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Grade 1 Everyday Math Summer Calendar
Keep math alive in the summer time! Use this calendar to guide you through fun and engaging activities
to work with your child in mathematics. These activities and games are designed to complement the
Everyday Math curriculum – as well as engage students in real-life math applications. Below is an
activity listed for everyday of summer so you and your child can enjoy a summer of math!
June 7
June 8
June 9
June 10
June 11
June 12
June 13
June 14
June 15
June 16
June 17
June 18
June 19
June 20
June 21
June 22
June 23
June 24
June 25
June 26
June 27
June 28
June 29
June 30
July 1
July 2
July 3
July 4
July 5
July 6
Spend 10-15 minutes playing Everyday Math Games on-line. (password from school)
Watch the weather reports with your child and discuss temperature changes.
Play “Penny Cup” with 20 pennies (directions provided below).
Take inventories around the house and while shopping and have your child keep track of
each count.
Count orally by 2’s, 5’s and10’s when doing chores, riding in car, etc.
Gather several objects. Have your child estimate the number. Then count the objects.
Play “Top-It” (directions provided below).
Have your child tell you the time shown on an analog clock to the nearest hour, half hour and
quarter hour.
Play “High Roller” (directions provided below)
Help your child practice saying their telephone number and address.
Play “Rolling for 50” (directions provided below)
Put items together into small groups and have your child identify as an odd or even number.
Have your child compare and order whole numbers up to 1,000.
Count various collections of pennies, nickels, dimes and quarters.
Play “Penny-Nickel –Dime Exchange” (directions provided below)
Count out objects. Ask your child to show you ½ then ¼ of the objects.
Using a number grid (provided below), select a number. Have your child point to the number
that is one more or one less, ten more or ten less.
Play “Tens and Ones Trading Game” from online games. (use school password)
Point out common uses of numbers, such as page numbers, phones, cereal boxes, house
numbers, etc. and discuss why those numbers are important.
Arrange a collection of objects to make a pattern. Have your child make and describe his/her
own.
Play “Penny Cup”.
Spend 10 minutes working on math facts using fact triangles (included below). Cover the
sum for addition practice. Cover one of the other numbers for subtraction practice.
Play “Top-It”.
Encourage your child to count various amounts of money (include pennies, nickels, dimes
and quarters).
Find numbers on signs and other places and have your child identify the number.
Discuss events using terms such as certain, likely, unlikely, impossible.
Ask questions about time: What time is it? What time will it be in 5 minutes? In 10 minutes?
In one hour?
Play “Penny-Nickel-Dime Exchange” (directions provided below).
Measure objects around the house.
Practice counting by 2s using a thermometer.
July 7
July 8
July 9
July 10
July 11
July 12
July 13
July 14
July 15
July 16
July 17
July 18
July 19
July 20
July 21
July 22
July 23
July 24
July 25
July 26
July 27
July 28
July 29
July 30
July 31
August 1
August 2
August 3
August 4
August 5
August 6
August 7
August 8
August 9
August 10
August 11
Spend 15 minutes playing Everyday Math Games online.
Tell the time (on the hour, half-hour, or quarter-hour) and draw a picture of a clock with that
time.
Continue to practice math facts using fact triangles.
Look for geometric shapes around the house, at the store and on street signs. Have your child
name the shape.
Play the “Difference Game”(directions provided below)
Spend 15 minutes playing Everyday Math Games online.
Have child tell you the time as minutes after the hour. Example: It is 6:15 or 15 minutes after
6.
Tell addition and subtraction number stories. Have your child solve the problems using
household items and record their answer in a number model, such as 3+6=9.
Play “Beat the Calculator” (directions provided below).
Arrange a collection of objects to make a pattern. Have child make and describe his/her own.
Play with Name Collection boxes. Begin with a number such as 20 and find at least 5
equivalent names for the number.
Have child tell you a number story that fits a given number model such as 2 + 6 = 8
Play “Addition Top-It” (directions provided below).
Spend 10 minutes practicing addition facts. Keep track of problems that need extra practice.
