Lesson Plan - K to the 8th Power

Identify Words: Math Vocabulary
for
All Language Learners
in the
Fourth Grade
Copyright, K to the 8th Power, 2004. This document may only be used in conjunction with a current and valid licensing agreement from K to the 8th Power, Inc.
Lesson Overview
Grade Level:
Fourth
Language Level:
All
Content Category:
Reading
Content Subcategory:
Vocabulary Development
Materials Needed:
Computer connected to the Internet
Technology Tool:
See the Lesson Tools section for this lesson in the Teacher
Management Area of the K to 8 technology curriculum
Lesson Summary:
This lesson teaches students twelve math vocabulary words.
Students learn to spell and use the words, plus they learn how
to make the symbols in the word processor.
Lesson Objectives:
At the end of the lesson, the student will be able to:
• spell and define a list of math words
• write sentences with the words
• create the symbols for the words
Academic Content:
This lesson covers:
• spelling and defining words
• writing sentences
Technology Skills:
See the following sections of the lesson plan for a detailed
list of skills covered in this lesson:
• Standards: NETS – Performance Indicators
• Activity Instructions & Rubric
Copyright, K to the 8th Power, 2004. This document may only be used in conjunction with a current and valid licensing agreement from K to the 8th Power, Inc.
Lesson Plan
Lesson and Student Activity Details:
1. Begin the lesson by reviewing the math concepts for the words in the
vocabulary list.
2. The web session begins by asking students to listen and to spell the list of
words.
3. Interactive Game 1 lets students practice spelling the words.
4. The lesson then shows students how to look up the definitions of the words
in online dictionaries. Several online dictionaries are used, including a math
dictionary.
5. Interactive Game 2 uses questions about the word definitions for the
Advanced Level. The Beginner Level uses a keyboarding game to give
students more practice in spelling the words.
6. The Student Activity shows students how to create math symbols in the
word processor and has them write and illustrate sentences using the words.
7. There is an online assessment at the end.
Copyright, K to the 8th Power, 2004. This document may only be used in conjunction with a current and valid licensing agreement from K to the 8th Power, Inc.
Lesson Plan
Extension Activities:
1. Play vocabulary games using the math words.
2. Illustrate the words by doing a math session with each word.
3. Create a slide show presentation that demonstrates each word.
Multiple Intelligences
•
Intrapersonal
•
Verbal/Linguistic
•
Visual/Spatial
Copyright, K to the 8th Power, 2004. This document may only be used in conjunction with a current and valid licensing agreement from K to the 8th Power, Inc.
Questions & Answers
Lesson Assessment - Advanced
1. ________ is the adding of two or more numbers to get a number called the sum.
• Multiplication
• Equal
• Addition
• Measurement
2. The student population increased thirteen _______ since last year.
• Degrees
• Percent
• Fractions
• Numbers
3. In science we had to take a _______ of the room.
• Graph
• Division
• Percent
• Measurement
4. The study of math formulas that involve triangles, circles and other shapes is
called _______.
• Subtraction
• Geometry
• Geography
• Unequal
5. The equation 5
•
•
•
•
x 7 is the process called _______.
Multeplication
Multiplacation
Multiplication
Mulltiplecation
Copyright, K to the 8th Power, 2004. This document may only be used in conjunction with a current and valid licensing agreement from K to the 8th Power, Inc.
Questions & Answers
6. A 90 ______ angle is a right angle.
• Percent
• Equal
• Fraction
• Degree
7. ________ means to take one quantity away from another.
• Percent
• Subtraction
• Addition
• Division
8. Any part of a group, number or whole.
• Fraction
• Addition
• Division
• Geometry
Copyright, K to the 8th Power, 2004. This document may only be used in conjunction with a current and valid licensing agreement from K to the 8th Power, Inc.
Questions & Answers
Lesson Assessment - Beginner
1. 2 + 2
•
•
•
•
=4
subtraction
addition
multiplication
division
2. 10 – 5
•
•
•
•
3. 3 x 3
•
•
•
•
=5
addition
division
multiplication
subtraction
=9
addition
division
multiplication
subtraction
4. 12 ÷ 3 = 4
• division
• addition
• multiplication
• subtraction
5. Device that does math
• geometry
• fraction
• calculator
• graph
Copyright, K to the 8th Power, 2004. This document may only be used in conjunction with a current and valid licensing agreement from K to the 8th Power, Inc.
Questions & Answers
6. What
•
•
•
•
is this? =
division sign
addition sign
subtraction sign
equal sign
7. 10 inches
• geometry
• graph
• measurement
• fraction
8. ½
•
•
•
•
geometry
graph
measurement
fraction
Copyright, K to the 8th Power, 2004. This document may only be used in conjunction with a current and valid licensing agreement from K to the 8th Power, Inc.
Questions & Answers
Interactive Game 1
1. Clue:
Answer:
+
addition
2. Clue:
Answer:
subtraction
3. Clue:
Answer:
x
multiplication
4. Clue:
Answer:
÷
division
5. Clue:
Answer:
½
fraction
6. Clue:
Answer:
%
percent
7. Clue:
Answer:
o
degree
8. Clue:
Answer:
=
equal
9. Clue:
Answer:
drawing used to show information
graph
10. Clue:
Answer:
triangle and square
geometry
Copyright, K to the 8th Power, 2004. This document may only be used in conjunction with a current and valid licensing agreement from K to the 8th Power, Inc.
