PIXEL PATCHWORK: A DIGITAL FOLK ART? Brenda Danet Emerita, Sociology & Communication Hebrew University of Jerusalem Research Affiliate in Anthropology, Yale University ©Copyright Brenda Danet, December, 2003. Draft; please do not cite. Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. ABSTRACT This paper is about a novel form of grassroots playful performance on the Internet. In a channel (chatroom) called “rainbow” on IRC (Internet Relay Chat), participants communicate in real time mainly via images created from letters and other computer keyboard symbols. Images are “tokens for interaction,” both “art” and “communication.” The paper reports on six years of participant observation of this group. Materials analyzed include screen captures of images, semistructured interviews with players, email correspondence with channel leaders, and postings to the leaders’ email list. Despite several seemingly anomalous aspects of this art, close examination of its formal and iconographic features, the social context in which it is created, shared, and displayed, and attitudes and practices regarding intellectual property issues argue for recognition of rainbow art as an emergent form of digital folk art. ********************** “Folk art”…is the expression of the common people, made by them and intended for their use and enjoyment. It is not the expression of professional artists made for a small cultured class…It does not come out of an academic tradition passed on by schools, but out of craft tradition plus the personal quality of the rare craftsman who is an artist. Horace Cahill, American Folk Art: The Art of the Common Man in America, 1750-1900, 1932. Folklore is true to its own nature when it takes place within the group itself….folklore is artistic communication in small groups. Dan Ben-Amos, “Toward a Definition of Folklore in Context,” 1971. People who know a community’s tradition can separate the general properties of a style from its handling by an individual….Works of art are never anonymous inside the community; they become anonymous when they wander. Within the community there is no need for a signature. Henry Glassie, The Spirit of Folk Art, 1989. This paper is about the activities of an online group that, unusually, communicates primarily via images rather than words. At first glance, but only at first glance, I suggest, the subject seems far from the concerns of folklorists. In a channel, or chatroom, called “rainbow” on one of the major networks of servers 2 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. for IRC—Internet Relay Chat,1 a popular chat mode-- participants greet and honor one another in real time in a form of ritualized playful performance, via images created from the elements of text—letters and other symbols on the computer keyboard. Despite its novelty as an online, digital phenomenon, this form of visual expression has much in common with traditional crafts such as embroidery, weaving, and especially quilting. As in traditional quiltings, individuals gather to assemble “patches,” except that here, the participants are geographically dispersed and can’t see one another, and the patches are intangible and “stitched” together in time, rather than space (Danet 2003). This activity also echoes earlier forms of play with writing, including micrography—tiny writing used to create images and designs, concrete poetry, in which the text of the poem is laid out to create a visual image, and teletype art.2 In the first half of this paper I will summarize the distinctive features of this art. In the second half, drawing on this overview and other materials, I will argue that-despite some glaring anomalies that seemingly argue otherwise--we should view IRC art as an emergent form of digital folk art. More generally, the paper aspires to show that these case materials are a useful means to rethink the meaning of “folk” phenomena in the age of the Internet.3 1 This is a revised version of a paper presented at the Annual Meeting, American Folklore Society, Albuquerque, New Mexico, October 8-12, 2003. For general information on the history of IRC, see Senft (2003); http://www.irc.org/history.html; http://www.mirc.co.uk/help/jarkko.txt. 2 For an overview of the latter types of play with writing, see Danet (2001), chap. 5. 3 For a relatively early attempt to survey online phenomena of potential interest to folklorists, see Kirshenblatt-Gimblett (1996). See also Dorst (1990); Mason (2001). 3 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. Although IRC art has been featured in other IRC channels and networks, it has particularly flourished on rainbow on the Undernet.4 The full name of the channel is #mirc_rainbow. “MIRC” is the name of the shareware program that enables participants using Windows 95 or later to take advantage of color and other features not available in text-only versions of the software.5 Participants are mainly of blue-collar background and generally of high school education. Most are Americans living in the South, West, and Southwest, but there are also players from many other countries. About 60% are women, and 40% men. Thus, while women predominate, men also feel comfortable in this environment. All ages are represented, though the majority are in their 30s, 40s and 50s.6 The first leader was a male; the second and third have been females. METHODS AND TYPES OF DATA COLLECTED This ethnographic, interpretive research draws on six years of participant observation on rainbow. The channel was created in May 1997, when a group of 4 The Website of the Undernet describes it as “one of the largest realtime chat networks in the world, with approximately 45 servers connecting over 35 countries and serving more than 1,000,000 people weekly” (documented October 30, 2003). See http://www.undernet.org/. 5 There is no substitute for viewing IRC art deployed online in real time. To do so, download and install the shareware program ”mIRC” at http://www.mirc.co.uk; log on to an Undernet server, and then type /join #mirc_rainbow. There are two other programs that enable use of color on IRC: “IRCle” for the Macintosh (see http://www.ircle.com/, http://www.ircle.com/colorfaq.shtml) and PIRCH for Windows (http://pirchnevada.tripod.com/pirch.html; examples at http://pirchnevada.tripod.com/free.html). Sporadic explorations of both suggest that these programs are less popular, and that IRC art is much less developed in them than in mIRC. 6 More details on the players’ background are available in Danet (2001, p. 248-252) and Danet (2003). 4 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. dissatisfied players on another Undernet channel, #mirc_colors, defected to start a new channel. Some 5000 images were captured during participant observation online.7 Another 1500 were documented from sets distributed to the players. This paper also incorporates materials from semi-structured online interviews in summer/fall 2002 with 36 “ops,” operators--individuals who help run the channel, and from postings to the ops’ mailing list and memoranda and private email from group leaders. While hundreds, probably even thousands, have participated since the channel was founded, I estimate that as of summer 2003, there were about 75 “regulars,” about two-thirds of whom are ops, many of them among the founders of the channel in 1997. Most, but not all ops are also artists. In this paper I attend to formal and thematic features of the art, to the sociocultural context in which it is created, shared and displayed, and to the functions of this activity for the players. 7 My database also includes images from #mirc_colors, collected during the first three years of the study. Colors closed its virtual doors in December 2000. Thus, images collected during an additional three years are from rainbow only. Many colors participants were active on rainbow simultaneously, or moved to rainbow, bringing their art collection with them. Thus, I speak in this paper of rainbow art, though some images were originally created for colors. I will sometimes use the alternative expression “IRC art” for the phenomenon more generally. All illustrations in this paper were documented for rainbow. 5 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. FEATURES OF RAINBOW ART8 From ASCII Art to IRC Art IRC art is an elaboration of an earlier form of text-based computer art called ASCII art (Figure 1). “ASCII” (pronounced AS-kee) stands for “American Standard for Information Interchange,” the text-transmission protocol for the Internet that was established in the 1960s.9 ASCII images are made from the 95 basic typographic characters that we use in plain text across operating systems, as in email. Since the 1960s, tens of thousands of ASCII images have circulated among hackers, computer geeks and professionals, and, increasingly, among ordinary people, too. In the 1980s BBS (electronic bulletin board) subscribers exchanged ASCII art images, and many BBSs featured colored images on their opening screens.10 Today, large ASCII art collections are stored on the Web.11 Created 8 A more detailed exposition of the features of this art and its partial resemblance to traditional quilting is available in Danet (2003). An earlier report on the first three years of fieldwork was presented in Danet (2001), chap. 6, also available online as the sample chapter at http://atar.mscc.huji.ac.il/~msdanet/cyberpl@y/. Stark’s Website is now usually inaccessible because of the large number of people trying to access it; earlier versions of the site are archived at http://www.archive.org/; to view her site, enter http://www.ascii-art.com/. A partial, text-only version is at http://www.geocities.com/joan_stark/. 9 See http://www.usefulcontent.org/adlocum/dest/foldoc/foldoc.cgi?ASCII; http://www.instantweb.com/D/dictionary/foldoc.cgi?ASCII. 10 Colored images were created via a DOS-level variation of ASCII art called ANSI art; see, e.g., http://www.mjbdiver.com/ansi/; http://www.geocities.com/SoHo/Gallery/4219/ansi.html; http://www.geocities.com/jeff_robertson/bbs/gallery.html; http://ansiart.org.ua/gallery.php?picture=151; Danet (2001), Plate 5.2. Greater computer skills are required to create and display ANSI art than IRC art. There is continuing interest in ANSI art among computer underground artists; the iconography of this art is very different from that of IRC players, often featuring lurid imagery with sexual content and violence. On computer underground art generally, see http://www.acheron.org. 6 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. mainly by males until the 1990s, much of this art continues to be stereotypically male, featuring aggressive themes (Figure 1). Since the 1990s we also encounter softer, more sentimental works, especially by newly active women (Figure 2). As we will see, IRC art has followed in the second direction. Figure 1. Stereotypically male ASCII art, artist unknown. Figure 2. Feminized ASCII art: “Teddy with heart,” by “flump” (Haley Jane Wakenshaw). 11 See, e.g.,”The ASCII Art Dictionary,” http://www.ascii-art.de/; “The Great ASCII Art Library,” http://www.geocities.com/SouthBeach/Marina/4942/ascii.htm; Christopher Johnson’s ASCIi Art Collection, http://www.chris.com/ascii/index.html; StarTrek ASCII Art, http://www.calormen.com/Star_Trek/ASCII/. For a discussion of mainstream vs. underground ASCII art, see http://www.thuglife.org/start/styles.shtml. 