of viable workplace locations. However, ice cream’s popularity in public locations and enthusiasm for novel venders cushioned the blow. CENSUS OF The number of food machines and sales through them contracted again in 2010, as workplace populations shrank. Total dollar volume fell 6% on a unit sales decline of almost 12%, with item price improvements slowing last year’s revenue decline. The vending operator’s dilemma has been that there are more locations that want fresh food than there are locations which can support food machines. Food venders must be serviced frequently because they sell perishable products with short shelflives. Sales through machines realize their maximum potential during a strong 24/7 economy that demands round-the-clock access, which has not been seen for quite a while. Improvements in machine technology, “menuing” and forecasting capabilities are helping operators to reduce waste and rationalize service frequency. When taking a census of the food category, it’s important to note that frozen venders are now a part of the mainstream and they make it impossible to differentiate between the “refrigerated” and “frozen” categories; the same branded sandwiches, shipped and stored frozen, can be sold through both kinds of machine. And “food” machines do not sell all the food purchased by vending patrons. A multiproduct glassfront machine, usually designated for snacks and confections, can sell shelf-stable entrées in trays, cans and microwaveable bowls, as well as freeze-dried mainmeal items. This makes it possible to meet a small location’s food demands by adjusting the menu in a snack machine. THE INDUSTRY 2011 | VENDING TIMES | Food Vending SALES (BILLIONS) 4 2 0 Total $ vol. (in billions) Total unit vol. (in billions) Weekly unit vol. Machines on site 2006 2007 2008 2009 2010 $3.3 2.4 189 (85)* 166,750 $3.3 2.3 268 166,000 $3.4 2.0 245 160,000 $2.9 1.7 220 150,000 $2.7 1.5 200 146,000 *(Restated to include canned food.) 2010 PRODUCT SALES SHARE Sandwiches & other “finger foods” 58% 4% Dairy snacks/desserts (yogurt, cottage cheese, etc.) Salads 20% Fresh fruit & vegetables 5% Packaged cold beverages (juice, milk, water, etc.) 3% Platters, entrees, soups (including cans) 6% Pastries 1% Packaged fruit, gelatin, puddings 3% Vended Cigarettes Smoking bans, restrictions on machine placements and the unremitting burden of taxes levied by all echelons of government on tobacco products kept cigaSALES (MILLIONS) rette vending on its decades-long downward trajec15 tory last year. In early 2010, the average retail price of a pack of cigarettes in the U.S. was approximately $4.80 (including federal, state, and municipal excise taxes), but prices varied widely across states. The av10 erage state cigarette excise tax rate was approximately $1.44 a pack, but varied from 17¢ in Missouri to $4.35 in New York. On June 22, 2010, a new federal 5 law went into effect that gave the U.S. Food and Drug Administration authority to regulate tobacco products. The FDA restricted cigarette vending to locations for patrons 18 and over, as part of a broad 0 plan designed to limit tobacco sales to youths. With 2000 public smoking restricted to adult establishments, Total $ vol. (in millions) $905.0 the need for controlled delivery of cigarettes in such Total unit vol. (in millions) 312.0 facilities remained valid. Tavern owners are no more Weekly unit vol. 30 eager to undertake the task of purchasing and conMachines on site 166,000 trolling inventories of extremely valuable items than they ever were. Nevertheless, sales in bar and tavern locations have been diminished by comprehensive indoor smoking bans that are now common nationally. The potential of vending technology for controlling access to cigarettes has not been widely recognized. Currently, only 11 states have not enacted indoor smoking bans. 2007 2008 2009 2010 $588.1 90.5 29 60,000 $355.0 53.3 25 41,000 $298.0 44.2 25 34,000 $229.0 32.8 21 30,000 8 CENSUS OF Hot Beverage Vending SALES (BILLIONS) 6 4 2 0 Total $ vol. (in billions) Total unit vol. (in billions) Weekly unit vol. Machines on site 2000 2007 2008 2009 2010 $3.6 6.5 384 326,000 $4.3 7.0 384 350,000 $4.1 6.4 374 330,000 $3.6 5.6 359 300,000 $2.9 4.6 325 270,000 Vended Cup Cold Drinks SALES (MILLIONS) 20 15 10 5 0 2000 2007 2008 2009 2010 Total $ vol. (in millions) $2,006.0 Total unit vol. (in millions) 3,086.0 Weekly unit vol. 345 Machines on site 170,000 $788.1 1,200.0 320 74,000 $500.0 800.0 250 60,000 $333.0 520.0 250 40,000 $243.4 374.4 240 30,000 THE INDUSTRY 2011 | VENDING TIMES | 9 Vended hot drink sales through equipment identified as “vending machines” continued to fall considerably in 2010. Annual dollar volume dropped about 20% on fewer machines in the field. Unit volume through vending machines declined almost 19%. Once closely tied to industrial employment, full-line hot drink vending has been expanding far beyond its old factory base in the past two decades. But losses of industrial locations and shrinking workplace populations have been driving the decline in full-line hot beverages. Simultaneously, increased deployment of countertop fresh-brew equipment, which has given operators additional options for dealing with a larger number of smaller locations, has displaced full-size hot drink venders in many locations, and this was certainly the case in 2010. Bulkloading c-top