Questions & Answers
11. Clue:
Answer:
1 inch
measurement
12. Clue:
Answer:
device that does math
calculator
Copyright, K to the 8th Power, 2004. This document may only be used in conjunction with a current and valid licensing agreement from K to the 8th Power, Inc.
Questions & Answers
Interactive Game 2 - Advanced
1. ________ is the adding of two or more numbers to get a number called the sum.
• Multiplication
• Equal
• Addition
• Measurement
2. The student population increased thirteen _______ since last year.
• Degrees
• Percent
• Fractions
• Numbers
3. In science we had to take a _______ of the room.
• Graph
• Division
• Percent
• Measurement
4. The study of math formulas that involve triangles, circles and other shapes is
called _______.
• Subtraction
• Geometry
• Geography
• Unequal
5. The equation 5
•
•
•
•
x 7 is the process called _______.
Multeplication
Multiplacation
Multiplication
Mulltiplecation
Copyright, K to the 8th Power, 2004. This document may only be used in conjunction with a current and valid licensing agreement from K to the 8th Power, Inc.
Questions & Answers
6. A 90 ______ angle is a right angle.
• Percent
• Equal
• Fraction
• Degree
7. ________ means to take one quantity away from another.
• Percent
• Subtraction
• Addition
• Division
8. Any part of a group, number or whole.
• Fraction
• Addition
• Division
• Geometry
Copyright, K to the 8th Power, 2004. This document may only be used in conjunction with a current and valid licensing agreement from K to the 8th Power, Inc.
Questions & Answers
Interactive Game 2 - Beginner
Students use the keyboarding game to type the list of words and math symbols
that are on the keyboard.
Copyright, K to the 8th Power, 2004. This document may only be used in conjunction with a current and valid licensing agreement from K to the 8th Power, Inc.
Standards
English Language Arts Standards
(From the National Council of Teachers of English)
4.
Students adjust their use of spoken, written, and visual language (e.g.,
conventions, style, vocabulary) to communicate effectively with a variety of
audiences and for different purposes.
5.
Students employ a wide range of strategies as they write and use different
writing process elements appropriately to communicate with different
audiences for a variety of purposes.
6.
Students apply knowledge of language structure, language conventions (e.g.,
spelling and punctuation), media techniques, figurative language, and genre to
create, critique, and discuss print and non-print texts.
8.
Students use a variety of technological and information resources (e.g.,
libraries, databases, computer networks, video) to gather and synthesize
information and to create and communicate knowledge.
12. Students use spoken, written, and visual language to accomplish their own
purposes (e.g., for learning, enjoyment, persuasion, and the exchange of
information).
Copyright, K to the 8th Power, 2004. This document may only be used in conjunction with a current and valid licensing agreement from K to the 8th Power, Inc.
Standards
NETS – Technology Foundation Standards for Students
(From the International Society for Technology in Education)
1. Basic operations and concepts
• Students demonstrate a sound understanding of the nature and operation of
technology systems.
• Students are proficient in the use of technology.
2. Social, ethical, and human issues
• Students understand the ethical, cultural, and societal issues related to
technology.
• Students practice responsible use of technology systems, information, and
software.
• Students develop positive attitudes toward technology uses that support
lifelong learning, collaboration, personal pursuits, and productivity.
3. Technology productivity tools
• Students use technology tools to enhance learning, increase productivity, and
promote creativity.
• Students use a variety of media and formats to communicate information
and ideas effectively to multiple audiences.
5. Technology research tools
• Students use technology to locate, evaluate, and collect information from a
variety of sources.
Copyright, K to the 8th Power, 2004. This document may only be used in conjunction with a current and valid licensing agreement from K to the 8th Power, Inc.
Standards
NETS – Performance Indicators
(From the International Society for Technology in Education)
Grade 3 to Grade 5
1.
Use keyboards and other common input and output devices (including adaptive
devices when necessary) efficiently and effectively. (1)
4.
Use general purpose productivity tools and peripherals to support personal
productivity, remediate skill deficits, and facilitate learning throughout the
curriculum. (3)
6.
Use telecommunications efficiently and effectively to access remote
information, communicate with others in support of direct and independent
learning, and pursue personal interests. (4)
7.
Use telecommunications and online resources (e.g., e-mail, online discussions,
Web environments) to participate in collaborative problem-solving activities
for the purpose of developing solutions or products for audiences inside and
outside the classroom. (4, 5)
8.
Use technology resources (e.g., calculators, data collection probes, videos,
educational software) for problem solving, self-directed learning, and
extended learning activities. (5, 6)
9.
Determine when technology is useful and select the appropriate tool(s) and
technology resources to address a variety of tasks and problems. (5, 6)
Copyright, K to the 8th Power, 2004. This document may only be used in conjunction with a current and valid licensing agreement from K to the 8th Power, Inc.