V1.0 Training Module 9: Improvisation

V1.0
Training Module 9:
Improvisation
Audience:
•
•
Team Managers and team members
Challenge Masters, Team Challenge Appraisers and Instant Challenge Appraisers
Goals:
•
•
•
•
•
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To define Improvisation and explain why it is important both components of Destination
ImagiNation®
To highlight the tools used in effective Improv performances
To identify and use some Improv activities and training techniques
To identify additional Improv, mime and acting resources
(Team Managers and team members) To consider using improvisational techniques to enhance
performance in both Team Challenge and Instant Challenge
(Appraisers) To become aware of the improvisational techniques that team members are using
to enhance performance
Methods:
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Presentation
Discussion
Activities
Debrief
Materials:
•
•
•
•
•
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Rules of the Road
TravelGuide for Teams (previous year if current year not yet issued)
Training Version of Improv Challenge
Handouts:
o Appendix A: Guidelines for Pantomime and Improvisation
o Appendix F: Creating Your Own Improvs!
3 randomly secretly selected Improv Items in numbered paper bags
(optional) Appendix D: Activity: Emotions in a Bag
(optional)Appendix E: Activity: A Creature’s Comforts
Flip chart and markers
Improvisational resources from www.shopdi.org
©Destination Imagination, Inc. 2005
Training Module 9: Improvisation
Page 1
V1.0
Topics & Talking Points:
Materials
1
Slide:
Definitions;
Handout:
Appendix A:
Guidelines for
Pantomime and
Improvisation
Talking Points
Definition of Improvisation
1. Definition of Improvisation: Acting, speaking or devising
something without rehearsal or forethought.
1. Mime
Function: verb
Inflected Form(s): mimed; mim·ing
intransitive senses : to act a part with mimic gesture
and action usually without words
transitive senses
1 : MIMIC
2 : to act out in the manner of a mime
- mim·er noun
(From http://www.m-w.com/cgi-bin/dictionary)
Estimated
Time
10 min.
2. Improv – Improvisation (improvise)
Main Entry: im·pro·vise
Pronunciation: 'im-pr&-"vIz also "im-pr&-'
Function: verb
Inflected Form(s): -vised; -vis·ing
Etymology: French improviser, from Italian
improvvisare, from improvviso sudden, from Latin
improvisus, literally, unforeseen, from in- + provisus,
past participle of providEre to see ahead -- more at
PROVIDE
transitive senses
1 : to compose, recite, play, or sing
extemporaneously
2 : to make, invent, or arrange offhand
3 : to fabricate out of what is conveniently on hand
intransitive senses : to improvise something
- im·pro·vis·er or im·pro·vi·sor /-"vI-z&r, -'vI-/
noun
(From http://www.m-w.com/cgi-bin/dictionary)
Slide: Guidelines
2. Distribute Handout: Appendix A: Guidelines for Pantomime
and Improvisation
• Teams can use these Guidelines, Practice Activities and
Improvisational Techniques to improve their
improvisation skills.
• Team Challenge Appraisers and Instant Challenge
Appraisers can use these Guidelines, Practice Activities
and Improvisational Techniques to be aware of the
©Destination Imagination, Inc. 2005
Training Module 9: Improvisation
Page 2
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Materials
Talking Points
Estimated
Time
multiple attributes that team members are addressing in
their improvisation.
2
Slide: Improv
Activity; Improv
Element: Theme
Cards in envelope
(Appendix B);
Improv Element:
Letters in an
envelope
(Appendix C);
randomly secretly
selected Improv
Items in
numbered paper
bags
Activity: Improv Element
Procedure:
1. Ask for two pairs of volunteers. One pair will demonstrate
the Improv Phrase and the other pair will demonstrate the
Improv Item. Keep the Improv Phrase pair in front of the
group.
2. Have the Improv Phrase pair draw an Improv Element
Theme Card from the envelope. Give the pair one minute to
discuss between themselves what they can perform (in a
three-minute performance) using that Theme.
3. Have the Improv Phrase pair draw three letters from the
Improv Phrase envelope. Give them one minute to create a
three-word phrase and determine how they will implement it
in performance.
4. At the end of one minute, ask the pair what their phrase is.
Set the timer for three minutes, and let the pair perform! Call
time at three minutes, and let the pair take a bow. Audience,
clap and cheer! Have the Improv Phrase pair take their seats.
