Grade 1 Everyday Math Summer Calendar Keep math alive in the summer time! Use this calendar to guide you through fun and engaging activities to work with your child in mathematics. These activities and games are designed to complement the Everyday Math curriculum – as well as engage students in real-life math applications. Below is an activity listed for everyday of summer so you and your child can enjoy a summer of math! June 7 June 8 June 9 June 10 June 11 June 12 June 13 June 14 June 15 June 16 June 17 June 18 June 19 June 20 June 21 June 22 June 23 June 24 June 25 June 26 June 27 June 28 June 29 June 30 July 1 July 2 July 3 July 4 July 5 July 6 Spend 10-15 minutes playing Everyday Math Games on-line. (password from school) Watch the weather reports with your child and discuss temperature changes. Play “Penny Cup” with 20 pennies (directions provided below). Take inventories around the house and while shopping and have your child keep track of each count. Count orally by 2’s, 5’s and10’s when doing chores, riding in car, etc. Gather several objects. Have your child estimate the number. Then count the objects. Play “Top-It” (directions provided below). Have your child tell you the time shown on an analog clock to the nearest hour, half hour and quarter hour. Play “High Roller” (directions provided below) Help your child practice saying their telephone number and address. Play “Rolling for 50” (directions provided below) Put items together into small groups and have your child identify as an odd or even number. Have your child compare and order whole numbers up to 1,000. Count various collections of pennies, nickels, dimes and quarters. Play “Penny-Nickel –Dime Exchange” (directions provided below) Count out objects. Ask your child to show you ½ then ¼ of the objects. Using a number grid (provided below), select a number. Have your child point to the number that is one more or one less, ten more or ten less. Play “Tens and Ones Trading Game” from online games. (use school password) Point out common uses of numbers, such as page numbers, phones, cereal boxes, house numbers, etc. and discuss why those numbers are important. Arrange a collection of objects to make a pattern. Have your child make and describe his/her own. Play “Penny Cup”. Spend 10 minutes working on math facts using fact triangles (included below). Cover the sum for addition practice. Cover one of the other numbers for subtraction practice. Play “Top-It”. Encourage your child to count various amounts of money (include pennies, nickels, dimes and quarters). Find numbers on signs and other places and have your child identify the number. Discuss events using terms such as certain, likely, unlikely, impossible. Ask questions about time: What time is it? What time will it be in 5 minutes? In 10 minutes? In one hour? Play “Penny-Nickel-Dime Exchange” (directions provided below). Measure objects around the house. Practice counting by 2s using a thermometer. July 7 July 8 July 9 July 10 July 11 July 12 July 13 July 14 July 15 July 16 July 17 July 18 July 19 July 20 July 21 July 22 July 23 July 24 July 25 July 26 July 27 July 28 July 29 July 30 July 31 August 1 August 2 August 3 August 4 August 5 August 6 August 7 August 8 August 9 August 10 August 11 Spend 15 minutes playing Everyday Math Games online. Tell the time (on the hour, half-hour, or quarter-hour) and draw a picture of a clock with that time. Continue to practice math facts using fact triangles. Look for geometric shapes around the house, at the store and on street signs. Have your child name the shape. Play the “Difference Game”(directions provided below) Spend 15 minutes playing Everyday Math Games online. Have child tell you the time as minutes after the hour. Example: It is 6:15 or 15 minutes after 6. Tell addition and subtraction number stories. Have your child solve the problems using household items and record their answer in a number model, such as 3+6=9. Play “Beat the Calculator” (directions provided below). Arrange a collection of objects to make a pattern. Have child make and describe his/her own. Play with Name Collection boxes. Begin with a number such as 20 and find at least 5 equivalent names for the number. Have child tell you a number story that fits a given number model such as 2 + 6 = 8 Play “Addition Top-It” (directions provided below). Spend 10 minutes practicing addition facts. Keep track of problems that need extra practice. Make a name collection box with a no. such as 12 and find at least 5 names