“educating, motivating and enabling youth to pursue Science,Technology, Engineering, Math & Environmental academics and careers “MARIO ARMSTRONG’S TM STEM (+ E) DREAM, CREATE, GO!” PROGRAMS CREDIBLE , INSPIRATIONAL, EDUCATIONAL & FUN enabling students to connect technology and the value of education to their dreams GOAL: to reach over 300,000+ students by 2012 Programs: TM 1. “Mario Armstrong’s Dream, Create, Go!” Tech Tour & Events A fun, entertaining, live, highly-choreographed event • Attracts youth, commands their attention & inspires them to pursue STEM (+e) • Changes their stereotypes of STEM (+e) role models and professionals • Connects passions to technology & the value of education to their aspirations • Complete with live DJ and interactive technology demonstrations with the audience • Inspire youth to be the pipeline of innovation • Incorporates National NCLB standards and can be customized specifically to your audience • Measured by attitudinal change toward STEM (+e) academics and logins to the social network TM 2. “Mario’s Connected & Cool” Tech Fashion show • An event that fuses music, fashion and technology to encourage youth to pursue STEM (+e) academics and careers • Demonstrating cool devices and the science and technology behind them • Reinforcing core academics and how their passions connect to tech careers • Relates to students and offers a platform to deliver educational concepts • During the fashion show we connect the education and careers necessary to create the ideas and technology they see 3. Summer Camp & After-School Program The Summer Science and Technology camp, is a week-long program for 100 students. Curriculum is designed by Mario Armstrong Media, LLC and curriculum writers from Massachusetts Institute of Technology (MIT). 4. Social Network with a STEM (+e) focus • A fun and educational online social network focused on STEM (+e) • Students will have their own profiles, blogs, upload and share science projects, photos and videos, exchange ideas and collaborate on projects • Powered by hi-school aged students • Increase young students STEM (+e) literacy • Create positive attitudinal change towards STEM (+e) academics and careers • Connect students to others interested in STEM (+e) • Enable students to meet and video chat with exciting industry role models • Offer educator tools to integrate the website into the classroom • Increase the amount of students into the science and technology pipeline © Mario Armstrong Media, LLC, 2008. All rights reserved. Any unauthorized duplication, distribution or any other use of this material except for its intended purpose is strictly forbidden by law. [1] “MARIO ARMSTRONG’S TM DREAM, CREATE, GO!” STEM (+E) NATIONAL TOUR National Tour: NYC, Atlanta, LA, Chicago, Dallas, DC, NJ, Miami, San Francisco, Philadelphia Other cities being added! GOAL: reach 300,000+ students by 2012 INSPIRING, EDUCATIONAL, ENTERTAINING Students love it - it connects their passions to technology, is interactive and exposes them to cool role models! Teachers love it - it reinforces education, is inspiring and has connections to national academic standards What is it? An event focused on inspiring students to pursue STEM (+e), Science, Technology, Engineering, Math & Environmental academics and careers. What’s the goal? A 3 year national tour to more than 36 cities to impact over 100,000 middle and hi-school aged students. This high-energy, educational and entertaining event attracts youth, commands their attention and infuses them with the excitement, energy and roadmap to be a success in these industries. The event is well choreographed, highly interactive with audience participation and uses video, audio and hands-on products to make the presentation relate better to audiences. How does it work? The tour is a traveling show that engages students and shows them how STEM (+e) relates to their education, careers and inspirational current-day role models. The event is available for 5th-8th graders and high school students. The events’ academic modules tie into national standards and can also be customized to meet your States specific standards. Produced and developed by Radio and TV tech-media personality Mario Armstrong. This event is interactive and audience engaging, featuring a live DJ, giveaways for students, cool demonstrations of new technologies and devices and slides of contemporary role-models. This show is powerful, brings immense energy, positivity and inspiration to empower and excite students to Dream, Create & Go! © Mario Armstrong Media, LLC, 2008. All rights reserved. Any unauthorized duplication, distribution or any other use of this material except for its intended purpose is strictly forbidden by law. [2] INSPIRING How we do it? Engineering Module: On stage we arrange 5 cool STEM (+e) modules Expose how everyday items and their passions that are covered giving a sense of illusion. The are impacted by engineering. technologies that Mario uses are cutting-edge Educational areas covered: Solar design, and grab audiences attention. Mario will Physics, Environmental, Biomedical, Civil, showcase the academics needed to pursue these Chemical, Aerospace, Nuclear, Aerodynamics, areas, along with the possible career Sample products & Engineering behind them: opportunities and exciting role models who are Segway 0-emissions human transporter, Adidas developing these types of technologies NOW! Computer running