5. Repeat the activity with the Improv Item pair of volunteers,
beginning with Procedure number 2 above, but thereafter
using the Improv Item. To do this, have three numbered
paper bags ready with a random item hidden in each bag. Let
the pair choose a number and the corresponding bag is their
Improv Item. Open the bag and give the pair their item. Give
them one minute to discuss how they will use the item in
performance.
6. Set the timer for three minutes, and let them perform. Call
time at three minutes, and let the pair take a bow. Audience,
clap and cheer! Have the Improv Item pair take their seats.
20 min.
Debrief the Improv Element Activity by asking:
• Volunteers -- What and how did you feel during this
Activity?
• Audience -- In what ways might the phrase or item be
implemented in ways other than the ways the volunteers
chose?
• Teammembers can also use this Activity procedure to
practice improvisation skills.
• Team Challenge Appraisers and Instant Challenge
Appraisers can use this Activity to understand more
clearly what team members are doing in their
improvisation.
©Destination Imagination, Inc. 2005
Training Module 9: Improvisation
Page 3
V1.0
Materials
3
4
5
6
Slide: How
Improv is Used in
Destination
ImagiNation®;
Rules of the
Road; Training
Version of
Improv Challenge
for display;
Travel Guide for
Teams (previous
year or current)
Appendix D:
Activity:
Emotions in a
Bag; Appendix E:
Activity: A
Creature’s
Comfort
Handout:
Appendix F:
Creating Your
Own Improvs!
Slide:
Assessment;
Assessment
section
Talking Points
Estimated
Time
20 min.
Improvisation in Destination ImagiNation®
In Destination ImagiNation®, there is one Team Challenge that
is entirely improvisational in nature. Whether your selected
Team Challenge uses an improvisational element or not, Improv
is an important skill for all team members. Improv skills are
valuable in the Instant Challenge. Therefore, it is important that
teams become comfortable with improvising.
1. Refer to Rules of the Road to locate information about
Improvisation.
A. How Improvisation is used in Destination ImagiNation®:
1. Team Challenges
2. Improvisational Challenge
3. Instant Challenges
a. Performance-Based
b. Task-Based
2. Refer to TravelGuide for Teams (previous year if current year
not yet issued) for information about Improv Element
procedures. Remind workshop participants to download the
current TravelGuide for Teams when it is available (Jan.) for
complete explanations.
If time allows, or need requires, use Appendices D and E for 30 min.
additional Activities.
each
Distribute Handout: Appendix F: Creating Your Own Improvs!
5 min.
Assessment
See below.
10 min.
©Destination Imagination, Inc. 2005
Training Module 9: Improvisation
Page 4
V1.0
Training Tips:
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•
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Emphasize that Improv practice is important for both Team Challenge and Instant Challenge
components of the program.
This Module is best covered with a variety of activities. Remember that not all your
participants will be equally comfortable performing in front of their peers. While the value of
trying these activities is quite high, give each participant the opportunity to choose not to
participate, but to watch instead. You might have these people share their perspectives as
audience members during the Debrief.
If time, space, and equipment allow, you may want to show the Improv Challenge portions of
the Tournament Challenge Performances DVD and the Performance-Based Instant Challenge
of the Understanding Instant Challenge video as examples of improvisation. Consider
showing the Task-Based Instant Challenge presentation on the video as an example of a TaskBased team improvising during their solution presentation.
Other Training Modules: If time or space allows, or need requires, consider using other
Modules that enhance improvisation skills or contain information related to improv (i.e.:
Performance Skills, Central Challenge, Side Trips, Instant Challenge, Creativity, Creative
Problem Solving Tools).
Make sure to show then display for browsing or purchase the improvisational resources from
www.shopdi.org
Assessment:
•
Use a cooperative learning technique called “Think, Pair, Share”
A. Think: Ask each participant to think of three key points they want take back to their teams
regarding improvisation.
B. Pair: Put all participants in groups of two.
C. Share: Ask the first member of the pair to share his/her three items, then the second
member will share his/hers.
•
Alternative Assessment
A. As a large group, make a list on flip chart paper of the key items that have just been
covered.
B. Commit to the group to type up the list and email it back to them after the training.
©Destination Imagination, Inc. 2005
Training Module 9: Improvisation
Page 5
V1.0
APPENDIX A
Guidelines for Pantomime and Improvisation
Pantomime
1.
2.
3.
4.
5.
Strive for consistency. Mimed objects should remain the same size.
Use exaggerations! Gestures and emotions should make a BIG impact.