7 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. Both Abstract and Figurative Images Unlike its predecessor, ASCII art, which is almost always figurative, about half of IRC images are abstract (Figure 3).12 Whereas abstract artists create their own designs, most figurative artists appropriate and adapt designs by ASCII artists, notably, those of two women artists active in the 1990s, an Ohio housewife and mother of four named Joan Stark, and a young English woman living in the Netherlands named Haley Jane Wakenshaw (Figure 2 is her design). Figure 4 was adapted for IRC by <litty>, an Illinois housewife, from a teddy-bear design by Joan Stark.13 Appropriation involves more than mere copying. In this instance, the artist has established a demarcated space around the image, introduced color for both image and background, designed a complementary border, and added a mini-text at the top, “Huggles—with love.”14 12 In the published version of this article, illustrations will be in greyscale only; since color is very important in a number of respects, I plan to make multicolored versions available on my Website, with the journal’s permission. 13 All nicks of players mentioned are given in angle brackets, just as they conventionally appear online on IRC. For Stark’s art, see the URLs in footnote 8. Art by Wakenshaw, also known as “flump,” may be viewed at http://www.bornsquishy.com/flump/. 14 In ASCII art displays on the Web, individual images seemingly “float” in undefined space, aggregated into larger files. See my discussion of these aspects in Danet (under review). 8 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. Figure 3. An abstract design by <[blu]>. Figure 4. Teddy bear adapted for IRC by by <litty>, original design by Joan Stark. Interactivity A fundamental feature of this phenomenon is interactivity. This term means many things to many analysts.15 Here, it means that people interact directly with other people in real time via images, and not just with computers or with Web pages. Many players use images created by others as tokens for interaction. Images are of no commercial value but do have utilitarian value. In effect, they serve as a “language of communication.” Figure 5 is a screen capture of a series of greetings by three players called <Pammie>, <shw>, and <Trisha>. For each image, the nick (IRC-ese for 15 See Laurel (1991); Rafaeli (1997; 1998); McMillan (2002) ; Kiousis (2002). 9 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. “nickname”) of the player displaying the file16 appears at the left, as many times as there are lines of text in it. Each player had selected an image from those stored on his or her hard disk, and at the last moment inserted the nick of the person he or she wished to greet.17 Figure 5. <Pammie>, <shw>, and <Trisha> greet one another. The capture shows that communication is primarily via images rather than words, and that greetings are reciprocated. In addition to spontaneous, improvised everyday communication of this type, the players also put on scheduled shows, that showcase the work of individual artists or relate to a theme such as Christmas or the arrival of spring. In the latter instances, the 16 The players call images “files;” images are tiny computer files. This explains the presence of “doremi,” my nick, in the images in Figures 3 and 4. I had displayed these images for myself while online and in a channel, in order to capture them. 17 10 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. ability to interact is temporarily suspended, and the players merely watch the show. Intangibility and Ephemerality As a digital phenomenon, rainbow art is intangible, and even more ephemeral than ASCII art. Whereas ASCII art can be viewed offline in any textediting program, ordinarily, rainbow art can be viewed or displayed only when (1) the viewer is logged on to the Internet; (2) the mIRC program is open; (3) the viewer has connected successfully to an IRC server; and (4) has joined a channel. Also, while one can print ASCII art directly, IRC images can be printed only if they are first transformed into regular graphic images. Brilliant Color Another important characteristic of IRC art is the burst into brilliant color, in contrast to ASCII art, which is monochromatic, usually shown in white on black, or black on a white background (on early computer monitors it was displayed in phosphorescent green or amber pixels on a dark screen).18 As in any Windowsbased program, 16 colors may be used in mIRC, including the three primary colors, red, yellow and blue, as well as many other shades, along with black, gray and white. Just as in ordinary word-processing, for each “slot” in an image, one can choose the color both of the typographic symbol inserted in it, and of its 18 Colored ANSI art was the exception in pre-Windows days. See footnote 10. 11 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. background. One can also create images consisting of just solid colors, though this is much rarer. Most images are not just colored, but multicolored. Sound: Miniature Multimedia performances Rainbow images are often displayed together with a brief sound clip, turning displays into miniature multimedia performances. Sound clips may be either of songs or, less commonly, of real-life sounds such as something crashing or laughter. Notice the lines below <shw>’s “HELLO ALL” file in Figure 5: Sound request. Can’t find helllooo.wav.” [shw. Sound.] These are messages from the server indicating that along with his image, <shw> played an audio file of someone saying “Hello,” and that, because I did not already have this file on my hard disk, the server didn’t find it. Therefore no sound accompanied the image when it was performed on my screen. Many scheduled shows have sets of sound files to go with them, which the players download and install in advance. Image Form: Ornament, Pattern, Symmetry One of the most distinctive features of rainbow art is the prominence of ornament, pattern and symmetry, especially in abstract images, but even in borders and fields of some figurative ones. This art is fundamentally geometric, based on an underlying grid, as is true of ordinary typed text. Pattern is created through systematic repetition of words (“hi,” “hello” or the recipient’s nick) or 12 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. figurative motifs (both illustrated in Figure 6), or individual typographic symbols (Figure 3). Figure 6. Repetition to create pattern.19 The Grove Dictionary of Art defines ornament and pattern as “decorative devices applied or incorporated as embellishment.”20 As the examples in Figures 3 and 6 show, the creation of pattern relies on three characteristics, a unit, 19 The nick <KprWorkn> is a variant of <Keeper>. Like many players, this person had changed his nick temporarily to signal that he was away from the keyboard and at work; he had forgotten to resume his basic nick when he returned to the screen. Rowan Crawford’s Koala Bear Collections are at http://www.afn.org/~afn39695/crawford.htm; http://www.xemu.demon.co.uk/art/koalas.html#Koalas_2; http://media.berkeley.edu/~jpeng/Koala/kascii.html; the bears in Figure 6 were further modified by other unknown ASCII artists. Some of Crawford’s designs are also apparent in images in Figure 5. 20 This definition comes from the online Grove Dictionary of Art, at http://www.groveart.com/. 13 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. repetition of that unit, and a system of organization. According to Phillips and Bunce, graphic designers, a pattern is a design composed of one or more motifs, multiplied and arranged in an orderly sequence, and a single motif as a unit with which the designer composes a pattern by repeating it at regular intervals over a surface. The motif itself is not a pattern, but it is used to create patterns. (Phillips and Bunce 1993, p. 7). Play with pattern generates many forms of symmetry, the correspondence in size, form and arrangement of parts on opposite sides of a plane, line, or point.21 My analyses suggest that the turn to pattern and symmetry in rainbow art has deep psychological and social roots, and expresses aspirations for a sheltered, even quasi-magical space in which the players feel safe and loved. In particular, they have a predilection for vertical bilateral or mirror symmetry, the best known of 17 types of symmetry, as in Figures 3 and 4.22 Extended ASCII Typographic Characters A striking feature of rainbow art is the use not only of ordinary typographic symbols, but of so-called “extended ASCII characters”--symbols that require eight bits to code them, rather than seven, and that therefore do not occur in ASCII art. Many of these symbols are from other languages and writing systems. 21 This definition is from the Random House College Dictionary. See, e.g., Weyl (1952); Boas,(1955 [1927]), pp. 32-38; Washburn (1988); Bier (1996); Math Forum (1997). 22 In a previous paper (Danet under review) I suggested that the players strive for good gestalts, via the cultivation of certain aspects of the form of images. The notion of gestalt pertains to our tendency to perceive a stimulus as "whole" even if some portion of it is absent, or to prefer "wholes" to stimuli that are less than whole. A basic assumption of gestalt theory is that people naturally strive for “good gestalts.” See, e.g., Kohler (1929); Koffka (1935); Arnheim, (1954; 1974); Gombrich (1984); Kreitler and Kreitler (1972), chap. 4; Solso (1996). 14 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. Thus, in Figure 3 the artist has used just four extended ASCII characters to create a striking pattern--the Japanese Yen sign ¥, along with æ and ð, both symbols in Old English, and a letter “a” with a line under it. Symbols are appreciated not for their conventional meanings, but for their interesting graphic shapes and potential as design elements. Less often, they are used to decorate nicks and mini-texts in images, as in Figure 4. The players call the latter practice use of “fancy letters,” thereby domesticating an originally transgressive practice among hackers, the intentional cultivation of difficult-to-read text via eccentric use of typographic characters.23 Iconography Figurative images tend to be childlike, naive, two-dimensional, static, and nonillusionistic, reflecting artists’ strong attraction to these qualities in the ASCII creations of Joan Stark and Haley Jane Wakenshaw. Although there are many humorous images, sentimental ones are more common, made even more so by their accompanying mini-texts, as in Figure 7. 23 As part of their underground stance, hackers used eccentric typography transgressively, to be subversive and to signal elite membership. See Danet (2001), chap. 1. 