shoe, Super-Soaker watergun, NASA inspired aerodynamic bike helmets. Science Module: INTERACTIVE This module exposes how everyday devices and Math Module: the students’ passions are impacted by science. Expose how everyday items and their passions Educational & Career areas covered: Computer are impacted by Math. Science, Material Science, Earth and Natural Educational & Career areas covered: Sciences, Biology, Environmentalist, Astronaut. Geometry, Algebra, Problem-Solving, Robotics, Sample products & Science behind them: Fashion and Software design, Aerospace Underwater digital camera, NASA inspired Mathematician etc... football stadium dome, NASA inspired clothing Sample products & Math behind them: Motion from Outlast etc... Capture, GPS, Gaming software development, Engineering design etc... Technology Module: SUPPORTED Expose how everyday items and their passions Environmental Module: are impacted by technology. Expose how everyday items and their passions Educational & Career areas covered: are impacted by the environment. Clean energy, Information systems, Networking, Interactive environmentally friendly design, energy-efficiency development, Programming, Networking, Educational & Career areas covered: Communications, Video Game Design Environmental Engineer, Field Scientist, Sample products & Technology behind them: Naturalist, Geologist etc... Waterproof laptop, Motion Capture, Cellphones, Sample products & Environmental impact: Nintendo Gaming controllers, the science of an Wearable solar chargers for devices, the XO iPod etc... Laptop, Hybrid automobiles, the Solio handheld solar device etc... What others have to say: “Amazing, I watched kids lives be changed” Carole Smith, Mayor’s Office Philadelphia “Very impressionable to young minds and extremely impactful” Senator Williams Leanna Washington “I really did enjoy the show you did today,I think I can live my dream to be a technology person” Rakia 6th grader Mario & student use the SuperSoaker created by former NASA engineer Lonnie Johnson to perform a science experiment on the worlds toughest laptop © Mario Armstrong Media, LLC, 2008. All rights reserved. Any unauthorized duplication, distribution or any other use of this material except for its intended purpose is strictly forbidden by law. [3] “MARIO ARMSTRONG’S CONNECTED & COOL TM STEM (+ E) TECHNOLOGY FASHION SHOW“ FUSING MUSIC, FASHION AND TECHNOLOGY TO ENCOURAGE YOUTH a fun and educational event that uses fashion, runway models, a live DJ and interactive presentation that highlights STEM (+e) academics, careers and industry role models What is it? A Mario Armstrong STEM (+e) event that fuses music, the latest in fashion and technology to encourage youth to pursue Science, Technology, Engineering, Math and Environmental academics and careers. Models wear & carry some of the latest in tech Produced and developed by Radio and TV tech-media personality Mario Armstrong. An interactive show complete with a DJ, runway and models from the technology industry representing various companies. During the fashion show we connect the education and careers necessary to create the ideas and technology they are seeing. Students are amazed at the new trends, educational opportunities and career options, all while being entertained and inspired. How does it relate to students? The hitech fashion show relates to students and offers an amazing platform to deliver educational concepts, positive messages and reinforce why core academics are important and how their passions connect to technology careers. At this show you sill see everything from waterproof computers to solar clothing to environment-friendly gadgets to patent-pending gaming devices to artificial-intelligent bluetooth legs to wireless technologies. Who is the target audience? Targeted for 5th grade to hi-school students, this high-energy, educational and entertaining event attracts youth, commands their attention and infuses them with the excitement to want to learn and the energy and roadmap to be a success in the technology industry. The technology featured and revealed represent some of the most innovative companies and ideas. These devices connect to students curiosity, interests and gets them thinking more openly about the education and academic skills needed to design their own. Inspiring them to “Dream, Create & Go! © Mario Armstrong Media, LLC, 2008. All rights reserved. Any unauthorized duplication, distribution or any other use of this material except for its intended purpose is strictly forbidden by law. [4] TM “MARIO ARMSTRONG’S STEM (+ E) SUMMER CAMP/AFTER SCHOOL PROGRAM” CREDIBLE CURRICULUM, QUALITY TEACHERS, EDUCATIONAL & FUN FOR STUDENTS curriculum jointly developed by MIT and Mario Armstrong Media, the camp infuses real-world technologies, interactive hands-on projects and enables students to connect the value of education to their dreams 2009 Summer Camp The Summer Science and Technology camp, is a free week-long program for 100 students. Curriculum is designed by Mario Armstrong Media, LLC and experienced curriculum writers from Massachusetts Institute of Technology (MIT). The curriculum is designed with national standards and will be held at Morgan State University Engineering building on campus. The camp will be specifically measured on “attitudinal change” of attendees towards science, math, technology and engineering. The after school program is a planned program for Fall 2009. The