Keep it simple – something your audience will immediately understand.
Tell a story that has an initial situation with a rising conflict and ends with resolution.
Be creative! Your story does not have to be totally realistic so have fun!
Improvisation
1.
2.
3.
4.
5.
Introduce your characters with energy! Give them personality and pizzazz!
Use different voices, gestures, and emotions to distinguish your characterizations.
Listen to each other and build on each other’s ideas.
Speak up so your audience can feel the energy.
Relax and go with the flow. Creativity comes pouring out when you are having fun!
Improv No-No’s: Avoid the Pitfalls!
1. Don’t comment on the scene or fall out of character. Never say, “Well, this is boring” or “Now
what?”
2. Don’t argue with the other actors or change the direction of the scene.
3. Don’t use vulgar language or gestures. Swearing and obscene subject matters get audience
response because they are shocking NOT because they are creative.
Easy Pantomime and Improvisation Practice Activities
For one
Playing football
Giving a cat a bath
Swimming in the ocean
Eating spaghetti
Changing a baby’s clothes
Giving a pedicure
Extracting a hippo’s tooth
Painting a statue
Sleeping in a cactus patch
Trying to stay awake during
a lecture
Living the life of a superhero
Playing golf on the moon
Cat playing with catnip toy
©Destination Imagination, Inc. 2005
Training Module 9: Improvisation
For two or more
A cow being milked
Shoeing a horse
Playing ping pong
Winning the lottery
Getting past the perfume
sample person
Trying on clothes
Moving a piano down stairs
Big dog meets pack of cats
Big person meets pack of
sharks
Feeding otters
New Year’s Celebration at
the North Pole
Playing cards while
skydiving
Emotions
Frustrated
Impatient
Nervous
Too much coffee
Tired
Thrilled
Chilled
Nauseous
Taunting
Fearful
Shy
Page 6
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Improvisational Techniques
All DI™ teams and DI™ Appraisers benefit from learning about Improvisation. It is particularly
important for Instant Challenge and the Improv Team Challenge. Team members and Appraisers need
to understand Improvisation Techniques. These are easily learned by obtaining an Improv technique
book and working through some of Improv exercises. There are several recommended resources
available from Destination ImagiNation, Inc. at www.shopdi.org.
A good DI team and DI Appraisal Team understand the Improvisation concepts of:
• Consistency - Objects that are mimed need to have definite size and shape so the audience will
know what the team member is doing.
• Exaggerated Resistance – The resistance against an object, such as a door, or an action, such
as sewing, needs to be exaggerated. Precise, concise, definite, movements are necessary for the
audience to know what the team member is doing.
• Exaggerated Expression and Gestures – Displaying emotions is important in Improv for the
audience to know what the team member is feeling. This can only be truly accomplished by
exaggerated expressions and gestures.
• Simple Story Lines – Sometimes Improv teams try to tell and/or show too many details.
Keeping the story simple, but very exaggerated, is important.
• Tell a Story – Just as with prepared scripts, it is important that the Improv story have an initial
situation (beginning), a conflict/problem (middle), and a solution to the problem (ending).
• An Exaggerated Conflict/Problem is very humorous/dramatic/sad – This is what makes
Improv so much fun to watch.
Every DI team should practice:
• Displaying Emotions and creating memorable characterizations.
• Making entrances and exits.
• Participating in a scene – either acting OR reacting to what is happening on stage. Focused
attention is important. Looking at a person in the audience is not.
• Building – All team members should support/contribute to the story line, wherever it goes!
• Desertion – This is “helping” a fellow team member get out of a “dialogue dead-end.” It is
important not to ‘desert’ fellow team members, forcing them to go on and on and on, and not
try to help them out.
• Sharing – The good Improv team shares responsibility for the story line, wherever it leads.
There is a natural “give and take” on stage.
©Destination Imagination, Inc. 2005
Training Module 9: Improvisation
Page 7
V1.0
APPENDIX B
Activity 1: Improv Element: Theme Cards
Aliens
in an Earth Garden Shop
Amusement Park Characters
Becoming Real
At Midnight
Rock Stars arriving at a Zoo
instead of an Outdoor
Amphitheater to give a Concert
Hikers Being Lost
on the Trail
in a National Park
Scientists Discovering
a New Formula
to add Height
Historical Heroes
Coming to Life
in the Present Day and Time
A Person Who Goes About
Doing Nice Things
For Everyone He/She Meets
A Pet Who Can Understand
People and Who Helps Save
His Master from a Disaster
• Duplicate this page and cut along the lines.
