Identify Words: Math Vocabulary for All Language Learners in the Fourth Grade Copyright, K to the 8th Power, 2004. This document may only be used in conjunction with a current and valid licensing agreement from K to the 8th Power, Inc. Lesson Overview Grade Level: Fourth Language Level: All Content Category: Reading Content Subcategory: Vocabulary Development Materials Needed: Computer connected to the Internet Technology Tool: See the Lesson Tools section for this lesson in the Teacher Management Area of the K to 8 technology curriculum Lesson Summary: This lesson teaches students twelve math vocabulary words. Students learn to spell and use the words, plus they learn how to make the symbols in the word processor. Lesson Objectives: At the end of the lesson, the student will be able to: • spell and define a list of math words • write sentences with the words • create the symbols for the words Academic Content: This lesson covers: • spelling and defining words • writing sentences Technology Skills: See the following sections of the lesson plan for a detailed list of skills covered in this lesson: • Standards: NETS – Performance Indicators • Activity Instructions & Rubric Copyright, K to the 8th Power, 2004. This document may only be used in conjunction with a current and valid licensing agreement from K to the 8th Power, Inc. Lesson Plan Lesson and Student Activity Details: 1. Begin the lesson by reviewing the math concepts for the words in the vocabulary list. 2. The web session begins by asking students to listen and to spell the list of words. 3. Interactive Game 1 lets students practice spelling the words. 4. The lesson then shows students how to look up the definitions of the words in online dictionaries. Several online dictionaries are used, including a math dictionary. 5. Interactive Game 2 uses questions about the word definitions for the Advanced Level. The Beginner Level uses a keyboarding game to give students more practice in spelling the words. 6. The Student Activity shows students how to create math symbols in the word processor and has them write and illustrate sentences using the words. 7. There is an online assessment at the end. Copyright, K to the 8th Power, 2004. This document may only be used in conjunction with a current and valid licensing agreement from K to the 8th Power, Inc. Lesson Plan Extension Activities: 1. Play vocabulary games using the math words. 2. Illustrate the words by doing a math session with each word. 3. Create a slide show presentation that demonstrates each word. Multiple Intelligences • Intrapersonal • Verbal/Linguistic • Visual/Spatial Copyright, K to the 8th Power, 2004. This document may only be used in conjunction with a current and valid licensing agreement from K to the 8th Power, Inc. Questions & Answers Lesson Assessment - Advanced 1. ________ is the adding of two or more numbers to get a number called the sum. • Multiplication • Equal • Addition • Measurement 2. The student population increased thirteen _______ since last year. • Degrees • Percent • Fractions • Numbers 3. In science we had to take a _______ of the room. • Graph • Division • Percent • Measurement 4. The study of math formulas that involve triangles, circles and other shapes is called _______. • Subtraction • Geometry • Geography • Unequal 5. The equation 5 • • • • x 7 is the process called _______. Multeplication Multiplacation Multiplication Mulltiplecation Copyright, K to the 8th Power, 2004. This document may only be used in conjunction with a current and valid licensing agreement from K to the 8th Power, Inc. Questions & Answers 6. A 90 ______ angle is a right angle. • Percent • Equal • Fraction • Degree 7. ________ means to take one quantity away from another. • Percent • Subtraction • Addition • Division 8. Any part of a group, number or whole. • Fraction • Addition • Division • Geometry Copyright, K to the 8th Power, 2004. This document may only be used in conjunction with a current and valid licensing agreement from K to the 8th Power, Inc. Questions & Answers Lesson Assessment - Beginner 1. 2 + 2 • • • • =4 subtraction addition multiplication division 2. 10 – 5 • • • • 3. 3 x 3 • • • • =5 addition division multiplication subtraction =9 addition division multiplication subtraction 4. 12 ÷ 3 = 4 • division • addition • multiplication • subtraction 5. Device that does math • geometry • fraction • calculator • graph Copyright, K to the 8th Power, 2004. This document may only be used in conjunction with a current and valid licensing agreement from K to the 8th Power, Inc. Questions & Answers 6. What • • • • is this? = division sign addition sign subtraction sign equal sign 7. 10 inches • geometry • graph • measurement • fraction 8. ½ • • • • geometry graph measurement fraction Copyright, K to the 8th Power, 2004. This document may only be used in conjunction with a current and valid licensing agreement from K to the 8th Power, Inc. Questions & Answers Interactive Game 1 1. Clue: Answer: + addition 2. Clue: Answer: subtraction 3. Clue: Answer: x multiplication 4. Clue: Answer: ÷ division 5. Clue: Answer: ½ fraction 6. Clue: Answer: % percent 7. Clue: Answer: o degree 8. Clue: Answer: = equal 9. Clue: Answer: drawing used to show information graph 10. Clue: Answer: triangle and square geometry Copyright, K to the 8th Power, 2004. This document may only be used in conjunction with a current and valid licensing agreement from K to the 8th Power, Inc. Questions & Answers 11. Clue: Answer: 1 inch measurement 12. Clue: Answer: device that does math