fresh-brew machines, fundamentally miniature venders, are operated more and more on a full route-service basis in locations that formerly might have received an older soluble-product vender. Postmix cold cup equipment remains one of two traditional vending machine types that “finishes” the product before delivering it to the patron. The other type is hot beverage vending equipment, discussed above, and these two working together represented the high-margin foundation for full-line vending in the heavy-industrial environment that characterized its formative years. This “wet mix” is still used, and is profitable, in locations with enough traffic to justify the equipment and maintenance cost. Postmix machines offer patrons an attractive value proposition: a carbonated soft drink with or without ice and a generous serving size at a very competitive price. The few operators who continue to run cold cup drink venders have made full use of the larger cup size and pure-water options of the last generation of equipment to optimize pricing, and there seems little opportunity to improve sales further until workplace staffing increases. But the continued reluctance of employers to return to pre-9/11 staffing levels makes this unlikely anytime soon. In 2010, postmix cold cup sales fell 27%. CENSUS OF THE INDUSTRY 2011 | VENDING TIMES | 10 Coffee Service Modern office refreshment service arose when rising fuel and labor costs made older small-site catering methods uneconomical. That legacy has helped operators address today’s market, characterized by higher expenses, smaller locations and a downsized workforce. It happened amid a longer-term transformation brought about by the rise in specialty coffee and the resulting demand for quality, a pleasant change from the earlier insistence on low price. The resulting adoption of more complex equipment, coinciding with the need to apply vending technology in smaller sites and to maximize sales from every account, accelerated the already considerable interpenetration of OCS, pure water service and vending. While total volume dipped in 2010, average location sales increased, auguring well for the future. PRODUCT PURCHASES 2004 2005 2006 2007 2008 2009 2010 86,500 7,300 345 215 12,200 1,350 26,100 4,475 147 86,650 7,150 350 215 12,000 1,420 26,000 4,525 145 86,650 7,100 350 213 12,000 1,520 26,300 4,600 142 87,000 6,900 345 199 11,600 1,600 25,900 4,500 140 87,000 6,800 345 201 11,500 1,650 26,000 4,450 141 85,000 6,500 343 200 11,200 1,700 25,800 4,350 142 81,000 6,250 340 200 10,800 1,800 26,300 4,325 142 2004 2005 2006 2007 2008 2009 2010 626,000 634,000 626,000 632,000 626,000 631,000 625,000 629,000 624,000 629,000 613,000 620,000 594,700 613,900 (Average purchase, in pounds, by category) Roast coffee Creaming agent Soups Freeze-dried coffee Decaffeinated coffee Tea Sugar and sugar substitutes Chocolate Novelty hot drink flavors CUP PURCHASES (Average unit purchase, by company) Paper cups Plastic cups SALES VOLUME $1,824,500 $1,875,000 $1,890,000 $1,895,000 $1,891,000 $1,839,000 $1,867,000 (Average dollar volume, by company) DISTRIBUTION of COMPANIES by VOLUME 2004 2005 2006 2007 2008 2009 2010 4% 38% 24% 20% 14% 3% 40% 22% 21% 14% 3% 39% 23% 20% 15% 3% 38% 23% 20% 16% 4% 40% 22% 19% 15% 6% 42% 21% 18% 13% 7% 43% 20% 18% 12% 2004 2005 2006 2007 2008 2009 2010 572 73 35 572 74 34 575 73 34 578 71 34 576 68 31 571 65 30 568 65 31 2004 2005 2006 2007 2008 2009 2010 95% 2% 3% 2% 53% 97% 54% 95% 2% 2% — 55% 98% 54% 93% 1% 2% — 58% 99% 55% 91% — 2% — 61% 99% 57% 92% — 3% — 65% 99% 56% 90% — 2% — 67% 99% 55% 85% 1% 2% — 75% 98% 54% 2004 2005 2006 2007 2008 2009 2010 47% 75% 76% 12% 2% 1% 62% 84% 90% 10% 47% 74% 74% 10% 1% 1% 60% 84% 92% 10% 46% 75% 75% 6% 2% 1% 58% 85% 93% 12% 44% 75% 74% 4% 3% 2% 55% 86% 93% 11% 42% 75% 73% 2% 5% 2% 53% 87% 95% 12% 40% 72% 72% 1% 6% 3% 53% 85% 95% 12% 32% 75% 74% 1% 8% 2% 50% 88% 97% 13% (Annual dollar volume) $1,000-$100,000 $101,000-$500,000 $501,000-$1,000,000 $1,001,000-$2,000,000 (“Over $1 million” before 1995) Over $2,000,000 COFFEE SERVICE EQUIPMENT Average number of accounts Average brewing equipment purchases Average non-brewer equipment purchases BREWING EQUIPMENT USAGE (Percentage of firms using each type of equipment) Pour-through Noncoin freeze dried Coin-op freeze dried Coin-op batch brew Single-cup fresh brew Plumbed-in Special gourmet equipment NON-OCS BREWING EQUIPMENT (Percentage of firms using each type) Full-size coffee vender Candy/snack vender Microwave oven Postmix soft drink unit Ice-maker Noncoin snack box Refrigerator or freezer Canned cold drink vender Water purifier/dispenser Other CENSUS OF THE INDUSTRY 2011 | VENDING TIMES | 11 Bulk Vending The number of bulk and flat vending machines in the field declined between 2009 and 2010. Total dollar sales decreased from $398.4 in 2009 to $387.6 million last year, or 2.7%. Ongoing price improvements helped slow revenue losses, especially in the capsuled novelty category, which is supported by a supply chain that is skilled at developing products that speak to the aesthetic enthusiasms of the youth market. Bulk machine crediting (in the United States) is almost always handled in 25¢ increments, which limits the vending operator’s ability to accurately match cost of goods to retail pricing trends. However, today’s bulk and flat merchandise patrons are willing to insert multiple