Make a name collection box with a no. such as 12 and find at least 5 names for it.
Ask questions about time: What time is it? What time will it be in 5 min.? 10 min.
Play “One- Dollar Exchange” game. (directions are provided)
Continue to review addition and subtraction fact using fact triangles. Should know all
addition and subtraction facts through 10s.
Spend 15 minutes playing Everyday Math Games online.
Play “One Dollar Exchange”(directions on back of calendar).
Look for geometric shapes around the house, at a store, etc. Call these by name.
Continue to review addition and subtraction facts.
I want to buy an airplane that costs 27 cents. If I give the clerk 3 dimes, how much change
will I get back?
Have your child find the value of a various collection of coins.
Using 3 numbers, such as 5, 2 and 9, have your child write the largest number 952 and the
smallest number 259. Do other sets of numbers as well.
Count out 8 pennies. Ask your child to show you 1/2, then 1/4 of the pennies.
Spend 15 minutes playing Everyday Math Games online.
Have your child count various collections of coins you have.
Play “Penny-Nickel Exchange”.
What is the fraction word for each of 4 equal parts of something? (fourths) Each of 3 parts?
(thirds) etc.
Give your child several pieces of paper to fold into halves, fourths and eighths.
Practice the math facts your child doesn’t know using fact triangles.
Use three different numbers such as 6, 7, and 5 and have your child write the largest and
smallest numbers possible.
Count out 12 pennies. Ask your child to show you 1/2, then 1/4 of the pennies.
Play “Penny Cup”.
Encourage your child to count various amounts of money.
August 12
August 13
August 14
Give your child several pieces of paper to fold into halves, fourths, and eighths.
Spend 10 minutes practicing addition facts. Keep track of problems that need extra practice.
School will be starting soon – go back and find your child’s favorite activities and work them
again until school starts!!!!
Directions for Grade 1 Summer Math Games
Beat the Calculator
A “Calculator” (a player who uses a calculator) and a “Brain (a player who solves the problem
without a calculator) race to see who will be first to solve addition problems.
Difference Game
Players pick a card and collect as many pennies as the number shown on the card. Then players
count each other’s pennies and figure out how many more pennies one player has than the other.
Penny Cup
Starting with a cup and ten pennies, one player turns the cup upside down, hiding some of the
pennies. The other player counts the visible pennies and guesses how many pennies are hidden
underneath.
Rolling for 50
Players roll a die to navigate their way on the number grid (there is a number grid on the
website). The first player to cross the FINISH wins the game!
High Roller
Players roll two dice and keep the die with the greater number (the “high roller”). Players roll
the other die again and count on from the “high roller” to get the sum of the two dice.
One-Dollar Exchange
Players roll the dice and put that number of cents in front of them. Whenever possible, they
exchange 10 pennies for 1 dime. The first player to make an exchange for a $1 bill wins.
Penny-Nickel-Dime Exchange
Partners put 20 pennies, 10 nickels and 10 dimes in a pile. Each player rolls a die and collects
the number of pennies shown on the die. Whenever players have at least 5 pennies, he/she say
“Exchange!” and trade their pennies for a nickel. When a player has 10 pennies or 2 nickels,
he/she says “Exchange” and trades for a dime. The game ends when all the dimes are gone from
the bank. The player with the most dimes wins. If players have an equal number of dimes, the
player with the most money wins.
Top-It
Use a converted deck of cards. Each player turns over a card. Whoever had the higher number
card keeps both cards (Instructions to transform an ordinary deck of cards into an Everyday Math
deck of cards are included below).
Top-It - Addition
Players turn over two cards and call out the sum. The player with the higher sum keeps all the
cards. The player with the most cards at the end wins (Instructions to transform an ordinary deck
of cards into an Everyday Math deck of cards are included below).
Transform an ordinary deck to an Everything Math Deck
• Change the four queens to 0’s.
• Remove the four jacks, four kings, and two jokers. Label each of these ten cards with
one of the numbers from 11 to 20.
• Change the four aces to 1’s.
• All number cards represent their face value.