―Game‖ Lesson Plan 1. Who wants to play a game? (hands shoot up) I’m tired of teaching, and I think we should just play a game today. Who’s in? (all hands may be raised) Don’t you even want to know what the game is? (“NO” – “Anything but another Holloway lecture”) It doesn’t matter? (“Nope”) What if the game is Russian Roulette? (grumble) Or who can come the closest to a moving bus? (grumble, grumble) Anyone in for those games? (―Those aren’t games.‖) Yet so many of you raised your hands to play a game! Why? Because of the word ―game.‖ Game is just a positive word – connotation. 2. (Distribute handout) Game can mean many things, though – just like the word watch could be a time piece, the verb meaning to observe, a person whose job it is to look out, etc. What about game? Jot down on the top of this WS what game could mean? Ponder all of the possibilities. a child? an athlete? a daredevil? a hunter? 3. The music maker that hung on my wall as a baby plays ―Guten Abend, gut Nacht.‖ You need to play that while the kids are writing. 4. Take roll – cue video – partner share – class share 5. Today we are going to be reading a story called ―Game.‖ When we are finished, I will want you to respond in writing about the title. As you read, ask yourself why this story is called Game. 6. Before we read, though, we need to build your background information. This story takes place during the Cold War more than likely, when Nuclear Bombs fears were at their height. In the fifties, people had their own bomb shelters and launching sites were hidden into the mountains and deserts out West. Check out this video…It’s from the Eighties (as is Mrs. Holloway’s outfit), but it’s a day in the life of two men just like the ones we’ll read about today. http://fzeenglishdept.pbworks.com/GameBBK-Videos Topics for discussion of first video Pulling an alert means spending 24 hours in a space no bigger than a living room. Why is there a nuclear missile silo 60 feet underground in North Dakota? Why so far down, and why there? What are ―critical components‖? The food during alert ―never varies‖ and will make you balloon up. Do a lot of reading – sometimes it’s real boring. What if they lost communication with the people up top? How might that affect their job? What if their relief didn’t come? What would they do? 7. What would happen if they for some reason fired a nuclear weapon? Pair/Class share. 8. Look at this real life False Alarm that happened in 1995. View video http://fzeenglishdept.pbworks.com/Game-BBK-Videos 9. What did you think of that last statement? ―The grave danger that confronts humanity today: the launch of a nuclear missile by accident or miscalculation.‖ Do we still have that fear today? How is our technology different from what we just saw? 10. One more thing before we start – the guy that wrote this…Donald Barthelme (Barth – ul- me) also wrote a story in 1967 called Snow White. No, not the Walt Disney Snow White, but a novel with that same story line only in modern day…like a Modern Day Beauty and the Beast. His take on Snow White was one that poked fun at the absurdities and complexities of modern life. 11. Anyway, his Snow White’s sentiments were Barthelme’s own when she said, ―Oh I wish there were some words in the world that were not the words I always hear.‖ His interest lay in the form and sound of language, and he played with words, made art out of fragments, and dabbled with unconventional plots. You will see that in this piece. 12. Turn to page 975 in your books - take a pencil and number your paragraphs – I want you to write down ten lines that stand out to you as you read. These can be 13. Look at the quote on page 975 in yellow. That’s one that I wrote down for you. I mean, that’s an interesting line for a number of reasons: 1) what determines ―behaving strangely?‖ 2) who is Shotwell? (nice name! I wonder if he’ll miss if he does shoot whoever said this quote?) 3) why is Shotwell supposed to shoot him? Whose rules are those? -- That’s why I would write this quote down. 14. But you are just going to underline the ones that really stand out as we listen to the story. I’ll pause in between each paragraph so that you can catch your breath, and we can check for comprehension. 15. Paragraph one and two – point of view the game of jacks possible character inferences 16. Paragraph three console – bird flies – insert keys – under ground – certain events – fail safe 133 days? strangely? 17. Paragraph four – Does Shotwell know about the narrator’s other gun? ruse – synonym for ―Game‖ – ah, the title…be thinking about that question repetition of the last line – I heart this – see his love of language – beautiful – that, my friends, is mellifluous don’t say that – it might give them too much for the test on Friday 18. Paragraph five and six – What are ways that they have relaxed in their 133 days? weird that he brought jacks I really like the simplicity of the six paragraph – I’m going to write that line down 19. Paragraph seven – what lucid details: name of text book, walls, pen color, one third of his attention (I heart this too) 20. Paragraph eight – why have they been down there so long? what are the possibilities? tie in with title? food details – we were grossed out just watching that guy for one day pale green walls What are some things that Shotwell says/does that help you measure his sanity? The POV from our narrator is askew, so we can’t trust his assessment of Shotwell? What does Shotwell do/say that clues you in to his character? (like Shotwell picking the locks of the attaché case – is that sane?) 21. Paragraph nine – what’s is up with Lucy? who is she? how does that add to the story? Shotwell in a black speedo trying to stretch so far to reach both key slots? Who had already envisioned a guy trying to stretch the distance? 22. Paragraph ten and eleven lots of repetitions in these paragraphs – any ones that stand out? any new ones – what about the ―stolidly he shucks‖ one? love that … ―rattles them suggestively‖ 23. Paragraph twelve -- start the lullaby and let it play while you finish What ―overture‖ did Shotwell make? What did he ask the narrator to do? What does this tell you about Shotwell? The narrator says he’ll acquiesce if Shotwell will allow him to play with the jacks. What does that tell you about the narrator’s character? Thus, what theme is Barthelme trying to portray as a result of this final quid pro quo? 24. Final thoughts/comments – have students respond to the question about why this story is called ―Game.‖ 25. Take some time to copy your ten favorite lines and any other random phrases or words that stuck out to you as we read the story. 26. Pair share lines, phrases, and response to title question. 27. Tonight in your writer’s notebook, I want you to construct a Found Poem—where you are selecting words from the original piece. You simply select and combine memorable words and phrases from a text to create or "find" a poem. In doing so, it challenges you to look closely at the words and see how authors use them in a piece. 28. When you start selecting words from a piece of literature to create a found poem, it’s important that you chose words that work together—that convey a similar mood so your poem will be cohesive. 29. Let’s look at an example of a found poem. Distribute copies of the model. Students should complete this at home. 30. Independent Writing Time
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