coins to make a purchase, and this trend has helped the industry compensate for higher product costs triggered by increased prices for such commodities as petroleum (for plastic toys and capsules) to sugar. In 2010, sales at 50¢ and above rose to 73% of total dollar volume. CAPSULE VENDERS Total machines Annual average volume per machine TOTAL DOLLAR VOLUME 2006 2007 2008 2009 2010 692,000 691,000 664,000 648,000 630,000 $258 $263 $265 $265 $270 $178,536,000 $181,733,000 $175,960,000 $171,720,000 $170,100,000 13,000 10,500 10,300 9,100 8,500 NOVELTY CAPSULE VENDERS (Animated high-capacity units) Total machines Annual average volume per machine TOTAL DOLLAR VOLUME $395 $380 $370 $365 $330 $5,135,000 $3,990,000 $3,811,000 $3,321,500 $2,805,000 413,000 400,000 370,000 355,000 325,000 NUT/PAN CANDY VENDERS Total machines Annual average volume per machine TOTAL DOLLAR VOLUME $206 $200 $220 $220 $220 $85,078,000 $80,000,000 $81,400,000 $78,100,000 $71,500,000 911,000 913,000 890,000 864,000 850,000 $121 $124 $125 $125 $125 $110,231,000 $113,212,000 $111,250,000 $108,000,000 $106,250,000 210,000 215,000 213,000 213,000 211,000 BALL GUM VENDERS (Includes “chicle” and wrapped tab gum) Total machines* Annual average volume per machine TOTAL DOLLAR VOLUME (*Includes charitable/civic organization placements) FLAT VENDING (Primarily stickers and temporary tattoos) Total machines Annual average volume per machine TOTAL DOLLAR VOLUME $176 $176 $175 $175 $175 $36,960,000 $37,840,000 $37,275,000 $37,275,000 $36,925,000 2006 2007 2008 2009 2010 $415,940,000 $416,775,000 $409,696,000 $398,417,000 387,580,000 VENDED PRICES/SHARE OF SALES (DOLLARS) 2006 2007 2008 2009 2010 – – – – – 25¢ 38% 36% 32% 30% 26% 50¢ 40% 41% 44% 45% 47% 75¢ and $1 22% 23% 24% 25% 27% TOTAL DOLLAR VOLUME – ALL TYPES Less than 25¢ CENSUS OF THE INDUSTRY 2011 | VENDING TIMES | 12 Music and Games Analysis The amusement and music industry in 2010 continued to undergo a transformation dictated by a nearly “perfect storm” of competition from other types of entertainment and the persistent national economic weakness. Its difficulties had some similarity to those of merchandise vending, but there were real differences in detail. Like vending, the on-street music and games business depends on the strength of its locations for its own prosperity; sitebased operations like family entertainment centers are affected by difficulties besetting the hospitality industry in general. Both types of operation thus confronted a hostile environment last year. The street business also dealt with the ongoing proliferation of rival entertainment modes, primarily mobile devices, and with the continuing decline of its core market, the once-robust tavern segment. This erosion of an institution celebrated in American lore has been under way for more than four decades, but it has been accelerated by the widespread adoption of bans on smoking in places of public accommodation. Bars and taverns were the only major category of food and beverage establishment to decline in 2010, falling by 282 last year, after a loss of 628 in 2009. On the other hand, the number of restaurants not classified as “drinking establishments” increased by 7,687 in 2010. For these reasons, the decline in the nine broad types tracked by the VT Census of the Industry is not surprising. These types are: » Pool tables (down 12%); 31% of total dollar volume; » Prize venders (down 3.5%); 19.5% of total dollar volume » Videogames (down 9%); 16.5% of total dollar volume » Ticket redemption (down 9%); 16% of total dollar volume » Electronic dartboards (down 7%); 11% of total dollar volume » Pin games (down 15%); 4% of total dollar volume » Soccer tables (down 28%); about 1% of total dollar volume » Kiddie rides (down 17%); less than 1% of total dollar volume » Shuffle alleys (down 4%); less than 0.5% of total dollar volume Public locations other than bars and taverns, in which a majority of cranes and amusement vending machines are placed, have been affected by the depressed economy, too. To make matters worse, the U.S. Bureau of Labor reported that spending on entertainment fell 7% in 2010, compared with a 5% decline in 2010 Total Amusement $ Volume 2009. VT’s Census of the Industry shows spending on coin-op amusements down almost 9% in 2010 (but better than the nearly 10% decline in 2009). The economic difficulties consequent to the 2008 crash also had impact on family entertainment centers (FECs). The prolonged recession, reduction in entertainment expenditures, and competing home console and handheld games reduced traffic and spending at FECs last year. In some respects, the postwar years – roughly 1947 through 1960 – represented a great turning point in the evolution of technology in entertainment (and in much else besides). The street operating business emerged to give average people affordable access to pleasures that were, at best, very costly to reproduce at home – a wide selection of high-fidelity music, for example, and a variety of expensive games. In a sense, street operators created the demand that improvements in design and manufacturing then filled by making possible affordable home equivalents. The great shift from band concerts in the park to jogging with an MP3 player took place over more than half a century, but the trendlines became evident in the 1950s and ‘60s. At the same time, technology