• Place the Theme Cards into an envelope.
• Draw a card to practice implementing either an Improv Item or an Improv Phrase
into the situation noted on the card.
• Create more Theme Cards if you wish and add them to the envelope or replace
these Theme Cards with new situations when all of these have been practiced.
©Destination Imagination, Inc. 2005
Training Module 9: Improvisation
Page 8
V1.0
APPENDIX C
Activity 1: Improv Element: Letters
The following letters can be cut apart and used for this Activity. If you are conducting more than one
training workshop using these letters, you might consider copying them onto card stock and laminating
them.
Instructions for use in Activity:
1. Select three letters randomly.
2. Create a three-word phrase in w which each word begins with one of the letters. For example, if
the three letters are R, L, and I, your phrase could be “Look Inside Restaurant.”
3. Integrate the phrase into performance.
Note: Remove the letters, Q, X, and Z if English is the primary spoken language.
A
C
E
©Destination Imagination, Inc. 2005
Training Module 9: Improvisation
B
D
F
Page 9
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G
I
K
M
O
©Destination Imagination, Inc. 2005
Training Module 9: Improvisation
H
J
L
N
P
Page 10
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Q
S
U
W
Y
©Destination Imagination, Inc. 2005
Training Module 9: Improvisation
R
T
V
X
Z
Page 11
V1.0
APPENDIX D
Activity: Emotions in a Bag (Improvisation)
Purposes:
• To give workshop participants a chance to explore dramatic, improvisational expression
• To give workshop participants a chance to use the Improv Phrase
Materials:
• One envelope for each team containing one set of ‘Dramatic Expression’ cards
• One bag containing the Improv Phrase letters
• One paper bag with a single item of the participant’s choosing, for each participant
Set Up:
1. Prior to the workshop, copy and cut up a set of Dramatic Expression cards for each team. Place
one set of cut up cards into each envelope.
2. Distribute one envelope to each team.
3. Have Improv Phrase letters in a bag
4. Randomly distribute one paper bag (containing an unknown item) to each participant. It does not
matter if a participant happens to choose his/her own item.
Procedure:
1. From the envelope containing the cards, each participant should RANDOMLY choose one
Dramatic Expression card. The participant may look at the card.
2. Each participant should now be instructed to open the bag he/she was given and take out the item
inside.
3. Going around the team in a circle, each participant should tell the others what was in his/her bag
employing the dramatic expression listed on the card. If the total group is a small group, all
participants will do this in front of the entire group. In a larger group, each team will perform to
their table only.
EXAMPLE: Cheryl randomly chose the card: “Like a TV Newscaster.” In her bag she found a
package of breath mints. Cheryl will tell her teammates, “My bag contained breath mints” in the
serious dramatic style of a TV newscaster.
4. Next, ask for a volunteer to come to the front of the room, select 3 letters from the Improv Phrase
bag and read the letters to the entire group. Now this volunteer has 1 minute to choose a phrase
using the three letters selected. The volunteer then tells the others what was in his/her bag,
employing the dramatic expression listed on the card and stating the three word phrase somewhere
in the description of the item. Allow only a minute or two for this.
5. Follow-Up: Explain that this is a simple way to get kids to try on different dramatic styles,
improvise character changes, and practice with the Improv Phrase. Spend a moment or two asking
the group to generate other ways the Dramatic Expression cards could be used.
1. The more improvisational techniques that are used, the more the character becomes “real.”
2. Team Managers can encourage teams to address improvisational techniques to enhance their
characters in both the Team Challenge and in Instant Challenge.
3. Team Challenge and Instant Challenge Appraisers can be aware of the improvisational
techniques that team members are using to enhance their characters and presentation.
©Destination Imagination, Inc. 2005
Training Module 9: Improvisation
Page 12
V1.0
Improvisation Activity Dramatic Expression Cards
Like a VERY boring teacher
Jittery – too much caffeine!
At a loss for words
Absolutely astonished!
As if you just woke up
suddenly and you aren’t
sure what you are
supposed to be doing
Like, you know, like a
teenager, like, ohmagawd!
