Maths Planning – Term Planner Big Ideas/ Topic focus Strand/ Sub Strand Achievement Standard Name: Content Descriptor/ Elaboration(s) Term: 1/2 Student Prior Knowledge Lesson Ideas/ Problem solving task(s)/ Investigation(s) Week 1 & 2 – Focus on Trusting the Count and numbers to 100 through dice games, subitising, gameboards, thinkboards, etc Make, name, record, compare, order, rename & partition, numbers to tens of thousands Make connections between representations of numbers Strand: Number & Place Value Investigate and explain the properties of odd and even numbers Make and test conjectures By the end of Year 3 students are count to and from 10 000. Sub-strand: Place Value By the end of Year 4 students make connections between fractions and decimal notations up to two decimal places Extend place value knowledge to decimals (Year 4) Strand: Number Sub-strand: Whole Number Year 3 Year 3 By the end of Year 3 students classify numbers as either odd or even. By the end of Year 4 students use the properties of odd and even numbers. Recognise, model, represent and order numbers to at least 10 000 Apply place value to partition, rearrange and regroup (rename) numbers to at least 10 000 to assist calculations & solve problems Place value to 1000 Partitioning, renaming to 1000 Make, name, record Year 4 Year 4 Recognise, represent and order numbers to at least tens of thousands Apply place value to partition, rearrange and regroup (rename) numbers to at least tens of thousands to assist calculations & solve problems Place value to 10 000 Partitioning, renaming to 10 000 Make, name, record Year 3 Investigate and use properties of odd and even numbers Year 4 Investigate the conditions required for a number to be odd or even by identifying odd and even numbers Knowledge of numbers 0-100 Properties of odd and even numbers (Year 4) Assessment Focus/ Tasks Year Level: Time Frame 3/4 Resources Links to other learning areas Number Warm Up’s – Focus on Trusting the Count 1-100 through weeks 2-6 Year 3 and 4 Mystery box – fill a ‘mystery box’ of place value items. Sequencing activities - In small groups students record and sequence numbers with a specified number of digits. Students then form larger groups and repeat. Discuss highest, lowest numbers, etc Roll and Say – using an interactive die roll and record each number. Students repeat the number recorded (e.g. 6, 26, 426, 7426, etc) The emphasis is on the place of the number tells us its value and practising reading and numbers. Extension – change the order of the number (e.g. 6, 62, 462, etc) Open number lines – students place number cards on a number line, after being given a beginning and end value. Could be whole class or small groups Extension- number lines on frieze tape Efficient counting – use chicken scramble/ coffee stirrers/ bundled popsticks to reinforce efficient strategies for counting large collections. Circle games – students pass a ball around a circle, or throw/pass a beanbag, while practising counting on 10 from a given starting place. Big Step, Little Step (big step add on 100, little step add on 10) – extend tell students to take 10 or 100 instead of adding. 0-9 Cards – compare, order, count on, count back in place value parts, rename. Calculators – practice using calculators for place value, e.g. choose a number and add 10, keep pressing the = sign, what happens? Interactive whiteboard place value activities, such as those found on Scootle/Moodle (e.g. Wishball – tens/ hundreds/ decimals and more), strategic maths, rainforest maths, interactive hundreds boards and dice, etc Place Value games – see Big Ideas in Number folders; Michael Ymer’s games ‘Make a Number/Break a Number, Jackpot $100; Ann & Johnny Bakers Natural Maths games Problem solving/investigations – Ann & Johnny Baker, Paul Swan, Doug Clarke, etc Big Ideas in Number – Di Siemon resources Year 3 Counting circle games to identify even numbers using skip counting by twos Make groups of counters to make even/odd collections Card games – snap on odd total, even total Explain why all numbers that end in digits 0, 2, 4, 6 & 8 are even and that numbers ending in 1, 3, 5, 7 & 9 are odd Year 4 Use the four operations with pairs of odd or even numbers or one odd and one even number, then using the relationships established to check the accuracy of calculations (make and test conjectures- Odd and even numbers investigation – what do you think would happen if…) Natural Maths Place Value investigation/ problem solving tasks (Ann & Johnny Baker) Renaming place value Place value games Read, make, record numbers to 10 000 (yr 4) Term 1 Approx. 