also has given the out-of-home entertainment business new pleasures to purvey that, again, cannot be enjoyed at home. Real competitive play – the chance to pwn the man standing next to you, to the cheers and catcalls of the onlookers – casts a strong social aura over the best modern coinop amusements that’s missing from online games played at home (even at a LAN party), however engrossing they may be. Operators long have striven to benefit from this crowd effect and to combat location ownership of equipment by organizing leagues and staging tournaments for their members. Bolstered by modern software and wide-area networks, these have become important tools for maintaining player interest. Two other trends should be kept in mind when considering the prospects for the coin-operated amusements. The first is the willingness of operators to abandon – at last – low-volume locations that had stayed on routes only because the equipment was fully paid for. Many of these now are seen as costing more than they’re worth. Second, the demand created by the classic street operation at length has crystallized into a relatively new market: the home itself. Operators have found their inventory of older games and their skill at repairing them to be very marketable properties, This, in turn, has created a new market for manufacturers who can recreate classic games and piqued the interest of the rising generation. SALES (BILLIONS) 8 6 4 2 0 Total $ vol. (in billions) 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 $5.8 $6.0 $6.1 $6.1 $6.1 $6.2 $6.2 $6.1 $5.8 $5.3 $4.8 CENSUS OF THE INDUSTRY 2011 | VENDING TIMES | 13 Coin Phonographs (Jukeboxes) Digital downloading jukeboxes have kept street operators competitive in a shrinking market over the past decade and so the number of new units connected to the Internet grew moderately last year. In 2010, there were an estimated 66,000 boxes online, up about 5% from the previous year. The number of compact disc and legacy vinyl jukeboxes continued to decline. In 2010, there were approximately 22,200 CD and vinyl boxes documented, compared with 26,100 the year prior. Introduced in 1999, the server-controlled jukebox with a touchscreen user interface has reshaped the industry, allowing coin machine operators to provide scalable multimedia products to their clientele. However, the economic difficulties of the post-2008 world curtailed the industry’s ability to position the jukebox and allied products in the emerging place-based advertising market. The average weekly income generated by a digital phonograph, according to survey respondents, was $160, compared with $205 in 2008. Last year, CD boxes generated $65 a week, whereas legacy vinyl boxes yielded $25 or less. The diffusion of digital jukebox connections into “C,” “D” and “E” locations, a sluggish economy and slower traffic in tavern locations explains the decline in weekly earnings experienced by digital systems. The strategic challenge for today’s music and amusement businesses is that street locations are evolving away from the neighborhood tavern, whose decline already was being lamented by 1970. Moreover, today’s consumer has access to recorded music and high-tech entertainment that would have been unimaginable in 1950, or even 1970. While moving the jukebox to an interactive format may increase its social appeal, the industry continued to face new challenges presented by the same music technology it has employed. IPod play in locations that began to take hold six years ago continued to reduce jukebox play last year. The number of unlicensed digital jukeboxes playing unauthorized music reportedly grew last year. These and other factors are making it difficult for the legitimate jukebox industry to expand beyond the approximately 90,000 venues it serves in the U.S. The modern jukebox surfaced in the late 1940s and enjoyed explosive growth in the following decade, as the highfidelity vinyl microgroove 45-RPM record became the dominant recorded-music format. Valued by artists and music producers as an effective medium for catching the ears of the music-buying public, jukeboxes were rivaled only by radio during the 1950s and ‘60s. All this began to change when a new generation, experiencing unprecedented prosperity and falling prices of high-end electronics, turned to the LP album as its music format of choice. Using the power of its networks, today’s jukebox industry – primarily comprised of three music providers (AMI Entertainment Network Inc., Ecast Inc. and TouchTunes Interactive Networks) and some 2,000 vendors – is trying to reposition the jukebox as a promotional vehicle for the recording industry. As in previous years, dozens of new albums were released first on digital jukeboxes, which played more than a billion songs in 2010. JUKEBOX EQUIPMENT in USE Compact disc 45-RPM Digital downloading 2003 2004 2005 2006 2007 2008 2009 2010 78% 75% 70% 58% 45% 33% 28% 24% 8% 7% 6% 4% 3% 3% 3% 2% 14% 18% 24% 38% 52% 64% 69% 74% JUKEBOX REVENUE Average weekly income $113 $116 $148 $144 $145 $140 $138 $113 Average commission rate 46% 44% 45% 43% 43% 45% 45% 40% JUKEBOX PRICING 5/$1 or 25¢ 9% 9% 6% 4% 3% 3% 3% 3% 3/$1 or 50¢ 41% 40% 38% 39% 40% 41% 42% 41% 5/$2 7% 9% 13% 13% 13% 14% 14% 14% 18/$5 21% 21% 22% 22% 22% 21% 21% 21% 15/$5 11% 12% 12% 13% 13% 12% 11% 11% Other 11% 9% 7% 7% 7% 9% 9% 10% 20% 21% 22% 23% 38% 28% 