As if the item is Top Secret
As if it was a long-lost
possession of yours
Like a ventriloquist
As if the item is disgusting
to touch
Like it’s the greatest thing
the world has ever seen
Using the senses to
describe it
Like an old person
Gentle and soothing
Like a four-year-old
Like a weather forecaster
Like a used-car salesman
Like a dog trainer
Like a cowboy
Like a rock star
©Destination Imagination, Inc. 2005
Training Module 9: Improvisation
Page 13
V1.0
Suspenseful
As a rock song
Angrily
In an operatic voice
Sadly
Incredulously
Very softly
Suspiciously
Tensely
Nervously
Frostily
In a depressed manner
At the end of my rope
Happily
Sternly
Like a TV newscaster
Like an old lady
Like an advertisement
Like a baby
Like a cheerleader
©Destination Imagination, Inc. 2005
Training Module 9: Improvisation
Page 14
V1.0
APPENDIX E
Improvisation Activity: A Creature’s Comforts
Purpose: To give workshop participants a chance to try a fun improvisational activity.
Materials:
• For every participant, there should be one paper bag with a single item of the participant’s choosing
sealed inside.
• One paper plate for each team.
Set up:
• Place the paper plate in the center of each team’s table.
• On the paper plate, have each team member place the item from his/her bag.
• Note: If the Paper Bag Preparation (Pre-workshop Activities) was not done, ask participants to place one
random possession on the paper plate. Do not explain the purpose of doing this ahead of time; reassure
participants that they will get the object back intact.
Procedure:
1. Use A Creature’s Comforts Overhead Master.
2.
Instruct the team members: Your team must use the evidence to describe the Creature and what
happened to the Poacher. Four of the pieces of evidence provide the following information:
;
;
;
;
ONE ITEM REVEALS SOMETHING ABOUT THE CREATURE’S EATING HABITS.
ONE ITEM REVEALS SOMETHING ABOUT THE CREATURE’S PREFERRED HABITAT.
ONE ITEM IS ONE OF THE CREATURE’S “RENEWABLE” BODY PARTS (such as how
our fingernails renew themselves).
ONE ITEM REVEALS WHAT HAPPENED TO THE POACHER.
Your team has 5 minutes to use the evidence to solve the mystery and determine the circumstances of
the demise of the Poacher.
3.
When the five minutes has elapsed, instruct teams to stop.
4.
Ask them to dramatically present their solution to the mystery to the rest of the group. Any number of
team members may take part. Remind them to be brief but entertaining.
NOTE: When working with adults, always keep in mind that people have different ‘comfort’ levels when
presenting in front of an audience. Keep the tone of this activity light, with the emphasis on FUN, and make
no evaluative statements as to the quality (!) of the presentation.
©Destination Imagination, Inc. 2005
Training Module 9: Improvisation
Page 15
V1.0
A Creature’s Comforts
A Poacher hoping to make a lot of money had been
unsuccessfully trying to trap an elusive Creature for some
time. One day the Poacher’s lifeless body was found near his
campsite.
It seems that the Creature caught the Poacher before the
Poacher caught the Creature!
A famous team of Creaturologists (that’s YOU) have been
assembled to figure out what kind of Creature it was and how
the Poacher met his demise. The only clues you have to work
with are in the paper bags.
----------------------------------------------------Among the items in the bags, four of the items provide the
following information:
Which ITEM:
 Reveals something about the Creature’s EATING HABITS?
 Reveals something about the Creature’s PREFERRED
HABITAT?
 Is one of the Creature’s “RENEWABLE” BODY PARTS (in
the way fingernails or hair are continuously ‘renewable’ body
parts for humans)?
 Reveals WHAT HAPPENED TO THE POACHER?
-----------------------------------------------------------------------------------------------------
Your team has 5 minutes to create a description of the Creature and
the circumstances of the Poacher’s untimely end.
At the end of five minutes, your team of Creaturologists will present
your theory in an entertaining way!
©Destination Imagination, Inc. 2005
Training Module 9: Improvisation
Page 16
V1.0
Appendix F
Creating Your Own Improvs!
You want to practice Improvs with your team. Out of ideas? Try this!
Take one or more items from the first column, choose a type of creation from the second, and choose an
objective from the third, and finally act it out with a situation in the last column.
STUFF
Paper clips
Toothpicks
Masking tape
Envelopes
Mailing labels
Play-doh
String
Popsicle sticks
Pencil
Paper cup
Styrofoam cup
Paper plate
Paper bowl
Paper bag
Pasta: spaghetti,
macaroni, wheels,
etc.