15 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. Figure 7. Non-illusionistic animals in figurative rainbow art. Some imagery comes from very specific sources such as familiar fairy tales (Figure 8). However, most motifs from folklore and fantasy are generalized, and include generic angels, devils, witches, unicorns, dragons, etc. An inventory of sources and themes appears in Figure 9. Other categories include conventional motifs from American holidays, characters in children’s literature, TV series, cartoons and films, nature (especially “roses” created from ASCII characters), etc.24 In many if not most instances, IRC artists have coopted these designs from 24 ASCII “roses” already circulated among creators and collectors of ASCII art. Participants from countries other than North America acquiese in the domination of imagery from American 16 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. Joan Stark. One artist with native American roots often creates geometric and figurative designs reflecting this background. The “Mona Lisa,” long ago co-opted by popular culture, was the subject of an entire rainbow show.25 Most images cannot, however, be linked to specific sources. It should be evident that imagery is almost entirely of a “feel good” kind, child-like and even regressive in this context of communication between players who are almost entirely adults. A rare exception is an image that invokes Hannibal Lecter. 8a. “The Princess and the Frog,” artist(s) unknown. 8b. “Alladin and His Lamp,” original by Joan Stark, IRC artist unknown. holidays. The prominence of motifs from TV and cartoons also attests, at least in part, to the Americanization of global popular culture. 25 Each artist adapted the same ASCII version of the Mona Lisa in a manner he or she saw fit. The variety of results was remarkable. On the Mona Lisa as universal icon, see Sassoon (2001). 17 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. 8c. “The Ugly Duckling.” ASCII artist unknown, IRC adaptation by <nightrose>. Figure 8. Images incorporating motifs from fairy tales. 18 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. Folklore & fantasy-general: unicorns, dragons, devils, angels, mermaid, witches, ghosts, castles, dreams, pot of gold, magicians, wizards, aliens Animals: anthropomorphic renderings of real-life animals—teddy bears, rabbits, puppies, kittens, dogs, cats Children’ s literature: Fairy tales: “Princess and the Frog”); “Ugly Duckling;” “Alladin & Lamp” 20th-century: Peter Pan (Tinkerbell), Wizard of Oz (rainbow—name of channel, Toto), Winnie the Pooh, Raggedy Ann; Story of the Dancing Frog Adult literature: Romeo and Juliet, Macbeth Mass media: TV series: “Sesame Street,” “Simpsons,” “South Park,” “Star Trek,” “X-Files” Cartoons: Disney: Bugs Bunny, Mickey Mouse, Donald Duck, Goofy, Tweety; Peanuts (Lucy, Snoopy) Films: Disney: Bambi; StarWars series; Hannibal Lecter Popular songs: “Puff the Magic Dragon” American Holidays: New Year (champagne, fireworks, baby), Valentine’s Day (hearts), Easter (bunnies, eggs), Fourth of July (flags, Statue of Liberty), Halloween (pumpkins, ghosts, witches), Thanksgiving (turkeys), Christmas (wreath, Christmas tree, decorations, Santa Claus, candy cane, presents, snowmen) Nature: flowers (ASCII “roses”); trees, beach scenes Material culture of everyday life: Technology: computers, diskettes; stereo, cell phone, Toys: Teddy bears; Raggedy Ann doll Food and drink: coffee, tea, coffeepot, mugs, champagne, wine glasses, candybars, M&Ms, beer, wine, champagne, popcorn, cookies Other: native American arts & crafts; high art co-opted by popular culture (Mona Lisa) Figure 9. Sources of themes in rainbow imagery. 19 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. Images feature cute animals far more often than people—especially bunnies, teddy bears, birds, kittens and puppies; cute dinosaurs and dragons also occur.26 Note how the real-life aggressiveness of the bears in Figures 4 and 7 has been suppressed, as in toys (Brown 1997, p. 20), illustrations in children’s literature, and many varieties of traditional folk art and craft (Glassie 1989; Lavitt 1990). By adding mini-texts which appear to emanate from these animals, IRC artists transform ASCII drawings of just a generic “bunny” or “teddy bear” into anthropomorphic creatures who speak on behalf of the person displaying them. In this respect rainbow art resembles traditional animal fables (Jones 2002, pp. 9-10, 33-34), greeting card imagery (Brabant and Mooney 1989), and illustrations in children’s literature (Derby 1970; Markovsky 1975).27 There are also endless variations on the theme of hearts or Valentines, a prominent motif in American and European folk art and in contemporary popular culture. 28 It is no exaggeration to suggest that on rainbow it is Valentine’s Day 365 days a year. Two images out of hundreds in my corpus containing the heart motif appear in Figure 10.29 26 I am using the term “cute” descriptively. In a more extended treatment (Danet in preparation), chap. 5, I approach cuteness analytically, asking, for instance, what features of images invite the label “cute.” See Morreall (1991); Sanders (1992); Morreall (1993). 27 Note how these anthropomorphic creatures are genderless, a feature that further makes them neutral, non-threatening. 28 See Staff (1969); Barth, (1974); Peesch (1983); Emmerling (1988); Lichten (1974); Weygandt (1954); Schaffner (1984). 29 The second image was displayed during an online celebration of the 1999 birthday of <texxy>, rainbow’s first leader. The abbreviated, repeated text in it is “HbDaYtexXy.” See also the hearts in Figures 2 and 4. 20 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. 10a. Heart image by <puriel>, adapted from a design by Joan Stark. 10b. A heart-shaped birthday greeting for <texxy>, by <patches>. Figure 10. Images with the heart/Valentine motif. ANOMALOUS ASPECTS I turn now to my proposal that we view rainbow art as an emergent form of folk art. At first glance, this may seem utterly misguided. For one thing, this art has been in existence less than a decade, and given the rapid development of Internet technologies, it is impossible to predict whether it will even exist in another five to ten years, or will have morphed into something quite different. 21 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. This stands in stark contrast to the involvement of generations of individuals in families and groups handing down knowledge and practices over long periods of time.30 A related point is that traditional folk art practices are handed down orally in local face-to-face interaction. The position of many folklorists has been that folklore “has to pass through time at least partially via the channels of oral transmission. Any other medium is liable to disqualify the materIal from being folklore” (Ben-Amos 1971, p. 5). We have seen that rainbow players are dispersed geographically around the globe, invisible to one another; most have never met in the physical world, and all communication is by typing. In addition, there has been considerable turnover among the players, with hundreds, perhaps even thousands passing through the channel, only to move on. How, then, can this phenomenon qualify as “artistic communication in small groups,” to recall Dan Ben-Amos’s (1971) popular definition? Moreover, since this art is intangible, some would say that the sensuous satisfactions of the handmade, so central to traditional crafts, are egregiously lacking, therefore disqualifying the phenomenon as a folk art. WHY A FOLK ART AFTER ALL? Despite all of the above apparently anomalous aspects, a host of factors combine, in my opinion, to justify considering rainbow art as an emergent or new form of folk art, after all. 30 See, e.g., Ames (1977); Glassie (1989); Vlach (1992). 22 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. Social Background of the Players One feature that fits the folk art paradigm is that most participants are members of relatively uneducated non-elites, untutored in art, just as artists called “folk” generally are, engaging in amateur artistic activity. Also, I know from interviews with ops that many reside in small towns and secondary cities of the South, West, and Southwest, not their urban centers. However, social background alone cannot be a sufficient condition for the identification of a new form of folk art, as this would not differentiate clearly between folk and other phenomena better termed “popular” or merely “amateur.”31 Formal and Thematic Features More important for present purposes are the formal and thematic features of the art itself. Figure 1132 compiles the distinctive formal and thematic features of folk art, drawing mainly on Henry Glassie’s (1989) Spirit of Folk Art, Sheila Paine’s (1990) Embroidered Textiles: Traditional Patterns from Five Continents, Wendy Lavitt’s (1990) Animals in American Folk Art, and Reinhard Peesch’s (1983) The Ornament in European Folk Art. My overview of rainbow art has just shown that this compilation largely fits rainbow too, and that in visual and other features this art strongly resembles traditional crafts such 31 32 See my discussion of “folk” versus “popular” at the end of this paper. This chart was adapted from Danet (2001), Figure 8.1, p. 352. 23 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. as weaving, cross-stitch and other embroidery, as well as quilting and other forms of folk art and craft. 1) “Craft” important as well as “art;” appreciation of the handmade, skill, virtuosity 2) Utilitarian for in-group as well as “art” 3) Idealized types, not individuals; portrayed two-dimensionally, statically, frontally, non-illusionistically, in a reductive, simplifying manner 4) Love of decoration, brilliant color 5) Emphasis on geometric design: repetition, pattern, symmetry. 6) Popular themes: stylized, non-aggressive people, animals, flowers, heart motif 7) Unambiguous, direct, clear 8) Affimation of traditional values Figure 11. Formal and thematic features of folk art. I learned from interviews and email correspondence that quite a few artists have been active in crafts in the past, or continue to do so, a factor that is likely to foster their attraction to this new medium and to influence their creations.33 <sher^>, rainbow’s most popular, most prolific artist, an Illinois housewife married to a coal miner and rainbow’s current leader, was involved in crocheting, knitting and embroidery, but had to give them up because of rheumatoid arthritis. The previous leader, and manager of the channel Website, significantly nicknamed <patches>, originally a professionally trained classical musician, is an experienced quilter who claims to have sold commissioned quilts for thousands of dollars.34 33 Joan Stark, whose work inspires many figurative artists, has crocheted, and done crossstitch and other embroidery. 34 See Danet (2003), Figure 5 for an example of an American quilt pattern translated by <patches> into an IRC image. She is the only rainbow participant whom I have met in the physical world. She showed me some of her quilts. 