EPIC POETRY PROJECT PRESENTATION RUBRIC 4 Theme Clear, concise, and thorough information concerning theme and/or goals of game. Characteristics of epic poems and heroes clearly present or referenced in the game. Game instructions are clearly organized and an error-free final copy is distributed. 3 2 1 Clear, but less thorough information about the theme and/or goals of game are present. Characteristics of epic poems and heroes are present. Organized game instructions are written and a final copy is distributed. Some information about the theme and/or goals of game is covered. Characteristics of epic poems and heroes are present. Game instructions are missing or poorly written. Little or no information about the theme and/or goals of game is covered. No characteristics of epic poems and heroes are included. Game instructions are missing. Organization The presenter is very organized. The Delivery presenters help the listeners understand the game. The speaker delivers their points in confident, poised, enthusiastic fashion. The volume and rate of speech varies to add emphasis and interest. Pronunciation and enunciation is very clear. The speaker exhibits very few disfluencies, such as "ahs," "uhms," or "you knows." (The presenter uses between 3 and 4 minutes) The presenter is organized. The listener has no difficulty understanding the sequence and relationships among the ideas in the message. The volume is not too low or too loud and the rate is not too fast or too slow. The pronunciation/enunciation is clear. The speaker exhibits few disfluencies, such as "ahs," "uhms," or "you knows”. (The presenter uses between less than 3 minutes or more than 5 minutes) The organization of the message is mixed up and random. The volume is too low or too loud and the rate is too fast or too slow. The pronunciation/enunciation is unclear. The speaker exhibits many disfluencies, such as "ahs," "uhms," or "you knows”. The listener is distracted by problems in the delivery. (The presenter uses between less than 2 minutes or more than 6 minutes) The message is so disorganized you cannot understand most of the message. The volume is so low and/or the rate is so fast that you cannot understand most of the message. The pronunciation and enunciation are very unclear. (The presenter uses between less than 1 minutes or more than 7 minutes) Game Board Art Work and Visuals Visual presentation is well conceived and supports the epic theme(s) of the game. Art work is complete and well executed with few or no errors present. Illustrations and maps and paths that exemplify and describe the theme well. Visual presentation is sufficient to support the epic theme(s) of the game. Art work is complete, but with some errors present. Illustrations and maps and paths are present and describe the theme. Visual presentation is somewhat lacking and does not seem to represent the theme, or “point” of the game. Art work is present, but not very well done. Illustrations and maps and paths are present, but do not describe the theme well. Visuals do not support or represent the theme, or “point” of the game. Art work is poorly done. Poor or no Illustrations, maps, and paths are present. Game Appraisal All of the following are present: Plot elements of Gilgamesh, the Song of Hiawatha, etc, At least FOUR archetypal character pieces. A VAST setting on your game board. At least TEN Epic Challenges or Events on board and in drawn playing cards. Key words and quotes on board/cards. Several examples of types of conflict. Clear protagonist (s) and antagonists Some of the following are present: Plot elements of Gilgamesh, the Song of Hiawatha, etc, At least FOUR archetypal character pieces. A VAST setting on your game board. At least TEN Epic Challenges or Events on board and in drawn playing cards. Key words and quotes on board/cards. Several examples of types of conflict. Clear protagonist (s) and antagonists Few of the following are present: Plot elements of Gilgamesh, the Song of Hiawatha, etc, Plot elements Archetypal character pieces. Vast setting. Epic Challenges or Events. Key words and quotes on board/cards. Few examples of types of conflict. Clear protagonist (s) and antagonists None of the following are present: Plot elements Archetypal character pieces. Vast setting. Epic Challenges or Events. Key words and quotes on board/cards. No examples of types of conflict. Clear protagonist (s) and antagonists EPIC POETRY PROJECT PRESENTATION RUBRIC SCORES Jared Saige McKayly nn Nick Sofia Aaron Kiya Elise Jane Ceci Manoa Theme Organization Delivery Game Board Art Work and Visuals Game Appraisal Playing the Game… __________ __________ __________ Taylor
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