Marshmallows
Cheerios
Toilet paper roll
Egg carton
Tin foil
Empty shoe box
Empty film canister
Empty cereal box
Rubber band
Ruler
Thumbtack
File folder
Newspaper
Tennis balls
Ping-pong balls
NOW FOR
CREATE A...
THAT WILL....
IMPROV...ACT OUT
HOW YOUR CREATION
WOULD BE USED IF......
You lived in a different
---will move ____
Vehicle
time period.... chose
feet.
Container
---will support weight. randomly from many eras.
Tool
EXAMPLES:
---will propel ping
Device
Old West
pong balls ____ feet.
New product
---will stretch as far as Ancient Egypt
Article of clothing
Roaring 20's
possible.
Creature
You were a famous
---every teacher
Toy
person....choose randomly
should have.
Piece of furniture
---every student needs. from many different
Bridge
---every team manager familiar people.
Structure
EXAMPLES:
needs.
Utensil
Albert Einstein
Student survival kit ---every team needs.
Daffy Duck
Teacher survival kit ---will remove leaves
Florence Nightengale
Wilderness survival from your lawn.
You invented or
---will rid your house
kit
discovered it.
of pests.
Ancient artifact
You are a salesperson
---will protect an egg
Item of the future
selling it door-to-door.
Protective covering: from breaking.
Use it in an familiar
---will transport golf
For hands
story or situation...choose
balls from point A to
For feet
randomly from many
point B.
For head
different familiar stories.
---will maneuver an
For an egg
EXAMPLES:
obstacle course.
For an ornament
---will hit a target ___ Little Red Riding Hood
For ______
feet away.
Eating utensil
Romeo & Juliet
A TV Game show
---will do your
Work of art
Create a song, jingle,
homework for you.
New invention
cheer for it.
Shelter for a _____ ---is guaranteed to
wake someone up!
Carrier
---is guaranteed to put
Communication
someone to sleep!
system
---will amuse a baby.
TV Commercial
---will detect
intruders.
---will signal
©Destination Imagination, Inc. 2005
Training Module 9: Improvisation
Page 17
IMPROVISATION
Using What You Know
To Make Up What You Don’t
© 2005 Destination ImagiNation, Inc.
Improvisation.ppt
Goals
• Define Improvisation and importance in Destination
ImagiNation® program components
• Highlight effective Improv Tools
• Encourage Team Managers and team members to
use Improv tools to enhance Team Challenge and
Instant Challenge
• Identify Improv Games, techniques and resources
• (Appraisers) Become aware of Improv techniques
team members might be using
©©Destination
2005 Destination
ImagiNation,
ImagiNation,
Inc. 2004
Inc.
Improvisation.ppt
Side Trips.ppt
Methods
•
•
•
•
Presentation
Discussion
Activities
Debrief
©©Destination
2005 Destination
ImagiNation,
ImagiNation,
Inc. 2004
Inc.
Improvisation.ppt
Side Trips.ppt
1
Definitions
• Mime
– to act a part with mimic gesture and action
usually without words
• Improv (Improvisation, Improvise)
– 1 : to compose, recite, play, or sing
extemporaneously
– 2 : to make, invent, or arrange offhand
– 3 : to fabricate out of what is conveniently
on hand
©©Destination
2005 Destination
ImagiNation,
ImagiNation,
Inc. 2004
Inc.
Improvisation.ppt
Side Trips.ppt
Guidelines
• Pantomime
• Improvisation
• Improv No-No’s: Avoid the Pitfalls
©©Destination
2005 Destination
ImagiNation,
ImagiNation,
Inc. 2004
Inc.
Improvisation.ppt
Side Trips.ppt
Improv Activity
©©Destination
2005 Destination
ImagiNation,
ImagiNation,
Inc. 2004
Inc.
Improvisation.ppt
Side Trips.ppt
2
How Improvisation is used
in Destination ImagiNation®
• Improvisational Team Challenge
• Team Challenge
– Improv Element
• Instant Challenge
– Performance Based
– Task Based
– Combination
©©Destination
2005 Destination
ImagiNation,
ImagiNation,
Inc. 2004
Inc.
Improvisation.ppt
Side Trips.ppt
Assessment
• Think of 3 things you want to take
back to your team(s)
• Pair up in Groups of 2
• Share your 3 items with your partner
©©Destination
2005 Destination
ImagiNation,
ImagiNation,
Inc. 2004
Inc.
Improvisation.ppt
Side Trips.ppt
Thank you for
coming
© 2005 Destination ImagiNation, Inc.
Improvisation.ppt
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