24 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. Whether sweetly sentimental or humorous, figurative rainbow images generally affirm conservative traditional values of family, friendship and love, as Henry Glassie (1989) has noted is true of folk art. There is little that is transgressive or subversive, though risqué sexual innuendo is occasionally in evidence, particularly in the creations of <puriel>, an Illinois housewife. Reduced Importance of Group Size; Compression in Time Dan Ben-Amos’s definition of folklore stresses “artistic communication in small groups (italics added).” Taken out of context, it is easy to assume that by this, he meant groups small enough for communication to be face-to-face and local. But as Henry Glassie has noted, while not thinking at all of new digital technologies, “The group called ‘small’ is only as large as it can be while it continues to be constituted by the artistic communications of its shifting membership” (Glassie 1995, p. 401). Those unfamiliar with sustained group interaction online may find it difficult to accept that size of group per se is often far less important online than in the physical world. What is more critical is the commitment and ongoing participation of an inner core of members, as is indeed the case on rainbow. Similarly, it can be disconcerting to acknowledge that on the Internet, social processes are often tremendously speeded up. Many conceptualizations of folklore assert or assume that it has to exist for a long time, that generations of individuals have to be involved. However, Dell Hymes suggested that we “root 25 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. the notion [of tradition] not in time but in social life” (Hymes 1975, p. 353; cited in Ben-Amos [1984], p. 116; italics added). On the Internet, two related factors greatly alter the importance for social processes of group size, physical propinquity and time itself. One is instant ease of sustained real-time interaction among multiple individuals—even of the reduced variety enabled by IRC.35 The other is a strong sense of co-presence (Lombard and Ditton 1997; Jacobson 2001, 2002). Group norms and practices can crystallize in months, not necessarily years. Though not thinking of the Internet, Ben-Amos (1971, p. 14) noted, “The artistic forms that are part of the communicative processes of small groups are significant, without regard to the time they have been in circulation.” Those unfamiliar with the Internet, or who only use email may be unaware that typed communication online marks a partial return to patterns of communication in oral cultures. In large part, this is what makes folk-like phenomena possible on the Internet. Participants experience an immediacy we have associated in the past with oral encounters (and secondarily with telephone conversations). Many users report that typing “feels like” talking. Synchronous chat modes like IRC, and even asynchronous modes with very active participants exchanging mutliple messages on any given day, including 35 Compared to the richness of face-to-face interaction, with its nonverbal cues, paralinguistic aspects of speech, etc. supplementing the verbal content of speech, both text-only and visually rich varieties of communication on IRC are clearly limited; researchers influenced by information theory call this “reduced bandwidth” 26 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. private email, listserv discussion lists and Usenet newsgroups, all have a dynamic quality. Scholarly analysis of linguistic and other features of computer-mediated communication demonstrates that, in contrast to earlier forms of writing, typed online communication is characterized by many features formerly associated primarily with speech.36 Thus, the virtual nature of interaction by no means prevents collective learning, the creation of social bonds, or the codification of group knowledge, norms, and practices. An “Instant” Tradition In short, rainbow beliefs and practices crystallized much faster than Eric Hobsbawm (1983) probably anticipated when he introduced the term “invented tradition” to refer to “new” traditions. Although no one knows who started the practice of text-based image-making on IRC, rainbow players are keenly aware of their own history and engage in canonization practices. I noted earlier that every May, the group holds shows celebrating channel anniversaries. Another event indicative of the self-conscious passing of time is the fact that on January 1, 2001 (less than four years after the channel’s founding), the group devoted a show to the “first art” of 36 artists. The introductory image included the message, “Let’s have some fun, let’s take a look 36 See, e.g., Maynor (1994); Yates (1996); Baron (1998; 2000); Herring (2001); Danet (2001), chap. 2; Crystal (2001). 27 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. back at how we all started.”37 A set of images distributed for basic communication online, probably as early as 1998, only a year after the group’s founding, was named “classics.mrc.” Also, <patches> uploaded a list of milestones in rainbow’s history to the channel Website.38 GROUP-BASED NATURE OF THE ART Visual Representations of the Group-based Nature of the Art By far the most important reason for recognizing rainbow art as an emerging form of folk art is its inherently social, group-based nature. Two telling images bring home the inextricable intertwining of social and aesthetic aspects. One is the logo on the channel Website between 1998 and the spring of 2002 (Figure 12).39 Underneath an image of outstretched arms encircling nine little faces were two lines: “We love everyone here on #mirc_rainbow,” and “Come join us and enjoy the rainbow of colors.” This logo brings home that the channel 37 <patches>’ concluding message was, “Everyone who even colors or tries it will tell you the fun comes in sharing it with others” (italics added). 38 The more recent Website does not include this feature. 39 This logo had been placed on the rainbow Website by <patches>, when she was leader and Webmistress.In May 2002 she left rainbow and this Website was taken down. It was evetually replaced by a new one, at http://www.mirc-rainbow.net/, which does not include this logo. The design of outstretched arms encircling faces had originally been designed by Joan Stark and was adapted for IRC by <diedra>. 28 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. offers instant, unconditional acceptance and love to all comers, and that this love is expressed via the multicolored art.40 Figure 12. Logo of the rainbow Website, 19982002. Figure 13. Entwining friends and colors, an image by sher^> celebrating rainbow’s fifth anniversary. A later representation of the same idea is a design by <sher^> for the show celebrating rainbow’s fifth anniversary in May 2002 (Figure 13). The interlocking squares in this interlace design aptly symbolize the friendships that have developed behind the scenes. One-on-One Tutoring As John Michael Vlach has noted, “The concept of group art implies, indeed requires, that artists acquire their abilities, both manual and intellectual, at least 40 The notion that “we love everyone” on the channel is a myth. For a discussion of the applicability of the anthropological concepts of play, ritual and myth to rainbow activities, see Danet (in press). 29 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. in part from communication with others” (Vlach 1992, p. 19). This fits the present case precisely. “Newbies”--newcomers, learn how to display and create images in one-on-one tutoring.41 Typically, when visiting the channel, they ask, “How is that done?” Or, “How do you play popups?”42 One of the ops then invites the person to another channel or a private chat for instruction. Thus, teaching and learning occur in an apprentice-like context, just as in traditional arts and crafts. The fact that participants happen to type, rather than speaking in person, is secondary, for the reasons described above. Utilitarian Value Recall also that images have utilitarian value, as in many traditional arts and crafts—most are made to be used in real-time communication by “insiders,” group members. Only a small minority of artists’ creations are meant to be viewed solely as “art,” and these are generally displayed only in scheduled shows. The art has no utilitarian function for outsiders, not involved in IRC. 41 Occasionally rainbow leaders organized online classes, both for newbies, and for ops interested in learning new skills, but generally, these are poorly attended, and one-on-one teaching continues to dominate. 42 “Popups” is the term used loosely to refer to files displaying images, which appear to “pop up” suddenly, almost magically. The term also refers to very small files of three to five lines, such as several in Figure 5, which quickly give others the “floor.” 30 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. The Importance of Sharing An especially important point is that artists always share their art with others.43 <patches>’ concluding message at the end of the “first art” show was that “Everyone who even colors or tries it will tell you the fun comes in sharing it with others” (italics added). Group norms require the players to share the art; it would be unthinkable not to do so. 44 In Peter Kollock’s (1999) terms, images are tokens in a digital gift economy, where the interests of individuals are largely nonrivalrous, and the art is primarily a public good. Individual images are sometimes shared on the spot; individuals copy or receive them from those who have just displayed them. After scheduled shows, entire collections are “released” to all.45 The players engage in a ritual of repeated requesting and receiving the file. Thus, in Figure 14, <sher^> has just finished a show of her 2000 Christmas art. Immediately, she displays a small image containing the instruction, “PasteÆ “Sher^ XmsSongs.” <slaps> and <Nicky> also display the mini-file with the instruction. Six players enter the required command. Eventually, automated file transfer begins, and <shw> is the first to receive the file, indicated by the 43 Notice that in the material world sharing means giving or giving up some part of an object, in order for others to have it. Digital phenomena are very different in this respect. An infinite number of copies can be made, without diminishing the first one at all. 44 Even artists whose work is used by others also use images other than their own, in interaction with other players. 45 The use of the term “release” imitates its use in connection with the launching of software, or new versions of programs, and encourages anticipation of the event. 31 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. messages from the server in the last four lines of the image.46 The value placed on sharing is thus made visible to all. The ritual simultaneously affirms the contribution of the individual artists or group of artists whose work has just been shown, and reinforces the importance of sharing. The process is analogous to what Robert Jarvenpa (2003) calls “collective witnessing” in antiques and estate auctions, except that, instead of transforming commodities (e.g., household objects in estate sales) into valuables, the collective witnessing here transforms private art into public goods.47 46 Others also received the file eventually; the process takes time because of multiple demands on the server. Things are speeded up when there is little or no lag between when one hits enter after typing a message and when the outcome appears on screen. <Cyberpop> and <Trisha> repeated the command, to make sure it would work. <kassy> and <Chances> requested the file from <Nicky>; evidently she had displayed the command previously (not shown in the illustration). Details regarding the meaning of the last four lines are not important; what matters is that the server acknowledges for all that the new file is now ready for use on <shw>’s computer. 