5 weeks Revisited throughout the year – also linked to fractions Maths for all resources Michael Ymer – make a number, break a number tenths List odd and even numbers Number Term 1 Investigate properties of odd and even numbers – make and test conjectures Skip count by odd or even numbers MAB Popsticks, popstick bundles Thinkboards Number cards 0-9 Dice – 0-9, place value Place Value Boards 100’s charts Games – e.g. nasty, pulverising place value, place value game, battle ships IWB games – e.g. traffic lights Michael Ymer – make a number/ break a number + resources 1 Week Revise during year cards – 0-9/ playing cards/ Uno cards Ball, bean bag for counting games counters Literacy – 1 is a Snail, 10 is a crab Literacy – number stories PE – counting games, making groups Understanding of commutativity Develop and use efficient strategies for addition & subtraction Strand: Number Sub-strand: Whole Number Patterns & Algebra (Year 4) Automatic recall of single digit addition and subtraction By the end of Year 3 recognise the connection between addition & subtraction. They recall addition & multiplication facts for single digit numbers. By the end of Year 4 students choose appropriate strategies for calculations. They identify unknown quantities in number sentences. Year 3 Recognise & explain the connection between addition and subtraction Recall addition facts for single-digit numbers and related subtraction facts to develop increasingly efficient mental strategies for computation Year 4 Use equivalent number sentences involving addition & subtraction to find unknown quantities Solve word problems by using number sentences Year 3 Solve simple addition and subtraction problems Explore the connection between addition and subtraction Practice recall of addition facts for single-digit numbers and related subtraction facts Explore efficient mental strategies for computation Efficient strategies for addition & subtraction through partitioning of numbers, partial algorithms, chunking for addition/subtraction when adding two 2 digit numbers whiteboards, etc boxes, investigations (Natural Maths, Doug Clarke) Practice addition/subtraction through games such as Michael Ymer’s ‘make a number, break a number’ Year 4 Write number sentences to represent & answer questions such as: “When a number is added to 23 the answer is the same as 57 minus 19. What is the number?” Use partitioning to find unknown quantities in number sentences Make connections between representations of numbers, partitioning and combining numbers flexibly Represent a word problem as a number sentence Write a word problem using a given number sentence Karly Hefferan, 2011 Make, name, record, rename using thinkboards, mini Explore problem solving situations – problem solving Partitioning Explain the connection between addition & subtraction Recall single digit addition & subtraction Use efficient strategies for addition and subtraction Apply efficient strategies when problem solving Counters Term 1 & 2 Literacy Number stories 50, 100 frames Place value P.E – counting games, making groups boards Approx. 6-8 Weeks Number cards 0-6, 0-9 Revise throughout the year dice Flashcards 1-100, 0-99 number charts Mixed counting games Maths Planning – Term Planner Big Ideas/ Topic focus Strand/ Sub Strand Achievement Standard Name: Content Descriptor/ Elaboration(s) Term: 2 Lesson Ideas/ Problem solving task(s)/ Investigation(s) Student Prior Knowledge Week 1 – Focus on revising place value, addition, subtraction through dice games, games, thinkboards, etc Year 3 Tell the time to the nearest minute Problem solve using time duration and Am & PM Read and write accurate times Strand: Measurement Sub-strand: Time By the end of Year 3 students tell time to the nearest minute. By the end of Year 4 students solve problems involving time duration. Convert between units of time. Tell the time to the minute and investigate the relationship between units of time Year 4 Convert between units of time Use am and pm notation and solve simple time problems Year 3 Tell the time to the quarter hour Use a calendar Describe events in time order Year 4 Tell time to the nearest minute Recognise 60 minutes in an hour, 60 seconds in a minute Year 4 Identify and use the correct operation for converting units of time Calculate the time spent at school during a normal school day Calculate the time required to travel between two locations Determine arrival time given departure time Natural Maths investigation/ problem solving tasks Book 2, task 16 (late to bed) Book 3 task 2 (park ranger) and 16 (speech time) (Ann & Johnny Baker) Read and convert between units of time Use am and pm in problem solving Fractions? Partitioning Multiplication? Fair share Time Frame 3/4 Resources Links to other learning areas Number Warm Up’s – Focus on mental addition, subtraction, multiplication (groups of) Year 3 Recognise that there are 60 minutes in an hour and 60 seconds in a minute Assessment Focus/ Tasks Year Level: Term 2 Approx. 2 weeks Revised throughout the year – informally, also linked to fractions Clock faces, laminated Clock stamps Time dice (hour and 5 minute intervals) Sand timers I have, who has cards Thinkboards Literacy – time stories, creative writing Scienceday/ night, seasons
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