18% 21% AVG. GROSS REVENUE VOL. CHANGE Increase Decrease 2% 5% 8% 9% 12% 32% 52% 44% 78% 74% 70% 68% 50% 40% 30% 35% Karaoke 4% 4% 3% 3% 2% 3% 3% 4% Background music systems 5% 3% 2% 3% 3% 5% 6% 7% No change ALLIED MUSIC SERVICES (offered by operators) CENSUS OF THE INDUSTRY 2011 | VENDING TIMES | Videogames The number of coin-operated videogames in the field declined almost 4% in 2010, as the base “street” locations, which include bars and taverns, continued a decades-long tightening. An estimated 296,000 units on location, compared with 308,000 in 2009, posted $769.6 million in dollar volume, compared with $800.8 million in the year prior, a 4% drop. 14 SALES (MILLIONS) 15 10 5 0 Not unlike touchscreen jukeboxes, but perhaps to a 2000 2007 2008 2009 lesser extent, videogames can be regarded as part of Total $ vol. (in millions) $1,170.0 $904.0 $881.9 $800.8 the greater digital entertainment and advertising secWeekly average $50 $53 $53 $50 tor, which saw media spending in 2010 increase to Machines on site 450,000 328,000 320,000 308,000 $433 billion, up 3% from 2009. While overall entertainment expenditures were reportedly down last year, several market researchers claim spending on digital entertainment was slightly up. Spending on satellite radio, TV subscriptions, books and filmed entertainment offset declines in recorded music, newspapers, consumer magazines and videogames. Consumer videogame software sales in the United States fell to $13.6 billion in 2010 from $13.7 billion the year prior. Arcade videogames were modern marvels when they first appeared on the scene in the early 1970s. They dominated the amusement trade and surpassed box office sales by the end of that decade and peaked in 1982, representing 60% of total amusement revenue, or $4.4 billion, before crashing in 1983. Last year, videogames represented about 28% of total amusement machines on location and 16% of total dollar volume. After the Great Videogame Crash, the category underwent several periods of remission, but ultimately lost its technological advantage to home systems by 1996. Today, the coin-op video sector mainly consists of large simulators, ranging from driving to dancing, for arcade placement, conventional upright formats for installation in bars and other public locations, and touchscreen-enabled games for positioning on bar tops. Despite the category’s contraction, the videogame is supported by a manufacturing and development sector that continues to innovate, invests in research and penetrates emerging trends. But the number of developers for the street market is few. Games in taverns are dominated by two brands: Incredible Technologies’ Golden Tee Golf and AMI Entertainment Network’s Megatouch, a countertop system. Both manufacturers are striving to increase the number of online games. Big Buck Hunter, from the studios of Raw Thrills and Play Mechanix, is a third company that has made progress in connecting games to the Internet and creating player programs for them. The Golden Tee family of golf videogames proved that a coin-op videogame could appeal to a more mature audience. Online sports-themed games pointed to a change in the demographic profile of people who play videogames in public sites, which has altered the economics of the business. Like the activities they recreate, these games reward experience, but some cannot quite be learned. Their interactivity enables tournament play, encourages the formation of leagues, publicizes high scorers, opens the door to ongoing promotions and establishes citizenship in a now global community. Golden Tee first went online in 1995. Although a significant number of coin-op videogames supports online play and administration, a majority is operated offline. Last year, there were 12,229 Golden Tee and 6,121 Silver Strike bowling games online. The 18,350 units connected to Incredible Technologies’ gaming network likely represented over 70% of all connected coin-op videogames in the field. 2010 $769.6 $50 296,000 CENSUS OF THE INDUSTRY 2011 | VENDING TIMES | Prize Merchandisers SALES (MILLIONS) 12 10 8 6 4 2 0 Total $ vol. (in millions) Weekly average Machines on site 2000 2007 2008 2009 2010 $605.5 $142 82,000 $1,005.9 $156 124,000 $1,001.0 $154 125,000 $980.1 $152 124,000 $943.8 $150 121,000 Prize merchandisers continued to generate a significant share of dollar volume for operators in 2010, about 19%, similar to the percentage share in 2009. Declines in this category last year were not as large as in others. Total dollar volume dropped from $980 million in 2009 to $944 million last year, or 4%, on fewer machines in the field. The number of machines on location declined from 124,000 in 2009 to 121,000 last year, or 2.5%. Merchandisers experienced consistent annual growth between 1996 and 2007. In 2008, the growth trend leveled off, and in 2009 revenue declined 2%. Coin-operated amusement devices that award prizes robotically benefit from the availability of affordable equipment that provides stronger merchandising appeal. For more than a decade, prize dispensers were put into service as “other” income sources for the nation’s retail space, occupied by national and regional mass merchandise chains, restaurants, movie theaters and grocery stores. This, in part, is due to restrictions on the placement of videogames, which oftentimes are not considered “family friendly” enough. Over