47 Also, at this writing, the channel Website offers over 260 collections for downloading. Estimating conservatively that each contains 100 images, at least 26,000 images are currently available to anyone who knows how to download and use them. The downloads page is at http://www.mirc-rainbow.net/downloads/downloads.html. 32 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. Figure 14. The sharing ritual after <sher^>’s 2000 Christmas show. INTELLECTUAL PROPERTY ISSUES Credit for One’s Art: Attitudes and Practices An intriguing aspect of rainbow art and communication is the casual attitudes of the group toward intellectual property issues, which follow from the insideroriented, group-based nature of this art. Artists usually hide their nick or initials in the offline coding of images, so that when images are displayed, the inscribed identity of the artist is not visible. Figurative rainbow artists also usually hide the initials of ASCII artists whose work they appropriate, in partial compliance with the request of ASCII artists of the 1990s and later, including Joan Stark and 33 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. Haley Jane Wakenshaw, that others using their art leave their names or initials on images.48 One possible explanation for this practice has nothing to do with intellectual property rights, or relations between individuals and the group. Images are very small, relatively speaking, so that initials or signatures could seem overly prominent if part of a displayed image. Generally, images take up only a small part of the computer screen--just a relatively few lines vertically and less than half the width of the screen horizontally. The mIRC window can display up to 23 lines of text, but most images are only five to ten lines long.49 While the absolute size of images displayed varies with size of screen and resolution, most can be thought of as digital miniatures. This means that signatures, nicknames, or initials would be far more prominent than, say, on a large canvas hung on a museum wall. However, in what follows, I attempt to show that this factor alone does not account for hiding initials or nicks in offline coding. 48 Stark’s initials “jgs” are visible in Figure 16, below; those of Wakenshaw (“hjw”) are visible in Figure 7.b. Stark’s initials are hidden in Figure 4, but with effort can be located in its offline coding (Figure 15 below). Earlier ASCII artists often did not sign their work, and those copying it often removed signatures or initials. In general, concern with ethical and legal aspects of appropriating images, even among ASCII artists, emerged in the 1990s, though few actively police others’ use of their art. For a sophisticated treatment of the issues, by Andreas Freise, an ASCII artist who is a Ph.D. student in physics, see http://www.ascii-art.de/info/copyright/. Both Freise and another ASCII artist named Veronica Karlsson maintain pages compiling the signatures of as many ASCII artists as possible; see http://www.ascii-art.de/ascii/uvw/who_is_who.txt and http://www.ludd.luth.se/~vk/pics/ascii/junkyard/misc/who's_who.txt. Managers of Web-based collections ask visitors to help identify art for which the artist is unknown. 49 Players are encouraged to participate using small (short) files of only a few lines, in order to share the visual “floor” with others. Therefore “popups” are very popular. 34 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. In August 2002 I sent the ops list a question asking why artists embed their nick or initials in hidden coding, instead of signing them visibly. Of the 10 responding, one artist, <puriel>, claimed, imprecisely, that Nothing can stop someone from taking ascii…. There IS NO copy right on it…. You can't SUE if someone takes your ascii, or colors like you do or takes a border it took you hours to come up. You just deal with it and move on trying to think up something new. She was the only one to bring up the issue of copyright at all, though she is misinformed--digital objects, including rainbow images, are copyrighted once they are in a “fixed” form.50 All those replying stated in one way or another that credit should be given, a position which does not jibe with the folk art paradigm, or at least with a simplistic notion of the folk artist as anonymous (I will elaborate on this, below). Yet, most are unaware of, or do not care about the niceties of copyright. One explanation given for hiding credits was that insiders know where to look for the names of artists, thus implying that only insiders need to know. <puriel> added, “Most IRCers KNOW where to look for the credits. Those that are new soon learn.” <MistyDawn>, a female op from Mississippi, added, “most 50 Legally, all digital objects are by definition copyrighted, once in a fixed form--even if that form lacks tangibility; whether or not one can effectively enforce the copyright is an entirely different matter. See, e.g., Litman (2001); Harris (1998); Cavazos and Morin (1994). Especially stringent interpretations claim that even a document temporily stored in RAM (random access memory), such as a Web page or software program, is “fixed” and therefore potentially in violation of copyright. See Samuelson (1994; 2000). 35 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. anyone who knows about us and our files knows to SCROLL over the art if you want to see who made what or who colored what.”51 But insiders don’t need to do this: they learn to recognize the style and content of individual artists without having to see a signature, as in folk communities. “People who know a community’s tradition can separate the general properties of a style from its handling by an individual….Works of art are never anonymous inside the community….there is no need for a signature” (Glassie 1989, p. 184).52 Thus, Chamula women weavers in Chiapas, Mexico can identify each others’ work by the density of the weave, type of wool, and other factors constituting individual style (Cerny 1984, p. 35).53 It is generally when commercial interests become involved in marketing objects to outsiders that weavers, dollmakers, carvers and potters are encouraged by dealers and middlemen to append a signature to their creations (Graburn 1976; Glassie 1989; Chibnik 2003). “The existence of a signature on a [Oaxacan] wood carving…draws attention to the creator of the object and away from the community the maker comes from (Chibnik 2003, p. 58).”54 What 51 By holding down the spacebar and simultaneously wiping the cursor over a displayed image, one can obtain a temporary, black-and-white view of the image that renders initials and nicks of artists visible. 52 See also Graburn (1976), Introduction. The same point was made in Graburn (1976, p. 21), cited in Cerny (1984, p. 35). 54 Chibnik cites Néstor Garcia Canclini: 53 The use value and the sense of community that crafts hold for the village that both produces and uses them…practical [or] symbolic…are neutralized by the signature….thanks to the signature, the meaning of crafts…is no longer comprehensible in terms of their bond with nature or social life, but must instead be 36 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. Charlene Cerny says about folk artists fits rainbow artists too: “The folk artist’s role is to serve…as a representative for his group’s corporate view of life. His ego is not erased, but his identity instead merged with that of the group” (Cerny 1984, p. 35). Another rainbow artist, <kiera>, a Canadian housewife, wrote: I hide them [nicks, initials] cause I think it looks better because if you have alot [sic] of clutter it messes up the popup…imo [in my opinion] it looks a lot better…the less clutter the better (italics added). Her remarks, representative of those of several other artists, suggest that creating a “whole,” unspoiled design with no distractions, a good gestalt (Danet under review), was more important to her than making a strong claim for credit via a signature visible to outsiders. There were several other ways that some rainbow artists claim or receive credit for their work, some visible, some not so visible. One was an unintentional by-product of combining multiple images in collections, which are given the ending “mrc” (short for “mIRC”). When individual images from collections are activated online, the name of the collection, often containing the artists’ nick, is displayed below it, as in Figure 4, above. Another was intentionally “watermarking” images by repeating one’s nick over and over in the hidden code, making it difficult to erase it (Figure 15).55 Few artists followed the practice of interpreted in relation to the creator’s other works. (Garcia Canclini 1993, p. 63; cited in Chibnik 2003, p. 57). 55 Unusually, this artist uses multiple nicknames, and they are all in the watermarking. 37 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. <tera>, adding a few lines below the displayed image specially for credits (Figure 16), a strategy that resembles practices of fine artists. Uniquely, <nuffers>, a Florida pre-medical student, often incorporated a small figurative motif or visual signature in her creations, a tiny winking face (lower right corner, Figure 17). This practice resembles that of weavers in the Maya villages of Chiapas, Mexico who adopt personalized symbols (Cerny 1984, p. 36), which may not necessarily identify, but merely confirm what everyone knows—every member of the inner group, that is. Figure 15. A “watermarked” image by <litty> (offline coding of Figure 4). Figure 16. Credits on a work by <Tera>, original design by Joan Stark. 