after school program is a feeder for the summer camp and the online social network. This partnership will form the “Mario Armstrong Dream, Create, Go Science and Tech Academy”™. These activities provide for a more intensive opportunity for young people to experience cutting edge technologies and the principles behind them while connecting the value of education to their dreams. The American Institutes for Research presented findings in 2005 of a study comparing the math skills of students in industrialized nations that showed that U.S. students in 4th and 8th grade perform consistently below most of their peers around the world and continue that trend into high school. The six-month after school program is designed to boost math and science grades and be specifically measured on “attitudinal change” as well as an increase in standardized test scores. Mario Armstrong Media LLC has over ten years of experience in technologybased education and was nationally recognized for a free inner-city program which taught teens how to create and design their own video games and reinforced core academics using the gaming development process. © Mario Armstrong Media, LLC, 2008. All rights reserved. Any unauthorized duplication, distribution or any other use of this material except for its intended purpose is strictly forbidden by law. [5] “MARIO ARMSTRONG’S TM STEM (+ E) ONLINE SOCIAL NETWORK FOR YOUTH” a fun, educational website enabling students to interact, meet and communicate with other students, educators and mentors who are interested in science & technology What is it? A fun and educational online social network powered by middle and hi-school aged students who have an interest in STEM (+e) Science, Technology, Math, Engineering & the Environment. The purpose is to: 1. Increase young students STEM (+e) literacy 2. Create positive attitudinal change towards STEM (+e) stereotypes, academics and careers 3. Enable young scholars to connect to other STEM (+e) interested students across the globe 4. Connect students to exciting industry role models, mentors and tutors via live video chats 5. Offer educator tools and lesson plans to integrate the website into the classroom 6. Increase the amount of students into the science and technology career pipeline Our kids are online but going where? The amount of kids online is staggering and the number of places they can go are limited, especially for online social activities based around core academics. According to studies done by NPD Research group,"...Kids ages 2 to 12 are driving more than 25% of online activity." What history on the ground floor has taught us? When we bring our events to schools, youth programs or conferences we witness firsthand the desire from audiences for a formal “leave-behind” after our events. We surveyed these students and identified that an online network is what they desire. Students need this site to continue their momentum and appetite for STEM (+e). What features are on the site? The site is a learning playscape for students where they can have their own online profile, write a blog, connect with other kids, create and share their own videos of tech projects, collaborate with other students across the globe, join international study groups and engage in real-time online video chats with industry professionals. Other features include security and content moderation, tutoring, mentoring, an online video show and tools for parents and educators. Imagine the possibilities: The website will enable students to connect with thousands of other typically isolated kids in classrooms across the globe. Think of the possibilities: A child in Baltimore reaching out to a child in Boston for help on a science project! Or the impact to students meeting and having an online videoconference with Lonnie Johnson a former NASA Aerospace engineer who created the Super-Soaker water gun and made millions, exposing kids to newer, more relevant role models thus changing or reinforcing their attitudes for wanting to pursue science and tech-related careers and entrepreneurial dreams. Are you on the STEM (+e) campaign? Mario Armstrong Media, LLC wants to invite kids, parents, teachers, social entrepreneurs and industry professionals to participate in an opportunity that will connect thousands of isolated kids into a social network niche that has never been designed before. Let’s Dream, Create & Go! © Mario Armstrong Media, LLC, 2008. All rights reserved. Any unauthorized duplication, distribution or any other use of this material except for its intended purpose is strictly forbidden by law. [6] “MARIO ARMSTRONG’S TM STEM (+ E) ONLINE SOCIAL NETWORK FOR YOUTH a fun, educational website enabling students to interact, meet and communicate with other students, educators and mentors who are interested in science, technology [7] Filling the pipeline The MA Media, LLC Nobel STEM (+e) Ecosystem Prize Winners Researchers, Scientists, PhD’s etc... Tech Companies College-level Science, Tech, Engineering, Math Academics High School Science, Tech, Engineering, Math Academics and STEM (+e) Social Network MA Media - Events, Camps, After School, Online Social network website Middle School © Mario Armstrong Media, LLC, 2008. All rights reserved. Any unauthorized duplication, distribution or any other use of this material except for its intended purpose is strictly forbidden by law. [8]
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