the past three years, slower foot traffic and coin drop at retail locations contributed to revenue declines. Kinetic art aspects of merchandisers and cranes provide “retro” appeal. The skill crane or “digger,” which makes use of a claw with adjustable tension strength to retrieve prizes, is the most common type of amusement merchandiser. The origin of the skill crane is traced back to traveling carnivals of the early 20th century; early arcade versions, known as “claw” games, first appeared in penny arcades in the 1920s. Their universal application in typical street and location-based sites began around 1980 when they were added to the mix of equipment found in videogame arcades. The second machine type in this category, also known as “self-contained redemption,” is commonly called an amusement vender, and usually combines a skill game and wider range of vendible selections that are awarded through a separate dispensing mechanism. The ability to instantly offer a patron a prize after playing a game of skill plays a central role in today’s amusement industry. 15 CENSUS OF Electronic Dart Games SALES (MILLIONS) 10 5 0 Total $ vol. (in millions) Weekly average Machines on site 2000 2007 2008 2009 2010 $669.2 $66 195,000 $695.6 $76 176,000 $632.3 $76 160,000 $561.8 $73 148,000 $520.5 $70 143,000 THE INDUSTRY 2011 | VENDING TIMES | 16 Electronic dartboards, usually played with soft-tip darts, are almost always placed in bars and taverns where professional vending companies administer dart leagues and tournaments. A decline in location numbers and traffic has kept pressure on the dart category’s downward trend. In 2010, electronic dartboards registered a revenue loss of 7% on a decline in machine placements and weekly earnings of 3.5% and 4%, respectively. While electronic dartboards are staple coin-op machines throughout the country, they are most prevalent in the Midwest, where the faltering economy has hit hard. Some 90% of operators involved in darts identify local and statewide smoking bans as key reasons for diminishing league membership and location traffic in the blue-collar taverns they serve. This has also impacted other barroom pieces like jukeboxes, videogames, pool and foosball. Leagues and tournaments have always been the foundation of electronic darts and remained strong in 2010 despite the economic hardships. Last year, the National Dart Association sanctioned about 56,000 players who were sponsored by vending companies that installed boards in more than 10,000 locations worldwide. In addition to organized promotion, electronic dart machines have been the beneficiaries of technology. They were among the first coin-op games to go online, as far back as 1991. They offer versatile payment systems, remote monitoring and software to run paperless leagues. Pinball Machines The popularity of pinball machines among a devoted constituency and casual players of all ages has kept this classic coin-op game in commercial operation. SALES (MILLIONS) Total dollar volume generated by pinball machines was $233.4 million in 2010 compared with $275.2 mil10 lion in 2009. Pinball machines, or flipper games, were among the first coin-operated amusement devices to be widely deployed by professional operating companies. They were originally associated with “street” 5 locations, from neighborhood taverns and restaurants to candy stores and mom-and-pop groceries, and often complemented jukebox and cigarette vending operations. Today, coin-operated pinball is regarded 0 as a niche product, offered by fewer and fewer vend2000 ing companies capable of handling rigid maintenance Total $ vol. (in millions) $936.0 procedures, equipment rotations and electromechanWeekly average $60 ical repairs. But for these operators, the game remains Machines on site 300,000 a critical part of the equipment mix and helps define their businesses as full-service coin-op amusement providers. Interest in the art of playing pinball still remains high for many in the 40-and-older crowd, as well as for the generations born after pinball’s heyday. Outside the commercial sphere, pinball’s status as a collectible or home accessory continues to climb. Sales to homeowners, collectors and hobbyists have contributed to the game’s endurance. 2007 2008 2009 2010 $381.9 $72 102,000 $323.0 $69 90,000 $275.2 $67 79,000 $233.4 $66 68,000 CENSUS OF Ticket Redemption (Arcade Games) SALES (MILLIONS) 10 5 0 Total $ vol. (in millions) Weekly average Machines on site 2000 2007 2008 2009 2010 $572.0 $100 110,000 $895.9 $118 146,000 $891.1 $119 144,000 $844.5 $116 140,000 $760.8 $110 133,000 2000 2007 2008 2009 2010 $25.1 $69 7,000 $40.6 $65 12,000 $38.9 $65 11,500 $32.8 $60 10,500 $27.2 $55 9,500 THE INDUSTRY 2011 | VENDING TIMES | After a marked growth period of two years, the ticket redemption category experienced its first decline two years ago and continued to fall back in 2010. Total revenue dropped from $844.5 in 2009 to $760.8 million last year, or 10%. Weekly per-machine earnings and number of machines on location both dropped about 5%. Ticket redemption devices are “specialized” arcade games that test a player’s skill and award achievement by dispensing tickets. They are prevalent in site-based entertainment markets, particularly FECs (family entertainment centers). Unlike prize dispensers that award merchandise at points of sale, which can