38 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. Figure 17. <nuffers>’ signature wink. It is likely that the impetus for the latter forms of “signing” one’s work came from outside the group and outside IRC—mainly, from the demands of recent ASCII artists whose work is appropriated to keep their initials on the image. Rainbow leaders have acquiesced in the practice of hiding credits not only because they share the players’ interest in good gestalts, I suggest, but, more importantly, because they share the group’s norm of viewing the art primarily as circulating in a collective, and only secondarily as the product of individual talent.56 In short, despite their novel aspects, these attitudes and practices resemble those of traditional folk groups more than those of either modern fine artists or formerly folk artists whose work has become commercialized.57 Negotiations about Illustrations in Publications My own negotiations with the group regarding use of their art as illustrations in publications are also indicative. The players are pleased to have me give the real 56 See Danet (under review). For analyses by law professors of the problematics of applying concepts of copyright and intellectual property to traditional folk materials, and to phenomena on the Internet, see Rose (1989); Chon (1996); Farley (1997). Many aspects of their analyses apply to rainbow art. 57 39 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. name of the group in my publications, rather than inventing a pseudonym for it. No rainbow artist has ever denied permission to use a work as an illustration. They are eager for credit as a group with known, locatable, though solely virtual addresses on IRC and on the Web,58 and want individuals to be credited for specific images, yet, at the same time, individual artists wish to remain pseudonymous. Pseudonymity is not at all the same thing as anonymity: In the virtual world, many degrees of identification are possible. Full anonymity Is one extreme of a continuum tht runs from the totally anonymous to the thoroughly named. A pseudonym, though it may be untraceable to a real-world person, may have a well-established reputation in the virtual domain; a pseudonymous message may thus come with a wealth of contextual information about the sender. (Donath 1999, p. 53). In backstage communication among themselves (in private chats, occasional phone conversations, rare face-to-face meetings),59 and even occasionally in the main channel, ops and others use their real names in addition to or alongside their nicks. In email to me, they typically sign email messages with their real first names, or both real first name and nick.60 I know that many members of the inner circle share details of their personal lives, including their troubles, and that for 58 The URL of the current Website is in footnote 39. 59 A good deal of verbal chatting goes on in #mirc_rainbow2, the subsidiary channel where tutoring is done. Monthly ops meetings are also held in this channel. Here, verbal communication takes precedence. 60 <angltooch>, the professional artist, always uses her real name when communicating with me privately, though, unlike the 35 other ops interviewed, she revealed no personal information other than her profession and the fact that she lives in Hawaii. 40 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. some, rainbow serves as a support group.61 Almost half my interviewees spontaneously used the metaphor of “family” in one way or another to describe the significance of rainbow for them personally, an outcome that could not have taken place under conditions of total anonymity. In general, then, despite the novelty of pseudonymity vis-à-vis the outside world and the unusual form of claiming credit for accomplishments, both of which differ from traditional folk art, in essentials the “folk” essence persists. Most players are unaware of, or do not care about the niceties of copyright regarding digital images. Recognition for the group as whole is more important to them than credit for individuals. IMAGES AS ART AND CRAFT Artists and Their Art: Not Autonomous Aesthetic Objects Although rainbow artists call themselves “artists” and speak of their “art,”62 by and large, they do not relate to their creations as autonomous aesthetic objects. While this has been hinted at in material presented earlier, I also have direct evidence: in May 2003, via the ops’ mailing list, I asked artists if they had ever printed and hung their art on a wall, or used it in some way other than to 61 Some players log in each morning before work, just to say hello, see who’s there, and receive a friendly greeting or two, in return. 62 In this respect rainbow artists do differ from many traditional folk artists, who do not necessarily think of themselves as artists at all. 41 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. communicate online. We might have expected at least the most popular, most skilled and prolific artists to do so, but this was not the case. <sher^> had once printed two of her favorite series of castle designs (Figure 18), for which she was quite famous among rainbow participants, and had hung them on a wall for a while. But she commented, “They seem to lose their depth in printed form,” indicating that they looked less impressive when printed, and that she had no interest in doing this again. Figure 18. One of <sher^>’s castle series. Even <angltooch>, a senior op and, unusually, a professional artist and potter with an MFA and a studio attached to her home in Hawaii, had never printed any of her many IRC images, though she had printed some computer art she had created with Photoshop.63 “No,” she said, “I enjoy the art in the way it was intended to be viewed, as on 63 There are technical obstacles: in order to print an IRC image with all its colors, it must first be converted to a regular graphic image. A few artists do upload graphic versions (.jpg or .gif files) of some of their art to their personal Websites, but this tendency is quite limited. See, e.g., <redmoon>’s Website, http://members.tripod.com/~redmoon7448/ascii.html, and that of another channel, #mirc_texts4play, one of whose leaders, <gigi8>, is also active on rainbow, at http://www.geocities.com/SoHo/Cafe/5637/sample.html. No rainbow player has created an extended online gallery of art, though for a while <patches> did include pages documenting a small number of images. Neither has the channel ever included a link to my Website for Cyberpl@y (Danet 2001), which incorporates many examples of IRC art, and which calls the attention of outsiders to this art in an entire chapter, available online as well as in the book. 42 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. IRC.” <puriel> commented in her no-nonsense style, “Heck no, IRC is just that, IRC...the art is…just for IRC.” When she abruptly withdrew from rainbow in anger over a demotion in her status as op, she erased all her art from her computer’s hard disk.64 One exception was a brief attempt to incorporate rainbow art in digital greetings (birthday greetings, get well greetings, romantic, etc.) on the Web by a Dutch female artist nicknamed <Nicky>. Greetings could be used by anyone, not only participants on rainbow. However, this service never became popular, either among rainbow players or the general online population, and was discontinued. Digital Craft As for the ostensible lack of satisfactions of the handmade in IRC art, both IRC artists and the ASCII artists whose work they often appropriate use the word “handmade” to describe images that are “drawn” (their word), typographic character by character, for instance in Notepad, in contrast to those generated via programs for automatic conversion of graphic images into text.65 Malcolm McCullough (1996) argued persuasively that we need to recognize a new stage 64 Since collections of some of her art continue to be available for downloading on the group’s current Website, http://www.mirc-rainbow.net/, she could, in theory, retrieve her art at any time. 65 For this very reason, an ASCII artist named Allen Mullen who used a conversion program called his creations “pictures,” rather than art. See Danet (2001, pp. 230-231). Mullen’s Website was recently taken down, but can be retrieved at the Internet Archive, www.archive.org/; enter the URL http://www.inetw.net/~mullen/index.html. Mullen’s version of Edvard Munch’s “The Scream” is still visible at http://www.edvard-munch.com/Paintings/other_artists/scream_ascii.htm. A detail of his transformation of Picasso’s “Guernica” is available in Danet (2001), Fig. 5.33, p. 231. 43 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. in the history of craft, that of digital production. He suggests that a variety of types of activity done via computers get “’crafted’ when experts use limited software capacities resourcefully, imaginatively….To craft is to care…acting locally in reaction to anonymous, globalized, industrial production (McCullough 1996, p. 21; italics added). Using the elements of text in a creative manner that goes beyond what they were designed for, as rainbow artists do, is similarly resourceful and creative. In this respect rainbow art is an outgrowth of the creativity and virtuosity that have been valued in hacker culture (Raymond 1996; Danet 2001, pp. 26-29), although, ironically, as we have seen, artists have domesticated this medium, eliminating its more transgressive aspects. As in traditional crafts, eye-hand coordination continues to be important, even if images are intangible. Moreover, in many instances, even with respect to handmade material objects, tools of some kind are involved. Only a small number of material-based crafts, such as basket-making, involve direct contact with the material being transformed without the use of tools. To cite McCullough again, “Continuous control of process is at the heart of tool usage and craft practice” (McCullough 1996, p. 66). This is as true of rainbow art-making as of traditional crafts. The satisfactions may be somewhat different—there is no silk or straw or clay to touch or smell--but there are satisfactions, nonetheless. 44 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. DISCUSSION The Expression “Digital Folk Art” To date, there has been little serious consideration of the possibility of a digital folk art on the Internet, though the term is beginning to be used, generally rather uncritically. Xeni Jardin started the “SARS Digital Folk Art Project” to document popular aesthetic responses to the SARS epidemic. Her project generated a debate as to whether the art was truly of a “folk” nature, because professional artists contributed to it as well as ordinary, untrained people, and because many images did not coincide with commentators’ stereotypes about what constitutes folk art.66 Participants on Nettime, an online discussion list for artists and intellectuals interested in net.art, digital art by professionals, have also used the term.67 A site called “Homespun” claims to offer a timeline of digital folk art, but it too includes works by professionals, albeit of no commercial value.68 In 2001 the Museum of International Folk Art in Santa Fe, New Mexico held an exhibit called “Cyber Arte: Tradition Meets Technology.” This exhibition included works of tangible substance by four contemporary Hispana/ Chicana/Latina artists, and was, as far as I know, the first by a folk art museum to 66 Boing Boing is at http://boingboing.net. The SARS digital folk art project is at http://www.sarsart.org/. See also Harmon (2003) and an online exhibit at the Shanghai Art Museum (in Chinese, though the images are accessible): http://www.cnarts.net/cweb/arts/yishubaoz/exhibition/show/antisars/zuopin.asp. 67 It was used in a posting February 18, 2002; see http://amsterdam.nettime.org/ListsArchives/nettime-l-0102/msg00194.html. 68 Personal email communication frm Victoria Westhead, the New York University student who created this project, November 9, 2003. See http://wiredheart.hispeed.com/index.html. 45 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. acknowledge works created with computers, though the potential impact of the exhibition was cut short by controversy.69 Just as fine art museums now recognize net.art and other forms of digital art by professional artists,70 it should be only a matter of time before more folk art museums take account of developments involving amateurs, computers and the Internet. Alternative Terms? In theory, there are many other possible designations for rainbow art, including “self-taught,” “outsider,” and “popular.” In my opinion, none of these fits as well as “folk” art. Regarding the label “self-taught,” John Michael Vlach has commented, No genuine folk artist can ever be completely self-taught. Certainly folk artists may work alone, even in seclusion, but they will work within a socially sanctioned set of rules for artistic production which they expect will insure the acceptability of their completed pieces. Thus they are mentally connected even if physically isolated (Vlach 1992, p. 20; italics added). While Vlach did not have the Internet in mind when writing the essay from which the above citation was taken,71 his remarks are very applicable: participants in crystallized groups like rainbow are also mentally connected even if physically 69 The controversy was over a digital print of the Virgin Mary by Alma Lopez. An account of the controversy, which had nothing to do with its digital nature, and the print itself are available at http://www.almalopez.net/. 