w w w . r e d i k o d . c o m Features Online Multi-player Multi-platform Community Strong brand Target audience age Kids Teens Young adults Mature adults Target audience t ype Novice Casual game-players General game-players Hardcore game-players The Game Bugoids:EXE is a fun action puzzler set in the imaginative world of the Bugoids™ nano-robots. With gameplay that calls for fast, but strategic, decisions and state-of-the-art, yet nostalgic, pixel art, it's a game that will capture the player on lunch break or for a whole weekend. The game is controlled by simple, intuitive controls and has a low learning curve. Just a few button-presses and the Bugoids™ go into action. With hardware accelerated 2D-graphics and exploting programmable graphics hardware through vertex and pixel shaders, this game combines “old-school” isometric pixel art with pixel shaders to create a new, unique experience. There will be a wealth of extra content for the players to download and enjoy. The game also features a crossplatform editor, by which the players can create their own content in the Bugoids™ world. This can be downloaded by other players to further expand their gaming experience. The Story Bugoids™ build upon the latest scientific breakthroughs. These skilfully engineered nano-robots are created for stealth, theft and espionage, playing a very small but very important role in tomorrow’s global conflicts. Used by the largest intelligence agencies, as well as rougue agents, the Bugoids™ can steal and sabotage anything from topsecret government files to DNA-molecules. Controlling a Bugoid™ is not an easy task. It takes a fully synchronized pilot with out-of-this-world reflexes and hand-eye coordination. Only the world’s best and toughest qualify to command the nano-robots. Not only does the Bugoid™ have to avoid traps, electrical surges and navigate millions of otherwise treacherous square millimeters of silicon chipsets, it must also avoid hostile nano-robots to succeed.by other players to further expand their gaming experience. A screenshot of a Bugoids:EXE level. Statement of Dr. Andin E. Fubik: "Bugoids invention are of Dr. Andin E. Fubik. Stemming directly from his revoluzie scientific reseach into field pertaining to nano-interest, having developed electroslingshot, nano-ped, nano-hover, nano-radar also nanocam and further. Implemented obviously in Bugoids, the lovely insect-like nano-robots. All people, all world, invited cordially testing the present technology in development peacefully. Exclusive contract to Redikod AB given, not forever. Brilliant scientist not easily recognized widely, silly childish militarie misunderstandings having been in weapons mishap cover-up. Corrective action taken in Fubik-Redikod now visible co?peration. This statement to publish at Redikod internet, on printed matters, in no change, no deletion, just exactly." The Play A Bugoids:EXE level consists of an isometric map, where obstacles, power-ups, hostile nano-robots and goals and exits are placed. To succeed, the player must move his Bugoid™ around on the level, collect the vital power-ups, complete the mission and escape through the exit. Due to radio and microwave frequency interference, missions in the Bugoids:EXE electronics environments require the player to pre-program his Bugoid™ by a series of arrow, or direction commands. The player drops one of a limited set of direction commands onto the level. When the Bugoid™ reaches the arrow, it will turn in the arrow's direction and then keep moving. This is the only way a player can control his Bugoid™, due to the interference. A level normally has a fixed number of pre-defined arrows that the player can place onto the level. Hostile nanorobots also follow the arrow directions, giving the preprogramming further depth. Before a level is activated there's given time frame for the player to consider his strategy on the playing field and to place his commands. After the time frame has passed, the level is ”live” and everything starts moving. In order to get the maximum score for a level, the player must use a minimum of arrows, gather all power-ups and do it in record time. There are secrets and unlockables in the game, opening further game modes, more levels and new types of commands. Further developments The coming multiplayer games – Bugoids:DUEL and Bugoids:MP – challenge players to face another or several player-controlled Bugoids™ head-to-head, in action-packed multiplayer settings. Players can either fight each other strategically, or against the clock, in “deathmatch”, “king of the hill” or “capture the flag” type action. Bugoids:MOD will allow players to modify the game by building custom Bugoids™ and constructing new levels and then share these with friends. Bugoids:CODE will let the players program the Bugoids™ they build and send them off on world tours. By a combination of player scripting and genetic algorithms, the game will in a sense start modifying itself. The global high-score list, for single- and multiplayer games, honours the best and fastest players in the world. It includes buddy lists, ladders, invitations and more. The community further encompasses, chat, game session “peeking” etcetera. Copyright 2006 Redikod AB. “Bugoid” and “Bugoids” are trademarks of Redikod AB. All rights reserved. Other trademarks are recognized as the properties of their respective owners.
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