calculator Copyright, K to the 8th Power, 2004. This document may only be used in conjunction with a current and valid licensing agreement from K to the 8th Power, Inc. Questions & Answers Interactive Game 2 - Advanced 1. ________ is the adding of two or more numbers to get a number called the sum. • Multiplication • Equal • Addition • Measurement 2. The student population increased thirteen _______ since last year. • Degrees • Percent • Fractions • Numbers 3. In science we had to take a _______ of the room. • Graph • Division • Percent • Measurement 4. The study of math formulas that involve triangles, circles and other shapes is called _______. • Subtraction • Geometry • Geography • Unequal 5. The equation 5 • • • • x 7 is the process called _______. Multeplication Multiplacation Multiplication Mulltiplecation Copyright, K to the 8th Power, 2004. This document may only be used in conjunction with a current and valid licensing agreement from K to the 8th Power, Inc. Questions & Answers 6. A 90 ______ angle is a right angle. • Percent • Equal • Fraction • Degree 7. ________ means to take one quantity away from another. • Percent • Subtraction • Addition • Division 8. Any part of a group, number or whole. • Fraction • Addition • Division • Geometry Copyright, K to the 8th Power, 2004. This document may only be used in conjunction with a current and valid licensing agreement from K to the 8th Power, Inc. Questions & Answers Interactive Game 2 - Beginner Students use the keyboarding game to type the list of words and math symbols that are on the keyboard. Copyright, K to the 8th Power, 2004. This document may only be used in conjunction with a current and valid licensing agreement from K to the 8th Power, Inc. Standards English Language Arts Standards (From the National Council of Teachers of English) 4. Students adjust their use of spoken, written, and visual language (e.g., conventions, style, vocabulary) to communicate effectively with a variety of audiences and for different purposes. 5. Students employ a wide range of strategies as they write and use different writing process elements appropriately to communicate with different audiences for a variety of purposes. 6. Students apply knowledge of language structure, language conventions (e.g., spelling and punctuation), media techniques, figurative language, and genre to create, critique, and discuss print and non-print texts. 8. Students use a variety of technological and information resources (e.g., libraries, databases, computer networks, video) to gather and synthesize information and to create and communicate knowledge. 12. Students use spoken, written, and visual language to accomplish their own purposes (e.g., for learning, enjoyment, persuasion, and the exchange of information). Copyright, K to the 8th Power, 2004. This document may only be used in conjunction with a current and valid licensing agreement from K to the 8th Power, Inc. Standards NETS – Technology Foundation Standards for Students (From the International Society for Technology in Education) 1. Basic operations and concepts • Students demonstrate a sound understanding of the nature and operation of technology systems. • Students are proficient in the use of technology. 2. Social, ethical, and human issues • Students understand the ethical, cultural, and societal issues related to technology. • Students practice responsible use of technology systems, information, and software. • Students develop positive attitudes toward technology uses that support lifelong learning, collaboration, personal pursuits, and productivity. 3. Technology productivity tools • Students use technology tools to enhance learning, increase productivity, and promote creativity. • Students use a variety of media and formats to communicate information and ideas effectively to multiple audiences. 5. Technology research tools • Students use technology to locate, evaluate, and collect information from a variety of sources. Copyright, K to the 8th Power, 2004. This document may only be used in conjunction with a current and valid licensing agreement from K to the 8th Power, Inc. Standards NETS – Performance Indicators (From the International Society for Technology in Education) Grade 3 to Grade 5 1. Use keyboards and other common input and output devices (including adaptive devices when necessary) efficiently and effectively. (1) 4. Use general purpose productivity tools and peripherals to support personal productivity, remediate skill deficits, and facilitate learning throughout the curriculum. (3) 6. Use telecommunications efficiently and effectively to access remote information, communicate with others in support of direct and independent learning, and pursue personal interests. (4) 7. Use telecommunications and online resources (e.g., e-mail, online discussions, Web environments) to participate in collaborative problem-solving activities for the purpose of developing solutions or products for audiences inside and outside the classroom. (4, 5) 8. Use technology resources (e.g., calculators, data collection probes, videos, educational software) for problem solving, self-directed learning, and extended learning activities. (5, 6) 9. Determine when technology is useful and select the appropriate tool(s) and technology resources to address a variety of tasks and problems. (5, 6) Copyright, K to the 8th Power, 2004. This document may only be used in conjunction with a current and valid licensing agreement from K to the 8th Power, Inc.
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