70 Among museums with major commitments to net.art—art that exists only on the Internet-and other forms of computer art by professionals are the Whitney Museum of American Art (exhibits called “Bitstreams” and “Data Dynamics,” 2001); San Francisco Museum of Modern Art (“Art in Technological Times”), http://010101.sfmoma.org/; and museums specializing in digital art, such as ZKM: Center for Art and Media, Karlsruhe, Germany, http://on1.zkm.de/zkm/e/. 71 This essay first appeared in the first edition of Folk Art and Art Worlds (Vlach and Bronner 1986), a publication resulting from a 1983 conference, and thus predated widespread use of email or the Internet by academics or, indeed, by most anyone other than computer hackers and professionals. 46 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. isolated. With the exception of <angltooch> rainbow artists are self-taught, but, at the same time, are heavily dependent on others much like them who are only steps ahead of them, or who have similar knowledge and skills, and who share a common set of expectations. They constantly teach each other new tricks. We have seen that most participants are from non-elites—housecleaners, truck drivers, wives of coal miners and auto salesmen--many of them quite lonely and socially isolated, somewhat marginalized geographically, or coping with serious personal or health problems. A half dozen are recovering alcoholics and drug addicts. Might we then think of rainbow art as a digital form of outsider art? Clearly, my answer is “no:” “folk art says ‘We are,’ but the works of [outsider artists] cry ‘I am’” (Crease and Mann 1983, p. 91, cited in Dubin 1997, p. 39). These are not eccentric individuals working alone with a strong inner need for self-expression, like Adolf Wölfli in Switzerland, or Howard Finster and Henry Darger in the United States.72 Rather, these are people quietly making art to be used in communication with others within their group. As for the term “popular,” in the broadest sense, rainbow art is, of course, a form of popular art—art of “the people.” But this very general term includes many other forms of amateur aesthetic expression online that are significantly different. I am thinking, for instance, of sites like Renderosity or Poser Forum, where 72 On outsider art generally, see Cardinal (1972); (Maizels 1996); Zolberg (1997); Hall (1994). For Wolfli, see Wölfli (1976); (Morgenthaler, Esman, and Spoerri 1992); Spoerri (2003); for Finster, see Finster and Patterson (1989); Turner and Finster (1989); for Darger, see Darger (2001); Darger (2000). Major commercial interests have become involved in connection with many outsider artists, as dealers sought and promoted new works for growing markets. 47 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. amateurs (and some professionals) create three-dimensional, high-resolution computer art. These artists by no means fit the folk mold: they are using expensive commercial software to create art that they wish to sell, and they are in competition with one another.73 A phenomenon that more closely resembles rainbow art is digital friendship quilts on the Web. Participants create assemblages of digital “patches,” with sentimental verbal messages lilke “Friends forever.”74 However, these quilts reveal little interest in pattern (patches are almost entirely figurative). Imagery appears to be mainly from greeting cards and other forms of popular culture, with little formal resemblance to traditional friendship quilts other than the use of patches of standard size.75 Moreover, social relationships are tenuous, dyadic, cultivated primarily by private email, and invisible to outsiders. This phenomenon is better labeled as popular, rather than “folk.” Summing Up Despite the anomalies that I have acknowledged--the fact that rainbow art is intangible, that most players have never met in the physical world, and that this 73 See http://www.poserforum.org/; http://www.renderosity.com/. As is true for many forms of digital artistic activity, the line between amateurs and professionals is increasingly blurred. For examples relating to digital font design, see Danet (2001), chap. 7. 74 Patches look like figurative imagery on paper greeting cards. See, e.g., “Random Acts of Kindness Quilts for the Cause,” http://theraokgroup.com/RAOKQuilt/; “Susie’s Cyber Cloud Quilts,” http://suzieque.net/quiltindex.htm; “Lady Kree’s Quilt World,” http://www.ladykree.com/quilts/. 75 See, e.g., Clark (1986); Lipsett (1997). 48 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. phenomenon is less than a decade old--the inherently social, non-commercial76 nature of this art, its formal and thematic features, and the group’s attitudes and practices regarding intellectual property issues together make it more folk-like, even—I dare say--more authentic a form of cultural expression than much of the commercialized tourist art that is circulating in world markets today.77 This phenomenon should neither be romanticized as “pretty,” “charming,” or “heartwarming,” nor dismissed as “merely decorative,” or a pathetic, childish substitute for real-world social ties and for artistic creations having rich, unmediated appeal to the senses. In today’s fragmented world, this research suggests, virtual groups can respond to human needs via new forms of cultural expression that, at least in some circumstances can also successfully provide continuities with older concerns, values and practices. Previous case studies have shown how virtual groups cultivate friendships and create a sense of community via typed text.78 This study is the first, I believe, to document that this can also be accomplished when online communication is primarily via visual rather than verbal means. I have also attempted to show in this paper that the recent positions of many contemporary folklorists on what constitutes folklore and folk art today can be 76 Of course the phenomenon is dependent on the Windows operating system and access to a PC, so it is not 100% free of commercial elements, but I have argued that in essentials, noncommercial elements predominate. 77 I am well aware that the term “authentic” is much debated. See Graburn (1976); Errington (1998), chap. 5; Chibnik (2003). 78 See Markham (1998); Cherny (1999); Baym (2000); Sveningsson (2001); Kendall (2002). 49 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. read as making room for new digital phenomena of the kind described in this paper. Beyond the ethnographic particulars of this case study, my research demonstrates that new forms of digitally based creativity force us to rethink our categories and our understandings about the nature of creativity among ordinary people and the conditions under which it can thrive. Finally, this paper has aspired to show that face-to-face communication between researchers and their subjects is not vital to online research.79 Long-term ethnographic research and triangulation of methods can produce valuable results in research conducted online, just as they do in research conducted in the physical world. REFERENCES Ames, Kenneth L. 1977. Beyond Necessity: Art in the Folk Tradition. New York: W. W. Norton. Arnheim, Rudolf. 1954. Art and Visual Perception: A Psychology of the Creative Eye. Berkeley: University of California Press. ______. 1974. Art and Visual Perception: A Psychology of the Creative Eye. revised, expanded edition ed. Berkeley: University of California Press. Baron, Naomi S. 1998. Letters by Phone or Speech by Other Means: the Linguistics of Email. Language and Communication 18:133-170. ———. 2000. Alphabet to Email: How Written English Evolved and Where It's Heading. New York and London: Routledge. Barth, Edna. 1974. Hearts, Cupids, and Red Roses: the Story of the Valentine Symbols. New York: Seabury Press. Baym, Nancy. 2000. Tune In, Log On: Soaps, Fandom, and Online Community. Thousand Oaks, CA & London: Sage. Ben-Amos, Dan. 1971. Toward a Definition of Folklore in Context. Journal of American Folklore (84):3-15. ______. 1984. The Seven Strands of Tradition: Varieties in Its Meaning in American Folklore Studies. Journal of Folklore Research 21 (2-3):97-131. 79 This is not to say that face-to-face contact with the group studied could not have enhanced the results. This was not possible, as is true of a good deal of Internet research. 50 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. Bier, Carol. 1996. Symmetry and Pattern: Art of the Oriental Carpet. Arts and the Islamic World (29):37-40. Boas, Franz. 1955 [1927]. Primitive Art. New York: Dover. Brabant, Sarah, and Linda A. Mooney. 1989. When "Critters" Act Like People: Anthropomorphism in Greeting Cards. Sociological Spectrum 9 (4):477-494. Brown, Michele. 1997. Edward Bear ESQ: The True Story of the Astonishing Achievements of Teddy. New York: Stewart, Tabori and Chang. Cardinal, Roger. 1972. Outsider Art. Lonson: Studio Vista. Cavazos, Edward A, and Gavino Morin. 1994. Cyberspace and the Law : Your Rights and Duties in the On-line World. Cambridge, MA: M.I.T. Press. Cerny, Charlene. 1984. Thoughts on Anonymity and Signature in Folk Art. In Beyond Boundaries: Highland Maya Dress at the Museum of International Folk Art. Santa Fe, NM: Museum of New Mexico. Cherny, Lynn. 1999. Conversation and Community: Chat in a Virtual World. Stanford: CSLI Publications, Stanford. Chibnik, Michael. 2003. Crafting Tradition: The Making and Marketing of Oxaxacan Wood Carvings. Austin, TX: University of Texas Press. Chon, Margaret. 1996. New Wine Bursting From Old Bottles: Collaborative Internet Art, Joint Works, and Entrepreneurship. Oregon Law Review 75:259-266. Clark, Ricky. 1986. Mid Nineteenth Century Album and Friendship Quilts 1860-1920. In Pieced by Mother: Symposium Papers, edited by J. Lasansky. Lewisburg, PA: University of Pennsylvania Press. Crystal, David. 2001. Language and the Internet. Cambridge: Cambridge University Press. Danet, Brenda. 2001. Cyberpl@y: Communicating Online. "New Technologies, New Cultures" Series, ed. D. Slater Oxford: Berg Publishers. Companion Website: http://atar.mscc.huji.ac.il/~msdanet/cyberpl@y (best viewed in Internet Explorer). ———. 