be classified as “automated redemption,” ticket redemption games are usually operated alongside attended product centers that showcase a wide selection of prize merchandise. Redemption centers also act as exchange points for accumulated tickets. Redemption centers are sometimes sited in high-traffic locations, known as anchors in industry parlance, whose primary business is something other than coin-op amusements; redemption offerings in the gamerooms of bowling centers illustrate this application. The coin-op amusement industry borrowed the redemption concept from traveling carnivals, which had always offered table games and other challenges for prizes. Automated ticket-dispensing technology was first added to coinoperated redemption in the late 1960s. Kiddie Rides Total $ vol. (in millions) Weekly average Machines on site 17 Kiddie ride revenue declined approximately 17% in 2010. The number of machines on location dropped almost 10% while weekly average earnings decreased 8%. Restricted to a narrow audience of children between ages three and seven, kiddie rides never held a formal presence in music and games route operations. However, they have been longstanding fixtures placed on the sidewalks in front of, or inside, grocery and retail stores since the mid20th century – and nowadays they are common adjuncts to bulk venders and cranes serving the same retail spaces. Most kiddie rides are placed by specialized operations that can maintain equipment for service periods as long as 30 years, during which they are put back into circulation many times over. In 2010, losses in dollar and unit volume could be attributed to depressed traffic in the kiddie category’s core public retail locations. NOTE: This survey represents kiddie rides operated by music and games companies and does not include operations that specialize in coin-operated kiddie rides or location-owned equipment. However, the Census does reveal developments and emerging trends. The number of kiddie rides placed by specialized operations, music and games businesses and location owners is estimated to be 64,000 (similar to 2009 and down from 100,000, or 36%, in 2000). CENSUS OF Pool Tables THE INDUSTRY 2011 | VENDING TIMES | 18 SALES (BILLIONS) 3 The pool table retained its No. 1 earning position among coin-operated game categories in 2010, accounting for 2 31% of total amusement revenue. The category held the No. 2 spot for units on location, representing 24% of placement share, behind videogames, which held 1 28%. Following the crash of 2008, pool was among the hardest hit coin-op games. Last year, revenue generated by them dropped 12% as units in the field declined 10%. Pool table income is linked to traffic in taverns and 0 bars, and the category’s descent in earnings, which be2000 2007 2008 2009 2010 gan in 2007, is primarily the result of fewer customer Total $ vol. (in billions) $1.7 $2.1 $2.0 $1.7 $1.5 visits to those locations nationwide. Coin-op pool taWeekly average $104 $123 $120 $115 $112 bles, which arrived on the scene in the 1950s, after the Machines on site 320,000 332,000 320,000 290,000 260,000 invention of cueball separation, are built to last a long time and engineered for easy maintenance. The success story for pool operators in recent years is the electronically controlled table, sometimes powered by a battery. Operators report an average 20% increase in earnings when replacing, or upgrading, conventional tables with electronic models. Until recently, pool, also known as “pocket billiards,” was widely regarded as a corruptive influence, often targeted as an immoral disruptor by politicians and severely regulated by local legislators. Today, pool is highly respected and enjoys a broad player base, consisting of men, women, teenagers and even children. In 2010, about 25% of amusement vending companies offering pool also conducted pool leagues, similar to last year. Soccer Tables Total $ vol. (in millions) Weekly average Machines on site Shuffle Alleys and Bowlers 2000 2007 2008 2009 2010 $77.0 $37 40,000 $72.8 $35 40,000 $57.3 $29 38,000 $52.4 $28 36,000 $37.7 $25 29,000 Total revenue generated by coin-operated soccer tables dropped about 28% as fewer street operators included them in their equipment mixes. Regarded as niche products by many full-service amusement vending companies, soccer tables produced less than 1% of total machine revenue in 2010. Not represented in this survey are tables run by specialized operations catering to professional players; equipment in this market outperforms tables on the street. Also known as foosball, table football or baby foot, this coin-op sports game has been a part of the American coin-op landscape since the mid-1970s, and has a history that spans more than a century. Its fame began to grow after World War II in Europe and slowly in the U.S., where it became extremely popular during the ‘70s on and near college campuses and in recreation centers. The first tables were imported into the U.S. around 1955, experienced a slow start and earned marginally. The game became very popular during the ‘50s and ‘60s with U.S. military personnel stationed in Europe. Returning servicemen, it is alleged, created a large player base for foosball’s resurgence in 1969, but only for a short period. Total $ vol. (in millions) Weekly average Machines on site 2000 2007 2008 2009 2010 $19.2 $45 8,200 $17.8 $44 7,800 $17.6 $44 7,700 $17.4 $44 7,600 $16.7 $44 7,300 Classic shuffleboard tables and puck bowlers have carved out a small niche in the modern coin-op amusement industry dominated by touchscreen devices, prize-based amusements and pool tables. Both types of game were route staples during the 1950s and early ‘60s, when they enjoyed immense popularity in neighborhood taverns. Shuffleboard is regarded as an early contributor to the success of the coin-operated amusement business nearly half a century ago. As with other traditional coin-op games, the emergence in the mid-’70s of the videogame, which generated greater returns from less location floor space, and changes in leisure preferences have led to the category’s gradual decline during the past three decades. But the shuffleboard has survived, offering nostalgic appeal to older players and new challenges to a younger generation playing for the first time. In 2010, shuffle game earnings and units on location dipped slightly. CENSUS OF THE INDUSTRY 2011 | VENDING TIMES | Other Coin-Operated Equipment The restriction of “vending machine” to a device that delivers merchandise is useful, but is somewhat artificial. If one defines “vending” as customer operation of a coin, currency or cardactuated appliance, then services are vendible, too. Coin lockers, coin copiers, pay telephones and coin washers and dryers — and the coin-operated shoeshine machines and hair dryers of happy memory — are service vending machines. So are jukeboxes and coin amusements. In some countries with advanced vending industries, vending is defined differently. The Japanese Vending Machine Manufacturers Association aggregates such things as self-service railroad ticket dispensing machines with merchandise venders, for statistical purposes. The French regard newspaper and magazine vending machines as “vending machines.” Both of these examples, and others, are entirely reasonable. Late-20th-century U.S. definitions are different because of the way in which our vending, music and games, coin laundry, gasoline station and public transportation industries have developed. Even ruling out coin-operated television sets, pay telephones and toilet locks — and these would not have been ruled out 47 years ago — we are left with a large number of self-service devices that, for the most part, are run by operators, but that defy precise classification. An ancient example is the penny scale, the last mechanical versions of which not only told you your weight, but also issued a ticket with your fortune printed on it. This is a service vending concept, but it also is fun. Modern implementations can analyze your weight and height, and issue rather detailed dietary recommendations. That coin scales are no longer a dominant part of the coin machine industry is a reflection of the development of many other types of equipment, and the evolution of public taste. So, too, is the decline of the venerable pickled-egg vender (shaped like a chicken). Other hard-to-define equipment types that operators run profitably include medical monitoring devices, such as pulse and blood-pressure testing machines, and breath alcohol testing equipment. All perform a useful service, and all perform very well in certain kinds of location. All are technically quite sophisticated, but simple to maintain in the field. And all provide, if not fun, at least reassurance that patrons consider worth the price. Collectors of vending machines recognize a turn-of-the-century type usually called a “sales stimulator.” This was a simple brand-identified mechanical vender, usually cast in the shape of a human or animal, supplied by a candy or gum company to select retailers. The idea was that the novelty, the fun of the thing, would attract patrons to the store and impel them to use the machine. If they liked the gum, they would buy it over the counter, too. There are indications that this concept is coming back, but in the form of extremely sophisticated brand-identified machines connected to a wide-area network and designed to work with cards, providing detailed demographic information to the brand owner in return for the fun of using the machine — and, perhaps, a discounted price on an attractive product. In general, the fun aspect of using a vending machine is receiving more attention than it has for half a century or so, with very positive results for the industry. Other types of vending machine are run by specialist operators within rather narrowly defined location types. Such are refrigerated flower vending machines, live-bait venders, bulk water dispensers, DVD rental devices, compact audio disc venders, a variety of card-printing devices, and so on and on. The appeal of this equipment is very real and widespread, but is exerted locally and in response to an occasion. The vending, music and amusements industry that we track in the annual VENDING TIMES Census of the Industry thus resembles the earth as photographed from a high altitude. The prominent terrain features stand out clearly, but they emerge from a great landscape, the fine details of which inevitably are lost in the haze. It is important to remember that the landscape affords a good living to its inhabitants, and offers many attractive and intriguing prospects to those who are prepared to explore it close up. 19
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