for it. Ask questions about time: What time is it? What time will it be in 5 min.? 10 min. Play “One- Dollar Exchange” game. (directions are provided) Continue to review addition and subtraction fact using fact triangles. Should know all addition and subtraction facts through 10s. Spend 15 minutes playing Everyday Math Games online. Play “One Dollar Exchange”(directions on back of calendar). Look for geometric shapes around the house, at a store, etc. Call these by name. Continue to review addition and subtraction facts. I want to buy an airplane that costs 27 cents. If I give the clerk 3 dimes, how much change will I get back? Have your child find the value of a various collection of coins. Using 3 numbers, such as 5, 2 and 9, have your child write the largest number 952 and the smallest number 259. Do other sets of numbers as well. Count out 8 pennies. Ask your child to show you 1/2, then 1/4 of the pennies. Spend 15 minutes playing Everyday Math Games online. Have your child count various collections of coins you have. Play “Penny-Nickel Exchange”. What is the fraction word for each of 4 equal parts of something? (fourths) Each of 3 parts? (thirds) etc. Give your child several pieces of paper to fold into halves, fourths and eighths. Practice the math facts your child doesn’t know using fact triangles. Use three different numbers such as 6, 7, and 5 and have your child write the largest and smallest numbers possible. Count out 12 pennies. Ask your child to show you 1/2, then 1/4 of the pennies. Play “Penny Cup”. Encourage your child to count various amounts of money. August 12 August 13 August 14 Give your child several pieces of paper to fold into halves, fourths, and eighths. Spend 10 minutes practicing addition facts. Keep track of problems that need extra practice. School will be starting soon – go back and find your child’s favorite activities and work them again until school starts!!!! Directions for Grade 1 Summer Math Games Beat the Calculator A “Calculator” (a player who uses a calculator) and a “Brain (a player who solves the problem without a calculator) race to see who will be first to solve addition problems. Difference Game Players pick a card and collect as many pennies as the number shown on the card. Then players count each other’s pennies and figure out how many more pennies one player has than the other. Penny Cup Starting with a cup and ten pennies, one player turns the cup upside down, hiding some of the pennies. The other player counts the visible pennies and guesses how many pennies are hidden underneath. Rolling for 50 Players roll a die to navigate their way on the number grid (there is a number grid on the website). The first player to cross the FINISH wins the game! High Roller Players roll two dice and keep the die with the greater number (the “high roller”). Players roll the other die again and count on from the “high roller” to get the sum of the two dice. One-Dollar Exchange Players roll the dice and put that number of cents in front of them. Whenever possible, they exchange 10 pennies for 1 dime. The first player to make an exchange for a $1 bill wins. Penny-Nickel-Dime Exchange Partners put 20 pennies, 10 nickels and 10 dimes in a pile. Each player rolls a die and collects the number of pennies shown on the die. Whenever players have at least 5 pennies, he/she say “Exchange!” and trade their pennies for a nickel. When a player has 10 pennies or 2 nickels, he/she says “Exchange” and trades for a dime. The game ends when all the dimes are gone from the bank. The player with the most dimes wins. If players have an equal number of dimes, the player with the most money wins. Top-It Use a converted deck of cards. Each player turns over a card. Whoever had the higher number card keeps both cards (Instructions to transform an ordinary deck of cards into an Everyday Math deck of cards are included below). Top-It - Addition Players turn over two cards and call out the sum. The player with the higher sum keeps all the cards. The player with the most cards at the end wins (Instructions to transform an ordinary deck of cards into an Everyday Math deck of cards are included below). Transform an ordinary deck to an Everything Math Deck • Change the four queens to 0’s. • Remove the four jacks, four kings, and two jokers. Label each of these ten cards with one of the numbers from 11 to 20. • Change the four aces to 1’s. • All number cards represent their face value.
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