2003. Pixel Patchwork: 'Quilting in Time' Online. Textile: The Journal of Cloth & Culture 1 (2):118-143. ———. in preparation. Pixel Patchwork: An Online Folk Art Community and Its Art. ———. in press. Play, Art and Ritual on IRC (Internet Relay Chat). In Media Anthropology, edited by E. W. Rothenbuhler and M. Coman. Thousand Oaks, CA: Sage. ———. under review. "If You Have a Lot of Clutter It Messes Up the Popup:" The Pursuit of Good Gestalts in an Online Folk Art. Textile: The Journal of Cloth & Culture, special issue on “Digital Textiles,” Janis Jefferies, editor. Darger, Henry, Brooke Davis Anderson, and American Folk Art Museum. 2001. Darger: The Henry Darger Collection at the American Folk Art Museum. New York: American Folk Art Museum in association with Harry N. Abrams. Darger, Henry, and Michael Bonesteel. 2000. Henry Darger:Art and Selected Writings. New York, N.Y.: Rizzoli International Publications. Derby, James. 1970. Anthropomorphism in Children's Literature, or, "Mom, My Doll's Talking Again". Elementary English 47:190-192. Donath, Judith. 1999. Identity and Deception in the Virtual Community. In Communities in Cyberspace, edited by P. Kollock and M. Smith. New York and London: Routledge. Dorst, John. 1990. Tags and Burners, Cycles and Networks: Folklore in the Telectronic Age. Journal of Folklore Research (27):179-190. 51 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. Dubin, Steven C. 1997. The Centrality of Marginality: Naive Artists and Savvy Supporters. In Outsider Art: Contesting Boundaries in Contemporary Culture, edited by V. L. Zolberg and J. M. Cherbo. Cambridge: Cambridge University Press. Emmerling , Mary. 1988. American Country Hearts. New York: Clarkson N. Potter. Errington, Shelly. 1998. The Death of Authentic Primitive Art and Other Tales of Progress. Berkeley: University of California Press. Farley, Christine Haight. 1997. Protecting Folklore of Indigenous Peoples: Is Intellectual Property the Answer? Connecticut Law Review 30 (1):1-57. Finster, Howard, and Tom Patterson. 1989. Howard Finster, Stranger from Another World: Man of Visions Now on This Earth. New York: Abbeville Press. Garcia Canclini, Néstor. 1993. Transforming Modernity: Popular Culture in Mexico. Translated by L. Lozano. Austin, TX: University of Texas Press. Glassie, Henry. 1989. The Spirit of Folk Art. New York and Santa Fe: Harry N. Abrams and Museum of New Mexico. ———. 1995. Tradition. Journal of American Folklore 108:395-412. Gombrich, Ernst. 1984. The Sense of Order: A Study in the Psychology of Decorative Art. London: Phaidon. Graburn, Nelson N.H., ed. 1976. Ethnic and Tourist Arts: Cultural Expressions From the Fourth World. Berkeley: University of California Press. Hall, Michael D., and Eugene W. Metcalf, Jr. 1994. The Artist Outsider: Creativity and the Boundaries of Culture. Washington D.C.: The Smithsonian Press. Harmon, Amy. 2003. Digital Artists Find a Muse in SARS (and Each Other on the Internet). New York Times, 15 June, 2003. Harris, L.E. 1998. Digital Property: Currency of the 21st Century. New York: McGrawHill. Herring, Susan C. 2001. Computer-mediated Discourse. In Handbook of Discourse Analysis, edited by D. Tannen, D. Schiffrin and H. Hamilton. Oxford: Blackwell. Hobsbawm, Eric, and Terrence Ranger, eds. 1983. The Invention of Tradition. Cambridge: Cambridge University Press. Hymes, Dell. 1975. Folklore's Nature and the Sun's Myth. Journal of American Folklore 88:345-369. Jacobson, David. 2001. Presence Revisited: Imagination, Competence, and Activity in Text-BasedVirtual Worlds. CyberPsychology & Behavior 4 (6):653-673. ———. 2002. On Theorizing Presence. Journal of Virtual Environments 6 (1). http://www.brandeis.edu/pubs/jove/HTML/v6/presence.HTML. Jarvenpa, Robert. 2003. Collective Witnessing: Performance, Drama, and Circulation of Valuables in the Rural Auction and Antiques Trade. Journal of Contemporary Ethnography 32 (5):555-591. Jones, Steven Swann. 2002. The Fairy Tale: The Magic Mirror of the Imagination, Studies in Literary Themes and Genres ; no. 5. New York and London: Routledge. Kendall, Lori. 2002. Hanging Out in the Virtual Pub: Masculinities and Relationships Online. Berkeley: University of California Press. Kiousis, Spiro. 2002. Interactivity : A Concept Explication. New Media & Society 4 (3):355-383. 52 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. Kirshenblatt-Gimblett, Barbara. 1996. The Electronic Vernacular. In Connected: Engagements with Media at Century's End, edited by G. Marcus. Chicago: University of Chicago Press. Koffka, K. 1935. Principles of Gestalt Psychology. New York: Harcourt Brace. Kohler, W. 1929. Gestalt Psychology. New York: Liveright. Kollock, Peter. 1999. The Economies of Online Co-operation. In Communities in Cyberspace, edited by M. A. Smith and P. Kollock. New York & London: Routledge. Laurel, Brenda. 1991. Computers as Theatre. Reading, MA: Addison-Wesley. Lavitt, Wendy. 1990. Animals in American Folk Art. New York: Knopf. Lichten, Frances. 1974. Folk Art Motifs of Pennsylvania. New York: Dover. Lipsett, Linda Otto. 1997. Remember Me: Women and Their Friendship Quilts. Lincolnwood, IL: Quilt Digest Press. Litman, Jessica. 2001. Digital Copyright: Protecting Intellectual Property on the Internet. Amherst, NY: Prometheus Books. Lombard, Matthew, and Teresa Ditton. 1997. At the Heart of It All: The Concept of Telepresence. Journal of Computer-Mediated Communication 3 (2). http://www.ascusc.org/jcmc/vol3/issue2/lombard.html. Maizels, John. 1996. Raw Creation: Outsider Art and Beyond. London: Phaidon. Markham, Annette N. 1998. Life Online: Researching Real Experience in Virtual Space. Thousand Oaks, CA: AltaMira Press. Markovsky, Juliet Kellogg. 1975. Why Anthropomorphism in Children's Literature? Elementary English 52:460-462, 466. Mason, Bruce. 2001. Issues in Virtual Ethnography. In Ethnographic Studies in Real and Virtual Environments: Inhabited Information Spaces and Connected Communities, edited by K. Buckner. Edinburgh: Queen Margaret College. Original edition, Proceedings of esprit i3 Workshop on Ethnographic Studies. Maynor, N. 1994. The Language of Electronic Mail: Written Speech? In Centennial Usage Studies, edited by G. Little and M. Montgomery. Tuscaloosa, University of Alabama: [publications of the American Dialect Society Series]. McCullough, Malcolm. 1996. Abstracting Craft. Cambridge, MA: MIT Press. McMillan, Sally J. 2002. Exploring models of interactivity from multiple research traditions: Users, documents, and systems. In The Handbook of New Media, edited by L. Lievrouw and S. Livingstone. Thousand Oaks, CA: Sage. Morgenthaler, Walter, Aaron H. Esman, and Elka Spoerri. 1992. Madness & Art: The Life and Works of Adolf Wölfli. Lincoln: University of Nebraska Press. Morreall, John. 1991. Cuteness. British Journal of Aesthetics 31 (1):39-47. ———. 1993. The Contingency of Cuteness: A Reply to Sanders. British Journal of Aesthetics 33 (3):283-285. Paine, Sheila. 1990. Embroidered Textiles: Traditional Patterns from Five Continents. London: Thames & Hudson. Phillips, Peter, and Gillian Bunce. 1993. Repeat Patterns: a Manual for Designers, Artists and Architects. Thames & Hudson: London. Rafaeli, Sheizaf, and Fay Sudweeks. 1997. Networked Interactivity. In Network and Netplay: Virtual Groups on the Internet, special issue, Journal of Computermediated Communication, edited by Fay Sudweeks, Margaret McLaughlin and Sheizaf Rafaeli. http://www.ascusc.org/jcmc/vol2/issue4/. 53 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. ———. 1998. Interactivity on the Nets. In Network and Netplay: Virtual Groups on the Internet, edited by F. Sudweeks, M. McLaughlin and S. Rafaeli. Menlo Park, CA and Cambridge, MA: AAAI Press and M.I.T. Press. Raymond, Eric S. 1996. The New Hackers' Dictionary. 3rd ed, with assistance and illustrations by Guy L. Steele, Jr. Cambridge, MA: M.I.T. Press. Rose, Carol M. 1989. The Several Futures of Property: Of Cyberspace and Folktales, Emission Trades and Ecosystems. Minnesota Law Review 129:129-182. Samuelson, Pamela. 1994. Legally Speaking: The NII Intellectual Property Report. Publications of the ACM. http://www.eff.org/GII_NII/Govt_docs/HTML/ipwg_samuelson.html. Samuelson, Pamela, and Randall Davis. 2000. The Digital Dilemma: A Perspective on Intellectual Property in the Information Age. http://www.eff.org/GII_NII/Govt_docs/HTML/ipwg_samuelson.html. Sanders, John T. 1992. On "Cuteness". British Journal of Aesthetics 32 (2):162-165. Sassoon, Donald. 2001. Becoming Mona Lisa: From Fine Art to Universal Icon--The Incredible Story of the World's Most Famous Painting. San Diego, New York and London: Harcourt. Schaffner, Cynthia A., and Susan Klein. 1984. Folk Hearts: A Celebration of the Heart Motif in American Folk Art from 1715 to 1880. New York: Knopf. Senft, Teresa M. 2003. Internet Relay Chat. In Encyclopedia of New Media: An Essential Reference to Communication and Technology, edited by S. Jones. Thousand Oaks, CA & New York: Sage/Moschoviti Group. Solso, Robert L. 1996. Cognition and the Visual Arts. Cambridge, MA: M.I.T. Press. Spoerri, Elka, Adolf Wölfli, Daniel Baumann, Edward M. Gomez, American Folk Art Museum., and Milwaukee Art Museum. 2003. The Art of Adolf Wölfli : St. AdolfGiant-Creation. New York Staff, Frank. 1969. The Valentine and Its Origins. London: Lutterworth. Sveningsson, Malin. 2001. Creating a Sense of Community: Experiences from a Swedish Web Chat. Linköping, Sweden: Linköping Universitet. The Textile Museum and The Math Forum. 1997. Symmetry and Pattern: The Art of Oriental Carpets. http://forum.swarthmore.edu/geometry/rugs/. Turner, J. F., and Howard Finster. 1989. Howard Finster, Man of Visions. 1st ed. New York: A.A. Knopf. Vlach, John Michael. 1992. "Properly Speaking:" The Need for Plain Talk about Folk Art. In Folk Art and Art Worlds, edited by J. M. Vlach and S. J. Bronner. Logan, UT: Utah State University Press. Vlach, John Michael, and Simon J. Bronner, eds. 1986. Folk Art and Art Worlds: Essays Drawn from the Washington Meeting on Folk Art, American Material Culture and Folklife. Ann Arbor, Mich.: UMI Research Press. Washburn, Dorothy K., and Donald W. Crowe. 1988. Symmetries of Culture: Theory and Practice of Plane Pattern Analysis. Seattle and London: University of Washington Press. Weygandt, Cornelius. 1954. Hearts and Flowers from Pennsylvania. Antiques 65 (February):146-147. Weyl, Hermann. 1952. Symmetry. Princeton: Princeton University Press. Wölfli, Adolf, Elka Spoerri, Jürgen Glaesemer, Kunstmuseum Bern., and Adolf-WölfliStiftung. 1976. Adolf Wölfli [exhibition, Museum of Fine Arts ,Berne]. Translated by R. E. A. Donnell. Berne: Adolf Wölfli Foundation, Museum of Fine Arts. 54 Pixel Patchwork: A Digital Folk Art? ©Brenda Danet, December 2003. Draft; please do not cite. Yates, Simeon J. 1996. Oral and Written Linguistic Aspects of Computer-conferencing. In Computer-mediated Communication: Linguistic, Social and Cross-Cultural Perspectives, edited by S. C. Herring. Amsterdam & Philadelphia: John Benjamins. Zolberg, Vera L., and Joni Maya Cherbo, eds. 1997. Outsider Art: Contesting Boundaries in Contemporary Culture. Cambridge: Cambridge University Press. 55
© Copyright 2026 Paperzz